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1

Zweifel, Simon. "Graphical authoring tools for web content management." Zürich : ETH, Eidgenössische Technische Hochschule Zürich, Institute of Information Systems, 2002. http://e-collection.ethbib.ethz.ch/show?type=dipl&nr=150.

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2

Brunnberg, Jimmy. "How tools shape the game authoring process." Thesis, Högskolan i Skövde, Institutionen för informationsteknologi, 2020. http://urn.kb.se/resolve?urn=urn:nbn:se:his:diva-18694.

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This study aims to answer how Interactive Digital Narrative authoring tools shape the authoring process. Any tool or software shapes the way its users interact with it, oftentimes without the user even knowing it. It is therefore important to understand how these processes work when talking about authoring tools for IDNs, as they will inevitably shape its output. Three authoring tools were selected, those three being TextureWriter, Scrivener, and Twine. A standardized Game Design Document was created, and four participants were recruited to use those three authoring tools to adapt said Game De
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Choksey, Sanket Dinesh. "Developing an affordable authoring tool for intelligent tutoring systems." Link to electronic thesis, 2004. http://www.wpi.edu/Pubs/ETD/Available/etd-0825104-161218/.

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Thesis (M.S.)--Worcester Polytechnic Institute.<br>Keywords: Model Tracing; Intelligent Tutoring Systems; JESS production system; Debugging Tool; Cognitive Tutor Authoring Tools. Includes bibliographical references (p. 58-60).
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Raghu, Vamshi. "On the design of extensible music authoring tools." Thesis, McGill University, 2007. http://digitool.Library.McGill.CA:80/R/?func=dbin-jump-full&object_id=99744.

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The past half-decade has seen progress in methodology and reusable components available to designers of music authoring tools. This thesis examines currently prevalent architectures for music making software and applies currently available technical means to update design methodology and architectural patterns for the next-generation of tools. It aims to map the various categories of advances and the manner in which they relate to each other, to the problem of building these tools. The focus is on conceptualization. The thesis aims to understand, from historical perspectives, as well as from p
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Msiska, Mwawi Fred. "A visual programming environment for authoring ASD therapy tools." Thesis, Stellenbosch : Stellenbosch University, 2011. http://hdl.handle.net/10019.1/17939.

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Thesis (MSc)--Stellenbosch University, 2011.<br>ENGLISH ABSTRACT: 3D virtual environments can be used as therapy tools in patients with autism spectrum disorders (ASDs); however, the development of such tools is time-consuming. A 3D virtual environment development platform for such tools has been developed specifically for the South African context, because of the language and culture sensitivity of these therapy tools. The 3D virtual environment development platform has a Lua scripting interface for specifying logic in the virtual environments. Lua is a textual programming language, an
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Nguyen, Cuong. "Designing In-Headset Authoring Tools for Virtual Reality Video." PDXScholar, 2017. https://pdxscholar.library.pdx.edu/open_access_etds/4037.

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Virtual Reality (VR) video is emerging as a new art form. Viewing VR video requires wearing the VR headset to fully experience the immersive surrounding of the content. However, the novel viewing experience of VR video creates new challenges and requirements for conventional video authoring tools, which were designed mainly for working with normal video on a desktop display. Designing effective authoring tools for VR video requires intuitive video interfaces specific to VR. This dissertation develops new workflows and systems that enable filmmakers to create and improve VR video while fully im
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Wolvers, Adrianus Hendrikus Cornelis. "Integrating requirements authoring and design tools for heterogeneous and multicore embedded systems. : Using the iFEST Tool Integration Framework." Thesis, Mälardalens högskola, Akademin för innovation, design och teknik, 2013. http://urn.kb.se/resolve?urn=urn:nbn:se:mdh:diva-18712.

