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Journal articles on the topic 'Augmented reality glasses'

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1

Perry, Tekla S. "Augmented reality: forget the glasses." IEEE Spectrum 54, no. 1 (2017): 36–39. http://dx.doi.org/10.1109/mspec.2017.7802744.

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Fogliaroni, Paolo, Bartosz Mazurkiewicz, Markus Kattenbeck, and Ioannis Giannopoulos. "Geographic-Aware Augmented Reality for VGI." Advances in Cartography and GIScience of the ICA 2 (November 6, 2019): 1–9. http://dx.doi.org/10.5194/ica-adv-2-3-2019.

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Abstract. Volunteered Geographic Information (VGI) has been a constantly growing field over the last decade, but the utilised technologies (i.e., mobile phones) are not able to exploit the full potential concerning effort and accuracy of registering geographic data. This paper introduces the GeoAR Glasses, a novel technology enabling the use of Geographic-Aware Augmented Reality for Mobile Geographic Information Systems (Mobile GIS) and Location-Based Services (LBS). The potentials of the GeoAR Glasses with respect to current mobile mapping applications is shown by means of an in-situ study (N
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Selvakumar, Dr J. "Smart Driver Assistance Using Augmented Reality." International Journal for Research in Applied Science and Engineering Technology 12, no. 4 (2024): 3694–98. http://dx.doi.org/10.22214/ijraset.2024.60598.

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Abstract: Augmented Reality (AR) technology enables users to monitor the real world through augmented glasses. The objective of this work is real-time monitoring of the instant location of vehicles, contributing to smart driver assistance. Through this effort, there is a possibility to prevent accidents by displaying real-time data on the Liquid Crystal Display (LCD) Unit via the Augmented glasses. Hence, this endeavor is beneficial for protecting the lives of the drivers as well as the vehicles.
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Janssen, Sabine, Jaap de Ruyter van Steveninck, Hizirwan S. Salim, Bastiaan R. Bloem, Tjitske Heida, and Richard J. A. van Wezel. "The Beneficial Effects of Conventional Visual Cues Are Retained When Augmented Reality Glasses Are Worn." Parkinson's Disease 2020 (April 7, 2020): 1–3. http://dx.doi.org/10.1155/2020/4104712.

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Wearing smart glasses may be distracting and thus annihilate the beneficial effects of cues on freezing of gait in Parkinson’s disease. Furthermore, augmented reality cues might be effective in reducing FOG specifically in cueing-responsive patients. We present a single-patient study in which a patient with Parkinson’s disease traversed a doorway under different cueing conditions. Wearing augmented reality (AR) glasses did not deteriorate FOG nor affect the beneficial effects of cues. The AR visual cues did not improve FOG. This single-patient study implies that the current design of AR glasse
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Maruyama, Keisuke, Eiju Watanabe, Taichi Kin, et al. "Smart Glasses for Neurosurgical Navigation by Augmented Reality." Operative Neurosurgery 15, no. 5 (2018): 551–56. http://dx.doi.org/10.1093/ons/opx279.

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Abstract BACKGROUND Wearable devices with heads-up displays or smart glasses can overlay images onto the sight of the wearer. This technology has never been applied to surgical navigation. OBJECTIVE To assess the applicability and accuracy of smart glasses for augmented reality (AR)-based neurosurgical navigation. METHODS Smart glasses were applied to AR-based neurosurgical navigation. Three-dimensional computer graphics were created based on preoperative magnetic resonance images and visualized in see-through smart glasses. Optical markers were attached to the smart glasses and the patient's
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Costa, Nuno, Luís Ferreira, Augusto R. V. F. de Araújo, et al. "Augmented Reality-Assisted Ultrasound Breast Biopsy." Sensors 23, no. 4 (2023): 1838. http://dx.doi.org/10.3390/s23041838.

