Academic literature on the topic 'Audio immersif'
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Journal articles on the topic "Audio immersif"
Asmaliah, Diana Lia Andriyani, Dian Miranda, Siska Perdina, and Lukmanulhakim. "Immersif Learning di PAUD Untuk Memperkenalkan Tempat Ibadah Agama Buddha di Pontianak Berbasis Virtual Reality." Didaktika: Jurnal Kependidikan 13, no. 2 (2024): 1721–36. http://dx.doi.org/10.58230/27454312.705.
Full textSyariati, Kasmir, Citra Suardi, David Sundoro, and Reinaldo Lewis. "PERBANDINGAN EFEKTIVITAS SISTEM INTERAKSI VIRTUAL REALITY CLASSROOM DAN KONFERENSI VIDEO KONVENSIONAL DALAM MENGATASI KETERBATASAN BANDWIDTH PADA PEMBELAJARAN DARING." Jurnal Technopreneur (JTech) 11, no. 1 (2023): 30–39. http://dx.doi.org/10.30869/jtech.v11i1.1167.
Full textHedges, Jacob Michael, Robert Sazdov, and Andrew Johnston. "Audio’s Impact on Immersive Experience in Extended Reality and Digital Games: A Systematic Review." Journal of the Audio Engineering Society 72, no. 10 (2024): 630–49. http://dx.doi.org/10.17743/jaes.2022.0169.
Full textWincott, Abigail, Jean Martin, and Ivor Richards. "Telling stories in soundspace: Placement, embodiment and authority in immersive audio journalism." Radio Journal:International Studies in Broadcast & Audio Media 19, no. 2 (2021): 253–70. http://dx.doi.org/10.1386/rjao_00048_1.
Full textReeder, Philip, and Danielle Meunier. "Song and Soundscape – Immersion and Presence in Spatial Audio." International Journal of Creative Media Research 11 (April 10, 2025): 23–36. https://doi.org/10.24135/ijcmr.v11i1.138.
Full textGrimshaw, Mark, and Gareth Schott. "A Conceptual Framework for the Analysis of First-Person Shooter Audio and its Potential Use for Game Engines." International Journal of Computer Games Technology 2008 (2008): 1–7. http://dx.doi.org/10.1155/2008/720280.
Full textYang, Hengran, and Tiankuo Hong. "Auditory Atmospherics in Games: Beyond the Visuocentric Paradigm." 人文与社会科学学刊 1, no. 2 (2025): 434–44. https://doi.org/10.70693/rwsk.v1i2.647.
Full textWilliams, Joseph, Jon Francombe, and Damian Murphy. "Camera-Sourced Heart Rate Synchronicity: A Measure of Immersion in Audiovisual Experiences." Applied Sciences 14, no. 16 (2024): 7228. http://dx.doi.org/10.3390/app14167228.
Full textRovithis, Emmanouel, Nikolaos Moustakas, Andreas Floros, and Kostas Vogklis. "Audio Legends: Investigating Sonic Interaction in an Augmented Reality Audio Game." Multimodal Technologies and Interaction 3, no. 4 (2019): 73. http://dx.doi.org/10.3390/mti3040073.
Full textFebri, I. Wayan Nain. "The Effect of Binaural Audio Technology on Audience Immersion in Horror Films." Journal of Dialogos 2, no. 1 (2025): 25–33. https://doi.org/10.62872/2hsp2x27.
Full textDissertations / Theses on the topic "Audio immersif"
Walczak, Agnieszka. "Immersion in audio description. The impact of style and vocal delivery on users’ experience." Doctoral thesis, Universitat Autònoma de Barcelona, 2017. http://hdl.handle.net/10803/402401.
Full textMassé, Pierre. "Analysis, Treatment, and Manipulation Methods for Spatial Room Impulse Responses Measured with Spherical Microphone Arrays." Electronic Thesis or Diss., Sorbonne université, 2022. http://www.theses.fr/2022SORUS079.
Full textKern, Alexander Marco. "Quantification of the performance of 3D sound field reconstruction algorithms using high-density loudspeaker arrays and 3rd order sound field microphone measurements." Thesis, Virginia Tech, 2017. http://hdl.handle.net/10919/77516.
Full textHuiberts, Sander. "Captivating sound the role of audio for immersion in computer games." Thesis, University of Portsmouth, 2010. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.529027.
