Journal articles on the topic 'Artificial intelligence in games'
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Lucas, Simon. "Artificial Intelligence and Games." KI - Künstliche Intelligenz 34, no. 1 (February 17, 2020): 87–88. http://dx.doi.org/10.1007/s13218-020-00646-x.
Full textSchaeffer, Jonathan, and H. Jaap van den Herik. "Games, computers, and artificial intelligence." Artificial Intelligence 134, no. 1-2 (January 2002): 1–7. http://dx.doi.org/10.1016/s0004-3702(01)00165-5.
Full textEl Rhalibi, Abdennour, Kok Wai Wong, and Marc Price. "Artificial Intelligence for Computer Games." International Journal of Computer Games Technology 2009 (2009): 1–3. http://dx.doi.org/10.1155/2009/251652.
Full textBarash, Guy, Mauricio Castillo-Effen, Niyati Chhaya, Peter Clark, Huáscar Espinoza, Eitan Farchi, Christopher Geib, et al. "Reports of the Workshops Held at the 2019 AAAI Conference on Artificial Intelligence." AI Magazine 40, no. 3 (September 30, 2019): 67–78. http://dx.doi.org/10.1609/aimag.v40i3.4981.
Full textGanguly, Rajjeshwar, Dubba Rithvik Reddy, Revathi Venkataraman, and Sharanya S. "Review on foreground artificial intelligence in games." International Journal of Engineering & Technology 7, no. 2.8 (March 19, 2018): 453. http://dx.doi.org/10.14419/ijet.v7i2.8.10482.
Full textRana, Priya, Parthik Bhardwaj, and Jyotsna Singh. "Artificial Intelligence (AI) in Video Games." International Journal of Computer Applications 181, no. 19 (September 18, 2018): 1–3. http://dx.doi.org/10.5120/ijca2018917818.
Full textRodin, E. Y., Y. Lirov, S. Mittnik, B. G. McElhaney, and L. Wilbur. "Artificial intelligence in air combat games." Computers & Mathematics with Applications 13, no. 1-3 (1987): 261–74. http://dx.doi.org/10.1016/0898-1221(87)90109-x.
Full textHanley, John T. "GAMES, game theory and artificial intelligence." Journal of Defense Analytics and Logistics 5, no. 2 (December 7, 2021): 114–30. http://dx.doi.org/10.1108/jdal-10-2021-0011.
Full textBátfai, Norbert. "A játékok és a mesterséges intelligencia mint a kultúra jövője – egy kísérlet a szubjektivitás elméletének kialakítására." Információs Társadalom 18, no. 2 (July 31, 2018): 28. http://dx.doi.org/10.22503/inftars.xviii.2018.2.2.
Full textNaumov, Pavel, and Yuan Yuan. "Intelligence in Strategic Games." Journal of Artificial Intelligence Research 71 (July 24, 2021): 521–56. http://dx.doi.org/10.1613/jair.1.12883.
Full textOntañón, Santiago, Nicolas A. Barriga, Cleyton R. Silva, Rubens O. Moraes, and Levi H. S. Lelis. "The First microRTS Artificial Intelligence Competition." AI Magazine 39, no. 1 (March 27, 2018): 75–83. http://dx.doi.org/10.1609/aimag.v39i1.2777.
Full textFranchi, Stefano. "Chess, Games, and Flies." Essays in Philosophy 6, no. 1 (2005): 85–114. http://dx.doi.org/10.5840/eip20056119.
Full textVallade, Benoît, Alexandre David, and Tomoharu Nakashima. "Three Layers Framework Concept for Adjustable Artificial Intelligence." Journal of Advanced Computational Intelligence and Intelligent Informatics 19, no. 6 (November 20, 2015): 867–79. http://dx.doi.org/10.20965/jaciii.2015.p0867.
Full textDowney, Shaun, and Darryl Charles. "Distribution of Artificial Intelligence in Digital Games." International Journal of Intelligent Information Technologies 11, no. 3 (July 2015): 1–14. http://dx.doi.org/10.4018/ijiit.2015070101.
Full textMiakisz, Katarzyna, Edward W. Piotrowski, and Jan Sładkowski. "Quantization of games: Towards quantum artificial intelligence." Theoretical Computer Science 358, no. 1 (July 2006): 15–22. http://dx.doi.org/10.1016/j.tcs.2005.11.003.
Full textGrossi, Davide, and Paolo Turrini. "Dependence in games and dependence games." Autonomous Agents and Multi-Agent Systems 25, no. 2 (June 24, 2011): 284–312. http://dx.doi.org/10.1007/s10458-011-9176-3.
Full textAiolli, Fabio, and Claudio E. Palazzi. "Enhancing Artificial Intelligence on a Real Mobile Game." International Journal of Computer Games Technology 2009 (2009): 1–9. http://dx.doi.org/10.1155/2009/456169.
