Journal articles on the topic 'Audio immersif'
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Asmaliah, Diana Lia Andriyani, Dian Miranda, Siska Perdina, and Lukmanulhakim. "Immersif Learning di PAUD Untuk Memperkenalkan Tempat Ibadah Agama Buddha di Pontianak Berbasis Virtual Reality." Didaktika: Jurnal Kependidikan 13, no. 2 (2024): 1721–36. http://dx.doi.org/10.58230/27454312.705.
Full textSyariati, Kasmir, Citra Suardi, David Sundoro, and Reinaldo Lewis. "PERBANDINGAN EFEKTIVITAS SISTEM INTERAKSI VIRTUAL REALITY CLASSROOM DAN KONFERENSI VIDEO KONVENSIONAL DALAM MENGATASI KETERBATASAN BANDWIDTH PADA PEMBELAJARAN DARING." Jurnal Technopreneur (JTech) 11, no. 1 (2023): 30–39. http://dx.doi.org/10.30869/jtech.v11i1.1167.
Full textHedges, Jacob Michael, Robert Sazdov, and Andrew Johnston. "Audio’s Impact on Immersive Experience in Extended Reality and Digital Games: A Systematic Review." Journal of the Audio Engineering Society 72, no. 10 (2024): 630–49. http://dx.doi.org/10.17743/jaes.2022.0169.
Full textWincott, Abigail, Jean Martin, and Ivor Richards. "Telling stories in soundspace: Placement, embodiment and authority in immersive audio journalism." Radio Journal:International Studies in Broadcast & Audio Media 19, no. 2 (2021): 253–70. http://dx.doi.org/10.1386/rjao_00048_1.
Full textReeder, Philip, and Danielle Meunier. "Song and Soundscape – Immersion and Presence in Spatial Audio." International Journal of Creative Media Research 11 (April 10, 2025): 23–36. https://doi.org/10.24135/ijcmr.v11i1.138.
Full textGrimshaw, Mark, and Gareth Schott. "A Conceptual Framework for the Analysis of First-Person Shooter Audio and its Potential Use for Game Engines." International Journal of Computer Games Technology 2008 (2008): 1–7. http://dx.doi.org/10.1155/2008/720280.
Full textYang, Hengran, and Tiankuo Hong. "Auditory Atmospherics in Games: Beyond the Visuocentric Paradigm." 人文与社会科学学刊 1, no. 2 (2025): 434–44. https://doi.org/10.70693/rwsk.v1i2.647.
Full textWilliams, Joseph, Jon Francombe, and Damian Murphy. "Camera-Sourced Heart Rate Synchronicity: A Measure of Immersion in Audiovisual Experiences." Applied Sciences 14, no. 16 (2024): 7228. http://dx.doi.org/10.3390/app14167228.
Full textRovithis, Emmanouel, Nikolaos Moustakas, Andreas Floros, and Kostas Vogklis. "Audio Legends: Investigating Sonic Interaction in an Augmented Reality Audio Game." Multimodal Technologies and Interaction 3, no. 4 (2019): 73. http://dx.doi.org/10.3390/mti3040073.
Full textFebri, I. Wayan Nain. "The Effect of Binaural Audio Technology on Audience Immersion in Horror Films." Journal of Dialogos 2, no. 1 (2025): 25–33. https://doi.org/10.62872/2hsp2x27.
Full textHe, Jun. "Quartet: Designing for an Experimental Audio Game in Mixed Reality Environments." Lecture Notes in Education Psychology and Public Media 5, no. 1 (2023): 482–90. http://dx.doi.org/10.54254/2753-7048/5/20220673.
Full textHuang, Yiteng, Jingdong Chen, and Jacob Benesty. "Immersive Audio Schemes." IEEE Signal Processing Magazine 28, no. 1 (2011): 20–32. http://dx.doi.org/10.1109/msp.2010.938754.
Full textHättich, Achim, and Martina Schweizer. "I hear what you see: Effects of audio description used in a cinema on immersion and enjoyment in blind and visually impaired people." British Journal of Visual Impairment 38, no. 3 (2020): 284–98. http://dx.doi.org/10.1177/0264619620911429.
Full textHättich, Achim, and Martina Schweizer. "I hear what you see: Effects of audio description used in a cinema on immersion and enjoyment in blind and visually impaired people." British Journal of Visual Impairment, 2020, Sage 38, no. 3 (2020): 284–98. https://doi.org/10.1177/0264619620911429.
Full textGeronazzo, Michele, Amalie Rosenkvist, David Sebastian Eriksen, et al. "Creating an Audio Story with Interactive Binaural Rendering in Virtual Reality." Wireless Communications and Mobile Computing 2019 (November 14, 2019): 1–14. http://dx.doi.org/10.1155/2019/1463204.
