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Journal articles on the topic 'Art and popular culture'

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1

Jaworski, Marcin. "Popular Author of Popular Art." Creativity. Theories – Research - Applications 3, no. 1 (June 1, 2016): 118–26. http://dx.doi.org/10.1515/ctra-2016-0009.

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AbstractThe article provides a report on research conducted on the creative activity of Jerzy Wróblewski, a Polish author of comics published in the book „Urodzony, żeby rysować”. Twórczość komiksowa Jerzego Wróblewskiego, “Born to Draw.” Jerzy Wróblewski’s Comic Art (Jaworski, 2015). It is the first study of this kind in Poland. From this point of view, it contains not only a body of knowledge in the form of a monograph of the comic writer’s artistic creativity, but it also includes a developed research model. The structure of this model, combining traditional monographic narrative with broad historical, political and social context, can be used in the analyses of artistic accomplishments of other authors of Polish comics. The presented study addresses the need for scientific explorations in this field, but also for raising the value of those parts of Polish modern culture which were marginalised as ‘worse’ for many years, first for political reasons, then for cultural ones. It appears that the time has come to examine critically the artistic creativity of important figures of Polish popular culture (in this case of comics) objectively and without ideological prejudice, and recognise them as full authors of Polish culture. Jerzy Wróblewski is among them and that is why the book is about him.
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Eisner, Sigmund. "Professor Loomis and Popular Culture." Arthuriana 8, no. 3 (1998): 76–77. http://dx.doi.org/10.1353/art.1998.0054.

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Caswell, Lucy Shelton. "Popular Culture and the Art Library." Art Reference Services Quarterly 1, no. 2 (January 14, 1993): 65–73. http://dx.doi.org/10.1300/j102v01n02_07.

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Darts, David. "The Art of Culture War: (Un)Popular Culture, Freedom of Expression, and Art Education." Studies in Art Education 49, no. 2 (January 2008): 103–21. http://dx.doi.org/10.1080/00393541.2008.11518729.

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Malkovskaya, I. A. "Brazil: Roots of Popular Culture (experience of interpretations)." Cuadernos Iberoamericanos 11, no. 3 (October 5, 2023): 107–30. http://dx.doi.org/10.46272/2409-3416-2023-11-3-107-130.

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The roots of Brazilian folk culture have different forms, structure and history. These roots have been formed over a long period, they have intertwined and influenced one another. Authentic cultures (Indian tribes) and «newcomers» (African and European culture) have been interacting with one another in complex socio-political realities. Together these cultures have created a vivid aesthetic image of the country. The aesthetic principle is most clearly expressed in folklore, the forms of which are diverse and multifaceted. The culture of the people is dynamic; it speaks through folklore in a variety of verbal and non-verbal languages: plastic art, music, dance, folk crafts, national costumes, works of the verbal genre (fairy tales, epics, legends, myths, etc.). Folk culture defines the identity of society, it is reflected in the high aesthetics of professional visual art, music, literature and gradually enters into mass culture and show business. Modernism, the art trend of the early 20th century, became a vivid reflection of the folk features of Brazilian culture. Over time, the tendency to rely on folk national culture has intensified, affecting all aspects of society — from mass culture to social policy. The cultural construction of society in close interaction and cooperation with the folk tradition, the consolidation and renewal of tradition ultimately determine the mentality of the nation, the stability of its existence and self-preservation. The study of Brazilian folk culture opens up new horizons for those who yearn to understand the world of diversity and the world of beauty. The coexistence in a single space of the people of many traditions and aesthetic images that do not oppose, but complement each other, inspires historical optimism which is «colored» by our experience of interpreting the culture of Brazil.
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Gilbert, Sky. "Drag and Popular Culture." Canadian Theatre Review 58 (March 1989): 42–44. http://dx.doi.org/10.3138/ctr.58.009.

