Academic literature on the topic 'ARToolkit library'

Create a spot-on reference in APA, MLA, Chicago, Harvard, and other styles

Select a source type:

Consult the lists of relevant articles, books, theses, conference reports, and other scholarly sources on the topic 'ARToolkit library.'

Next to every source in the list of references, there is an 'Add to bibliography' button. Press on it, and we will generate automatically the bibliographic reference to the chosen work in the citation style you need: APA, MLA, Harvard, Chicago, Vancouver, etc.

You can also download the full text of the academic publication as pdf and read online its abstract whenever available in the metadata.

Journal articles on the topic "ARToolkit library"

1

Khan, Dawar, Inam ur Rehman, Sehat Ullah, et al. "A Low-Cost Interactive Writing Board for Primary Education using Distinct Augmented Reality Markers." Sustainability 11, no. 20 (2019): 5720. http://dx.doi.org/10.3390/su11205720.

Full text
Abstract:
Educational institutions demand cost-effective and simple-to-use augmented reality systems. ARToolKit, an open-source computer tracking library for the creation of augmented reality applications that overlay virtual imagery on the real world, is such a system. It uses a simple camera and black-and-white markers printed on paper. However, due to inter-marker confusion, if the marker distinctions are not ensured, the markers are often miss-recognized. This paper presents an ARToolKit-based Interactive Writing Board (IWB) with a simple mechanism for designing confusion-free marker libraries. The
APA, Harvard, Vancouver, ISO, and other styles
2

Partiwi, Arini. "PENGENALAN PEMICU PEMANASAN GLOBAL MENGGUNAKAN TEKNOLOGI AUGMENTED REALITY BERBASIS DESKTOP." Jurnal Ilmiah Teknologi dan Rekayasa 24, no. 1 (2019): 46–57. http://dx.doi.org/10.35760/tr.2019.v24i1.1933.

Full text
Abstract:
Kemajuan teknologi semakin meningkat seiring dengan perkembangan zaman. Bermacam teknologi telah diciptakan untuk berbagai keperluan dan pada berbagai bidang ilmu, terutama di dalam bidang informasi, edukasi dan komunikasi. Kemajuan teknologi dapat digunakan sebagai sarana edukasi serta adanya perkembangan informasi dan komunikasi dapat membantu manusia dalam melakukan pekerjaannya. Salah satu teknologi yang berkembang saat ini adalah Augmented Reality (AR) yaitu suatu teknologi yang menggabungkan benda maya dua dimensi ataupun tiga dimensi ke dalam sebuah lingkungan nyata, lalu memproyeksikan
APA, Harvard, Vancouver, ISO, and other styles
3

Dharmayanti, Dharmayanti, and Dimas Dwi Permana. "Supplementary Factual Data An Encyclopaedia of Land Transportation Models in Jakarta Using Multimedia Technologies." Journal of Multimedia Trend and Technology 3, no. 2 (2024): 113–21. http://dx.doi.org/10.35671/jmtt.v3i2.73.

Full text
Abstract:
The development of multimedia technology in various learning applications shows an increasing trend. According to the source (Head of IT Division AR & Co Indonesia) "the future of Augmented Reality has many advantages compared to Virtual Reality because users can see and touch digital objects and can interact with digital elements. Using Augmented Reality technology means that it will give birth to a new type of interaction between humans and computers". Therefore, research was conducted to create an encyclopedia of Jakarta transportation using augmented reality technology. This encycloped
APA, Harvard, Vancouver, ISO, and other styles
4

Aryanti, Putri Gea, Rasiban, Frencis Matheos Sarimole, and Tundo. "Pengembangan Media Pembelajaran Berbasis Teknologi Augmented Reality (AR) dengan Algoritma Vuforia SDK pada Mata Pelajaran IPA Kelas VIII di Madrasah Al-Aqsha (MTS)." Jurnal Indonesia : Manajemen Informatika dan Komunikasi 5, no. 3 (2024): 3004–19. http://dx.doi.org/10.35870/jimik.v5i3.998.

Full text
Abstract:
This research aims to develop learning media in the form of an Android-based Augmented Reality application on human respiratory system material which can provide information about the introduction of respiratory system organs and their processes, and markerless images of the shapes of the organs which have been input into the Vuforia SDK library. This research develops an Augmented Reality application as an introduction to the organs of the respiratory system using several tools such as: MDLC, Unity, ARToolkit to better understand students about the respiratory system. The application of Augme
APA, Harvard, Vancouver, ISO, and other styles
5

Harahap, Ardiansyah, Adi Sucipto, and Jupriyadi Jupriyadi. "PEMANFAATAN AUGMENTED REALITY (AR) PADA MEDIA PEMBELAJARAN PENGENALAN KOMPONEN ELEKTRONIKA BERBASIS ANDROID." Jurnal Ilmiah Infrastruktur Teknologi Informasi 1, no. 1 (2020): 20–25. http://dx.doi.org/10.33365/jiiti.v1i1.266.

