Academic literature on the topic 'Asynchronous game'

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Journal articles on the topic "Asynchronous game"

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Ilcinkas, David, and Andrzej Pelc. "Impact of Asynchrony on the Behavior of Rational Selfish Agents." Fundamenta Informaticae 82, no. 1-2 (2008): 113–25. https://doi.org/10.3233/fun-2008-821-208.

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The behavior of rational selfish agents has been classically studied in the framework of strategic games in which each player has a set of possible actions, players choose actions simultaneously and the payoff for each player is determined by the matrix of the game. However, in many applications, players choose actions asynchronously, and simultaneity of this process is not guaranteed: it is possible that a player learns the action of another player before making its choice. Delays of choices are controled by the adversary and each player can only secure the worst-case payoff over the adversar
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Lee, Jia, Susumu Adachi, Ferdinand Peper, and Kenichi Morita. "Asynchronous game of life." Physica D: Nonlinear Phenomena 194, no. 3-4 (2004): 369–84. http://dx.doi.org/10.1016/j.physd.2004.03.007.

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Maliuk, Yevhen. "Communication Models in Asynchronous Multiplayer Video Games." Digital Platform: Information Technologies in Sociocultural Sphere 6, no. 1 (2023): 130–37. https://doi.org/10.31866/2617-796X.6.1.2023.283979.

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The purpose of the article is to study the communicative features of asynchronous multiplayer video games. Research methodology. This study uses general scientific methods of analysis and synthesis, as well as the historical method. The analysis was used for the existing theories that study asynchronous video games, as well as for the study of gaming experience in relevant projects. The synthesis allows us to form a general vision of the functioning of the considered class of video games in the context of popular communication models. The historical method allows us to observe the dy
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Brockington, Mark G., and Jonathan Schaeffer. "APHID: Asynchronous Parallel Game-Tree Search." Journal of Parallel and Distributed Computing 60, no. 2 (2000): 247–73. http://dx.doi.org/10.1006/jpdc.1999.1600.

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MIHAILOVIĆ, ZORAN, and MILAN RAJKOVIĆ. "SYNCHRONOUS COOPERATIVE PARRONDO'S GAMES." Fluctuation and Noise Letters 03, no. 04 (2003): L399—L406. http://dx.doi.org/10.1142/s021947750300149x.

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Inspired by asynchronous cooperative Parrondo's games we introduce two new types of games in which all players simultaneously play game A or game B or a combination of these two games. These two types of games differ in the way a combination of games A and B is played. In the first type of synchronous games, all players simultaneously play the same game (either A or B), while in the second type players simultaneously play the game of their choice, i.e. A or B. We show that for these games, as in the case of asynchronous games, occurrence of the paradox depends on the number of players. An anal
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Lim, Darren, Mageswaran Sanmugam, and Wan Ahmad Jaafar Wan Yahaya. "Addressing the Dilemma of Online Gamification with Subgame Perfect Equilibria." International Journal of Information and Education Technology 13, no. 4 (2023): 757–62. http://dx.doi.org/10.18178/ijiet.2023.13.4.1864.

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Gamification, a concept originally derived from games, is defined as the extraction and inclusion of game mechanics within ordinary activities. Applying gamification to the educational context had surged over the past decade due to the recognition of the potential in motivating, promoting engagement, and enhancing student performance. The current study sought to overcome three dilemmas, including gamified depths, online gamification, and interaction, when gamifying the online learning environment through game theory, which investigates the arising conflict and collaboration among logical and i
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Pais, Pedro, David Gonçalves, Kathrin Gerling, Teresa Romão, Tiago Guerreiro, and André Rodrigues. "Promoting Family Play through Asymmetric Game Design." Proceedings of the ACM on Human-Computer Interaction 8, CSCW1 (2024): 1–24. http://dx.doi.org/10.1145/3637392.

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For families, where abilities, motivations, and availability vary widely, opportunities for intergenerational play are limited. Designing games that cater to these differences remains an open challenge. In this paper, we first identify barriers related with time and expertise. Next, we propose asymmetric game design and asynchronous play to reconcile children's and adults' requirements; and interdependent gameplay mechanics to foster real-world interactions. Following this approach, we designed a testbed game and conducted a mixed-methods remote study with six pairs of adult-child family membe
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Chakrabarti, Subir K., Jianan Chen, and Qin Hu. "Stationary Markov Equilibrium Strategies in Asynchronous Stochastic Games: Existence and Computation." Algorithms 17, no. 11 (2024): 490. http://dx.doi.org/10.3390/a17110490.

