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1

Bharitkar, Sunil, and Chris Kyriakakis, eds. Immersive Audio Signal Processing. Springer New York, 2006. http://dx.doi.org/10.1007/0-387-28503-2.

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2

Services, Alberta Alberta Education Language. Guide d'accompagnement des cassettes-audio: 7e a 9e annee : francais-immersion. Alberta Education, 1991.

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3

Alberta. Alberta Education. Language Services. Guide d'accompagnement des cassettes-audio: 10e a 2e annee : francais-immersion. Alberta Education, 1991.

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4

Baxter, Dennis. Immersive Sound Production. Taylor & Francis, 2022. https://doi.org/10.5040/9780367512200.

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Immersive Sound Production is a handbook for the successful implementation of immersive sound for live sports and entertainment. This book presents thorough explanations of production practices and possibilities and takes the reader through the essentials of immersive sound capture and creation with real world examples of microphones, mixing and mastering practices. Additionally, this book examines the technology that makes immersive sound possible for the audio mixer, sound designer and content producer to craft a compelling soundscape. This book serves as a guide for all audio professionals,
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5

Immersive Audio Signal Processing. Springer, 2008.

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6

Bharitkar, Sunil, and Chris Kyriakakis. Immersive Audio Signal Processing. Springer, 2010.

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7

Entertainment, Topics. Instant Immersion French Audio Deluxe (Instant Immersion) (Instant Immersion). Topics Entertainment, 2005.

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8

Entertainment, Topics. Instant Immersion Japanese Audio Deluxe (Instant Immersion) (Instant Immersion). Topics Entertainment, 2005.

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9

Entertainment, Topics. Instant Immersion Italian Audio Deluxe (Instant Immersion) (Instant Immersion). Topics Entertainment, 2005.

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10

Immersion, Instant. Instant Immersion French Audio Deluxe. Topics Entertainment, 2006.

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11

Entertainment, Topics. Instant Immersion Spanish Audio Deluxe. Topics Entertainment, 2005.

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12

Entertainment, Topics. Instant Immersion Japanese Audio Deluxe. Topics Entertainment, 2006.

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13

Entertainment, Topics. Instant Immersion German Audio Deluxe: Deluxe (Instant Immersion) [UNABRIDGED] (Instant Immersion). Topics Entertainment, 2006.

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14

Immersion, Instant. Instant Immersion Spanish Deluxe - Audio Learning System (Instant Immersion). Topics Entertainment, 2006.

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15

Immersion, Instant. Instant Immersion Italian Deluxe - Audio Learning System (Instant Immersion). Topics Entertainment, 2006.

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16

Entertainment, Topics. Instant Immersion German Audio Deluxe: A complete audio curriculum, reinforce with supplemental computer coaching (Instant Immersion) (Instant Immersion). Topics Entertainment, 2005.

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17

Let's Talk French "Today" (Immersion +/Audio Cassette). Penton Overseas, 1994.

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18

Thuro, Barbara. Let's Talk German "Today" (Immersion +/Audio Cassette). Penton Overseas, 1995.

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19

Thuro, Barbara. Let's Talk Italian "Today" (Immersion +/Audio Cassette). Penton Overseas, 1995.

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20

Let's Talk Spanish "Today" (Immersion +/Audio Cassette). Penton Overseas, 1994.

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21

Kuehnl, Eric, and Miles Fulwider. Surround Mixing and Immersive Audio Featuring Dolby Atmos. Rowman & Littlefield Publishers, Incorporated, 2021.

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22

Staff, IEEE. 2021 Immersive and 3D Audio from Architecture to Automotive (I3DA). IEEE, 2021.

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23

Alternative Audio Solution to Enhance Immersion in Deployable Synthetic Environments. Storming Media, 2003.

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24

Immersive Audio Signal Processing (Information Technology: Transmission, Processing and Storage). Springer, 2006.

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25

Entertainment, Topics. Instant Immersion Ingles Audio Deluxe: RiaUn programa de estudios completo, reforzado con tutoria computarizada complementa (Instant Immersion). Topics Entertainment, 2005.

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26

Sinclair, Jean-Luc. Principles of Game Audio and Sound Design: Sound Design and Audio Implementation for Interactive and Immersive Media. Taylor & Francis Group, 2020.

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27

Sinclair, Jean-Luc. Principles of Game Audio and Sound Design: Sound Design and Audio Implementation for Interactive and Immersive Media. Taylor & Francis Group, 2020.

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28

Sinclair, Jean-Luc. Principles of Game Audio and Sound Design: Sound Design and Audio Implementation for Interactive and Immersive Media. Taylor & Francis Group, 2020.

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29

Sinclair, Jean-Luc. Principles of Game Audio and Sound Design: Sound Design and Audio Implementation for Interactive and Immersive Media. Taylor & Francis Group, 2020.

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30

Sinclair, Jean-Luc. Principles of Game Audio and Sound Design: Sound Design and Audio Implementation for Interactive and Immersive Media. Taylor & Francis Group, 2020.

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31

Principles of Game Audio and Sound Design: Sound Design and Audio Implementation for Interactive and Immersive Media. Taylor & Francis Group, 2020.

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32

Xie, Bosun, ed. Spatial Sound. Taylor & Francis Group, LLC, 2023. https://doi.org/10.5040/9780367533441.

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Spatial sound is an enhanced and immersive set of audio techniques which provides sound in three-dimensional virtual space. This comprehensive handbook sets out the basic principles and methods with a representative group of applications: sound field and spatial hearing; principles and analytic methods of various spatial sound systems, including two-channel stereophonic sound, and multichannel horizontal and spatial surround sound; Ambisonics; wavefield synthesis; binaural playback and virtual auditory display; recording and synthesis, and storage and transmission of spatial sound signals; and
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33

Immersive Sound: The Art and Science of Binaural and Multi-Channel Audio. Taylor & Francis Group, 2017.