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In this discussion of drag and popular culture, I should make it very clear at the outset that I will be discussing drag in the context of gay culture. This does not mean to say that drag does not exist outside of gay culture, or that every person who dresses in drag (male or female) is gay or lesbian. But, first of all, my specialty is gay culture, and secondly, much of the drag we see in popular or avant-garde art comes from that world. And finally, I’m just dreadfully tired of turning on the television and watching drag artistes on interview shows who are asked whether or not they are gay, replying “I really don’t think sex is that important, do you, that it has to enter into everything? I love women very much, and I’m dating a very lovely woman at the moment, thank you.” The fact of the matter is that many drag artists are gay and this is quite simply because drag is a significant element in gay culture. So much time is wasted (as is always wasted around gay matters) with men defending their so-called “masculinity” that it’s time to redress the imbalance and talk of drag in the context of its roots. (Keep in mind that when I suggest that drag has its roots in gay culture I am referring to modern western culture of the last 500 years. Obviously in Asian cultures and ancient cultures there are different cultural and sociological factors involved.)
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Duncum, Paul. "Revisioning Premodern Fine Art as Popular Visual Culture." Studies in Art Education 55, no. 3 (April 2014): 203–13. http://dx.doi.org/10.1080/00393541.2014.11518930.

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Snaevarr, Stefán. "Pragmatism and Popular Culture: Shusterman, Popular Art, and the Challenge of Visuality." Journal of Aesthetic Education 41, no. 4 (December 1, 2007): 1–11. http://dx.doi.org/10.2307/25160248.

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Wang, Jingbo. "Gender and Culture in Popular Music." International Journal of Education and Humanities 14, no. 1 (May 14, 2024): 270–73. http://dx.doi.org/10.54097/e3100279.

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Pop music is a global cultural phenomenon, not only as an art form, but also as a socio-cultural phenomenon. In popular music, gender and culture are two important themes that are intertwined and together constitute the cultural background and artistic value of popular music. This article will provide an in-depth analysis and discussion of pop music from the perspective of gender and culture.
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Putri, Citra Kemala. "The Influence Of Popular Culture On The Visual Music Album Cover." ArtComm : Jurnal Komunikasi dan Desain 3, no. 1 (May 1, 2020): 98–113. http://dx.doi.org/10.37278/artcomm.v3i1.285.

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Mass culture and popular culture is one of the important phenomena that was born after the postmodern era. In a society that lives in the midst of mass culture and popular culture, will grow consumer communities that produce new cultural symbols and activities. This discourse then influenced various aspects, for example, the emergence of popular music and popular art movements which soon became a commodities that was consumed by many youth people. This study discusses the influence of popular culture on the visuals of music album covers which take several album covers of international musicians from different time periods as samples to compare the similarities or friction caused by various art developments as their response toward happening trends. This study uses qualitative method. This study of various visual images was considering the aesthetic idioms of postmodernism, including Pastiche, Parody, Kitsch, Camp and Schizophrenia, as well as the concepts of several art movements, such as Pop Art and Lowbrow Art. The final result of this study reveal that several music albums using the Pop Art and Lowbrow Art style contained postmodern aesthetic idioms. Each album cover can contain one or several aesthetic idioms simultaneously.
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Monsiváis, Carlos, and Lois Parkinson Zamora. "The Neobaroque and Popular Culture." PMLA/Publications of the Modern Language Association of America 124, no. 1 (January 2009): 180–88. http://dx.doi.org/10.1632/pmla.2009.124.1.180.

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Carlos Monsiváis is hard to pin down. He is a chronicler of every aspect of Mexican reality past and present; A cultural critic focusing on poetry, film, art, and music; and an erudite essayist committed to the connections between elite and popular cultures. His style is both acerbic and festive in ways that epitomize the Mexican character, and nothing escapes his incisive curiosity: the cult of national heroes that finds its twin in the society of spectacle, the cultural migrations between television talk and devotional discourse, the mass movements that advance and recede in a welter of democratic projects. As an intellectual, Carlos Monsiváis is unique in (and to) Mexico. You cannot walk in this country without seeing or hearing him on every street corner, nor can you open a book without sensing his influence. His presence is so omnímoda—so omnimodal—that we no longer know which came first: Mexican culture as Monsiváis observes it, or Monsiváis observing Mexican culture.
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Sharma, Disha. "Myth in communication under popular cultures." RESEARCH REVIEW International Journal of Multidisciplinary 7, no. 6 (June 15, 2022): 46–51. http://dx.doi.org/10.31305/rrijm.2022.v07.i06.007.

