To see the other types of publications on this topic, follow the link: Audio player.

Journal articles on the topic 'Audio player'

Create a spot-on reference in APA, MLA, Chicago, Harvard, and other styles

Select a source type:

Consult the top 50 journal articles for your research on the topic 'Audio player.'

Next to every source in the list of references, there is an 'Add to bibliography' button. Press on it, and we will generate automatically the bibliographic reference to the chosen work in the citation style you need: APA, MLA, Harvard, Chicago, Vancouver, etc.

You can also download the full text of the academic publication as pdf and read online its abstract whenever available in the metadata.

Browse journal articles on a wide variety of disciplines and organise your bibliography correctly.

1

Kamimura, Toru. "Audio player." Journal of the Acoustical Society of America 121, no. 3 (2007): 1274. http://dx.doi.org/10.1121/1.2720004.

Full text
APA, Harvard, Vancouver, ISO, and other styles
2

Nicholson, Christie. "Digital Audio Player." Scientific American 301, no. 3 (2009): 72. http://dx.doi.org/10.1038/scientificamerican0909-72a.

Full text
APA, Harvard, Vancouver, ISO, and other styles
3

Liu, Shen-Chi. "Digital audio signal player." Journal of the Acoustical Society of America 127, no. 5 (2010): 3287. http://dx.doi.org/10.1121/1.3432273.

Full text
APA, Harvard, Vancouver, ISO, and other styles
4

Anurag, Shekhar Singh, Kumar Singh Aditya, and Singh Ashutosh. "ARDUINO POWERED AUDIO PLAYER." Journal of Advancement in Electronics Design 7, no. 1 (2024): 28–31. https://doi.org/10.5281/zenodo.10925732.

Full text
Abstract:
<em>This project introduces a do-it-yourself (DIY) MP3 player powered by Arduino, aimed at enthusiasts s eeking a customizable and cost-effective solution for enjoying their favourite music. The system utilizes an Arduino microcontroller, coupled with an MP3 decoder module and a microSD card for storage. The user-friendly design incorporates a liquid crystal display (LCD) for intuitive navigation and feedback, along with push buttons for playback control. The Arduino MP3 player supports a wide range of audio file formats, providing flexibility for users to organize and play their music seamles
APA, Harvard, Vancouver, ISO, and other styles
5

Nunes, Caio, and Ticianne Darin. "Echoes of Player Experience: A Literature Review on Audio Assessment and Player Experience in Games." Proceedings of the ACM on Human-Computer Interaction 8, CHI PLAY (2024): 1–27. http://dx.doi.org/10.1145/3677069.

Full text
Abstract:
Player Experience (PX) in video games is a multifaceted construct encompassing affective, perceived, and subjective dimensions. While extensively explored in Human-Computer Interaction (HCI) and games user research studies, the practical evaluation of PX, especially concerning audio elements, remains challenging. This paper presents a Literature Review (LR) (n=26), which addresses the gap in the literature related to audio in PX evaluation, unveiling trends and issues. We used Creswell's methodology for LR, exploring three major research questions that investigate the approaches, instruments,
APA, Harvard, Vancouver, ISO, and other styles
6

Li, Xiaoxu, Yi Xia, Mustafa Can Gursesli, Xiao You, Siyuan Chen, and Ruck Thawonmas. "Enhancing Player Experience in a First-Person Shooter with Dynamic Audio Cue Adjustment Based on Gaussian Progress Regression." Applied Sciences 14, no. 23 (2024): 11146. http://dx.doi.org/10.3390/app142311146.

Full text
Abstract:
This paper analyzes the experience of first-person shooter (FPS) players when game difficulty is adjusted by personalizing their audio cue settings, considering the balance between player performance, modeled using Gaussian process regression (GPR), and prior data serving as designer preference. In addition, we investigate why player experience changes according to in-game audio cues. Previous studies have proposed various dynamic difficulty adjustment (DDA) methods for FPS games. However, few studies have considered the role of audio cues in the player experience. This paper compares the play
APA, Harvard, Vancouver, ISO, and other styles
7

Li, Xiang Jun, Qiao Zheng Ma, and Xiao Fei Zhang. "Design of Audio-Video Player System Based on Android Platform." Advanced Materials Research 694-697 (May 2013): 2313–16. http://dx.doi.org/10.4028/www.scientific.net/amr.694-697.2313.

