Academic literature on the topic 'Auditory Interface'

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Journal articles on the topic "Auditory Interface"

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Song, Eun-sung, and Eun-seok Lee. "Study on Design Methodology of Auditory User Interface(AUI) Considering Silver Generation." Journal of Communication Design 67 (April 30, 2019): 63–74. http://dx.doi.org/10.25111/jcd.2019.67.05.

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Nijboer, Femke, Adrian Furdea, Ingo Gunst, Jürgen Mellinger, Dennis J. McFarland, Niels Birbaumer, and Andrea Kübler. "An auditory brain–computer interface (BCI)." Journal of Neuroscience Methods 167, no. 1 (January 2008): 43–50. http://dx.doi.org/10.1016/j.jneumeth.2007.02.009.

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Hirota, Koichi, and Michitaka Hirose. "AN IMPLEMENTATION OF WEARABLE AUDITORY INTERFACE." Proceedings of the International Conference on Motion and Vibration Control 6.1 (2002): 570–75. http://dx.doi.org/10.1299/jsmeintmovic.6.1.570.

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Omiya, Hidefumi, Akinori Komatsubara, and Shigeo Fujisaki. "Evaluation of Usability on Auditory Display Interface." Japanese journal of ergonomics 35, no. 1Supplement (1999): 145. http://dx.doi.org/10.5100/jje.35.1supplement_145.

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Omiya, Hidefumi, Akinori Komatsubara, and Shigeo Fujisaki. "Evaluation of Usability on Auditory Display Interface." Japanese journal of ergonomics 35 (1999): 548–49. http://dx.doi.org/10.5100/jje.35.2supplement_548.

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Edwards, Alistair. "Soundtrack: An Auditory Interface for Blind Users." Human-Computer Interaction 4, no. 1 (March 1, 1989): 45–66. http://dx.doi.org/10.1207/s15327051hci0401_2.

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Amer, T. S., and Todd L. Johnson. "The Perceived Hazard of Sound Scheme and Desktop Theme Auditory Elements." International Journal of Technology and Human Interaction 17, no. 1 (January 2021): 59–74. http://dx.doi.org/10.4018/ijthi.2021010104.

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The interface concept of adaptable design allows users to select and apply alternative auditory elements to the user interface. This study examines the consistency of the arousal strength of auditory elements that accompany exception messages available in two adaptable design options available for the Microsoft Windows operating system: (1) sound schemes and (2) desktop themes. The auditory elements available in these options differ in composition and sound features. Prior work indicates that such differences could result in differences in the arousal strength communicated by the auditory elements and therefore violate the key user interface design principle of consistency. The auditory elements within IT environments should communicate consistent levels of hazard as measured by arousal strength in order to achieve “hazard matching.” Results reveal differences in the arousal strength of the important critical stop auditory element across both sound schemes and desktop themes. Implications of this finding are discussed.
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Fernández-Rodríguez, Álvaro, Ricardo Ron-Angevin, Ernesto J. Sanz-Arigita, Antoine Parize, Juliette Esquirol, Alban Perrier, Simon Laur, Jean-Marc André, Véronique Lespinet-Najib, and Liliana Garcia. "Effect of Distracting Background Speech in an Auditory Brain–Computer Interface." Brain Sciences 11, no. 1 (January 1, 2021): 39. http://dx.doi.org/10.3390/brainsci11010039.