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Communication through popular culture here means that the medium is a strategy to propagate the idea of popularised versions of the rich culture and diversity of a particular country. The basic necessity for writing this paper is to present a wholesome idea behind the informed guesses of the particular situation in a given reality. The popular cultures vary from one another and ideate the purpose of locating the basic framework behind the setting up of land. The popularised versions of cultures can be traced back to the Renaissance period which brought about the necessary changes in the given period. Art and architecture define the genesis of a particular country. The significant ideologies associated with land diversification are attributed to popular cultures. Interestingly, popular culture allows you to create a cause-and-effect relationship in the helpful structure of development. Popular culture defines the credibility and proper authenticity of a particular state. The use of description in describing a quality of life is generally associated with culture. The popularity of the culture needs a protocol under a design to strategise the outcomes of a situation. In this paper, we will examine the significance of popular culture through communication channels influenced by myth. Let’s understand the popular communication channels through which the diversification of culture is propagated in the vicinity of a particular area.
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Žikić, Bojan. "Anthropological Studies of Popular Culture." Issues in Ethnology and Anthropology 5, no. 2 (April 12, 2010): 17–39. http://dx.doi.org/10.21301/eap.v5i2.1.

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One of the questions raised at the symposium "Our World, Other Worlds. Anthropology, Science Fiction and Cultural Identity", held in Belgrade in December 2009, is how anthropology is to study contemporary art forms: how research issues are to be defined and approached; how research is to be organized in a specific semantic area, which cannot always and with absolute certainty be said not to be an anthropological construction; whether the subject of research can be said to have the shared nature of cultural communication; whether the anthropologist is to interpret the author/artist’s intention, or that which is produced as a result of that intention, etc. The aim of this paper is to suggest some answers to these questions, from the point of view of a researcher focused on cultural communication.
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Grogan, Marie Schilling. "Chaucer’s Afterlife: Adaptations in Recent Popular Culture by Kathleen Forni." Arthuriana 23, no. 4 (2013): 117–18. http://dx.doi.org/10.1353/art.2013.0049.

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15

Castrillón Vizcarra, Alfonso. "Tópicos sobre Arte Popular: 40 años del Premio a López Antay." Illapa Mana Tukukuq, no. 12 (February 20, 2019): 12–24. http://dx.doi.org/10.31381/illapa.v0i12.1914.

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El presente artículo presenta los puntos más destacados de la polémica suscitada con motivo del otorgamiento del Premio Nacional de Cultura al artista popular Joaquín López Antay en el año 1976. Luego de una introducción en que se da cuenta de los hechos, la conformación del jurado y la reacción de los artistas académicos, el autor fundamenta su tesis sobre la diferencia entre arte popular y artesanía examinando las propuestas de otros estudiosos que salieron a la luz en los años que vinieron. El autor concluye proponiendo la denominación de arte popular para significar hoy día aquellas manifestaciones que no son “arte informado” y tampoco artesanía. Palabras clave: López Antay, Premio Nacional de Cultura, arte, arte popular, artesanía, arte informado. AbstractThis article presents the most prominent points of the controversy brought on by the giving of the National Culture Prize to the popular artist Joaquín López Antay in 1976. After an introduction, in which the facts of the situation are explained and a description of the composition of the award panel and the reaction of the academic artists is given, the author bases their thesis on the difference between popular art and professional craftsmanship, examining the proposals of other scholars that came to light in the years they came out. The author concludes by proposing the naming of popular art to mean today those manifestations that are neither informed art nor works of professional craftsmanship. Keywords: López Antay, Culture National Prize, art, folk art, craftsmanship, academic art.
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Fisher, Benjamin F. "The Tell-Tale Art: Poe in Modern Popular Culture." Edgar Allan Poe Review 13, no. 1 (2012): 71–74. http://dx.doi.org/10.2307/edgallpoerev.13.1.0071.