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In today’s practical reality there are many different tools being used in their respective phases of thesystem development lifecycle. Every tool employs its own underlying metamodel and these metamodelstend to vary greatly in size and complexity, making them difficult to integrate. One solution to overcomethis problem is to build a tool integration framework that is based on a single, shared metamodel.The iFEST project aims to specify and develop such a tool integration framework for tools used in thedevelopment of heterogeneous and multi-core embedded systems. This framework is known as the i
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ENCARNACAO, HILDEBRANDO TRANNIN DA. "NCLITE: EXPLORING INTERACTIVE SCENES CONCEPTS IN DIGITAL TV AUTHORING TOOLS." PONTIFÍCIA UNIVERSIDADE CATÓLICA DO RIO DE JANEIRO, 2010. http://www.maxwell.vrac.puc-rio.br/Busca_etds.php?strSecao=resultado&nrSeq=16587@1.

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COORDENAÇÃO DE APERFEIÇOAMENTO DO PESSOAL DE ENSINO SUPERIOR<br>A principal vantagem da TV Digital é a disponibilização da interatividade nos programas televisivos. Entretanto, autores que desejam produzir programas interativos precisam aprender alguma linguagem de programaação, como a NCL, que é a linguagem declarativa do Sistema Brasileiro de TV Digital. Ferramentas de autoria nos fornecem um nível de abstração adequado sobre a linguagem de programação para facilitar esse processo de autoria. Entretanto, atualmente não encontramos ferramentas de autoria que abstraiam completamente a NCL. Est
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9

Turner, Terrence E. "The Assistment Builder: A tool for rapid tutor development." Digital WPI, 2006. https://digitalcommons.wpi.edu/etd-theses/56.

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Intelligent Tutoring Systems are notoriously costly to construct, and require PhD level experience in cognitive science and rule based programming. The purpose of this research was to ease the development process for building pseudo-tutors. Pseudo-tutors are ITS constructs that mimic cognitive tutors but are limited in that they only apply to a single problem. The Assistment Builder is a tool designed to rapidly create, test, and deploy simple pseudo-tutors. These tutors provide a simplified cognitive model based upon a state graph designed for a specific problem. These tutors offer many of th
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10

Coleman, Maribeth Gandy. "Creating augmented reality authoring tools informed by designer workflow and goals." Diss., Georgia Institute of Technology, 2012. http://hdl.handle.net/1853/45845.

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In a 20-year period, AR has gone from being viewed as a heavyweight technology to a new medium for a variety of applications. As a result there has been an increasing need for tools to support AR design and development that fully address the needs of non-technologists. From my AR research, I learned that three critical components for these authoring tools are support for an established content pipeline, rapid prototyping, and user experience testing. The history of media teaches us that AR also shares underlying technologies with a variety of more mature media such as film, VR, and the web wit
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Limone, Gian Piero. "Authoring tools and management information systems: study of a generalizable architecture." Master's thesis, Alma Mater Studiorum - Università di Bologna, 2014. http://amslaurea.unibo.it/7251/.

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The need to effectively manage the documentation covering the entire production process, from the concept phase right through to market realise, constitutes a key issue in the creation of a successful and highly competitive product. For almost forty years the most commonly used strategies to achieve this have followed Product Lifecycle Management (PLM) guidelines. Translated into information management systems at the end of the '90s, this methodology is now widely used by companies operating all over the world in many different sectors. PLM systems and editor programs are the two principal typ
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Turner, Terrence E. "The assistment builder a tool for rapid tutor development." Link to electronic thesis, 2005. http://www.wpi.edu/Pubs/ETD/Available/etd-011106-070108/.

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Csizmadia, Vilmos. "Constructing an authoring tool for intelligent tutoring systems with hierarchical domain models." Link to electronic thesis, 2003. http://www.wpi.edu/Pubs/ETD/Available/etd-1222103-161814.

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Constantin, Aurora. "Supporting practitioners in social story interventions : the ISISS Authoring Tool." Thesis, University of Edinburgh, 2015. http://hdl.handle.net/1842/14193.

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Children with Autism Spectrum Conditions (ASC) have difficulties in learning social and communication skills. This leads to impairments in social interaction, including lack of understanding others’ intentions, emotions, and mental states, and impairments in communication both verbal and nonverbal. One of the most widely used interventions that addresses social and communication skills is the “social story”. A social story aims to support children with ASC in coping with their own behaviour. Practitioners use social stories to present specific scenarios and to help children understand how they
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Dalgarno, Barney, and n/a. "Developing constructivist computer assisted learning resources : theory, techniques and tools." University of Canberra. Computing, 1999. http://erl.canberra.edu.au./public/adt-AUC20060704.114538.