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We study Asynchronous Dynamic games and show that in games with a finite state space and finite action sets, one can obtain the pure strategy Markov perfect equilibrium by using a simple backward induction method when the time period for the game is finite. The equilibrium strategies for games with an infinite horizon are then obtained as the point-wise limit of the equilibrium strategies of a sequence of finite horizon games, where the finite horizon games are truncated versions of the original game with successively longer time periods. We also show that if the game has a fixed K-period cycl
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Kusuma Susanto, Evan, and Yosi Kristian. "Pemanfaatan Asynchronous Advantage Actor-Critic Dalam Pembuatan AI Game Bot Pada Game Arcade." Journal of Intelligent System and Computation 1, no. 2 (2019): 74–84. http://dx.doi.org/10.52985/insyst.v1i2.82.

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Asynchronous Advantage Actor-Critic (A3C) adalah sebuah algoritma deep reinforcement learning yang dikembangkan oleh Google DeepMind. Algoritma ini dapat digunakan untuk menciptakan sebuah arsitektur artificial intelligence yang dapat menguasai berbagai jenis game yang berbeda melalui trial and error dengan mempelajari tempilan layar game dan skor yang diperoleh dari hasil tindakannya tanpa campur tangan manusia. Sebuah network A3C terdiri dari Convolutional Neural Network (CNN) di bagian depan, Long Short-Term Memory Network (LSTM) di tengah, dan sebuah Actor-Critic network di bagian belakang
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Blok, Hendrik J., and Birger Bergersen. "Synchronous versus asynchronous updating in the “game of Life”." Physical Review E 59, no. 4 (1999): 3876–79. http://dx.doi.org/10.1103/physreve.59.3876.

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Dissertations / Theses on the topic "Asynchronous game"

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Brockington, Mark Gordon. "Asynchronous parallel game-tree search." Thesis, National Library of Canada = Bibliothèque nationale du Canada, 1998. http://www.collectionscanada.ca/obj/s4/f2/dsk2/ftp02/NQ29023.pdf.

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Gonzalez, Dario Carlos. "FitPlay Games: Increasing Exercise Motivation Through Asynchronous Social Gaming." BYU ScholarsArchive, 2016. https://scholarsarchive.byu.edu/etd/6181.

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Many factors contribute to people's physical inactivity, but among the leading factors is a lack of motivation. Fitness trackers have been shown to encourage an increase in exercise, but they are frequently abandoned within a few short months. For this thesis I developed and asynchronous-play social gaming platform, FitPlay Games, to fill the gap in motivation left by current fitness trackers. By providing users with a variety of asynchronous cooperative and competitive gaming styles, this platform enable them to find a motivation technique that works best for their lifestyle and fitness prowe
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Royal, Andrew Peter. "Globally asynchronous locally synchronous interconnect for field programmable gate arrays." Thesis, Imperial College London, 2005. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.415717.

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Raahemifar, Kaamran. "Testing asynchronous logic circuits from transistor networks to gate-level designs." Thesis, National Library of Canada = Bibliothèque nationale du Canada, 1999. http://www.collectionscanada.ca/obj/s4/f2/dsk1/tape8/PQDD_0010/NQ52440.pdf.

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Mabry, Ryan. "Gate Level Dynamic Energy Estimation In Asynchronous Circuits Using Petri Nets." Scholar Commons, 2007. http://scholarcommons.usf.edu/etd/3826.

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This thesis introduces a new methodology for energy estimation in asynchronous circuits. Unlike existing probabilistic methods, this is the first simulative work for energy estimation in all types of asynchronous circuits. The new simulative methodology is based on Petri net modeling. A real delay model is incorporated to capture both gate delays and interconnect delays. The switching activity at each gate is captured to measure the average dynamic energy consumed per request/acknowledge handshaking pair. The new type of Petri net is called Hierarchical Colored Asynchronous Hardware Petri net
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Gopalakrishnan, Harish. "Energy Reduction for Asynchronous Circuits in SoC Applications." Wright State University / OhioLINK, 2011. http://rave.ohiolink.edu/etdc/view?acc_num=wright1324264498.

