Academic literature on the topic 'Audio effects modelling'

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Journal articles on the topic "Audio effects modelling"

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Tur, Ada. "Deep Learning for Style Transfer and Experimentation with Audio Effects and Music Creation." Proceedings of the AAAI Conference on Artificial Intelligence 38, no. 21 (2024): 23766–67. http://dx.doi.org/10.1609/aaai.v38i21.30558.

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Recent advancements in deep learning have the potential to transform the process of writing and creating music. Models that have the potential to capture and analyze higher-level representations of music and audio can serve to change the field of digital signal processing. In this statement, I propose a set of Music+AI methods that serves to assist with the writing of and melodies, modelling and transferring of timbres, applying a wide variety of audio effects, including research into experimental audio effects, and production of audio samples using style transfers. Writing and producing music
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Vanhatalo, Tara, Pierrick Legrand, Myriam Desainte-Catherine, Pierre Hanna, and Guillaume Pille. "Evaluation of Real-Time Aliasing Reduction Methods in Neural Networks for Nonlinear Audio Effects Modelling." Journal of the Audio Engineering Society 72, no. 3 (2024): 114–22. http://dx.doi.org/10.17743/jaes.2022.0122.

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Zhong, Jiaxin, Ray Kirby, Mahmoud Karimi, and Haishan Zou. "A spherical wave expansion for a steerable parametric array loudspeaker using Zernike polynomials." Journal of the Acoustical Society of America 152, no. 4 (2022): 2296–308. http://dx.doi.org/10.1121/10.0014832.

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A steerable parametric array loudspeaker (PAL) can electronically steer highly directional audio beams in the desired direction. The challenge of modelling a steerable PAL is to obtain the audio sound pressure in both near and far fields with a low computational load. To address this issue, an extension of the spherical wave expansion is proposed in this paper. The steerable velocity profile on the radiation surface is expanded as Zernike polynomials which are an orthogonal and form a complete set over a unit circle. An expression for the radiated audio sound is then obtained using a superposi
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Kovsh, Oleksandr, and Oleksii Kopachinskyi. "Features of Editing in Modern Audiovisual Production: Special Effects and Transitions." Bulletin of Kyiv National University of Culture and Arts. Series in Audiovisual Art and Production 6, no. 1 (2023): 105–17. http://dx.doi.org/10.31866/2617-2674.6.1.2023.279255.

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The purpose of the research is to analyze the phenomenon of human perception of the combination of film images in varying space and time and with different actions. To determine the role of audio and video combination: soundtrack, counterpoint; to trace the parallels between the structure of musical works and music notation with composition, as well as the system of editing audiovisual works; to outline the main editing transitions and special effects, to note the feasibility of their use in modern audiovisual production. The research methodology is based on the following scientific methods: t
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Sasse, Heide, and Miriam Leuchter. "Capturing Primary School Students’ Emotional Responses with a Sensor Wristband." Frontline Learning Research 9, no. 3 (2021): 31–51. http://dx.doi.org/10.14786/flr.v9i3.723.

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The emotions experienced by primary school students have both positive and negative effects on learning processes. Thus, to better understand learning processes, research should consider emotions during class. Standard survey-based methods, such as self-reports, are limited in terms of capturing the detailed trajectories of primary school children’s emotions, as their abilities of self-reporting are developing and still limited. Emotions can also be tracked by capturing emotional responses as they occur e.g. from physiological reaction measured with sensor wristbands. This technology generates
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Kovsh, Oleksandr, and Oleksii Kopachinskyi. "Features of Editing in Modern Audiovisual Production: Special Effects and Transitions." Bulletin of Kyiv National University of Culture and Arts. Series in Audiovisual Art and Production 6, no. 1 (2023): 105–17. https://doi.org/10.31866/2617-2674.6.1.2023.279255.

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The purpose of the research is to analyze the phenomenon of human perception of the combination of film images in varying space and time and with different actions. To determine the role of audio and video combination: soundtrack, counterpoint; to trace the parallels between the structure of musical works and music notation with composition, as well as the system of editing audiovisual works; to outline the main editing transitions and special effects, to note the feasibility of their use in modern audiovisual production. The research methodology is based on the following scient
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Azizi, Zahra, Rebecca J. Hirst, Fiona N. Newell, Rose Anne Kenny, and Annalisa Setti. "Audio-visual integration is more precise in older adults with a high level of long-term physical activity." PLOS ONE 18, no. 10 (2023): e0292373. http://dx.doi.org/10.1371/journal.pone.0292373.

