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Journal articles on the topic 'Audiovisual experience'

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1

Lokki, Tapio, Jarmo Hiipakka, Rami Hänninen, Tommi Ilmonen, Lauri Savioja, and Tapio Takala. "Realtime audiovisual rendering and contemporary audiovisual art." Organised Sound 3, no. 3 (1998): 219–33. http://dx.doi.org/10.1017/s1355771898003069.

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Visual rendering is the process of creating synthetic images of digital models. The modelling of sound synthesis and propagation in a virtual space is called sound rendering. In this article we review different audiovisual rendering techniques suitable for realtime rendering of three-dimensional virtual worlds. Virtual environments are useful in various application areas, for example in architectural visualisation. With audiovisual rendering, lighting and acoustics of a modelled concert hall can be experienced early in the design stage of the building. In this article we demonstrate an interac
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Marian, Viorica, Sayuri Hayakawa, Tuan Lam, and Scott Schroeder. "Language Experience Changes Audiovisual Perception." Brain Sciences 8, no. 5 (2018): 85. http://dx.doi.org/10.3390/brainsci8050085.

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Porta-Navarro, Amparo, and Lucía Herrera. "Music and its significance in children favourite audiovisuals." Comunicar 25, no. 52 (2017): 83–92. http://dx.doi.org/10.3916/c52-2017-08.

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Audiovisual media are part of children´s daily life. They build and/or replace a part of the reality that is sometimes preceded. This paper is interested in one of the elements of the audiovisual binomial, the soundtrack, in order to analyse its meaning and sense from the children’s point of view. The objectives are: to determine if the audiovisual media clips to which children are exposed (sound, image and all) are perceived differently; to establish the possible differences in the assessment they make when comparing the sound and image presentation modalities. Fourteen audiovisual media (mov
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Herrero Curiel, Eva, and Nieves Limón Serrano. "Producción de Contenido Multimedia en el Aula. Una Propuesta Docente para Alumnos de Periodismo y Comunicación Audiovisual. / Multimedia Content Production Inside the Classroom. A Teaching Proposal for Journalism and Audiovisual Communication Students." Higher Learning Research Communications 4, no. 1 (2014): 122. http://dx.doi.org/10.18870/hlrc.v4i1.201.

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<p>Durante el curso académico 2012/2013 se llevaron a cabo en el grado de Periodismo y Comunicación Audiovisual dos actividades docentes, de forma independiente, en dos grupos prácticos. Ambas experiencias (A y B) utilizaron, como parte de sus programas, herramientas para la creación de contenidos multimedia. En la experiencia A se utilizaron diferentes dispositivos de grabación y software de edición y postproducción audiovisual con la intención de que los alumnos produjeran pequeñas piezas audiovisuales. En la experiencia B, los alumnos tenían que elaborar un reportaje multimedia a part
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Pereira, Miguel. "Cinema e audiovisual: memória, formação e processos criativos em busca da autonomia do sujeito ( Cinema and Audiovisual: memory, training and creative processes towards the autonomy of the subject )." Estudos da Língua(gem) 12, no. 1 (2014): 61. http://dx.doi.org/10.22481/el.v12i1.1240.

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A partir de quatro propostas teóricas sobre as possibilidades do conhecimento e da ciência expressas por Foucault, Deleuze, Lévi-Strauss e Agamben – o erro, o falso o mito e o quodlibet – o texto busca refletir sobre a experiência como forma pedagógica que circunscreve a formação e a criatividade no campo do audiovisual. Como fundamento desse processo, evoca alguns conceitos de Montaigne para entender dois projetos de formação para o audiovisual, vividos por alunos do curso de cinema da PUC-Rio e moradores de comunidades faveladas do Rio de Janeiro em cursos de extensão ministrados na Universi
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Muclisin, Alif Sukma. "Experience and sexuality education in creation of audiovisual installation." Research, Society and Development 10, no. 6 (2021): e39610615627. http://dx.doi.org/10.33448/rsd-v10i6.15627.