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Accepted teaching and learning practices have undergone major changes during the past two decades. They have been underpinned by shifts in psychological and pedagogical theory, the most recent of which fit broadly under the heading of constructivism. During this time, there have also been significant changes in the development of Computer Assisted Learning (CAL) resources. These changes have tended to be driven by technological developments, such as the availability of desktop computers with multimedia capabilities, and more recently the increasing prominence of the Internet, rather than devel
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Riddle, Austin Christopher. "Interactive graphical timelines as collaborative scenario management tools." Texas A&M University, 2008. http://hdl.handle.net/1969.1/85915.

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Training emergency response decision makers using live, virtual and/or constructive simulations can be highly complex since certain situations can generate stimulusresponse cycles that depend significantly on unpredictable human judgments. In particular, effective training scenarios require a combination of content contributed via pre-authored scripts and content generated dynamically during the training exercise. Large-scale exercises require multiple domain experts contributing oversight and content to the scenario as it proceeds. Such real-time adaptation requires situational and group awar
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COELHO, ROGERIO MIGUEL. "INTEGRATION OF GRAPHICAL AND DECLARATIVE TOOLS FOR AUTHORING SYSTEM ARCHITECTURES BASED ON COMPOSITE GRAPHS." PONTIFÍCIA UNIVERSIDADE CATÓLICA DO RIO DE JANEIRO, 2004. http://www.maxwell.vrac.puc-rio.br/Busca_etds.php?strSecao=resultado&nrSeq=5919@1.

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COORDENAÇÃO DE APERFEIÇOAMENTO DO PESSOAL DE ENSINO SUPERIOR<br>FUNDO SETORIAL PARA DESENV. TECNOLÓGICO DAS TELECOMUNICAÇÕES<br>Este trabalho descreve um conjunto de ferramentas para auxiliar na construção de aplicativos para autoria de arquiteturas de sistemas baseadas em grafos compostos. As ferramentas são divididas em quatro visões de grafos compostos: uma visão gráfica estrutural, uma visão gráfica temporal, uma visão gráfica espacial e uma visão textual. As quatro visões funcionam de maneira sincronizada, a fim de oferecer um ambiente integrado de autoria. As visões são providas de
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NolÃto, Carleandro de Oliveira. "An authoring tool for location-based mobile games with augmented reality features." Universidade Federal do CearÃ, 2015. http://www.teses.ufc.br/tde_busca/arquivo.php?codArquivo=17053.

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Conselho Nacional de Desenvolvimento CientÃfico e TecnolÃgico<br>Location-based mobile games are a special type of game where location technologies are employed to track players and to alter the rules of the games. Such games are a subclass of pervasive games whose playability advances according to the location of players. This work proposes an authoring tool to develop location-based mobile games enhances with augmented reality features. This tool was conceived from research studies on authoring tools and pervasive games. By analysing the related works, we have compiled the most common featu
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Pate, Shari Ann. "Web tools: An aid for cognitive learning." CSUSB ScholarWorks, 2004. https://scholarworks.lib.csusb.edu/etd-project/2777.

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The purpose of this project is to provide students and teachers with a disk of tools to aide in the development of Web pages either in the classroom or through online (distance education) learning. Many of the tools supplied on this disk have been field tested in a high school Web design class. When students are allowed to be creative and are able to fuse interesting visual displays the results can be significant in increasing cognitive and multiple intelligences skills.
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Shiratuddin, Norshuhada. "Innovative features of e-books and e-book builders : potential learning and authoring tools for the Malaysian smart school environment." Thesis, University of Strathclyde, 2003. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.269894.

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Jarvis, Matthew P. "Applying machine learning techniques to rule generation in intelligent tutoring systems." Link to electronic thesis, 2004. http://www.wpi.edu/Pubs/ETD/Available/etd-0429104-112724.

