Academic literature on the topic 'Audiovisual synthesis'

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Journal articles on the topic "Audiovisual synthesis"

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Lokki, Tapio, Jarmo Hiipakka, Rami Hänninen, Tommi Ilmonen, Lauri Savioja, and Tapio Takala. "Realtime audiovisual rendering and contemporary audiovisual art." Organised Sound 3, no. 3 (1998): 219–33. http://dx.doi.org/10.1017/s1355771898003069.

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Visual rendering is the process of creating synthetic images of digital models. The modelling of sound synthesis and propagation in a virtual space is called sound rendering. In this article we review different audiovisual rendering techniques suitable for realtime rendering of three-dimensional virtual worlds. Virtual environments are useful in various application areas, for example in architectural visualisation. With audiovisual rendering, lighting and acoustics of a modelled concert hall can be experienced early in the design stage of the building. In this article we demonstrate an interac
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Pueo Ortega, Basilio, and Victoria Tur Viñes. "Sonido espacial para una inmersión audiovisual de alto realismo." Revista ICONO14 Revista científica de Comunicación y Tecnologías emergentes 7, no. 2 (2009): 334–45. http://dx.doi.org/10.7195/ri14.v7i2.330.

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Los sistemas de vídeo y audio de alta inmersión tienen un auge impor-tante en entornos audiovisuales realistas. Las sensaciones visuales y sonoras que crean en el público se aproximan con un alto grado de similitud a lo percibido en el entorno real que pretenden recrear. Para ello, los estímulos deben contener toda la información necesaria, tanto espacial como temporal, que permita crear la ilusión de que el objeto audiovisual es real. En este artículo, se realiza un repaso de los sistemas audiovisuales que permiten esta recreación, con especial atención en los sistemas de audio envolvente. Se
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Adaikhanovna, Utemgaliyeva Nassikhat, Bektemirova Saule Bekmukhamedovna, Odanova Sagira Amangeldiyevna, William P. Rivers, and Akimisheva Zhanar Abdisadykkyzy. "Texts with academic terms." XLinguae 15, no. 2 (2022): 121–29. http://dx.doi.org/10.18355/xl.2022.15.02.09.

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The article discusses innovations in the audiovisual translation of texts with academic terms. The modern world does not stand still as new technologies emerge that make it possible to create a large amount of audiovisual content. Every year, there are many recent films, TV series, and cartoons in foreign languages that require translation. As a result, audiovisual translation is becoming ever more relevant for research. Our paper aims to identify the main features of audiovisual translation as a particular type of translation activity. The research objective is the process of audiovisual tran
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Richards, Michael D., Herbert C. Goltz, and Agnes M. F. Wong. "Audiovisual perception in amblyopia: A review and synthesis." Experimental Eye Research 183 (June 2019): 68–75. http://dx.doi.org/10.1016/j.exer.2018.04.017.

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Dufour, Frank, and Lee Dufour. "DreamArchitectonics: An Interactive Audiovisual Installation." Leonardo 51, no. 2 (2018): 105–10. http://dx.doi.org/10.1162/leon_a_01188.

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This article presents the processes that guided the production of the interactive artwork DreamArchitectonics, attempting to render perceivable the altered experience of time characteristic of the dream-state. This project originated with the observation of dream reports that were revealed, across a broad variety of contents, to be relatively invariant in form, with this form appearing to function as a mnemonic artifact allowing the dreamer to actually remember dreams. The details of the representational process applied to oneiric time and manifested in these artifacts have been identified to
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Li, Yuanqing, Fangyi Wang, Yongbin Chen, Andrzej Cichocki, and Terrence Sejnowski. "The Effects of Audiovisual Inputs on Solving the Cocktail Party Problem in the Human Brain: An fMRI Study." Cerebral Cortex 28, no. 10 (2017): 3623–37. http://dx.doi.org/10.1093/cercor/bhx235.