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17

Duncum, Paul. "What, Even Dallas? Popular Culture within the Art Curriculum." Studies in Art Education 29, no. 1 (1987): 6. http://dx.doi.org/10.2307/1320452.

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Janick, J. "THE PEAR IN HISTORY, LITERATURE, POPULAR CULTURE, AND ART." Acta Horticulturae, no. 596 (December 2002): 41–52. http://dx.doi.org/10.17660/actahortic.2002.596.1.

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Catherine Salmon. "Evolutionary Perspectives on Popular Culture: State of the Art." Evolutionary Studies in Imaginative Culture 2, no. 2 (2018): 47. http://dx.doi.org/10.26613/esic.2.2.92.

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Guard, Julie, D’Arcy Martin, Laurie McGauley, Mercedes Steedman, and Jorge Garcia-Orgales. "Art as Activism." Labor Studies Journal 37, no. 2 (January 5, 2012): 163–82. http://dx.doi.org/10.1177/0160449x11431895.

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Popular theater has significant, although largely overlooked, potential as a tool for unions to raise members’ political consciousness and strengthen their relationship to the union movement. Activist theater validates workers’ own knowledge, builds workers’ solidarity and self-confidence, and fosters an activist culture. It can also raise gender consciousness within unions. It has particular value for unions attempting to organize precarious workplaces such as call centers, where workers are especially vulnerable and often unfamiliar with unions and union culture. The experience of one group of workers demonstrates how popular theater can be integrated into the labor movement’s repertoire of strategies for building solidarity and revitalizing unions.
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Marcelino, Leonardo, and Sueli Teresinha de Abreu Bernardes. "Interdisciplinaridade, arte e cultura popular na educação básica segundo o discurso dos documentos legais vigentes." Horizontes 34, no. 2 (December 21, 2016): 31. http://dx.doi.org/10.24933/horizontes.v34i2.467.

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ResumoO objetivo deste artigo é analisar as menções à interdisciplinaridade, à arte e à cultura popular no discurso da legislação vigente nos aspectos em que se refere à educação básica. O corpus desta pesquisa abrange a Constituição da República Federativa do Brasil, a Lei de Diretrizes e Bases da Educação Nacional, o Plano Nacional de Educação e as Diretrizes Curriculares Nacionais Gerais para a Educação Básica vigentes. A análise documental proposta fundamentou-se em conceitos de Ivani Fazenda sobre interdisciplinaridade, de Ana Mae Barbosa sobre Arte-Educação, de Carlos Brandão sobre cultura popular e Luís Dourado sobre políticas educacionais. Os resultados expressam a preocupação com o acesso aos bens culturais e artísticos e às relações entre teoria e prática como dimensão interdisciplinar a ser alcançada. De modo específico nas Diretrizes menciona-se o ensino da arte em suas diferentes linguagens e propõe-se o ensino interdisciplinar por meio de projetos temáticos.Palavras-chave: Interdisciplinaridade; Arte; Cultura popular; Legislação; Educação básica.Interdisciplinarity, art and popular culture in basic education according to the discourse of the current legal documentsAbstractThis paper aims to analyze mentions of interdisciplinarity, arts and popular culture in the basic education aspects in its current legislation discourse. The corpus of this research is composed of the current Constitution of Federative Republic of Brazil, National Educational Bases and Guidelines Law, National Education Plan and General National Curriculum Directives for Basic Education. The documentary analysis is based on Ivani Fazenda’s interdisciplinary concepts, on Ana Mae Barbosa’s Art-Education, on Carlos Brandão’s popular culture and Luís Dourado’s education policy. In general, the findings highlight the concern about the access to artistic and cultural assets as well as the link between theory and practice as interdisciplinary dimension to be achieved. Specifically, the Guidelines mention the teaching of art in its different languages and focus on the interdisciplinary teaching using thematic projects.Keywords: Interdisciplinarity; Art; Popular Culture; Legislation; Basic Education.
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Routt, William D. "Art, popular art — for Tom." Continuum 7, no. 2 (January 1994): 45–69. http://dx.doi.org/10.1080/10304319409365605.

