Journal articles on the topic 'Art game'
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Gintere, Ieva. "ART SPACE: AN EXPERIMENTAL DIGITAL ART GAME." SOCIETY. INTEGRATION. EDUCATION. Proceedings of the International Scientific Conference 5 (May 20, 2020): 649. http://dx.doi.org/10.17770/sie2020vol5.4817.
Full textHoekema, Jim. "Art game." Interactions 24, no. 3 (2017): 26–35. http://dx.doi.org/10.1145/3064812.
Full textGintere, Ieva. "A NEW DIGITAL ART GAME: THE ART OF THE FUTURE." SOCIETY. INTEGRATION. EDUCATION. Proceedings of the International Scientific Conference 4 (May 21, 2019): 346. http://dx.doi.org/10.17770/sie2019vol4.3674.
Full textNguyen, C. Thi. "Games and the Art of Agency." Philosophical Review 128, no. 4 (2019): 423–62. http://dx.doi.org/10.1215/00318108-7697863.
Full textVitytė, Birutė. "Possibilities of the Application of Digital Games in the Implementation of the Curriculum of Arts Subject." Pedagogika 123, no. 3 (2016): 120–38. http://dx.doi.org/10.15823/p.2016.37.
Full textSzymański, Michał. "Computer Games in Art History. Traditional architecture and painting presented in virtual reality." E-methodology 5, no. 5 (2019): 84–99. http://dx.doi.org/10.15503/emet.v5i5.449.
Full textDurusoy, Murat. "In-Game Photography: Creating New Realities through Video Game Photography." Membrana Journal of Photography, Vol. 3, no. 1 (2018): 42–47. http://dx.doi.org/10.47659/m4.042.art.
Full textHananto, Brian Alvin, and Jennifer Audiah. "ANALISA VISUAL DARI ELEMEN PERMAINAN KARTU ‘THE ART OF BATIK’." Jurnal Bahasa Rupa 2, no. 2 (2019): 136–45. http://dx.doi.org/10.31598/bahasarupa.v2i2.367.
Full textNovikov, Vasily N. "Aesthetics of Interactivity: Between Game and Film. To Watch or to Play?" Journal of Flm Arts and Film Studies 10, no. 1 (2018): 54–63. http://dx.doi.org/10.17816/vgik10154-63.
Full textNovikov, Vasily N. "Aesthetics of Interactivity: Between Game and Film. To Watch or to Play?" Journal of Flm Arts and Film Studies 10, no. 2 (2018): 50–60. http://dx.doi.org/10.17816/vgik10250-60.
Full textSung, Jung Hwan, and Huibeom Yu. "Abusive Game Design Pattern as a Game Art Form." Advanced Science Letters 22, no. 11 (2016): 3537–40. http://dx.doi.org/10.1166/asl.2016.7913.
Full textAditya, Christian. "The Development Of Visual Aspects In Video Games Over The Years." ULTIMART Jurnal Komunikasi Visual 7, no. 2 (2016): 18–22. http://dx.doi.org/10.31937/ultimart.v7i2.385.
Full textRowe, M. W. "The Definition of ‘Game’." Philosophy 67, no. 262 (1992): 467–79. http://dx.doi.org/10.1017/s0031819100040663.
Full textGarcía Martínez, Alba. "Games as an Art Medium: Critical Art Game Exhibitions in the Twenty-first Century." International Journal of New Media, Technology and the Arts 15, no. 1 (2020): 21–39. http://dx.doi.org/10.18848/2326-9987/cgp/v15i01/21-39.
Full textSimamora, Lita Martauli, and Mesran Mesran. "Aplikasi Game Flatfrom Art Lewat Construct 2 Dengan Menggunakan Metode Quadtree." JURIKOM (Jurnal Riset Komputer) 7, no. 2 (2020): 269. http://dx.doi.org/10.30865/jurikom.v7i2.2103.
Full textDavis, Jessica Hoffmann. "Unsung heroes: Reconceptualizing a video game as a work of art." Visual Inquiry 10, no. 1 (2021): 141–47. http://dx.doi.org/10.1386/vi_00030_1.
Full textRizali, Muhammad, Zainal Warhat, and Edwar Zebua. "PENGARUH ELEMEN-ELEMEN DESAIN KOMUNIKASI VISUAL (DKV) BOX ART GAME TERHADAP STORY LINE BERDASARKAN PERSEPSI GAMERS PADA VIDEO GAME POPULER DI INDONESIA." Gorga : Jurnal Seni Rupa 8, no. 2 (2019): 295. http://dx.doi.org/10.24114/gr.v8i2.14700.
