Academic literature on the topic 'Artefact design'
Create a spot-on reference in APA, MLA, Chicago, Harvard, and other styles
Consult the lists of relevant articles, books, theses, conference reports, and other scholarly sources on the topic 'Artefact design.'
Next to every source in the list of references, there is an 'Add to bibliography' button. Press on it, and we will generate automatically the bibliographic reference to the chosen work in the citation style you need: APA, MLA, Harvard, Chicago, Vancouver, etc.
You can also download the full text of the academic publication as pdf and read online its abstract whenever available in the metadata.
Journal articles on the topic "Artefact design"
Garbacz, Pawel. "What is an Artefact Design?" Techné: Research in Philosophy and Technology 13, no. 2 (2009): 137–49. http://dx.doi.org/10.5840/techne200913212.
Full textLehrmann, K., F. Härtig, and R. Tutsch. "Mathematic modeling of a new inlay buoyancy artefact." ACTA IMEKO 9, no. 5 (December 31, 2020): 42. http://dx.doi.org/10.21014/acta_imeko.v9i5.936.
Full textAnticoli, Linda, and Elio Toppano. "How Culture May Influence Ontology Co-Design." International Journal of Information Technology and Web Engineering 6, no. 2 (April 2011): 1–17. http://dx.doi.org/10.4018/jitwe.2011040101.
Full textByrne, Thomas J., Aleksandr Doikin, Felician Campean, and Daniel Neagu. "An Axiomatic Categorisation Framework for the Dynamic Alignment of Disparate Functions in Cyber-physical Systems." Proceedings of the Design Society: International Conference on Engineering Design 1, no. 1 (July 2019): 3581–90. http://dx.doi.org/10.1017/dsi.2019.365.
Full textOoms, Richard, and Marco Spruit. "Self-Service Data Science in Healthcare with Automated Machine Learning." Applied Sciences 10, no. 9 (April 25, 2020): 2992. http://dx.doi.org/10.3390/app10092992.
Full textRen, Xiaoping, Jian Wang, Ombati Wilson, Yong Wang, Bai-fan Chen, and Chang-qing Cai. "Surface analytical model and sorption artifact designing method." ACTA IMEKO 5, no. 3 (November 4, 2016): 76. http://dx.doi.org/10.21014/acta_imeko.v5i3.299.
Full textJ. Miah, Shah, Don Kerr, and Liisa von Hellens. "A collective artefact design of decision support systems: design science research perspective." Information Technology & People 27, no. 3 (July 29, 2014): 259–79. http://dx.doi.org/10.1108/itp-04-2012-0041.
Full textMartins, Luciano Augusto Cano, Polyane Mazucatto Queiroz, Yuri Nejaim, Karla de Faria Vasconcelos, Francisco Carlos Groppo, and Francisco Haiter-Neto. "Evaluation of metal artefacts for two CBCT devices with a new dental arch phantom." Dentomaxillofacial Radiology 49, no. 5 (July 2020): 20190385. http://dx.doi.org/10.1259/dmfr.20190385.
Full textFreeman Gebler, Owen, Mark Goudswaard, Ben Hicks, David Jones, Aydin Nassehi, Chris Snider, and Jason Yon. "A COMPARISON OF STRUCTURED LIGHT SCANNING AND PHOTOGRAMMETRY FOR THE DIGITISATION OF PHYSICAL PROTOTYPES." Proceedings of the Design Society 1 (July 27, 2021): 11–20. http://dx.doi.org/10.1017/pds.2021.2.
Full textLi, Q., and W. J. Zhang. "Computer comparison of design knowledge." Proceedings of the Institution of Mechanical Engineers, Part B: Journal of Engineering Manufacture 212, no. 8 (August 1, 1998): 635–45. http://dx.doi.org/10.1243/0954405981515905.
Full textDissertations / Theses on the topic "Artefact design"
Wang, Wenjuan. "The nature of evolutionary artefact and design process knowledge coupling." Thesis, University of Strathclyde, 2008. http://oleg.lib.strath.ac.uk:80/R/?func=dbin-jump-full&object_id=21787.
Full textLloyd, Simon, and sisn@optusnet com au. "Gleaning potential: practicing design practice through material expression." RMIT University. Architecture and Design, 2009. http://adt.lib.rmit.edu.au/adt/public/adt-VIT20091106.144301.
