Journal articles on the topic 'Atari Video Games'
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Zhang, Ruohan, Calen Walshe, Zhuode Liu, et al. "Atari-HEAD: Atari Human Eye-Tracking and Demonstration Dataset." Proceedings of the AAAI Conference on Artificial Intelligence 34, no. 04 (2020): 6811–20. http://dx.doi.org/10.1609/aaai.v34i04.6161.
Full textGeffner, Tomas, and Hector Geffner. "Width-Based Planning for General Video-Game Playing." Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment 11, no. 1 (2021): 23–29. http://dx.doi.org/10.1609/aiide.v11i1.12786.
Full textNyitray, Kristen J. "The Alert Collector: Game On to Game After: Sources for Video Game History." Reference & User Services Quarterly 59, no. 1 (2019): 7. http://dx.doi.org/10.5860/rusq.59.1.7219.
Full textReinhard, Andrew. "Excavating Atari: Where the Media was the Archaeology." Journal of Contemporary Archaeology 2, no. 1 (2015): 86–93. https://doi.org/10.1558/jca.v2i1.27108.
Full textWilliams, Deborah A., and Jack O. Jenkins. "Role of Competitive Anxiety in the Performance of Black College Basketball Players." Perceptual and Motor Skills 63, no. 2 (1986): 847–53. http://dx.doi.org/10.2466/pms.1986.63.2.847.
Full textKöster, Raphael, and Martin J. Chadwick. "What can classic Atari video games tell us about the human brain?" Neuron 109, no. 4 (2021): 568–70. http://dx.doi.org/10.1016/j.neuron.2021.01.021.
Full textWidendaële, Arnaud. "Michael Z. Newman, Atari Age. The Emergence of Video Games in America." 1895, no. 86 (December 1, 2018): 193–96. http://dx.doi.org/10.4000/1895.7192.
Full textMoretti, Myrna. "Keeping Up With Atari: Neoliberal Expectations in Early Electronics Advertising." TMG Journal for Media History 26, no. 2 (2023): 1–22. http://dx.doi.org/10.18146/tmg.847.
Full textO'Donnell, Casey. "Atari Age: The Emergence of Video Games in America by Michael Z. Newman." Technology and Culture 63, no. 4 (2022): 1214–15. http://dx.doi.org/10.1353/tech.2022.0172.
Full textLin, Jhang, Lee, Lin, and Young. "Using a Reinforcement Q-Learning-Based Deep Neural Network for Playing Video Games." Electronics 8, no. 10 (2019): 1128. http://dx.doi.org/10.3390/electronics8101128.
Full textDharna, Aaron, Julian Togelius, and L. B. Soros. "Co-Generation of Game Levels and Game-Playing Agents." Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment 16, no. 1 (2020): 203–9. http://dx.doi.org/10.1609/aiide.v16i1.7431.
Full textCOLLINS, KAREN. "In the Loop: Creativity and Constraint in 8-bit Video Game Audio." Twentieth-Century Music 4, no. 2 (2007): 209–27. http://dx.doi.org/10.1017/s1478572208000510.
Full textCrooks, Roderic. "Atari Age: The Emergence of Video Games in America by Michael Z. Newman (review)." Information & Culture 53, no. 3-4 (2018): 372–74. https://doi.org/10.1353/lac.2018.0015.
Full textJYOTHIRADITYA PERI. "Video gaming industry in the US." International Journal of Science and Research Archive 11, no. 1 (2024): 1257–65. http://dx.doi.org/10.30574/ijsra.2024.11.1.0194.
Full textHu, Yueyue, Shiliang Sun, Xin Xu, and Jing Zhao. "Multi-View Deep Attention Network for Reinforcement Learning (Student Abstract)." Proceedings of the AAAI Conference on Artificial Intelligence 34, no. 10 (2020): 13811–12. http://dx.doi.org/10.1609/aaai.v34i10.7177.
Full textBarr, Matthew. "The Force Is Strong with This One (but Not That One): What Makes a Successful Star Wars Video Game Adaptation?" Arts 9, no. 4 (2020): 131. http://dx.doi.org/10.3390/arts9040131.
Full textLawlor, Shannon. "Book Review: Atari Age: The Emergence of Video Games in America, by Michael Z. Newman." Television & New Media 20, no. 3 (2018): 311–13. http://dx.doi.org/10.1177/1527476418784657.
Full textGawade, Udayraj Sambhaji. "Retro-Plus Portable Gaming Console." INTERANTIONAL JOURNAL OF SCIENTIFIC RESEARCH IN ENGINEERING AND MANAGEMENT 08, no. 05 (2024): 1–5. http://dx.doi.org/10.55041/ijsrem34880.
Full textVellala, Sri Sai Akhil, Sagar Velpula, Meera Alphy Dr., and K. Shirisha Ms. "Ball Pong Game." Research and Applications of Web Development and Design 7, no. 3 (2024): 23–27. https://doi.org/10.5281/zenodo.12754365.
