Journal articles on the topic 'Audio player'
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Kamimura, Toru. "Audio player." Journal of the Acoustical Society of America 121, no. 3 (2007): 1274. http://dx.doi.org/10.1121/1.2720004.
Full textNicholson, Christie. "Digital Audio Player." Scientific American 301, no. 3 (2009): 72. http://dx.doi.org/10.1038/scientificamerican0909-72a.
Full textLiu, Shen-Chi. "Digital audio signal player." Journal of the Acoustical Society of America 127, no. 5 (2010): 3287. http://dx.doi.org/10.1121/1.3432273.
Full textAnurag, Shekhar Singh, Kumar Singh Aditya, and Singh Ashutosh. "ARDUINO POWERED AUDIO PLAYER." Journal of Advancement in Electronics Design 7, no. 1 (2024): 28–31. https://doi.org/10.5281/zenodo.10925732.
Full textNunes, Caio, and Ticianne Darin. "Echoes of Player Experience: A Literature Review on Audio Assessment and Player Experience in Games." Proceedings of the ACM on Human-Computer Interaction 8, CHI PLAY (2024): 1–27. http://dx.doi.org/10.1145/3677069.
Full textLi, Xiaoxu, Yi Xia, Mustafa Can Gursesli, Xiao You, Siyuan Chen, and Ruck Thawonmas. "Enhancing Player Experience in a First-Person Shooter with Dynamic Audio Cue Adjustment Based on Gaussian Progress Regression." Applied Sciences 14, no. 23 (2024): 11146. http://dx.doi.org/10.3390/app142311146.
Full textLi, Xiang Jun, Qiao Zheng Ma, and Xiao Fei Zhang. "Design of Audio-Video Player System Based on Android Platform." Advanced Materials Research 694-697 (May 2013): 2313–16. http://dx.doi.org/10.4028/www.scientific.net/amr.694-697.2313.
Full textRathore, Kanishka Singh. "Gesture Controlled Music Player." International Journal for Research in Applied Science and Engineering Technology 9, no. VI (2021): 1185–89. http://dx.doi.org/10.22214/ijraset.2021.35167.
Full textZhou, Xian Cheng, and He Wei Yu. "A Novel Multimedia Player Based on Embedded System." Applied Mechanics and Materials 556-562 (May 2014): 1545–48. http://dx.doi.org/10.4028/www.scientific.net/amm.556-562.1545.
Full textLi, Shao Yuan. "Design of a Digital Audio Player Based on μc/Os and μc/GUI". Applied Mechanics and Materials 462-463 (листопад 2013): 650–53. http://dx.doi.org/10.4028/www.scientific.net/amm.462-463.650.
Full textChen, Hui E. "The Design and Implementation of Micro Player." Advanced Materials Research 989-994 (July 2014): 4355–57. http://dx.doi.org/10.4028/www.scientific.net/amr.989-994.4355.
Full textPark, So-Hyun, and Young-Ho Park. "Audio-Visual Tensor Fusion Network for Piano Player Posture Classification." Applied Sciences 10, no. 19 (2020): 6857. http://dx.doi.org/10.3390/app10196857.
Full textGrimshaw, Mark, and Gareth Schott. "A Conceptual Framework for the Analysis of First-Person Shooter Audio and its Potential Use for Game Engines." International Journal of Computer Games Technology 2008 (2008): 1–7. http://dx.doi.org/10.1155/2008/720280.
Full textShi, Hao Su, and Li Na Han. "The Development and Application of the Media Player Based on Embedded Linux System." Applied Mechanics and Materials 170-173 (May 2012): 3288–91. http://dx.doi.org/10.4028/www.scientific.net/amm.170-173.3288.
Full textHicks, Kieran, Katja Rogers, Kathrin Gerling, and Lennart E. Nacke. "Juicy Audio: Audio Designers' Conceptualization of the Term in Video Games." Proceedings of the ACM on Human-Computer Interaction 8, CHI PLAY (2024): 1–28. http://dx.doi.org/10.1145/3677084.
Full textTakahashi, T., T. Morita, T. Shimoda, T. Kaneko, and T. Moriya. "Card-sized portable audio player using high quality audio coding technology TwinVQ." IEEE Transactions on Consumer Electronics 46, no. 3 (2000): 907–13. http://dx.doi.org/10.1109/30.883472.
Full textGallacher, Nicola. "Game audio — an investigation into the effect of audio on player immersion." Computer Games Journal 2, no. 2 (2013): 52–79. http://dx.doi.org/10.1007/bf03392342.