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Kamada, Yuichiro. "Essays in Revision Games." Thesis, Harvard University, 2012. http://dissertations.umi.com/gsas.harvard:10301.

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This dissertation consists of three essays related to revision games. The first essay proposes and analyzes a new model that we call “revision games,” which captures a situation where players in advance prepare their actions in a game. After the initial preparation, they have some opportunities to revise their actions, which arrive stochastically. Prepared actions are assumed to be mutually observable. We show that players can achieve a certain level of cooperation. The optimal behavior of players can be described by a simple differential equation. The second essay studies a version of revision
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Smith, Scott Christopher. "Gate and throughput optimizations for null convention self-timed digital circuits." Doctoral diss., University of Central Florida, 2001. http://digital.library.ucf.edu/cdm/ref/collection/RTD/id/3372.

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University of Central Florida College of Engineering Thesis<br>NULL Convention Logic (NCL) provides an asynchronous design methodology employing dual-rail signals, quad-rail signals, or other Mutually Exclusive Assertion Groups (MEAGs) to incorporate data and control information into one mixed path. In NCL, the control is inherently present with each datum, so there is no need for worse case delay analysis and control path delay matching. This dissertation focuses on optimization methods for NCL circuits, specifically addressing three related architectural areas of NCL design. First, a design
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Tan, Zhou. "Design of a Reconfigurable Pulsed Quad-Cell for Cellular-Automata-Based Conformal Computing." Thesis, North Dakota State University, 2011. https://hdl.handle.net/10365/29176.

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This paper presents the design of a reconfigurable asynchronous unit, called the pulsed quad-cell (PQ-cell), for conformal computing. The conformal computing vision is to create computational materials that can conform to the physical and computational needs of an application. PQ-cells, like cellular automata, are assembled into arrays with nearest neighbor communication and are capable of general computation. They operate asynchronously to minimize power consumption and to allow sealing without the limitations imposed by a global clock. Cell operations are stimulated by pulses which use two w
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Faidallah, Amer. "Contribution à l'identification et à la commande vectorielle des machines asynchrones." Vandoeuvre-les-Nancy, INPL, 1995. http://www.theses.fr/1995INPL014N.

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Aujourd’hui la machine asynchrone gagne beaucoup de terrain dans les applications nécessitant la commande de vitesse, de couple ou de position. Ce mémoire apporte une contribution à l'identification des paramètres de ce type de machine et à l'amélioration de sa commande vectorielle. La première partie concerne des procédés d'identification des paramètres de la machine avec des moyens informatiques à la fois modernes et performants. Afin de découpler la commande de flux de celle du couple, une orientation du flux statorique, rotorique ou magnétisant est nécessaire. Après analyse c'est l'orienta
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Books on the topic "Asynchronous game"

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Pendarakis, Dimitrios E. On the tradeoff between transport and signaling in broadband network. Columbia University, 1996.

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Smith, Scott C. Designing asynchronous circuits using NULL convention logic (NCL). Morgan & Claypool Publishers, 2009.

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Buhler, James. Early Theories of the Sound Film. Oxford University Press, 2018. http://dx.doi.org/10.1093/oso/9780199371075.003.0002.

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Chapter 2 examines several major theories that emerged during the transition to sound film, when even the definition of the sound film was contested. The theories of sound film that arose during the transitional decade from 1926 to 1935 focused on the closely related forms of recorded theater and silent film and worked to articulate how sound film differed from them. They also gave considerable attention to asynchronous sound in part because it was a figure specific to sound film (or in any event more difficult to produce in other art forms) and in part because asynchronous sound had affinitie
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Head Rush Ajax (Head First). O'Reilly Media, Inc., 2006.

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Book chapters on the topic "Asynchronous game"

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Neto, Abel, Pedro Cardoso, and Miguel Carvalhais. "Asynchronous Interactions Between Players and Game World." In Springer Series in Design and Innovation. Springer International Publishing, 2020. http://dx.doi.org/10.1007/978-3-030-61671-7_14.

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Laird, Jim. "A Game Semantics of the Asynchronous π-Calculus." In Lecture Notes in Computer Science. Springer Berlin Heidelberg, 2005. http://dx.doi.org/10.1007/11539452_8.