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Experience and education on sexuality is a unity of things / events experienced by individuals / groups regarding sex and sexuality which are then reduced to an informal educational structure. The purpose of this research is to explain the concept of artwork that underlies the creation of the audiovisual installation and the process of visualization of artwork on the creation of audiovisual installation. The media for creating works that are applied is an audiovisual installation art. Inspired by the previous works of Julian Rosefeldt (Manifesto), Gerda Wegener (Solitaire), Mella Jaarsma (Poto
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Klooster, Adinda, and Nick Collins. "Virtual Reality and Audiovisual Experience in the AudioVirtualizer." EAI Endorsed Transactions on Creative Technologies 8, no. 27 (2021): 169037. http://dx.doi.org/10.4108/eai.19-3-2021.169037.

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Pineda Pertier, Mauricio. "ETNOGRAFÍA Y COMUNICACIÓN: EL PROYECTO ARCHIVO ETNOGRÁFICO AUDIOVISUAL DE LA UNIVERSIDAD DE CHILE." Revista Pueblos y fronteras digital 7, no. 13 (2012): 147. http://dx.doi.org/10.22201/cimsur.18704115e.2012.13.113.

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Considerando la etnografía audiovisual en tanto proceso comunicativo, se analiza el caso del Archivo Etnográfico Audiovisual de la Universidad de Chile y sus experiencias en el desarrollo de etnografías audiovisuales durante los últimos ocho años. Más allá de su uso como técnica de registro de datos, la construcción y difusión de mensajes de contenido social a partir de dichos registros van conformando una praxis compleja de producción de comunicación que nos lleva a revisar críticamente la conceptualización tradicional del concepto de comunicación. En este trabajo nos proponemos discutir esto
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9

Camps-Cervera, Victoria. "Media Education beyond School." Comunicar 16, no. 32 (2009): 139–45. http://dx.doi.org/10.3916/c32-2009-02-012.

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Education in and for the media is doubtlessly necessary and is very slowly slipping into regular education, but not very satisfactorily. This work must be fleshed out by the media’s effort to take some responsibility for the educational work as well, not by educating directly, but by trying to match their broadcasts with the values that education is trying to convey. Audiovisual Councils can play a role in driving media education, helping the educational system to meet its responsibility to educate children to use properly the television, the Internet and other regular screens habitually surro
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Pons, Ferran, Maria Teixidó, Joel Garcia-Morera, and Jordi Navarra. "Short-term experience increases infants’ sensitivity to audiovisual asynchrony." Infant Behavior and Development 35, no. 4 (2012): 815–18. http://dx.doi.org/10.1016/j.infbeh.2012.06.006.

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11

Marks, Laura U. "In the University's Ruins, Some Audiovisual Thoughts." Transmettre, no. 5 (August 10, 2011): 173–89. http://dx.doi.org/10.7202/1005498ar.

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Intellectual production in the university is increasingly in a position to incorporate multiple intelligences, such as visual acuity, bodily intelligence, and the ability to make abductive leaps. However, university knowledge is also increasingly tied to instrumental value; indeed universities are already incorporating the “audiovisual” as intellectual resource and commodity. In the ruins of the historically valued categories reason, culture, and “excellence” on which universities have been built (Bill Readings), creative pedagogy slows down the process whereby experience is translated into si
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12

Matamala, Anna. "Dealing with Paratextual Elements in Dubbing: A Pioneering Perspective from Catalonia." Meta 56, no. 4 (2012): 915–27. http://dx.doi.org/10.7202/1011260ar.

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This article focuses on paratextuality in the realm of dubbing drawing on the author’s professional experience as an audiovisual translator in Catalonia. After a brief discussion of the theoretical approach to paratextuality and the notion of audiovisual text, the article lists the main paratextual components in dubbing and describes how they are dealt with by audiovisual translators. The article focuses on fiction films, cartoons and television series, be they for cinema, television, Internet or DVD, and considers paratexts at two levels: in the audiovisual text itself and in the written sync
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Sainz de Baranda Andújar, Clara, Marian Blanco-Ruiz, and Rosa San Segundo. "El rol del audiovisual en la activación de la memoria autobiográfica en víctimas de violencia de género=The role of audiovisual in the activation of autobiographical memory in victims of gender violence." Cuestiones de género: de la igualdad y la diferencia, no. 16 (June 29, 2021): 821. http://dx.doi.org/10.18002/cg.v0i16.6918.