Full textBotes, André Romeo. "An artefact to analyse unstructured document data stores / by André Romeo Botes." Thesis, North-West University, 2014. http://hdl.handle.net/10394/10608.
Full textMSc (Computer Science), North-West University, Vaal Triangle Campus, 2014
Papp, Timothy M. "CrashApp™ –Concurrent Multiple Stakeholder Evaluation of a DSR Artefact." Scholar Commons, 2017. http://scholarcommons.usf.edu/etd/7074.
Full textLendrén, Emil. "Towards increasing the quality of service at traditional restaurants : - by design of a digital artefact." Thesis, Linnéuniversitetet, Institutionen för informatik (IK), 2021. http://urn.kb.se/resolve?urn=urn:nbn:se:lnu:diva-105935.
Full textWoodward, Martyn Stuart. "The multidimensional depth of the image : body-environment-artefact (a philosophical reflection for graphic design)." Thesis, University of Plymouth, 2014. http://hdl.handle.net/10026.1/3163.
Full textMichel, Aurélie. "Objets-environnements, des interfaces biomimétiques entre arts plastiques et design, en France, de 1993 à nos jours." Thesis, Université de Lorraine, 2012. http://www.theses.fr/2012LORR0420.
Full textThe observation of the actual artistic productions shows a trend towards a hybridization of disciplines. This statement concerns particularly a type of design practices which is increasingly shifting towards objects manufactured in small quantity, even in unique pieces questioning the relations between the users and their familiar spaces and more specifically their intimate sphere. Even though most designers reject the comparison of their production with plastic arts, we can see that some of them have adopted approaches similar to those of plasticians. The formulation of this hypothesis brings up the questions of the validity of classifications and the legitimacy of the laws presiding to their constitution. Furthermore, the production of designers who integrate similar approaches to those of artists is built on an evolutive mode, the object being developed towards art installation, a form of penetrability a spectator/user can experience. By examining the scales variations and the modular repetition creating a fluid architecture in Ronan and Erwan Bouroullec design, we can understand the shifts operated between the piece and the environment it builds. Scales manipulation questions at the heart of the space itself the established objects classifications as well as their hierarchization (in domestic space and in exhibitions too).These issues are specific to a type of practice, which the poetic uses, of diverted natural products and especially the three systems : vegetal, animal and mineral. The transposition of naturalistic practices aiming at bringing a change through the object ( in the sense of placing it out of the usual context ) derives from considerations around the processes of hybridization. Thus, when one looks at natural history writings, and, in particular, those of Aristotle, Pliny the Elder or the nomenclature of Carl von Linné, we notice the recurrence ( or” survivance” to use the expression initiated by Georges Didi- Huberman) of elements located in an in-between space. Those types that we can describe as “random practices” reveal a constant displacement of the norms and question the determination of the monster. At which moment, can we designate an element as being abnormal? Aren’t there objects which, while presenting all the characteristics of the monster, coincide nonetheless with established models ? The analysis of actual practices standing at a crossroad between plastic arts and design reveals a profound influence from this type of process for a scientific imaginary inspired by the theatrum mundi of the curiosities cabinets. Moreover, we can observe since the beginning of the 1990ies (in particular, following the constitution of the contemporary art collection “Curios & Mirabilia” by Hubert Martin, aiming at confronting a place charged with history , Oiron Castle, to the production of various artists) a resurgence of exhibitions using curio cabinets forms. The aim is to renew the interest in artifacts and especially the relations of those manufactured objects and the poetic universe of nature, a manifestation of visceral attachment to primitive origins. Thus, the symbolic use of the figure of “zoophytes” or animal-plants, mentioned in the most ancient natural history treaties helps to show the transversality of artistic practices trying to dismantle the partitions between disciplines by placing the object as an entity at the crossroad between the creation processes. Through artists, designers and actors of institutions interviews, we can identify too major types of practices inscribed in a fertile prolongation of nature : a type of art which uses the formal aspects of flora and fauna to create a common vocabulary for art and design, alongside with a type of production transposing natural mechanisms which become creation protocols applied to the conception of objects
Haikola, Pirjo Annikki. "Beyond the artefact and techno-centricity: towards process-centric understanding of architecture - alternative facilitation strategies and proposals." Doctoral thesis, Universidade de Aveiro, 2013. http://hdl.handle.net/10773/11317.
