Academic literature on the topic 'Artistic semiotics of video games'
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Journal articles on the topic "Artistic semiotics of video games"
Belyaev, Dmitry A., Andrey N. Zadvornov, Askar G. Hairullin, and Elmira I. Shajsultanova. "Artistic and aesthetic phenomenology of video games: multimodal semiotics and educational potential." Perspektivy Nauki i Obrazovania, no. 2 (April 30, 2025): 585–99. https://doi.org/10.32744/pse.2025.2.37.
Full textBelyaev, Dmitry A., Andrey N. Zadvornov, Askar G. Hairullin, and Elmira I. Shajsultanova. "Artistic and aesthetic phenomenology of video games: multimodal semiotics and educational potential." Perspectives of science and Education 74, no. 2 (2025): 585–99. https://doi.org/10.32744/pse.2025.2.37.
Full textMichailowsky, Alexei. "Patsy Gallant and Video Games." Journal of Sound and Music in Games 3, no. 4 (2022): 29–47. http://dx.doi.org/10.1525/jsmg.2022.3.4.29.
Full textYee, Thomas B. "Narrating Near-Death Experience." Chinese Semiotic Studies 14, no. 3 (2018): 329–46. http://dx.doi.org/10.1515/css-2018-0020.
Full textBelyaev, Dmitriy. "The media language of video games: the history of the formation and semiotics of cybertexts." OOO "Zhurnal "Voprosy Istorii" 2023, no. 9-1 (2023): 188–97. http://dx.doi.org/10.31166/voprosyistorii202309statyi07.
Full textARMUTCI, Bayram. "Artistic Approaches in Isometric Video Games." Art Vision 29, no. 50 (2023): 75–83. http://dx.doi.org/10.5152/artvis.2023.22164.
Full textFanani, Fajriannoor. "Mitologi Dalam Video Game: Pesan-pesan Politik Dalam Video Games Amerika Serikat." Jurnal The Messenger 3, no. 1 (2016): 1. http://dx.doi.org/10.26623/themessenger.v3i1.180.
Full textZhang, Heyang. "Research on the Commercial Value and Artistic Value of Video Games." Communications in Humanities Research 5, no. 1 (2023): 100–103. http://dx.doi.org/10.54254/2753-7064/5/20230107.
Full textMaravić, Manojko. "Relacije umetnosti i video igara / Relations of Art and Video Games." AM Journal of Art and Media Studies, no. 1 (January 15, 2012): 93–104. http://dx.doi.org/10.25038/am.v0i1.12.
Full textMazlan, Johann Mikail, and Nelysa Nurshafira Mohd Roslan. "Semiotic in Narrative of Video Games: A Case Study of Detention (2017)." International Journal of Art and Design 9, no. 1/SI (2025): 26–41. https://doi.org/10.24191/ijad.v9i1/si.2937.
Full textDissertations / Theses on the topic "Artistic semiotics of video games"
Pozderac-Chenevey, Sarah. "The Narrative Function of Pre-existing Music in Video Games." University of Cincinnati / OhioLINK, 2019. http://rave.ohiolink.edu/etdc/view?acc_num=ucin1562060451119602.
Full textDohme, Vanessa. "Joguês: a linguagem dos video games aos jogos casuais." Universidade Presbiteriana Mackenzie, 2013. http://tede.mackenzie.br/jspui/handle/tede/1882.
Full textErnica, Renato Razzino. "Ensaio semiótico sobre a narratividade nos jogos digitais." Universidade de São Paulo, 2014. http://www.teses.usp.br/teses/disponiveis/8/8147/tde-22052015-095739/.
Full textSchrank, Brian. "Play beyond flow: a theory of avant-garde videogames." Diss., Georgia Institute of Technology, 2010. http://hdl.handle.net/1853/42865.
