Academic literature on the topic 'Augmented/mixed reality'
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Journal articles on the topic "Augmented/mixed reality"
Brigham, Tara J. "Reality Check: Basics of Augmented, Virtual, and Mixed Reality." Medical Reference Services Quarterly 36, no. 2 (April 3, 2017): 171–78. http://dx.doi.org/10.1080/02763869.2017.1293987.
Full textMcMillan, Kiki, Kathie Flood, and Russ Glaeser. "Virtual reality, augmented reality, mixed reality, and the marine conservation movement." Aquatic Conservation: Marine and Freshwater Ecosystems 27 (September 2017): 162–68. http://dx.doi.org/10.1002/aqc.2820.
Full textEngberg, Maria, and Jay David Bolter. "Cultural expression in augmented and mixed reality." Convergence: The International Journal of Research into New Media Technologies 20, no. 1 (February 2014): 3–9. http://dx.doi.org/10.1177/1354856513516250.
Full textCardoso, Kristen. "Beyond reality: augmented, virtual, and mixed reality in the library." Public Services Quarterly 16, no. 2 (April 2, 2020): 104–5. http://dx.doi.org/10.1080/15228959.2020.1735732.
Full textNyland, Nancy. "Beyond Reality: Augmented, Virtual, and Mixed Reality in the Library." Journal of Electronic Resources Librarianship 31, no. 4 (October 2, 2019): 283–84. http://dx.doi.org/10.1080/1941126x.2019.1670493.
Full textSchnierle, M., and S. Röck. "Plattform für die Mixed-Reality-in-the-Loop-Simulation*/Platform for the Mixed-Reality-in-the-Loop-Simulation - A contribution to Mixed-Reality-in-the-Loop-Simulation as an extension of the X-in-the-Loop-Methods." wt Werkstattstechnik online 108, no. 09 (2018): 623–30. http://dx.doi.org/10.37544/1436-4980-2018-09-59.
Full textArifitama, Budi, and Ade Syahputra. "Peningkatan Keterampilan Organisasi di Bidang Mixed Reality Komunitas Augmented Reality di Universitas Trilogi." ETHOS (Jurnal Penelitian dan Pengabdian) 7, no. 1 (January 21, 2019): 121–28. http://dx.doi.org/10.29313/ethos.v7i1.4239.
Full textPereira, Lidiane, Wellingston C. Roberti Junior, and Rodrigo L. S. Silva. "Photorealism in Mixed Reality: A Systematic Literature Review." International Journal of Virtual Reality 21, no. 1 (May 20, 2021): 15–29. http://dx.doi.org/10.20870/ijvr.2021.21.1.3166.
Full textChang, Chun-Yen, Chia-Li Debra Chena, and Wei-Kai Chang. "Research on Immersion for Learning Using Virtual Reality, Augmented Reality and Mixed Reality." Enfance N°3, no. 3 (2019): 413. http://dx.doi.org/10.3917/enf2.193.0413.
Full textSanna, Manuri, and De Pace. "Special Issue “Wearable Augmented and Mixed Reality Applications”." Information 10, no. 10 (September 20, 2019): 289. http://dx.doi.org/10.3390/info10100289.
Full textDissertations / Theses on the topic "Augmented/mixed reality"
Ruiz, Aleksandr. "Mixed Reality Book." Thesis, Malmö universitet, Fakulteten för kultur och samhälle (KS), 2018. http://urn.kb.se/resolve?urn=urn:nbn:se:mau:diva-21540.
Full textKarlgren, Kasper. "Perceived physical presence in Mixed reality embodiment vs Augmented reality robot interaction." Thesis, KTH, Skolan för elektroteknik och datavetenskap (EECS), 2019. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-265568.