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Thesis (M.S.)--Worcester Polytechnic Institute.<br>Keywords: Intelligent Tutoring Systems; Model Tracing; Machine Learning; Artificial Intelligence; Programming by Demonstration. Includes bibliographical references.
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22

Lavric, Traian. "Methodologies and tools for expert knowledge sharing in manual assembly industries by using augmented reality." Electronic Thesis or Diss., Institut polytechnique de Paris, 2022. http://www.theses.fr/2022IPPAS015.

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Pour rester compétitifs, les secteurs manufacturiers doivent assurer une grande flexibilité au niveau de la production, un besoin mieux satisfait par des travailleurs qualifiés. Alors que la formation traditionnelle devient de plus en plus inefficace, trouver une meilleure façon de former les travailleurs novices devient une exigence critique. La littérature suggère que la réalité augmentée (RA), une technologie émergente proposée par l'industrie 4.0, peut répondre à cette question.Les avantages des outils de partage des connaissances basés sur la RA ont été démontrés dans divers domaines, y c
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Koenitz, Hartmut. "Reframing interactive digital narrative: toward an inclusive open-ended iterative process for research and practice." Diss., Georgia Institute of Technology, 2010. http://hdl.handle.net/1853/34791.

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In more than two decades of research and practical experiments in interactive digital narrative (IDN), much insight about the relationship of narrative and digital media has been gained and many successful experiments have been undertaken, as a survey of the field illustrates. However, current approaches also limit the scope of experimentation and constrain theory in interactive narrative forms original to digital media. After reviewing the "interactivisation" of legacy theory (neo-Aristotelian poetics for interactive drama, poststructuralism for hyperfiction, 20th century narratology for int
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Martins, Diogo Santana. "Models and operators for extension of active multimedia documents via annotations." Universidade de São Paulo, 2013. http://www.teses.usp.br/teses/disponiveis/55/55134/tde-30012014-082907/.

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Multimedia production is an elaborate activity composed of multiple information management and transformation tasks that support an underlying creative goal. Examples of these activities are structuring, organization, modification and versioning of media elements, all of which depend on the maintenance of supporting documentation and metadata. In professional productions, which can count on proper human and material resources, such documentation is maintained by the production crew, being key to secure a high quality in the final content. In less resourceful configurations, such as amateur-ori
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Pompermaier, Leandro Bento. "Ambiente integrado de modelagem distribuída para sistemas de informação na internet." reponame:Biblioteca Digital de Teses e Dissertações da UFRGS, 1999. http://hdl.handle.net/10183/26544.

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O objetivo principal desta dissertação explora alguns aspectos relacionados ao desenvolvimento colaborativo de sistemas de informação na Internet. E apresentado o Editor Diagramático na Internet (EDI), que suporta a especificação colaborativa de aplicações. Este editor utiliza tecnologia e funcionalidade dos hiperdocumentos, oferecendo características como: compartilhamento de informações, colaboração entre vários autores e varias visões dos dados conceituais armazenados. EDI foi implementado utilizando a linguagem de programação Java e projetada de forma genérica para permitir a criação de ed
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Diattara, Awa. "Problématique de l'acquisition des connaissances dans des environnements informatiques fortement orientés connaissances : vers un outil auteur pour le projet AMBRE." Thesis, Université Grenoble Alpes (ComUE), 2017. http://www.theses.fr/2017GREAM055/document.

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Cette thèse aborde la problématique de l’acquisition des connaissances dans le cadre de la conception des Environnements Informatiques pour l’Apprentissage Humain (EIAH). Dans le contexte spécifique de ce travail, nous nous intéressons à des EIAH destinés à enseigner des méthodes de résolution de problèmes. De telles méthodes permettent, dans un domaine donné, de reconnaître la classe d’un problème et d’être capable de savoir quelle technique de résolution appliquer pour le résoudre. Le coût de conception de ces EIAH est cependant très élevé, en particulier du fait de l’élicitation des connais
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Gao, Yu. "MPEG-V Based Web Haptic Authoring Tool." Thèse, Université d'Ottawa / University of Ottawa, 2014. http://hdl.handle.net/10393/30717.