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Ramsey, David M. "A Large Population Parental Care Game with Asynchronous Moves." In Advances in Dynamic Games. Springer International Publishing, 2013. http://dx.doi.org/10.1007/978-3-319-02690-9_8.

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Friedman, Eric J. "Asynchronous Learning in Decentralized Environments: A Game-Theoretic Approach." In Collectives and the Design of Complex Systems. Springer New York, 2004. http://dx.doi.org/10.1007/978-1-4419-8909-3_4.

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Sakayori, Ken, and Takeshi Tsukada. "A Truly Concurrent Game Model of the Asynchronous $$\pi $$ -Calculus." In Lecture Notes in Computer Science. Springer Berlin Heidelberg, 2017. http://dx.doi.org/10.1007/978-3-662-54458-7_23.

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Adobbati, Federica, Luca Bernardinello, and Lucia Pomello. "A Two-Player Asynchronous Game on Fully Observable Petri Nets." In Transactions on Petri Nets and Other Models of Concurrency XV. Springer Berlin Heidelberg, 2021. http://dx.doi.org/10.1007/978-3-662-63079-2_6.

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Adobbati, Federica, Luca Bernardinello, Lucia Pomello, and Riccardo Stramare. "Implementable Strategies for a Two-Player Asynchronous Game on Petri Nets." In Transactions on Petri Nets and Other Models of Concurrency XVII. Springer Berlin Heidelberg, 2023. http://dx.doi.org/10.1007/978-3-662-68191-6_8.

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Yokoyama, Shu, Tomoyuki Kaneko, and Tetsuro Tanaka. "Parameter-Free Tree Style Pipeline in Asynchronous Parallel Game-Tree Search." In Lecture Notes in Computer Science. Springer International Publishing, 2015. http://dx.doi.org/10.1007/978-3-319-27992-3_19.

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Boia, Marina, Claudiu Cristian Musat, and Boi Faltings. "Constructing Context-Aware Sentiment Lexicons with an Asynchronous Game with a Purpose." In Computational Linguistics and Intelligent Text Processing. Springer Berlin Heidelberg, 2014. http://dx.doi.org/10.1007/978-3-642-54903-8_3.

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Brzozowski, Janusz A., and Carl-Johan H. Seger. "Gate Circuits." In Asynchronous Circuits. Springer New York, 1995. http://dx.doi.org/10.1007/978-1-4612-4210-9_4.

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Conference papers on the topic "Asynchronous game"

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Jarosz, Paweł, and Adam Marszałek. "Multi-Objective Optimization in Asynchronous Environments: An Evolutionary Game Theory Approach." In 2024 32nd International Conference on Modeling, Analysis and Simulation of Computer and Telecommunication Systems (MASCOTS). IEEE, 2024. https://doi.org/10.1109/mascots64422.2024.10786577.

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Sherrill, Cole, Kile Harvey, Zhihan Weng, and Jia Di. "Innovations in MTNCL Gate Design: An Alternative MTCMOS Power-Gating Approach." In 2025 29th IEEE International Symposium on Asynchronous Circuits and Systems (ASYNC). IEEE, 2025. https://doi.org/10.1109/async65240.2025.00019.

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Estevez, Maria Paula, Valerie Gay, Tuck Wah Leong, and Jaime Garcia. "Can Asynchronous Exergames Increase Physical Activity in the Elderly?" In 2024 IEEE 12th International Conference on Serious Games and Applications for Health (SeGAH). IEEE, 2024. http://dx.doi.org/10.1109/segah61285.2024.10639587.

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Navarin, Lucrezia, Karl Norling, Marco Parenzan, et al. "A 5.75mW Fully-Integrated Galvanic Isolator for Gate Drivers with Asynchronous 66.7/66.7 Mb/s Full-Duplex Communication." In 2025 IEEE Radio Frequency Integrated Circuits Symposium (RFIC). IEEE, 2025. https://doi.org/10.1109/rfic61188.2025.11082953.

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Wang, Yanlu, Muh-Dey Wei, and Renato Negra. "16.8 Gbps Fully-Differential Pseudorandom Bit Sequence Generator Exploiting Asynchronous XOR Gate with an FOM of 1.1 pJ/bit on 65-nm CMOS." In 2024 13th International Conference on Modern Circuits and Systems Technologies (MOCAST). IEEE, 2024. http://dx.doi.org/10.1109/mocast61810.2024.10615958.

