Dissertations / Theses on the topic 'Autonomous Spacecraft - Software Architecture'
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Shih, Jimmy S. (Jimmy Ssu-Ging). "A software architecture for autonomous spacecraft." Thesis, Massachusetts Institute of Technology, 1997. http://hdl.handle.net/1721.1/43495.
Full textEikenberry, Blake D. "Guidance and navigation software architecture design for the Autonomous Multi-Agent PhysicallyInteracting Spacecraft (AMPHIS) test bed." Monterey, Calif. : Naval Postgraduate School, 2006. http://bosun.nps.edu/uhtbin/hyperion-image.exe/06Dec%5FEikenberry.pdf.
Full textThesis Advisor(s): Romano, Marcello. "December 2006." Description based on title screen as viewed on March 12, 2008. Includes bibliographical references (p. 125-127). Also available in print.
Eikenberry, Blake D. "Guidance and navigation software architecture design for the Autonomous Multi-Agent Physically Interacting Spacecraft (AMPHIS) test bed." Thesis, Monterey California. Naval Postgraduate School, 2006. http://hdl.handle.net/10945/2349.
Full textSantos, Vasco Pedro dos Anjos e. "DSAAR: distributed software architecture for autonomous robots." Master's thesis, FCT - UNL, 2009. http://hdl.handle.net/10362/1913.
Full textThis dissertation presents a software architecture called the Distributed Software Architecture for Autonomous Robots (DSAAR), which is designed to provide the fast development and prototyping of multi-robot systems. The DSAAR building blocks allow engineers to focus on the behavioural model of robots and collectives. This architecture is of special interest in domains where several human, robot, and software agents have to interact continuously. Thus, fast prototyping and reusability is a must. DSAAR tries to cope with these requirements towards an advanced solution to the n-humans and m-robots problem with a set of design good practices and development tools. This dissertation will also focus on Human-Robot Interaction, mainly on the subject of teleoperation. In teleoperation human judgement is an integral part of the process, heavily influenced by the telemetry data received from the remote environment. So the speed in which commands are given and the telemetry data is received, is of crucial importance. Using the DSAAR architecture a teleoperation approach is proposed. This approach was designed to provide all entities present in the network a shared reality, where every entity is an information source in an approach similar to the distributed blackboard. This solution was designed to accomplish a real time response, as well as, the completest perception of the robots’ surroundings. Experimental results obtained with the physical robot suggest that the system is able to guarantee a close interaction between users and robot.
Chow, Terence Y. (Terence Yuet-Wei). "Software architecture, path planning, and implementation for an autonomous robot." Thesis, Massachusetts Institute of Technology, 1996. http://hdl.handle.net/1721.1/38149.
Full textStevens, Clark D. "A software architecture for a small autonomous underwater vehicle navigation system." Thesis, Monterey, Calif. : Springfield, Va. : Naval Postgraduate School ; Available from National Technical Information Service, 1993. http://handle.dtic.mil/100.2/ADA272322.
Full textDavis, Jesse H. Z. (Jesse Harper Zehring) 1980. "Hardware & software architecture for multi-level unmanned autonomous vehicle design." Thesis, Massachusetts Institute of Technology, 2002. http://hdl.handle.net/1721.1/16968.
Full textIncludes bibliographical references (p. 95-96).
This electronic version was submitted by the student author. The certified thesis is available in the Institute Archives and Special Collections.
The theory, simulation, design, and construction of a radically new type of unmanned aerial vehicle (UAV) are discussed. The vehicle architecture is based on a commercially available non-autonomous flyer called the Vectron Blackhawk Flying Saucer. Due to its full body rotation, the craft is more inherently gyroscopically stable than other more common types of UAVs. This morphology was chosen because it has never before been made autonomous, so the theory, simulation, design, and construction were all done from fundamental principles as an example of original multi-level autonomous development.
by Jesse H.Z. Davis.
M.Eng.
Asthana, Ambika. "Software architecture for controlling an indoor hovering robot from a remote host." Access electronically, 2007. http://www.library.uow.edu.au/adt-NWU/public/adt-NWU20080905.112058/index.html.
Full textByrnes, Ronald Benton. "The Rational Behavior Model : a multi-paradigm, tri-level software architecture for the control of autonomous vehicles /." Monterey, Calif. : Springfield, Va. : Naval Postgraduate School; Available from the National Technical Information Service, 1993. http://edocs.nps.edu/npspubs/scholarly/dissert/1993/Mar/93Mar_Byrnes_PhD.pdf.