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Studies so far have analyzed the effect of distractor stimuli in different types of brain–computer interface (BCI). However, the effect of a background speech has not been studied using an auditory event-related potential (ERP-BCI), a convenient option when the visual path cannot be adopted by users. Thus, the aim of the present work is to examine the impact of a background speech on selection performance and user workload in auditory BCI systems. Eleven participants tested three conditions: (i) auditory BCI control condition, (ii) auditory BCI with a background speech to ignore (non-attentional condition), and (iii) auditory BCI while the user has to pay attention to the background speech (attentional condition). The results demonstrated that, despite no significant differences in performance, shared attention to auditory BCI and background speech required a higher cognitive workload. In addition, the P300 target stimuli in the non-attentional condition were significantly higher than those in the attentional condition for several channels. The non-attentional condition was the only condition that showed significant differences in the amplitude of the P300 between target and non-target stimuli. The present study indicates that background speech, especially when it is attended to, is an important interference that should be avoided while using an auditory BCI.
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Davies, T. Claire, Catherine M. Burns, and Shane D. Pinder. "Testing a Novel Auditory Interface Display to Enable Visually Impaired Travelers to Use Sonar Mobility Devices Effectively." Proceedings of the Human Factors and Ergonomics Society Annual Meeting 51, no. 4 (October 2007): 278–82. http://dx.doi.org/10.1177/154193120705100428.

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This paper discusses the pilot testing of an auditory interface designed to increase navigational ability of visually impaired individuals. Sonar devices have been developed to increase preview distances, but these have gained limited acceptance as they lack an easily interpreted interface. This paper presents usability testing of an auditory prototype interface developed using the work domain analysis of ecological interface design (EID). An interface design that provides the user with sufficient preview to avoid obstacles may offer more environmental information than the single tones of the current designs.
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Jacko, Julie A., and David J. Rosenthal. "Psychology of Computer Use: XLVI. Age-Related Differences in the Mapping of Auditory Icons to Visual Icons in Computer Interfaces for Children." Perceptual and Motor Skills 84, no. 3_suppl (June 1997): 1223–33. http://dx.doi.org/10.2466/pms.1997.84.3c.1223.

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An investigation was conducted to characterize how children ages 6 through 9 identify auditory icons present in educational software. 24 subjects were required to map auditory icons to visual icons, both present in a computer interface. The interface used in the experiment was constructed with Visual Basic and involved 40 auditory icons, 40 corresponding visual icons, and 66 extraneous visual icons. It was hypothesized that older children would be better able to map the auditory icons to visual icons due to more extensive exposure to everyday sounds. The results supported the hypothesis and suggestions for additional research were provided.
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Dissertations / Theses on the topic "Auditory Interface"

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Rigas, Dimitrios Ioanni. "Guidelines for auditory interface design : an empirical investigation." Thesis, Loughborough University, 1996. https://dspace.lboro.ac.uk/2134/27100.

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This thesis examines the use of music for communicating information on the Human-Computer Interface. The current use of auditory signals (including the limited use of music) is reviewed and the perceptual advantages and drawbacks inherent in the use of music are identified.
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Barrass, Stephen, and stephen barrass@cmis csiro au. "Auditory Information Design." The Australian National University. Computer Science, 1998. http://thesis.anu.edu.au./public/adt-ANU20010702.150218.

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The prospect of computer applications making "noises" is disconcerting to some. Yet the soundscape of the real world does not usually bother us. Perhaps we only notice a nuisance? This thesis is an approach for designing sounds that are useful information rather than distracting "noise". The approach is called TaDa because the sounds are designed to be useful in a Task and true to the Data. ¶ Previous researchers in auditory display have identified issues that need to be addressed for the field to progress. The TaDa approach is an integrated approach that addresses an array of these issues through a multifaceted system of methods drawn from HCI, visualisation, graphic design and sound design. A task-analysis addresses the issue of usefulness. A data characterisation addresses perceptual faithfulness. A case-based method provides semantic linkage to the application domain. A rule-based method addresses psychoacoustic control. A perceptually linearised sound space allows transportable auditory specifications. Most of these methods have not been used to design auditory displays before, and each has been specially adapted for this design domain. ¶ The TaDa methods have been built into computer-aided design tools that can assist the design of a more effective display, and may allow less than experienced designers to make effective use of sounds. The case-based method is supported by a database of examples that can be searched by an information analysis of the design scenario. The rule-based method is supported by a direct manipulation interface which shows the available sound gamut of an audio device as a 3D coloured object that can be sliced and picked with the mouse. These computer-aided tools are the first of their kind to be developed in auditory display. ¶ The approach, methods and tools are demonstrated in scenarios from the domains of mining exploration, resource monitoring and climatology. These practical applications show that sounds can be useful in a wide variety of information processing activities which have not been explored before. The sounds provide information that is difficult to obtain visually, and improve the directness of interactions by providing additional affordances.
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McCreadie, Karl A. "Musical spacialised auditory feedback for a brain-computer interface." Thesis, Ulster University, 2013. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.633652.