Full text
Abstract:
The wide application of audio and video technology is becoming more and more popular, involving the development of audio and video players, video conference, digital television, video on demand software, etc. This paper first studies and analyzes the structures of audio and video systems; then according to the analytical results, this paper expands the audio-video system by transplanting the FFmpeg framework, enabling it to support the parsing and decoding of a variety of audio and video formats. At last, this paper proposes the player development scheme by adopting the expanded audio-video sy
APA, Harvard, Vancouver, ISO, and other styles
8

Rathore, Kanishka Singh. "Gesture Controlled Music Player." International Journal for Research in Applied Science and Engineering Technology 9, no. VI (2021): 1185–89. http://dx.doi.org/10.22214/ijraset.2021.35167.

Full text
Abstract:
A music player is a computer program for playing audio files or songs encoded in MP3 format. This application will reside in the user's computer, such as iTunes, Windows Media Player and RealPlayer that are used to organize a music collection and play audio files. Our player provides an easy-to-use graphical user interface with symbols provided on the buttons to enable varied types of users to use the player efficiently. Along with the basic functionalities of a music player like playing, pausing, stopping and playing next or previous song, we have provided some interesting features which make
APA, Harvard, Vancouver, ISO, and other styles
9

Zhou, Xian Cheng, and He Wei Yu. "A Novel Multimedia Player Based on Embedded System." Applied Mechanics and Materials 556-562 (May 2014): 1545–48. http://dx.doi.org/10.4028/www.scientific.net/amm.556-562.1545.

Full text
Abstract:
This paper proposed a novel multimedia player based on embedded system. Different from normal player, it decodes the audio-video stream using a multithreaded mechanism based timeline, and does not need the traditional driving library for playing media — FFMPEG. The player decides the IDR frame for every group of audio-video stream at first, then plays stream according to the interactive model of audio and video. It makes the best use of decoding acceleration engine of embedded chip, has higher decoding efficiency, and saves a lot of resource for embedded system.
APA, Harvard, Vancouver, ISO, and other styles
10

Li, Shao Yuan. "Design of a Digital Audio Player Based on μc/Os and μc/GUI". Applied Mechanics and Materials 462-463 (листопад 2013): 650–53. http://dx.doi.org/10.4028/www.scientific.net/amm.462-463.650.

Full text
Abstract:
At present, with the rapid development of digital audio technology, high speed and high performance digital audio processing technology faces an important issue. This paper proposes and designs a digital audio player combined with digital audio and embedded systems two cutting-edge technology. Hardware circuitry takes STM32F103VE as the main controller, configurated with VS1003 audio decoder chip and the corresponding SD card storage module, LCD module, power supply module and so on; software design transplants embedded operating system μC / OS. This paper takes advantage of μC/GUI to design a
APA, Harvard, Vancouver, ISO, and other styles
11

Chen, Hui E. "The Design and Implementation of Micro Player." Advanced Materials Research 989-994 (July 2014): 4355–57. http://dx.doi.org/10.4028/www.scientific.net/amr.989-994.4355.

Full text
Abstract:
Windows Media Player developed by Microsoft Player, it is a component of Microsoft Windows, can support through plug-ins enhancements. In this paper, by applying the ActiveX control, design a set play audio files, MIDI files and Windows Media files, movies (MPEG), such as video files as one of the players play a variety of Media files.
APA, Harvard, Vancouver, ISO, and other styles
12

Park, So-Hyun, and Young-Ho Park. "Audio-Visual Tensor Fusion Network for Piano Player Posture Classification." Applied Sciences 10, no. 19 (2020): 6857. http://dx.doi.org/10.3390/app10196857.

Full text
Abstract:
Playing the piano in the correct position is important because the correct position helps to produce good sound and prevents injuries. Many studies have been conducted in the field of piano playing posture recognition that combines various techniques. Most of these techniques are based on analyzing visual information. However, in the piano education field, it is essential to utilize audio information in addition to visual information due to the deep relationship between posture and sound. In this paper, we propose an audio-visual tensor fusion network (simply, AV-TFN) for piano performance pos
APA, Harvard, Vancouver, ISO, and other styles
13

Grimshaw, Mark, and Gareth Schott. "A Conceptual Framework for the Analysis of First-Person Shooter Audio and its Potential Use for Game Engines." International Journal of Computer Games Technology 2008 (2008): 1–7. http://dx.doi.org/10.1155/2008/720280.

