Dissertations / Theses on the topic 'Audio player'
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Consult the top 34 dissertations / theses for your research on the topic 'Audio player.'
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Himmetoğlu, Hikmet Gökhan. "Participatory design of a biometrically-driven portable audio player." Thesis, University of British Columbia, 2011. http://hdl.handle.net/2429/38752.
Full textBenton, Carl Dennis. "The Design of a CD Transport for Audio Applications." The University of Waikato, 2006. http://hdl.handle.net/10289/2384.
Full textRogers, Katja [Verfasser]. "Realism in player experience : exploring game interaction, narrative, and audio / Katja Rogers." Ulm : Universität Ulm, 2021. http://d-nb.info/1227450702/34.
Full textZuo, Hongming. "A SELF-LEARNING AUDIO PLAYER THAT USES A ROUGH SET AND NEURAL NET HYBRID APPROACH." Thesis, Laurentian University of Sudbury, 2013. https://zone.biblio.laurentian.ca/dspace/handle/10219/2117.
Full textKróner, Tomáš. "Mobilní přehrávač pro příjem a zpracování multimediálních dat." Master's thesis, Vysoké učení technické v Brně. Fakulta elektrotechniky a komunikačních technologií, 2009. http://www.nusl.cz/ntk/nusl-218119.
Full textWu, Haotian. "Prototype a solution for multi-track premium music score web player." Thesis, KTH, Skolan för informations- och kommunikationsteknik (ICT), 2014. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-177398.
Full textKřenek, Tomáš. "Audio a video vysílání s využitím real-time protokolu." Master's thesis, Vysoké učení technické v Brně. Fakulta elektrotechniky a komunikačních technologií, 2009. http://www.nusl.cz/ntk/nusl-218188.
Full textCrépault, Wibe Catherine. "Investigating gameplay and gaming experience in an audio-only puzzle game using stressful versus calm ambience." Thesis, Luleå tekniska universitet, Institutionen för ekonomi, teknik, konst och samhälle, 2021. http://urn.kb.se/resolve?urn=urn:nbn:se:ltu:diva-84624.
Full textChung, Tuck Siong. "My mobile music an adaptive personalization system for digital audio players /." College Park, Md. : University of Maryland, 2007. http://hdl.handle.net/1903/7250.
Full textCrane, Robert Morrison. "Social distance and loneliness as they relate to headphones used with portable audio technology /." California : Humboldt State University, 2005. http://hdl.handle.net/2148/28.
Full textHaddad, David, and Casper Strand. "Visual Substitutes for Audio Cues - Providing situational awareness for players with auditory disabilities." Thesis, Malmö universitet, Fakulteten för teknik och samhälle (TS), 2019. http://urn.kb.se/resolve?urn=urn:nbn:se:mau:diva-20123.
Full textKristal-Ern, Alfred. "Can sound be used to effectively direct players' attention in a visual gameplay oriented task?" Thesis, Luleå tekniska universitet, Medier ljudteknik och upplevelseproduktion och teater, 2017. http://urn.kb.se/resolve?urn=urn:nbn:se:ltu:diva-63621.
Full textDams, Lacey. "The Battle of Orléans : The design process of an audio-tactile social game with older late-blind players." Thesis, Linnéuniversitetet, Institutionen för design (DE), 2020. http://urn.kb.se/resolve?urn=urn:nbn:se:lnu:diva-96698.
Full textFrojd-Wasberg, Daniel. "The interrelations between audio compression and graphical texture detail in video games : How they affect players perception of quality." Thesis, Luleå tekniska universitet, Medier, ljudteknik och teater, 2020. http://urn.kb.se/resolve?urn=urn:nbn:se:ltu:diva-76630.
Full textStrandberg, Carl. "Mediating Interactions in Games Using Procedurally Implemented Modal Synthesis : Do players prefer and choose objects with interactive synthetic sounds over objects with traditional sample based sounds?" Thesis, Luleå tekniska universitet, Institutionen för konst, kommunikation och lärande, 2018. http://urn.kb.se/resolve?urn=urn:nbn:se:ltu:diva-68015.
Full textCamerani, Roberto. "The role of users and suppliers in the adoption and diffusion of consumer electronics : the case of portable digital audio players." Thesis, University of Sussex, 2012. http://sro.sussex.ac.uk/id/eprint/40051/.