Full textSundin, Jessika. "The Expanding Storyworld : An Intermedial Study of the Mass Effect novels." Thesis, Stockholms universitet, Institutionen för kultur och estetik, 2018. http://urn.kb.se/resolve?urn=urn:nbn:se:su:diva-166920.
Full textOliveira, Fabiana Martins de. "Jogos digitais educacionais destinados ao intercâmbio social, cultural e econômico: rompendo barreiras territoriais." Pontifícia Universidade Católica de São Paulo, 2015. https://tede2.pucsp.br/handle/handle/18200.
Full textKrupa, Frédérique. "Girl Games : gender, technology and design for women’s recruitment in Information and Communication Technology (ICT)?" Thesis, Paris 1, 2018. https://ecm.univ-paris1.fr/nuxeo/site/esupversions/dd3e6426-fd66-4db2-add5-56476ec75bf6.
Full textPicard, Manon. "La smartfiction : une fiction interactive à lire, un rôle à incarner ou une partie à jouer sur son smartphone ?" Electronic Thesis or Diss., Compiègne, 2022. http://www.theses.fr/2022COMP2681.
Full textParedes-Olea, Mariana. "Procedural Realism in Computer Strategy Games." Master's thesis, 2009. http://hdl.handle.net/10048/690.
Full textKrupa, Frederique. "Jeux vidéo pour les filles : le genre, la technologie et le design aux service du recrutement des femmes dans les Technologies de l'Information et de laCommunication ( TIC) ?" Thesis, 2018. http://www.theses.fr/2018PA01H316.
Full textBooks on the topic "Artistic semiotics of video games"
Doyle, Denise. New opportunities for artistic practice in virtual worlds. Information Science Reference, an imprint of IGI Global, 2015.
Find full textAroni, Gabriele, and Paul Bouissac. Semiotics of Architecture in Video Games. Bloomsbury Publishing Plc, 2022.
Find full textHawreliak, Jason. Multimodal Semiotics and Rhetoric in Videogames. Taylor & Francis Group, 2018.
Find full textHawreliak, Jason. Multimodal Semiotics and Rhetoric in Videogames. Taylor & Francis Group, 2018.
Find full textBranigan, Edward. Projecting a Camera: Language-Games in Film Theory. Routledge, 2006.
Find full textBook chapters on the topic "Artistic semiotics of video games"
King, Samuel. "Core artistic skills." In Digital Character Creation for Video Games and Collectibles. CRC Press, 2023. http://dx.doi.org/10.1201/9781003178057-5.
Full textPassos, Leonardo Porto, Débora Mattos Peron, and Manuel Falleiros. "Preliminary Study of the Artistic Potential of Video Games." In Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering. Springer Nature Switzerland, 2024. http://dx.doi.org/10.1007/978-3-031-55312-7_11.
Full textLópez-Varela Azcárate, Asunción. "Techno-Poïesis and Intermedial Semiosis in David O’Reilly’s Videogame Everything." In Literature as an Art Form - Evolving Literary Landscape [Working Title]. IntechOpen, 2025. https://doi.org/10.5772/intechopen.1009927.
Full text"The Semiotics of Architecture." In The Semiotics of Architecture in Video Games. Bloomsbury Academic, 2022. http://dx.doi.org/10.5040/9781350152342.ch-1.
Full text"The Semiotics of Digital Games Spaces." In The Semiotics of Architecture in Video Games. Bloomsbury Academic, 2022. http://dx.doi.org/10.5040/9781350152342.ch-2.
Full textPrice, Aaron. "Video Games Are Art." In Advances in Educational Technologies and Instructional Design. IGI Global, 2024. http://dx.doi.org/10.4018/979-8-3693-3184-2.ch007.
Full textKatsaridou, Maria, and Mattia Thibault. "Architextuality and Video Games." In Advances in Multimedia and Interactive Technologies. IGI Global, 2016. http://dx.doi.org/10.4018/978-1-5225-0477-1.ch014.
