Academic literature on the topic 'Artistic visual tools'

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Journal articles on the topic "Artistic visual tools"

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Locritani, Marina, Silvia Merlino, Sara Garvani, and Francesca Di Laura. "Fun educational and artistic teaching tools for science outreach." Geoscience Communication 3, no. 2 (2020): 179–90. http://dx.doi.org/10.5194/gc-3-179-2020.

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Abstract. The aim of scientific dissemination is to spread interest and knowledge of scientific issues by trying to reach people of all ages and social backgrounds. Simplifying, without trivializing, scientific concepts and making them attractive to the general public is therefore essential to achieve the previous objectives. For this purpose, it can be useful for scientists to work in close collaboration with artists, implementing new tools that can positively influence the emotional sphere and capture the attention of the people involved. Playful educational activity and visual language play
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Wu, Zhuo-Xun, and Ji-Sung Song. "A Study on the Creation of Cultural Products Image of Intangible Cultural Heritage Using Generative Artificial Intelligence : Based on the Chinese craft Cloisonne using Stable Diffusion and Midjourney." korea soc pub des 17 (June 30, 2025): 56–69. https://doi.org/10.54545/kspd.2025.06.56.

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As an intangible cultural heritage of China, Cloisonne embodies rich historical and cultural significance alongside unique artistic value. However, rapid modernization has led to a growing disconnection in traditional crafts, posing challenges for both preservation and innovation. This study explores innovative visual image generation methods using generative AI technologies—specifically Stable Diffusion and Midjourney—to design and create cultural product images inspired by Cloisonne. Employing literature review, design practice and expert evaluation, the research covers generative AI tools,
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Puadi, Mohd Farizal, Mohd Ekram AlHafis Hashim, and Nur Safinas Albakry. "Between Control and Collaboration: Artistic Autonomy in AI-Generated Visual Artworks." Semarak International Journal of Creative Art and Design 4, no. 1 (2025): 1–11. https://doi.org/10.37934/sijcad.4.1.111.

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With an emphasis on the developing concept of artistic autonomy, this essay examines how artificial intelligence (AI) is changing the creative dynamics of visual art production. The position of the artist changes from that of a lone creator to that of a co-director in a hybrid process influenced by both human intention and machine execution as generative AI systems become more and more involved in image-making. This study summarizes current discussions around authorship, originality, and collaboration in AI-driven artistic practices through a thorough literature assessment of 34 journal papers
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Davis, Nicholas, and Ellen Yi-Luen Do. "Quantifying the Artistic Experience with Perceptive Sketching Tools: Cognitive Technologies to Support Creativity Researchers." Comunicação e Sociedade 22 (December 15, 2012): 76–95. http://dx.doi.org/10.17231/comsoc.22(2012).1275.

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Creativity research has gradually moved away from controlled laboratory settings to more naturalistic and real world domains. As a result, new research methods are required to systematically analyze the artistic experience that includes the artist’s perception, behavior, and conception throughout the creative process. We use research findings from the Cognitive Science literature to create a framework called Perceptual Logic to categorize different types of artistic experience. This framework is applicable to open-ended artistic creativity. Empiri- cally validating such a framework requires ne
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Berdynskykh, Sviatoslav, Mykola Yakovliev, and Kalyna Pashkevych. "Creative experimentation and the generation of innovative ideas in artistic design." Art and Design, no. 1 (May 20, 2025): 11–22. https://doi.org/10.30857/2617-0272.2025.1.1.

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The creative component of the design process is fundamental, as it is associated with the search for innovative solutions. In the creative process, the designer’s imagination plays a leading role – it serves as the foundation for shaping and transforming the vision of the functional and aesthetic image of the future object. This study was aimed to identify and systematise the main strategic directions and techniques that stimulate the creative process in generating innovative solutions within modern design practice. The research methodology included the analysis of information sources on desig
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Sławek-Czochra, Małgorzata, and Joanna Sosnowska. "Perspective of the Audiovisual Arts: On Ways and Tools of Studying Emotions in the Current Visuals." Roczniki Kulturoznawcze 14, no. 1 (2023): 153–67. http://dx.doi.org/10.18290/rkult231401.9.