Full textDen här uppsatsen presenterar en ny interaktionsmodell i mixed reality (förstärkt verklighet). Modellen simulerar en interaktion mellan en robot och en användare: en robotfigur gestaltad i lera är förstärkt med animerade ansiktsdrag som visas i en mixed reality - miljö genom en mobiltelefon. Interaktionsmodellen med den fysiska robotfiguren kombinerad med animerade ansiktsdrag testas mot en likadan interaktion med en helt virtuellt robot utan fysisk gestaltning. En av utmaningarna vid skapandet av sociala agenter, oavsett om de är byggda för undervisningsmiljöer eller enbart rent sociala interaktioner, är att åstadkomma en upplevelse av social närvaro. Ett sätt att öka känslan av närvaro är att använda sig av en fysisk gestaltning i form av en robot. Tidigare forskning har funnit att användare lyssnar mer på robotar som finns fysiskt närvarande än robotar som presenteras via en skärm. Problemet med robotar är att de är dyra, de går sönder, de är svåra att uppdatera och de kan vara väldigt fysiskt begränsade: till och med att gå kan vara en utmaning. Den här uppsatsen testar ifall fysisk gestaltning ökar känslan av social närvaro, trots att all interaktion sker via en skärm. Ler-gestaltningen är skulpterad för hand, 3D-skannad och sedan spårad med hjälp av Vuforias objektigenkän- ning. Ler-gestaltningen får animerbara ansiktsdrag i mobilen. Denna interaktion jämförs mot en interaktion utan fysisk gestaltning: ett enbart virtuellt robothuvud med samma ansiktsdrag som är virtuellt positionerad i det fysiska rummet med hjälp av yt- och plan-igenkänning. Resultaten visade att interaktion mellan en människa och en virtuell agent har en ökad upplevelse av fysisk närvaro och att en virtuell agent tilldelas mer uppmärksamhet av den mänskliga parten ifall agenten har en fysisk gestaltning. Resultaten är statistiskt signifikanta med viss reservation för deltagarantalet i studien. Överlag upplevdes interaktionerna väldigt positivt. Deltagare från bägge interaktionerna gillade upplevelse. Deltagarnas tydligaste kritiska synpunkter gällde brist på komplexitet i konversationen - deltagarna ville ha en rikare interaktion. Den positiva responsen visar att interaktionssättet kan och bör studeras yttligare.
Barba, Evan. "A multiscale framework for mixed reality walking tours." Diss., Georgia Institute of Technology, 2013. http://hdl.handle.net/1853/47554.
Full textKopsida, Marianna. "Automated progress monitoring using mixed reality." Thesis, University of Cambridge, 2018. https://www.repository.cam.ac.uk/handle/1810/274926.
Full textLagerqvist, Teodor. "Studies of Delay in Collaborative Augmented Reality." Thesis, Linköping University, Department of Computer and Information Science, 2010. http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-57437.
Full textFreeman, R. M. "Rapid interactive modelling and tracking for mixed and augmented reality." Thesis, University College London (University of London), 2011. http://discovery.ucl.ac.uk/1318079/.
Full textSavage, Ruthann. "TRAINING WAYFINDING: NATURAL MOVEMENT IN MIXED REALITY." Doctoral diss., University of Central Florida, 2006. http://digital.library.ucf.edu/cdm/ref/collection/ETD/id/3929.
Full textPh.D.
Department of Psychology
Sciences
Psychology
Lindqvist, Johan. "Edge Computing for Mixed Reality." Thesis, Linköpings universitet, Programvara och system, 2019. http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-162133.
Full textDahl, Tyler. "Real-Time Object Removal in Augmented Reality." DigitalCommons@CalPoly, 2018. https://digitalcommons.calpoly.edu/theses/1905.
Full textJohansson, Daniel. "Convergence in mixed reality-virtuality environments : facilitating natural user behavior." Doctoral thesis, Örebro universitet, Institutionen för naturvetenskap och teknik, 2012. http://urn.kb.se/resolve?urn=urn:nbn:se:oru:diva-21054.
Full textBooks on the topic "Augmented/mixed reality"
Lackey, Stephanie, and Jessie Chen, eds. Virtual, Augmented and Mixed Reality. Cham: Springer International Publishing, 2017. http://dx.doi.org/10.1007/978-3-319-57987-0.
Full textLackey, Stephanie, and Randall Shumaker, eds. Virtual, Augmented and Mixed Reality. Cham: Springer International Publishing, 2016. http://dx.doi.org/10.1007/978-3-319-39907-2.