Full text"NaissanceE." In The Semiotics of Architecture in Video Games. Bloomsbury Academic, 2022. http://dx.doi.org/10.5040/9781350152342.ch-5.
Full text"Further Research." In The Semiotics of Architecture in Video Games. Bloomsbury Academic, 2022. http://dx.doi.org/10.5040/9781350152342.0006.
Full text"Notes." In The Semiotics of Architecture in Video Games. Bloomsbury Academic, 2022. http://dx.doi.org/10.5040/9781350152342.0007.
Full textConference papers on the topic "Artistic semiotics of video games"
Katsaridou, Maria. "ADAPTATION OF VIDEO GAMES INTO FILMS: THE ADVENTURES OF THE NARRATIVE." In New Semiotics. Between Tradition and Innovation. IASS Publications, 2015. http://dx.doi.org/10.24308/iass-2014-144.
Full textBruzzi, Lucas Macedo, and Rosilane Ribeiro da Mota. "THIS ISN’T MY CRASH BANDICOOT - A Critical Analysis of Character Redesign in Video Games." In Anais Estendidos do Simpósio Brasileiro de Jogos e Entretenimento Digital. Sociedade Brasileira de Computação, 2023. http://dx.doi.org/10.5753/sbgames_estendido.2023.233971.
Full textVidal, Teresa, Isidro Navarro, Albert Sanchez, Francesc Valls, Lluis Gimenez, and Ernesto Redondo. "Virtual Reality for enhanced learning in artistic disciplines of degree of video games." In 2021 16th Iberian Conference on Information Systems and Technologies (CISTI). IEEE, 2021. http://dx.doi.org/10.23919/cisti52073.2021.9476656.
Full textДалевски, А. Э., and О. В. Петрухина. "UI-DESIGN AS A COMMUNICATION AND VISUAL STORYTELLING TECHNIQUE IN VIDEO GAMES." In Мультимедиа: современные тенденции. Crossref, 2025. https://doi.org/10.54874/9785605245759.2024.10.24.
Full textChernousov, Vitalii A., and Oksana M. Akay. "LINGUACULTURAL REPRESENTATION OF ETHNIC GROUPS IN VIDEO GAMES (A CASE STUDY OF "CYBERPUNK 2077")." In II All-Russian scientific-practical conference with international participation "Translation and foreign languages in the global dialogue of cultures". St. Petersburg State University, 2024. http://dx.doi.org/10.21638/11701/9785288064289.21.
Full textMaravic, Manojlo, and Gorana Rakicbajic. "THE TEACHERS' ATTITUDE TOWARDS THE USE OF VIDEO GAMES IN TEACHING PROCESS." In eLSE 2018. ADL Romania, 2018. http://dx.doi.org/10.12753/2066-026x-18-040.
Full textLe Quoc, Hieu. "Intersemiotic Translation in Adaptation: The Case Study of the Adaptation of Narrative Poem The Tale of Kiều (Nguyễn Du) to Cải lương Film Kim Vân Kiều (Nguyễn Bạch Tuyết)". У GLOCAL Conference on Asian Linguistic Anthropology 2019. The GLOCAL Unit, SOAS University of London, 2019. http://dx.doi.org/10.47298/cala2019.11-4.
Full textAmato, Etienne-Armand, and Etienne Pereny. "For a more symbiotic co-individuation with our technological avatars: how to go, with the Sciences and the Arts, beyond hybridizations?" In 28th International Symposium on Electronic Art. Ecole des arts decoratifs - PSL, 2024. http://dx.doi.org/10.69564/isea2023-39-full-amato-et-al-technological-avatars.
Full textRusu, Alexandra. "E-LEARNING SOLUTIONS FOR REVITALIZING TRADITIONAL TEXTILE TECHNOLOGIES. THE MAPS OF TIME PROJECT." In eLSE 2013. Carol I National Defence University Publishing House, 2013. http://dx.doi.org/10.12753/2066-026x-13-274.
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