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Breast cancer is the most prevalent cancer in the world and the fifth-leading cause of cancer-related death. Treatment is effective in the early stages. Thus, a need to screen considerable portions of the population is crucial. When the screening procedure uncovers a suspect lesion, a biopsy is performed to assess its potential for malignancy. This procedure is usually performed using real-time Ultrasound (US) imaging. This work proposes a visualization system for US breast biopsy. It consists of an application running on AR glasses that interact with a computer application. The AR glasses tra
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Choudhary, Yogesh. "Augmented Reality in Education." International Journal for Research in Applied Science and Engineering Technology 11, no. 11 (2023): 1830–36. http://dx.doi.org/10.22214/ijraset.2023.56965.

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Abstract: Augmented reality-based education platforms are a new initiative that aims to change the way students interact with the curriculum. The program uses advanced computer vision to reconcile the physical world of books, photographs and educational models with a rich digital content system, multimedia language. By doing this, it creates an interactive and interactive learning experience that encourages students to understand complex concepts. The main goal of the program is to bridge the gap between traditional education and the dynamic digital age. The platform transforms static learning
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Krause, Q., and B. McCrory. "Using Cost Efficient Augmented Reality Glasses in Anatomical Identification." Proceedings of the Human Factors and Ergonomics Society Annual Meeting 65, no. 1 (2021): 1004–8. http://dx.doi.org/10.1177/1071181321651333.

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Augmented Reality (AR) is an emerging technology capable of integrating visual technology with the physical world in novel ways. AR uses may range from education delivery to the operating room. This study sought to evaluate cost-effective AR glasses compared to a traditional computer screen when identifying anatomical structures in a chest radiograph (X-ray). The purpose of this experiment was to determine if the Vuzix Blade AR technology is feasible for use in the medical field to identify anatomical structures. Novice undergraduate and graduate students (n = 14) were recruited to participate
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Rutz, Maximilian, Pia Neuberger, Simon Pick, and Torsten Straßer. "Perceived Brightness and Resolution of Holographic Augmented Reality Retinal Scan Glasses." Applied Sciences 15, no. 3 (2025): 1540. https://doi.org/10.3390/app15031540.

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Augmented reality display performance depends strongly on features of the human visual system. This is especially true for retinal scan glasses, which use laser beam scanning and transparent holographic optical combiners. Human-centered approaches allow us to go beyond conventional optical metrology and evaluate display performance as it is perceived in actual augmented reality use cases. Here, we first present a theoretical formula for the retinal scan luminance and ambient contrast ratio calculated from optical powers, wavelengths, field of view, and human pupil diameter. As a promising insi
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Lakehal, Aymen, Sophie Lepreux, Christos Efstratiou, Christophe Kolski, and Pavlos Nicolaou. "Spatial Knowledge Acquisition for Pedestrian Navigation: A Comparative Study between Smartphones and AR Glasses." Information 14, no. 7 (2023): 353. http://dx.doi.org/10.3390/info14070353.

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Smartphone map-based pedestrian navigation is known to have a negative effect on the long-term acquisition of spatial knowledge and memorisation of landmarks. Landmark-based navigation has been proposed as an approach that can overcome such limitations. In this work, we investigate how different interaction technologies, namely smartphones and augmented reality (AR) glasses, can affect the acquisition of spatial knowledge when used to support landmark-based pedestrian navigation. We conducted a study involving 20 participants, using smartphones or augmented reality glasses for pedestrian navig
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Prabowo, Ilham, M. Fakhriza, and Muhammad Dedi Irawan. "The Effect of Augmented Reality on Glasses Purchasing Decisions Using the Structural Equation Model Method." JOURNAL OF INFORMATICS AND TELECOMMUNICATION ENGINEERING 7, no. 1 (2023): 257–70. http://dx.doi.org/10.31289/jite.v7i1.10084.

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Development of information technology in the business sector can be seen with many business people marketing the sale of their services or products by utilizing social media platforms and also e-commerce because it can make it easier for buyers to get the desired information anywhere and anytime. The optimization of social media and e-commerce has been implemented by Fifan Glasses Store to sell their products. Generally, buyers will try on the frames one by one until they decide to buy them. But, online buyers cannot try on the frames and can only see the frames based on the pictures in the ca
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Ivaniuk, A. A. "Optical module design for augmented reality glasses." Scientific and Technical Journal of Information Technologies, Mechanics and Optics 20, no. 5 (2020): 642–48. http://dx.doi.org/10.17586/2226-1494-2020-20-5-642-648.

