Dissertations / Theses on the topic 'Audio-visual integration'
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Dietrich, Kelly. "Analysis of talker characteristics in audio-visual speech integration." Connect to resource, 2008. http://hdl.handle.net/1811/32149.
Full textMihalik, Agoston. "The neural basis of audio-visual integration and adaptation." Thesis, University of Birmingham, 2017. http://etheses.bham.ac.uk//id/eprint/7692/.
Full textMakovac, Elena. "Audio-visual interactions in manual and saccadic responses." Thesis, University of Edinburgh, 2013. http://hdl.handle.net/1842/8040.
Full textExner, Megan. "Training effects in audio-visual integration of sine wave speech." Connect to resource, 2008. http://hdl.handle.net/1811/32154.
Full textSlabu, Lavinia Mihaela. "Auditory processing in the brainstem and audio visual integration in humans studied with fMRI." [S.l. : Groningen : s.n. ; University Library of Groningen] [Host], 2007. http://irs.ub.rug.nl/ppn/305609564.
Full textMegnin, O. "Electrophysiological correlates of audio-visual integration of spoken words in typical development and autism spectrum disorder." Thesis, University College London (University of London), 2010. http://discovery.ucl.ac.uk/19735/.
Full textZachau, S. (Swantje). "Signs in the brain: Hearing signers’ cross-linguistic semantic integration strategies." Doctoral thesis, Oulun yliopisto, 2016. http://urn.fi/urn:isbn:9789526213293.
Full textTiivistelmä Kuuloaistiin ja ääntöelimistön motoriikkaan perustuva puhe ja kuurojen yhteisön käyttämä, näköaistiin ja käsien liikkeisiin perustuva viittomakieli ovat kaksi varsin erilaista ihmisen kielellisen viestintäjärjestelmän toteutumismuotoa. Viittomakieltä käyttävät kuulovammaisten ohella myös monet kuulevat ihmisryhmät. Tähänastinen tutkimustiedon määrä viittomakielistä ja puhutuista kielistä eroaa huomattavasti. Erityisen vähän on tiedetty näiden kahden järjestelmän yhdistämisestä, vaikka valtaosa kuuroista ja kuulevista viittomakielen käyttäjistä hallitsee myös puheen jossain muodossa. Tämän neurolingvistisen tutkimuksen tarkoituksena oli hankkia perustietoja puheen ja viittomakielen välisistä semanttisista yhdistämismekanismeista kuulevilla, viittomakieltä äidinkielenään tai muuna kielenä käyttävillä henkilöillä. Viittomien prosessoinnin perusperiaatteita, jotka ilmenevät aivojen sähköisen toiminnan muutoksina ja valintapäätöksinä, tutkittiin kolmessa koehenkilöryhmässä: kuulevilla viittomakieltä äidinkielenään käyttävillä henkilöillä (kuurojen aikuisten kuulevilla ns. CODA-lapsilla, engl. children of deaf adults), kuulevilla viittomakielen myöhemmin oppineilla henkilöillä (viittomakielen ammattitulkeilla) sekä kuulevilla viittomakieltä osaamattomilla verrokkihenkilöillä. Tapahtumasidonnaiset herätepotentiaalit (ERP:t) ja käyttäytymisvasteen frekvenssit rekisteröitiin koehenkilöiden tehdessä semanttisia valintoja viritetyistä (engl. primed) lekseemipareista. Lekseemiparit esitettiin joko puheena (puhuttu viritesana – puhuttu kohdesana) tai puheen ja viittomakielen välillä (puhuttu viritesana – viitottu kohdesana). Kohdesidonnaisille ERP-vasteille tehtiin temporaaliset pääkomponenttianalyysit (tPCA). Semanttisten yhdistämisprosessien neurokognitiivista perustaa arvioitiin analysoimalla erilaisia ERP-komponentteja (N170, N400, myöhäinen positiivinen kompleksi) vastineina antonyymisiin ja toisiinsa liittymättömiin kohteisiin. Käyttäytymispäätöksen herkkyyttä kohdelekseemeille tarkastellaan suhteessa mitattuun aivojen aktiviteettiin. Käyttäytymisen osalta kaikki kolme koehenkilöryhmää suoriutuivat satunnaistasoa paremmin tehdessään semanttisia valintoja viritetyistä kohdelekseemeistä. Erilaiset tulosmallit viittaavat kuitenkin kolmeen erilaiseen prosessointistrategiaan. Kun kohdelukittua elektrofysiologista dataa analysoitiin pääkomponenttianalyysin avulla ensimmäistä kertaa viittomakielen prosessoinnin yhteydessä, voitiin tutkia tarkkaavaisuuden objektiivisesti allokoituja ERP-komponentteja. Oli jossain määrin yllättävää, että viittomakielellisesti natiivin verrokkiryhmän tulokset osoittivat sen jäsenten toimivan odotettua sisältölähtöisemmin. Tämä viittaa siihen, että viittomakieleen perehtymättömilläkin henkilöillä on perustaidot lingvistisesti ristiin viritettyjen viittomien prosessointiin. Yhdessä käyttäytymisperäiset ja elektrofysiologiset tutkimustulokset toivat esiin laadullisia eroja prosessoinnissa viittomakieltä äidinkielenään puhuvien henkilöiden ja kielen myöhemmin oppineiden henkilöiden välillä. Tämä puolestaan johtaa kysymykseen, voiko yksi viittomien prosessointimalli soveltua erilaisille viittomakielen käyttäjäryhmille?