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Nowadays the World Wide Web increasingly provides rich multimedia contents to its users.In order to further enhance the experience of web-users, researchers have sought solutions to integrate yet another modality into the web experience by augmenting web content with haptic properties. In those applications, users are able to interact with web virtual environments (such as games and e-learning systems) enriched with haptic contents. However, it is not easy for designers without pro cient web programming background and basic knowledge regarding haptics, to develop a web application with haptic
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Nordhoff, Helga Irene. "The design and implementation of a computer-based course using Merrill's model of instructional design." Thesis, Pretoria : [s.n.], 2002. http://upetd.up.ac.za/thesis/available/etd-08022002-094043/.

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Sriram, Thottam Ranganathan. "A multimedia authoring tool for Web-based learning." Thesis, National Library of Canada = Bibliothèque nationale du Canada, 1999. http://www.collectionscanada.ca/obj/s4/f2/dsk1/tape7/PQDD_0007/MQ43560.pdf.

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Paul, Ann Molly. "QBank: A Web-Based Dynamic Problem Authoring Tool." Thesis, Virginia Tech, 2013. http://hdl.handle.net/10919/23889.

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Widespread accessibility to the Internet and the proliferation of Web 2.0 technologies has led to the growth of online tools for educational content creation, delivery, and assessment. Maintaining high quality of assessment using this medium is made more practical by using tools to author and represent a broad range of assessment problems. A survey of existing problem-authoring tools uncovered two main deficiencies: (a) lack of support for authoring "dynamic" (parameterized) problems, and (b) lack of tools that are independent of a specific publishing format, persistence format, and/or authori
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Wang, Yuan. "An Authoring Tool for Building Mobile Phone AR Applications." Thesis, University of Canterbury. Computer Science and Software Engineering, 2010. http://hdl.handle.net/10092/5071.

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This thesis describes the research on developing an authoring tool for mobile phone Augmented Reality (AR) applications. This work is based on earlier work at the HIT Lab NZ on ComposAR, a tool for authoring PC based AR applications. We describe modifications to ComposAR that allows end-users to prototype mobile AR applications on a PC, and player software that allows prototype AR applications to be delivered on a mobile phone. In this way, end-users with little programming experience can develop simple mobile AR applications. To prove the applicability of this authoring tool, a user evaluatio
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Duma, Lindokuhle Sifso. "An authoring tool for generalised scenario creation for SignSupport." University of the Western Cape, 2016. http://hdl.handle.net/11394/6224.

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Magister Scientiae - MSc (Computer Science)<br>This thesis describes the development cycles of an authoring tool that generalises scenario creation for SignSupport. SignSupport is a mobile communication tool for Deaf people that currently runs on an Android smartphone. The authoring tool is computer-based software that helps a domain expert, with little or no programming skills, design and populate a limited domain conversation scenario between a Deaf person and a hearing person, e.g., when a Deaf patient collects medication at a hospital pharmacy or when a Deaf learner is taking a computer li
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PAIVA, Ranilson Oscar Araújo. "Autoria de decisões pedagógicas informadas por dados sob a perspectiva de um MOOC." Universidade Federal de Campina Grande, 2017. http://dspace.sti.ufcg.edu.br:8080/jspui/handle/riufcg/870.

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Submitted by Maria Medeiros (maria.dilva1@ufcg.edu.br) on 2018-06-04T15:11:46Z No. of bitstreams: 1 RANILSON OSCAR ARAÚJO PAIVA - TESE (PPGCC) 2017.pdf: 11842712 bytes, checksum: ac3058f290c36c90ab21ce1a9820b601 (MD5)<br>Made available in DSpace on 2018-06-04T15:11:46Z (GMT). No. of bitstreams: 1 RANILSON OSCAR ARAÚJO PAIVA - TESE (PPGCC) 2017.pdf: 11842712 bytes, checksum: ac3058f290c36c90ab21ce1a9820b601 (MD5) Previous issue date: 2017<br>Vivemos uma mudança no paradigma educacional onde se busca prover educação de qualquer lugar, a qualquer momento e para qualquer pessoa, utilizando tecno
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Kastner, Carly M. (Carly Marie) 1980. "M-Studio : an authoring tool for context-aware mobile storytelling." Thesis, Massachusetts Institute of Technology, 2002. http://hdl.handle.net/1721.1/29663.