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Waheed, Hisham Abdulsattar, and Anan Alkass Yousif. "Popular Culture as a Creation of Art in Frank O'Hara Selected Poems." Al-Adab Journal 2, no. 142 (September 15, 2022): 27–36. http://dx.doi.org/10.31973/aj.v2i142.2405.

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While the significance of Abstract Expressionism in Frank O’Hara’s poetry has been widely discussed in academic researches, this paper aims at exploring the role of popular culture in his poetry and the significance of Pop Art in shaping his poetic production. The paper argues that O’Hara’s employment of topics, consumer and mundane objects, and images taken from popular culture and mass media was the very means to create an unorthodox art. Such an art challenged and opposed the American elitism of high culture and good taste, the very standards by which the artistic value of a piece of art was measured.
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Kuznetsova, Tatyana Viktorovna, and Luiza Vladimirovna Welch. "Family videography is a highly demanded genre of modern popular culture." Философия и культура, no. 2 (February 2021): 61–69. http://dx.doi.org/10.7256/2454-0757.2021.2.35181.

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The subject of this research is a new form of creativity emerging in the social environment – family videography. This is one of the first articles dedicating to this developing genre of popular culture. The author touches upon the general changes that take place in modern creative environment, the role and relevance of the new forms of culture. The modern period is characterized by transition of many exclusive creative knowledge into popular culture. The knowledge in the field of cinematography is of particular demand. Youth is fascinated with the art of cinematography, audio engineering, and film directing. There are new technologies that allow learning and working from any corner of the planet. What used to be just a dream becomes the reality of a new world. The article outlines the current trends in youth culture – seeking new forms and personal fulfillment in a new sphere. The new forms of culture emerge from the depths of professional creativity and affect the formation of moral, aesthetic, and social values of people. The question is raised whether these forms of culture can be considered art. The authors reflect on the topic art through the prism of new direction – family videography. The aesthetics of family cinematography has not become the subject of systemic research. The authors provide a scientific definition to family videography. The main conclusions are as follows: 1) the modern period is characterized by the transition of many professional creative knowledge into the sphere of popular culture; 2) multiple training events and schools of art are created on the online platforms; 3) new genres, among which is family videography, are created by amateurs in art environment. The scientific novelty lies in analysis of establishment of this new genre, and reflection on whether it can be attributed as art.
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Salmon, Catherine, and Rebecca L. Burch. "Popular Culture." Evolutionary Studies in Imaginative Culture 5, no. 1 (June 1, 2021): 149–52. http://dx.doi.org/10.26613/esic.5.1.232.

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Salmon, Catherine, and Rebecca L. Burch. "Popular Culture." Evolutionary Studies in Imaginative Culture 5, no. 2 (December 1, 2021): 155–58. http://dx.doi.org/10.26613/esic.5.2.262.

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Salmon, Catherine, and Rebecca L. Burch. "Popular Culture." Evolutionary Studies in Imaginative Culture 6, no. 1 (April 1, 2022): 147–50. http://dx.doi.org/10.26613/esic.6.1.292.

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Salmon, Catherine, and Rebecca L. Burch. "Popular Culture." Evolutionary Studies in Imaginative Culture 6, no. 2 (December 1, 2022): 165–68. http://dx.doi.org/10.26613/esic.6.2.317.

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Fahey, Patrick. "Popular Culture, Art Making and the Case of G.I. Joe." Marilyn Zurmuehlen Working Papers in Art Education 8, no. 1 (1990): 46–58. http://dx.doi.org/10.17077/2326-7070.1179.