Full textShumaker, Randall, and Stephanie Lackey, eds. Virtual, Augmented and Mixed Reality. Cham: Springer International Publishing, 2015. http://dx.doi.org/10.1007/978-3-319-21067-4.
Full textChen, Jessie Y. C., and Gino Fragomeni, eds. Virtual, Augmented and Mixed Reality. Cham: Springer International Publishing, 2021. http://dx.doi.org/10.1007/978-3-030-77599-5.
Full textShumaker, Randall, and Stephanie Lackey, eds. Virtual, Augmented and Mixed Reality. Applications of Virtual and Augmented Reality. Cham: Springer International Publishing, 2014. http://dx.doi.org/10.1007/978-3-319-07464-1.
Full textChen, Jessie Y. C., and Gino Fragomeni, eds. Virtual, Augmented and Mixed Reality. Multimodal Interaction. Cham: Springer International Publishing, 2019. http://dx.doi.org/10.1007/978-3-030-21607-8.
Full textShumaker, Randall, ed. Virtual, Augmented and Mixed Reality. Systems and Applications. Berlin, Heidelberg: Springer Berlin Heidelberg, 2013. http://dx.doi.org/10.1007/978-3-642-39420-1.
Full textChen, Jessie Y. C., and Gino Fragomeni, eds. Virtual, Augmented and Mixed Reality. Design and Interaction. Cham: Springer International Publishing, 2020. http://dx.doi.org/10.1007/978-3-030-49695-1.
Full textShumaker, Randall, ed. Virtual Augmented and Mixed Reality. Designing and Developing Augmented and Virtual Environments. Berlin, Heidelberg: Springer Berlin Heidelberg, 2013. http://dx.doi.org/10.1007/978-3-642-39405-8.
Full textShumaker, Randall, and Stephanie Lackey, eds. Virtual, Augmented and Mixed Reality. Designing and Developing Virtual and Augmented Environments. Cham: Springer International Publishing, 2014. http://dx.doi.org/10.1007/978-3-319-07458-0.
Full textBook chapters on the topic "Augmented/mixed reality"
Tachi, Susumu. "Augmented Telexistence." In Mixed Reality, 251–60. Berlin, Heidelberg: Springer Berlin Heidelberg, 1999. http://dx.doi.org/10.1007/978-3-642-87512-0_14.
Full textNeumann, Ulrich, Suya You, Youngkwan Cho, Jongweon Lee, and Jun Park. "Augmented Reality Tracking in Natural Environments." In Mixed Reality, 101–30. Berlin, Heidelberg: Springer Berlin Heidelberg, 1999. http://dx.doi.org/10.1007/978-3-642-87512-0_6.
Full textIwata, Hiroo. "Feel-through: Augmented Reality with Force Feedback." In Mixed Reality, 215–27. Berlin, Heidelberg: Springer Berlin Heidelberg, 1999. http://dx.doi.org/10.1007/978-3-642-87512-0_12.
Full textAzuma, Ronald T. "The Challenge of Making Augmented Reality Work Outdoors." In Mixed Reality, 379–90. Berlin, Heidelberg: Springer Berlin Heidelberg, 1999. http://dx.doi.org/10.1007/978-3-642-87512-0_21.
Full textJang, Byungtae, Juwan Kim, Haedong Kim, and Donghyun Kim. "An Outdoor Augmented Reality System for GIS Applications." In Mixed Reality, 391–99. Berlin, Heidelberg: Springer Berlin Heidelberg, 1999. http://dx.doi.org/10.1007/978-3-642-87512-0_22.
Full textFuchs, Henry, and Jeremy Ackerman. "Displays for Augmented Reality: Historical Remarks and Future Prospects." In Mixed Reality, 31–40. Berlin, Heidelberg: Springer Berlin Heidelberg, 1999. http://dx.doi.org/10.1007/978-3-642-87512-0_2.