Full textApperley, Thomas H. "The body of the gamer: game art and gestural excess." Digital Creativity 24, no. 2 (2013): 145–56. http://dx.doi.org/10.1080/14626268.2013.808967.
Full textGee, James Paul. "Why Game Studies Now? Video Games: A New Art Form." Games and Culture 1, no. 1 (2006): 58–61. http://dx.doi.org/10.1177/1555412005281788.
Full text이혜영 and LEEWONHYONG. "The Digital game art considerative to flow element of game." Journal of Korea Design Knowledge ll, no. 26 (2013): 231–38. http://dx.doi.org/10.17246/jkdk.2013..26.022.
Full textPortocarrero, Maria Luísa. "Dance as art and therapeutic game." Revista Filosófica de Coimbra 27, no. 53 (2018): 49–64. http://dx.doi.org/10.14195/0872-0851_53_2.
Full textHawk Polk, Dyani White. "The Long Game." Arts 9, no. 2 (2020): 67. http://dx.doi.org/10.3390/arts9020067.
Full textHartono, Meilani, Andri Guna Santoso, Crisantus Lebu Raya, Budi Yulianto, and Suwarno Suwarno. "Audio Visual Media Components in Educational Game for Elementary Students." ComTech: Computer, Mathematics and Engineering Applications 7, no. 4 (2016): 255. http://dx.doi.org/10.21512/comtech.v7i4.2515.
Full textWood, Kelli, and David S. Carter. "Art and technology: archiving video games for humanities research in university libraries." Art Libraries Journal 43, no. 4 (2018): 185–95. http://dx.doi.org/10.1017/alj.2018.29.
Full textKinkley, Jonathan. "Art Thief: An Educational Computer Game Model for Art Historical Instruction." Leonardo 42, no. 2 (2009): 133–37. http://dx.doi.org/10.1162/leon.2009.42.2.133.
Full textFrias, Jordi Angelo Timón, and Antonio Carlos Vargas. "Game-Art: considerações sobre a presença de grafitti em games digitais." DAPesquisa 9, no. 12 (2018): 58–74. http://dx.doi.org/10.5965/1808312909122014058.
Full textRALIBI, RAYMOND. "PERANCANGAN MOBILE GAME BERDASARKAN PERMAINAN RAKYAT “DODOMBAAN” UNTUK MEMBANGUN INTERAKSI SOSIAL ANTAR PEMAIN." Serat Rupa Journal of Design 1, no. 2 (2018): 343. http://dx.doi.org/10.28932/srjd.v1i2.457.
Full textJurgens, David, and Roberto Navigli. "It’s All Fun and Games until Someone Annotates: Video Games with a Purpose for Linguistic Annotation." Transactions of the Association for Computational Linguistics 2 (December 2014): 449–64. http://dx.doi.org/10.1162/tacl_a_00195.
Full textDannenberg, Ross, and Josh Davenport. "Top 10 video game cases (US): how video game litigation in the US has evolved since the advent of Pong." Interactive Entertainment Law Review 1, no. 2 (2018): 89–102. http://dx.doi.org/10.4337/ielr.2018.02.02.
Full textJennifer Audiah and Brian Alvin Hananto. "REDESAIN VISUAL PERMAINAN KARTU ‘THE ART OF BATIK’." Jurnal Bahasa Rupa 3, no. 1 (2019): 09–21. http://dx.doi.org/10.31598/bahasarupa.v3i1.392.
Full textSchiffel, S., and M. Thielscher. "Representing and Reasoning About the Rules of General Games With Imperfect Information." Journal of Artificial Intelligence Research 49 (February 14, 2014): 171–206. http://dx.doi.org/10.1613/jair.4115.
Full textLaso, Pau Waelder. "Games of Pain: Pain as Haptic Stimulation in Computer-Game—Based Media Art." Leonardo 40, no. 3 (2007): 238–42. http://dx.doi.org/10.1162/leon.2007.40.3.238.
Full textWhitson, Jennifer R. "Voodoo software and boundary objects in game development: How developers collaborate and conflict with game engines and art tools." New Media & Society 20, no. 7 (2017): 2315–32. http://dx.doi.org/10.1177/1461444817715020.