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Chang, Yong-Sock. "The Art Educators’ Role in Defusing Violence in Popular Culture." Journal of Research in Art Education 17, no. 2 (June 30, 2016): 93–108. http://dx.doi.org/10.20977/kkosea.2016.17.2.93.

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RIETVELD, H. "Popular Culture." Year's Work in Critical and Cultural Theory 4, no. 1 (January 1, 1994): 238–55. http://dx.doi.org/10.1093/ywcct/4.1.238.

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RIETVELD, H. "Popular Culture." Year's Work in Critical and Cultural Theory 5, no. 1 (January 1, 1995): 159–73. http://dx.doi.org/10.1093/ywcct/5.1.159.

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RIETVELD, HILLEGONDA C. "Popular Culture." Year's Work in Critical and Cultural Theory 6, no. 1 (October 1, 1996): 132–39. http://dx.doi.org/10.1093/ywcct/6.1.

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RIETVELD, H. C. "Popular Culture." Year's Work in Critical and Cultural Theory 6, no. 1 (January 1, 1996): 132–39. http://dx.doi.org/10.1093/ywcct/6.1.132.

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RIETVELD, H. "Popular Culture." Year's Work in Critical and Cultural Theory 7, no. 1 (January 1, 1997): 121–33. http://dx.doi.org/10.1093/ywcct/7.1.121.

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RIETVELD, H. C. "Popular Culture." Year's Work in Critical and Cultural Theory 8, no. 1 (January 1, 2001): 52–60. http://dx.doi.org/10.1093/ywcct/8.1.52.

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Harty, Kevin J. "Medieval Afterlives in Popular Culture ed. by Gail Ashton, Daniel T. Kline." Arthuriana 24, no. 1 (2014): 139–41. http://dx.doi.org/10.1353/art.2014.0005.

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Yasiuk, Tamara. "Ritualism in Ethnic and Popular Culture: Social and Historical Aspects." Folk art and ethnology, no. 4 (December 30, 2022): 89–94. http://dx.doi.org/10.15407/nte2022.04.089.

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The symbiosis of popular and ethnic culture from the point of view of ritualism is considered in the article. The regularities of spread of various influences of ritualism on modern Ukrainian popular culture are pointed out. The system-functional method is used in the work to analyze the balance of ritualism in modern popular music. The peculiarities of its implementation are followed. The purpose of the article is to consider the symbiosis of popular and ethnic culture from the point of view of ritualism, to analyze the stylization of musical archaism in modern variety art, which is the origin of new forms and their integration in the modern art system. The regularities of spread of various influences of ritualism on modern Ukrainian popular culture are studied. Song samples and creative projects of popular culture are systematized according to folk ritualism. The main trends in the use of the ritualistic factor in modern variety music are described.
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Stroeva, Olesya Vitalyevna. "The Effect of Media Culture on Modern Art: Photography, Hyperrealism, Video Art." Journal of Flm Arts and Film Studies 7, no. 1 (March 15, 2015): 82–91. http://dx.doi.org/10.17816/vgik7182-91.

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The article analyzes the problem of changing a perception of visual arts, as well as the transformation of art functioning mechanism emerged under the influence of media sphere evolution. The author treats the most popular genres of contemporary art: photography, hyperrealism and video art, analyzes a new type of media thinking, based on collective perception.
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Thurner, Mira. "The Painting that Leapt Through Time: Popularized High Art on Screen." Journal of Asia-Pacific Pop Culture 7, no. 1 (May 1, 2022): 51–71. http://dx.doi.org/10.5325/jasiapacipopcult.7.1.0051.

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Abstract Much high art of the twenty-first century is influenced by popular culture and, conversely, high art often finds its way into representation in popular culture media to varying levels and degrees. An example of this is the anime The Girl Who Leapt through Time, which uses a fictional artwork to significantly drive a narrative arc within the plot situating the important action within the museum environment. The artwork is both a signifier of the film’s central themes of loss, memory, and a representation of humanities creative impulse. The painting is explored via art formalist means and as metaphor to outline a speculative museology of the high art object inside and outside of the bounds of the particularity of the physical museum. This analysis and discursive treatise probes the importance of the interplay of “high” art and popular culture in a contemporary paradigm and the broader concern of art as bound to the human experience.
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Szekely, Ilona. "Art at the Mall: A Look at the Aesthetics of Popular Mall Art Culture." International Journal of Art & Design Education 27, no. 2 (June 2008): 192–201. http://dx.doi.org/10.1111/j.1476-8070.2008.00574.x.