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Abstract At cocktail parties, our brains often simultaneously receive visual and auditory information. Although the cocktail party problem has been widely investigated under auditory-only settings, the effects of audiovisual inputs have not. This study explored the effects of audiovisual inputs in a simulated cocktail party. In our fMRI experiment, each congruent audiovisual stimulus was a synthesis of 2 facial movie clips, each of which could be classified into 1 of 2 emotion categories (crying and laughing). Visual-only (faces) and auditory-only stimuli (voices) were created by extracting th
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Doel, Kees van den, Dave Knott, and Dinesh K. Pai. "Interactive Simulation of Complex Audiovisual Scenes." Presence: Teleoperators and Virtual Environments 13, no. 1 (2004): 99–111. http://dx.doi.org/10.1162/105474604774048252.

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We demonstrate a method for efficiently rendering the audio generated by graphical scenes with a large number of sounding objects. This is achieved by using modal synthesis for rigid bodies and rendering only those modes that we judge to be audible to a user observing the scene. We show how excitations of modes can be estimated and inaudible modes eliminated based on the masking characteristics of the human ear. We describe a novel technique for generating contact events by performing closed-form particle simulation and collision detection with the aid of programmable graphics hardware. The ef
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Pecheranskyi, Ihor. "Brief Technical History and Audiovisual Parameters of Electromechanical Television." Bulletin of Kyiv National University of Culture and Arts. Series in Audiovisual Art and Production 6, no. 2 (2023): 263–76. http://dx.doi.org/10.31866/2617-2674.6.2.2023.289313.

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The purpose of the research is to characterize the most important milestones in the technical history and audiovisual parameters of electromechanical (mechanical) television of the 1840s–1930s as an audiovisual ecosystem. Research methodology. The study uses, firstly, an ecosystem approach, which made it possible to qualify television as a networked audiovisual ecosystem with internal dynamics and external interactions, and secondly, media archaeology as a field that attempts to understand the early stage and electromechanical practices of television through the prism of technical history, and
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Schabus, Dietmar, Michael Pucher, and Gregor Hofer. "Joint Audiovisual Hidden Semi-Markov Model-Based Speech Synthesis." IEEE Journal of Selected Topics in Signal Processing 8, no. 2 (2014): 336–47. http://dx.doi.org/10.1109/jstsp.2013.2281036.

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Zozulia, I., A. Stadnii, and A. Slobodianiuk. "Audiovisual teaching aids in the formation process of foreign language communicative competence." Teaching languages at higher institutions, no. 40 (May 30, 2022): 12–28. http://dx.doi.org/10.26565/2073-4379-2022-40-01.

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The modern visually-oriented world is the world of real and virtual possibilities due to the application of information technologies. Therefore, television and the Internet are used not only for entertainment but also for educational purposes in all the spheres of human activity including education. In didactics, audiovisuals play an important role in mastering foreign languages. The appropriateness of their use in the educational process is stipulated by their implementation facilitating all general didactic learning principles – activity, consciousness, consistency, and visualization as well
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Dissertations / Theses on the topic "Audiovisual synthesis"

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Mital, Parag Kumar. "Audiovisual scene synthesis." Thesis, Goldsmiths College (University of London), 2014. http://research.gold.ac.uk/10662/.

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This thesis attempts to open a dialogue around fundamental questions of perception such as: how do we represent our ongoing auditory or visual perception of the world using our brain; what could these representations explain and not explain; and how can these representations eventually be modeled by computers? Rather than answer these questions scientifically, we will attempt to develop a computational arts practice presenting these questions to participants. The approach this thesis takes is computational scene synthesis: a computationally generative collage process where the units of the col
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Thomas, Zach (Zachary R. ). "Audiovisual Concatenative Synthesis and "Replica"." Thesis, University of North Texas, 2019. https://digital.library.unt.edu/ark:/67531/metadc1538747/.