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Thesis (M.Eng.)--Massachusetts Institute of Technology, Dept. of Electrical Engineering and Computer Science, February 2003.<br>Includes bibliographical references (leaf 63).<br>The pervasiveness of high-speed wireless networks and handheld computers provide a channel for context-aware video delivery. Mobile cinema is a new form of motion picture experience in which discrete cinematic events are delivered based on a consumer's navigation through space and time, via this new channel. M-Studio is an authoring tool that helps mobile story creators design and simulate location-based narratives. Th
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Asiimwe, Stella Maris. "A knowledge acquisition tool to assist case authoring from texts." Thesis, Robert Gordon University, 2009. http://hdl.handle.net/10059/377.

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Case-Based Reasoning (CBR) is a technique in Artificial Intelligence where a new problem is solved by making use of the solution to a similar past problem situation. People naturally solve problems in this way, without even thinking about it. For example, an occupational therapist (OT) that assesses the needs of a new disabled person may be reminded of a previous person in terms of their disabilities. He may or may not decide to recommend the same devices based on the outcome of an earlier (disabled) person. Case-based reasoning makes use of a collection of past problem-solving experiences thu
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Schmidt, Simon, and Tyrén Nils. "Design of an interactive authoringtool for creating branchedvideo : Design av ett interaktivt författarverktyg för att skapa grenadevideor." Thesis, Linköpings universitet, Institutionen för datavetenskap, 2019. http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-160276.

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With the release of ”Bandersnatch” in 2018, an interactive movie where the viewermakes choices that affects the outcome of the story, we know that successful interactivemovies are possible and appreciated. Although this technology already exists the possibilitiesare seemingly limitless. Perhaps in the future, movies could take certain paths basedon a predetermined profile of a viewer or by scanning facial expressions during the filmto determine what path that best suits the viewer. Interactive films and videos allows theviewer to interact with the storyline of the video. This technique is inte
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Zukoski, Matthew J. "Interactive Image Author : an authoring tool for creating interactive graphic files /." Master's thesis, This resource online, 1990. http://scholar.lib.vt.edu/theses/available/etd-01202010-020144/.

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GUIMARAES, RODRIGO LAIOLA. "COMPOSER: AN AUTHORING TOOL OF NCL DOCUMENTS FOR INTERACTIVE DIGITAL TV." PONTIFÍCIA UNIVERSIDADE CATÓLICA DO RIO DE JANEIRO, 2007. http://www.maxwell.vrac.puc-rio.br/Busca_etds.php?strSecao=resultado&nrSeq=10672@1.

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COORDENAÇÃO DE APERFEIÇOAMENTO DO PESSOAL DE ENSINO SUPERIOR<br>Com o advento da adoção de um padrão de TV digital interativa pelo Brasil, tem crescido o interesse pela análise das possíveis alternativas nas mais diversas áreas que compõem um sistema de TV digital. No caso do Brasil, NCL é a linguagem declarativa adotada para modelagem de aplicações interativas no Sistema Brasileiro de TV Digital Terrestre (ISDTV-T - International System for Digital TV). Nesse contexto, este trabalho apresenta a ferramenta Composer, um ambiente de autoria voltado para a criação de programas NCL para TV
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Chen, Jessie I. "Instructor authoring tool : a step towards promoting dynamic lecture-style classrooms." Thesis, Massachusetts Institute of Technology, 2006. http://hdl.handle.net/1721.1/36779.