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<p align="left"><strong>Resumen</strong></p><p>El objetivo de este artículo es catalogar los recursos audiovisuales que reflejan las situaciones de violencia contra las mujeres, siendo éstos capaces de activar la memoria autobiográfica de las víctimas. Se han realizado entrevistas semiestructuradas a 59 profesionales que trabajan con víctimas de violencia de género, se abordan estos relatos de las profesionales que utilizan recursos audiovisuales en su trabajo con las víctimas de violencia de género. Su discurso, como informantes clave, se ha analizado con Atlas.t
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Borgolte, Anna, Ahmad Bransi, Johanna Seifert, Sermin Toto, Gregor R. Szycik, and Christopher Sinke. "Audiovisual Simultaneity Judgements in Synaesthesia." Multisensory Research 34, no. 7 (2021): 681–92. http://dx.doi.org/10.1163/22134808-bja10050.

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Abstract Synaesthesia is a multimodal phenomenon in which the activation of one sensory modality leads to an involuntary additional experience in another sensory modality. To date, normal multisensory processing has hardly been investigated in synaesthetes. In the present study we examine processes of audiovisual separation in synaesthesia by using a simultaneity judgement task. Subjects were asked to indicate whether an acoustic and a visual stimulus occurred simultaneously or not. Stimulus onset asynchronies (SOA) as well as the temporal order of the stimuli were systematically varied. Our r
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15

Odegaard, Brian, David R. Wozny, and Ladan Shams. "A simple and efficient method to enhance audiovisual binding tendencies." PeerJ 5 (April 25, 2017): e3143. http://dx.doi.org/10.7717/peerj.3143.

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Individuals vary in their tendency to bind signals from multiple senses. For the same set of sights and sounds, one individual may frequently integrate multisensory signals and experience a unified percept, whereas another individual may rarely bind them and often experience two distinct sensations. Thus, while this binding/integration tendency is specific to each individual, it is not clear how plastic this tendency is in adulthood, and how sensory experiences may cause it to change. Here, we conducted an exploratory investigation which provides evidence that (1) the brain’s tendency to bind
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Danieau, Fabien, Anatole Lecuyer, Philippe Guillotel, Julien Fleureau, Nicolas Mollet, and Marc Christie. "Enhancing Audiovisual Experience with Haptic Feedback: A Survey on HAV." IEEE Transactions on Haptics 6, no. 2 (2013): 193–205. http://dx.doi.org/10.1109/toh.2012.70.

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17

Dufour, Frank, and Lee Dufour. "DreamArchitectonics: An Interactive Audiovisual Installation." Leonardo 51, no. 2 (2018): 105–10. http://dx.doi.org/10.1162/leon_a_01188.

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This article presents the processes that guided the production of the interactive artwork DreamArchitectonics, attempting to render perceivable the altered experience of time characteristic of the dream-state. This project originated with the observation of dream reports that were revealed, across a broad variety of contents, to be relatively invariant in form, with this form appearing to function as a mnemonic artifact allowing the dreamer to actually remember dreams. The details of the representational process applied to oneiric time and manifested in these artifacts have been identified to
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Kotsakis, Rigas, Charalampos Dimoulas, George Kalliris, and Andreas Veglis. "Emotional Prediction and Content Profile Estimation in Evaluating Audiovisual Mediated Communication." International Journal of Monitoring and Surveillance Technologies Research 2, no. 4 (2014): 62–80. http://dx.doi.org/10.4018/ijmstr.2014100104.

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The present paper focuses on the extraction and evaluation of salient audiovisual features for the prediction of the encoding requirements in audiovisual content. Recent research showed that encoding decisions can be really crucial during audiovisual mediated communication, where poor encoding may lead to unaccepted Quality of Experience (QoE) or even to the creation of negative emotional response. In contrast, exaggerated high quality encoding may create increased bandwidth demands that are associated with annoying delays and irregular playback flow, resulting again in QoE degradation with si
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Катермина, Вероника Викторовна, and Вероника Борисовна Жаворонкова. "PHENOMENON OF AMATEUR AUDIOVISUAL TRANSLATION." Bulletin of the Chuvash State Pedagogical University named after I Y Yakovlev, no. 2(111) (July 7, 2021): 96–102. http://dx.doi.org/10.37972/chgpu.2021.111.2.011.

