Academic literature on the topic 'Avatar-based game'
Create a spot-on reference in APA, MLA, Chicago, Harvard, and other styles
Consult the lists of relevant articles, books, theses, conference reports, and other scholarly sources on the topic 'Avatar-based game.'
Next to every source in the list of references, there is an 'Add to bibliography' button. Press on it, and we will generate automatically the bibliographic reference to the chosen work in the citation style you need: APA, MLA, Harvard, Chicago, Vancouver, etc.
You can also download the full text of the academic publication as pdf and read online its abstract whenever available in the metadata.
Journal articles on the topic "Avatar-based game"
Trepte, Sabine, and Leonard Reinecke. "Avatar Creation and Video Game Enjoyment." Journal of Media Psychology 22, no. 4 (2010): 171–84. http://dx.doi.org/10.1027/1864-1105/a000022.
Full textSong, Doo Heon, and Seunghun Lee. "Character attachment in team-based first person shooter game with respect to the role in the combat among Korean young gamers." International Journal of Electrical and Computer Engineering (IJECE) 11, no. 3 (2021): 2393. http://dx.doi.org/10.11591/ijece.v11i3.pp2393-2398.
Full textBrown, Donald E., Anne Moenning, Stephanie Guerlain, Benton Turnbull, Daniel Abel, and Christine Meyer. "Design and evaluation of an avatar-based cultural training system." Journal of Defense Modeling and Simulation: Applications, Methodology, Technology 16, no. 2 (2018): 159–74. http://dx.doi.org/10.1177/1548512918807593.
Full textDoo, Heon Song, and Lee Seunghun. "Character attachment in team-based first person shooter game with respect to the role in the combat among Korean young gamers." International Journal of Electrical and Computer Engineering (IJECE) 11, no. 3 (2021): 2393–98. https://doi.org/10.11591/ijece.v11i3.pp2393-2398.
Full textFadzli, Fazliaty Edora, Ajune Wanis Ismail, Muhammad Anwar Ahmad, and Jun Xiang Huam. "3D Avatar Customizer for Multiplayer Endless Runner Game." International Journal of Innovative Computing 15, no. 1 (2025): 29–35. https://doi.org/10.11113/ijic.v15n1.496.
Full textRuiz-Rodriguez, Aurora, Marijne Wijkstra, and Edwin van Asseldonk. "Analysis of 3D virtual avatars for video game experience." Avances en Interacción Humano-Computadora, no. 1 (November 30, 2021): 41. http://dx.doi.org/10.47756/aihc.y6i1.85.
Full textВ.В., Вяхирева, та Демарева В.А. "ВОПЛОЩЕНИЕ В АВАТАРЕ: ТЕОРЕТИЧЕСКИЕ ПОДХОДЫ К АНАЛИЗУ ВЗАИМОСВЯЗИ ИГРОКА И ЕГО АВАТАРА". Вестник психофизиологии, № 3 (7 листопада 2024): 80–83. http://dx.doi.org/10.34985/u4049-9225-6648-q.
Full textCheng, Po-Hsun, Li-Wei Chen, and Chia-Hsuan Lin. "A Customizable No-Code Realistic Motion Editor for VRM-Based Avatars." Sustainability 15, no. 2 (2023): 1182. http://dx.doi.org/10.3390/su15021182.
Full textHarari, Gabriella M., Lindsay T. Graham, and Samuel D. Gosling. "Personality Impressions of World of Warcraft Players Based on Their Avatars and Usernames." International Journal of Gaming and Computer-Mediated Simulations 7, no. 1 (2015): 58–73. http://dx.doi.org/10.4018/ijgcms.2015010104.
Full textArita, Daisaku, and Rin-Ichiro Taniguchi. "Real-time Human Proxy: An Avatar-based Communication System." JUCS - Journal of Universal Computer Science 13, no. (2) (2007): 161–76. https://doi.org/10.3217/jucs-013-02-0161.
Full textDissertations / Theses on the topic "Avatar-based game"
Ayad, Khaled A. A. "The role of edutainment in e-learning : an empirical study." Thesis, De Montfort University, 2011. http://hdl.handle.net/2086/5180.
Full textBooks on the topic "Avatar-based game"
1939-2008, Adi Da Samraj, and Vision of Mulund Institute, eds. God games: Games created to found children in the feeling of the mystery : based on the wisdom and instruction of the divine world-teacher, Ravira Avatar Adi Da Samraj. Vision of Mulund Institute, 2002.
