Academic literature on the topic 'Asynchronous video learning model'
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Journal articles on the topic "Asynchronous video learning model"
Halim, Marwa, and Suharjito Suharjito. "Learning Management System Development with Application of Asynchronous Learning Method in STMIK IBBI Medan." CommIT (Communication and Information Technology) Journal 9, no. 2 (October 31, 2015): 83. http://dx.doi.org/10.21512/commit.v9i2.1652.
Full textPurwanto, Andri. "Flipped Virtual Classroom Learning Model for the Course Study Discourse Analysis in Translation." Scope : Journal of English Language Teaching 5, no. 1 (November 15, 2020): 01. http://dx.doi.org/10.30998/scope.v5i1.6717.
Full textZhou, Kun, Wenyong Wang, Teng Hu, and Kai Deng. "Application of Improved Asynchronous Advantage Actor Critic Reinforcement Learning Model on Anomaly Detection." Entropy 23, no. 3 (February 25, 2021): 274. http://dx.doi.org/10.3390/e23030274.
Full textBrondfield, Sam, Nicholas Iverson, Lakshmi Subbaraj, and Jennifer Babik. "Feasibility of implementing a resident oncology video curriculum." Journal of Clinical Oncology 37, no. 15_suppl (May 20, 2019): 10500. http://dx.doi.org/10.1200/jco.2019.37.15_suppl.10500.
Full textPestano Pérez, Manuel, Igor Pesek, Blaž Zmazek, and Alenka Lipovec. "Video Explanations as a Useful Digital Source of Education in the COVID 19 Situation." Revija za elementarno izobraževanje 13, no. 4 (2020): 395–412. http://dx.doi.org/10.18690/rei.13.4.395-412.2020.
Full textElliot, Lisa, Austin Gehret, Miriam Santana Valadez, Rebecca Carpenter, and Linda Bryant. "Supporting Autonomous Learning Skills in Developmental Mathematics Courses With Asynchronous Online Resources." American Behavioral Scientist 64, no. 7 (May 12, 2020): 1012–30. http://dx.doi.org/10.1177/0002764220919149.
Full textPistofidis, Petros, Pantelis N. Botsaris, and Zacharias Giotsalitis. "Photorealistic 3D Models and Interactive Learning Content for a Machine Elements E-Course." International Journal of Operations Research and Information Systems 12, no. 1 (January 2021): 31–42. http://dx.doi.org/10.4018/ijoris.2021010103.
Full textMontelongo, Ricardo, and Paul William Eaton. "Online learning for social justice and inclusion." International Journal of Information and Learning Technology 37, no. 1/2 (December 11, 2019): 33–45. http://dx.doi.org/10.1108/ijilt-11-2018-0135.
Full textPark, Sanghoon, Howard Kaplan, Rudy Schlaf, and Eric Tridas. "Makecourse-Art: Design and Practice of a Flipped Engineering Makerspace." International Journal of Designs for Learning 9, no. 1 (May 9, 2018): 98–113. http://dx.doi.org/10.14434/ijdl.v9i1.22660.
Full textAbouhashem, Azza, Rana Magdy Abdou, Jolly Bhadra, Nitha Siby, Zubair Ahmad, and Noora Jabor Al-Thani. "COVID-19 Inspired a STEM-Based Virtual Learning Model for Middle Schools—A Case Study of Qatar." Sustainability 13, no. 5 (March 5, 2021): 2799. http://dx.doi.org/10.3390/su13052799.
Full textDissertations / Theses on the topic "Asynchronous video learning model"
Griffiths, Michael Edward. "Improving the asynchronous video learning model /." Diss., CLICK HERE for online access, 2010. http://contentdm.lib.byu.edu/ETD/image/etd3518.pdf.
Full textGriffiths, Michael E. "Improving the Asynchronous Video Learning Model." BYU ScholarsArchive, 2010. https://scholarsarchive.byu.edu/etd/2048.