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Постоянно развивающаяся индустрия медиа и развлечений, а также глобализация информационного пространства обуславливают необходимость быстрой адаптации контента. Этот факт отчасти объясняет появление феномена любительского аудиовизуального перевода. Настоящая статья посвящена комплексному исследованию феномена любительского аудиовизуального перевода, существующего в русскоязычном сегменте видеохостинга YouTube и вебсайта ВКонтакте. Актуальность данного исследования обусловлена незначительной степенью изученности любительского аудиовизуального перевода в научном дискурсе. Основными методами анал
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Wiflihani, Wiflihani. "Penggunaan Media Audiovisual dalam Pengajaran Musik." Gondang: Jurnal Seni dan Budaya 5, no. 1 (2021): 119. http://dx.doi.org/10.24114/gondang.v5i1.24421.

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This article aims to explain the use of audiovisual media in learning music. To carry out teaching through audiovisual media, it is necessary to prepare a learning unit, choose the correct audiovisual media and adjust it to a musical instrument or teaching topic, to know the duration of the audiovisual media, which must be adjusted to the lesson hours. To prepare students, they are given a general explanation of the contents of the learning video, then they play back and prepare the equipment for a smooth learning experience. Follow-up: After watching a film or video, the teacher also did exam
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Miranda, Cynthia Mara, and Rose Dayanne Santana Nogueira. "COMUNICAÇÃO E GÊNERO: reflexões sobre as ações da Defensoría Del Público de Servicios de Comunicación Audiovisual da Argentina." Revista Observatório 3, no. 1 (2017): 33. http://dx.doi.org/10.20873/uft.2447-4266.2017v3n1p33.

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RESUMO
 O artigo tem como objetivo discutir as ações de comunicação e gênero a partir da experiência da Argentina com a instituição da Defensoría del Público de Servicios de Comunicación Audiovisual, criada em 2012, como um desdobramento da aplicação da Ley nº 26.522 de Servicios de Comunicación Audiovisual, conhecida popularmente como Ley de Medios, sancionada em 2009. Trata-se de uma pesquisa qualitativa, cujo método utilizado foi a análise documental, que possibilitou conhecer algumas ações da Defensoría del Público voltadas à perspectiva de gênero na comunicação, entre elas, o monitor
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Pons, Ferran, Maria Teixidó, Joel García-Morera, and Jordi Navarra. "Modifying infants’ sensitivity to audiovisual temporal mismatch." Seeing and Perceiving 25 (2012): 84–85. http://dx.doi.org/10.1163/187847612x647045.

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Studies in adults reveal that a short-term exposure to asynchronous audiovisual signals induces temporal realignment between these signals (Di Luca et al., 2009; Fujisaki et al., 2004; Navarra et al., 2009; Vroomen et al., 2004). In contrast with this evidence in adults, Lewkowicz (2010) observed that infants increased their sensitivity to AV asynchrony after exposure to asynchronous AV speech. We investigated whether brief experience with an asynchronous AV event would increase infants’ ability to discriminate AV synchrony from asynchrony in non-speech stimuli or else induce temporal realignm
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Plank, Margret, Abiodun Ogunyemi, Marco Réndina, Mathy Vanbuel, and Jonathan Blok. "Improving the User Experience with Audiovisual Content: The Project “Europeana Media”." Bibliothek Forschung und Praxis 44, no. 3 (2020): 445–53. http://dx.doi.org/10.1515/bfp-2020-2032.

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AbstractEuropeana is the EU flagship initiative for digital cultural heritage that gives free access to more than 50 million digital objects coming from more than 3,500 libraries, archives and museums across Europe. Of this huge amount of digital cultural heritage content, over a million are videos and more than seven hundred thousand are audio documents. Audio and video materials keep users engaged on a website longer than any other content type and this is the kind of content most web users look for, and user statistics confirm this also on Europeana.eu. Hence the aim of the project European
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Meneghetti, Michael. "The archive effect: found footage and the audiovisual experience of history." Studies in Documentary Film 9, no. 3 (2015): 260–62. http://dx.doi.org/10.1080/17503280.2015.1104141.

