To see the other types of publications on this topic, follow the link: Atari graphics.

Books on the topic 'Atari graphics'

Create a spot-on reference in APA, MLA, Chicago, Harvard, and other styles

Select a source type:

Consult the top 18 books for your research on the topic 'Atari graphics.'

Next to every source in the list of references, there is an 'Add to bibliography' button. Press on it, and we will generate automatically the bibliographic reference to the chosen work in the citation style you need: APA, MLA, Harvard, Chicago, Vancouver, etc.

You can also download the full text of the academic publication as pdf and read online its abstract whenever available in the metadata.

Browse books on a wide variety of disciplines and organise your bibliography correctly.

1

Simpson, Henry. Atari ST graphics and sound programming. Blue Ridge Summit, PA: Tab Books, 1986.

Find full text
APA, Harvard, Vancouver, ISO, and other styles
2

Knight, Timothy Orr. Introduction to sound and graphics on the Atari ST. Greensboro, N.C: Compute! Publications, 1986.

Find full text
APA, Harvard, Vancouver, ISO, and other styles
3

Walkowiak. ATARI ST: Grafik und Sound. Düsseldorf: Data Becker, 1986.

Find full text
APA, Harvard, Vancouver, ISO, and other styles
4

Sugiyama, Marc B. Learning C: Programming graphics on the Amiga and Atari ST. Greensboro, N.C: Compute! Publications, 1987.

Find full text
APA, Harvard, Vancouver, ISO, and other styles
5

Lampton, Christopher. Graphics and animation on the Atari: 800, 400, 1200XL, 800XL, and 600XL. New York: F. Watts, 1986.

Find full text
APA, Harvard, Vancouver, ISO, and other styles
6

Tyler, Andrew. Real-time 3D graphics for the Atari ST: A practical guide to 68000 assembler programming. Wilmslow: Sigma, 1991.

Find full text
APA, Harvard, Vancouver, ISO, and other styles
7

Szczepanowski, Norbert. Atari ST Gem: Programmer's reference : the complete guide to programming the ST using the Graphics Environment Manager. Pangbourne: First Publishing Ltd., 1986.

Find full text
APA, Harvard, Vancouver, ISO, and other styles
8

Szczepanowski, Norbert. Atari ST Gem: Programmer's reference : the complete guide to programming the ST using the Graphics Environment Manager. Grand Rapids, Mich: ABACUS Software, 1986.

Find full text
APA, Harvard, Vancouver, ISO, and other styles
9

Szcepanowski, Norbert. Atari® ST GEM programmer's reference: The complete guide to programming the ST using the Graphics Environment Manager. Grand Rapids, MI: Abacus Software, 1987.

Find full text
APA, Harvard, Vancouver, ISO, and other styles
10

Schaun, Dirk. ATARI ST: Graphic applications. Pangbourne, Berks: First Publishing, 1986.

Find full text
APA, Harvard, Vancouver, ISO, and other styles
11

Walkowiak, J. Atari St: Graphics & Sound (Data Becker Book). Abacus Software, 1986.

Find full text
APA, Harvard, Vancouver, ISO, and other styles
12

Cline, Ernest, writer of foreword and Conte, Robert V., writer of afterword, eds. Art of Atari. 2016.

Find full text
APA, Harvard, Vancouver, ISO, and other styles
13

Lapetino, Tim. Art of Atari. Dynamic Forces, Incorporated DBA Dynamite Entertainment, 2016.

Find full text
APA, Harvard, Vancouver, ISO, and other styles
14

Tyler, Andrew. Real-time 3D Graphics for the Atari S. T. Sigma Press, 1991.

Find full text
APA, Harvard, Vancouver, ISO, and other styles
15

Kane, Gil, Roy Thomas, Ross Andru, and Gerry Conway. Atari Classics: Atari Force. Dynamic Forces, Incorporated DBA Dynamite Entertainment, 2019.

Find full text
APA, Harvard, Vancouver, ISO, and other styles
16

Guins, Raiford. Atari Design. Bloomsbury Publishing Plc, 2020. http://dx.doi.org/10.5040/9781474284561.

Full text
Abstract:
Drawing from deep archival research and extensive interviews, Atari Design is a rich, historical study of how Atari’s industrial and graphic designers contributed to the development of the coin-op cabinet. Innovative game design played a key role in the growth of Atari – from Pong to Asteroids and beyond – but fun, challenging, and exciting game play was not unique to the famous Silicon Valley company. What set it apart from its competitors was innovation in cabinet design. Atari did not just make games, it designed products for environments. With “tasteful packaging”, Atari exceeded traditional locations like bars, amusement parks, and arcades, developing the look and feel of their game cabinets for new locations such as fast food restaurants, department stores, country clubs, university unions, and airports, making game-play a ubiquitous social and cultural experience. By actively shaping the interaction between user and machine, overcoming styling limitations and generating a distinct corporate identity, Atari designed products that impacted the everyday visual and material culture of the late 20th century. Design was never an afterthought at Atari.
APA, Harvard, Vancouver, ISO, and other styles
17

Thomas, Roy, George Perez, Gerry Conway, Dick Giordano, and Hope Shafer. Atari Classics: Swordquest. Dynamic Forces, Incorporated DBA Dynamite Entertainment, 2017.

Find full text
APA, Harvard, Vancouver, ISO, and other styles
18

Braun, U. Atari Ast: 3-D Graphic Programming (Data Becker Book). Abacus Software, 1986.

Find full text
APA, Harvard, Vancouver, ISO, and other styles
We offer discounts on all premium plans for authors whose works are included in thematic literature selections. Contact us to get a unique promo code!

To the bibliography