Dissertations / Theses on the topic 'Auditory Interface'
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Rigas, Dimitrios Ioanni. "Guidelines for auditory interface design : an empirical investigation." Thesis, Loughborough University, 1996. https://dspace.lboro.ac.uk/2134/27100.
Full textBarrass, Stephen, and stephen barrass@cmis csiro au. "Auditory Information Design." The Australian National University. Computer Science, 1998. http://thesis.anu.edu.au./public/adt-ANU20010702.150218.
Full textMcCreadie, Karl A. "Musical spacialised auditory feedback for a brain-computer interface." Thesis, Ulster University, 2013. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.633652.
Full textBrewster, Stephen. "Providing a structured method for integrating non-speech audio into human-computer interfaces." Thesis, University of York, 1994. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.241055.
Full textNickerson, Louise Valgerður. "Overviews and their effect on interaction in the auditory interface." Thesis, Queen Mary, University of London, 2013. http://qmro.qmul.ac.uk/xmlui/handle/123456789/8687.
Full textEriksson, Frida, and Märta Andersson. "Interface Development for Semi-Autonomous Trucks : Visual and Auditory Feedback." Thesis, Linköpings universitet, Maskinkonstruktion, 2015. http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-120591.
Full textHanekom, Tania. "Modelling of the electrode-auditory nerve fibre interface in cochlear prosthesis." Pretoria : [s.n.], 2001. http://upetd.up.ac.za/thesis/available/etd-09052001-132021.
Full textMurphy, E. "Designing Auditory Cues for a Multimodal Web Interface : A Semiotic Approach." Thesis, Queen's University Belfast, 2008. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.501386.
Full textHanekom, Tania. "Modelling of the electrode-auditory nerve fibre interface in cochlear prostheses." Diss., University of Pretoria, 2001. http://hdl.handle.net/2263/27742.
Full textDissertation (PhD(Electronic Engineering))--University of Pretoria, 2001.
Electrical, Electronic and Computer Engineering
Unrestricted
Challis, Ben P. "Design principles for tactile communication within the human-computer interface." Thesis, University of York, 2000. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.341117.
Full textLambertsson, Christoffer, and Marcus Skagerberg. "How auditory stimuli affects navigation in a user interface with mouse input." Thesis, KTH, Skolan för datavetenskap och kommunikation (CSC), 2014. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-146244.
Full textHankinson, John C. K. "A grammatical approach to non-speech audio communication." Thesis, University of York, 2000. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.341114.
Full textMitsopoulos, Evangelos Nikolaos. "A principled approach to the design of auditory interaction in the non-visual user interface." Thesis, University of York, 2000. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.441032.
Full textBentley, Alexander Simon Jeremy. "An offline multi-class auditory P300 brain-computer interface using principal and independent component analysis." Master's thesis, University of Cape Town, 2011. http://hdl.handle.net/11427/10127.
Full textBergqvist, Emil. "Auditory displays : A study in effectiveness between binaural and stereo audio to support interface navigation." Thesis, Högskolan i Skövde, Institutionen för informationsteknologi, 2014. http://urn.kb.se/resolve?urn=urn:nbn:se:his:diva-10072.
Full textHinic, Vladimir. "Brain computer interface system for communication and robot control based on auditory evoked event-related potentials." Thesis, University of Ottawa (Canada), 2009. http://hdl.handle.net/10393/28226.
Full textMesnildrey, Quentin. "Towards a better understanding of the cochlear implant-auditory nerve interface : from intracochlear electrical recordings to psychophysics." Thesis, Aix-Marseille, 2017. http://www.theses.fr/2017AIXM0007/document.