Full textParberry, Ian, Max B. Kazemzadeh, and Timothy Roden. "The art and science of game programming." ACM SIGCSE Bulletin 38, no. 1 (2006): 510–14. http://dx.doi.org/10.1145/1124706.1121500.
Full textStackel, Leslie. "Learning the art of the ‘inner game’;." Employment Relations Today 13, no. 1 (1986): 83–87. http://dx.doi.org/10.1002/ert.3910130111.
Full textBuelens, Nathalie, and Victor Ginsburgh. "Revisiting Baumol's ‘art as floating crap game’." European Economic Review 37, no. 7 (1993): 1351–71. http://dx.doi.org/10.1016/0014-2921(93)90060-n.
Full textWestecott, Emma. "Game sketching: Exploring approaches to research-creation for games." Virtual Creativity 10, no. 1 (2020): 11–26. http://dx.doi.org/10.1386/vcr_00014_1.
Full textParker, J. R., and John Heerema. "Audio Interaction in Computer Mediated Games." International Journal of Computer Games Technology 2008 (2008): 1–8. http://dx.doi.org/10.1155/2008/178923.
Full textvan Damme, Eric. "On the State of the Art in Game Theory: An Interview with Robert Aumann." Games and Economic Behavior 24, no. 1-2 (1998): 181–210. http://dx.doi.org/10.1006/game.1997.0612.
Full textDi Paola, F., L. Inzerillo, and Y. Alognaa. "A GAMING APPROACH FOR CULTURAL HERITAGE KNOWLEDGE AND DISSEMINATION." ISPRS - International Archives of the Photogrammetry, Remote Sensing and Spatial Information Sciences XLII-2/W15 (August 22, 2019): 421–28. http://dx.doi.org/10.5194/isprs-archives-xlii-2-w15-421-2019.
Full textEgri-Nagy, Attila, and Antti Törmänen. "The Game Is Not over Yet—Go in the Post-AlphaGo Era." Philosophies 5, no. 4 (2020): 37. http://dx.doi.org/10.3390/philosophies5040037.
Full textVella, Daniel. "The Ludic Muse: The Form of Games as Art." CounterText 2, no. 1 (2016): 66–84. http://dx.doi.org/10.3366/count.2016.0040.
Full textOsborne, Evelyn. "Adult Reflections on a Childhood Kissing Game." Children's Folklore Review 39 (August 9, 2018): 28–61. http://dx.doi.org/10.14434/cfr.2018.vol39.0.25375.
Full textWang, Zhixiao, and Won-Hyung Lee. "Interactive Camera Game: The Application of Color Reduction in Game and Media Art." TECHART: Journal of Arts and Imaging Science 5, no. 2 (2018): 23–27. http://dx.doi.org/10.15323/techart.2018.05.5.2.23.
Full textCaserman, Polona, Katrin Hoffmann, Philipp Müller, et al. "Quality Criteria for Serious Games: Serious Part, Game Part, and Balance." JMIR Serious Games 8, no. 3 (2020): e19037. http://dx.doi.org/10.2196/19037.
Full textRahayu, Nina. "Meningkatkan kreativitas seni melalui permainan kolase ampas kelapa anak usia dini di paud al-faiz kota Langsa." At- Tarbawi 12, no. 1 (2020): 1–15. http://dx.doi.org/10.32505/tarbawi.v12i1.2055.
Full textSampoerna, Jansen, Wirawan Istiono, and Alethea Suryadibrata. "Virtual Reality Game for Introducing Pencak Silat." International Journal of Interactive Mobile Technologies (iJIM) 15, no. 01 (2021): 199. http://dx.doi.org/10.3991/ijim.v15i01.17679.
Full textMartins, Raiane Santos, Filipe Raulino, Aquiles Burlamaqui, and Akynara Burlamaqui. "SGDDEdu: A Model of Short Game Design Document for Digital Educational Games." International Journal of Innovation Education and Research 7, no. 2 (2019): 167–80. http://dx.doi.org/10.31686/ijier.vol7.iss2.1335.
Full textPatton, Ryan, Robert W. Sweeny, Ryan Shin, and Lilly Lu. "Teaching Digital Game Design With Preservice Art Educators." Studies in Art Education 61, no. 2 (2020): 155–70. http://dx.doi.org/10.1080/00393541.2020.1738165.
Full textPierce-Grove, R. "Pressing Play: Digital Game Techniques and Interactive Art." Games and Culture 9, no. 6 (2014): 468–79. http://dx.doi.org/10.1177/1555412014549806.
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