Full textByrnes, Ronald Benton Jr. "The Rational Behavior Model: a multi-paradigm, tri-level software architecture for the control of autonomous vehicles." Diss., Monterey, California. Naval Postgraduate School, 1993. http://hdl.handle.net/10945/44438.
Full textThere is currently a very strong interest among researchers in the fields of artificial intelligence and robotics in finding more effective means of linking high level symbolic computations relating to mission planning and control for autonomous vehicles to low level vehicle control software. The diversity exhibited by the many processes involved in such control has resulted in a number of proposals for a general software architecture intended to provide an efficient yet flexible framework for the organization and interaction of relevant software components. The Rational Behavior Model (RBM) has been developed with these requirements in mind and consists of three levels, called the Strategic, the Tactical, and the Execution levels, respectively. Each level reflects computations supporting the solution to the global control problem based on different abstraction mechanisms. The unique contribution of the RBM architecture is the idea of specifying different programming paradigms to realize each software level. Specifically, RBM uses rule-based programming for the Strategic level, thereby permitting field reconfiguration of missions by a mission specialist without reprogramming at lower levels. The Tactical level realizes vehicle behaviors as the methods of software objects programmed in an object-based language such as Ada. These behaviors are initiated by rule satisfaction at the Strategic level, thereby rationalizing their interaction. The Execution level is programmed in any imperative language capable of supporting efficient execution of real-time control of the underlying vehicle hardware.
Santos, Einstein Gomes dos. "Arquitetura de Software para Barcos Rob?ticos." Universidade Federal do Rio Grande do Norte, 2014. http://repositorio.ufrn.br:8080/jspui/handle/123456789/15509.
Full textCoordena??o de Aperfei?oamento de Pessoal de N?vel Superior
We propose in this work a software architecture for robotic boats intended to act in diverse aquatic environments, fully autonomously, performing telemetry to a base station and getting this mission to be accomplished. This proposal aims to apply within the project N-Boat Lab NatalNet DCA, which aims to empower a sailboat navigating autonomously. The constituent components of this architecture are the memory modules, strategy, communication, sensing, actuation, energy, security and surveillance, making these systems the boat and base station. To validate the simulator was developed in C language and implemented using the graphics API OpenGL resources, whose main results were obtained in the implementation of memory, performance and strategy modules, more specifically data sharing, control of sails and rudder and planning short routes based on an algorithm for navigation, respectively. The experimental results, shown in this study indicate the feasibility of the actual use of the software architecture developed and their application in the area of autonomous mobile robotics
Propomos neste trabalho uma arquitetura de software para barcos rob?ticos destinados a atuarem em ambientes aqu?ticos diversos, de forma totalmente aut?noma, realizando telemetria com uma esta??o-base e desta recebendo miss?es a serem realizadas. Tal proposta visa aplicar-se dentro do projeto N-Boat do laborat?rio Natalnet-DCA, que tem como objetivo principal capacitar um veleiro a navegar autonomamente. Os componentes constituintes dessa arquitetura s?o os m?dulos de mem?ria, estrat?gia, comunica??o, sensoriamento, atua??o, energia, seguran?a e supervis?o, formando estes os sistemas do barco e da esta??o-base. Para sua valida??o foi desenvolvido um simulador implementado na linguagem C e utilizando recursos da API gr?fica OpenGL, cujos principais resultados foram obtidos na implementa??o dos m?dulos de mem?ria, de atua??o e de estrat?gia, mais especificamente no compartilhamento de dados, no controle das velas e do leme e no planejamento de rotas curtas baseado em um algoritmo de navega??o, respectivamente. Os resultados dos experimentos realizados, mostrados no presente trabalho, indicam a viabilidade da utiliza??o real da arquitetura de software desenvolvida e sua aplica??o na ?rea da rob?tica m?vel aut?noma
Nordström, Oskar, and Alexander Axelsson. "Pathfinder : Autonomous Guided Vehicle using Infrared Light." Thesis, KTH, Maskinkonstruktion (Inst.), 2018. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-230241.