Full text
Abstract:
We introduce and describe a new conceptual framework for the design and analysis of audio for immersive first-person shooter games, and discuss its potential implications for the development of the audio component of game engines. The framework was created in order to illustrate and acknowledge the direct role of in-game audio in shaping player-player interactions and in creating a sense of immersion in the game world. Furthermore, it is argued that the relationship between player and sound is best conceptualized theoretically as an acoustic ecology. Current game engines are capable of game wo
APA, Harvard, Vancouver, ISO, and other styles
14

Shi, Hao Su, and Li Na Han. "The Development and Application of the Media Player Based on Embedded Linux System." Applied Mechanics and Materials 170-173 (May 2012): 3288–91. http://dx.doi.org/10.4028/www.scientific.net/amm.170-173.3288.

Full text
Abstract:
In Linux embedded system, multimedia application is becoming more and more popular based on the ARM process, therefore, it is very urgent that the development of audio and video in one multi-functional player. Using audio and video media library function, IIS interface, DMA control technology and LCD display technology, to development multimedia player function, using Qt complete embedded graphical user interface development so that the system has a good interface. The audio and video data Input/output by the study, using the software decoding, reduces the system development cost, solve the me
APA, Harvard, Vancouver, ISO, and other styles
15

Hicks, Kieran, Katja Rogers, Kathrin Gerling, and Lennart E. Nacke. "Juicy Audio: Audio Designers' Conceptualization of the Term in Video Games." Proceedings of the ACM on Human-Computer Interaction 8, CHI PLAY (2024): 1–28. http://dx.doi.org/10.1145/3677084.

Full text
Abstract:
While juiciness in games has previously been explored in the context of visual embellishments, less is known about whether and how the concept is leveraged in the context of audio and sound design. In our work, we address this issue through in-depth interviews with twelve audio designers working in the games industry. Through thematic analysis and content analysis, we show that principles of juicy design also apply to audio and sound design, and that it is applied intentionally to improve player feedback and experience. On this basis, our work contributes a conceptual foundation for juicy audi
APA, Harvard, Vancouver, ISO, and other styles
16

Takahashi, T., T. Morita, T. Shimoda, T. Kaneko, and T. Moriya. "Card-sized portable audio player using high quality audio coding technology TwinVQ." IEEE Transactions on Consumer Electronics 46, no. 3 (2000): 907–13. http://dx.doi.org/10.1109/30.883472.

Full text
APA, Harvard, Vancouver, ISO, and other styles
17

Gallacher, Nicola. "Game audio — an investigation into the effect of audio on player immersion." Computer Games Journal 2, no. 2 (2013): 52–79. http://dx.doi.org/10.1007/bf03392342.

Full text
APA, Harvard, Vancouver, ISO, and other styles
18

Xiaodong Wang, Yang Qiao, Jianting Liu,. "Novel Multimedia Feature Fusion Classification (Mffc) Model for Sports Game Design Enhancement." Journal of Electrical Systems 20, no. 3s (2024): 1681–92. http://dx.doi.org/10.52783/jes.1708.

Full text
Abstract:
Multimedia feature fusion is reshaping the landscape of sports game design, offering immersive and dynamic experiences for players and spectators alike. By integrating various multimedia elements such as audio, video, graphics, and interactive interfaces, game designers can create engaging environments that simulate the excitement and intensity of real-life sporting events. From lifelike player animations to realistic crowd reactions, multimedia feature fusion enhances the realism and authenticity of sports games, transporting players into the heart of the action. Furthermore, interactive inte
APA, Harvard, Vancouver, ISO, and other styles
19

Varshika, DSS. "Media-Player Controlling by Hand Gestures." International Journal for Research in Applied Science and Engineering Technology 9, no. VI (2021): 2022–30. http://dx.doi.org/10.22214/ijraset.2021.348515421.