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13

Kaylor, Jennifer, Vallire Hooper, Angela Wilson, et al. "Reliability Testing of Augmented Reality Glasses Technology." Journal of Wound, Ostomy and Continence Nursing 46, no. 6 (2019): 485–90. http://dx.doi.org/10.1097/won.0000000000000585.

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Lalik, Krzysztof, Mateusz Kozek, and Ireneusz Dominik. "Application of the Augmented Reality Goggle for a Muting Procedure with Convolutional Neural Networks Algorithm." MATEC Web of Conferences 357 (2022): 04006. http://dx.doi.org/10.1051/matecconf/202235704006.

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The use of augmented reality glasses is one of many elements of the standard known as Industry 4.0. This article shows the use of Microsoft HoloLens headset to support the work of the semi-automatic machine operator. As the quality of collecting cloud points for these glasses is not enough, it was decided to implement a neural algorithm that was used to filter the online image obtained from augmented reality headset.
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Malta, Ana, Torres Farinha, and Mateus Mendes. "Augmented Reality in Maintenance—History and Perspectives." Journal of Imaging 9, no. 7 (2023): 142. http://dx.doi.org/10.3390/jimaging9070142.

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Augmented Reality (AR) is a technology that allows virtual elements to be superimposed over images of real contexts, whether these are text elements, graphics, or other types of objects. Smart AR glasses are increasingly optimized, and modern ones have features such as Global Positioning System (GPS), a microphone, and gesture recognition, among others. These devices allow users to have their hands free to perform tasks while they receive instructions in real time through the glasses. This allows maintenance professionals to carry out interventions more efficiently and in a shorter time than w
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Lin, Weiye. "Augmented Reality Smart Glasses: Current Challenges and Future Innovations in Wearable Technology." Theoretical and Natural Science 83, no. 1 (2025): 209–15. https://doi.org/10.54254/2753-8818/2025.20151.

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Wearable technology has become one of the most significant research areas today, offering both portability and solutions to various human needs. However, current smart glasses face challenges in hardware capabilities and user interaction. Despite their potential, smart glasses have not been embraced as widely as smartwatches and smartphones. Furthermore, existing smart glasses do not offer significantly greater functions to justify their higher prices compared to smartphones. Moreover, user feedback for smart glasses products like HoloLens indicates that these devices suffer from non-intuitive
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Wang, Haoxiang. "Review of Augmented Reality Glasses that Benefits those who have Impaired Eyesight." December 2023 5, no. 4 (2023): 362–74. http://dx.doi.org/10.36548/jitdw.2023.4.003.

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With the ability to improve their perspective of the environment and give useful information and support, augmented reality (AR) has the ability to be extremely helpful for people with disabilities. It is an interactive experience that uses perceptual data produced by computers to enrich the actual environment. Augmented reality uses software, applications, and hardware like AR glasses to superimpose digital material on actual settings and objects. This study article explains how augmented reality benefits persons who are blind or visually impaired, as well as the tools and materials that are
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Müller, Antje. "stichwort Augmented Reality." merz | medien + erziehung 61, no. 5 (2017): 4. http://dx.doi.org/10.21240/merz/2017.5.3.

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Virtuelle Realitäten bereisen, die Lebenswelt mit digitalen Informationen anreichern oder sie um virtuelle Elemente erweitern – alles in 3D, live, intuitiv und Echtzeit. Das ist kein Zukunftsszenario eines Minority Reports, sondern seit den 1960er-Jahren integraler Bestandteil digitalisierender Verhältnisse. Anfänglich eingesetzt als Helmvisier zur Navigationsunterstützung für Kampfpiloten oder zur Positionsbestimmung auf hoher See, blieben Entwicklungen der Augmented Reality-Technologie (AR) bisweilen der IT-Branche und den Bereichen Produktion, Reparatur und Instandhaltung vorbehalten. Seit
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Kim, Sanghyun, Hyuk Soon Choi, Han Jo Jeon, et al. "REALITY AUGMENTED GLASSES IMPROVES ERGONOMICS IN GASTROINTESTINAL ENDOSCOPY." Gastrointestinal Endoscopy 99, no. 6 (2024): AB759. http://dx.doi.org/10.1016/j.gie.2024.04.1820.