Full textXiaodong Wang, Yang Qiao, Jianting Liu,. "Novel Multimedia Feature Fusion Classification (Mffc) Model for Sports Game Design Enhancement." Journal of Electrical Systems 20, no. 3s (2024): 1681–92. http://dx.doi.org/10.52783/jes.1708.
Full textVarshika, DSS. "Media-Player Controlling by Hand Gestures." International Journal for Research in Applied Science and Engineering Technology 9, no. VI (2021): 2022–30. http://dx.doi.org/10.22214/ijraset.2021.348515421.
Full textTakeuchi, Makoto, and Haruo Saito. "Absolute measurement of sampling jitter in audio equipment." Journal of the Acoustical Society of America 154, no. 1 (2023): 443–53. http://dx.doi.org/10.1121/10.0020291.
Full textDi Angelo, Adam. "The digital audio player as aleatory musical instrument." Journal of the Acoustical Society of America 127, no. 3 (2010): 2012. http://dx.doi.org/10.1121/1.3385230.
Full textParker, J. R., and John Heerema. "Audio Interaction in Computer Mediated Games." International Journal of Computer Games Technology 2008 (2008): 1–8. http://dx.doi.org/10.1155/2008/178923.
Full textInnayah, NFN. "ANALISIS KEBUTUHAN LEMBAR KERJA AUDIO SISWA (LKAS) UNTUK SISWA TUNANETRA." Jurnal Kwangsan 4, no. 1 (2016): 55. http://dx.doi.org/10.31800/jkwangsan-jtp.v4n1.p55--66.
Full textInnayah, NFN. "ANALISIS KEBUTUHAN LEMBAR KERJA AUDIO SISWA (LKAS) UNTUK SISWA TUNANETRA." Jurnal Kwangsan 4, no. 1 (2016): 55. http://dx.doi.org/10.31800/jtp.kw.v4n1.p55--66.
Full textInnayah, NFN. "ANALISIS KEBUTUHAN LEMBAR KERJA AUDIO SISWA (LKAS) UNTUK SISWA TUNANETRA." Jurnal Kwangsan 4, no. 1 (2016): 55. http://dx.doi.org/10.31800/jtpk.v4n1.p55--66.
Full textInnayah, NFN. "ANALISIS KEBUTUHAN LEMBAR KERJA AUDIO SISWA (LKAS) UNTUK SISWA TUNANETRA." Jurnal Kwangsan 4, no. 1 (2016): 55. http://dx.doi.org/10.31800/jurnalkwangsan.v4i1.35.
Full textDalimunthe, Mhd Erpandi. "Audio/Video Selector 5 Channel dengan Menggunakan Program Mikrokontroler AT89C2051." Journal of Electrical Power Control and Automation (JEPCA) 4, no. 1 (2021): 35. http://dx.doi.org/10.33087/jepca.v4i1.49.
Full textLin, He Zhi, Kun Qing Wu, and Lian Fen Huang. "The Realization of MP3 Player System Based on Mediastreamer2 Framework." Advanced Materials Research 756-759 (September 2013): 2494–98. http://dx.doi.org/10.4028/www.scientific.net/amr.756-759.2494.
Full textGÜRFİDAN, Remzi, and Mevlüt Ersoy. "Blockchain-Based Music Wallet for Copyright Protection in Audio Files." Journal of Computer Science and Technology 21, no. 1 (2021): e2. http://dx.doi.org/10.24215/16666038.21.e2.
Full textFritz, Claudia. "Developing methodologies to correlate perceived sound qualities of violins with controlled construction parameters." Journal of the Acoustical Society of America 154, no. 4_supplement (2023): A322. http://dx.doi.org/10.1121/10.0023671.
Full textDarabundit, Champ C., and Gary Scavone. "Towards data-driven physical modeling synthesis." Journal of the Acoustical Society of America 154, no. 4_supplement (2023): A322. http://dx.doi.org/10.1121/10.0023670.
Full textMishra, Vaibhawa, Kota Solomon Raju, and Pramod Tanwar. "Implementation of Dynamic Reconfigurable Audio Player and Spectrum Analyzer." International Journal of Computer Applications 54, no. 9 (2012): 8–11. http://dx.doi.org/10.5120/8592-2347.
Full textLee, P. C. H. "Performance analysis of an MPEG-II audio/video player." IEEE Transactions on Consumer Electronics 45, no. 1 (1999): 141–50. http://dx.doi.org/10.1109/30.754429.
Full textXu, Yu, Chao Chao Li, and Yong Yang. "Design of a WAV audio player based on K20." MATEC Web of Conferences 63 (2016): 04005. http://dx.doi.org/10.1051/matecconf/20166304005.