Moulin, Samuel. "Quel son spatialisé pour la vidéo 3D ? : influence d'un rendu Wave Field Synthesis sur l'expérience audio-visuelle 3D." Thesis, Sorbonne Paris Cité, 2015. http://www.theses.fr/2015PA05H102/document.
Full textThe digital entertainment industry is undergoing a major evolution due to the recent spread of stereoscopic-3D videos. It is now possible to experience 3D by watching movies, playing video games, and so on. In this context, video catches most of the attention but what about the accompanying audio rendering? Today, the most often used sound reproduction technologies are based on lateralization effects (stereophony, 5.1 surround systems). Nevertheless, it is quite natural to wonder about the need of introducing a new audio technology adapted to this new visual dimension: the depth. Many alternative technologies seem to be able to render 3D sound environments (binaural technologies, ambisonics, Wave Field Synthesis). Using these technologies could potentially improve users' quality of experience. It could impact the feeling of realism by adding audio-visual spatial congruence, but also the immersion sensation. In order to validate this hypothesis, a 3D audio-visual rendering system is set-up. The visual rendering provides stereoscopic-3D images and is coupled with a Wave Field Synthesis sound rendering. Three research axes are then studied: 1/ Depth perception using unimodal or bimodal presentations. How the audio-visual system is able to render the depth of visual, sound, and audio-visual objects? The conducted experiments show that Wave Field Synthesis can render virtual sound sources perceived at different distances. Moreover, visual and audio-visual objects can be localized with a higher accuracy in comparison to sound objects. 2/ Crossmodal integration in the depth dimension. How to guarantee the perception of congruence when audio-visual stimuli are spatially misaligned? The extent of the integration window was studied at different visual object distances. In other words, according to the visual stimulus position, we studied where sound objects should be placed to provide the perception of a single unified audio-visual stimulus. 3/ 3D audio-visual quality of experience. What is the contribution of sound depth rendering on the 3D audio-visual quality of experience? We first assessed today's quality of experience using sound systems dedicated to the playback of 5.1 soundtracks (5.1 surround system, headphones, soundbar) in combination with 3D videos. Then, we studied the impact of sound depth rendering using the set-up audio-visual system (3D videos and Wave Field Synthesis)
Zannoli, Marina. "Organisation de l'espace audiovisuel tridimensionnel." Phd thesis, Université René Descartes - Paris V, 2012. http://tel.archives-ouvertes.fr/tel-00789816.
Full textWu, KUAN-CHEN, and 吳冠辰. "The Integration of Digital Audio Workstation andAudio-Visualization: The Case of VISUAL PHOTIS." Thesis, 2018. http://ndltd.ncl.edu.tw/handle/84v27a.
Full text輔仁大學
音樂學系
106
The thoughts of music creation and the manners of music presentation have undergone changes following an era of constant innovation in digital music production software and hardware. This study involved a discussion of digital music production methods studied by the author, as well as a technical discussion of audio–visual integration. The author’s audio–visual integration project VISUAL PHOTIS was used as an example to analyze the user experience and technological integration of music production software and hardware. The author first integrated the experience of using four digital music production software packages—Imaschine 2, Maschine 2, Cubase 8, and Bitwig 2—as the starting point of this research. After obtaining basic understanding of the functions and production concepts of these software’s function areas, tool areas, work areas, and time axes, this study conducted an in-depth exploration of the three digital music software packages (Imaschine 2, Maschine 2, Cubase 8) used by the author during the three stages of music composition—creative thinking, integration, and postmixing. The author’s application was also analyzed to illustrate how the author customized a music production workflow. After exploring the basic concepts of the digital music software and creative tools employed, the author’s audio–visual integration project VISUAL PHOTIS was analyzed. The project combined the results of the author’s integration of digital music and video production software packages. The author also analyzed the actual experience of performing the work to provide a complete presentation of the work as a series of materials and integration methods. Finally, the author interviewed other users and students from the digital music class taught by the author to collect their questions on the actual operation of the interactive audio–visual production process designed by the author, and then integrated their responses to questions regarding digital music composition. The purpose was to improve the production techniques explored by the author, and implement them in digital music education to provide audiovisual integration researchers with substantial assistance and references for the future.