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Thesis (M. Eng. and S.B.)--Massachusetts Institute of Technology, Dept. of Electrical Engineering and Computer Science, 2006.<br>Includes bibliographical references (leaves 59-64).<br>The Instructor Authoring Tool of the Classroom Learning Partner project provides an efficient tool for university professors and other teachers of lecture-style classrooms to construct lecture slides that can easily accommodate effective in-class exercises. In designing such an authoring tool, five criterions were taken into consideration: An enhanced ability to support instructors' use of in-class exercises by f
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Hendricks, Zayd. "A meta-authoring tool for specifying behaviour in virtual reality environments." Master's thesis, University of Cape Town, 2004. http://hdl.handle.net/11427/11671.

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Includes bibliographical references (leaves 94-99).<br>In this dissertation, we explore methods for empowering non-programmers with the ability to develop their own virtual environment applications. We explored some of the existing systems to determine what methodologies have already been successfully (or unsuccessfully) applied in the fields of virtual environment systems, authoring tools, and graphical user interfaces. From these methodologies we describe an ideal virtual environment authoring system with which comparisons may be drawn to evaluate existing systems. This ideal system represen
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de, Sousa Moura Guilherme. "An authoring tool of photo-realistic virtual objects for augmented reality." Universidade Federal de Pernambuco, 2010. https://repositorio.ufpe.br/handle/123456789/2385.

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Made available in DSpace on 2014-06-12T15:57:36Z (GMT). No. of bitstreams: 2 arquivo3212_1.pdf: 6659432 bytes, checksum: 29ec979f8895b39460684d09a38f9764 (MD5) license.txt: 1748 bytes, checksum: 8a4605be74aa9ea9d79846c1fba20a33 (MD5) Previous issue date: 2010<br>Conselho Nacional de Desenvolvimento Científico e Tecnológico<br>Esta dissertação de mestrado apresenta uma ferramenta de autoria para auxiliar a criação de aplicações de Realidade Aumentada que fazem uso de renderização fotorrealística. A ferramenta, denominada RPR-SORS Editor, utiliza uma API de fotorrealismo (RPR-SORS) e tem co
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Kilianson, Nicole, Annie Larsson, and Ramona Lindholm. "Empowerment- Paternalism. A study about Försäkringskassans tools and methods." Thesis, Malmö högskola, Fakulteten för hälsa och samhälle (HS), 2011. http://urn.kb.se/resolve?urn=urn:nbn:se:mau:diva-24971.

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Försäkringskassan har på sista tiden varit ett föremål för diskussioner i media. En stark negativ bild av myndighetens handläggare tenderar att framkomma ur mediala sammanhang. Samtidigt finns det en medvetenhet hos handläggarna kring vikten av att arbeta med hänsyn till individen. Studiens syfte är att studera de redskap och arbetssätt som används av Försäkringskassans handläggare i arbetslivsinriktad rehabilitering utifrån ett empowermentperspektiv. Vi gjorde en kvalitativ studie som bygger på intervjuer med nio handläggare på Försäkringskassan som arbetar med sjukpenningsärende på enheten f
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Viljoen, Deon Walter. "The specification and design of a prototype 2-D MPEG-4 authoring tool." Thesis, University of Port Elizabeth, 2003. http://hdl.handle.net/10948/d1015741.

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The purpose of this project was the specification, design and implementation of a prototype 2-D MPEG-4 authoring tool. A literature study was conducted of the MPEG-4 standard and multimedia authoring tools to determine the specification and design of a prototype 2- D MPEG-4 authoring tool. The specification and design was used as a basis for the implementation of a prototype 2-D MPEG-4 authoring tool that complies with the Complete 2-D Scene Graph Profile. The need for research into MPEG-4 authoring tools arose from the reported lack of knowledge of the MPEG-4 standard and the limited implemen
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Zeitz, Rebecca Ann. "TechCommix: A Tool and Foundation for Rethinking and Restructuring Technical Documentation." Thesis, Virginia Tech, 2014. http://hdl.handle.net/10919/49431.