Full textUlu, Eren, Tolga Capin, Bora Çelikkale, and Ufuk Celikcan. "Task-Based Visual Attention for Continually Improving the Performance of Autonomous Game Agents." Electronics 12, no. 21 (2023): 4405. http://dx.doi.org/10.3390/electronics12214405.
Full textJiang, Ray, Shangtong Zhang, Veronica Chelu, Adam White, and Hado van Hasselt. "Learning Expected Emphatic Traces for Deep RL." Proceedings of the AAAI Conference on Artificial Intelligence 36, no. 6 (2022): 7015–23. http://dx.doi.org/10.1609/aaai.v36i6.20660.
Full textDas, Ria, Joshua B. Tenenbaum, Armando Solar-Lezama, and Zenna Tavares. "Combining Functional and Automata Synthesis to Discover Causal Reactive Programs." Proceedings of the ACM on Programming Languages 7, POPL (2023): 1628–58. http://dx.doi.org/10.1145/3571249.
Full textKelly, Stephen, and Malcolm I. Heywood. "Emergent Solutions to High-Dimensional Multitask Reinforcement Learning." Evolutionary Computation 26, no. 3 (2018): 347–80. http://dx.doi.org/10.1162/evco_a_00232.
Full textSherstan, Craig, Shibhansh Dohare, James MacGlashan, Johannes Günther, and Patrick M. Pilarski. "Gamma-Nets: Generalizing Value Estimation over Timescale." Proceedings of the AAAI Conference on Artificial Intelligence 34, no. 04 (2020): 5717–25. http://dx.doi.org/10.1609/aaai.v34i04.6027.
Full textPham, Son, Keyi Zhang, Tung Phan, Jasper Ding, and Christopher Dancy. "Playing SNES Games With NeuroEvolution of Augmenting Topologies." Proceedings of the AAAI Conference on Artificial Intelligence 32, no. 1 (2018). http://dx.doi.org/10.1609/aaai.v32i1.12199.
Full textShein, James B., and Judith Crown. "Atari: Between a Rock and a Hard Place." Kellogg School of Management Cases, January 20, 2017, 1–11. http://dx.doi.org/10.1108/case.kellogg.2016.000030.
Full textFleury, James. "From Superman to Swordquest: Atari and early video game labor exploitation." American Journal of Economics and Sociology, November 6, 2023. http://dx.doi.org/10.1111/ajes.12551.
Full textGulrez, Tauseef, and Warren Mansell. "High Performance on Atari Games Using Perceptual Control Architecture Without Training." Journal of Intelligent & Robotic Systems 106, no. 2 (2022). http://dx.doi.org/10.1007/s10846-022-01747-5.
Full textŠvelch, Jan. "Developer Credit: Para-Industrial Hierarchies of In-Game Credit Attribution in the Video Game Industry." Games and Culture, July 29, 2021, 155541202110344. http://dx.doi.org/10.1177/15554120211034408.
Full textBraylan, Alexander, Mark Hollenbeck, Elliot Meyerson, and Risto Miikkulainen. "Reuse of Neural Modules for General Video Game Playing." Proceedings of the AAAI Conference on Artificial Intelligence 30, no. 1 (2016). http://dx.doi.org/10.1609/aaai.v30i1.10014.
Full textXu, Ruiyang, and Karl Lieberherr. "Learning self-play agents for combinatorial optimization problems." Knowledge Engineering Review 35 (2020). http://dx.doi.org/10.1017/s026988892000020x.
Full textBrowsh, Jared Bahir. "Review of Atari Age: The Emergence of Video Games in America by Michael Z. Newman (MIT Press)." Lateral 6, no. 2 (2017). http://dx.doi.org/10.25158/l6.2.14.
Full textVeness, Joel, Marc Bellemare, Marcus Hutter, Alvin Chua, and Guillaume Desjardins. "Compress and Control." Proceedings of the AAAI Conference on Artificial Intelligence 29, no. 1 (2015). http://dx.doi.org/10.1609/aaai.v29i1.9600.
Full textLipovetzky, Nir, and Hector Geffner. "Best-First Width Search: Exploration and Exploitation in Classical Planning." Proceedings of the AAAI Conference on Artificial Intelligence 31, no. 1 (2017). http://dx.doi.org/10.1609/aaai.v31i1.11027.
Full textBougie, Nicolas, and Ryutaro Ichise. "Hierarchical learning from human preferences and curiosity." Applied Intelligence, September 28, 2021. http://dx.doi.org/10.1007/s10489-021-02726-3.
Full textA.Wilson, Jason. "Performance, anxiety." M/C Journal 5, no. 2 (2002). http://dx.doi.org/10.5204/mcj.1952.
Full textFlynn, Bernadette. "Towards an Aesthetics of Navigation." M/C Journal 3, no. 5 (2000). http://dx.doi.org/10.5204/mcj.1875.
Full textWasser, Frederick. "Media Is Driving Work." M/C Journal 4, no. 5 (2001). http://dx.doi.org/10.5204/mcj.1935.
Full textChesher, Chris. "Mining Robotics and Media Change." M/C Journal 16, no. 2 (2013). http://dx.doi.org/10.5204/mcj.626.
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