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Sgouramani, Helena, Chris Muller, Leon van Noorden, Marc Leman, and Argiro Vatakis. "From observation to enactment: Can dance experience enhance multisensory temporal integration?" Seeing and Perceiving 25 (2012): 188. http://dx.doi.org/10.1163/187847612x648170.

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We report two experiments aiming to define how experience and stimulus enactment affect multisensory temporal integration for ecologically-valid stimuli. In both experiments, a number of different dance steps were used as audiovisual displays at a range of stimulus onset asynchronies using the method of constant stimuli. Participants were either professional dancers or non-dancers. In Experiment 1, using a simultaneity judgment (SJ) task, we aimed at defining — for the first time — the temporal window of integration (TWI) for dancers and non-dancers and the role of experience in SJ performance
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Krotoszynski, Lali. "Cut App&play: um método coreográfico-audiovisual de emergência poética." Repertório, no. 28 (December 5, 2017): 191. http://dx.doi.org/10.9771/r.v0i28.25006.

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<p class="p1">Resumo:<span class="Apple-converted-space"> </span></p><p class="p2">Partindo de uma formação eclética em dança e da experiência em <em>performance</em>, interessei-me cada vez mais por explorar a ideia de um pensamento coreográfico aplicado a estruturas audiovisuais interativas, e, nesta direção, realizei projetos em meios, como fotografia, Slow-Scan TV (SSTV), animação, música, vídeo, Motion Capture e Internet. Ao longo dos anos de pesquisa nesse trajeto foi delineando-se uma metodologia que inclui o desenvolvimento de dispositivos comp
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Aguaded, José, Ángel Hernando-Gómez, and Amor Pérez. "Pantallas en la sociedad audiovisual: edu-comunicación y nuevas competencias." Comunicação e Sociedade 21 (June 29, 2012): 217–30. http://dx.doi.org/10.17231/comsoc.21(2012).710.

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We are all aware that we live in a complex society at the start of a new millennium. Paradoxically, the more we consume communication on a large scale, the more we experience a profound crisis of communication because the audiovisual reinforces a new culture of the image in which appearance, spectacularity and the mosaic predominate. A new context for education is urgently required to face this audiovisual panorama, and media education is the key to understanding these new languages of communication. We need to instruct all citizens to acquire “audiovisual competence”, providing them with the
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Sinnerbrink, Robert. "Imagining Cinema: ‘Cinempathy’ and the Embodied Imagination." Paragraph 43, no. 3 (2020): 281–97. http://dx.doi.org/10.3366/para.2020.0341.

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Imagination has been the focus of much philosophical inquiry in recent decades. Although it plays an essential role in linking emotional engagement with ethical experience, imagination has received comparatively little attention in film-philosophy. In this article, I argue that imagination plays an essential role in linking emotional engagement with moral-ethical experience. Drawing on phenomenological, cognitive and aesthetic perspectives, I focus on perceptual imagining and suggest that an account of embodied cinematic imagination — encompassing both perceptual/sensory and propositional/cogn
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Kokkola, Sari. "The Role of Sound in Film Translation: Subtitling Embodied Aural Experience in Aki Kaurismäki’s Lights in the Dusk." TTR 27, no. 2 (2016): 17–47. http://dx.doi.org/10.7202/1037744ar.

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The purpose of this article is twofold. First, by adopting a film studies-oriented approach to AVT it seeks to build common ground between translation studies and film studies—two disciplines that have remained curiously distant from each other, even though the film and translation industries are closely interrelated at the practical level. Second, by introducing study of the aural dimension of audiovisual texts—in particular film sound—to AVT, this article presents a new concept of text for AVT research that allows for the analysis of audiovisual texts as dynamic entities consisting of the vi
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Neto, Vinicius Lino de souza, Ana Clara Monteiro, André Carlos Lima, Anne Heloyse Ribeiro Ferreira, Joyce Carolynne Silva, and Maria Alzete de Lima. "Audio visual resource for learning about drowning: experience report / Recurso áudio visual para aprendizagem sobre afogamento: relato de experiência / Recurso audiovisual para aprender..." Revista de Enfermagem da UFPI 6, no. 1 (2017): 80. http://dx.doi.org/10.26694/reufpi.v6i1.5505.