Full textThe artefact and techno-centricity of the research into the architecture process needs to be counterbalanced by other approaches. An increasing amount of information is collected and used in the process, resulting in challenges related to information and knowledge management, as this research evidences through interviews with practicing architects. However, emerging technologies are expected to resolve many of the traditional challenges, opening up new avenues for research. This research suggests that among them novel techniques addressing how architects interact with project information, especially that indirectly related to the artefacts, and tools which better address the social nature of work, notably communication between participants, become a higher priority. In the fields associated with the Human Computer Interaction generic solutions still frequently prevail, whereas it appears that specific alternative approaches would be particularly in demand for the dynamic and context dependent design process. This research identifies an opportunity for a process-centric and integrative approach for architectural practice and proposes an information management and communication software application, developed for the needs discovered in close collaboration with architects. Departing from the architects’ challenges, an information management software application, Mneme, was designed and developed until a working prototype. It proposes the use of visualizations as an interface to provide an overview of the process, facilitate project information retrieval and access, and visualize relationships between the pieces of information. Challenges with communication about visual content, such as images and 3D files, led to a development of a communication feature allowing discussions attached to any file format and searchable from a database. Based on the architects testing the prototype and literature recognizing the subjective side of usability, this thesis argues that visualizations, even 3D visualizations, present potential as an interface for information management in the architecture process. The architects confirmed that Mneme allowed them to have a better project overview, to easier locate heterogeneous content, and provided context for the project information. Communication feature in Mneme was seen to offer a lot of potential in design projects where diverse file formats are typically used. Through empirical understanding of the challenges in the architecture process, and through testing the resulting software proposal, this thesis suggests promising directions for future research into the architecture and design process.
A investigação sobre o processo projectual em arquitetura, na maior das vezes, centra-se no artefacto ou na tecnologia, motivo pelo qual precisa de ser contrabalançado por outras abordagens. Há um aumento substancial da informação que é colectada e usada no processo projectual o que coloca desafios à gestão da informação e do conhecimento, como apresentado nesta investigação nos resultados das entrevistas efectuadas a uma seleção de arquitetos. Entretanto, as tecnologias emergentes são esperadas resolver muitos dos desafios tradicionais, abrindo novas áreas de investigação. Esta investigação sugere que entre essas novas técnicas, as que são dirigidas à forma como os arquitetos interagem com a informação no projeto, especialmente a que está indiretamente relacionada com os artefactos, assim como os instrumentos mais adequados para a natureza social do trabalho, nomeadamente a comunicação entre participantes, converteu-se numa grande prioridade. Verificamos que nas áreas de conhecimento relacionadas com interação humano-computador prevalecem as soluções genéricas, embora sejam desejáveis soluções alternativas sensíveis ao contexto extremamente dinâmico em que se desenvolve o processo projectual. Esta investigação identifica uma oportunidade centrada no processo e na abordagem integradora da prática arquitectónica, e, propõe uma aplicação informática para a gestão da informação e da comunicação, desenvolvida para as necessidades descobertas, fruto de uma colaboração próxima com uma seleção de arquitetos. Partindo dos desafios colocados pelos arquitetos, desenvolveu-se um protótipo de uma aplicação informática para a gestão da informação, Mneme. Este instrumento recorre ao uso de visualizações enquanto interface para dar uma visão global do processo projectual, facilita a busca e o acesso à informação, assim como permite uma visualização das relações entre peças de informação. Os desafios com a comunicação de conteúdos visuais, como as imagens e os ficheiros 3D, guiaram o desenvolvimento de uma nova possibilidade na comunicação, a qual permite associar as comunicações e as discussões anexas a qualquer ficheiro independentemente do seu formato, assim como, com a possibilidade de busca a partir de uma base de dados. Fundamentada nos testes do protótipo com os arquitetos e nas publicações que reconhecem os aspectos subjetivos da usabilidade, esta tese discute e reivindica que as visualizações, mesmo as visualizações 3D, apresentam um potencial pouco explorado como um interface específico para a gestão da informação e da gestão do processo projectual em arquitetura. Arquitetos confirmaram que Mneme permitiu um visão global acrescida do processo projectual, permitiu localizar mais eficazmente conteúdo heterogéneo, assim como permitiu a visualização do contexto associado à informação. Os instrumentos de comunicação de Mneme foram percepcionados como tendo um grande potencial nos projetos em design / arquitetura onde são tipicamente usados ficheiros tão diversos. Foi com recurso ao entendimento dos desafios do processo em arquitetura, assim como com os resultados dos testes com a aplicação informática proposta, que esta tese aponta para direções promissoras para futura investigação sobre o processo projectual em arquitetura e design.