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It is well established that physical activity leads to numerous health, cognitive, and psychological benefits. However, to date, very few studies have investigated the impact of physical activity on multisensory perception, that is, the brain’s capacity to integrate information across sensory modalities. Furthermore, it is unknown what level of long-term physical activity is associated with multisensory integration in adults. We explored the relationship between multisensory integration and a ten-year physical activity trajectory in 2,974 adults aged 50+ from The Irish Longitudinal Study on Ag
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Marselia, Maya, and Cita Meysiana. "Pembuatan Animasi 3D Sosialisasi Penggunaan Jalur Simpangan dan Bundaran Ketika Berkendara." VOCATECH: Vocational Education and Technology Journal 2, no. 2 (2021): 108–13. http://dx.doi.org/10.38038/vocatech.v2i2.55.

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Abstract 
 
 The purpose of this research is to make a 3D animated video that is used to provide information about the ethics of driving at intersections and roundabouts in accordance with the rules that apply to the public or vehicle users, in order to reduce the level of traffic accidents. The making of this 3-dimensional animated video starts with the initial stage, namely determining the idea, the data collection stage, to designing the storyboard. After that, the modeling, texturing, rigging animating, and rendering stage are carried out, using the Blender and Makehuman applicat
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Israel, Kai, Christopher Zerres, and Dieter K. Tscheulin. "Presenting hotels in virtual reality: does it influence the booking intention?" Journal of Hospitality and Tourism Technology 10, no. 3 (2019): 443–63. http://dx.doi.org/10.1108/jhtt-03-2018-0020.

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Purpose The purpose of this study is to investigate the effects of telepresence while using a smartphone-based virtual reality system (SBVR) to explore a hotel virtually and to determine the influence of this immersive experience on the booking intention of the potential customer. Design/methodology/approach Within the scope of this study, a conceptual research model was developed which covered utilitarian and hedonic aspects of the user experience of SBVRs and showed their relevance for the booking intention. A virtual reality application was programmed especially for the study, in which the
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Wang, Shunguo, Mehrdad Bastani, Steven Constable, Thomas Kalscheuer, and Alireza Malehmir. "Boat-towed radio-magnetotelluric and controlled source audio-magnetotelluric study to resolve fracture zones at Äspö Hard Rock Laboratory site, Sweden." Geophysical Journal International 218, no. 2 (2019): 1008–31. http://dx.doi.org/10.1093/gji/ggz162.

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SUMMARY Boat-towed radio-magnetotelluric (RMT) measurements using signals between 14 and 250 kHz have attracted increasing attention in the near-surface applications for shallow water and archipelago areas. A few large-scale underground infrastructure projects, such as the Stockholm bypass in Sweden, are planned to pass underneath such water zones. However, in cases with high water salinity, RMT signals have a penetration depth of a few metres and do not reach the geological structures of interest in the underlying sediments and bedrock. To overcome this problem, controlled source signals at l
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Dissertations / Theses on the topic "Audio effects modelling"

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Vanhatalo, Tara. "Simulation en temps réel d'effets audio non-linéaires par intelligence artificielle." Electronic Thesis or Diss., Bordeaux, 2024. http://www.theses.fr/2024BORD0077.

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Certains produits du domaine de la technologie musicale présentent des caractéristiques sonores uniques et recherchées par les musiciens. Ces caractéristiques sont souvent dues aux non-linéarités de leurs circuits électroniques. Nous cherchons à préserver le son de ces appareils par le biais de simulations numériques et à les rendre largement accessibles à de nombreux musiciens. Ce domaine d’étude a connu une forte augmentation de l’utilisation des réseaux de neurones pour la simulation au cours des dernières années. Dans ce travail, nous proposons d’utiliser les réseaux neuronaux pour cette t
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Song, Guanghan. "Effect of sound in videos on gaze : contribution to audio-visual saliency modelling." Thesis, Grenoble, 2013. http://www.theses.fr/2013GRENT013/document.

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Les humains reçoivent grande quantité d'informations de l'environnement avec vue et l'ouïe . Pour nous aider à réagir rapidement et correctement, il existe des mécanismes dans le cerveau à l'attention de polarisation vers des régions particulières , à savoir les régions saillants . Ce biais attentionnel n'est pas seulement influencée par la vision , mais aussi influencée par l'interaction audio - visuelle . Selon la littérature existante , l'attention visuelle peut être étudié à mouvements oculaires , mais l'effet sonore sur le mouvement des yeux dans les vidéos est peu connue . L'objectif de
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Wallin, Emil. "Evaluation of Physically Inspired Models in Video Game Melee Weapon SFX." Thesis, Luleå tekniska universitet, Medier, ljudteknik och teater, 2020. http://urn.kb.se/resolve?urn=urn:nbn:se:ltu:diva-78968.

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This study explored the possible impact to a game’s responsiveness and to players’ preferences by using a physically inspired model (real-time pitch and amplitude modulation) as a means of efficiently achieving responsive variation for melee weapon sound effects in a game using the in-engine audio features. A play test was created were 24 participants (12 with audio engineering backgrounds, 12 without), all with prior gaming experience, played through a game level where they would audition a non-variational implementation of a sword’s sound effects and a variational implementation with the sam
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Book chapters on the topic "Audio effects modelling"

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Anderson, Raymond A. "Finalization." In Credit Intelligence & Modelling. Oxford University Press, 2021. http://dx.doi.org/10.1093/oso/9780192844194.003.0026.