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Sundhar Ram, S., A. Nedic, and V. V. Veeravalli. "Asynchronous gossip algorithms for stochastic optimization." In 2009 International Conference on Game Theory for Networks (GameNets). IEEE, 2009. http://dx.doi.org/10.1109/gamenets.2009.5137386.

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Chen, Junting, Wenhan Dai, Yuan Shen, Vincent K. N. Lau, and Moe Z. Win. "Power management game for cooperative localization in asynchronous networks." In 2015 IEEE International Conference on Signal Processing for Communications (ICC). IEEE, 2015. http://dx.doi.org/10.1109/icc.2015.7248537.

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Fallah, Brima, Furong Wang, and Weihua Yin. "Synchronous and Asynchronous Game Theoretic Analysis for Multiuser MIMO Systems." In 2011 7th International Conference on Wireless Communications, Networking and Mobile Computing (WiCOM). IEEE, 2011. http://dx.doi.org/10.1109/wicom.2011.6040101.

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Zhou, Wen-Hu, Jia Lee, Guo-Long Li, and Katsunobu Imai. "Embedding Game of Life into a Simple Asynchronous Cellular Automaton." In 2014 Second International Symposium on Computing and Networking (CANDAR). IEEE, 2014. http://dx.doi.org/10.1109/candar.2014.102.

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Yu, Tongtong, Chenghua He, and Qiyue Yin. "M2RL: A Multi-player Multi-agent Reinforcement Learning Framework for Complex Games." In Thirty-Third International Joint Conference on Artificial Intelligence {IJCAI-24}. International Joint Conferences on Artificial Intelligence Organization, 2024. http://dx.doi.org/10.24963/ijcai.2024/1046.

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Distributed deep reinforcement learning (DDRL) has gained increasing attention due to the emerging requirements for addressing complex games like Go and StarCraft. However, how to effectively and stably train bots with asynchronous and heterogeneous agents cooperation and competition for multiple players under multiple machines (with multiple CPUs and GPUs) using DDRL is still an open problem. We propose and open M2RL, a Multi-player and Multi-agent Reinforcement Learning framework, to make training bots for complex games an easy-to-use warehouse. Experiments involving training a two-player mu
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Reports on the topic "Asynchronous game"

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Manohar, Rajit. Experimental 3D Asynchronous Field Programmable Gate Array (FPGA). Defense Technical Information Center, 2015. http://dx.doi.org/10.21236/ada614130.

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Zimmerman, Daniel M., Brian Rothstein, Yevgeniy Kaganovich, and Khai Pahm. Constructing Client-Server Multi-Player Asynchronous Networked Games Using a Single-Computer Model. Defense Technical Information Center, 1997. http://dx.doi.org/10.21236/ada446104.

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Quail, Stephanie, and Sarah Coysh. Inside Out: A Curriculum for Making Grant Outputs into OER. York University Libraries, 2020. http://dx.doi.org/10.25071/10315/38016.

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Catalyzed by the passing of the York University Open Access Policy last year, a recognition has been growing at York University, like most other institutions, about the value of Open Educational Resources (OER) and more broadly, open education. This heightened awareness led to the formation of a campus-wide Open Education Working Group in January 2020. The group advocated that faculty members who receive internal funding for teaching innovation projects through York’s Academic Innovation Fund (AIF) should include a Creative Commons license on their grant outputs to facilitate the re-use, and p
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Negotiating Family and Personal Aspirations: Four Young Cambodian Women Reflecting on Choosing a Major. Cambodia Development Resource Institute, 2024. https://doi.org/10.64202/wp.146.202408.

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Despite recent declines in university enrolment due to the COVID-19 pandemic and other factors, the number of university students has continued to grow in Cambodia. In fact, in its recent Education 2030 Roadmap, the Ministry of Education, Youth and Sport (MoEYS) estimates that there will be twice as many students enrolled in higher education in 2030 as there were in 2018 (MoEYS 2019a, 36). The field students choose as their major when they enrol in higher education orients their pathway into future career opportunities and impacts the country’s educated workforce. The Royal Government of Cambo
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