Full textIn the world, research on autonomous navigation vehicles(AGV) is growing by the day. The goal with this projectwas to create an AGV and explore the possibility of usinginfrared reflections as a navigational method and how toachieve distinct reflection measurements from a surface.The thesis also discusses the possibility of using severalunits on a larger scale. In the progress of the project, aprototype vehicle was built to conduct the experiments toidentify the suitability of infrared navigation. The testingof the prototype shows that navigation by IR can be veryreliable under controlled circumstances. The project alsoexplored how hierarchical software architecture stands incomparison to purely local or centralized software architecture.
Nordström, Oskar, and ALEXANDER AXELSSON. "Pathfinder : Autonomous Guided Vehicle using Infrared Light." Thesis, KTH, Mekatronik, 2018. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-232997.
Full textI världen växer forskning på självgående fordon dagligen. Målet med detta projekt var att skapa ett självgående fordon och utforska möjligheterna att använda infraröda reflektioner som navigeringsmetod och hur man kan uppnå distinkta mätvärden. Avhandlingen diskuterar även möjligheterna att använda flera prototyper i en större skala. Under projektets gång byggdes ett prototypfordon för att genomföra experimenten angående lämpligheten med navigering via infrarött ljus. Tester med prototypen visar att navigering via infrarött ljus är väldigt pålitligt under kontrollerade omständigheter. Projektet utforskar även hur hierarkisk mjukvaruarkitektur står sig mot helt lokal eller centraliserad mjukvaruarkitektur.
Furrer, Frank J., and Georg Püschel. "From Algorithmic Computing to Autonomic Computing." Technische Universität Dresden, 2018. https://tud.qucosa.de/id/qucosa%3A30773.
Full textPaula, Marcos Henrique de. "SARAMR : uma arquitetura de referência baseada em loops de controle para facilitar manutenções em software robótico autoadaptativo." Universidade Federal de São Carlos, 2015. https://repositorio.ufscar.br/handle/ufscar/7059.
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Autonomous mobile robots are a special category of robots designed for performing tasks without the intervention of human beings. Some robots are designed to perform tasks in completely inhospitable environments such as the earth´s subsurface, the ocean depths or spatial exploration. In order to consider a robot as autonomous, a fundamental premise is to have self-adaptation capabilities. Over the last years, the advances in technology allow the development of self-adaptive systems, which are able to manage themselves to recuperate from faults or even change their behavior and structure in order to improve the quality of the delivered service. A critical point when building any software is its architecture, i.e., its structural organization in a set of interacting components. In this context, reference architecture is a technique that is well known for combining the best practices, patterns and strategies for building and standardizing domain specific software. Nowadays, there is a lack of studies presenting reference architectures for structuring self-adaptive software of mobile robots in order to decrease maintenance efforts. A number of studies claim that self-adaptive systems are based on the control theory and, more specifically, on the use of control loops in their architecture to perform adaptations. Therefore, this master thesis proposes SARAMR, a control loop-based reference architecture whose goal is to make maintenance activities a more productive task. The employment of the architecture divides the whole system in two modules; base application and adaptation module. The adaptation module encompasses the control loops and the base application is further divided into three other components: environment, behaviors and the electromechanical part. SARAMR was qualitatively evaluated by means of the development of two applications: a self-adaptive wall follower mobile robot and another conventional one to performing monitoring in in-door environments. Next, some maintenance activities were created to investigate the effort of applying them. We have observed that the separation of concerns of our architecture allows new components to be added causing less impacts than in systems developed in an adhoc way.