Full text
Abstract:
In this Project we try to control our media player using hand gestures with the help of OpenCV and Python. Computer applications require interaction between human and computer. This interaction needs to be unrestricted and it has made it challenging to traditional input devices such as keyboard, mouse, pen etc. Hand gesture is an important component of body languages in linguistics. Human computer interaction becomes easy with the use of the hand as a device. Use of hand gestures to operate machines would make interaction interesting. Gesture recognition has gained a lot of importance. Hand ge
APA, Harvard, Vancouver, ISO, and other styles
20

Takeuchi, Makoto, and Haruo Saito. "Absolute measurement of sampling jitter in audio equipment." Journal of the Acoustical Society of America 154, no. 1 (2023): 443–53. http://dx.doi.org/10.1121/10.0020291.

Full text
Abstract:
This study proposes a method for analyzing sampling jitter in audio equipment based on the time-domain analysis, considering the temporal fluctuations of the zero-crossing points in the recorded sinusoidal waves to characterize the jitter. This method enabled the separate evaluation of jitter in an audio player from those in audio recorders when the same playback signal is simultaneously fed into two audio recorders. The experiments were conducted using commercially available portable devices with a maximum sampling rate of 192 000 samples per second. The results demonstrated that jitter value
APA, Harvard, Vancouver, ISO, and other styles
21

Di Angelo, Adam. "The digital audio player as aleatory musical instrument." Journal of the Acoustical Society of America 127, no. 3 (2010): 2012. http://dx.doi.org/10.1121/1.3385230.

Full text
APA, Harvard, Vancouver, ISO, and other styles
22

Parker, J. R., and John Heerema. "Audio Interaction in Computer Mediated Games." International Journal of Computer Games Technology 2008 (2008): 1–8. http://dx.doi.org/10.1155/2008/178923.

Full text
Abstract:
The use of sound in an interactive media environment has not been advanced, as a technology, as far as graphics or artificial intelligence. This discussion will explore the use of sound as a way to influence the player of a computer game, will show ways that a game can use sound as input, and will describe ways that the player can influence sound in a game. The role of sound in computer games will be explored some practical design ideas that can be used to improve the current state of the art will be given.
APA, Harvard, Vancouver, ISO, and other styles
23

Innayah, NFN. "ANALISIS KEBUTUHAN LEMBAR KERJA AUDIO SISWA (LKAS) UNTUK SISWA TUNANETRA." Jurnal Kwangsan 4, no. 1 (2016): 55. http://dx.doi.org/10.31800/jkwangsan-jtp.v4n1.p55--66.

Full text
Abstract:
AbstractVisually impaired disabilities have requiring an appropriate me- dium for learning. Audio student worksheet (LKS) is one of the me- dia for persons with disabilities are being developed. The aim of the study was to determine the subjects that require media audio LKS, format of audio LKS, player tool for audio LKS program and accom- panying materials required as supporting audio LKS. This research was conducted by the method of research and development. The re- sults of this study showed subjects that require audio LKS is a na- tional examination subjects such as Indonesian language, En
APA, Harvard, Vancouver, ISO, and other styles
24

Innayah, NFN. "ANALISIS KEBUTUHAN LEMBAR KERJA AUDIO SISWA (LKAS) UNTUK SISWA TUNANETRA." Jurnal Kwangsan 4, no. 1 (2016): 55. http://dx.doi.org/10.31800/jtp.kw.v4n1.p55--66.

Full text
Abstract:
Visually impaired disabilities have requiring an appropriate medium for learning. Audio student worksheet (LKS) is one of the media for persons with disabilities are being developed. The aim of the study was to determine the subjects that require media audio LKS, format of audio LKS, player tool for audio LKS program and accompanying materials required as supporting audio LKS. This research was conducted by the method of research and development. The results of this study showed subjects that require audio LKS is a national examination subjects such as Indonesian language, English language, sc
APA, Harvard, Vancouver, ISO, and other styles
25

Innayah, NFN. "ANALISIS KEBUTUHAN LEMBAR KERJA AUDIO SISWA (LKAS) UNTUK SISWA TUNANETRA." Jurnal Kwangsan 4, no. 1 (2016): 55. http://dx.doi.org/10.31800/jtpk.v4n1.p55--66.