Full textThe cochlear implant is a neural prosthesis designed to restore an auditory sensation to people suffering from severe to profound sensorineural deafness. While satisfying speech recognition can be achieved in silence, their performance dramatically drop in more complex environments. One main limitations of the present device is due to the fact that each electrode stimulates a wide portion of the cochlea. As a result, when several electrodes are activated, the electrical field produced by different electrodes overlap which distorts the transmission of sound information. Several alternative stimulation modes have been proposed to overcome this issue but the benefit in terms of speech recognition remained limited. In this project, we first used an acoustic simulator of the cochlear implant to explain the desappointing results obtained with the bipolar stimuilation mode. We then try to better understand the electrical behavior of the implanted cochlea in order to optimize the multipolar phased array stimulation strategy ( van den Honert and Kelsall 2007). To achieve an efficient stimulation of the neural population it is necessary to determine the distribution of neural survival. In this project we aim to better understand the electrode-neuron interface and identify a possible psychophysical correlate of neural survival. Finally, we discuss the main results and the possibility to design an optimal stimulation strategy to achieve a spatially-focussed electrical field at the level of the nerve fibers
MacDonald, Doon. "The development and evaluation of an approach to auditory display design based on soundtrack composition." Thesis, Queen Mary, University of London, 2017. http://qmro.qmul.ac.uk/xmlui/handle/123456789/25906.
Full textHaddad, David, and Casper Strand. "Visual Substitutes for Audio Cues - Providing situational awareness for players with auditory disabilities." Thesis, Malmö universitet, Fakulteten för teknik och samhälle (TS), 2019. http://urn.kb.se/resolve?urn=urn:nbn:se:mau:diva-20123.
Full textVideo Games have turned into a mainstream source of entertainment and have evolved alongside technological improvements. To the point of being able to bring the player immersive gaming experiences that rely heavily on their senses. However, the attention to the accessibility aspects of video games has been lagging behind.This thesis explores the available solutions that aim to help Deaf or Hard of Hearing (DHH) players, primarily in terms of situational awareness by substituting audio with a visual representation. The currently available solutions are then compared with the findings in related research and a survey that was conducted for this paper. The objective was to find what worked as a visual representation of audio, with the survey responses providing insight into DHH players perspective.These findings can serve as a reference point for developers who want to implement a visual substitute for audio or a similar feature intheir game.
Loachamín, Valencia Mauricio Renán. "Natural user interfaces and smart devices for the assessment of spatial memory using auditory stimuli." Doctoral thesis, Universitat Politècnica de València, 2019. http://hdl.handle.net/10251/107955.
Full textTESIS
Wedin, Susanne, and Kristina Carlander. "For Happy Users, press 1-Investigating and improving the usability of a touch-tone interface." Thesis, Linköping University, Department of Computer and Information Science, 2004. http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-2489.
Full textTouch-tone interfaces are today widely used in help-centers and support services. Studies have shown that interfaces like these have many limitations and are therefore hard to design. MVAS is a voicemail interface using touch- tone input for navigation. Today, shortcomings in the interface limit the users’ ability to use the functionality in a satisfying way. This thesis describes a mainly qualitative study which evaluates and tests the interface of MVAS to come up with how the interface should be designed to be easier to use. The results show that the usability of MVAS is poor but the functionality of the same is both impressive and appreciated. The suggested redesign of the system, based on the identified usability problems, considers both the interaction model used in the interface as well as the conformity to the set of heuristics used in the evaluation. The proposed redesign keeps all the functionality in the system intact and also makes the functionality more explicit through improving the usability. A more explicit structure will facilitate usage of a larger portion of the functionality. However, the limitation of the key-pad affects the redesign so the most favorable design is unreachable. If the interaction model is changed or furthered developed to allow speech input the limitations experienced with the current redesign will diminish and a higher degree of usability can be reached.
Dicke, Christina. "A Holistic Design Concept For Eyes-Free Mobile Interfaces." Thesis, University of Canterbury. Computer Science and Software Engineering, 2012. http://hdl.handle.net/10092/7174.
Full textUlfvengren, Pernilla. "Design of Natural Warning Sounds in Human-Machine Systems." Doctoral thesis, KTH, Industriell ekonomi och organisation, 2003. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-3679.
Full textQC 20100910
Mynatt, Elizabeth D. "Transforming graphical interfaces into auditory interfaces." Diss., Georgia Institute of Technology, 1995. http://hdl.handle.net/1853/9209.