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We are now entering the home stretch, including validation, documentation, implementation and monitoring. (1) Validation—i) high-level—backtesting, stress testing, sensitivity assessments &c; ii) independent oversight—audit and regulatory requirements; iii) quantitative assessments—of ranking ability, accuracy, stability and detailed model functioning. (2) Documentation—i) possible outline; ii) supplementary tables and graphs; iii) selection strategies—cut-offs, and impact assessments; iv) new versus old comparisons—transition matrices and swap sets. (3) Implementation—i) platform choice f
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Conference papers on the topic "Audio effects modelling"

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Comunità, Marco, Christian J. Steinmetz, Huy Phan, and Joshua D. Reiss. "Modelling Black-Box Audio Effects with Time-Varying Feature Modulation." In ICASSP 2023 - 2023 IEEE International Conference on Acoustics, Speech and Signal Processing (ICASSP). IEEE, 2023. http://dx.doi.org/10.1109/icassp49357.2023.10097173.

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Armstrong D'Souza, Dony, and V. Veena Devi Shastrimath. "Modelling of Audio Effects for Vocal and Music Synthesis in Real Time." In 2019 3rd International Conference on Computing Methodologies and Communication (ICCMC). IEEE, 2019. http://dx.doi.org/10.1109/iccmc.2019.8819852.

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RUNJI, JOEL MURITHI, and GENDA CHEN. "AUGMENTED REALITY WITH LIVE VIDEO STREAMING FOR BEYOND VISUAL LINE OF SIGHT INSPECTION FOR A STEEL BRIDGE." In Structural Health Monitoring 2023. Destech Publications, Inc., 2023. http://dx.doi.org/10.12783/shm2023/36980.

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A Bridge inspection is routinely conducted to enhance its useful life and ensure user safety within prescribed standards. In this paper, an automated inspection of steel bridges beyond the visual line of sight (BVLOS) is explored with the use of a climbing robot providing live video streams in an augmented reality (AR) environment. We anticipate a reduction in computational complexity involved in stabilizing video feeds due to camera jitter and rolling shutter effects, improved image resolution of observed defects hence their early detection, and reduced training effort to operators through ou
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Fitzpatrick, Joe, and Flaithri Neff. "A Web Guide to Perceptually Congruent Sonification." In ICAD 2021: The 26th International Conference on Auditory Display. International Community for Auditory Display, 2021. http://dx.doi.org/10.21785/icad2021.014.

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Sonification is an increasingly popular mechanism for data exploration, promoting the need for a greater understanding of human auditory perception and of how sonified information is designed, presented, and interpreted. In this paper, perceptual modelling is used to explore and demonstrate how perceptual phenomena are accounted for in sonification design. The framework, extracted from a larger body of work, links perceptual phenomena such as stream segregation to sonification mappings to provide a systematic approach to identifying and addressing perceptually-driven problems in applied sonifi
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Reports on the topic "Audio effects modelling"

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Murad, M. Hassan, Stephanie M. Chang, Celia Fiordalisi, et al. Improving the Utility of Evidence Synthesis for Decision Makers in the Face of Insufficient Evidence. Agency for Healthcare Research and Quality (AHRQ), 2021. http://dx.doi.org/10.23970/ahrqepcwhitepaperimproving.

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Background: Healthcare decision makers strive to operate on the best available evidence. The Agency for Healthcare Research and Quality Evidence-based Practice Center (EPC) Program aims to support healthcare decision makers by producing evidence reviews that rate the strength of evidence. However, the evidence base is often sparse or heterogeneous, or otherwise results in a high degree of uncertainty and insufficient evidence ratings. Objective: To identify and suggest strategies to make insufficient ratings in systematic reviews more actionable. Methods: A workgroup comprising EPC Program mem
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Rankin, Nicole, Deborah McGregor, Candice Donnelly, et al. Lung cancer screening using low-dose computed tomography for high risk populations: Investigating effectiveness and screening program implementation considerations: An Evidence Check rapid review brokered by the Sax Institute (www.saxinstitute.org.au) for the Cancer Institute NSW. The Sax Institute, 2019. http://dx.doi.org/10.57022/clzt5093.

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Background Lung cancer is the number one cause of cancer death worldwide.(1) It is the fifth most commonly diagnosed cancer in Australia (12,741 cases diagnosed in 2018) and the leading cause of cancer death.(2) The number of years of potential life lost to lung cancer in Australia is estimated to be 58,450, similar to that of colorectal and breast cancer combined.(3) While tobacco control strategies are most effective for disease prevention in the general population, early detection via low dose computed tomography (LDCT) screening in high-risk populations is a viable option for detecting asy
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