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Emotions in visual arts can be subject to an analysis on the level of the act of creation, the work itself, categories of technique and reception, as well as on the degree of division into form and content. Studies show a dichotomy between an intellectual (cognitive) sphere and an emotional (aesthetic) sphere, pointing to the role of recipients’ competence, allowing them to properly read the cultural and artistic code behind emotions presented in visual works.
 The article is a theoretical review of methods, trends and tools for researching emotions in audiovisual arts. It presents ways o
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Namazovna, Sultanova Dilshoda. "Harmony Of Art In Architecture Of Uzbekistan." American Journal of Social Science and Education Innovations 03, no. 05 (2021): 87–94. http://dx.doi.org/10.37547/tajssei/volume03issue05-16.

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The article describes the artistic features of harmonizing the visual and artistic means of Uzbekistan based on the analysis of theoretical sources and the practice of architecture. Also, the author's position on the definition of creation is outlined as a generalization of innovative tools in architecture, whose development is given taking into account national traditions in synthesis with modern trends.
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KURTSEVA, Olena. "USABILITY AS A PROBLEM OF EXPRESSIVE WEB DESIGN TOOLS: FROM THE PRACTICE OF WEB USABILITY TO THE CONTEXT OF WEB ACCESSIBILITY." HUDPROM: The Ukrainian Art and Design Journal 2023, no. 1 (2023): 60–66. http://dx.doi.org/10.33625/hudprom2023.01.060.

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The article is devoted to the problem of analyzing the issue of web usability and web accessibility of using educational web resources in the context of the problems of expressive web design tools. The author considers web usability and web accessibility systems as components of a universal design problem that goes beyond narrow technical issues of website content consumption. An important component of the research discourse of the publication is the study and interpretation of the experience of using educational Internet resources from the point of view of the system of expressive means, aest
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Maying, Doris, Yakup Mohd Rafee, Mohd Affendi Azizan, Awangko' Hamdan Awang Arshad, and Mohamad Zamhari Abol Hassan. "VISUAL EXPERIENTIAL IN DIGITAL DOCUMENTATION FOR RURAL TOURISM PROMOTION OF BA’KELALAN, SARAWAK." International Journal of Applied and Creative Arts 4, no. 1 (2021): 14–27. http://dx.doi.org/10.33736/ijaca.4192.2021.

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This paper aims to share some research information based on the visual experiences during the field trip to Ba’Kelalan, Sarawak. Ba’Kelalan is a traditional village of the Lun Bawang community and is well-known as an eco-tourism area in Sarawak. All the experiences were documented using the digital documentation tools and have been recorded with reference to the formalistic artistic methods; in ensuring the visual effects have the best quality and high artistic value. The results will be discussed based on the implemented process and the impact of digital document preparation through experient
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Maizan, Siti Hajar, and Nurul Shima Taharuddin. "Creativity Unleashed: The Role of AI in Transforming Artistic Expression." International Journal of Research and Innovation in Social Science IX, no. III (2025): 3713–19. https://doi.org/10.47772/ijriss.2025.90300294.

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Artificial Intelligence (AI) is increasingly influencing various domains, including the arts, by transforming traditional forms of artistic expression and creating new possibilities for creativity. This review explores the impact of AI on artistic fields, including visual arts, music, literature, and performance arts. By analyzing recent advancements from 2013 to 2024, the paper examines how AI tools like generative algorithms, neural networks, and deep learning models are reshaping artistic processes and outcomes. The findings highlight both the opportunities AI presents for enhancing creativ
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Dissertations / Theses on the topic "Artistic visual tools"

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Van, Zijl Carol Wendy. "A model for service rendering to meet the information needs of South African artists." Diss., 2000. http://hdl.handle.net/10500/17785.

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This dissertation analysed the information needs and information-seeking behaviour of visual artists. An empirical survey was conducted on a sample of the more informationliterate visual artists in South Africa. A model of the information environment of South African visual artists was developed. This model provides a basis for another model which represents the optimal service that should be rendered to meet the needs of this user group. It was found that the general information needs of South African artists are fairly adequately met, but that there are several shortfalls, especially in serv
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Books on the topic "Artistic visual tools"

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Oltman, Debra L. Pennsylvania classroom guide to safety in the visual arts. Pennsylvania Dept. of Education, 1990.