Full textAyad, Khaled A. A. "The role of edutainment in e-learning : an empirical study." Thesis, De Montfort University, 2011. http://hdl.handle.net/2086/5180.
Full textMisdariis, Nicolas. "Synthèse - Reproduction - Perception des Sons Instrumentaux et Environnementaux : Application au Design Sonore." Thesis, Paris, CNAM, 2014. http://www.theses.fr/2015CNAM0955/document.
Full textThis dissertation presents a composition of studies and research works articulated around three main topics : synthesis, reproduction and perception of sounds, considering both musical and environmental sounds. Moreover, it focuses on an application field, the sound design, that globally involves the conception of intentional everyday sounds. The document is based on a rather uniform structure and contains, for each part, a general presentation of the topic which brings theoretical elements together with an overview of the state-of-the-art, followed by more precise developments in order to focus on the specific matters related to each topic – in detail, modal formalism in sound synthesis by physical modeling, for the "Synthesis" section ; measurement and control of musical instruments directivity, for the "Reproduction" section ; timbre and sound sources identification, for the "Perception" section – and then followed by a detailed presentation of the personal works related to each matter, in some cases, in the form of published papers. Then, these several elements of knowledge and experience offer a personal and original contribution, deliberately put in a broad, multidisciplinary and applied framework
Ekwall, Axel, and Linnea Holm. "The relation between human-to-human interaction and human-to-tablet interaction in a neurocognitive test." Thesis, KTH, Skolan för elektroteknik och datavetenskap (EECS), 2018. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-239868.
Full textAhmad, Ali. "DESIGN FOR AUDITORY DISPLAYS: IDENTIFYING TEMPORAL AND SPATIAL INFORMATION CONVEYANCE PRINCIPLES." Doctoral diss., University of Central Florida, 2007. http://digital.library.ucf.edu/cdm/ref/collection/ETD/id/2835.
Full textPh.D.
Department of Industrial Engineering and Management Systems
Engineering and Computer Science
Industrial Engineering PhD
Stevens, Robert David. "Principles for the design of auditory interfaces to present complex information to blind people." Thesis, University of York, 1996. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.319718.
Full textPereira, Cristopher Daniel da Silva. "Interface for audit download : I. F. A. D." Master's thesis, Instituto Politécnico de Leiria, 2011. http://hdl.handle.net/10400.8/1329.
Full textNo decorrer dos últimos anos, tem-se assistido à proliferação de máquinas de venda auto-mática de produtos, vulgarmente denominadas por máquinas de vending. A natureza de alguns dos produtos disponibilizados por estas máquinas, associado à criação de legislação em Portugal e na restante União Europeia, com o objectivo de assegurar o correcto manu-seamento e acondicionamento de produtos frescos, congelados e ultracongelados, obriga a que os operadores económicos tenham a necessidade proceder ao registo da temperatura do ar a que os produtos estão sujeitos enquanto estão armazenados dentro das máquinas. Para-lelamente, existe ainda a necessidade de as empresas procederem à descarga periódica da auditoria financeira dos moedeiros instalados nas máquinas. Actualmente no mercado existe um vasto conjunto de soluções que permitem a recolha dos dados de auditoria ambiental e financeira remotamente. No entanto o elevado custo dessas soluções torna diminuta a sua utilização em Portugal. Pretende-se com esta dissertação criar uma solução que visa proporcionar aos operadores económicos da indústria das máquinas de vending uma solução simples e eficaz para reco-lha de dados de auditoria, e que tire partido da deslocação regular dos repositores às máquinas de vending.
Kaliyakuwawala, Kutbi Nuruddin. "Using Two Channel Communication To Study Selective Auditory Attention Using Air And Bone Conducted Interfaces." Wright State University / OhioLINK, 2009. http://rave.ohiolink.edu/etdc/view?acc_num=wright1236021480.
Full textJeon, Myounghoon. ""Spindex" (speech index) enhances menu navigation user experience of touch screen devices in various input gestures: tapping, wheeling, and flicking." Thesis, Georgia Institute of Technology, 2010. http://hdl.handle.net/1853/37101.