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Xue, Hui, Puneet Sharma, and Fridolin Wild. "User Satisfaction in Augmented Reality-Based Training Using Microsoft HoloLens." Computers 8, no. 1 (2019): 9. http://dx.doi.org/10.3390/computers8010009.

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With the recent developments in augmented reality (AR) technologies comes an increased interest in the use of smart glasses for hands-on training. Whether this interest is turned into market success depends at the least on whether the interaction with smart AR glasses satisfies users, an aspect of AR use that so far has received little attention. With this contribution, we seek to change this. The objective of the article, therefore, is to investigate user satisfaction in AR applied to three cases of practical use. User satisfaction of AR can be broken down into satisfaction with the interacti
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Wisełka, Mariusz. "Zmęczenie odczuwane podczas pracy z urządzeniami rzeczywistości rozszerzonej – wyniki badań wstępnych." Occupational Safety – Science and Practice 641, no. 2 (2025): 24–27. https://doi.org/10.54215/bp.2025.2.4.wiselka.

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Fatigue felt while working with augmented reality devices – preliminary research results Virtual and augmented reality devices are increasingly used for professional purposes. Due to technological progress and the rapid development of these devices, they may pose new health risks to users. The article presents a new method of measuring the fatigue of users of augmented reality glasses, including selected psychomotor tests and ophthalmological examinations. The results of preliminary research conducted using this method are also presented. Keywords: AR, fatigue, computer work
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Gao, Lina, Changyuan Wang, and Gongpu Wu. "Wearable Biosensor Smart Glasses Based on Augmented Reality and Eye Tracking." Sensors 24, no. 20 (2024): 6740. http://dx.doi.org/10.3390/s24206740.

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With the rapid development of wearable biosensor technology, the combination of head-mounted displays and augmented reality (AR) technology has shown great potential for health monitoring and biomedical diagnosis applications. However, further optimizing its performance and improving data interaction accuracy remain crucial issues that must be addressed. In this study, we develop smart glasses based on augmented reality and eye tracking technology. Through real-time information interaction with the server, the smart glasses realize accurate scene perception and analysis of the user’s intention
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Renas, Rajab Asaad. "Virtual reality and augmented reality technologies: A closer look." International Research Journal of Science, Technology, Education, and Management 1, no. 2 (2021): 1–10. https://doi.org/10.5281/zenodo.5652297.

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Virtual Reality (VR) and Augmented Reality (AR) technologies are based on the creation of a completely new scene that cannot be touched by the bare hand but is sensually perceived through a combination of artificial visual and sound effects. Although the overall goal of these two technologies is similar, the artificial reality that can be created via VR or AR is not the same. VR is a computer-generated simulation of an alternate world or reality, primarily used in 3D movies and video games. Virtual reality creates a simulation that aims to close off the outside world or immerse the viewers, us
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Malta, Ana, Mateus Mendes, and Torres Farinha. "Augmented Reality Maintenance Assistant Using YOLOv5." Applied Sciences 11, no. 11 (2021): 4758. http://dx.doi.org/10.3390/app11114758.

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Maintenance professionals and other technical staff regularly need to learn to identify new parts in car engines and other equipment. The present work proposes a model of a task assistant based on a deep learning neural network. A YOLOv5 network is used for recognizing some of the constituent parts of an automobile. A dataset of car engine images was created and eight car parts were marked in the images. Then, the neural network was trained to detect each part. The results show that YOLOv5s is able to successfully detect the parts in real time video streams, with high accuracy, thus being usef
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Valensia, Vally, and Kurniabudi Kurniabudi. "Pemanfaatan Media Sosial Berbasis AR Untuk Mengidentifikasi Dalam Pemilihan Bingkai Kacamata Pada Toko Kacamata Idri." Jurnal Manajemen Sistem Informasi 8, no. 3 (2023): 555–67. http://dx.doi.org/10.33998/jurnalmsi.2023.8.3.1490.