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Objetivo: compartilhar a experiência exitosa de estudantes de enfermagem frente a elaboração de um recurso áudio visual para a aprendizagem sobre afogamento. Metodologia: Trata-se de um estudo descritivo do tipo relato de experiência, compartilhado por discentes de enfermagem de uma instituição publica de ensino no Nordeste do Brasil, que fazem parte do grupo de pesquisa Cuidados em Saúde, tecnologia e Educação em Saúde. Resultados: os resultados foram pautados em desenvolvimento do trabalho dos pesquisadores e a avaliação da aceitabilidade por discentes frente ao instrumento audiovisual. Conc
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Kalliris, George, Maria Matsiola, Charalampos Dimoulas, and Andreas Veglis. "Emotional Aspects and Quality of Experience for Multifactor Evaluation of Audiovisual Content." International Journal of Monitoring and Surveillance Technologies Research 2, no. 4 (2014): 40–61. http://dx.doi.org/10.4018/ijmstr.2014100103.

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The present paper investigates multifactor audiovisual-content quality evaluation strategies, in mediated communication. The primary aims of the work are to identify, describe and model the mechanisms that the attributes of source content and its encoding properties influence the communication process and the involved emotional aspects in terms of Quality of Experience (QoE), information perception and understanding. Mediated learning constitutes a demanding thus suitable investigation case-study, where communication efficiency can be monitored with the use of applicable Quality of Learning (Q
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Cordovil, Daniela. "Afro-Brazilian religions and audiovisual narratives in Amazonia: research tools." Vibrant: Virtual Brazilian Anthropology 9, no. 2 (2012): 513–34. http://dx.doi.org/10.1590/s1809-43412012000200018.

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This text discusses the use of audiovisual resources like cinema and video by Afro-Brazilian Religions practioners in two ethnographical contexts of Amazonia, namely the urban areas of Cururupu and Belém. In Cururupu, the production of amateur videos commissioned in a local audiovisual store serves as a source of self-recognition and enables the discussion and continuous experience of the rituals. In Belém, a documentary film on the cosmovision of Tambor de Mina, the most widely practiced Afro-Brazilian religion in the city, was made through a partnership between a father of saint (afro-brazil
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Sato, Yoshiyuki, Taro Toyoizumi, and Kazuyuki Aihara. "Bayesian Inference Explains Perception of Unity and Ventriloquism Aftereffect: Identification of Common Sources of Audiovisual Stimuli." Neural Computation 19, no. 12 (2007): 3335–55. http://dx.doi.org/10.1162/neco.2007.19.12.3335.

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We study a computational model of audiovisual integration by setting a Bayesian observer that localizes visual and auditory stimuli without presuming the binding of audiovisual information. The observer adopts the maximum a posteriori approach to estimate the physically delivered position or timing of presented stimuli, simultaneously judging whether they are from the same source or not. Several experimental results on the perception of spatial unity and the ventriloquism effect can be explained comprehensively if the subjects in the experiments are regarded as Bayesian observers who try to ac
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Quintero, Miguel Rios, and Alexander Raake. "Are lab-based audiovisual quality tests reflecting what users experience at home?" Electronic Imaging 2016, no. 16 (2016): 1–6. http://dx.doi.org/10.2352/issn.2470-1173.2016.16.hvei-123.

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Lewis, Terri, Yi-Chuan Chen, David Shore, Brendan Stanley, and Daphne Maurer. "Early Visual Experience is Important for Audiovisual but not for Visuotactile Integration." Journal of Vision 16, no. 12 (2016): 1121. http://dx.doi.org/10.1167/16.12.1121.

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Mercure, Evelyne, Elena Kushnerenko, Laura Goldberg, et al. "Language experience influences audiovisual speech integration in unimodal and bimodal bilingual infants." Developmental Science 22, no. 1 (2018): e12701. http://dx.doi.org/10.1111/desc.12701.

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Shinoda, Yasutoshi, Akira Sato, Toru Adach, et al. "Early clinical experience of radiofrequency catheter ablation using an audiovisual telesupport system." Heart Rhythm 17, no. 5 (2020): 870–75. http://dx.doi.org/10.1016/j.hrthm.2020.01.018.

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Szarkowska, Agnieszka, and Piotr Wasylczyk. "Five things you wanted to know about audiovisual translation research, but were afraid to ask." Journal of Audiovisual Translation 1, no. 1 (2018): 8–25. http://dx.doi.org/10.47476/jat.v1i1.41.