Full textYoung, Eric H. "Promoting Second Language Learning Through Oral Asynchronous Computer-Mediated Communication." BYU ScholarsArchive, 2018. https://scholarsarchive.byu.edu/etd/7051.
Full textSalur, Prashanth Kumar. "A model for World Wide Web based asynchronous laboratory learning in engineering education." Morgantown, W. Va. : [West Virginia University Libraries], 1999. http://etd.wvu.edu/templates/showETD.cfm?recnum=604.
Full textTitle from document title page. Document formatted into pages; contains vi, 225 p. : ill. (some col.) Includes abstract. Includes bibliographical references (p. 100-102).
Er, Erkan. "Livelms: A Blended E-learning Environment, A Model Proposition For Integration Of Asynchronous And Synchronous E-learning." Master's thesis, METU, 2009. http://etd.lib.metu.edu.tr/upload/12610944/index.pdf.
Full textactivities efficiently, especially in crowded sessions, and consequently they fail to effectively assess the performance of distant learners. On the other hand, in spite of being physically distant, instructor should monitor students&rsquo
activities and assess their performance effectively so that learners can be informed as quickly as possible of how well they are doing. This thesis aims to develop an e-learning tool for distance education that integrates asynchronous and synchronous learning environments to offer an enriched e-learning platform. The tool enables instructor to keep track of students&rsquo
activities, assesses learners&rsquo
participation during online synchronous sessions dynamically, and provides asynchronous access to assessment data after the lectures. In this way, it is aimed to monitor performance of distant learners by the instructor more efficiently.
Uggerud, Nils. "AnnotEasy: A gesture and speech-to-text based video annotation tool for note taking in pre-recorded lectures in higher education." Thesis, Linnéuniversitetet, Institutionen för datavetenskap och medieteknik (DM), 2021. http://urn.kb.se/resolve?urn=urn:nbn:se:lnu:diva-105962.
Full textChapala, Usha Kiran, and Sridhar Peteti. "Continuous Video Quality of Experience Modelling using Machine Learning Model Trees." Thesis, Blekinge Tekniska Högskola, Institutionen för datavetenskap, 1996. http://urn.kb.se/resolve?urn=urn:nbn:se:bth-17814.
Full textTencé, Fabien. "Probabilistic Behaviour Model and Imitation Learning Algorithm for Believable Characters in Video Games." Brest, 2011. http://www.theses.fr/2011BRES2032.
Full textCe manuscrit cherche à concevoir un modèle de comportement pour le contrôle de personnages crédibles dans les jeux vidéo. Nous définissons un personnage crédible comme un programme informatique capable de contrôler une représentation virtuelle de façon à ce que des observateurs dans l’environnement virtuel pensent que la représentation est contrôlée par un humain. Nous établissons 10 critères plus précis pour établir notre thèse. Pour répondre à ces 10 critères nous avons étudié des modèles développés à la fois dans le domaine académique et de l’industrie, L’évolution étant un des critères, nous avons aussi étudié les algorithmes d’apprentissages existants, notamment ceux basés sur l’imitation étant le mieux adaptés à la crédibilité. De ces études nous avons conclu que le modèle de Le Hy était une excellente base pour de futurs développements. Nous utilisons l’approche de Le Hy mais nous avons effectué des choix différents en vue d’une meilleur crédibilité. Nous proposons un raffinement sémantique et un mécanisme d’attention pour réduire le nombre de paramètres dans le modèle et améliorer le comportement. Un algorithme est ajouté pour permettre au personnage de s’orienter dans l’environnement et un l’algorithme d’apprentissage des paramètres du modèles a été repensé. Ces propositions permettent au modèle d’apprendre rapidement des associations stimuli-actions qui ressemblent à des comportement humains. Cependant de mauvaise associations sont aussi faites rendant le comportement non crédible. Selon nos mesures, notre modèle donne de meilleurs résultats en terme de crédibilité que le modèle de Le Hy, mais des améliorations restent encore à faire pour atteindre notre objectif
Sansing, Elizabeth M. "Teaching Observational Learning to Children with Autism: An In-vivo and Video-Model Assessment." Thesis, University of North Texas, 2017. https://digital.library.unt.edu/ark:/67531/metadc1062891/.