Full text
Abstract:
AbstractVisually impaired disabilities have requiring an appropriate me- dium for learning. Audio student worksheet (LKS) is one of the me- dia for persons with disabilities are being developed. The aim of the study was to determine the subjects that require media audio LKS, format of audio LKS, player tool for audio LKS program and accom- panying materials required as supporting audio LKS. This research was conducted by the method of research and development. The re- sults of this study showed subjects that require audio LKS is a na- tional examination subjects such as Indonesian language, En
APA, Harvard, Vancouver, ISO, and other styles
26

Innayah, NFN. "ANALISIS KEBUTUHAN LEMBAR KERJA AUDIO SISWA (LKAS) UNTUK SISWA TUNANETRA." Jurnal Kwangsan 4, no. 1 (2016): 55. http://dx.doi.org/10.31800/jurnalkwangsan.v4i1.35.

Full text
Abstract:
AbstractVisually impaired disabilities have requiring an appropriate me- dium for learning. Audio student worksheet (LKS) is one of the me- dia for persons with disabilities are being developed. The aim of the study was to determine the subjects that require media audio LKS, format of audio LKS, player tool for audio LKS program and accom- panying materials required as supporting audio LKS. This research was conducted by the method of research and development. The re- sults of this study showed subjects that require audio LKS is a na- tional examination subjects such as Indonesian language, En
APA, Harvard, Vancouver, ISO, and other styles
27

Dalimunthe, Mhd Erpandi. "Audio/Video Selector 5 Channel dengan Menggunakan Program Mikrokontroler AT89C2051." Journal of Electrical Power Control and Automation (JEPCA) 4, no. 1 (2021): 35. http://dx.doi.org/10.33087/jepca.v4i1.49.

Full text
Abstract:
Audio / Video Selector 5 Channel with Microcontroller AT89C2051 is a tool used to select one of the audio / video electronic equipment such as DVD player, VCD player, Playstation to be activated. This tool uses the AT89C2051 microcontroller which has been programmed as the control center of the 5 channel audio/video selector circuit by pressing the remote as the controller. The input of the device is connected to several electronic equipment and the output is connected to a television set. This tool makes it easy for owners of television sets that only have one A/V jack input.
APA, Harvard, Vancouver, ISO, and other styles
28

Lin, He Zhi, Kun Qing Wu, and Lian Fen Huang. "The Realization of MP3 Player System Based on Mediastreamer2 Framework." Advanced Materials Research 756-759 (September 2013): 2494–98. http://dx.doi.org/10.4028/www.scientific.net/amr.756-759.2494.

Full text
Abstract:
In this paper, we modify some interface functions of the open source high quality MPEG audio decoder library (MAD) based on the Mediastreamer2 structure. The MP3 player system can support the normal playing of the local audio files at the same time of decoding. Under the test of S3C6410, the system designing in playing the local MP3 files is available, and with a lower utilization ratio of RAM and CPU.
APA, Harvard, Vancouver, ISO, and other styles
29

GÜRFİDAN, Remzi, and Mevlüt Ersoy. "Blockchain-Based Music Wallet for Copyright Protection in Audio Files." Journal of Computer Science and Technology 21, no. 1 (2021): e2. http://dx.doi.org/10.24215/16666038.21.e2.

Full text
Abstract:
The works produced within the music industry arepresented to their listeners on a digital platform,taking advantage of technology. The problems of thepast, such as pirated cassettes and CDs, have left theirplace to the problem of copyright protection on digitalplatforms today. Block chain is one of the mostreliable and preferred technologies in recent timesregarding data integrity and data security. In thisstudy, a blockzincir-based music wallet model isproposed for safe and legal listening of audio files.The user's selected audio files are converted intoblock chain structure using different t
APA, Harvard, Vancouver, ISO, and other styles
30

Fritz, Claudia. "Developing methodologies to correlate perceived sound qualities of violins with controlled construction parameters." Journal of the Acoustical Society of America 154, no. 4_supplement (2023): A322. http://dx.doi.org/10.1121/10.0023671.