Hoggard, Christian. "Assessing the role of artefact design within the Middle Palaeolithic repertoire : determining the behavioural potential of blade production strategies." Thesis, University of Southampton, 2017. https://eprints.soton.ac.uk/411871/.
Full textHuysentruyt, Johnny. "Contribution à une théorie générale de la conception." Phd thesis, Université Sciences et Technologies - Bordeaux I, 2013. http://tel.archives-ouvertes.fr/tel-00842788.
Full textBooks on the topic "Artefact design"
Blackler, Alethea. Intuitive interaction with complex artefacts: Empirically-based research. Saarbrücken: VDM, Verlag Dr. Müller, 2008.
Find full textPizzocaro, Silvia. In evoluzione: Per una storia quasi naturale degli artefatti. Milano: Edizioni Unicopli, 2015.
Find full textDesign Systems with Users in Mind: the Role of Cognitive Artefacts (Colloquium) (1995 Savoy Place, London). Design systems with usersin mind: The role of cognitive artefacts. London: IEE, 1995.
Find full textWeinstock, Michael. TS, artefacts and instruments: [material forms and formulations of thought. London: Architectural Association, 1998.
Find full textKroes, Peter. Technical Artefacts: Creations of Mind and Matter: A Philosophy of Engineering Design. Dordrecht: Springer Netherlands, 2012.
Find full textBenjamín, Villegas Jiménez, ed. Artefactos: Objetos artesanales de Colombia. Bogotá: Villegas Editores, 1992.
Find full textDaviau, P. M. Michèle. Excavations at Tall Jawa, Jordan: The Iron Age Artefacts. Boston: Brill, 2002.
Find full textInteraktion mit virtuellen Agenten?: Zur Aneignung eines ungewohnten Artefakts. Stuttgart: Lucius & Lucius, 2010.
Find full textBenjamin, Villegas Jiménez, ed. Artefactos: Colombian crafts from the Andes to the Amazon. New York: Rizzoli, 1992.
Find full textBenjamin, Villegas Jiménez, ed. Artefactos: Colombian crafts from the Andes to the Amazon. 2nd ed. Bogatá, Columbia: Villegas Editores, 2000.
Find full textBook chapters on the topic "Artefact design"
Johannesson, Paul, and Erik Perjons. "Demonstrate Artefact." In An Introduction to Design Science, 133–36. Cham: Springer International Publishing, 2014. http://dx.doi.org/10.1007/978-3-319-10632-8_8.
Full textJohannesson, Paul, and Erik Perjons. "Evaluate Artefact." In An Introduction to Design Science, 137–49. Cham: Springer International Publishing, 2014. http://dx.doi.org/10.1007/978-3-319-10632-8_9.
Full textJohannesson, Paul, and Erik Perjons. "Demonstrate Artefact." In An Introduction to Design Science, 137–39. Cham: Springer International Publishing, 2021. http://dx.doi.org/10.1007/978-3-030-78132-3_8.
Full textJohannesson, Paul, and Erik Perjons. "Evaluate Artefact." In An Introduction to Design Science, 141–52. Cham: Springer International Publishing, 2021. http://dx.doi.org/10.1007/978-3-030-78132-3_9.
Full textJohannesson, Paul, and Erik Perjons. "Communicate Artefact Knowledge." In An Introduction to Design Science, 151–56. Cham: Springer International Publishing, 2014. http://dx.doi.org/10.1007/978-3-319-10632-8_10.
Full textJohannesson, Paul, and Erik Perjons. "Communicate Artefact Knowledge." In An Introduction to Design Science, 153–59. Cham: Springer International Publishing, 2021. http://dx.doi.org/10.1007/978-3-030-78132-3_10.
Full textJohannesson, Paul, and Erik Perjons. "Design and Develop Artefact." In An Introduction to Design Science, 117–31. Cham: Springer International Publishing, 2014. http://dx.doi.org/10.1007/978-3-319-10632-8_7.