Full textRajak,, Anish Prasad. "Research Paper on a Music Player Application (ECHOIC)." International Journal for Research in Applied Science and Engineering Technology 13, no. 6 (2025): 3469–84. https://doi.org/10.22214/ijraset.2025.72753.
Full textAmhar, Rasyad, and Fakhris Syaifunazhirin. "Implementasi frontend web dinamis untuk aplikasi podcast player." INTEGRATED (Journal of Information Technology and Vocational Education) 2, no. 2 (2020): 91–100. http://dx.doi.org/10.17509/integrated.v5i1.60301.
Full textSugiyama, A., M. Iwadare, T. Manabe, et al. "A new implementation of the Silicon Audio Player based on an MPEG/audio decoder LSI." IEEE Transactions on Consumer Electronics 43, no. 2 (1997): 207–15. http://dx.doi.org/10.1109/30.585543.
Full textSam, Jordan Hugh, and Hyeonjin Park. "Can the Pikmin Speak?" Music and the Moving Image 17, no. 1 (2024): 35–47. http://dx.doi.org/10.5406/19407610.17.1.03.
Full textJung, Sunghoon, Hanmoe Kim, Hyunseo Park, and Ahyoung Choi. "Integrated AI System for Real-Time Sports Broadcasting: Player Behavior, Game Event Recognition, and Generative AI Commentary in Basketball Games." Applied Sciences 15, no. 3 (2025): 1543. https://doi.org/10.3390/app15031543.
Full textSrinivas, Dr M. "Music Player Using Facial Expression." International Journal for Research in Applied Science and Engineering Technology 10, no. 6 (2022): 2984–88. http://dx.doi.org/10.22214/ijraset.2022.44513.
Full textFeder, Katya, Leonora Marro, Stephen E. Keith, and David S. Michaud. "Audiometric thresholds and portable digital audio player user listening habits." International Journal of Audiology 52, no. 9 (2013): 606–16. http://dx.doi.org/10.3109/14992027.2013.798687.
Full textHayes, J., S. Handley, J. Kridner, and M. Nadeski. "A programmable DSP solution to a solid state audio player." IEEE Transactions on Consumer Electronics 45, no. 3 (1999): 975–79. http://dx.doi.org/10.1109/30.793660.
Full textSuzuki, Noriaki. "AUDIO PLAYER APPARATUS HAVING SOUND ANALYZER AND ITS CONTROL METHOD." Journal of the Acoustical Society of America 132, no. 5 (2012): 3603. http://dx.doi.org/10.1121/1.4767680.
Full textMitropoulos-Rundus, David B. "Photo CD Consumer Player User Interface Design." Proceedings of the Human Factors Society Annual Meeting 36, no. 14 (1992): 1059. http://dx.doi.org/10.1177/154193129203601410.
Full textVaryani, Miss Harsha, Prof R. B. Late, and Prof N. G. Dharashive. "Emotion Based Music Player through Face Recognition System." International Journal for Research in Applied Science and Engineering Technology 12, no. 9 (2024): 105–11. http://dx.doi.org/10.22214/ijraset.2024.64140.
Full textZhang, Qiu Yu, Yi Bo Huang, and Jia Bin Deng. "A Real-Time Audio Watermarking Algorithm Based on MCLT." Advanced Materials Research 255-260 (May 2011): 2042–46. http://dx.doi.org/10.4028/www.scientific.net/amr.255-260.2042.
Full textAlmaç, Naz. "Effect of Audio-Visual Appeal on Game Enjoyment: Sample from Turkey." Acta Ludologica 6, no. 2 (2023): 42–61. http://dx.doi.org/10.34135/actaludologica.2023-6-2.42-61.
Full textKim, Iyn, and Sungkyoo Hong. "Analysis of Field Music in Response to In-Game Temporal and Spatial Changes: A Case Study on The Legend of Zelda: Tears of the Kingdom." Korean Society of Culture and Convergence 45, no. 11 (2023): 1207–18. http://dx.doi.org/10.33645/cnc.2023.11.45.11.1207.
Full textBiester, Silke, and Christian Lattmann. "Galakto schafft es an die Aldi-Kasse." Lebensmittel Zeitung 77, no. 14 (2025): 48. https://doi.org/10.51202/0947-7527-2025-14-048-1.
Full textDr, Nandha Gopal S. M., M. Sharanya, Maryam Samreen, Ayesha Ruzaina Syeda, and Singh Vineet. "Music Player Based On Real Time Emotion Detection Using CNN." Recent Trends in Computer Graphics and Multimedia Technology 6, no. 2 (2024): 10–21. https://doi.org/10.5281/zenodo.11044886.
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