Full textRyam, Everett. "A Model for Strategic Planning and Administering an Asynchronous Learning Network and SCORM within Higher Education Using the UML." NSUWorks, 2003. http://nsuworks.nova.edu/gscis_etd/813.
Full textBooks on the topic "Asynchronous video learning model"
Playing smarter in a digital world: The LearningWorks for kids model for using popular video games and apps to teach executive functions. Plantation, Florida: Specialty Press/A.D.D. Warehouse, 2014.
Find full textCawthon, Stephanie W., and Jessica I. Mitchell. Online Learning and Deaf Students. Oxford University Press, 2018. http://dx.doi.org/10.1093/oso/9780190880545.003.0025.
Full textBook chapters on the topic "Asynchronous video learning model"
Rothe, Hannes, Janina Sundermeier, and Martin Gersch. "Analyzing Interactivity in Asynchronous Video Discussions." In Learning and Collaboration Technologies. Designing and Developing Novel Learning Experiences, 226–37. Cham: Springer International Publishing, 2014. http://dx.doi.org/10.1007/978-3-319-07482-5_22.
Full textObata, Kanako, Yuichi Nakamura, LongFei Chen, and John Augeri. "Asynchronous Co-eating Through Video Message Exchange: Support for Making Video Messages." In Cross-Cultural Design. Applications in Health, Learning, Communication, and Creativity, 338–48. Cham: Springer International Publishing, 2020. http://dx.doi.org/10.1007/978-3-030-49913-6_29.
Full textAgbo-Ajala, Olatunbosun, and Serestina Viriri. "Face-Based Age and Gender Classification Using Deep Learning Model." In Image and Video Technology, 125–37. Cham: Springer International Publishing, 2020. http://dx.doi.org/10.1007/978-3-030-39770-8_10.
Full textWu, Jiaxin, Sheng-hua Zhong, Zheng Ma, Stephen J. Heinen, and Jianmin Jiang. "Gaze Aware Deep Learning Model for Video Summarization." In Advances in Multimedia Information Processing – PCM 2018, 285–95. Cham: Springer International Publishing, 2018. http://dx.doi.org/10.1007/978-3-030-00767-6_27.
Full textSharma, Vijay K., K. K. Mahapatra, and Bibhudendra Acharya. "Discriminative and Generative Model Learning for Video Object Tracking." In Big Data, IoT, and Machine Learning, 233–54. First edition. | Boca Raton, FL : CRC Press, 2020.: CRC Press, 2020. http://dx.doi.org/10.1201/9780429322990-12.
Full textTang, Xiaowei, Xin-Lin Huang, Si-Yue Sun, Hang Dong, Xin Zhang, Yu Gao, and Nan Liu. "Intelligent Recognition of Traffic Video Based on Mixture LDA Model." In Machine Learning and Intelligent Communications, 356–63. Cham: Springer International Publishing, 2017. http://dx.doi.org/10.1007/978-3-319-52730-7_36.
Full textMcVee, Mary B., Lynn E. Shanahan, H. Emily Hayden, Fenice B. Boyd, P. David Pearson, and Jennifer Reichenberg. "Learning through a Pedagogy of Video Reflection and the Gradual Release of Responsibility Model." In Video Pedagogy in Action, 23–40. New York, NY : Routledge, 2018.: Routledge, 2017. http://dx.doi.org/10.4324/9781315175638-2.
Full textIsupova, Olga. "Proposed Learning Algorithms for Markov Clustering Topic Model." In Machine Learning Methods for Behaviour Analysis and Anomaly Detection in Video, 37–64. Cham: Springer International Publishing, 2018. http://dx.doi.org/10.1007/978-3-319-75508-3_3.
