Dissertations / Theses on the topic 'Audio immersif'
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Consult the top 31 dissertations / theses for your research on the topic 'Audio immersif.'
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Walczak, Agnieszka. "Immersion in audio description. The impact of style and vocal delivery on users’ experience." Doctoral thesis, Universitat Autònoma de Barcelona, 2017. http://hdl.handle.net/10803/402401.
Full textMassé, Pierre. "Analysis, Treatment, and Manipulation Methods for Spatial Room Impulse Responses Measured with Spherical Microphone Arrays." Electronic Thesis or Diss., Sorbonne université, 2022. http://www.theses.fr/2022SORUS079.
Full textKern, Alexander Marco. "Quantification of the performance of 3D sound field reconstruction algorithms using high-density loudspeaker arrays and 3rd order sound field microphone measurements." Thesis, Virginia Tech, 2017. http://hdl.handle.net/10919/77516.
Full textHuiberts, Sander. "Captivating sound the role of audio for immersion in computer games." Thesis, University of Portsmouth, 2010. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.529027.
Full textZhao, Yue. "Independent Component Analysis Enhancements for Source Separation in Immersive Audio Environments." UKnowledge, 2013. http://uknowledge.uky.edu/ece_etds/34.
Full textYu, Jingjing. "MICROPHONE ARRAY OPTIMIZATION IN IMMERSIVE ENVIRONMENTS." UKnowledge, 2013. http://uknowledge.uky.edu/ece_etds/19.
Full textTownsend, Phil. "Enhancements to the Generalized Sidelobe Canceller for Audio Beamforming in an Immersive Environment." UKnowledge, 2009. http://uknowledge.uky.edu/gradschool_theses/645.
Full textCecchi, Stefania. "Metodi innovativi per il miglioramento del rendering audio in sistemi convenzionali e immersivi." Doctoral thesis, Università Politecnica delle Marche, 2007. http://hdl.handle.net/11566/242625.
Full textRomoli, Laura. "Advanced application for multichannel teleconferencing audio systems." Doctoral thesis, Università Politecnica delle Marche, 2011. http://hdl.handle.net/11566/242000.
Full textFrance, Michael. "Immersive Audio Production: Providing structure to research and development in an emerging production format." Ohio University Honors Tutorial College / OhioLINK, 2017. http://rave.ohiolink.edu/etdc/view?acc_num=ouhonors1492792648209904.
Full textPeretti, Paolo, and PAOLO PERETTI. "Immersive audio processing for multi-channel systems: evaluation and application in the automotive environment." Doctoral thesis, Università Politecnica delle Marche, 2011. http://hdl.handle.net/11566/242498.
Full textDE, SOTGIU ANDREA. "Musica Immersiva in Formato Binaurale." Doctoral thesis, Università degli studi di Genova, 2022. http://hdl.handle.net/11567/1090954.
Full textNegrão, Miguel Cerdeira Marreiros. "Parameter field spatialization : the development of a technique and software library for immersive spatial audio." Thesis, Queen's University Belfast, 2016. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.709682.
Full textTornell, Christoffer. "Ljud och flow : En studie på hur ljud kan påverka flow i spel." Thesis, Högskolan i Skövde, Institutionen för informationsteknologi, 2019. http://urn.kb.se/resolve?urn=urn:nbn:se:his:diva-17104.
Full textHeimonen, Magnus. "Virtual Musicality : Soundtrack enters VR." Thesis, Högskolan i Skövde, Institutionen för informationsteknologi, 2016. http://urn.kb.se/resolve?urn=urn:nbn:se:his:diva-12824.
Full textHansson, Oskar. "Can an Optimized MidSide Technique Improve Perceived Envelopment in Game Audio." Thesis, Luleå tekniska universitet, Institutionen för konst, kommunikation och lärande, 2018. http://urn.kb.se/resolve?urn=urn:nbn:se:ltu:diva-69063.