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A brain-computer interface (BCI) offers an alternative method of communication and control for those who have suffered neuromuscular damage due to disease or injury. Imagined movement can be used to modulate the brain activity of an individual which may then be translated into a control signal which is regulated using sensory feedback. However, this feedback is predominantly presented visually and excludes those with a disability coupled with vision problems, a typical BCI beneficiary target group. Presenting feedback using an alternative sensory pathway, such as hearing, can allow for a more inclusive method of control. Additionally, the diagnosis of those with disorders of consciousness (DOC) can be problematic due to the lack of overt motor responses and inherent ocular instabilities. Moreover, auditory BCI allows the possibility of freeing up the visual channel in able-bodied users permitting other tasks. Although audio based BCI systems exist, variations in the methods of auditory feedback presentation have not been fully investigated. There is a clear need for an auditory motor imagery based BCI which has the potential not only to offer an alternative communication channel for the disabled, but also an additional method of assessing and training those with a DOC. Firstly, the most suitable form of auditory feedback is investigated before a between group comparison study examines the differences in performance comparing visual and auditory able-bodied feedback groups (N=20) when presented with stereophonic broadband noise. Prior to this research stereophonic auditory sensorimotor feedback with broadband noise had not been tested. Secondly, performance of able-bodied participants is assessed in a within group study (N=7) where the amount of spatial information is varied. Additionally, the development of an auditory asteroids avoidance game is detailed and the performance compared both with a visual equivalent and with other auditory presentation methods. All studies to this point present audio through loudspeakers, but a subsequent study including two patients with a DOC, shows results when presenting musical feedback through earphones, which is paralleled with results obtained using broadband noise. Subsequently a modified earphone presentation method including spatial cues is used to present musical feedback to two able-bodied participants to assess performance. Results show that stereo pink noise is a suitable replacement for the visual equivalent, that there is no statistical difference in performance when spatial information is varied, and that there is a correlation between certain psychological, factors and performance. This has implications not only for those previously mentioned, but also for those with conditions resulting in a reduction in information from the traditional pathways allowing for a possible sensory extension. Finally, suggestions are made to other possibly fruitful research directions, including the need for user specific music libraries which have shown to enhance engagement and could improve BCI performance in future developments, the potential for crowd sourced datasets, the prospect for an eyes-closed system, and highlights the need for a greater focus on training the mind rather than just training the system.
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Brewster, Stephen. "Providing a structured method for integrating non-speech audio into human-computer interfaces." Thesis, University of York, 1994. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.241055.

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Nickerson, Louise Valgerður. "Overviews and their effect on interaction in the auditory interface." Thesis, Queen Mary, University of London, 2013. http://qmro.qmul.ac.uk/xmlui/handle/123456789/8687.

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Auditory overviews have the potential to improve the quality of auditory interfaces. However, in order to apply overviews well, we must understand them. Specifically, what are they and what is their impact? This thesis presents six characteristics that overviews should have. They should be a structured representation of the detailed information, define the scope of the material, guide the user, show context and patterns in the data, encourage exploration of the detail and represent the current state of the data. These characteristics are guided by a systematic review of visual overview research, analysis of established visual overviews and evaluation of how these characteristics fit current auditory overviews. The second half of the thesis evaluates how the addition of an overview impacts user interaction. While the overviews do not improve performance, they do change the navigation patterns from one of data exploration and discovery to guided and directed information seeking. With these two contributions, we gain a better understanding of how overviews work in an auditory interface and how they might be exploited more effectively.
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Eriksson, Frida, and Märta Andersson. "Interface Development for Semi-Autonomous Trucks : Visual and Auditory Feedback." Thesis, Linköpings universitet, Maskinkonstruktion, 2015. http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-120591.