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Oltman, Debra L. Hazards: Pennsylvania classroom guide to safety in the visual arts. Pennsylvania Dept. of Education, 1990.

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Kehoe, Marsely L. Trade, Globalization, and Dutch Art and Architecture. Amsterdam University Press, 2023. http://dx.doi.org/10.5117/9789463723633.

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We all look to our past to define our present, but we don’t always realize that our view of the past is shaped by subsequent events. It’s easy to forget that the Dutch dominated the world’s oceans and trade in the seventeenth century when our cultural imagination conjures up tulips and wooden shoes instead of spices and slavery. This book examines the Dutch so-called “Golden Age” though its artistic and architectural legacy, recapturing the global dimensions of this period by looking beyond familiar artworks to consider exotic collectibles and trade goods, and the ways in which far-flung colon
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Murgia, Camilla. Space, Images, and Art Perception in Napoleonic Paris. Amsterdam University Press, 2025. https://doi.org/10.5117/9789463724142.

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This book examines the impact of space on the perception of art and visual culture in early nineteenth-century Paris. It turns its attention to the way in which space determines the understanding and the development of visual culture. The abundance of images, their status, and their employment alike offer a means to grasp the extent of the development of an approach to art which further involved the spectator. Space is here conceived as a multifaceted entity, spanning architectural, scholarly, artistic, and visual dimensions. These various aspects offer means to consider the way in which image
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Kollnitz, Andrea. Becoming Leonor Fini. Bloomsbury Publishing Plc, 2025. https://doi.org/10.5040/9781350212626.

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Italian-Argentine artist Leonor Fini (1907-1996) can be seen as the original artist-celebrity; her self-mythologization was promulgated by some of the 20th century’s most prominent photographers, from Henri Cartier-Bresson to Dora Maar. Exploring her self-fashioning and dressing-up practices in light of recent theories of performativity, this book highlights how Fini’s extension of artistic creative practices, from painted artworks to her self-creation through costumes, masks and fashion, allowed her to become a living artwork to be created and recreated on daily basis. Applying a multisensory
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Kehoe, Marsely L. Trade, Globalization, and Dutch Art and Architecture. Amsterdam University Press, 2023. https://doi.org/10.5040/9789048566754.

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We all look to our past to define our present, but we don’t always realize that our view of the past is shaped by subsequent events. It’s easy to forget that the Dutch dominated the world’s oceans and trade in the seventeenth century when our cultural imagination conjures up tulips and wooden shoes instead of spices and slavery. This book examines the Dutch so-called “Golden Age” though its artistic and architectural legacy, recapturing the global dimensions of this period by looking beyond familiar artworks to consider exotic collectibles and trade goods, and the ways in which far-flung colon
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Tucker, Amy. Blurred Lines. Edited by Jay Williams. Oxford University Press, 2017. http://dx.doi.org/10.1093/oxfordhb/9780199315178.013.35.

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Where writers like James, Howells, and Wharton disdained illustrations, regarding them as a distraction from the psychological realism of their fiction, Jack London welcomed the visual embellishment. He recognized how pictures helped sell books and magazines. Throughout his career he lobbied for favorite artists and criticized others, argued for the usefulness of pictures as reading guides and marketing tools, and requested pieces of original artwork for his private collection. His motivation, however, wasn’t strictly commercial. The discursive and visual elements surrounding any publication i
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Field, Sue. Anatomical Drawing. Bloomsbury Publishing Plc, 2024. http://dx.doi.org/10.5040/9781350285590.

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Intersecting art, science and the scenographicmise-en-scène, this book provides a new approach to anatomical drawing, viewed through the contemporary lens of scenographic theory.Sue Field traces the evolution of anatomical drawing from its historical background of hand-drawn observational scientific investigations to the contemporary, complex visualization tools that inform visual art practice, performance, film and screen-based installations. Presenting an overview of traditional approaches across centuries, the opening chapters explore the extraordinary work of scientists and artists such as
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Kleege, Georgina. Visible Braille, Invisible Blindness. Oxford University Press, 2017. http://dx.doi.org/10.1093/oso/9780190604356.003.0004.