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At the Toko Kacamata Idri, currently users who want to buy glasses can try the product directly and use it physically at the shop or glasses users who are far outside the city can order via Instagram or Whatsapp. However, ordering online makes glasses users unable to see and try the shape of the glasses ordered directly due to the distance constraint. This study aims to develop virtual eyeglass frames based on Augmented Reality with the Face Tracker Decoration method and the Augmented Reality Random method which are able to provide views and recommendations for glasses based on face shape by a
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Shterenberg, Sem D., Alexander S. Klygach, Alexey D. Shmatko, and Alexey V. Silin. "Augmented Reality in Dentistry." HERALD of North-Western State Medical University named after I.I. Mechnikov 17, no. 1 (2025): 27–34. https://doi.org/10.17816/mechnikov635097.

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Human-computer interaction is a dynamically developing field of science. The continuous improvement of technologies make it possible to create innovative user interface paradigms. The globalization of virtual reality has led to the introduction of a new term “augmented reality”. While current user interface technologies are focused mainly on human-computer interaction, augmented reality with the help of computer technologies offers the improvement of the interface between humans and the real world around them. Virtual and augmented reality technologies can be used in dentistry, including impla
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Kothari, Nitin, Chandra Prakash Jain, Deepti Kabra, Chetna Aswani, and Hiya Khichi. "ADVANCED APPLICATIONS AND FUTURE TRENDS OF AR/VR GLASSES." International Journal of Technical Research & Science 9, Spl (2024): 27–35. http://dx.doi.org/10.30780/specialissue-iset-2024/033.

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Augmented Reality (AR) and Virtual Reality (VR) technologies have undergone remarkable transformations, paving the way for innovative AR/VR glasses. These devices bridge the digital with the physical world, enhancing user engagement across various sectors including education, healthcare, entertainment, and industry. This paper delves into the technological underpinnings, prevalent applications, challenges, and prospective directions of AR/VR glasses, offering insights into their transformative potential and the evolutionary trajectory of immersive technologies.
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Matviienko, Andrii, Sebastian Günther, Sebastian Ritzenhofen, and Max Mühlhäuser. "AR Sightseeing: Comparing Information Placements at Outdoor Historical Heritage Sites using Augmented Reality." Proceedings of the ACM on Human-Computer Interaction 6, MHCI (2022): 1–17. http://dx.doi.org/10.1145/3546729.

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Augmented Reality (AR) has influenced the presentation of historical information to tourists and museum visitors by making the information more immersive and engaging. Since smartphones and AR glasses are the primary devices to present AR information to users, it is essential to understand how the information about a historical site can be presented effectively and what type of device is best suited for information placements. In this paper, we investigate the placement of two types of content, historical images and informational text, for smartphones and AR glasses in the context of outdoor h
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Olar, Marius Leonard, Marius Risteiu, Arun Fabian Panaite, Mihai Rebrisoreanu, and Oliviu Musetoiu. "Controlling a robotic arm with Augmented reality." MATEC Web of Conferences 305 (2020): 00022. http://dx.doi.org/10.1051/matecconf/202030500022.

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Under the circumstances of a patient’s upper limb disability, aided by a robotic arm with faulty controls, assistance is needed, using augmented reality as an auxiliary. Our system, with a headset, using an internet connection and an augmented reality device, placed on the assistant’s head, can ensure communication between the two, for both remote supervision and control. The assistant can enhance the control over the robotic arm, while having a head up display on the augmented reality glasses, based on what the patient sees. The communication is established through PC or mobile devices, conne
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Kun, Andrew L., Hidde van der Meulen, and Christian P. Janssen. "Calling while Driving Using Augmented Reality: Blessing or Curse?" PRESENCE: Virtual and Augmented Reality 27, no. 1 (2019): 1–14. http://dx.doi.org/10.1162/pres_a_00316.

