Academic literature on the topic 'Artificial Intelligence on games'
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Journal articles on the topic "Artificial Intelligence on games"
Lucas, Simon. "Artificial Intelligence and Games." KI - Künstliche Intelligenz 34, no. 1 (2020): 87–88. http://dx.doi.org/10.1007/s13218-020-00646-x.
Full textSchaeffer, Jonathan, and H. Jaap van den Herik. "Games, computers, and artificial intelligence." Artificial Intelligence 134, no. 1-2 (2002): 1–7. http://dx.doi.org/10.1016/s0004-3702(01)00165-5.
Full textEl Rhalibi, Abdennour, Kok Wai Wong, and Marc Price. "Artificial Intelligence for Computer Games." International Journal of Computer Games Technology 2009 (2009): 1–3. http://dx.doi.org/10.1155/2009/251652.
Full textBarash, Guy, Mauricio Castillo-Effen, Niyati Chhaya, et al. "Reports of the Workshops Held at the 2019 AAAI Conference on Artificial Intelligence." AI Magazine 40, no. 3 (2019): 67–78. http://dx.doi.org/10.1609/aimag.v40i3.4981.
Full textRana, Priya, Parthik Bhardwaj, and Jyotsna Singh. "Artificial Intelligence (AI) in Video Games." International Journal of Computer Applications 181, no. 19 (2018): 1–3. http://dx.doi.org/10.5120/ijca2018917818.
Full textRodin, E. Y., Y. Lirov, S. Mittnik, B. G. McElhaney, and L. Wilbur. "Artificial intelligence in air combat games." Computers & Mathematics with Applications 13, no. 1-3 (1987): 261–74. http://dx.doi.org/10.1016/0898-1221(87)90109-x.
Full textGanguly, Rajjeshwar, Dubba Rithvik Reddy, Revathi Venkataraman, and Sharanya S. "Review on foreground artificial intelligence in games." International Journal of Engineering & Technology 7, no. 2.8 (2018): 453. http://dx.doi.org/10.14419/ijet.v7i2.8.10482.
Full textNaumov, Pavel, and Yuan Yuan. "Intelligence in Strategic Games." Journal of Artificial Intelligence Research 71 (July 24, 2021): 521–56. http://dx.doi.org/10.1613/jair.1.12883.
Full textBátfai, Norbert. "A játékok és a mesterséges intelligencia mint a kultúra jövője – egy kísérlet a szubjektivitás elméletének kialakítására." Információs Társadalom 18, no. 2 (2018): 28. http://dx.doi.org/10.22503/inftars.xviii.2018.2.2.
Full textOntañón, Santiago, Nicolas A. Barriga, Cleyton R. Silva, Rubens O. Moraes, and Levi H. S. Lelis. "The First microRTS Artificial Intelligence Competition." AI Magazine 39, no. 1 (2018): 75–83. http://dx.doi.org/10.1609/aimag.v39i1.2777.
Full textDissertations / Theses on the topic "Artificial Intelligence on games"
Zhadan, Anastasiia. "Artificial Intelligence Adaptation in Video Games." Thesis, Linnéuniversitetet, Institutionen för datavetenskap och medieteknik (DM), 2018. http://urn.kb.se/resolve?urn=urn:nbn:se:lnu:diva-79131.
Full textKARLSSON, BORJE FELIPE FERNANDES. "AN ARTIFICIAL INTELLIGENCE MIDDLEWARE FOR DIGITAL GAMES." PONTIFÍCIA UNIVERSIDADE CATÓLICA DO RIO DE JANEIRO, 2005. http://www.maxwell.vrac.puc-rio.br/Busca_etds.php?strSecao=resultado&nrSeq=7861@1.
Full textEdlund, Mattias. "Artificial Intelligence in Games : Faking Human Behavior." Thesis, Uppsala universitet, Institutionen för speldesign, 2015. http://urn.kb.se/resolve?urn=urn:nbn:se:uu:diva-258222.
Full textHedberg, Charlie Forsberg, and Alexander Pedersen. "Artificial Intelligence : Memory-driven decisions in games." Thesis, Blekinge Tekniska Högskola, Institutionen för teknik och estetik, 2014. http://urn.kb.se/resolve?urn=urn:nbn:se:bth-3640.
Full textAllis, Louis Victor. "Searching for solutions in games and artificial intelligence." Maastricht : Maastricht : Rijksuniversiteit Limburg ; University Library, Maastricht University [Host], 1994. http://arno.unimaas.nl/show.cgi?fid=6868.
Full textSaini, Simardeep S. "Mimicking human player strategies in fighting games using game artificial intelligence techniques." Thesis, Loughborough University, 2014. https://dspace.lboro.ac.uk/2134/16380.
Full textNilsson, Joakim, and Andreas Jonasson. "Using Artificial Intelligence for Gameplay Testing On Turn-Based Games." Thesis, Blekinge Tekniska Högskola, Institutionen för programvaruteknik, 2018. http://urn.kb.se/resolve?urn=urn:nbn:se:bth-16716.