Full text
Abstract:
The holy grail for violin makers is to find correlations between construction parameters and sound qualities. This is challenging for two main reasons: it is difficult to build violins reliably enough to ensure that the change in the sound is indeed a result of the change of construction parameters; when listening to the violins being played, differences seem to be smoothed out by the players who adapt very quickly. Therefore, while players had so far been preferred in our experiments to maximize the ecological validity and take into account the complexity of the interaction between the player
APA, Harvard, Vancouver, ISO, and other styles
31

Darabundit, Champ C., and Gary Scavone. "Towards data-driven physical modeling synthesis." Journal of the Acoustical Society of America 154, no. 4_supplement (2023): A322. http://dx.doi.org/10.1121/10.0023670.

Full text
Abstract:
A current research trend is the combination of physical models with machine learning. These hybrid models leverage the strength of both fields and require smaller datasets in training. Trained models are interpretable and well suited towards solving inverse problems. We present recent advancements on differentiable digital waveguide and reed modeling. The proposed models are implemented in the PyTorch framework and can extract physical parameters from audio data. The proposed models allows us to examine player interactions by retrieving player parameters from audio data.
APA, Harvard, Vancouver, ISO, and other styles
32

Mishra, Vaibhawa, Kota Solomon Raju, and Pramod Tanwar. "Implementation of Dynamic Reconfigurable Audio Player and Spectrum Analyzer." International Journal of Computer Applications 54, no. 9 (2012): 8–11. http://dx.doi.org/10.5120/8592-2347.

Full text
APA, Harvard, Vancouver, ISO, and other styles
33

Lee, P. C. H. "Performance analysis of an MPEG-II audio/video player." IEEE Transactions on Consumer Electronics 45, no. 1 (1999): 141–50. http://dx.doi.org/10.1109/30.754429.

Full text
APA, Harvard, Vancouver, ISO, and other styles
34

Xu, Yu, Chao Chao Li, and Yong Yang. "Design of a WAV audio player based on K20." MATEC Web of Conferences 63 (2016): 04005. http://dx.doi.org/10.1051/matecconf/20166304005.

Full text
APA, Harvard, Vancouver, ISO, and other styles
35

Rajak,, Anish Prasad. "Research Paper on a Music Player Application (ECHOIC)." International Journal for Research in Applied Science and Engineering Technology 13, no. 6 (2025): 3469–84. https://doi.org/10.22214/ijraset.2025.72753.

Full text
Abstract:
This presents the design and implementation of a Music Player Application that enables users to play, organize, and manage their local audio files efficiently. The primary objective of this project is to develop a lightweight, user-friendly, and functional music player that offers essential playback featuressuch as play, pause, stop, next, previous, shuffle, repeat, and volume control The application also includes features such as playlist creation, song categorization (by artist, album, or genre), and a visually appealing user interface for enhanced usability. The project emphasizes modular c
APA, Harvard, Vancouver, ISO, and other styles
36

Amhar, Rasyad, and Fakhris Syaifunazhirin. "Implementasi frontend web dinamis untuk aplikasi podcast player." INTEGRATED (Journal of Information Technology and Vocational Education) 2, no. 2 (2020): 91–100. http://dx.doi.org/10.17509/integrated.v5i1.60301.

Full text
Abstract:
Podcast saat ini menjadi salah satu media konten yang sangat populer di kalangan pengguna internet. Kelebihan podcast terletak pada fleksibilitas dan intensitas pengalaman yang ditawarkannya dibandingkan dengan media konten lainnya. Podcast memberikan kebebasan kepada pendengarnya untuk mendengarkan konten audio sesuai dengan keinginan mereka, kapan pun mereka inginkan. Hal ini berbeda dengan siaran radio yang memiliki keterbatasan dalam hal akses, frekuensi, dan waktu.. Maka dari itu, diperlukan solusi dengan membuat aplikasi yang bisa memutar podcast dengan akses yang fleksibel dimanapun ind
APA, Harvard, Vancouver, ISO, and other styles
37

Sugiyama, A., M. Iwadare, T. Manabe, et al. "A new implementation of the Silicon Audio Player based on an MPEG/audio decoder LSI." IEEE Transactions on Consumer Electronics 43, no. 2 (1997): 207–15. http://dx.doi.org/10.1109/30.585543.

Full text
APA, Harvard, Vancouver, ISO, and other styles
38

Sam, Jordan Hugh, and Hyeonjin Park. "Can the Pikmin Speak?" Music and the Moving Image 17, no. 1 (2024): 35–47. http://dx.doi.org/10.5406/19407610.17.1.03.