Full textZhao, Yue. "Independent Component Analysis Enhancements for Source Separation in Immersive Audio Environments." UKnowledge, 2013. http://uknowledge.uky.edu/ece_etds/34.
Full textYu, Jingjing. "MICROPHONE ARRAY OPTIMIZATION IN IMMERSIVE ENVIRONMENTS." UKnowledge, 2013. http://uknowledge.uky.edu/ece_etds/19.
Full textTownsend, Phil. "Enhancements to the Generalized Sidelobe Canceller for Audio Beamforming in an Immersive Environment." UKnowledge, 2009. http://uknowledge.uky.edu/gradschool_theses/645.
Full textCecchi, Stefania. "Metodi innovativi per il miglioramento del rendering audio in sistemi convenzionali e immersivi." Doctoral thesis, Università Politecnica delle Marche, 2007. http://hdl.handle.net/11566/242625.
Full textRomoli, Laura. "Advanced application for multichannel teleconferencing audio systems." Doctoral thesis, Università Politecnica delle Marche, 2011. http://hdl.handle.net/11566/242000.
Full textFrance, Michael. "Immersive Audio Production: Providing structure to research and development in an emerging production format." Ohio University Honors Tutorial College / OhioLINK, 2017. http://rave.ohiolink.edu/etdc/view?acc_num=ouhonors1492792648209904.
Full textBooks on the topic "Audio immersif"
Bharitkar, Sunil, and Chris Kyriakakis, eds. Immersive Audio Signal Processing. Springer New York, 2006. http://dx.doi.org/10.1007/0-387-28503-2.
Full textServices, Alberta Alberta Education Language. Guide d'accompagnement des cassettes-audio: 7e a 9e annee : francais-immersion. Alberta Education, 1991.
Find full textAlberta. Alberta Education. Language Services. Guide d'accompagnement des cassettes-audio: 10e a 2e annee : francais-immersion. Alberta Education, 1991.
Find full textBaxter, Dennis. Immersive Sound Production. Taylor & Francis, 2022. https://doi.org/10.5040/9780367512200.
Full textBharitkar, Sunil, and Chris Kyriakakis. Immersive Audio Signal Processing. Springer, 2010.
Find full textEntertainment, Topics. Instant Immersion French Audio Deluxe (Instant Immersion) (Instant Immersion). Topics Entertainment, 2005.
Find full textEntertainment, Topics. Instant Immersion Japanese Audio Deluxe (Instant Immersion) (Instant Immersion). Topics Entertainment, 2005.
Find full textEntertainment, Topics. Instant Immersion Italian Audio Deluxe (Instant Immersion) (Instant Immersion). Topics Entertainment, 2005.
Find full textImmersion, Instant. Instant Immersion French Audio Deluxe. Topics Entertainment, 2006.
Find full textBook chapters on the topic "Audio immersif"
Huber, David Miles, Emiliano Caballero, and Robert E. Runstein. "Immersive Audio." In Modern Recording Techniques, 10th ed. Focal Press, 2023. http://dx.doi.org/10.4324/9781003260530-20.
Full textDowling, David O. "Audio Immersion." In Immersive Longform Storytelling. Routledge, 2019. http://dx.doi.org/10.4324/9780429488290-6.
Full textCorbett, Ian. "Immersive Audio." In Mic It! Routledge, 2020. http://dx.doi.org/10.4324/9781003033042-8.
Full textTsingos, Nicolas. "Object-Based Audio." In Immersive Sound. Routledge, 2017. http://dx.doi.org/10.4324/9781315707525-9.
Full textRoginska, Agnieszka. "Binaural Audio Through Headphones." In Immersive Sound. Routledge, 2017. http://dx.doi.org/10.4324/9781315707525-5.
Full textChoueiri, Edgar. "Binaural Audio Through Loudspeakers." In Immersive Sound. Routledge, 2017. http://dx.doi.org/10.4324/9781315707525-6.
Full textParkinson, Adam, and Justin Randell. "Rethinking Immersive Audio." In Innovation in Music: Innovation Pathways. Focal Press, 2024. http://dx.doi.org/10.4324/9781003396710-14.
Full textKim, Sungyoung. "Contextual factors in judging auditory immersion." In 3D Audio. Routledge, 2021. http://dx.doi.org/10.4324/9780429491214-8.