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Batista, Janilson Ribeiro. "Popular culture in education and its areas of knowledge." RCMOS - Revista Científica Multidisciplinar O Saber 2, no. 2 (January 22, 2024): 196–200. http://dx.doi.org/10.51473/rcmos.v2i2.322.

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In this work, we aim at the discussion of the present and trying a vision of national folklore, that is, about Culture, of its process of national “spectacularization” (p. 4), as a decisive practice in the inclusion of art for a citizen. Working on a pyramid, that is, inserting education, art and corroborating the specifi city of folklore with culture, we have followed this article by carrying out a literature review and presenting a pedagogical proposal. This literary review seeks help from renowned theorists, notably in works that guide the practices of this theme towards the citizen. Considering that the proposal was built from theoretical research, the proposal was given so that sport can contribute to the formation of critical and independent subjects in relation to the opinions they assume. Adding to this, culture, that is, empirical knowledge, shows that society has knowledge of this theme. We believe that this proposition can encourage students to refl ect on the culture in terms of contemporary precepts of an active lifestyle for a stronger and healthier society.
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Merenik, Lidija. "Epics, popular culture and politics in a modern work of art." Issues in Ethnology and Anthropology 9, no. 1 (February 25, 2016): 159. http://dx.doi.org/10.21301/eap.v9i1.9.

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“Death in Dallas” is a video-installation by Zoran Naskovski comprised of a) visual documentary material connected to the assassination of John Fitzgerald Kennedy, the president of the USA and materials about his public and private life; b) a soundtrack comprised of a poem accompanied by gusle by Jozo Karamatić with decasyllabic lyrics “Death in Dallas” by Božo Lasić. The unexpected and strange combo birthed a work of art which contains different layers of meaning and one of the most complete postmodern works of art in Serbian modern art. Naskovski had combined the seemingly incompatible codes of popular culture into a specific artistic method of its own genre – “Balkan noise”. Using the method of “noise” music, in which every noise, soundscape or voice has equal meaning and value; he included epics, tradition, politics, popular and folk culture. Finally, by doing so he had completely shifted the paradigm from modern to postmodern, from the substance of myth to a demystification of this type of representation.
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44

Salverson, Julie. "The Art of Witness in Popular Theatre." Canadian Theatre Review 90 (March 1997): 36–39. http://dx.doi.org/10.3138/ctr.90.007.

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Popular theatre is traditionally a movement from the grass roots where people outside mainstream culture “tell their stories” through all stages of the process: to each other, to the artists and cultural animators who work with them, and to an audience. It is a public and distinctly pedagogical enterprise, with aims historically rooted in the efforts of disenfranchised peoples throughout the world to stage and realize alternatives to the status quo. I have worked in this field as an animator and playwright since the early 1980s, primarily in Toronto and Vancouver. Recently, a concern has risen amongst me and my colleagues about how little we understand of what actually happens inside the process of telling and listening. People who bring their stories to popular theatre have often lived through incidents of psychic and social disruption that may result in them carrying a living memory of trauma. What might this mean to our practice?
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45

Underwood, David. "Popular Culture and High Art in the Work Of Oscar Niemeyer." Anales del Instituto de Investigaciones Estéticas 16, no. 65 (August 6, 1994): 139. http://dx.doi.org/10.22201/iie.18703062e.1994.65.1705.