Full textJones, David. "THE INTEGRATION OF AUDIO INTO MULTIMODAL INTERFACES: GUIDELINES AND APPLICATIONS OF INTEGRATING SPEECH, EARCONS, AUDITORY ICONS." Master's thesis, University of Central Florida, 2005. http://digital.library.ucf.edu/cdm/ref/collection/ETD/id/3788.
Full textM.S.
Department of Industrial Engineering and Management Systems
Engineering and Computer Science
Industrial Engineering and Management Systems
Vazquez-Alvarez, Yolanda. "An investigation of eyes-free spatial auditory interfaces for mobile devices : supporting multitasking and location-based information." Thesis, University of Glasgow, 2013. http://theses.gla.ac.uk/4501/.
Full textStanley, Laura Michelle. "Haptic and auditory interfaces as a collision avoidance technique during roadway departures and driver perception of these modalities." Diss., Montana State University, 2006. http://etd.lib.montana.edu/etd/2006/stanley/StanleyL0506.pdf.
Full textÅstholm, Carl. "Tillämpning av ljud i IT-system för att öka användarupplevelsen: en litteraturstudie." Thesis, Örebro universitet, Handelshögskolan vid Örebro Universitet, 2017. http://urn.kb.se/resolve?urn=urn:nbn:se:oru:diva-56972.
Full textToday, there is a certain lack of knowledge on how sound can be utilized in systems to enhance the user experience among systems developers and many developers have a skeptical outlook on the usability of sound. Auditory display is an umbrella term for an array of different techniques that utilize sound as a medium to communicate different sorts of information and data from the system to the user. As much of the research revolving around auditory display has the development of accessibility tools for visually impaired as its sole focus, instead of more general systems intended for users without specific needs, we see that there is a need for a literature review focused on the latter. We asked ourselves the question "how can auditory display be utilized in the development of traditional IT-systems?" and carried out a literature review where 23 articles were analyzed to identify different use cases, with the purpose of presenting these use casers in a way that can be used by developers who are interested in implementing sound in their systems but are unsure where to start. Results indicate that auditory display can be used to good effect in, among others, systems for monitoring network traffic, user interfaces and widgets and in-vehicle technologies. Lastly, we propose promising potential use cases that are in need of further research.
Souto, Carlos Filipe da Silva [Verfasser], Birger [Akademischer Betreuer] Kollmeier, and Jesko L. [Akademischer Betreuer] Verhey. "Speech-related brain responses as a basis for auditory brain-computer interfaces / Carlos Filipe da Silva Souto ; Birger Kollmeier, Jesko L. Verhey." Oldenburg : BIS der Universität Oldenburg, 2019. http://d-nb.info/1201481325/34.
Full textAlty, James L., and Dimitrios I. Rigas. "Exploring the use of structured musical stimuli to communicate simple diagrams: The role of context." Elsevier, 2004. http://hdl.handle.net/10454/4028.
Full textThe results from previous experiments using structured musical stimuli to communicate coordinate locations within a graphical grid, navigation of an auditory cursor and simple shapes are used as a basis for further exploratory research to communicate diagrams. An experimental framework program (called AudioGraph) provided a platform for investigating musical information processing for blind users. Under this platform, simple arrangements of shapes (forming diagrams) were communicated to users using structured musical stimuli. Meaningfully arranged graphical shapes (at least for the visual sense) were communicated in the absence, and in the presence of a particular perceptual context or different perceptual contexts. The results indicated that perceptual context played an important role in the interpretation of the structured musical stimuli that communicated simple diagrams. The paper concludes with a discussion on the implications of the results, the role of context and the use of structured musical stimuli to communicate graphical information to visually impaired users.
Käthner, Ivo R. J. [Verfasser], Andrea [Gutachter] Kübler, and Stefan [Gutachter] Debener. "Auditory and visual brain-computer interfaces as communication aids for persons with severe paralysis / Ivo R. J. Käthner. Gutachter: Andrea Kübler ; Stefan Debener." Würzburg : Universität Würzburg, 2016. http://d-nb.info/1112041265/34.