Full textSanjaya, Muhammad Fachri, Heny Pratiwi, and Pitrasacha Adytia. "Application of the Finite State Machine Method in the Desktop-Based “Heroes Of Dawn” RPG Turn-Based Game." TEPIAN 2, no. 2 (June 1, 2021): 69–73. http://dx.doi.org/10.51967/tepian.v2i2.348.
Full textDuarte, Fernando Fradique, Nuno Lau, Artur Pereira, and Luis Paulo Reis. "A Survey of Planning and Learning in Games." Applied Sciences 10, no. 13 (June 30, 2020): 4529. http://dx.doi.org/10.3390/app10134529.
Full textBarbe, Lou, Cendrine Mony, and Benjamin W. Abbott. "Artificial Intelligence Accidentally Learned Ecology through Video Games." Trends in Ecology & Evolution 35, no. 7 (July 2020): 557–60. http://dx.doi.org/10.1016/j.tree.2020.04.006.
Full textLiu, Zhenghao. "Application of Artificial Intelligence Technology in Basketball Games." IOP Conference Series: Materials Science and Engineering 750 (March 24, 2020): 012093. http://dx.doi.org/10.1088/1757-899x/750/1/012093.
Full textCui, Guo Wen, and Xin Qiang Li. "Simulation Analysis of Mind Sports Games Based on Artificial Intelligence." Advanced Materials Research 989-994 (July 2014): 2065–69. http://dx.doi.org/10.4028/www.scientific.net/amr.989-994.2065.
Full textBarnes, Tiffany, Oliver Bown, Michael Buro, Michael Cook, Arne Eigenfeldt, Héctor Muñoz-Avila, Santiago Ontañón, et al. "Reports of the Workshops Held at the Tenth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment." AI Magazine 36, no. 1 (March 25, 2015): 99–102. http://dx.doi.org/10.1609/aimag.v36i1.2576.
Full textStraeubig, Michael. "Games, AI and Systems." Eludamos: Journal for Computer Game Culture 10, no. 1 (April 21, 2020): 141–60. http://dx.doi.org/10.7557/23.6176.
Full textBarot, Camille, Michael Buro, Michael Cook, Mirjam Palosaari Eladhari, Boyang “Albert” Li, Antonios Liapis, Magnus Johansson, et al. "The AIIDE 2015 Workshop Program." AI Magazine 37, no. 2 (July 4, 2016): 91–94. http://dx.doi.org/10.1609/aimag.v37i2.2660.
Full textSafadi, Firas, Raphael Fonteneau, and Damien Ernst. "Artificial Intelligence in Video Games: Towards a Unified Framework." International Journal of Computer Games Technology 2015 (2015): 1–30. http://dx.doi.org/10.1155/2015/271296.
Full textSari, Junia Melya, and Edi Purwanta. "The Implementation of Artificial Intelligence in STEM-Based Creative Learning in the Society 5.0 Era." Tadris: Jurnal Keguruan dan Ilmu Tarbiyah 6, no. 2 (December 31, 2021): 433–40. http://dx.doi.org/10.24042/tadris.v6i2.10135.
Full textSadeghi Esfahlani, Shabnam, Javaid Butt, and Hassan Shirvani. "Fusion of Artificial Intelligence in Neuro-Rehabilitation Video Games." IEEE Access 7 (2019): 102617–27. http://dx.doi.org/10.1109/access.2019.2926118.
Full textLevene, Mark. "Artificial Intelligence for Games. Series in Interactive 3D Technology." Computer Journal 50, no. 3 (December 8, 2006): 371. http://dx.doi.org/10.1093/comjnl/bxl071.
Full textErnandes, Marco. "Artificial Intelligence & Games: Should Computational Psychology be Revalued?" Topoi 24, no. 2 (September 2005): 229–42. http://dx.doi.org/10.1007/s11245-005-5090-0.
Full textYannakakis, Georgios N., and Julian Togelius. "A Panorama of Artificial and Computational Intelligence in Games." IEEE Transactions on Computational Intelligence and AI in Games 7, no. 4 (December 2015): 317–35. http://dx.doi.org/10.1109/tciaig.2014.2339221.
Full textWernerfelt, Birger. "Semifuzzy games." Fuzzy Sets and Systems 19, no. 1 (May 1986): 21–28. http://dx.doi.org/10.1016/s0165-0114(86)80074-4.
Full textGuha, Shibashis, Orna Kupferman, and Gal Vardi. "Multi-player flow games." Autonomous Agents and Multi-Agent Systems 33, no. 6 (August 24, 2019): 798–820. http://dx.doi.org/10.1007/s10458-019-09420-2.