Full textMozhenko, Mykola, and Lev Riazantsev. "The Evolution of Spatial Sound Formats in Cinema and Streaming Service." Bulletin of KNUKiM. Series in Arts, no. 49 (December 15, 2023): 54–63. https://doi.org/10.31866/2410-1176.49.2023.293285.
Full textRodríguez-Fidalgo, María Isabel, and Adriana Paíno-Ambrosio. "Use of virtual reality and 360° video as narrative resources in the documentary genre: Towards a new immersive social documentary?" Catalan Journal of Communication & Cultural Studies 12, no. 2 (2020): 239–53. http://dx.doi.org/10.1386/cjcs_00030_1.
Full textHerre, Jürgen, and Schuyler R. Quackenbush. "MPEG-H 3D Audio: Immersive Audio Coding." Acoustical Science and Technology 43, no. 2 (2022): 143–48. http://dx.doi.org/10.1250/ast.43.143.
Full textFreitas, Joana. "Kill the Orchestra." Journal of Sound and Music in Games 2, no. 2 (2021): 22–41. http://dx.doi.org/10.1525/jsmg.2021.2.2.22.
Full textTurner, Daniel, Damian Murphy, Chris Pike, and Chris Baume. "Spatial audio production for immersive media experiences: Perspectives on practice-led approaches to designing immersive audio content." Soundtrack 13, no. 1 (2022): 73–94. http://dx.doi.org/10.1386/ts_00017_1.
Full textNosenko, Oleksiy. "Immersive technologies in the formation of musical audio space." Collection of scientific works “Notes on Art Criticism” 24, no. 1 (2024): 23–32. http://dx.doi.org/10.63009/noac/1.2024.23.
Full textLi, Xiang, Haoyuan Cao, Shijie Zhao, Junlin Li, Li Zhang, and Bhiksha Raj. "Panoramic Video Salient Object Detection with Ambisonic Audio Guidance." Proceedings of the AAAI Conference on Artificial Intelligence 37, no. 2 (2023): 1424–32. http://dx.doi.org/10.1609/aaai.v37i2.25227.
Full textLYSAK, HALYNA. "IMPLEMENTATION OF IMMERSIVE TECHNOLOGIES IN FOREIGN LANGUAGE LEARNING: ANALYSIS OF FOREIGN AND DOMESTIC (UKRAINIAN) EXPERIENCE." Comparative Professional Pedagogy 12, no. 1 (2022): 78–85. http://dx.doi.org/10.31891/2308-4081/2022-12(1)-8.
Full textKeyrouz, Fakheredine, and Klaus Diepold. "Binaural Source Localization and Spatial Audio Reproduction for Telepresence Applications." Presence: Teleoperators and Virtual Environments 16, no. 5 (2007): 509–22. http://dx.doi.org/10.1162/pres.16.5.509.
Full textFriedman, Jeff. "Engram: An Immersive Audio-Walk." Oral History Review 43, no. 1 (2016): 186–89. http://dx.doi.org/10.1093/ohr/ohw035.
Full textKyriakakis, Chris, Tomlinson Holman, Hartmut Neven, and Christoph von der Malsburg. "Immersive audio for desktop systems." Journal of the Acoustical Society of America 103, no. 5 (1998): 3026. http://dx.doi.org/10.1121/1.422548.
Full textMehta, Sripal, and Thomas Ziegler. "Personalized and Immersive Broadcast Audio." SMPTE Motion Imaging Journal 124, no. 5 (2015): 25–30. http://dx.doi.org/10.5594/j18572.
Full textDressler, Roger, and Brian Vessa. "Immersive Audio Standards Move Forward." SMPTE Motion Imaging Journal 124, no. 5 (2015): 40–42. http://dx.doi.org/10.5594/j18574.
Full textFryer, Louise, Linda Pring, and Jonathan Freeman. "Audio Drama and the Imagination." Journal of Media Psychology 25, no. 2 (2013): 65–71. http://dx.doi.org/10.1027/1864-1105/a000084.
Full textZhang, Shufeng, Xuelei Feng, and Yong Shen. "Quantifying Auditory Presence Using Electroencephalography." Applied Sciences 11, no. 21 (2021): 10461. http://dx.doi.org/10.3390/app112110461.
Full textXiaodong Wang, Yang Qiao, Jianting Liu,. "Novel Multimedia Feature Fusion Classification (Mffc) Model for Sports Game Design Enhancement." Journal of Electrical Systems 20, no. 3s (2024): 1681–92. http://dx.doi.org/10.52783/jes.1708.
Full textMadison, T. Phillip. "Immersion: The New Frontier in Parasocial Relationships." Korean Journal of Communication 1, no. 2 (2024): 166–71. http://dx.doi.org/10.1353/kjc.2024.a932424.
Full textBruschi, Valeria, Loris Grossi, Nefeli A. Dourou, et al. "A Review on Head-Related Transfer Function Generation for Spatial Audio." Applied Sciences 14, no. 23 (2024): 11242. https://doi.org/10.3390/app142311242.