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Young researchers often encounter questions, problems and hurdles at the early stages of their careers that relate to areas, particularly outside their core subject. These may span from selecting the research topic and methodology to publishing strategies and identifying the position of audiovisual translation research in a wider framework of the fast-changing academic world. Drawing on our experience in audiovisual translation and natural sciences research, we address some of these issues in a way we wish someone had done for us many years ago.
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Pradsmadji, Shadia Imanuella, and Irwansyah Irwansyah. "Pengalaman dan Pandangan Khalayak Pegiat Sinema Non-Produksi Terkait Teknologi 3D Sebagai Pendukung Saluran Komunikasi Film." Jurnal Komunikasi 11, no. 2 (2019): 141. http://dx.doi.org/10.24912/jk.v11i2.4060.

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The technological development within the audiovisual industry has provided the audience with a viewing experience that is increasingly becoming more and more tangible, including in the film industry. One of the developing technologies is the 3D cinema. The 3D cinema emerges in hopes of delivering a stunning and memorable experience for its audience, but the mixed response from the audience, as well as the neverending development of technology, question 3D’s position on offering a new experience and supporting film as a communication channel. By using the descriptive phenomenology method, this
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Sitorus, Friska Ernita, Rostiodertina Girsang, Zuliawati Zuliawati, and Wardani Nasution. "PENGARUH PENDIDIKAN KESEHATAN DENGAN METODE AUDIO VISUAL TERHADAP PENGETAHUAN PERTOLONGAN PERTAMA PADA SISWA YANG MENGALAMI SINKOP." JURNAL KEPERAWATAN DAN FISIOTERAPI (JKF) 2, no. 2 (2020): 147–52. http://dx.doi.org/10.35451/jkf.v2i2.399.

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Fainting usually occurs suddenly, syncope can be caused due to too long in the hot sun. Syncope can also be caused by external diseases (weather, wind, heat) or emotional or shocking diseases. The purpose of this study was to determine the effect of health education by the audiovisual method on first aid knowledge in students who experienced syncope in Delitua 1 Public High School. This research method is Pre Experimental with the research design used by One Group Pre Test Post Test. The sampling technique uses Systematic Random Sampling with a sample of 65 students. The results of the study u
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Lima, Roberto Gonçalves. "Premisses for a Public Policy to Foster the Creative Economy: the case of Ancine." Brazilian Journal of Operations & Production Management 15, no. 3 (2018): 420–31. http://dx.doi.org/10.14488/bjopm.2018.v15.n3.a9.

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The purpose of this paper is to identify the premisses that have oriented the construction process of structuring public policies to the audiovisual domain draw on the ten years managerial experience of Brazil's National Cinema Agency (Ancine), also seeking to take a look at how such experience can bring perspectives to the formulation and management of policies directed towards the Creative Economy.
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Zheng, Binghan, and Mingqing Xie. "The effect of explanatory captions on the reception of foreign audiovisual products." Translation, Cognition & Behavior 1, no. 1 (2018): 119–46. http://dx.doi.org/10.1075/tcb.00006.zhe.

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Abstract The present research triangulates questionnaire, retrospective interview and eyetracking data, aiming to investigate how Explanatory Captions (ECs) are received by different viewers with varied educational backgrounds, and whether or not the presence of ECs improves their understanding of the AV content. The results show that the provision of ECs, for a subtitled video in a foreign language, greatly increased positive cognitive effects on the viewers. Viewers tend to reduce time spent on viewing images, but invest additional processing effort on the ECs, although their allocation of p
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Gerson, Sarah A., Andrea Schiavio, Renee Timmers, and Sabine Hunnius. "Active Drumming Experience Increases Infants’ Sensitivity to Audiovisual Synchrony during Observed Drumming Actions." PLOS ONE 10, no. 6 (2015): e0130960. http://dx.doi.org/10.1371/journal.pone.0130960.

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Abromavičius, Vytautas. "Investigation of Quality of Experience Using ECG Features during Consumption of Audiovisual Content." Mokslas - Lietuvos ateitis 9, no. 3 (2017): 340–44. http://dx.doi.org/10.3846/mla.2017.1042.