Full textCai, Yixiao. "Bio-Nano Interactions : Synthesis, Functionalization and Characterization of Biomaterial Interfaces." Doctoral thesis, Uppsala universitet, Tillämpad materialvetenskap, 2016. http://urn.kb.se/resolve?urn=urn:nbn:se:uu:diva-277121.
Full textPomachagua, Sotomayor Jorge Luis. "Desarrollo de un sistema de auditoría de equipos de seguridad de redes." Master's thesis, Pontificia Universidad Católica del Perú, 2020. http://hdl.handle.net/20.500.12404/19072.
Full textRivera, Rodriguez Jose A. "Seniors with Diabetes-Investigation of the Impact of Semantic Auditory Distractions on the Usability of a Blood Glucose Tracking Mobile Application." NSUWorks, 2015. http://nsuworks.nova.edu/gscis_etd/64.
Full textWinberg, Fredrik. "Contextualizing Accessibility : Interaction for Blind Computer Users." Doctoral thesis, Stockholm : Human-Computer Interaction, Kungliga tekniska högskolan, 2008. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-4758.
Full textHidalgo, Isabela Cordeiro Ribeiro Moura. "Overcoming Limitations of Serial Audio Search." Scholar Commons, 2012. http://scholarcommons.usf.edu/etd/4072.
Full textBouchara, Tifanie. "Comparaison et combinaison de rendus visuels et sonores pour la conception d'interfaces homme-machine : des facteurs humains aux stratégies de présentation à base de distorsion." Phd thesis, Université Paris Sud - Paris XI, 2012. http://tel.archives-ouvertes.fr/tel-00770309.
Full textHu, Hui-Ning, and 胡惠寧. "Redesign Auditory Interface of In-Vehicle Speech Interaction System." Thesis, 2014. http://ndltd.ncl.edu.tw/handle/67744612473722555910.
Full text國立清華大學
工業工程與工程管理學系
102
This research aimed to conduct a series of user interface improvement against an in-vehicle full voice-based interface named Talking Car and to verify the result of improvement by conducting driving simulation experiments. According to a previous study, current Talking Car system has some defects on control button and system dialogues with elicitation. For the first part, control button data from 5 brands which are the most popular cars in the market were gathered and analyzed. Then, cooperated with expert advices the control button was redesigned. In the system dialogues part, an experiment was conducted to realize the misunderstood and annoying degree of current guiding sentences. When conducting the experiment, subjects listened and rated degree of understanding and annoying for each system dialogues while driving. After all improvement, another driving simulation experiment was conducted. In this experiment, subjects need to complete the tasks assigned by controlling Talking Car while driving, and task finished time and number of error were collected to verify the effect of improvements. Under objective statistic data, the final result indicated that task finished time has decreased significantly. The shorter task finished time proved the system is more convenient and easy to use. With regard to evaluation of safety, reacting time of emergency brake were decreased. In consequence, the system is more suitable using in driving. And in the subjective part, subjects are more satisfied with system dialogues of novices and control button. After improvement, Talking Car is easier to use and more fit to the novices. Talking Car provides with consummate functions and intuitive interface.
Chen, Hsiao-Ru, and 陳曉如. "Interface Design and Ergonomic Considerations for In-Vehicle Auditory Guidance System." Thesis, 2002. http://ndltd.ncl.edu.tw/handle/43696784106609789634.
Full text國立清華大學
工業工程與工程管理學系
90
In-vehicle navigation systems have been proposed as efficient tools for drivers nowadays. Through the use of these advanced technologies, drivers can enjoy more high-quality life such as receiving real-time information, driving with shorter route duration, quickly to reach the destination, and so on. However, driving is a mental-driven and highly information-processing task which requires more cognitive ability and less physical skill. Most researches deliberate drivers’ behavior by focusing on the interaction between human and hardware. However, the issues for elaborating “Auditory information frequencies” deserve very little attention. As far as drivers are concerned, auditory assistance could be a critical point for enhancing driving performance and traffic safety. That’s the reason for conducting this study. A driving simulator is being used for the present study. All the relative data and driving reactions are recorded for further analysis. According to the experimental results, the human-centered design principles and suggestions will be proposed.