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Audiovisual concatenative synthesis is an analysis-driven granular technique using a corpus of multimedia data to sequence audio and video streams on a microtemporal level. This text outlines my development of this technique as a tool for multimedia composition, using my work, Replica, as a case study. The paper illustrates how the concepts of granular structure, gesture capture, and replication are integral not only to the software but to the architecture of the composition. In doing so, machine learning approaches to music and visual art are reviewed and related to my personal compositional
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Melenchón, Maldonado Javier. "Síntesis Audiovisual Realista Personalizable." Doctoral thesis, Universitat Ramon Llull, 2007. http://hdl.handle.net/10803/9133.

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Es presenta un esquema únic per a la síntesi i anàlisi audiovisual personalitzable realista de seqüències audiovisuals de cares parlants i seqüències visuals de llengua de signes en àmbit domèstic. En el primer cas, amb animació totalment sincronitzada a través d'una font de text o veu; en el segon, utilitzant la tècnica de lletrejar paraules mitjançant la ma. Les seves possibilitats de personalització faciliten la creació de seqüències audiovisuals per part d'usuaris no experts. Les aplicacions possibles d'aquest esquema de síntesis comprenen des de la creació de personatges virtuals realiste
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Mohamadi, Tayeb. "Synthèse à partir du texte de visages parlants : réalisation d'un prototype et mesures d'intelligibilité bimodale." Grenoble INPG, 1993. http://www.theses.fr/1993INPG0010.

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Le but de cette etude est l'analyse geometrique des differentes formes de levres en francais, leur intelligibilite audiovisuelle et la realisation d'un prototype de synthetiseur de visage parlant francais. Dans ce manuscrit, nous retracons d'abord le role des levres dans la production de la parole, et l'apport de leur vision a l'intelligibilite de la parole degradee (une analyse phonetique des confusions des voyelles et des consonnes choisies, a ete faite en parallele), nous presentons les resultats d'une etude de leur geometrie et de leur mouvement qui a permis d'identifier une vingtaine de f
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Le, Goff Bertrand. "Synthèse à partir du texte de visage 3D parlant français." Grenoble INPG, 1997. http://www.theses.fr/1997INPG0140.

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Les recherches presentees dans cette these sont axees sur la bimodalite de la parole. Afin de disposer d'un outil de recherche sur la parole visuelle, un synthetiseur visuel de parole a ete developpe pour le francais. Il permet de predire les commandes temporelles d'un modele de visage a partir d'une entree phonetique. Dans un premier temps, nous presentons le modele de visage que nous avons adapte afin qu'il puisse etre anime par des parametres directement mesurables sur la face et le profil d'un locuteur de reference. La qualite de la modelisation du visage a ete evaluee par un ensemble de t
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Boutet, de Monvel Violaine. "Du feedback vidéo à l'IA générative : sur la récursivité dans les arts et médias." Electronic Thesis or Diss., Paris 3, 2025. http://www.theses.fr/2025PA030009.

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Cette thèse érige, sous le prisme du feedback, un pont entre l’art vidéo pionnier des années 1960 à 1980 et les pratiques en lien avec l’IA générative, que les avancées phénoménales de l’apprentissage profond ont précipitées depuis le milieu des années 2010. La rétroaction renvoie en cybernétique à l’autorégulation par la boucle de systèmes naturels et technologiques. Appliqué à des dispositifs analogiques, numériques ou hybrides en circuit fermé, ce processus automatisé qualifie aussi les effets contingents qui en résultent à l'écran. La première partie revient sur l’influence colossale que l
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Dahmani, Sara. "Synthèse audiovisuelle de la parole expressive : modélisation des émotions par apprentissage profond." Electronic Thesis or Diss., Université de Lorraine, 2020. http://www.theses.fr/2020LORR0137.

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Les travaux de cette thèse portent sur la modélisation des émotions pour la synthèse audiovisuelle expressive de la parole à partir du texte. Aujourd’hui, les résultats des systèmes de synthèse de la parole à partir du texte sont de bonne qualité, toutefois la synthèse audiovisuelle reste encore une problématique ouverte et la synthèse expressive l’est encore d’avantage. Nous proposons dans le cadre de cette thèse une méthode de modélisation des émotions malléable et flexible, permettant de mélanger les émotions comme on mélange les teintes sur une palette de couleurs. Dans une première partie
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Majerová, Radka. "Lingvistika ve speciální pedagogice." Doctoral thesis, 2016. http://www.nusl.cz/ntk/nusl-353603.

