Academic literature on the topic 'Atari Video Games'
Create a spot-on reference in APA, MLA, Chicago, Harvard, and other styles
Consult the lists of relevant articles, books, theses, conference reports, and other scholarly sources on the topic 'Atari Video Games.'
Next to every source in the list of references, there is an 'Add to bibliography' button. Press on it, and we will generate automatically the bibliographic reference to the chosen work in the citation style you need: APA, MLA, Harvard, Chicago, Vancouver, etc.
You can also download the full text of the academic publication as pdf and read online its abstract whenever available in the metadata.
Journal articles on the topic "Atari Video Games"
Zhang, Ruohan, Calen Walshe, Zhuode Liu, et al. "Atari-HEAD: Atari Human Eye-Tracking and Demonstration Dataset." Proceedings of the AAAI Conference on Artificial Intelligence 34, no. 04 (2020): 6811–20. http://dx.doi.org/10.1609/aaai.v34i04.6161.
Full textGeffner, Tomas, and Hector Geffner. "Width-Based Planning for General Video-Game Playing." Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment 11, no. 1 (2021): 23–29. http://dx.doi.org/10.1609/aiide.v11i1.12786.
Full textNyitray, Kristen J. "The Alert Collector: Game On to Game After: Sources for Video Game History." Reference & User Services Quarterly 59, no. 1 (2019): 7. http://dx.doi.org/10.5860/rusq.59.1.7219.
Full textReinhard, Andrew. "Excavating Atari: Where the Media was the Archaeology." Journal of Contemporary Archaeology 2, no. 1 (2015): 86–93. https://doi.org/10.1558/jca.v2i1.27108.
Full textWilliams, Deborah A., and Jack O. Jenkins. "Role of Competitive Anxiety in the Performance of Black College Basketball Players." Perceptual and Motor Skills 63, no. 2 (1986): 847–53. http://dx.doi.org/10.2466/pms.1986.63.2.847.
Full textKöster, Raphael, and Martin J. Chadwick. "What can classic Atari video games tell us about the human brain?" Neuron 109, no. 4 (2021): 568–70. http://dx.doi.org/10.1016/j.neuron.2021.01.021.
Full textWidendaële, Arnaud. "Michael Z. Newman, Atari Age. The Emergence of Video Games in America." 1895, no. 86 (December 1, 2018): 193–96. http://dx.doi.org/10.4000/1895.7192.
Full textMoretti, Myrna. "Keeping Up With Atari: Neoliberal Expectations in Early Electronics Advertising." TMG Journal for Media History 26, no. 2 (2023): 1–22. http://dx.doi.org/10.18146/tmg.847.
Full textO'Donnell, Casey. "Atari Age: The Emergence of Video Games in America by Michael Z. Newman." Technology and Culture 63, no. 4 (2022): 1214–15. http://dx.doi.org/10.1353/tech.2022.0172.
Full textLin, Jhang, Lee, Lin, and Young. "Using a Reinforcement Q-Learning-Based Deep Neural Network for Playing Video Games." Electronics 8, no. 10 (2019): 1128. http://dx.doi.org/10.3390/electronics8101128.
Full textDissertations / Theses on the topic "Atari Video Games"
Avverahalli, Ravi Darshan. "Identifying and Prioritizing Critical Information in Military IoT: Video Game Demonstration." Thesis, Virginia Tech, 2021. http://hdl.handle.net/10919/104070.
Full textNaddaf, Yavar. "Game-independent AI agents for playing Atari 2600 console games." Master's thesis, 2010. http://hdl.handle.net/10048/1081.
Full textBooks on the topic "Atari Video Games"
Montfort, Nick. Racing the Beam: The Atari Video Computer System. The MIT Press, 2009.
Find full textWeiss, Brett. Classic Home Video Games, 1972-1984: A Complete Reference Guide. McFarland & Company, Inc., Publishers, 2007.
Find full textMeston, Zach. Atari Jaguar: Official Gamer's Guide. Sandwich Islands Publishing, 1995.
Find full textCazals, Thomas. The video game: Past, present and future. Films for the Humanities & Sciences, 2004.
Find full textTsai, Mark. Lemmings: The Official Companion, with Exclusive Disk. Prima Games, 1993.
Find full textSepowski, Stephen J., ed. The Ultimate Hint Book. The Ultimate Game Club Ltd., 1991.
Find full textStaff, Britannica Educational Publishing, and Michael Ray. Gaming: From Atari to Xbox. Rosen Publishing Group, 2011.