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Vehicles are becoming increasingly autonomous, as automotive industries are investing in innovative technology. Therefore the technology becomes more available and affordable, making it possible for Toyota Material Handling Europe (TMHE) to introduce automated features in their trucks. Vehicles that have a forward collision warning system, and thus are partly autonomous, are involved in less accidents than those without. In manufacturing industries there is currently a problem with truck collisions and an automated solution might be a suitable way to prevent these. When implementing an automation device, human machine interaction and user-friendliness are aspects to keep in mind during the development. The thesis concerns how autonomous features can assist the truck driver, and how to provide the driver with intuitive feedback. The purpose was to ensure the drivers’ and surrounding personnel’s safety as well as increase the productivity. Research was performed regarding in what situation an assisting device is needed and how to communicate information in an intuitive manner to help the driver in this situation. A conceptual interface was developed that allows communication between the driver and a future all-knowing system, that tracks all objects and personnel in a warehouse. The drivers have had a central role in the process. The observations were performed in the TMHE warehouse to identify situations. The most perilous and frequent situation was when drivers need to focus both in the fork and drive wheel directions simultaneously. This either puts the surroundings or the driver in danger. A conceptual interface was developed to help the driver in this situation. This resulted in a concept implementable in both current and future trucks, to harmonise the solution and ensure a safe warehouse environment. A lo-fi prototype was constructed and evaluated iteratively with drivers to ensure the quality and usability of the concept. The resulting feedback solution consists of sounds from speakers mounted in the headrest and a display interface with warning symbols. The sounds are directional to notify the driver if the danger is to the left or right behind his back. If the danger is only semi-close, the driver receives a warning, but if it is very close, the truck is stopped autonomously. The symbols appear on the display simultaneously as the sounds are heard, to provide further feedback. Additionally, an Autonomous Positioning feature has been developed, that consists of symbols and buttons on the display interface, as well as an alert sound from the display to indicate the system’s activation and deactivation. Safety is enhanced since neither personnel nor trucks are in risk of collision when implementing the concept. As the concept helps the driver position the truck effortlessly towards the pallet the productivity is also improved.
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Hanekom, Tania. "Modelling of the electrode-auditory nerve fibre interface in cochlear prosthesis." Pretoria : [s.n.], 2001. http://upetd.up.ac.za/thesis/available/etd-09052001-132021.

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Murphy, E. "Designing Auditory Cues for a Multimodal Web Interface : A Semiotic Approach." Thesis, Queen's University Belfast, 2008. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.501386.

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Hanekom, Tania. "Modelling of the electrode-auditory nerve fibre interface in cochlear prostheses." Diss., University of Pretoria, 2001. http://hdl.handle.net/2263/27742.

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The objective of this thesis is to provide additional insight into the electrode array-nerve fibre interface that exists in the implanted cochlea and to facilitate investigation of new electrode arrays in interaction with the cochlea and auditory nerve fibres. The focus is on potential distributions and excitation profiles generated by different electrode array types and factors that could have an influence on these distributions and profiles. Research contributions made by the thesis are the creation of a detailed 3-D model of the implanted cochlea that accurately predicts measurable effects in cochlear implant wearers and facilitates effortless simulation of existing and new electrode array variations; the establishment of the important anatomical structures required in a 3-D representation of the implanted cochlea; establishment of evidence that array location is the primary parameter that controls spread of excitation; definition of the critical focussing intensity of intracochlear electrode pairs; confirmation thatmonopolar stimulation could deliver focussed stimulation to approximately the same degree than that delivered by widely spaced electrode configurations and that the use of monopolar configurations over bipolar configurations are therefore advantageous under certain conditions; explanation of the effect that encapsulation tissue around cochlear implant electrodes could have on neural excitation profiles; extension of the information available on the focussing ability of multipolar intracochlear electrode configurations; and establishment of evidence that a higher lateral electrode density could facilitate better focussing of excitation, continuous shaping of excitation profiles and postoperative customization of electrode arrays for individual implant wearers.
Dissertation (PhD(Electronic Engineering))--University of Pretoria, 2001.
Electrical, Electronic and Computer Engineering
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Challis, Ben P. "Design principles for tactile communication within the human-computer interface." Thesis, University of York, 2000. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.341117.

