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1

Montfort, Nick. Racing the Beam: The Atari Video Computer System. The MIT Press, 2009.

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2

Fox, Matt. The Video Games Guide. Boxtree Ltd, 2006.

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3

Weiss, Brett. Classic Home Video Games, 1972-1984: A Complete Reference Guide. McFarland & Company, Inc., Publishers, 2007.

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4

Meston, Zach. Atari Jaguar: Official Gamer's Guide. Sandwich Islands Publishing, 1995.

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5

Baer, Ralph H. Videogames: In the Beginning. Rolenta Press, 2005.

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6

Cazals, Thomas. The video game: Past, present and future. Films for the Humanities & Sciences, 2004.

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7

Tsai, Mark. Lemmings: The Official Companion, with Exclusive Disk. Prima Games, 1993.

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8

Sepowski, Stephen J., ed. The Ultimate Hint Book. The Ultimate Game Club Ltd., 1991.

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9

Staff, Britannica Educational Publishing, and Michael Ray. Gaming: From Atari to Xbox. Rosen Publishing Group, 2011.

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10

Newman, Michael Z. Atari Age: The Emergence of Video Games in America. MIT Press, 2017.

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11

Newman, Michael Z. Atari Age: The Emergence of Video Games in America. MIT Press, 2017.

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12

Newman, Michael Z. Atari Age: The Emergence of Video Games in America. MIT Press, 2017.

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13

McAlpine, Kenneth B. The Atari VCS. Oxford University Press, 2018. http://dx.doi.org/10.1093/oso/9780190496098.003.0002.

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This chapter explores the Atari VCS, the machine that took video games out of the arcades and into the living room and established Atari as the dominant player in the home video games industry, at least for a time. It examines the context that surrounded the birth of the Atari VCS and how that influenced its hardware design, in turn shaping both the sound and people’s expectations of video game music. The Atari’s sound chip, the Television Interface Adaptor, gave the Atari VCS what might charitably be described as a ‘characterful’ voice. By reviewing the hardware, this chapter explores how and
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14

Racing the Beam: The Atari Video Computer System. MIT Press, 2009.

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15

Racing the Beam - the Atari Video Computer System. MIT Press, 2020.

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16

Racing the Beam: The Atari Video Computer System. MIT Press, 2009.

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17

Bogost, Ian, and Nick Montfort. Racing the Beam: The Atari Video Computer System. MIT Press, 2018.

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18

Consalvo, Mia. Atari to Zelda: Japan's Videogames in Global Contexts. MIT Press, 2022.

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19

Matherne, Brian, and Darrell Spice. Atari 2600 Homebrew Companion : Volume 2: 34 Atari 2600 Homebrew Video Games. Independently Published, 2018.

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20

Matherne, Brian, and Michael Thomasson. Atari 2600 Homebrew Companion : Volume 1: 34 Atari 2600 Homebrew Video Games. Independently Published, 2018.

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21

Newman, Michael Z. Atari Age: The Emergence of Video Games in America. MIT Press, 2018.

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22

Consalvo, Mia. Atari to Zelda: Japan's Videogames in Global Contexts. MIT Press, 2016.

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23

Hawken, Kieren. Compendium of Atari ST Games - Volume One. Andrews UK Ltd., 2020.

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24

Hawken, Kieren. Compendium of Atari ST Games - Volume One. Andrews UK Ltd., 2020.

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25

Atari age: The emergence of video games in America. 2017.

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26

Coulson, Ben. The Midnight Tiger: Complete Guide to Atari 2600 Video Games. Upfront Publishing, 2003.

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27

How to Win at Atari Home Computer Games. Holiday House, 1987.

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28

Diver, Mike. Retro Gaming: A Byte-Sized History of Video Games - from Atari to Zelda. O'Mara Books, Limited, Michael, 2019.

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29

Diver, Mike. Retro Gaming: A Byte-Sized History of Video Games - from Atari to Zelda. O'Mara Books, Limited, Michael, 2022.

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30

Diver, Mike. Retro Gaming: A Byte-Sized History of Video Games - from Atari to Zelda. O'Mara Books, Limited, Michael, 2019.

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31

Cohen, Scott. Zap: The Rise and Fall of Atari. Mcgraw-Hill, 1987.

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32

Lapetino, Tim. Art of Atari. Dynamic Forces, Incorporated DBA Dynamite Entertainment, 2016.

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33

Stanton, Rich. Brief History of Video Games: From Atari to Virtual Reality. Little, Brown Book Group Limited, 2019.

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34

Brief History of Video Games: From Atari to Xbox One. Little, Brown Book Group Limited, 2015.

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35

Easy to Learn, Difficult to Master: Pong, Atari, and the Dawn of the Video Game. PublicAffairs, 2022.

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36

Bogost, Ian. A Slow Year. Open Texture, 2010.

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37

Day, Walter. Official Video Game & Pinball Book Of World Records. Sunstar, 1998.

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38

Salzman, Michael. Unauthorized Atari 2600 Sports Almanac: 38 Sports Video Games That Defined a Generation. Independently Published, 2017.

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39

Grand, Joe, and Albert Yarusso. Game Console Hacking: Xbox, PlayStation, Nintendo, Game Boy, Atari and Sega. Elsevier Science & Technology Books, 2004.

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40

The Overstreet Guide To Collecting Video Games. Gemstone Publishing, Incorporated, 2017.

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41

Video game secrets. DMS, 1990.

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42

Whalen, Zach, and Laurie N. Taylor. Playing the Past: History and Nostalgia in Video Games. Vanderbilt University Press, 2008.

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43

The Video Games Guide: Second Edition: 1,000+ Arcade, Console and Computer Games, 1962–2012. McFarland & Company Inc., Publishers, 2013.

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44

Gamemaster: Comp Video Game Gde. St. Martin's Press, 1995.

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45

Gamemaster: The Complete Video Game Guide 1995. St. Martin's Paperbacks, 1995.

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46

Barton, Matt, and Bill Loguidice. Vintage Game Consoles: An Inside Look at Apple, Atari, Commodore, Nintendo, and the Greatest Gaming Platforms of All Time. CRC Press LLC, 2014.

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47

Barton, Matt, and Bill Loguidice. Vintage Game Consoles: An Inside Look at Apple, Atari, Commodore, Nintendo, and the Greatest Gaming Platforms of All Time. CRC Press LLC, 2014.

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48

Barton, Matt, and Bill Loguidice. Vintage Game Consoles: An Inside Look at Apple, Atari, Commodore, Nintendo, and the Greatest Gaming Platforms of All Time. CRC Press LLC, 2014.

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49

Barton, Matt, and Bill Loguidice. Vintage Game Consoles: An Inside Look at Apple, Atari, Commodore, Nintendo, and the Greatest Gaming Platforms of All Time. CRC Press LLC, 2014.

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50

Vintage Game Consoles: An Inside Look at Apple, Atari, Commodore, Nintendo, and the Greatest Gaming Platforms of All Time. Taylor & Francis Group, 2017.

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