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We report on an experiment on the distracting effects of in-car conversations through augmented-reality glasses. Previous research showed that in-car phone conversations can be distracting, but that the distraction might be reduced if the remote caller receives visual information about the driving context. However, what happens if such video sharing becomes bidirectional? The recent introduction of commercial augmented-reality glasses in particular might allow drivers to engage in video-supported conversations while driving. We investigate how distracting such video-based conversations are in
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Lou, Hankun, Mengjie Xu, Xinrui Wang, Jialiang Li, and Xuefei Zhong. "4‐3: A Viewpoint Tracing Method Based on Inertial Measurement Unit in Augmented Reality." SID Symposium Digest of Technical Papers 56, S1 (2025): 32–35. https://doi.org/10.1002/sdtp.18716.

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To address the insufficient immersion caused by the limited field of view (FOV) in existing mixed reality (MR) glasses, this paper proposes a collaborative interaction architecture combining augmented reality (AR) glasses with a cave screen display system. The system constructs dynamic 3D scenes through the Unity engine and achieves synchronous transmission of 6DoF pose data between AR glasses and the curved screen using TCP protocol. A closed‐loop mapping mechanism is established to correlate physical user movements with real‐time virtual scene updates, thereby extending the system FOV to 180
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Panchenkov, D. N., Z. A. Abdulkerimov, I. V. Semeniakin, et al. "First experience of using augmented reality technology in liver and pancreas laparoscopy." Annaly khirurgicheskoy gepatologii = Annals of HPB Surgery 28, no. 1 (2023): 62–70. http://dx.doi.org/10.16931/1995-5464.2023-1-62-70.

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Aim. To describe the experience of using augmented reality system in abdominal surgery at one clinical center.Materials and methods. In 2021–2022, five patients underwent laparoscopy with augmented reality technology. The interventions included echinococcectomy with resection of IV, V, VI liver segments, pancreaticoduodenal resection for pancreatic head cancer, excision of mesostenium cyst, resection of pancreas body and tail for neuroendocrine tumor.Results. Application of 3D models requires putting on glasses, scaling and setting a model on the screen image, which sometimes prolonged surgery
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Shi, Jiacheng, Wen Qiao, Jianyu Hua, Ruibin Li, and Linsen Chen. "Spatial multiplexing holographic combiner for glasses-free augmented reality." Nanophotonics 9, no. 9 (2020): 3003–10. http://dx.doi.org/10.1515/nanoph-2020-0243.

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AbstractGlasses-free augmented reality is of great interest by fusing virtual 3D images naturally with physical world without the aid of any wearable equipment. Here we propose a large-scale spatial multiplexing holographic see-through combiner for full-color 3D display. The pixelated metagratings with varied orientation and spatial frequency discretely reconstruct the propagating lightfield. The irradiance pattern of each view is tailored to form super Gaussian distribution with minimized crosstalk. What’s more, spatial multiplexing holographic combiner with customized aperture size is adopte
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Hyman, Paul. "Augmented-reality glasses bring cloud security into sharp focus." Communications of the ACM 56, no. 6 (2013): 18–20. http://dx.doi.org/10.1145/2461256.2461264.

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Quercioli, Franco. "Beyond laser safety glasses: augmented reality in optics laboratories." Applied Optics 56, no. 4 (2017): 1148. http://dx.doi.org/10.1364/ao.56.001148.

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Figura, Jan, Rafał Kuźmiczuk, and Marcin Badurowicz. "Analysis of object recognition systems using augmented reality glasses." Journal of Computer Sciences Institute 34 (March 30, 2025): 8–13. https://doi.org/10.35784/jcsi.6469.