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34

Immersive Sound: The Art and Science of Binaural and Multi-Channel Audio. Taylor & Francis Group, 2017.

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35

Immersive Sound: The Art and Science of Binaural and Multi-Channel Audio. Taylor & Francis Group, 2017.

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36

Immersive Sound: The Art and Science of Binaural and Multi-Channel Audio. Taylor & Francis Group, 2017.

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37

O'Keefe, Linda. Hybrid Soundscapes. University of Edinburgh, 2024. http://dx.doi.org/10.2218/ed.9781836450306.

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Hybrid Soundscapes is a multi-component body of outputs investigating acoustic ecology. It is comprised of sound installation, an album, participatory community engagement activities and peer-reviewed publications.The output was the outcome of three years of practice-led research into the impact of renewable energy technology on rural and natural landscapes. O Keeffe investigated four sites where new types of renewable energies have had an impact on natural landscapes: the southern region of Iceland, the Northern Terra Alta region of Spain, Barrow-in-Furness in the UK and Beijing, China. The r
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38

Weinel, Jonathan. Abstractions. Oxford University Press, 2018. http://dx.doi.org/10.1093/oso/9780190671181.003.0009.

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The concluding chapter of Inner Sound: Altered States of Consciousness in Electronic Music and Audio-Visual Media consolidates the main arguments of the book. The journey taken is recapitulated, from shamanic rituals to psychedelic rock shows and raves; and from outdoor electroacoustic concerts to synaesthetic films and hallucinatory video games. Across these examples, similar underlying principles can be identified, revealing a continuity from ancient shamanism to modern ‘technoshamanism’. Yet while some imperatives have remained consistent, the technologies have evolved, yielding ever-more a
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39

Kellman, Noah. The Game Music Handbook. Oxford University Press, 2020. http://dx.doi.org/10.1093/oso/9780190938680.001.0001.

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Writing music for games is an art that requires conceptual forethought, specialized technical skill, and a deep understanding of how players interact with games and game audio. The Game Music Handbook embarks on a journey through numerous soundscapes throughout video game history, exploring a series of concepts and techniques that are key to being a successful game music composer. This book organizes key game music scoring concepts into an applicable methodology, describing them with memorable distinctions that leave readers with a clear picture of how to apply them to creating music and sound
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40

Trumbauer, Lisa, and Pete Cross. Highlights Listen & Learn! : Getting Down and Dirty! Community Gardens: An Immersive Audio Study for Grade 4. Dreamscape Media, 2021.

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41

Visbal, Brianys Ferrer. Conversational Spanish: A practical immersion course for intermediate and advanced Spanish conversation. (Audio CD + Listening guide & Grammar book). Brianys Ferrer Visbal, 2006.

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42

Weinel, Jonathan. Virtual Unreality. Oxford University Press, 2018. http://dx.doi.org/10.1093/oso/9780190671181.003.0008.

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This chapter explores altered states of consciousness in interactive video games and virtual reality applications. First, a brief overview of advances in the sound and graphics of video games is provided, which has led to ever-more immersive capabilities within the medium. Following this, a variety of games that represent states of intoxication, drug use, and hallucinations are discussed, in order to reveal how these states are portrayed with the aid of sound and music, and for what purpose. An alternative trajectory in games is also explored, as various synaesthetic titles are reviewed, which
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43

Grieco, Marco. ALVEARE - Immersive Edition: NOVITA'! il Primo Libro con Ambientazioni Audio Immersive! la Verità é Sempre lì, Sotto il Naso, Ma é Così Dannatamente Difficile Da Riconoscere. Accetti la Sfida? Independently Published, 2019.

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44

Morschett, Raphael. The Oneiric in the Films of David Lynch. Bloomsbury Publishing Plc, 2024. http://dx.doi.org/10.5040/9798765107065.

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The Oneiric in the Films of David Lynch is the first systematic book-length study to explore the nature and function of dreams in David Lynch's different phases and audio-visual formats. There is hardly a contemporary film director whose name is as closely linked to the dream(-like) as that of David Lynch. Both popular and academic discourse frequently identify Lynch’s films by their dreamlike qualities. However, in the existing literature on Lynch, these qualities tend to remain underspecified in terms of their experiential dimension. Departing from an interest in the phenomenon of dream expe
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45

Henriques, Julian. Sonic Bodies. The Continuum International Publishing Group, 2011. http://dx.doi.org/10.5040/9781501382895.

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The reggae sound system has exerted a major influence on music and popular culture. Out on the streets of inner city Kingston, Jamaica, every night, sound systems stage dancehall sessions for the crowd to share the immediate, intensive and immersive visceral pleasures of sonic dominance. Sonic Bodies concentrates on the skilled performance of the crewmembers responsible for this signature sound of Jamaican music: the audio engineers designing, building and fine-tuning the hugely powerful "sets" of equipment; the selectors choosing the music tracks to play; and MCs(DJs) on the mic hyping up the
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46

Dobrogoszcz, Tomasz, Agata Handley, and Tomasz Fisiak. Aesthetic Amalgams and Political Pursuits. Bloomsbury Publishing Inc, 2024. http://dx.doi.org/10.5040/9798765109533.

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This open access book illustrates how intertextuality in music videos can be used to create new aesthetic patterns and develop a political agenda. In an age when most people are immersed in popular culture, music videos often bridge the gap between readily accessible and more demanding artistic forms. Music videos can sensitize the audience to various eminent themes, motifs, and artistic conventions by means of transferring them into a familiar medium. The efficacy of this process is enhanced through the use of intertextual references to other culture products, whereby meanings are conveyed in
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