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Lingvistika je představena v aplikaci na řešení obtíží u lidí s jazykovým hendikepem, kteří se nacházejí ve speciálně pedagogickém prostředí. Ve výzkumu a rehabilitaci jazykových symptomů se nazývá klinickou lingvistikou. Klinická lingvistika kooperuje v multidisciplinárním kontextu s psycholingvistikou a neurolingvistikou. Práce nastiňuje potřebnost klinické lingvistiky také v českém měřítku. Je analyzována diagnóza vývojová anartrie u celoživotně nemluvících lidí s dětskou mozkovou obrnou. Vývojová anartrie je dosti častou diagnózou ve speciálním školství. Vyjevuje se její nedostatečný popis
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Books on the topic "Audiovisual synthesis"

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Statistics on Selected Service Sectors in the EU: A Synthesis of Quantitative Results of Pilot Surveys on Audiovisual Services, Hotels and Travel Agencies and Transport. European Communities / Union (EUR-OP/OOPEC/OPOCE), 1997.

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Pitozzi, Enrico. Body Soundscape. Edited by Yael Kaduri. Oxford University Press, 2016. http://dx.doi.org/10.1093/oxfordhb/9780199841547.013.43.

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Starting from an interdisciplinary perspective of methodological integration of the concepts of body and sound in the contemporary dance scene, this chapter addresses the general aesthetic notion ofsonorous body. Through a survey of some key practices and pieces by Wayne McGregor, Ginette Laurin, Angelin Preljocaj, Cindy Van Acker and others, the author analyzes the audiovisual dimension of these works, developed with digital technologies and in a collaboration of choreographers with electronic musician and sound artists such as Scanner, Kasper T. Toeplitz, Granular Synthesis, and Mika Vainio.
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Book chapters on the topic "Audiovisual synthesis"

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Aller, Sven, and Mark Fishel. "Adapting Audiovisual Speech Synthesis to Estonian." In Lecture Notes in Computer Science. Springer Nature Switzerland, 2024. http://dx.doi.org/10.1007/978-3-031-70566-3_2.

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Sevillano, Xavier, Javier Melenchón, Germán Cobo, Joan Claudi Socoró, and Francesc Alías. "Audiovisual Analysis and Synthesis for Multimodal Human-Computer Interfaces." In Engineering the User Interface. Springer London, 2008. http://dx.doi.org/10.1007/978-1-84800-136-7_13.

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Luerssen, Martin, Trent Lewis, and David Powers. "Head X: Customizable Audiovisual Synthesis for a Multi-purpose Virtual Head." In AI 2010: Advances in Artificial Intelligence. Springer Berlin Heidelberg, 2010. http://dx.doi.org/10.1007/978-3-642-17432-2_49.

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Almeida, Nuno, Diogo Cunha, Samuel Silva, and António Teixeira. "Designing and Deploying an Interaction Modality for Articulatory-Based Audiovisual Speech Synthesis." In Speech and Computer. Springer International Publishing, 2021. http://dx.doi.org/10.1007/978-3-030-87802-3_4.

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Meister Einar, Fagel Sascha, and Metsvahi Rainer. "Towards Audiovisual TTS in Estonian." In Frontiers in Artificial Intelligence and Applications. IOS Press, 2012. https://doi.org/10.3233/978-1-61499-133-5-138.

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In the current paper we report our first results in the development of audiovisual speech synthesis for Estonian. The MASSY model, developed originally for German, serves as a prototype for the Estonian AV synthesis. First, we give an overview of the methods of AV speech synthesis and the Estonian viseme inventory, then we introduce the MASSY model and its adaptation for Estonian; finally, we discuss the ideas for further development.
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Meister Einar, Metsvahi Rainer, and Fagel Sascha. "Evaluation of the Estonian Audiovisual Speech Synthesis." In Frontiers in Artificial Intelligence and Applications. IOS Press, 2014. https://doi.org/10.3233/978-1-61499-442-8-11.