Full textKamble, Rupali, and Deepali Shah. "APPLICATIONS OF ARTIFICIAL INTELLIGENCE IN HUMAN LIFE." International Journal of Research -GRANTHAALAYAH 6, no. 6 (June 30, 2018): 178–88. http://dx.doi.org/10.29121/granthaalayah.v6.i6.2018.1363.
Full textMonderer, Dov, Moshe Tennenholtz, and Hal Varian. "Economics and Artificial Intelligence." Games and Economic Behavior 35, no. 1-2 (April 2001): 1–5. http://dx.doi.org/10.1006/game.2001.0848.
Full textOrtiz, Luis. "On Sparse Discretization for Graphical Games." Journal of Artificial Intelligence Research 69 (September 15, 2020): 67–84. http://dx.doi.org/10.1613/jair.1.12391.
Full textChalkiadakis, G., E. Elkind, E. Markakis, M. Polukarov, and N. R. Jennings. "Cooperative Games with Overlapping Coalitions." Journal of Artificial Intelligence Research 39 (September 24, 2010): 179–216. http://dx.doi.org/10.1613/jair.3075.
Full textApt, K. R., and G. Schaefer. "Selfishness Level of Strategic Games." Journal of Artificial Intelligence Research 49 (February 17, 2014): 207–40. http://dx.doi.org/10.1613/jair.4164.
Full textBONZON, ELISE, CAROLINE DEVRED, and MARIE-CHRISTINE LAGASQUIE-SCHIEX. "ARGUMENTATION AND CP-BOOLEAN GAMES." International Journal on Artificial Intelligence Tools 19, no. 04 (August 2010): 487–510. http://dx.doi.org/10.1142/s0218213010000297.
Full textTAN, CHARLIE IRAWAN, CHANG-MIN CHEN, WEN-KAI TAI, and CHIN-CHEN CHANG. "PATH PLANNING FOR RACING GAMES." International Journal on Artificial Intelligence Tools 19, no. 05 (October 2010): 679–702. http://dx.doi.org/10.1142/s0218213010000364.
Full textDignum, Frank. "Agents for games and simulations." Autonomous Agents and Multi-Agent Systems 24, no. 2 (March 23, 2011): 217–20. http://dx.doi.org/10.1007/s10458-011-9169-2.
Full textSakawa, Masatoshi, and Ichiro Nishizaki. "Fuzzy cooperative games." Fuzzy Sets and Systems 139, no. 2 (October 2003): 463–64. http://dx.doi.org/10.1016/s0165-0114(03)00035-6.
Full textŁupkowski, Paweł, and Andrzej Wiśniewski. "Turing Interrogative Games." Minds and Machines 21, no. 3 (March 24, 2011): 435–48. http://dx.doi.org/10.1007/s11023-011-9245-z.
Full textCrandall, J. W. "Towards Minimizing Disappointment in Repeated Games." Journal of Artificial Intelligence Research 49 (February 10, 2014): 111–42. http://dx.doi.org/10.1613/jair.4202.
Full textFujita, Hamido, and I.-Chen Wu. "A special issue on artificial intelligence in computer games: AICG." Knowledge-Based Systems 34 (October 2012): 1–2. http://dx.doi.org/10.1016/j.knosys.2012.05.014.
Full textGarcía-Sánchez, Pablo. "Georgios N. Yannakakis and Julian Togelius: Artificial Intelligence and Games." Genetic Programming and Evolvable Machines 20, no. 1 (September 11, 2018): 143–45. http://dx.doi.org/10.1007/s10710-018-9337-0.
Full textMarcotte, Ryan, and Howard J. Hamilton. "Behavior Trees for Modelling Artificial Intelligence in Games: A Tutorial." Computer Games Journal 6, no. 3 (July 25, 2017): 171–84. http://dx.doi.org/10.1007/s40869-017-0040-9.
Full textBown, Oliver, Arne Eigenfeldt, Rania Hodhod, Philippe Pasquier, Reid Swanson, Stephen G. Ware, and Jichen Zhu. "Reports on the 2012 AIIDE Workshops." AI Magazine 34, no. 1 (December 18, 2012): 90. http://dx.doi.org/10.1609/aimag.v34i1.2459.
Full textBruder, Johannes. "Donkey Kong's Legacy." TSANTSA – Journal of the Swiss Anthropological Association 26 (June 30, 2021): 71–84. http://dx.doi.org/10.36950/tsantsa.2021.26.6972.
Full textBachrach, Y., E. Porat, and J. S. Rosenschein. "Sharing Rewards in Cooperative Connectivity Games." Journal of Artificial Intelligence Research 47 (June 14, 2013): 281–311. http://dx.doi.org/10.1613/jair.3841.
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