Full textNhan, Jayven. "Creating Immersive Audio Experiences." In Mastering ARKit. Apress, 2024. http://dx.doi.org/10.1007/979-8-8688-0847-0_11.
Full textNhan, Jayven. "Creating Immersive Audio Experiences." In Mastering ARKit. Apress, 2022. http://dx.doi.org/10.1007/978-1-4842-7836-9_13.
Full textConference papers on the topic "Audio immersif"
Bem, Milena Jonas, Samuel Chabot, and Jonas Braasch. "Exploring Spatialization: A Method for Subjective Assessment of Soundscape Preference Using Immersive Environments." In ICAD 2024: The 29th International Conference on Auditory Display. International Community for Auditory Display, 2024. http://dx.doi.org/10.21785/icad2024.026.
Full textOrsholits, Alex, Yiyuan Qian, Eric Nardini, Yusuke Obuchi, and Manabu Tsukada. "PLATONE: An Immersive Geospatial Audio Spatialization Platform." In 2024 IEEE International Conference on Metaverse Computing, Networking, and Applications (MetaCom). IEEE, 2024. http://dx.doi.org/10.1109/metacom62920.2024.00020.
Full textBuffa, Michel, Dorian Girard, and Ayoub Hofr. "Using Web Audio Modules for Immersive Audio Collaboration in the Musical Metaverse." In 2024 IEEE 5th International Symposium on the Internet of Sounds (IS2). IEEE, 2024. http://dx.doi.org/10.1109/is262782.2024.10704108.
Full textDe Jesus Jr., Belmir, Marilia Lopes, Marc-Antoine Moinnereau, et al. "Quantifying Multisensory Immersive Experiences using Wearables: Is (Stimulating) More (Senses) Always Merrier?" In Workshop on Multisensory Experiences. Brazilian Computing Society, 2022. http://dx.doi.org/10.5753/sensoryx.2022.20001.
Full textGao, Bolin, and Yu Sun. "An Context-Aware Intelligent System to Automate the Conversion of 2D Audio to 3D Audio using Signal Processing and Machine Learning." In 8th International Conference on Artificial Intelligence and Fuzzy Logic System (AIFZ 2022). Academy and Industry Research Collaboration Center (AIRCC), 2022. http://dx.doi.org/10.5121/csit.2022.121610.
Full textBatsis, Dimitris, Magdalini Grigoriadou, Katerina ElRaheb, and Archontis Politis. "Disembodiment in VR: Immersed in 3D Audio Experiences." In 28th International Symposium on Electronic Art. Ecole des arts decoratifs - PSL, 2024. http://dx.doi.org/10.69564/isea2023-43-full-batsis-et-al-disembodiment-in-vr.
Full textDiniz, Rafael, and Marcelo F. Moreno. "Immersive audio properties for NCL media elements." In XXV Simpósio Brasileiro de Sistemas Multimídia e Web. Sociedade Brasileira de Computação - SBC, 2019. http://dx.doi.org/10.5753/webmedia_estendido.2019.8164.
Full textHuang, Mincong (Jerry), Samuel Chabot, and Jonas Braasch. "Panoptic Reconstruction of Immersive Virtual Soundscapes Using Human-Scale Panoramic Imagery with Visual Recognition." In ICAD 2021: The 26th International Conference on Auditory Display. International Community for Auditory Display, 2021. http://dx.doi.org/10.21785/icad2021.043.
Full textGasselseder, Hans-Peter. "The Role of Agency in Ludoacoustic Immersion." In the Audio Mostly 2015. ACM Press, 2015. http://dx.doi.org/10.1145/2814895.2814899.
Full textGrani, Francesco, Dan Overholt, Cumhur Erkut, et al. "Spatial Sound and Multimodal Interaction in Immersive Environments." In the Audio Mostly 2015. ACM Press, 2015. http://dx.doi.org/10.1145/2814895.2814919.
Full textReports on the topic "Audio immersif"
Baluk, Nadia, Natalia Basij, Larysa Buk, and Olha Vovchanska. VR/AR-TECHNOLOGIES – NEW CONTENT OF THE NEW MEDIA. Ivan Franko National University of Lviv, 2021. http://dx.doi.org/10.30970/vjo.2021.49.11074.
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