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Books on the topic "Auditory Interface"

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Raman, T. V. Auditory User Interfaces. Boston, MA: Springer US, 1997. http://dx.doi.org/10.1007/978-1-4615-6225-2.

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Sodnik, Jaka, and Sašo Tomažič. Spatial Auditory Human-Computer Interfaces. Cham: Springer International Publishing, 2015. http://dx.doi.org/10.1007/978-3-319-22111-3.

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Auditory user interfaces: Toward the speaking computer. Boston: Kluwer Academic Publishers, 1997.

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Raman, T. V. Auditory User Interfaces: Toward the Speaking Computer. Boston, MA: Springer US, 1997.

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Rigas, Dimitrios Ioanni. Guidelines for auditory interface design: An empirical investigation. 1996.

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Barfield, Woodrow, and Thomas A. Furness, eds. Virtual Environments and Advanced Interface Design. Oxford University Press, 1995. http://dx.doi.org/10.1093/oso/9780195075557.001.0001.

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This sweeping introduction to the science of virtual environment technology masterfully integrates research and practical applications culled from a range of disciplines, including psychology, engineering, and computer science. With contributions from the field's foremost researchers and theorists, the book focuses in particular on how virtual technology and interface design can better accommodate human cognitive, motor, and perceptual capabilities. Throughout, it brings the reader up-to-date with the latest design strategies and cutting-edge virtual environments, and points to promising avenues for future development. The book is divided into three parts. The first part introduces the reader to the subject by defining basic terms, identifying key components of the virtual environment, and reviewing the origins and elements of virtual environments. The second part focuses of current technologies used to present visual, auditory, tactile, and kinesthetic information. The book concludes with an in-depth analysis of how environments and human perception are integrated to create effective virtual systems. Comprehensive and splendidly written, Virtual Environments and Advanced Interface Design will be the "bible" on the subject for years to come. Students and researchers in computer science, psychology, and cognitive science will all want to have a copy on their shelves.
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Gregory, Kramer, Santa Fe Institute (Santa Fe, N.M.), and International Conference on Auditory Display (1st : 1992 : Santa Fe, N.M.), eds. Auditory display: Sonification, audification, and auditory interfaces. Reading, Mass: Addison-Wesley, 1994.

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Sodnik, Jaka, and Sašo Tomažič. Spatial Auditory Human-Computer Interfaces. Springer, 2015.

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Raman, T. V. Auditory User Interfaces: Toward the Speaking Computer. Springer, 2012.

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(Editor), Gregory Kramer, and INTERNATIONAL CONFERENCE ON AUDITORY DIS (Editor), eds. Auditory Display: Sonification, Audification, and Auditory Interfaces (Proceedings Volume 18, Santa Fe Institute Studies in the Sci). Addison Wesley Publishing Company, 1993.

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Book chapters on the topic "Auditory Interface"

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Hirota, Koichi, Yosuke Watanabe, and Yasushi Ikei. "Menu Selection Using Auditory Interface." In Human-Computer Interaction. HCI Intelligent Multimodal Interaction Environments, 70–75. Berlin, Heidelberg: Springer Berlin Heidelberg, 2007. http://dx.doi.org/10.1007/978-3-540-73110-8_8.

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Wersényi, György. "Auditory Representations of a Graphical User Interface for a Better Human-Computer Interaction." In Auditory Display, 80–102. Berlin, Heidelberg: Springer Berlin Heidelberg, 2010. http://dx.doi.org/10.1007/978-3-642-12439-6_5.