Full textWei, Ermo. "Learning to Play Cooperative Games via Reinforcement Learning." Thesis, George Mason University, 2019. http://pqdtopen.proquest.com/#viewpdf?dispub=13420351.
Full textLiu, Siming. "Evolving effective micro behaviors for real-time strategy games." Thesis, University of Nevada, Reno, 2015. http://pqdtopen.proquest.com/#viewpdf?dispub=3707862.
Full textStene, Sindre Berg. "Artificial Intelligence Techniques in Real-Time Strategy Games - Architecture and Combat Behavior." Thesis, Norwegian University of Science and Technology, Department of Computer and Information Science, 2006. http://urn.kb.se/resolve?urn=urn:nbn:no:ntnu:diva-9497.
Full textBooks on the topic "Artificial Intelligence on games"
1968-, Funge John David, ed. Artificial intelligence for games. 2nd ed. Elsevier Morgan Kaufmann, 2009.
Find full textYannakakis, Georgios N., and Julian Togelius. Artificial Intelligence and Games. Springer International Publishing, 2018. http://dx.doi.org/10.1007/978-3-319-63519-4.
Full textCalero, Pedro A. González. Artificial Intelligence for Computer Games. Springer Science+Business Media, LLC, 2011.
Find full textGonzález-Calero, Pedro Antonio, and Marco Antonio Gómez-Martín, eds. Artificial Intelligence for Computer Games. Springer New York, 2011. http://dx.doi.org/10.1007/978-1-4419-8188-2.
Full textname, No. Chips challenging champions: Games, computers and artificial intelligence. Elsevier, 2002.
Find full textAhlquist, John. Game development essentials: Game artificial intelligence. Thomson/Delmar Learning, 2008.
Find full textBook chapters on the topic "Artificial Intelligence on games"
Satoi, Daiki, and Yuta Mizuno. "Meta Artificial Intelligence and Artificial Intelligence Director." In Encyclopedia of Computer Graphics and Games. Springer International Publishing, 2019. http://dx.doi.org/10.1007/978-3-319-08234-9_309-1.
Full textBouzy, Bruno, Tristan Cazenave, Vincent Corruble, and Olivier Teytaud. "Artificial Intelligence for Games." In A Guided Tour of Artificial Intelligence Research. Springer International Publishing, 2020. http://dx.doi.org/10.1007/978-3-030-06167-8_11.
Full textGravot, Fabien. "Navigation Artificial Intelligence." In Encyclopedia of Computer Graphics and Games. Springer International Publishing, 2019. http://dx.doi.org/10.1007/978-3-319-08234-9_310-1.
Full textYannakakis, Georgios N., and Julian Togelius. "Playing Games." In Artificial Intelligence and Games. Springer International Publishing, 2018. http://dx.doi.org/10.1007/978-3-319-63519-4_3.
Full textHalpern, Jared. "Artificial Intelligence and Slingshots." In Developing 2D Games with Unity. Apress, 2018. http://dx.doi.org/10.1007/978-1-4842-3772-4_8.
Full textHogg, Chad, Stephen Lee-Urban, Héctor Muñoz-Avila, Bryan Auslander, and Megan Smith. "Game AI for Domination Games." In Artificial Intelligence for Computer Games. Springer New York, 2011. http://dx.doi.org/10.1007/978-1-4419-8188-2_4.
Full textHildmann, Hanno, and Benjamin Hirsch. "Overview of Artificial Intelligence." In Encyclopedia of Computer Graphics and Games. Springer International Publishing, 2018. http://dx.doi.org/10.1007/978-3-319-08234-9_228-1.
Full textFinzi, Alberto, and Thomas Lukasiewicz. "Relational Markov Games." In Logics in Artificial Intelligence. Springer Berlin Heidelberg, 2004. http://dx.doi.org/10.1007/978-3-540-30227-8_28.
Full textHildmann, Hanno. "Computer Games and Artificial Intelligence." In Encyclopedia of Computer Graphics and Games. Springer International Publishing, 2018. http://dx.doi.org/10.1007/978-3-319-08234-9_234-1.
Full textDiMarzio, J. F. "Adding Basic Enemy Artificial Intelligence." In Practical Android 4 Games Development. Apress, 2011. http://dx.doi.org/10.1007/978-1-4302-4030-3_7.
Full textConference papers on the topic "Artificial Intelligence on games"
Monteiro, Juarez, Roger Granada, Rafael C. Pinto, and Rodrigo C. Barros. "Beating Bomberman with Artificial Intelligence." In XV Encontro Nacional de Inteligência Artificial e Computacional. Sociedade Brasileira de Computação - SBC, 2018. http://dx.doi.org/10.5753/eniac.2018.4430.
Full textLecchi, Stefano. "Artificial intelligence in racing games." In 2009 IEEE Symposium on Computational Intelligence and Games (CIG). IEEE, 2009. http://dx.doi.org/10.1109/cig.2009.5286512.