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Development of new multimedia technologies allows us to receive better quality of audio and video content. Quality of Experience (QoE) evaluates given content from the consumer’s perspective. This measurement allows to evaluate not only visual and audible quality, but also general acceptability of provided service. QoE evaluation is getting popular between engineers, designers, retailers who wants to provide high quality content for consumers. QoE is generally evaluated subjectively by surveys. It is possible to find relationship between physiological signals measured while user is consuming a
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Behne, Dawn M., Magnus Alm, Aleksander Berg, et al. "Effects of musical experience on perception of audiovisual synchrony for speech and music." Journal of the Acoustical Society of America 133, no. 5 (2013): 3570. http://dx.doi.org/10.1121/1.4806538.

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Keogh, Brendan. "Instantaneously punctuated picture-music: Re-evaluating videogame expression through Pilgrim in the Microworld." Convergence: The International Journal of Research into New Media Technologies 25, no. 5-6 (2018): 970–84. http://dx.doi.org/10.1177/1354856518795095.

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Published in 1983, David Sudnow’s Pilgrim in the Microworld performs an autoethnographic analysis of videogames that details how he acquires the gestures and postures required by skilled videogame play. While often seen as a curious experiment in early videogame analysis, Sudnow points to a descriptive mode of evaluating videogames that sees the audiovisual and mechanic aspects as irreducibly constituting a holistic embodied experience of the videogame as played. This article highlights the interventions that Sudnow’s under-examined work can provide contemporary critical videogame scholarship
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Arango, Sebastián, Miryam Maturana, and Lorena Ruiz. "Identificación de Patrones Emocionales Básicos en Publicidad Audiovisual Utilizando Modelos Vectoriales por Adaptación." KnE Engineering 3, no. 1 (2018): 574. http://dx.doi.org/10.18502/keg.v3i1.1461.

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At present, the analysis of the results of advertising and marketing studies is done qualitatively in terms of the experience of a marketing analyst, thus generating little certainty and uncertainty of the effectiveness of the feelings and the message emitted. Brands are connected with the idea that the sender wants to transmit. For this, the marketing has studied the behavior of the consumer when exposed to different advertising stimuli, in order to understand the behavior at the time of the stimulus and to achieve alignment of the message to be transmitted with what is actually perceived. In
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Grøn, Rasmus. "Literary experience and the book trailer as intermedial paratext." SoundEffects - An Interdisciplinary Journal of Sound and Sound Experience 4, no. 1 (2014): 90–107. http://dx.doi.org/10.7146/se.v4i1.20330.

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The article explores the characteristics and variations of the book trailer genre in light of the different ways in which book trailers stage the literary experience of their source texts. The book trailer’s intermedial character as audiovisual representation of linguistic texts raises a ‘question of representation’ that poses a significant artistic challenge and potentially violates the virtual quality of the literary reading experience. On the basis of an extensive sample, a number of book trailers are analysed and a tentative book trailer typology is established based on different modes of
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Farina, Crystel L., and Kellie Bryant. "Simulation-Based Operations." Annual Review of Nursing Research 39, no. 1 (2020): 181–200. http://dx.doi.org/10.1891/0739-6686.39.181.

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Simulation pedagogy and the operations of simulation-based experiences have become an integral part of healthcare education. Academic and healthcare institutions constructed simulation centers or dedicated simulation spaces to provide simulation-based experiences for multiple health professions. Architectural designs resemble acute care settings that have the flexibility to change or include virtual reality and enhanced technology. Professional organizations have standards of best practice, credentialing requirements, and accreditation standards that support the need for high-quality, high-fid
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Farina, Crystel L., and Kellie Bryant. "Simulation-Based Operations." Annual Review of Nursing Research 39, no. 1 (2020): 181–200. http://dx.doi.org/10.1891/0739-6686.39.181.

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Simulation pedagogy and the operations of simulation-based experiences have become an integral part of healthcare education. Academic and healthcare institutions constructed simulation centers or dedicated simulation spaces to provide simulation-based experiences for multiple health professions. Architectural designs resemble acute care settings that have the flexibility to change or include virtual reality and enhanced technology. Professional organizations have standards of best practice, credentialing requirements, and accreditation standards that support the need for high-quality, high-fid
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