Find full textNewman, Michael Z. Atari Age: The Emergence of Video Games in America. MIT Press, 2017.
Find full textBook chapters on the topic "Atari Video Games"
O’Regan, Gerard. "Atari Video Games." In The Innovation in Computing Companion. Springer International Publishing, 2018. http://dx.doi.org/10.1007/978-3-030-02619-6_9.
Full textWardyga, Brian J. "The Atari Generation." In The Video Games Textbook, 2nd ed. CRC Press, 2023. http://dx.doi.org/10.1201/9781003315759-3.
Full text"Video Games as Computers, Computers as Toys." In Atari Age. The MIT Press, 2017. http://dx.doi.org/10.7551/mitpress/10021.003.0008.
Full text"Atari and Commodore." In The Golden Age of Video Games. A K Peters/CRC Press, 2011. http://dx.doi.org/10.1201/b10818-14.
Full text"Introduction: Early Video Games and New Media History." In Atari Age. The MIT Press, 2017. http://dx.doi.org/10.7551/mitpress/10021.003.0004.
Full text"“Don’t Watch TV Tonight. Play It!” Early Video Games and Television." In Atari Age. The MIT Press, 2017. http://dx.doi.org/10.7551/mitpress/10021.003.0006.
Full text"Atari, Pong and the Jackals." In The Golden Age of Video Games. A K Peters/CRC Press, 2011. http://dx.doi.org/10.1201/b10818-5.
Full textJohnston, Andrew R. "Artificial Intelligence and the Temporality of Machine Images." In Media Infrastructures and the Politics of Digital Time. Amsterdam University Press, 2021. http://dx.doi.org/10.5117/9789463727426_ch07.
Full textPayne, Kenneth. "Deep Warbots." In I, Warbot. Oxford University Press, 2021. http://dx.doi.org/10.1093/oso/9780197611692.003.0003.
Full textConference papers on the topic "Atari Video Games"
Kelly, Stephen, and Malcolm I. Heywood. "Multi-task learning in Atari video games with emergent tangled program graphs." In GECCO '17: Genetic and Evolutionary Computation Conference. ACM, 2017. http://dx.doi.org/10.1145/3071178.3071303.
Full textGoyal, Prasoon, Scott Niekum, and Raymond J. Mooney. "Using Natural Language for Reward Shaping in Reinforcement Learning." In Twenty-Eighth International Joint Conference on Artificial Intelligence {IJCAI-19}. International Joint Conferences on Artificial Intelligence Organization, 2019. http://dx.doi.org/10.24963/ijcai.2019/331.
Full textKelly, Stephen, and Malcolm Heywood. "Emergent Tangled Program Graphs in Multi-Task Learning." In Twenty-Seventh International Joint Conference on Artificial Intelligence {IJCAI-18}. International Joint Conferences on Artificial Intelligence Organization, 2018. http://dx.doi.org/10.24963/ijcai.2018/740.
Full textZigon, Bob, and Fengguang Song. "Accelerating Experience Replay for Deep Q-Networks with Reduced Target Computation." In International Conference on Computer Science and Machine Learning (CSML 2023). Academy and Industry Research Collaboration Center (AIRCC), 2023. http://dx.doi.org/10.5121/csit.2023.130101.
Full textWang, Lun, Zaynah Javed, Xian Wu, Wenbo Guo, Xinyu Xing, and Dawn Song. "BACKDOORL: Backdoor Attack against Competitive Reinforcement Learning." In Thirtieth International Joint Conference on Artificial Intelligence {IJCAI-21}. International Joint Conferences on Artificial Intelligence Organization, 2021. http://dx.doi.org/10.24963/ijcai.2021/509.
Full textYang, Hsuan-Kung, Po-Han Chiang, Min-Fong Hong, and Chun-Yi Lee. "Flow-based Intrinsic Curiosity Module." In Twenty-Ninth International Joint Conference on Artificial Intelligence and Seventeenth Pacific Rim International Conference on Artificial Intelligence {IJCAI-PRICAI-20}. International Joint Conferences on Artificial Intelligence Organization, 2020. http://dx.doi.org/10.24963/ijcai.2020/286.
Full textLin, Yen-Chen, Zhang-Wei Hong, Yuan-Hong Liao, Meng-Li Shih, Ming-Yu Liu, and Min Sun. "Tactics of Adversarial Attack on Deep Reinforcement Learning Agents." In Twenty-Sixth International Joint Conference on Artificial Intelligence. International Joint Conferences on Artificial Intelligence Organization, 2017. http://dx.doi.org/10.24963/ijcai.2017/525.
Full text