Roach, N. W., James Heron, and Paul V. McGraw. "Resolving multisensory conflict: a strategy for balancing the costs and benefits of audio-visual integration." 2006. http://hdl.handle.net/10454/3564.
Full textIn order to maintain a coherent, unified percept of the external environment, the brain must continuously combine information encoded by our different sensory systems. Contemporary models suggest that multisensory integration produces a weighted average of sensory estimates, where the contribution of each system to the ultimate multisensory percept is governed by the relative reliability of the information it provides (maximum-likelihood estimation). In the present study, we investigate interactions between auditory and visual rate perception, where observers are required to make judgments in one modality while ignoring conflicting rate information presented in the other. We show a gradual transition between partial cue integration and complete cue segregation with increasing inter-modal discrepancy that is inconsistent with mandatory implementation of maximum-likelihood estimation. To explain these findings, we implement a simple Bayesian model of integration that is also able to predict observer performance with novel stimuli. The model assumes that the brain takes into account prior knowledge about the correspondence between auditory and visual rate signals, when determining the degree of integration to implement. This provides a strategy for balancing the benefits accrued by integrating sensory estimates arising from a common source, against the costs of conflating information relating to independent objects or events.
"Investigating Compensatory Mechanisms for Sound Localization: Visual Cue Integration and the Precedence Effect." Master's thesis, 2015. http://hdl.handle.net/2286/R.I.34880.
Full textDissertation/Thesis
Masters Thesis Bioengineering 2015
Quan-Baffour, Kofi Poku. "The introduction of audio cassettes in an integrated study package in solving the problems of adult distance education students in Lesotho." Diss., 1995. http://hdl.handle.net/10500/15839.
Full textTeacher Education
M. Ed. (Didactics)
Hadid, Vanessa. "Réadaptation et performance visuelle chez la personne hémianopsique : une étude de cas portant sur les saccades oculaires et le blindsight." Thèse, 2015. http://hdl.handle.net/1866/13871.
Full textCHIEN, YEN HSIU, and 顏秀倩. "Action Research of Integrating Art Picture Books and Audio Books into Visual Arts Appreciation Instruction for the Second Graders in an Elementary School: Using《Li Mei-Shu in San-Sia》and《Van Gogh》 as Examples." Thesis, 2012. http://ndltd.ncl.edu.tw/handle/84495804573763323418.
Full text臺北市立教育大學
視覺藝術學系視覺藝術教學碩士學位班
100
Art educationist Su Jen-ming once said, “Majority of the students now will not become the creators of art in the future; instead, they will become the appreciators of art.” Thus, for every student to be aware of the various values of art and their cultural contexts through aesthetical and appreciation activities; and at the same time, being engaged in varied art activities has become one of the most important goals in the Art and Humanities course. This study aims to explore the effect of student learning and teacher professional development during the process of integrating audio and paper art picture books into the teaching of art appreciation. This is an action research. The participants of this study were 27 grade two students from an elementary school in Taoyuan County. The purposes of this study are as follows: (1)To explore the value of audio and paper art picture books on visual art appreciation teaching to elementary school students. (2)To explore the possible strategies for applying audio and paper art picture books on visual art appreciation teaching to elementary school students. (3)To explore and understand student learning outcomes and teachers’ teaching reflection through the guidance of audio and paper art picture books. Data were collected through observations, recordings, interviews and questionnaires. The results of the study revealed the followings: (1)The delivery of texts and characteristics of images in the paper art picture books can boost students’ interest in art appreciation. A good audio art picture book can help lead auditory learners into the world of art appreciation. (2)Combing both visual and auditory learning styles can help students understand art appreciation. Using ask and think observation method can lead students to a more structural observation and discovery of the artworks. Props and role-playing games can be adopted to create a sensory experience and better learning environment for students. (3)Through the appreciation of audio and paper art picture books, students are able to increase their knowledge about art and sharpen their aesthetic abilities. Students are able to apply what they have learned to their daily lives, and increase their understanding of the local artwork. An ideal art appreciation activity should be student-centered, and teaching activities should be designed to meet the needs of students.