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The chapter analyzes the use of Braille and other tactile features in public spaces, such as elevators, and in such sites as the Franklin D. Roosevelt Memorial in Washington DC, and in the work of such artists as Ann Hamilton and Robert Graham. The chapter also does some close readings of tactile books that are intended to explain visual art to blind children and adults. The over-determined analogy that links the eyes of the sighted to the hands of the blind makes Braille in these sites more of a signifier of blindness than a true access tool. The chapter also includes some works by blind arti
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Way, Ruth. Somatic Awakenings. University of Illinois Press, 2017. http://dx.doi.org/10.5406/illinois/9780252039409.003.0008.

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In this chapter, the author talks about somatic awakenings by sharing the story of her transformative passage through somatic studies and how her study of somatics has directly influenced her both personally and in her roles as an artist and educator. Drawing on some of the leading practitioners, performers, and scholars such as Sondra Fraleigh, Pina Bausch, Thomas Hanna, and Anna Cooper Albright, the author explores the link between creativity in performance practice and guiding principles in somatic movement training. Her aim is to show how embodied knowledge can be realized as a creative to
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Book chapters on the topic "Artistic visual tools"

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Menges, Uta, Jonas Hielscher, Annette Kluge, and M. Angela Sasse. "Work in Progress – Brick by Brick: Using a Structured Building Blocks Method to Engage Participants and Collect IT Security Insights." In Lecture Notes in Computer Science. Springer Nature Switzerland, 2025. https://doi.org/10.1007/978-3-031-83072-3_8.

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Abstract Qualitative research methods from psychology and social sciences are feasible tools to gain deep understandings of people’s IT security behaviour, knowledge, sentiments and routines. One of these methods, individuals’ own expression in the form of drawings, sketches, charts and other visual representations, are important to understand deep knowledge and mental models. However, those methods are, to some degree, dependent on the artistic skills of the participants – those that are not confident in their handwriting and drawing might engage less. Building Blocks (sets of interlocking br
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Ahmed, Dana, Margherita Paola Poto, and Stéphanie Heckman. "Ocean Literacy Accessibility." In The Ocean Incubator Network Learning Toolkit. Springer Nature Switzerland, 2025. https://doi.org/10.1007/978-3-031-78062-2_7.

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Abstract (English) This chapter explores the practical aspects of accessibility in ocean literacy, embodying the principles of Dana Ahmed’s approach to blue education as demonstrated in her project, EcoSpectrum. The focus is on pragmatic strategies to enhance inclusivity and accessibility within the realm of ocean education, ensuring that learning about the ocean is an opportunity available to all. Central to the chapter is the embedded ocean literacy activity designed to foster inclusion within educational settings. This activity serves as a practical example of how educators and facilitators
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Frisina, Annalisa, and Sandra Agyei Kyeremeh. "Transforming Italy Through Literature and Cinema? Voices and Gazes of Racialised Artists." In IMISCOE Research Series. Springer International Publishing, 2023. http://dx.doi.org/10.1007/978-3-031-39900-8_6.

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AbstractThis chapter analyses how the cultural production of racialised artists has exposed the Italian colonial archive and contested the dominant representation of Italians as “good/innocent people”. Based on qualitative research, it shows how racialised artists use literature and cinema as tools to affirm their political subjectivity and to contest the place assigned to children of immigrants in Italian society. The first section focuses on how Black and Muslim women writers have committed themselves to naming the long-lasting racism/sexism of Italian society through literature. Subsequentl
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Feigenbaum, Anna, and Alexandra Alberda. "Covid-19 Comics and the Data Visualization of Everyday Life." In The Pandemic Visual Regime. punctum books, 2023. http://dx.doi.org/10.53288/0448.1.06.