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In the current paper we report the first evaluation results of the Estonian virtual talking head. The testing scenario involved perceptual experiments with unimodal audio and bimodal audiovisual speech stimuli in five noise conditions. As expected, in the presence of noise, the scores of consonant recognition of audiovisual stimuli were always higher than the scores of audio stimuli. The average recognition error in audio-only presentation was reduced by 42%–65% when the virtual talking head was displayed along with audio.
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Rojas Parra, Rosa Mariana, Ana María Salazar Montes, and Lina María Rodríguez Granada. "Análisis de contenido audiovisual en el ejercicio físico de las personas adultas mayores. Revisión sistemática." In Psicología de la actividad física y el deporte. Formación y aplicación en Colombia. Asociación Colombiana de Facultades de Psicología, 2023. http://dx.doi.org/10.61676/9786289532425.05.

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Este capítulo es el resultado de un estudio de revisión en el cual se analizó el contenido audiovisual de videos publicados en plataformas digitales que promueven la práctica del ejercicio físico en las personas mayores. El análisis se basó en comprobar la idoneidad de los contenidos digitales teniendo en cuenta recomendaciones de diferentes fuentes guía de actividad física para mayores. Se utilizó el método de cuatro fases search, appraisal, synthesis, analysis (salsa) propuesta por Codina (2017). Los resultados mostraron el análisis de 35 videos publicados entre 2016 y 2021 en plataformas y canales de acceso libre, tales como YouTube, Facebook, Instagram y Google. Los contenidos audiovisuales son una alternativa para que las personas mayores realicen actividad física debido a su flexibilidad y accesibilidad. Sin embargo, los videos revisados cuentan con los requisitos mínimos para fomentar la práctica de ejercicio físico autónomo en casa. Además, su falta de rigurosidad y especificidad podrían eventualmente poner en riesgo a poblaciones con condiciones específicas de salud, ya que no garantizan estrategias que permitan la medición de su efectividad o impacto más allá del número de visualizaciones, por lo que se requieren plataformas interactivas que permitan una guía mayormente personalizada.
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Fernández-Martín, María José, Pilar Moreno-Crespo, and Francisco Núñez-Román. "Cinema and Secondary Education in Spain." In Educational Innovation to Address Complex Societal Challenges. IGI Global, 2024. http://dx.doi.org/10.4018/979-8-3693-3073-9.ch008.

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Formative cinema is a motivating tool for pedagogical transformation that acknowledges the possibilities of image, sound, and video in the classroom, although there is neither a single form of instruction nor a single method of application. This research proposes the analysis of the most recent trends in the use of cinema as a didactic resource in Spanish secondary education. For this retrospective longitudinal descriptive study, a bibliographic review of the scientific production in the last 15 years (n=48) has been carried out, following the recommendations of the PRISMA 2020 protocol from a critical interpretative synthesis approach. Among the results, didactic proposals and compulsory secondary education stand out as the stage of greatest interest. The mission of teachers as a fundamental element in the transformation of cinema from an audiovisual product to a didactic product and the role of students as active spectators are highlighted.
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"Sholay, Stereo Sound and the Auditory Spectacle." In Sound in Indian Film and Audiovisual Media. Amsterdam University Press, 2023. http://dx.doi.org/10.5117/9789463724739_ch08.

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Stereophonic mixing was introduced much later to Indian cinema than it was in Hollywood and had a relatively shorter lifespan. Following information on historical developments, critical analysis of sound in film and finding corresponding evidence in conversations with Indian sound practitioners, in the eighth chapter I demonstrate that stereophonic mixing, as an extension of magnetic recording and dubbing practices, rendered the cinematic imagination of this period as something spectacular; extravagant song-and-dance sequences shot in exotic locations and action scenes packed with studio-manipulated and synthetic sound effects which appealed to a mass audience.
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"Popular Films from the Dubbing Era." In Sound in Indian Film and Audiovisual Media. Amsterdam University Press, 2023. http://dx.doi.org/10.5117/9789463724739_ch06.