Pan, Suyu, and 潘素瑜. "The Effect Of Auditory Interface On Older Adults’ Retention In Web Browsing." Thesis, 2012. http://ndltd.ncl.edu.tw/handle/15463463639082079283.
Full text義守大學
工業工程與管理學系
100
The present study intends to investigate the extent to which auditory interfaces could enhance learning effects of the older adult as contrast to the young counterpart in the context of auditory systems. A total of ten older subjects and ten young subjects participated in a split-plot factorial experiment where each subject served as a blocking factor nested under the factor of age learning interface which consisted of treatments of narration interface, narration plus orientation interface, earcons interface and earcons plus orientation interface. Learning performance were operational defined by hit rates of recall and by subjective user experiences. The results show that with respect to the accuracy hit rate, while there was no interaction between age and auditory interfaces, the main effects of both factors were significant. Further post-hoc pair comparisons revealed that source of significant learning interface was mainly derived from the superiority of narration interface over narration plus orientation interface, earcons interface and earcons plus orientation interface. A Friedman rank order test indicated that both older and young subjects experienced significant preference of narration interface to narration plus orientation interface, earcons interface and earcons plus orientation interface. In-depth implications for design of narration interface with age considerations were discussed.
Siao, Yi-Chin, and 蕭意親. "The Effect of Auditory Interface on Older Adults'Memory in Touchpad-based Interaction." Thesis, 2015. http://ndltd.ncl.edu.tw/handle/54632062076604248681.
Full text義守大學
工業管理學系
103
With the improvement of living conditions and the medical advancement, modern people have had a longer life expectancy on average and the population structure has gradually entered an aging society. Scientific and technological progress has made touch-based products mainstream ones. Currently, multi-point touch includes over ten touch-based input gestures, with an increasingly people-oriented panel-touched interface. Without adequate time to adapt to new technologies, older adults encounter many difficulties in learning these technologies. Auditory, if appropriately applied, will be more effectively and clearly in conveying information than images and, more importantly, provide more clues. With touchpad and mouse as the interface operation devices of the experiment, the study designs three groups of instruction systems of panel-touched interfaces (touchpad, touchpad + auditory and mouse). Aside from learning the panel-touched interfaces, the older adults undertake the test of editing operations. According to their performance in the test, the study discusses if the integration of panel-touched devices and auditory interfaces will facilitate the learning of older adults suffering weakening memory and improve their memory. 36 older adults over 65 years old participated in a 3×3 factorial experiment. If the panel-touched interfaces are taken as the within-subject factors, the processing levels will be touchpad, touchpad + auditory and mouse respectively; if the editing operations are taken as the within-subject factors, the processing levels will be copying, browsing and magnifying respectively. The performance indicators included correction rate, operation time, number of errors and average number of errors in unit time. The results showed that the panel-touched interface of touchpad + auditory was better than that of touchpad in term of operation performance, which means that the addition of auditory contributes to older adults’ using scientific and technological products. Operations like browsing and magnifying were better performed in the panel-touched interface of touchpad + auditory, whereas copying was better done in the panel-touched interface of mouse; as far as the average number of errors in unit time, touchpad + auditory and mouse were better than touchpad, which means that the error rates of older adults’ using the two panel-touched interfaces were relatively low. Mouse was irreplaceable on the panel-touched interface; the combination of touchpad and auditory can reduce the error rate of older adults’ operations; both touchpad + auditory and mouse were suitable for those older adults who had their first access to interface operation devices. According to the use of experience and subjective preference questionnaire about the help of memory and learning motive, most older adults use experience and subjective preference touchpad + auditory; in terms of joy, concentration and confidence, they use experience and subjective preference touchpad + auditory and mouse. The research results can serve as reference for the design of auditory interface on control devices in the future.
Wan, Eric. "Automatic Detection of Selective Auditory Attention Via Transient Evoked Otoacoustic Emissions." Thesis, 2013. http://hdl.handle.net/1807/35701.
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