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During the COVID-19 pandemic our lives became deeply entwined with data visualizations.​ Alongside authorial graphics produced by the world’s biggest health organisations and newspapers, citizens and artists also leveraged data visualization conventions to express the turbulent, strange experience of everyday life under the virus. In this chapter we introduce the rise of ‘COVID-19 data comics’ by bringing together emergent thinking in the areas of Graphic Medicine and data feminism. We situate these data comics in relation to recent calls for data to be more humanised (Kennedy and Hill 2017, L
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Loukia, Martha, and Myrsini Vounatsou. "Exploring the Limits of Cultural Tourism: The Convergence of Applied and Visual Arts as an Educational Tool for Activating Inactive Sites of Cultural Interest." In Strategic Innovative Marketing and Tourism. Springer Nature Switzerland, 2024. http://dx.doi.org/10.1007/978-3-031-51038-0_37.

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AbstractCities are living, complex organisms that change and at the same time project history and culture as a constitutive element of their identity. Each city’s unique spatial, social, and cultural identity is inextricably linked to the artistic expressions, customs, history, and every spatial activity that is part of the urban space that functions as an active, experiential place. This paper explores the convergence of applied and visual arts as an educational tool to unlock the potential of abandoned sites in the urban fabric and promote a deeper connection between tourism and cultural her
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Gowanlock, Jordan. "Engineering Moving Images: “Tech Dev” Meets “Look Dev”." In Palgrave Animation. Springer International Publishing, 2021. http://dx.doi.org/10.1007/978-3-030-74227-0_4.

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AbstractThis chapter investigates the way engineering principles have transformed cinematic visual effects and animation production since the 1980s, noting the growing influence of “agile” software development. Film industry training manuals, trade press articles, and interviews with workers show that the flexible, reprogrammable nature of production “workflows” requires constant work to maintain the technical connective tissue of “pipelines.” This emphasis on making and re-making custom tools for every production serves post-Fordist demands of flexibility. Automated simulation-based forms of
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Green-Cole, Ruth. "Painting Blood: Visualizing Menstrual Blood in Art." In The Palgrave Handbook of Critical Menstruation Studies. Springer Singapore, 2020. http://dx.doi.org/10.1007/978-981-15-0614-7_57.

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Abstract While there are isolated cases of reverence for menstruation, many societies impose a strict set of rules about the visualization of menstrual blood in art and visual culture. Green-Cole examines these hegemonic and patriarchal codes controlling discussion, commemoration, or visualization of menstruation, which have been internalized by millions of women worldwide as negative and shameful. One of the main tools used to maintain menstrual stigma is to erase the presence of the scene of menstruation in speech, image, and representation. Green-Cole argues that by publicly acknowledging m
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Abu Laban, Tamara, and Clémence Lehec. "Filming Palestinian Graffiti, Engaging Science: Sharing Power and Authority on Knowledge Production." In De/Colonising Palestine. Graduate Institute Publications, 2025. https://doi.org/10.4000/13zn2.

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This chapter is about the negotiation process involved in the co-construction of knowledge through documentary movie production. It demonstrates how a documentary movie production in a research project can be a tool to build a collaborative research design from the very beginning to the results. The chapter is based on the experience of co-directing the film The Walls of Dheisheh (2019, 36’), involving a French student, Clémence Lehec, and a Palestinian filmmaker, Tamara Abu Laban. The film is an interview-based documentary that served as a research methodology to examine Palestinian graffiti
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Cangiano, Serena, Davide Fornari, and Azalea Seratoni. "Re-search, Re-enactment, Re-design, Re-programmed Art." In Cultural Inquiry. ICI Berlin Press, 2022. http://dx.doi.org/10.37050/ci-21_15.

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Kinetic and programmed art has been a trend of contemporary arts that flourished in the 1950s and 1960s. Kinetic artworks often incorporated technology, at that time still immature, and involved the audience in the production of visual, sound, and somatic effects. Gruppo T was the pioneering group at the forefront of this groundbreaking vision of art as reproducible, participatory, and interactive. Through an action research project and the methodological tool of reenactment, a group of researchers, designers, and artists has proposed an alternative way to conserve Gruppo T artworks. The proje
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Humphris, Imogen, Lummina G. Horlings, and Iain Biggs. "‘Getting Deep into Things’: Deep Mapping in a ‘Vacant’ Landscape." In Co-Creativity and Engaged Scholarship. Springer International Publishing, 2021. http://dx.doi.org/10.1007/978-3-030-84248-2_12.