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Rutkowski, Tomasz M. "Auditory Brain-Computer/Machine-Interface Paradigms Design." In Haptic and Audio Interaction Design, 110–19. Berlin, Heidelberg: Springer Berlin Heidelberg, 2011. http://dx.doi.org/10.1007/978-3-642-22950-3_12.

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Kawase, Tetsuaki, Yoko Hori, Takenori Ogawa, Shuichi Sakamoto, Yôiti Suzuki, and Yukio Katori. "Importance of Visual Cues in Hearing Restoration by Auditory Prosthesis." In Interface Oral Health Science 2014, 119–27. Tokyo: Springer Japan, 2015. http://dx.doi.org/10.1007/978-4-431-55192-8_10.

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Reyes-Lecuona, A., and F. J. Cañadas-Quesada. "Interference of Auditory Information with Haptic Perception of Stiffness in Virtual Reality." In Engineering the User Interface, 1–12. London: Springer London, 2008. http://dx.doi.org/10.1007/978-1-84800-136-7_4.

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Yoo, Hoon Sik, and Da Young Ju. "Auditory User Interface Guideline for Emotional User Experience." In Lecture Notes in Computer Science, 162–69. Cham: Springer International Publishing, 2017. http://dx.doi.org/10.1007/978-3-319-58637-3_12.

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Xu, Dongming, Wenzhe Tang, and Chengqi Xue. "RCSO Model for Human-Computer Interactive Auditory Interface." In Advances in Ergonomics in Design, 589–96. Cham: Springer International Publishing, 2021. http://dx.doi.org/10.1007/978-3-030-79760-7_70.

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Spath, Dieter, Matthias Peissner, Lorenz Hagenmeyer, and Brigitte Ringbauer. "New Approaches to Intuitive Auditory User Interfaces." In Human Interface and the Management of Information. Methods, Techniques and Tools in Information Design, 975–84. Berlin, Heidelberg: Springer Berlin Heidelberg, 2007. http://dx.doi.org/10.1007/978-3-540-73345-4_110.

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Brumberg, Jonathan S., Frank H. Guenther, and Philip R. Kennedy. "An Auditory Output Brain–Computer Interface for Speech Communication." In SpringerBriefs in Electrical and Computer Engineering, 7–14. Berlin, Heidelberg: Springer Berlin Heidelberg, 2013. http://dx.doi.org/10.1007/978-3-642-36083-1_2.

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Gardiner, Keith, Charlie Cullen, and James D. Carswell. "mobiSurround: An Auditory User Interface for Geo-Service Delivery." In Lecture Notes in Computer Science, 57–72. Cham: Springer International Publishing, 2015. http://dx.doi.org/10.1007/978-3-319-22852-5_6.

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Conference papers on the topic "Auditory Interface"

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Hsieh, K. L., and K. T. Sun. "Auditory Brain Computer Interface design." In 2017 International Conference on Applied System Innovation (ICASI). IEEE, 2017. http://dx.doi.org/10.1109/icasi.2017.7988332.

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Bo Hong, Bin Lou, Jing Guo, and Shangkai Gao. "Adaptive active auditory brain computer interface." In 2009 Annual International Conference of the IEEE Engineering in Medicine and Biology Society. IEEE, 2009. http://dx.doi.org/10.1109/iembs.2009.5334133.

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Nakamura, Hirotaka, Atsushi Matsubara, and Seiji Nishifuji. "Noise-assisted auditory brain computer interface." In 2017 IEEE 6th Global Conference on Consumer Electronics (GCCE). IEEE, 2017. http://dx.doi.org/10.1109/gcce.2017.8229231.

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Ogino, Mikito, and Yasue Mitsukura. "A Mobile Auditory Brain-Computer Interface System with Sequential Auditory Feedback." In 2020 IEEE 9th Global Conference on Consumer Electronics (GCCE). IEEE, 2020. http://dx.doi.org/10.1109/gcce50665.2020.9291762.