Full text
Abstract:
Abstract In this article, we take a player-centered approach to the music and sound of Pikmin 3 (2013). We investigate how the game's audio suppresses the Pikmin through a weaponized colonial aurality that hears the Pikmin as the subaltern and numbs the player into ignoring their colonialist enactments.
APA, Harvard, Vancouver, ISO, and other styles
39

Jung, Sunghoon, Hanmoe Kim, Hyunseo Park, and Ahyoung Choi. "Integrated AI System for Real-Time Sports Broadcasting: Player Behavior, Game Event Recognition, and Generative AI Commentary in Basketball Games." Applied Sciences 15, no. 3 (2025): 1543. https://doi.org/10.3390/app15031543.

Full text
Abstract:
This study presents an AI-based sports broadcasting system capable of real-time game analysis and automated commentary. The model first acquires essential background knowledge, including the court layout, game rules, team information, and player details. YOLO model-based segmentation is applied for a local camera view to enhance court recognition accuracy. Player’s actions and ball tracking is performed through YOLO algorithms. In each frame, the YOLO detection model is used to detect the bounding boxes of the players. Then, we proposed our tracking algorithm, which computed the IoU from previ
APA, Harvard, Vancouver, ISO, and other styles
40

Srinivas, Dr M. "Music Player Using Facial Expression." International Journal for Research in Applied Science and Engineering Technology 10, no. 6 (2022): 2984–88. http://dx.doi.org/10.22214/ijraset.2022.44513.

Full text
Abstract:
Abstract: In the day to day life of a human and in the technologies that is emerging, music is incredibly significant. Conventionally, it is the work of a user to search for a song manually from the list of songs in a music player. Here, an efficient and accurate model is introduced to generate a playlist on the basis of users present emotional state and behaviour. Existing methods for automated playlist building are computationally inefficient, inaccurate, and can involve the usage of additional gear such as EEG or sensors. Speech is the most primitive and natural form of communicating feelin
APA, Harvard, Vancouver, ISO, and other styles
41

Feder, Katya, Leonora Marro, Stephen E. Keith, and David S. Michaud. "Audiometric thresholds and portable digital audio player user listening habits." International Journal of Audiology 52, no. 9 (2013): 606–16. http://dx.doi.org/10.3109/14992027.2013.798687.

Full text
APA, Harvard, Vancouver, ISO, and other styles
42

Hayes, J., S. Handley, J. Kridner, and M. Nadeski. "A programmable DSP solution to a solid state audio player." IEEE Transactions on Consumer Electronics 45, no. 3 (1999): 975–79. http://dx.doi.org/10.1109/30.793660.

Full text
APA, Harvard, Vancouver, ISO, and other styles
43

Suzuki, Noriaki. "AUDIO PLAYER APPARATUS HAVING SOUND ANALYZER AND ITS CONTROL METHOD." Journal of the Acoustical Society of America 132, no. 5 (2012): 3603. http://dx.doi.org/10.1121/1.4767680.

Full text
APA, Harvard, Vancouver, ISO, and other styles
44

Mitropoulos-Rundus, David B. "Photo CD Consumer Player User Interface Design." Proceedings of the Human Factors Society Annual Meeting 36, no. 14 (1992): 1059. http://dx.doi.org/10.1177/154193129203601410.

Full text
Abstract:
During this demonstration, the user interface for one model of a Photo CD Player will be presented. This product, currently available to consumers, plays both Photo CD discs and Audio CDs. The Photo CD technology as it relates to consumers will be introduced as well as Human Factors design goals and intended usage. Demonstration of the product will be used to show how well the user interface met these design goals. User interface evaluation techniques and the design direction for future player models will be discussed.
APA, Harvard, Vancouver, ISO, and other styles
45

Varyani, Miss Harsha, Prof R. B. Late, and Prof N. G. Dharashive. "Emotion Based Music Player through Face Recognition System." International Journal for Research in Applied Science and Engineering Technology 12, no. 9 (2024): 105–11. http://dx.doi.org/10.22214/ijraset.2024.64140.