Full textJohannesson, Paul, and Erik Perjons. "Design and Develop Artefact." In An Introduction to Design Science, 121–36. Cham: Springer International Publishing, 2021. http://dx.doi.org/10.1007/978-3-030-78132-3_7.
Full textvan Gigch, John P. "A Pluralistic Approach to Artefact Design." In Metadecisions, 1–18. Boston, MA: Springer US, 2003. http://dx.doi.org/10.1007/978-1-4615-0097-1_1.
Full textBorg, Jonathan C., Xiu-Tian Yan, and Neal P. Juster. "A Framework For Knowledge Intensive ‘Artefact Life’ Design." In From Knowledge Intensive CAD to Knowledge Intensive Engineering, 75–87. Boston, MA: Springer US, 2002. http://dx.doi.org/10.1007/978-0-387-35494-1_6.
Full textConference papers on the topic "Artefact design"
Hengeveld, Bart. "Artefact Matters." In European Academy of Design Conference Proceedings 2015. Sheffield Hallam University, 2016. http://dx.doi.org/10.7190/ead/2015/61.
Full textFirfilionis, Dimitris, Jun-Wen Luo, Reza Ramezani, Enrique Escobedo-Cousin, Richard Bailey, Anthony O'Neill, and Patrick Degenaar. "Design Considerations for Artefact-Free Optoelectronic Systems." In 2019 41st Annual International Conference of the IEEE Engineering in Medicine & Biology Society (EMBC). IEEE, 2019. http://dx.doi.org/10.1109/embc.2019.8856525.
Full textCadena, Renata A., and Solange G. Coutinho. "Slide presentations and Information Design: uses beyond the artefact." In 6th Information Design International Conference. São Paulo: Editora Edgard Blücher, 2014. http://dx.doi.org/10.5151/designpro-cidi-53.
Full textde Roode, B. H., and H. A. Crone. "Design Model Applied to the Design of Production Machines." In ASME 1999 Design Engineering Technical Conferences. American Society of Mechanical Engineers, 1999. http://dx.doi.org/10.1115/detc99/dac-8684.
Full textHa¨rtig, Frank, Christian Keck, Karin Kniel, Heinrich Schwenke, Klaus Wendt, and Franz Wa¨ldele. "Development of a Novel Gear Measuring Device of High Accuracy." In ASME 2003 International Design Engineering Technical Conferences and Computers and Information in Engineering Conference. ASMEDC, 2003. http://dx.doi.org/10.1115/detc2003/ptg-48105.
Full textMontiel, Miguel, Ricardo Sosa, and Darryl Hocking. "Activity Scenario Modelling: an emerging method for examining human-artefact interaction." In Design Research Society Conference 2020. Design Research Society, 2020. http://dx.doi.org/10.21606/drs.2020.223.
Full textKelly, Meghan. "Whiteness in design practice: the need to prioritize process over artefact." In Design Research Society Conference 2020. Design Research Society, 2020. http://dx.doi.org/10.21606/drs.2020.228.
Full textSelvefors, Anneli, Helena Strömberg, and Sara Renström. "What a designer can change: a proposal for a categorisation of artefact-related aspects." In Design Research Society Conference 2016. Design Research Society, 2016. http://dx.doi.org/10.21606/drs.2016.344.
Full textBen Guefrache, Fatma, Cedric Masclet, Guy Prudhomme, Gaetano Cascini, and Jamie Alexander O'Hare. "REAL-TIME CODING METHOD FOR CAPTURE OF ARTEFACT-CENTRIC INTERACTIONS IN CO-CREATIVE DESIGN SESSIONS." In 15th International Design Conference. Faculty of Mechanical Engineering and Naval Architecture, University of Zagreb, Croatia; The Design Society, Glasgow, UK, 2018. http://dx.doi.org/10.21278/idc.2018.0468.
Full textKawsar, F., K. Fujinami, and T. Nakajima. "Design and implementation of a software infrastructure for integrating sentient artefact." In The Second Annual International Conference on Mobile and Ubiquitous Systems: Networking and Services. IEEE, 2005. http://dx.doi.org/10.1109/mobiquitous.2005.67.
Full textReports on the topic "Artefact design"
Downes, Jane, ed. Chalcolithic and Bronze Age Scotland: ScARF Panel Report. Society for Antiquaries of Scotland, September 2012. http://dx.doi.org/10.9750/scarf.09.2012.184.
Full text