Full textFeiner, Steven, Blair MacIntyre, and Tobias Höllerer. "Wearing It Out: First Steps Toward Mobile Augmented Reality Systems." In Mixed Reality, 363–77. Berlin, Heidelberg: Springer Berlin Heidelberg, 1999. http://dx.doi.org/10.1007/978-3-642-87512-0_20.
Full textNaemura, Takeshi, and Hiroshi Harashima. "The Ray-Based Approach to Augmented Spatial Communication and Mixed Reality." In Mixed Reality, 165–82. Berlin, Heidelberg: Springer Berlin Heidelberg, 1999. http://dx.doi.org/10.1007/978-3-642-87512-0_9.
Full textKlinker, Gudrun, Didier Strieker, and Dirk Reiners. "Augmented Reality: A Balancing Act Between High Quality and Real-Time Constraints." In Mixed Reality, 325–46. Berlin, Heidelberg: Springer Berlin Heidelberg, 1999. http://dx.doi.org/10.1007/978-3-642-87512-0_18.
Full textHancock, Paul. "Augmented Reality and Mixed Reality Technologies." In Serious Games for Enhancing Law Enforcement Agencies, 65–82. Cham: Springer International Publishing, 2019. http://dx.doi.org/10.1007/978-3-030-29926-2_4.
Full textConference papers on the topic "Augmented/mixed reality"
Olmedo, Hector, and Jorge Augusto. "From augmented reality to mixed reality." In the 13th International Conference. New York, New York, USA: ACM Press, 2012. http://dx.doi.org/10.1145/2379636.2379671.
Full textOskiper, Taragay, Mikhail Sizintsev, Vlad Branzoi, Supun Samarasekera, and Rakesh Kumar. "Augmented Reality binoculars." In 2013 IEEE International Symposium on Mixed and Augmented Reality (ISMAR). IEEE, 2013. http://dx.doi.org/10.1109/ismar.2013.6671782.
Full textRekimoto, Jun. "From augmented reality to augmented human." In 2013 IEEE International Symposium on Mixed and Augmented Reality (ISMAR). IEEE, 2013. http://dx.doi.org/10.1109/ismar.2013.6671755.
Full text"Spatial Augmented Reality." In Third IEEE and ACM International Symposium on Mixed and Augmented Reality. IEEE, 2004. http://dx.doi.org/10.1109/ismar.2004.55.
Full text"Workshop [Industrial Augmented Reality]." In Proceedings. International Symposium on Mixed and Augmented Reality. IEEE, 2005. http://dx.doi.org/10.1109/ismar.2005.62.
Full textHollerer, Tobias, Dieter Schmalstieg, and Mark Billinghurst. "AR 2.0: Social Augmented Reality - social computing meets Augmented Reality." In 2009 8th IEEE International Symposium on Mixed and Augmented Reality (ISMAR). IEEE, 2009. http://dx.doi.org/10.1109/ismar.2009.5336443.
Full textLui, Wen Lik Dennis, Damien Browne, Lindsay Kleeman, Tom Drummond, and Wai Ho Li. "Transformative reality: Augmented reality for visual prostheses." In 2011 IEEE International Symposium on Mixed and Augmented Reality. IEEE, 2011. http://dx.doi.org/10.1109/ismar.2011.6092402.
Full textLui, Wen Lik Dennis, Damien Browne, Lindsay Kleeman, Tom Drummond, and Wai Ho Li. "Transformative reality: Augmented reality for visual prostheses." In 2011 IEEE International Symposium on Mixed and Augmented Reality. IEEE, 2011. http://dx.doi.org/10.1109/ismar.2011.6162903.
Full textMaimone, Andrew, and Henry Fuchs. "Computational augmented reality eyeglasses." In 2013 IEEE International Symposium on Mixed and Augmented Reality (ISMAR). IEEE, 2013. http://dx.doi.org/10.1109/ismar.2013.6671761.
Full textKlinker, Gudrun, Stefan Noelle, Toshikazu Ohshima, and Marcus Toennis. "Workshop - Industrial augmented reality." In 2006 IEEE/ACM International Symposium on Mixed and Augmented Reality. IEEE, 2006. http://dx.doi.org/10.1109/ismar.2006.297785.
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