Full textAnderberg, Ted, and Joakim Rosén. "Follow the Raven : A Study of Audio Diegesis within a Game’s Narrative." Thesis, Blekinge Tekniska Högskola, Institutionen för teknik och estetik, 2017. http://urn.kb.se/resolve?urn=urn:nbn:se:bth-14693.
Full textTång, Alfred. "3D Surround Sound Application for Game Environments." Thesis, Mälardalens högskola, Akademin för innovation, design och teknik, 2014. http://urn.kb.se/resolve?urn=urn:nbn:se:mdh:diva-26120.
Full textRothbucher, Martin [Verfasser], Klaus [Akademischer Betreuer] Diepold, and Georg [Akademischer Betreuer] Färber. "Development and Evaluation of an Immersive Audio Conferencing System / Martin Rothbucher. Gutachter: Klaus Diepold ; Georg Färber. Betreuer: Klaus Diepold." München : Universitätsbibliothek der TU München, 2014. http://d-nb.info/1062701003/34.
Full textJörgensen, Tanja. "Den oemotståndliga svetsen mellan ljud och bild : En kvalitativ studie om interaktion i TV- och datorspel." Thesis, Högskolan Dalarna, Ljud- och musikproduktion, 2016. http://urn.kb.se/resolve?urn=urn:nbn:se:du-21242.
Full textRodrigues, Felipe Antunes de Oliveira. "Áudio, imersão e presença em jogos digitais." Pontifícia Universidade Católica de São Paulo, 2018. https://tede2.pucsp.br/handle/handle/21669.
Full textCloe, James H. Jr. "An Evaluation of Electronic Annotated Readers for First Graders in Chinese Dual Immersion to Improve Reading Comprehension and Character Recognition." BYU ScholarsArchive, 2012. https://scholarsarchive.byu.edu/etd/3401.
Full textLöfberg, Benjamin, and Erik Tunhult. "Ljuddesign för Virtual Reality : En studie om att gestalta närvaro." Thesis, Blekinge Tekniska Högskola, Institutionen för teknik och estetik, 2021. http://urn.kb.se/resolve?urn=urn:nbn:se:bth-21815.
Full textWennerberg, Daniel. "Auditory immersion and the believability of a first-person perspective in computer games : Do players have a preference between mono and stereo foley, and is one perceived as more believable?" Thesis, Luleå tekniska universitet, Medier, ljudteknik och teater, 2019. http://urn.kb.se/resolve?urn=urn:nbn:se:ltu:diva-73985.
Full textDalli, Kevin Charles. "Technological Acceptance of an Avatar Based Interview Training Application : The development and technological acceptance study of the AvBIT application." Thesis, Linnéuniversitetet, Institutionen för datavetenskap och medieteknik (DM), 2021. http://urn.kb.se/resolve?urn=urn:nbn:se:lnu:diva-107108.
Full textKURCZAK, JOHN JASON. "The use of ambient audio to increase safety and immersion in location-based games." Thesis, 2012. http://hdl.handle.net/1974/6997.
Full textMou, Ying-Chieh, and 牟英傑. "Using H.323 Protocol to build immersive audio communication in Massive Multi-Player Game." Thesis, 2007. http://ndltd.ncl.edu.tw/handle/19832706586861510687.
Full textCosta, Mariana Vieira de Melo. "The player and the character : building identity through game audio." Master's thesis, 2017. http://hdl.handle.net/10400.14/22824.
Full textORTOLANI, FRANCESCA. "Hypercomplex adaptive filtering." Doctoral thesis, 2018. http://hdl.handle.net/11573/1081800.
Full textGozzi, Andrea. "Luoghi della spettacolarità a Firenze tra passato e futuro: spazi da comporre, spazi per comporre." Doctoral thesis, 2023. https://hdl.handle.net/2158/1300059.
Full textCandusso, Damian. "Dislocations in sound design for 3-d films: sound design and the 3-d cinematic experience." Phd thesis, 2015. http://hdl.handle.net/1885/15862.
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