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Comics is a writing style that is often written off as just something done for entertainment or design. However, there are many facets of comics that make it a suitable candidate for technical documentation. By nature, comics is a visual and universal language and, as such, is the basis for an investigation of comics within the scope of technical communication. This research investigates whether comics can be automatically generated, based on a set of predefined panel templates, for such purposes while also providing for flexibility in both content and ultimate consumption format. A within
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Huang, Kevin. "Exploring In-Home Monitoring of Rehabilitation and Creating an Authoring Tool for Physical Therapists." Research Showcase @ CMU, 2015. http://repository.cmu.edu/dissertations/668.

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Physiotherapy is a key part of treatment for neurological and musculoskeletal disorders, which affect millions in the U.S. each year. Physical therapy treatments typically consist of an initial diagnostic session during which patients’ impairments are assessed and exercises are prescribed to improve the impaired functions. As part of the treatment program, exercises are often assigned to be performed at home daily. Patients return to the clinic weekly or biweekly for check-up visits during which the physical therapist reassesses their condition and makes further treatment decisions, including
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Jin, Xing. "Authoring tools for intensional markup." Thesis, 2006. http://hdl.handle.net/1828/1954.

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Several tools have been developed for the authoring of intensional (context-sensitive) documents; for example. IHTML (Intensional HTML), IML (Intensional Markup Language). and ISE (Intensional Sequential Evaluator). However, at present, it is still very difficult to author intensional markup documents. To ease this difficulty. this thesis presents two new intensional authoring tools. IMP (Intensional Macro Processor) and ICC (Intensional C Compiler). IMP is a powerful yet easy to use macro processor embedded with a JavaScript engine. ICC in turn is an intensional extension to ANSI C. Several a
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Chen, Fei-Hsu, and 陳飛旭. "Computer Assisted Instruction Authoring Tools for Operational Experiment." Thesis, 1994. http://ndltd.ncl.edu.tw/handle/07579278622366507908.

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碩士<br>國立彰化師範大學<br>工業科技教育學系<br>82<br>There are many computer languages applied to develop the computer assisted instruction (CAI) teaching software in the rescently 10 years in Taiwan. However, defferent demands on defferent coures and the limits on the function of pictures & voices processing cost up the development fee of CAI teaching software. Or it can not fit the needs of teaching. Finally it cost down until the authoring tools is developed. Though the authoring tools for the CAI teach-ing software can do well in editing and drawing. It lacks another one to combine with the experime
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Yu, Yi-Ting, and 游逸婷. "The Design and Development of a Teaching Content Authoring Tools." Thesis, 2014. http://ndltd.ncl.edu.tw/handle/76912831292383534410.

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碩士<br>朝陽科技大學<br>資訊管理系<br>102<br>Driven by the advances of technology and national policy, the roles of teachers has been extended to not only teaching but also courseware editing. Among diversifying teaching resources, teachers have to select the appropriate resource material in courseware production in line with their teaching philosophy. By applying a variety of multimedia software tools, the diversity of the teaching content presentation can improve student learning performance and willingness to achieve the teaching goals of teachers. In this study, we look at the teaching materials editin
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Hwang, Lin, and 黃菱. "Implementation of an Integrated Authoring Environment and Tools for Interactive Television Program." Thesis, 1996. http://ndltd.ncl.edu.tw/handle/98552596458028086821.

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碩士<br>國立交通大學<br>資訊工程學系<br>84<br>Interactive television (ITV) is a new type of consumer video service that gives audiences more control over the TV programs than is possible with tranditional televsion. Traditional TV programs are presented in a linear, ordered and single-direction manner. The audience can just watch the television programs which are arranged by the content/ service provider. With an ITV program, audiences can directly control what he or she is watch- ing. In ord
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Chen, Lih-Luen, and 陳立倫. "A Study of Multimedia Application System and Comparison Between Various Authoring Tools." Thesis, 1996. http://ndltd.ncl.edu.tw/handle/59331804123391516798.

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碩士<br>國立中興大學<br>資訊科學學系<br>84<br>Because of the developing of computer hardware and software, Multimedia have been a popular research subject in the recent year. For developing the multimedia applicaiotn system, there are many multimedia authoring tools. They provide the important framework which the editors need for orginizing and editing the elements of their multimedia application system, including graphics, texts, sounds, animations, and video clips. This paper emphasizes
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