Full textWingsky, Monica, Zahara Nadinda Viola, Firman Saputra, et al. "Analisis Virtual Reality Pada Game VR Lounge Room Resident Evil 8 di Game Blink Playstation Padang." Journal of Computer Science and Information System(JCoInS) 5, no. 3 (2024): 151–60. http://dx.doi.org/10.36987/jcoins.v5i3.5950.
Full textEllison, Steve. "Creating an immersive audio experience at National Sawdust." Journal of the Acoustical Society of America 152, no. 4 (2022): A150. http://dx.doi.org/10.1121/10.0015851.
Full textMohanapriya, Dr M. "Campus Navigator Pro." International Journal for Research in Applied Science and Engineering Technology 12, no. 3 (2024): 1008–19. http://dx.doi.org/10.22214/ijraset.2024.58845.
Full textPark, Byung-Gyoo, and Minho Chang. "The Research on Necessity of Ear Training for Localization of Immersive Sound: Concentrate on Musician." Journal of Korea Culture Industry 21, no. 1 (2021): 97–105. http://dx.doi.org/10.35174/jkci.2021.03.21.1.97.
Full textMattos, Tiago F., and Bennett M. Brooks. "Comparison of recording studio control room operational response measurements for single, stereo, and immersive audio monitor configurations." Journal of the Acoustical Society of America 152, no. 4 (2022): A104. http://dx.doi.org/10.1121/10.0015691.
Full textXie, Lei, Longbiao Wang, Janne Heikkilä, and Peng Zhang. "Guest Editorial: Immersive Audio/Visual Systems." Multimedia Tools and Applications 75, no. 9 (2016): 5047–53. http://dx.doi.org/10.1007/s11042-016-3443-x.
Full textKim, Ji-young, and Gewon Kim. "Applying Audio Drama to Immersive Environment." Korean Journal of animation 19, no. 3 (2023): 96–107. http://dx.doi.org/10.51467/asko.2023.09.19.3.96.
Full textSherry, J. Selleck. "Second Language Immersion Experience." European Journal of Teacher Education 2017, no. 10 (2017): 4. https://doi.org/10.5281/zenodo.1000895.
Full textRiionheimo, Janne, and Tapio Lokki. "Spatial Sound, Part 1: Exploring the Impact of Listening Room on Perceptual Immersion." Journal of the Audio Engineering Society 72, no. 12 (2024): 913–29. https://doi.org/10.17743/jaes.2022.0179.
Full textBERRY, GABRIELLE. "[inaudible]: Point of Audition Representations of Deafness and the Cochlear Implant in A Quiet Place (2018)." Music, Sound, and the Moving Image 15, no. 2 (2021): 109–31. http://dx.doi.org/10.3828/msmi.2021.8.
Full textZhang, Hanqi, Jing Wang, Zhuoran Li, and Jingxin Li. "Design and Implementation of Two Immersive Audio and Video Communication Systems Based on Virtual Reality." Electronics 12, no. 5 (2023): 1134. http://dx.doi.org/10.3390/electronics12051134.
Full textCiążyńska, Julia, and Janusz Maciaszek. "Effects of Low-Immersive vs. High-Immersive Exercise Environment on Postural Stability and Reaction and Motor Time of Healthy Young Adults." Journal of Clinical Medicine 12, no. 1 (2023): 389. http://dx.doi.org/10.3390/jcm12010389.
Full textBoot, Tim, Frederic Roskam, Phil Coleman, Simon Brown, and Julien Laval. "Greater artistic and technological performance through the converged technologies of architectural acoustics, electroacoustic enhancement, and immersive audio technologies." Journal of the Acoustical Society of America 154, no. 4_supplement (2023): A168. http://dx.doi.org/10.1121/10.0023155.
Full textCairns, Patrick, Tomasz Rudzki, Jacob Cooper, et al. "Singer and Audience Evaluations of a Networked Immersive Audio Concert." Journal of the Audio Engineering Society 72, no. 7/8 (2024): 467–78. http://dx.doi.org/10.17743/jaes.2022.0145.
Full textBhide, Saylee, Elizabeth Goins, and Joe Geigel. "Experimental Analysis of Spatial Sound for Storytelling in Virtual Reality." Frameless 1, no. 1 (2019): 1–3. http://dx.doi.org/10.14448/frameless.01.007.
Full textAbdo, Sandy, Bill Kapralos, KC Collins, and Adam Dubrowski. "A Review of Recent Literature on Audio-Based Pseudo-Haptics." Applied Sciences 14, no. 14 (2024): 6020. http://dx.doi.org/10.3390/app14146020.
Full textHashimoto, Dai, Hideo Miyazaki, Ron Bakker, and Sungyoung Kim. "Sound environment control using an immersive audio system—Advancing sound experience for creators and listeners using Active Field Control." Journal of the Acoustical Society of America 154, no. 4_supplement (2023): A169. http://dx.doi.org/10.1121/10.0023158.
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