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Object recognition systems and augmented reality devices aim to bridge the gap between the virtual and real worlds. It is natural, then, to combine these two technologies to create devices that can assist us in various aspects of life. This paper compares four object detection models: Faster R-CNN ResNet-101 v1, YOLO v8s, SSD MobileNet v2, and EfficientDet Lite 2 in the context of their use with augmented reality glasses. Using a simulated test environment, we examined resource consumption, energy efficiency, precision, and speed of the models during real-time operation. The results confirm th
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Mintii, M. M., N. M. Sharmanova, A. O. Mankuta, O. S. Palchevska, and S. O. Semerikov. "Selection of pedagogical conditions for training STEM teachers to use augmented reality technologies in their work." Journal of Physics: Conference Series 2611, no. 1 (2023): 012022. http://dx.doi.org/10.1088/1742-6596/2611/1/012022.

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Abstract The focus of the study is on choosing the pedagogical conditions that will best prepare STEM teachers to utilize augmented reality tools in their classrooms. 20 conditions were initially proposed during a brainstorming session and were then sorted into five groups: (1) conditions relating to the material support of the educational process, (2) methods and forms of training, (3) best practices for utilizing augmented reality in education, (4) unique circumstances made in order to achieve the goal of training STEM teachers; and (5) conditions relating to the psychological and pedagogica
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tom Dieck, M. Claudia, Timothy Jung, and Dai-In Han. "Mapping requirements for the wearable smart glasses augmented reality museum application." Journal of Hospitality and Tourism Technology 7, no. 3 (2016): 230–53. http://dx.doi.org/10.1108/jhtt-09-2015-0036.

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Purpose Recent advancements in wearable computing offer opportunities for art galleries to provide a unique experience. However, to ensure successful implementation of this new technology in the visitor industry, it is essential to understand user requirements from a visitor’s point of view. Therefore, the aim of this paper is to investigate visitors’ requirements for the development of a wearable smart glasses augmented reality (AR) application in the museum and art gallery context. Design/methodology/approach Interviews with 28 art gallery visitors were conducted and an affinity diagram tech
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Codina, Marc, David Castells-Rufas, Jordi Carrabina, et al. "Augmented Reality for Emergency Situations in Buildings with the Support of Indoor Localization." Proceedings 31, no. 1 (2019): 76. http://dx.doi.org/10.3390/proceedings2019031076.

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Augmented reality is showing a continuous evolution due to the increasing number of smart glasses that are being used for different applications (e.g. training, marketing, industry, risk avoidance, etc.). In this paper, we present an implementation that uses augmented reality (AR) for emergency situations in smart buildings by means of indoor localization through the use of sub-GHz beacons. This also includes the mapping of emergency elements in the three-dimensional building, together with some example cases.
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Majil, Isaias, Mau-Tsuen Yang, and Sophia Yang. "Augmented Reality Based Interactive Cooking Guide." Sensors 22, no. 21 (2022): 8290. http://dx.doi.org/10.3390/s22218290.

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Cooking at home is a critical survival skill. We propose a new cooking assistance system in which a user only needs to wear an all-in-one augmented reality (AR) headset without having to install any external sensors or devices in the kitchen. Utilizing the built-in camera and cutting-edge computer vision (CV) technology, the user can direct the AR headset to recognize available food ingredients by simply looking at them. Based on the types of the recognized food ingredients, suitable recipes are suggested accordingly. A step-by-step video tutorial providing details of the selected recipe is th
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Luo, Zhenyi, Yuqiang Ding, Fenglin Peng, Ziqian He, Yun Wang, and Shin-Tson Wu. "Compact and High-Efficiency Liquid-Crystal-on-Silicon for Augmented Reality Displays." Photonics 11, no. 7 (2024): 669. http://dx.doi.org/10.3390/photonics11070669.

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Compact and high efficiency microdisplays are essential for lightweight augmented reality (AR) glasses to ensure longtime wearing comfort. Liquid-crystal-on-silicon (LCoS) is a promising candidate because of its high-resolution density, high brightness, and low cost. However, its bulky illumination system with a polarizing beam splitter (PBS) cube remains an urgent issue to be overcome. To reduce the volume of the LCoS illumination system, here, we propose a compact structure with four thin PBS cuboids. Through simulations, the optical efficiency of 36.7% for an unpolarized input light can be
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KUCUKUYSAL, Fatih. "Image Matching Approach Integrated To Image Evaluation Techniques To Generate Augmented Reality In The Open Area Environments." International Journal of Engineering & Science 13, no. 12 (2024): 53–64. https://doi.org/10.9790/1813-13125364.