Full textSimon, Sunil, and Dominik Wojtczak. "Synchronisation Games on Hypergraphs." In Twenty-Sixth International Joint Conference on Artificial Intelligence. International Joint Conferences on Artificial Intelligence Organization, 2017. http://dx.doi.org/10.24963/ijcai.2017/57.
Full textHarrenstein, Paul, Paolo Turrini, and Michael Wooldridge. "Characterising the Manipulability of Boolean Games." In Twenty-Sixth International Joint Conference on Artificial Intelligence. International Joint Conferences on Artificial Intelligence Organization, 2017. http://dx.doi.org/10.24963/ijcai.2017/150.
Full textChaperot, Benoit, and Colin Fyfe. "Improving Artificial Intelligence In a Motocross Game." In 2006 IEEE Symposium on Computational Intelligence and Games. IEEE, 2006. http://dx.doi.org/10.1109/cig.2006.311698.
Full textSiljebråt, Henrik, Caspar Addyman, and Alan Pickering. "Towards human-like artificial intelligence using StarCraft 2." In FDG '18: Foundations of Digital Games 2018. ACM, 2018. http://dx.doi.org/10.1145/3235765.3235811.
Full textMaubert, Bastien, Sophie Pinchinat, Francois Schwarzentruber, and Silvia Stranieri. "Concurrent Games in Dynamic Epistemic Logic." In Twenty-Ninth International Joint Conference on Artificial Intelligence and Seventeenth Pacific Rim International Conference on Artificial Intelligence {IJCAI-PRICAI-20}. International Joint Conferences on Artificial Intelligence Organization, 2020. http://dx.doi.org/10.24963/ijcai.2020/260.
Full textLiu, Tianyu, Zijie Zheng, Hongchang Li, Kaigui Bian, and Lingyang Song. "Playing Card-Based RTS Games with Deep Reinforcement Learning." In Twenty-Eighth International Joint Conference on Artificial Intelligence {IJCAI-19}. International Joint Conferences on Artificial Intelligence Organization, 2019. http://dx.doi.org/10.24963/ijcai.2019/631.
Full textCermak, Jiri, Branislav Bošanský, and Viliam Lisý. "An Algorithm for Constructing and Solving Imperfect Recall Abstractions of Large Extensive-Form Games." In Twenty-Sixth International Joint Conference on Artificial Intelligence. International Joint Conferences on Artificial Intelligence Organization, 2017. http://dx.doi.org/10.24963/ijcai.2017/130.
Full textBen Amor, Nahla, Helene Fargier, and Régis Sabbadin. "Equilibria in Ordinal Games: A Framework based on Possibility Theory." In Twenty-Sixth International Joint Conference on Artificial Intelligence. International Joint Conferences on Artificial Intelligence Organization, 2017. http://dx.doi.org/10.24963/ijcai.2017/16.
Full textReports on the topic "Artificial Intelligence on games"
Rodin, Ervin Y. Artificial Intelligence Methods in Pursuit Evasion Differential Games. Defense Technical Information Center, 1990. http://dx.doi.org/10.21236/ada227366.
Full textRodin, Ervin Y. Artificial Intelligence Methodologies in Flight Related Differential Game, Control and Optimization Problems. Defense Technical Information Center, 1993. http://dx.doi.org/10.21236/ada262405.
Full textNovak, Jr, Simmons Gordon S., Porter Robert F., Kumar Bruce W., Causey Vipin, and Robert L. Artificial Intelligence Project. Defense Technical Information Center, 1990. http://dx.doi.org/10.21236/ada230793.
Full textLesser, Victor R., Paul Cohen, and Wendy Lehnert. Center for Artificial Intelligence. Defense Technical Information Center, 1992. http://dx.doi.org/10.21236/ada282272.
Full textBoros, E., P. L. Hammer, and F. S. Roberts. Optimization and Artificial Intelligence. Defense Technical Information Center, 1996. http://dx.doi.org/10.21236/ada311365.
Full textLessor, Victor R., Paul Cohen, and Wendy Lehnert. Center for Artificial Intelligence. Defense Technical Information Center, 1992. http://dx.doi.org/10.21236/ada275812.
Full textGowens, J. W. Applied Artificial Intelligence Seminar. Defense Technical Information Center, 1989. http://dx.doi.org/10.21236/ada268571.
Full textStevenson, Charles A. Artificial Intelligence and Expert Systems. Defense Technical Information Center, 1986. http://dx.doi.org/10.21236/ada436516.
Full textAghion, Philippe, Benjamin Jones, and Charles Jones. Artificial Intelligence and Economic Growth. National Bureau of Economic Research, 2017. http://dx.doi.org/10.3386/w23928.
Full textAcemoglu, Daron, and Pascual Restrepo. Artificial Intelligence, Automation and Work. National Bureau of Economic Research, 2018. http://dx.doi.org/10.3386/w24196.
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