Full textPadilla Zea, N., N. Medina Medina, F. L. Gutiérrez Vela, and P. Paderewski. "A Model-Based Approach to Designing Educational Multiplayer Video Games." In Technology-Enhanced Systems and Tools for Collaborative Learning Scaffolding, 167–91. Berlin, Heidelberg: Springer Berlin Heidelberg, 2011. http://dx.doi.org/10.1007/978-3-642-19814-4_8.
Full textRuipérez-Valiente, José A., Pedro J. Muñoz-Merino, and Carlos Delgado Kloos. "A Predictive Model of Learning Gains for a Video and Exercise Intensive Learning Environment." In Lecture Notes in Computer Science, 760–63. Cham: Springer International Publishing, 2015. http://dx.doi.org/10.1007/978-3-319-19773-9_110.
Full textConference papers on the topic "Asynchronous video learning model"
Di Martino, Valeria, and Raffaella C. Strongoli. "DISTANCE EDUCATION AND LEARNING PROCESSES. A SURVEY AT UNIVERSITY OF CATANIA DURING THE COVID-19 PANDEMIC." In International Conference on Education and New Developments. inScience Press, 2021. http://dx.doi.org/10.36315/2021end051.
Full textOgegbo, Ayodele, and Oyebimpe Adegoke. "STUDENTS EXPERIENCES ON THE USE OF GOOGLE CLASSROOM: CASE STUDY OF A UNIVERSITY IN RWANDA." In International Conference on Education and New Developments. inScience Press, 2021. http://dx.doi.org/10.36315/2021end060.
Full textHolotescu, Casandra. "Local model learning for asynchronous services." In 2012 4th International Workshop on Principles of Engineering Service-Oriented Systems (PESOS). IEEE, 2012. http://dx.doi.org/10.1109/pesos.2012.6225935.
Full textLe stari, Indah, and Bayu Hendradjaya. "The application model of learning management system quality in asynchronous blended learning system." In 2014 International Conference on Electrical Engineering and Computer Science (ICEECS). IEEE, 2014. http://dx.doi.org/10.1109/iceecs.2014.7045251.
Full textLi, Sheng-Tun, Shu-Ching Cheng, and Mei-Ling Shyu. "A presentation semantic model for asynchronous distance learning paradigm (poster session)." In the eighth ACM international conference. New York, New York, USA: ACM Press, 2000. http://dx.doi.org/10.1145/354384.354546.
Full textAcharya, Aditya, Anandhu Gopi, Karthik Iyer, and Lakshmisudha Kondaka. "Implementation of Deep Learning Model for Video Colorization." In 2020 International Conference on Electronics and Sustainable Communication Systems (ICESC). IEEE, 2020. http://dx.doi.org/10.1109/icesc48915.2020.9156047.
Full textHuang, Gang-Jian, Xin Du, and Yun-Fang Zhu. "Learning Stereoscopic Visual Attention Model for 3D Video." In 2015 International Conference on Computer Science and Applications (CSA). IEEE, 2015. http://dx.doi.org/10.1109/csa.2015.17.
Full textDockhorn, Alexander, and Daan Apeldoorn. "Forward Model Approximation for General Video Game Learning." In 2018 IEEE Conference on Computational Intelligence and Games (CIG). IEEE, 2018. http://dx.doi.org/10.1109/cig.2018.8490411.
Full text"Designing a Multi-Campus Game Development Course With Hybrid Synchronous and Asynchronous Learning Environments Using Video Conference Systems." In 2th European Conference on Game Based Learning. ACPI, 2019. http://dx.doi.org/10.34190/gbl.19.140.
Full textKetmaneechairat, Hathairat, Dussadee Seewungkum, and Mirko Caspar. "Web-based virtual classroom system model based on asynchronous and synchronous learning." In 2013 Second International Conference on Future Generation Communication Technology (FGCT). IEEE, 2013. http://dx.doi.org/10.1109/fgct.2013.6767197.
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