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AbstractAreas in cities typically denoted as ‘Vacant and Derelict Land’ are frequently presented in policy documents as absent of meaning and awaiting development. However, visits to many of these sites offer evidence of abundant citizen activity occurring outside of planning policy. Dog walkers, DIY skatepark builders, pigeon fanciers and reminiscing former factory workers, for example, can all be found inscribing their own narratives, in palimpsest like fashion, upon these landscapes. This spatio-temporally bound and layered mix of contested meanings extend beyond representational capacity o
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Conference papers on the topic "Artistic visual tools"

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Armitage, Jack, Miguel Crozzoli, and Daniel Jones. "Artificial Life in Integrated Interactive Sonification and Visualisation: Initial Experiments with a Python-Based Workflow." In ICAD 2024: The 29th International Conference on Auditory Display. International Community for Auditory Display, 2024. http://dx.doi.org/10.21785/icad2024.003.

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Multimodal displays that combine interaction, sonification, visu- alisation and perhaps other modalities, are seeing increased interest from researchers seeking to take advantage of cross-modal perception, by increasing display bandwidth and expanding affordances. To support researchers and designers, many new tools are being proposed that aim to consolidate these broad feature sets into Python libraries, due to Python’s extensive ecosystem that in particular encompasses the domain of artificial intelligence (AI). Artificial life (ALife) is a domain of AI that is seeing renewed interest, and i
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Pei Wu, Yi, and Chien-Hsu Chen. "Design a Visual Communication Platform for curators and artists to curate an exhibition remotely." In 13th International Conference on Applied Human Factors and Ergonomics (AHFE 2022). AHFE International, 2022. http://dx.doi.org/10.54941/ahfe1002034.

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Art is an expression of emotion; art exhibitions bring artists' creations and perceptions to the visitors. International art exhibitions present diverse and high-quality artistic creations through the curator's elaborate exhibition planning, and the connection between artworks and visitors is established to allow visitors to admire and understand; on the contrary, it also challenges the digital communication tools for curators and artists when conducting co-curation remotely. This study utilizes interviews and field study to collect pain points and ultimately provides guidelines and crucial fu
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Qiao, S. "CONTEMPORARY ANIMATION: TECHNOLOGICAL INNOVATION AND ARTISTIC EXPLORATION." In GLOBAL PERSPECTIVES IN SCIENCE, EDUCATION AND APPLIED RESEARCH. Crossref, 2025. https://doi.org/10.34660/inf.2025.92.94.010.

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Development of technology has plunged the current animation industry to a culminating point of technological heights and artistic crossing- the lines. The process of animation creation has gone through the evolution from the manual mode to the acceptance of digital technology, AI, and the novelty of particle ink effects, which has enriched a rich array of expressive tools. 0This paper explores Chinese animation progress in terms of technological advancement and creative exploration over the past few years; strategies on how to make use of technology to promote creative practice; integrating tr
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Calegario, Filipe, Giordano Cabral, and Geber Ramalho. "MusTIC: Research and Innovation Group on Music, Technology, Interactivity and Creativity." In Simpósio Brasileiro de Computação Musical. Sociedade Brasileira de Computação - SBC, 2019. http://dx.doi.org/10.5753/sbcm.2019.10441.

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MusTIC is a research and innovation group concerned in conceiving and developing products and experiences that have an impact on music, education, visual and performing arts, and entertainment. In particular, we have been working with tools, methods, and concepts from physical computing, interaction design, and signal processing to build new interfaces for artistic expression, to develop tools for rapid prototyping, and to improve education through robotics and gamification.
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McFarlane, David. "Towards a Methodology for Co-creating Artistic Acoustic Ecologies with the Great Lakes." In 28th International Symposium on Electronic Art. Ecole des arts decoratifs - PSL, 2024. http://dx.doi.org/10.69564/isea2023-72-full-mcfarlane-artistic-acoustic-ecologies.