Full text
Abstract:
@font-face{ font-family:"Times New Roman"; } @font-face{ font-family:"宋体"; } p.MsoNormal{ mso-style-name:Normal; mso-style-parent:""; margin:0pt; margin-bottom:.0001pt; font-family:'Times New Roman'; } p.MsoFooter{ mso-style-name:Footer; margin:0pt; margin-bottom:.0001pt; font-family:'Times New Roman'; } p.MsoHeader{ mso-style-name:Header; margin:0pt; margin-bottom:.0001pt; font-family:'Times New Roman'; } mso-style-name:"Abstract Text"; margin-top:6.0000pt; margin-bottom:6.0000pt; text-align:justify; text-justify:inter-ideograph; font-family:'Times New Roman'; font-size:12.0000pt; } span.msoI
APA, Harvard, Vancouver, ISO, and other styles
6

Mohamed, Badeche, and Benmohammed Mohamed. "Classification of the Latin Alphabet as Pattern on ARToolkit Markers for Augmented Reality Applications." September 27, 2012. https://doi.org/10.5281/zenodo.1059944.

Full text
Abstract:
augmented reality is a technique used to insert virtual objects in real scenes. One of the most used libraries in the area is the ARToolkit library. It is based on the recognition of the markers that are in the form of squares with a pattern inside. This pattern which is mostly textual is source of confusing. In this paper, we present the results of a classification of Latin characters as a pattern on the ARToolkit markers to know the most distinguishable among them.
APA, Harvard, Vancouver, ISO, and other styles
7

Apriansyah, Dodi. "TEKNOLOGI AUGMENTED REALITY PENGENALAN RUMAH ADAT DI SUMATERA UNTUK ANAK SEKOLAH DASAR." Jurnal Alih Teknologi Komputer (ALTEK) 1, no. 1 (2020). http://dx.doi.org/10.57084/altek.v1i1.337.

Full text
Abstract:
Augmented Reality (AR) adalah Teknologi yang menggabungkan benda maya kedalam lingkungan nyata secara realtime. Augmented Reality diterapkan di berbagai bidang, salah satunya dibidang pendidikan sebagai media pembelajaran. Dalam penelitian ini teknologi Augmented Reality dimasukkan kedalam buku pengenalan buah pada anak usia dini dengan tujuan untuk membuat media pembelajaran pengenalan buah untuk anak usia dini ini menjadi lebih menarik dan interaktif. Aplikasi dirancang kemudian direalisasikan menggunakan fungsi-fungsi dalam library ARToolKit untuk aktifasi kamera, tracking marker dan menamp
APA, Harvard, Vancouver, ISO, and other styles
8

Jaya, Yoga Putra, Agus Efendi, and Endar Suprih Wihidayat. "Development of Augmented Reality Learning Media for Plantae Material in Class X Biology Subjects Using Arttoolkit." Journal of Informatics and Vocational Education 6, no. 1 (2023). http://dx.doi.org/10.20961/joive.v6i1.64253.

Full text
Abstract:
<p>A lot of material discusses Plantae, so interesting learning is needed so that students can easily accept and understand the material provided. AR technology can facilitate learning Plantae in the classroom. This research develops AR-based "Plantar" media. The application was developed based on Android to make it easier for students to learn plantae material in biology subjects. Plantar was developed using the Ionic platform and ARToolkit as the AR feature development library. Plantar uses a PWA (Progressive Web App) type to open its use via a browser. Field tests were conducted on 36
APA, Harvard, Vancouver, ISO, and other styles

Conference papers on the topic "ARToolkit library"

1

Mohamed, Badeche, and Benmohammed Mohamed. "Proposition of a 3D pattern for e-learning augmented reality applications based on ARToolkit library." In 2012 International Conference on Education and e-Learning Innovations (ICEELI 2012). IEEE, 2012. http://dx.doi.org/10.1109/iceeli.2012.6360672.

Full text
APA, Harvard, Vancouver, ISO, and other styles
We offer discounts on all premium plans for authors whose works are included in thematic literature selections. Contact us to get a unique promo code!