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In his early domestic architecture, Oscar Niemeyer following the footsteps of Le Corbusier “monumentalized” the modernist and the Brazilian. Niemeyer’s later work is a more aggressive interactive process: the manipulation of popular traditions for the ideological purposes of populist politics. Niemeyer has reshaped the ritual of the carnival festival by creating a unique space for its yearly celebration: the “Sambódromo.” The institutionalization of the samba parade into a fixed architectural contex implies a demagogic (elite-controlled) restructuring of popular ritual.
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46

Nathalang, Siraporn, and John A. Lent. "Asian Popular Culture." Asian Folklore Studies 58, no. 1 (1999): 242. http://dx.doi.org/10.2307/1178898.

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47

Andriani, A. A. Ayu Ari. "Tourist attractions are no less popular "Barong brutuk dance tradition Trunyan."." Bali Tourism Journal 1, no. 1 (September 13, 2017): 12. http://dx.doi.org/10.36675/btj.v1i1.6.

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The island of Bali not only offers the beauty of tourist objects, but the culture and traditions that exist here can be a special attraction. As the culture and traditions of Trunyan villagers, this place is a unique tourist destination, because it is a funeral of people who are placed only under a tree. Also, Trunyan Village has an Ancient art known as Barong Brutuk, even ancient art that already existed before the influx of Hinduism to Bali.
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48

Pilkevych, Andrii. "US popular culture in the mirror of video game industry conventions." Ethnic History of European Nations, no. 64 (2021): 97–101. http://dx.doi.org/10.17721/2518-1270.2021.64.13.

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Video game culture is one of the most dynamically developed forms of modern popular culture. Over the past 10 years, the number of communities that represent certain areas has grown rapidly. Being in direct connection with film industry, literature and music the video game culture has occupied a new segment that requires detailed research. New opportunities of online communication have transformed the traditional understanding of gaming culture. Social segment identifies as gamers. This kind of culture can be used to spread a social message using human interactions. It should be noted that in a comprehensive sense, this problem covers the interaction with computer and algorithm art, artmedia, demoscene, cybernetic and digital art, evolutionary and generative art, new media, systems art and other areas which are represented in PC, VR, Console, Handheld, Tabletop. Communities of gamers, as well as game developers have created and promoting quite recognizable festivals and conventions which are described in this article. Games and game-related merchandise by Sony Interactive Entertainment – PlayStation Experience; BlizzCon by Blizzard Entertainment with their major franchises: Overwatch, Warcraft, StarCraft, Heroes of the Storm et al; general video gaming and video game streaming – TwitchCon convention; RTX conventions by Rooster Teeth; Penny Arcade Expo as gaming culture festivals with their PAX Arena, LAN Party, eSports tournament and Omegathon. This article does not describe the US comic con conventions that carry much more content than the focus on video games, such as San Diego Comic-Con International, New York Comic Con et al. Gamers have developed specific communication languages and rituals, they spread their culture on gaming conventions and discussion websites that create a distinct virtual space. An important part of video game culture is the activity of gamers on YouTube, gaming channels are very popular, this is confirmed by millions of subscribers. Post-dynamic structure of changes was formed in all streams of public life during the growth of the pandemic. COVID-19 is accelerating existing trends and indicate future transformations in the video game industry.
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Poggi, Christine, and Jeffrey Weiss. "The Popular Culture of Modern Art: Picasso, Duchamp, and Avant-Gardism." American Historical Review 101, no. 4 (October 1996): 1222. http://dx.doi.org/10.2307/2169720.

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Whatley, Edward. "Book Review: Freedom of Speech: Reflections in Art and Popular Culture." Reference & User Services Quarterly 57, no. 3 (March 16, 2018): 226. http://dx.doi.org/10.5860/rusq.57.3.6625.

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For a country that prides itself on the freedoms it bestows on its citizens, the United States has a surprisingly extensive history of censorship. As Patricia L. Dooley’s Freedom of Speech: Reflections in Art and Popular Culture demonstrates, the arts and pop culture have long been favored targets of censors. Sometimes the censors are private citizens or organizations acting as self-appointed guardians of morality. More ominously, they sometimes are government entities intent on controlling the dissemination and consumption of creative products.
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