Full text
Abstract:
The goal of this work is to build an emotion detect system which can analyze basic facial expression of human. In this project a method is presented for mood detection based on humans face emotions. The proposed method used the humans face to identify the mood of that human and finally using this result play the audio file which related to human’s emotion. Firstly system takes the human face as input then the further process will going on. Face detection and eye detection is carried out. After that using feature extraction technique to recognize the human face. This method helps to recognize t
APA, Harvard, Vancouver, ISO, and other styles
46

Zhang, Qiu Yu, Yi Bo Huang, and Jia Bin Deng. "A Real-Time Audio Watermarking Algorithm Based on MCLT." Advanced Materials Research 255-260 (May 2011): 2042–46. http://dx.doi.org/10.4028/www.scientific.net/amr.255-260.2042.

Full text
Abstract:
With the fast developing portable digital audio player, the copyright protection of music faces a severe challenge. Audio watermarking is an efficient approach to solve this problem. In order to improve the performance of real-time processing, a new real-time audio watermarking based on fast MCLT is presented. Algorithms, which use of quantitative method, can be realized watermark blind detection. The experiment results show that the algorithm, which is utilized in the copyright protection, meet the timely processing requirements. Embedded of watermark audio have obviously robustness and trans
APA, Harvard, Vancouver, ISO, and other styles
47

Almaç, Naz. "Effect of Audio-Visual Appeal on Game Enjoyment: Sample from Turkey." Acta Ludologica 6, no. 2 (2023): 42–61. http://dx.doi.org/10.34135/actaludologica.2023-6-2.42-61.

Full text
Abstract:
A player’s subjective interaction with a digital game is referred to as player experience. The consequence of playing a game affects a player’s thoughts, feelings, attitudes, and behaviours. To measure player experience there are various qualitative and quantitative methods. Iterative game development and play testing sessions enhance and optimize game designs, to determine the impact of functional and psychosocial consequences of gaming in various cultures, a credible scale is required. To be able to measure and analyse player experience, this study aimed at adapting the ‘Player Experience In
APA, Harvard, Vancouver, ISO, and other styles
48

Kim, Iyn, and Sungkyoo Hong. "Analysis of Field Music in Response to In-Game Temporal and Spatial Changes: A Case Study on The Legend of Zelda: Tears of the Kingdom." Korean Society of Culture and Convergence 45, no. 11 (2023): 1207–18. http://dx.doi.org/10.33645/cnc.2023.11.45.11.1207.

Full text
Abstract:
Adaptive music, evolving nonlinearly with in-game situations, has swiftly progressed since the advent of audio middleware in the 1990s. As a pivotal component alongside visuals, it enhances player experiences, adding depth to narratives and gameplay, fostering immersion. This study analyzes adaptive music generation methods, proposing effective techniques using 'The Legend of Zelda: Tears of the Kingdom' as a case study. Field music changes in different game areas were analyzed based on in-game time and player character location. Results showed that 'Tears of the Kingdom' employs methods of ra
APA, Harvard, Vancouver, ISO, and other styles
49

Biester, Silke, and Christian Lattmann. "Galakto schafft es an die Aldi-Kasse." Lebensmittel Zeitung 77, no. 14 (2025): 48. https://doi.org/10.51202/0947-7527-2025-14-048-1.

Full text
APA, Harvard, Vancouver, ISO, and other styles
50

Dr, Nandha Gopal S. M., M. Sharanya, Maryam Samreen, Ayesha Ruzaina Syeda, and Singh Vineet. "Music Player Based On Real Time Emotion Detection Using CNN." Recent Trends in Computer Graphics and Multimedia Technology 6, no. 2 (2024): 10–21. https://doi.org/10.5281/zenodo.11044886.

Full text
Abstract:
<em>A person&rsquo;s music preferences are shaped not only by their current emotional state but also by their historical musical choices. This research presents a robust music recommendation system that proposes music aligned with the user&rsquo;s present mood. Recognizing the profound impact of harmonious sounds on emotions, the system goes a step further by dynamically tailoring playlist creation to the listener&rsquo;s experience, leveraging real-time emotional cues. The incorporated CNN model adeptly examines visual and audio content from radio waves, discerning emotions such as pleasure,
APA, Harvard, Vancouver, ISO, and other styles
We offer discounts on all premium plans for authors whose works are included in thematic literature selections. Contact us to get a unique promo code!