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Positioning of a XR/VR glasses with high accuracy in the open area environments and augmentation of simulated objects refers to the problem to give the real environment feeling during the training in a real environment to the trainees. In this article, an image matching approach will be proposed for generating a high accuracy image matching algorithm to use in the simulation systems while maximizing interactivity in the training area using by locating the glasses user with high accuracy. Current methods use sensors and cameras of the glasses, to locate the glasses in the environment that can g
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Bracht, U., and M. Schlegel. "AR- und VR-Brillen in der Fabrikplanung*/Current AR- and VR-glasses in factory planning." wt Werkstattstechnik online 108, no. 04 (2018): 251–56. http://dx.doi.org/10.37544/1436-4980-2018-04-57.

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Augmented- und Virtual-Reality-Brillen haben signifikante Fortschritte in ihrer technischen Leistungsfähigkeit gemacht. In diesem Fachartikel wird der aktuelle Stand der Technik von AR- und VR-Brillen beschrieben, die bisherigen Hemmnisse für die Verwendung in der Fabrikplanung erörtert und Einsatzpotenziale aufgezeigt, die sich durch die verbesserte Hardware erschließen lassen.   Virtual and Augmented Reality Glasses have made significant progress. This paper shows the current state of technology as well as previous impediments in usage and points out applications for an efficient fa
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Rauschnabel, Philipp A., and Young K. Ro. "Augmented reality smart glasses: an investigation of technology acceptance drivers." International Journal of Technology Marketing 11, no. 2 (2016): 123. http://dx.doi.org/10.1504/ijtmkt.2016.075690.

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Han, Dai-In Danny, M. Claudia Tom Dieck, and Timothy Jung. "Augmented Reality Smart Glasses (ARSG) visitor adoption in cultural tourism." Leisure Studies 38, no. 5 (2019): 618–33. http://dx.doi.org/10.1080/02614367.2019.1604790.

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Litvak, Eran, and Tsvi Kuflik. "Enhancing cultural heritage outdoor experience with augmented-reality smart glasses." Personal and Ubiquitous Computing 24, no. 6 (2020): 873–86. http://dx.doi.org/10.1007/s00779-020-01366-7.

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Wiederhold, Brenda K. "Time to Port Augmented Reality Health Apps to Smart Glasses?" Cyberpsychology, Behavior, and Social Networking 16, no. 3 (2013): 157–58. http://dx.doi.org/10.1089/cyber.2013.1503.

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Alismail, Abdullah, Jonathan Thomas, Noha S. Daher, et al. "Augmented reality glasses improve adherence to evidence-based intubation practice." Advances in Medical Education and Practice Volume 10 (May 2019): 279–86. http://dx.doi.org/10.2147/amep.s201640.

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Koutromanos, George, та Georgia Kazakou. "Augmented reality smart glasses use and acceptance: Α literature review". Computers & Education: X Reality 2 (2023): 100028. http://dx.doi.org/10.1016/j.cexr.2023.100028.

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Sara, Gabriele, Daniele Pinna, Giuseppe Todde, and Maria Caria. "Augmented Reality Glasses Applied to Livestock Farming: Potentials and Perspectives." AgriEngineering 6, no. 2 (2024): 1859–69. http://dx.doi.org/10.3390/agriengineering6020108.

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In the last decade, Smart Glasses (SG) and augmented reality (AR) technology have gained considerable interest in all production sectors. In the agricultural field, an SG can be considered a valuable device to support farmers and agricultural operators. SGs can be distinguished by technical specification, type of display, interaction system, and specific features. These aspects can affect their integration into farms, influencing users’ experience and the consequent level of performance. The aim of the study was to compare four SGs for AR with different technical characteristics to evaluate th
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