Full textHulthe, Christoffer. "Self-produced sound and kinesonic feedback in FPS games : do players have a preference between binaural and monophonic Foley?" Thesis, Luleå tekniska universitet, Institutionen för konst, kommunikation och lärande, 2018. http://urn.kb.se/resolve?urn=urn:nbn:se:ltu:diva-68993.
Full textWennerberg, Daniel. "Auditory immersion and the believability of a first-person perspective in computer games : Do players have a preference between mono and stereo foley, and is one perceived as more believable?" Thesis, Luleå tekniska universitet, Medier, ljudteknik och teater, 2019. http://urn.kb.se/resolve?urn=urn:nbn:se:ltu:diva-73985.
Full textDosedělová, Iva. "Controllingový systém podniku." Master's thesis, Vysoké učení technické v Brně. Fakulta podnikatelská, 2007. http://www.nusl.cz/ntk/nusl-221411.
Full textTsai, Ping-Hsiang, and 蔡秉翔. "A digital electronic stethoscope based on an audio player." Thesis, 2007. http://ndltd.ncl.edu.tw/handle/83548226770381579999.
Full textCosta, Mariana Vieira de Melo. "The player and the character : building identity through game audio." Master's thesis, 2017. http://hdl.handle.net/10400.14/22824.
Full textKumar, Vimal. "Design of Audio Player and Recorder on STM 32F4 Discovery Board." Thesis, 2015. http://ethesis.nitrkl.ac.in/7689/1/2015_Design_Kumar_(4).pdf.
Full textHsiao, Hsiang-Chieh, and 蕭杏杰. "Design and Implementation of Audio Variable Speed/Tone Player for Embedded System." Thesis, 2006. http://ndltd.ncl.edu.tw/handle/79769554046713276001.
Full textLin, Te-jun, and 林德潤. "Low Power Design and Realization of Audio Decoders for Portable Multimedia Player Applications." Thesis, 2006. http://ndltd.ncl.edu.tw/handle/32859308043763259230.
Full textMou, Ying-Chieh, and 牟英傑. "Using H.323 Protocol to build immersive audio communication in Massive Multi-Player Game." Thesis, 2007. http://ndltd.ncl.edu.tw/handle/19832706586861510687.
Full textYap, Kuan-Hoong, and 葉寬雄. "What are the impacts of iPod on portable digital audio player industry? - From customer perspective." Thesis, 2010. http://ndltd.ncl.edu.tw/handle/74246499953374481534.
Full text"Development of Hardware and Software for a Game-like Wireless Spatial Sound Distribution System." Master's thesis, 2016. http://hdl.handle.net/2286/R.I.38783.
Full textManco, Afonso Filipe Basílio. "Geek music party." Master's thesis, 2015. http://hdl.handle.net/10451/22428.
Full textWu, Liang-Che, and 吳良哲. "DSP-Based Real-Time Audio Processing for CD Players." Thesis, 1999. http://ndltd.ncl.edu.tw/handle/77272829055097239849.
Full textMaguire, Brian. "Automated alignment of song lyrics for portable audio device display." 2008. http://hdl.rutgers.edu/1782.2/rucore10001600001.ETD.17522.
Full textChen, Bo-Yan, and 陳柏延. "Design of DSP-Based Servo Control and Audio Processing for DJ Players." Thesis, 2001. http://ndltd.ncl.edu.tw/handle/26190457888212501331.
Full textHuang, Yu-Shiang, and 黃昱翔. "To Apply UPnP Technology in Synchronization between Separated Video and Audio Players." Thesis, 2010. http://ndltd.ncl.edu.tw/handle/07402067233613157033.
Full textCHIU, SHIH-MOU, and 邱仕謀. "The study of Enhanced Fire Management for Audio-Visual Places." Thesis, 2013. http://ndltd.ncl.edu.tw/handle/56236770046690381215.
Full textYang, Wei-chi, and 楊偉奇. "A Study on Copyright Disputes of the Public Broadcast through the Audio-Visual Equipment -- Broadcast in Public Places." Thesis, 2011. http://ndltd.ncl.edu.tw/handle/84366499948108206950.
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