Robôs móveis autônomos fazem parte de uma categoria especial de robôs projetados para realizar tarefas sem a intervenção de seres humanos. Alguns robôs são projetados para realizar tarefas em ambientes completamente inóspitos à vida humana como no subsolo terrestre, nas profundezas de oceanos ou na exploração espacial. Para que um robô seja considerado autônomo, uma premissa fundamental é possuir capacidades de autoadaptação. Nos últimos anos, os avanços da tecnologia possibilitaram o desenvolvimento de sistemas robóticos autoadaptativos, que são capazes de gerenciarem a si próprios, se recuperarem de falhas e também de alterarem seu comportamento e estrutura com o objetivo de otimizar e/ou manter a qualidade do serviço (QoS) oferecido. Uma questão crítica para a concepção e construção de qualquer sistema de software é sua arquitetura, isto é, sua organização estrutural em um conjunto de componentes que interagem. Nesse contexto, a utilização de arquiteturas de referência é uma abordagem conhecida atualmente por combinar as melhores práticas, padrões e estratégias para a construção e padronização de sistemas de software para um determinado domínio. Atualmente, nota-se uma carência de estudos que apresentem arquiteturas de referência para estruturar o software de robôs móveis autoadaptativos de forma a facilitar atividades de manutenção nesses sistemas. Muitos estudos apontam que sistemas autoadaptativos são baseados na teoria do controle e mais especificamente na utilização de loops de controle em sua arquitetura para realizar as adaptações. Diante disso, este trabalho propõe a arquitetura de referência SARAMR, uma arquitetura de referência baseada em loops de controle cujo objetivo é facilitar atividades de manutenção no software desses sistemas. A utilização da arquitetura divide o sistema em dois módulos: aplicação base e módulo de adaptação. O módulo de adaptação envolve os loops de controle e a aplicação base ainda é subdividida em três componentes: ambiente, comportamentos e a parte eletromecânica. SARAMR foi avaliada de forma qualitativa mediante o desenvolvimento duas aplicações: um robô autoadaptativo seguidor de paredes e um outro convencional de patrulhamento. Depois disso, algumas manutenções evolutivas foram idealizadas no sentido de averiguar o esforço de aplicá-las. Constatou-se que a separação de interesses existente na arquitetura permite que novos componentes possam ser adicionados com impacto menor do que em sistemas que não usam essa arquitetura.
Pinto, Rossano Pablo. "Sessão de acesso TINA com suporte a adaptação de serviços atraves de agentes moveis." [s.n.], 2001. http://repositorio.unicamp.br/jspui/handle/REPOSIP/261872.
Full textDissertação (mestrado) - Universidade Estadual de Campinas, Faculdade de Engenharia Eletrica e de Computação
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Resumo: Pinto, Rossano Pablo, "Sessão de Acesso TINA com Suporte à Adaptação de Serviços Através de Agentes Móveis". Tese de Mestrado - DCA/FEEC/UNICAMP, Campinas, SP. Julho 2001. Esta dissertação apresenta a implementação de uma protótipo que faz uso da Arquitetura de Serviço TINA e de um modelo para adaptação de serviços em domínios visitados (MASDV) visando prover ubiqüidade de serviços. TINA apresenta conceitos importantes para a área de telecomunicações como a separação do acesso e uso de serviços. Estas separações são chamadas de sessões. A arquitetura de serviço define três sessões: acesso, serviço e comunicação. MASDV supri algumas deficiências encontradas em TINA e faz uso de agentes móveis "inteligentes" (autônomos) na adaptação de serviços para uso em domínios que um usuário não possui contrato
Abstract: This dissertation presents the implementation of a prototype that is based upon the TINA ServiceArchitecture and upon a model for service adaptation under visited domains (SAVD) in order to provide service ubiquity. TINA offers important concepts to the telecommunications area, like separation between the access and use of services. These separations are called sessionso The service architecture defines three sessions: access, service and communication. SAVD completes TINA where some desireble features lacko SAVD uses Intelligent (Autonomous) Mobile Agents to adapt services for use in domains which a user hasn't signed a contract
Mestrado
Engenharia de Computação
Mestre em Engenharia Elétrica
Buttar, Sarpreet Singh. "Applying Artificial Neural Networks to Reduce the Adaptation Space in Self-Adaptive Systems : an exploratory work." Thesis, Linnéuniversitetet, Institutionen för datavetenskap och medieteknik (DM), 2019. http://urn.kb.se/resolve?urn=urn:nbn:se:lnu:diva-87117.
Full textIndra, A. "Autonomous Spacecraft Mission Planning And Execution In A Petri Net Framework." Thesis, 2011. https://etd.iisc.ac.in/handle/2005/2353.
Full textIndra, A. "Autonomous Spacecraft Mission Planning And Execution In A Petri Net Framework." Thesis, 2011. http://etd.iisc.ernet.in/handle/2005/2353.
Full textZhang, Jing. "Control algorithms and flight software framework for a spacecraft guidance navigation and control system." Thesis, 2011. http://hdl.handle.net/2152/ETD-UT-2011-12-4555.
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Petrůšek, Tomáš. "Prostředí pro vývoj modulárních řídících systémů v robotice." Master's thesis, 2010. http://www.nusl.cz/ntk/nusl-298102.
Full text"From Algorithmic Computing to Autonomic Computing." Saechsische Landesbibliothek- Staats- und Universitaetsbibliothek Dresden, 2018. http://nbn-resolving.de/urn:nbn:de:bsz:14-qucosa-232820.
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