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This paper will discuss the early stages of the development of a methodology for co-creating artistic acoustic ecologies with the Great Lakes. It explores some initial philosophical, technological, creative/musical, and ethical concerns involved in my PhD research-creation project entitled: Sounds Like Water, To Me. In the paper I ask how we might come to understand these bodies of water as animated actors in their own rights, with their own unique subjectivities? By doing so I hope to facilitate a greater understanding of human impact on, relationships to, and responsibilities toward the lake
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Ho, Amic. "Unravelling the Aesthetics and Emotion: Exploring the Artistic Value of AI-Generated Artworks." In 12th International Conference on Human Interaction and Emerging Technologies (IHIET 2024). AHFE International, 2024. http://dx.doi.org/10.54941/ahfe1005484.

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The debut of AI art, a new cultural realm, has given rise to discussions about its artistry and aesthetic value. On the other hand, since the new path of the art-creational movement does not allow applying traditional components of creativity to evaluate the creative and aesthetic value, art coming from AI creates new difficulties concerning its evaluation. What are the pillars of the art genre – composition, technique, visual phenomena – no longer look the same? New tools are required to give a scientifically sound assessment of the esprit and visual components of AI art. How do we assess emo
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Gomes, Genildo, Fernando Nogueira, João Gustavo Kienen, et al. "Beyond Applause: A Collaborative and Interactive Experience in Piano Concerts." In Simpósio Brasileiro de Sistemas Colaborativos. Sociedade Brasileira de Computação, 2025. https://doi.org/10.5753/sbsc.2025.8661.

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Classical piano concerts traditionally position audiences as passive observers, limiting their emotional expression and participation primarily to applause after the performance. This passive stance contrasts sharply with modern interactive events, creating a gap between audience expectations and classical concert formats. This study explores how the audience can collaboratively contribute to shaping an interactive scenic environment in piano concerts without disrupting the musician’s performance. By leveraging the FeelIt application, we introduce a novel approach that enables real-time audien
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Steagall, Jaqueline. "The Creative Process in the Digital Media." In LINK 2021. Tuwhera Open Access, 2021. http://dx.doi.org/10.24135/link2021.v2i1.82.

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This presentation proposal brings recent researches on visuality and its transformations with new technologies. The study shows the analysis of the creative trajectory of some artists that proposed to share their works, allowing for a reflection on the process and on the movements of interaction about how knowledge and artistic sensitivity allow recognizing how a work of art is developed. The research is supported by the ideas of Pierre Levy and Steven Jonhson as collaborators of technical thinking and Fayga Ostrower, who developed analyses on drawing. They are, however, expanded by Cecília Sa
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Rotondi, Carmen. "The New European Bauhaus: The ‘Simplexity’ of Innovation in Design." In 8th International Visual Methods Conference. AIJR Publisher, 2024. http://dx.doi.org/10.21467/proceedings.168.1.

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European initiatives, such as the New European Bauhaus, foster collaboration across diverse sectors, artistic experimentation and new materials, creating a movement that inspires and guides the transition to a fairer and resilient future for the Next Generation. In this regard, design needs to experiment with a cultural and interdisciplinary implementation of approaches for serving as a bridge between disciplines and between technology and sustainability, ensuring that ethical and sustainable principles guide digital and scientific innovation. The paper presents "Biovision of the future", an e
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Wang, Lei. "Let Children Create Meaning in Outdoor Drawing Activities." In 5th World Conference on Arts, Humanities, Social Sciences and Education. Eurasia Conferences, 2024. http://dx.doi.org/10.62422/978-81-968539-1-4-034.

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Children's participation in outdoor art-making activities is enabled to promote children's overall development. Systematic outdoor painting courses allow children to experience an intimate relationship with nature and beauty in an immersive artistic and natural atmosphere. This kind of outdoor original colors and items are closely related to them. The stimulation of children's senses is more direct and impactful on the development of children's visual capture and artistic thinking. Based on years of research on children's outdoor art courses, I found that children can communicate with natural
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