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Miyakawa, Haruna, Noko Kuratomo, Hisham Elser Bilal Salih, and Keiichi Zempo. "Auditory Uta-KARUTA." In UIST '19: The 32nd Annual ACM Symposium on User Interface Software and Technology. New York, NY, USA: ACM, 2019. http://dx.doi.org/10.1145/3332167.3357125.

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Macaulay, Catriona, and Alison Crerar. "‘Observing’ the Workplace Soundscape: Ethnography and Auditory Interface Design." In International Conference on Auditory Display '98. BCS Learning & Development, 1998. http://dx.doi.org/10.14236/ewic/ad1998.20.

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Emsley, Iain. "Exploring the Interface Effect in Distant Sonification." In ICAD 2019: The 25th International Conference on Auditory Display. Newcastle upon Tyne, United Kingdom: Department of Computer and Information Sciences, Northumbria University, 2019. http://dx.doi.org/10.21785/icad2019.072.

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I introduce ongoing research into the method that I am calling distant sonification as a response to understanding abstractions created through computational reading. My aim is to explore the interface effect and situate it in sonification and media theory. Discussing existing prototypes, I contextualise the visible interfaces within the wider design models, such as patterns, and computational materiality. Reflecting on experiments in media specific analysis, I suggest that there are different models with their own specificities that are brought together to create the interface. They might exist separately or are combined to create a wider effect that I explore through models and grammars. I suggest that there are different models with their own specificities that are brought together by humans and machines through layers.
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Sterkenburg, Jason, Steven Landry, Myounghoon Jeon, and Joshua Johnson. "Towards An In-Vehicle Sonically-Enhanced Gesture Control Interface: A Pilot Study." In The 22nd International Conference on Auditory Display. Arlington, Virginia: The International Community for Auditory Display, 2016. http://dx.doi.org/10.21785/icad2016.015.

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A pilot study was conducted to explore the potential of sonically-enhanced gestures as controls for future in-vehicle information systems (IVIS). Four concept menu systems were developed using a LEAP Motion and Pure Data: (1) 2x2 with auditory feedback, (2) 2x2 without auditory feedback, (3) 4x4 with auditory feedback, and (4) 4x4 without auditory feedback. Seven participants drove in a simulator while completing simple target-acquisition tasks using each of the four prototype systems. Driving performance and eye glance behavior were collected as well as subjective ratings of workload and system preference. Results from driving performance and eye tracking measures strongly indicate that the 2x2 grids yield better driving safety outcomes than 4x4 grids. Subjective ratings show similar patterns for driver workload and preferences. Auditory feedback led to similar improvements in driving performance and eye glance behavior as well as subjective ratings of workload and preference, compared to visual-only.
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Nakamura, Hirotaka, Atsushi Matsubara, and Seiji Nishifuji. "Auditory Brain Computer Interface Using Neural Network." In 2018 IEEE 7th Global Conference on Consumer Electronics (GCCE). IEEE, 2018. http://dx.doi.org/10.1109/gcce.2018.8574636.

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Caglayan, Ozan, and Reis Burak Arslan. "P300 based auditory visual brain computer interface." In 2012 20th Signal Processing and Communications Applications Conference (SIU). IEEE, 2012. http://dx.doi.org/10.1109/siu.2012.6204826.

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Reports on the topic "Auditory Interface"

1

Durlach, Nathaniel. Super Auditory Localization for Improved Human-Machine Interfaces. Fort Belvoir, VA: Defense Technical Information Center, January 1992. http://dx.doi.org/10.21236/ada254699.

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Papp, III, Albert Louis. Presentation of dynamically overlapping auditory messages in user interfaces. Office of Scientific and Technical Information (OSTI), September 1997. http://dx.doi.org/10.2172/620993.

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Durlach, Nathaniel. Further Research on Super Auditory Localization for Improved Human-Machine Interfaces. Fort Belvoir, VA: Defense Technical Information Center, September 1998. http://dx.doi.org/10.21236/ada382153.

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