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In the sixth chapter, I discuss the filmmaking period from roughly the 1960s to the late 1990s in India known as the ‘dubbing era’. Many representative popular films from this era are examined to investigate how the asynchronous practices of sound in this period incorporated a technologically informed approach, using analogue sound processing with expressionistic and melodramatic overtones. Following critical analysis of sound from several films and drawing supporting evidence from the conversations with veteran practitioners, the chapter demonstrates how magnetic recording and dubbing rendered the sound of this period as something spectacular, with extravagant song-and-dance routines in foreign locations packed with studio-manipulated, synthetic effects. Add to this a deliberate lack of site-specific sounds, and this practice triggered a cinematic experience of emotive tension and affective stimulation.
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Conference papers on the topic "Audiovisual synthesis"

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Batty, Joshua, Kipps Horn, and Stefan Greuter. "Audiovisual granular synthesis." In The 9th Australasian Conference. ACM Press, 2013. http://dx.doi.org/10.1145/2513002.2513568.

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Šimbelis, Vygandas 'Vegas', and Anders Lundström. "Synthesis in the Audiovisual." In CHI'16: CHI Conference on Human Factors in Computing Systems. ACM, 2016. http://dx.doi.org/10.1145/2851581.2889462.

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Hussen Abdelaziz, Ahmed, Anushree Prasanna Kumar, Chloe Seivwright, et al. "Audiovisual Speech Synthesis using Tacotron2." In ICMI '21: INTERNATIONAL CONFERENCE ON MULTIMODAL INTERACTION. ACM, 2021. http://dx.doi.org/10.1145/3462244.3479883.

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Chen, Sihang, Junliang Chen, and Xiaojuan Gu. "EDAVS: Emotion-Driven Audiovisual Synthesis Experience." In SIGGRAPH '24: Special Interest Group on Computer Graphics and Interactive Techniques Conference. ACM, 2024. http://dx.doi.org/10.1145/3641234.3671080.

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Silva, Samuel, and António Teixeira. "An Anthropomorphic Perspective for Audiovisual Speech Synthesis." In 10th International Conference on Bio-inspired Systems and Signal Processing. SCITEPRESS - Science and Technology Publications, 2017. http://dx.doi.org/10.5220/0006150201630172.

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Bailly, Gérard. "Audiovisual speech synthesis. from ground truth to models." In 7th International Conference on Spoken Language Processing (ICSLP 2002). ISCA, 2002. http://dx.doi.org/10.21437/icslp.2002-422.

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Matthews, I. A. "Scale based features for audiovisual speech recognition." In IEE Colloquium on Integrated Audio-Visual Processing for Recognition, Synthesis and Communication. IEE, 1996. http://dx.doi.org/10.1049/ic:19961152.

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Thangthai, Ausdang, Sumonmas Thatphithakkul, Kwanchiva Thangthai, and Arnon Namsanit. "TSynC-3miti: Audiovisual Speech Synthesis Database from Found Data." In 2020 23rd Conference of the Oriental COCOSDA International Committee for the Co-ordination and Standardisation of Speech Databases and Assessment Techniques (O-COCOSDA). IEEE, 2020. http://dx.doi.org/10.1109/o-cocosda50338.2020.9295001.

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Mawass, Khaled, Pierre Badin, and Gérard Bailly. "Synthesis of fricative consonants by audiovisual-to-articulatory inversion." In 5th European Conference on Speech Communication and Technology (Eurospeech 1997). ISCA, 1997. http://dx.doi.org/10.21437/eurospeech.1997-386.

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Fagel, Sascha, and Walter F. Sendlmeier. "An expandable web-based audiovisual text-to-speech synthesis system." In 8th European Conference on Speech Communication and Technology (Eurospeech 2003). ISCA, 2003. http://dx.doi.org/10.21437/eurospeech.2003-673.

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