Find full textKlevjer, Rune, Stephan Günzel, Dieter Mersch, and Jörg Sternagel. What Is the Avatar?: Fiction and Embodiment in Avatar-Based Singleplayer Computer Games. Revised and Commented Edition. Transcript Verlag, 2022.
Find full textWhat Is the Avatar?: Fiction and Embodiment in Avatar-Based Singleplayer Computer Games. Revised and Commented Edition. Transcript Verlag, 2022.
Find full textPunske, Jeffrey, Nathan Sanders, and Amy V. Fountain, eds. Language Invention in Linguistics Pedagogy. Oxford University Press, 2020. http://dx.doi.org/10.1093/oso/9780198829874.001.0001.
Full textBook chapters on the topic "Avatar-based game"
Chen, Kuan-Ta, Andrew Liao, Hsing-Kuo Kenneth Pao, and Hao-Hua Chu. "Game Bot Detection Based on Avatar Trajectory." In Lecture Notes in Computer Science. Springer Berlin Heidelberg, 2008. http://dx.doi.org/10.1007/978-3-540-89222-9_11.
Full textWeinel, Jonathan, and Stuart Cunningham. "Designing Game Audio Based on Avatar-Centered Subjectivity." In Foundations in Sound Design for Interactive Media. Routledge, 2019. http://dx.doi.org/10.4324/9781315106342-3.
Full textKatz-Buonincontro, Jen, and Aroutis Foster. "Examining Students’ Cultural Identity and Player Styles Through Avatar Drawings in a Game-Based Classroom." In Assessment in Game-Based Learning. Springer New York, 2012. http://dx.doi.org/10.1007/978-1-4614-3546-4_17.
Full textZuo, Tengjia, Erik D. van der Spek, Jun Hu, and Max V. Birk. "Investigating the Motivational Effect of Fantasy and Similarity Through Avatar Identification in AR Game-Based Learning." In Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering. Springer International Publishing, 2022. http://dx.doi.org/10.1007/978-3-030-99188-3_17.
Full textDass, Susan, and Nada Dabbagh. "Faculty Adoption of 3D Avatar-Based Virtual World Learning Environments." In Advances in Game-Based Learning. IGI Global, 2016. http://dx.doi.org/10.4018/978-1-5225-0125-1.ch011.
Full textTurkay, Selen, and Charles K. Kinzer. "The Effects of Avatar-Based Customization on Player Identification." In Gamification. IGI Global, 2015. http://dx.doi.org/10.4018/978-1-4666-8200-9.ch012.
Full text"Space and Media." In A Simplex Approach to Learning, Cognition, and Spatial Navigation. IGI Global, 2018. http://dx.doi.org/10.4018/978-1-5225-2455-7.ch004.
Full textGulyás, János Adrián, Miklós Máté Badó, Kristian Fenech, and András Lőrincz. "Keep Gesturing: A Game for Pragmatic Communication." In HHAI 2024: Hybrid Human AI Systems for the Social Good. IOS Press, 2024. http://dx.doi.org/10.3233/faia240225.
Full textDunn, Robert Andrew, and Rosanna Guadagno. "Who Are You Online?" In Research Anthology on Game Design, Development, Usage, and Social Impact. IGI Global, 2022. http://dx.doi.org/10.4018/978-1-6684-7589-8.ch095.
Full textHansen, Sara Steffes. "Trendy Avatars and Their Hair." In Enhancing Qualitative and Mixed Methods Research with Technology. IGI Global, 2015. http://dx.doi.org/10.4018/978-1-4666-6493-7.ch012.
Full textConference papers on the topic "Avatar-based game"
Baalsrud hauge, Jannicke, Anna Barenbrock, and Klausdieter Thoben. "AVATARS AS MOTIVATIONAL FACTOR IN SIMULATION GAMES." In eLSE 2017. Carol I National Defence University Publishing House, 2017. http://dx.doi.org/10.12753/2066-026x-17-039.
Full textLee, Chulhan, Hohyun Lee, and Kyoungsu Oh. "Real-time image-based 3D avatar for immersive game." In The 7th ACM SIGGRAPH International Conference. ACM Press, 2008. http://dx.doi.org/10.1145/1477862.1477921.
Full textLambrant, Andreas, Francisco Lopez Luro, and Veronica Sundstedt. "Avatar preference selection in game design based on color theory." In SAP '15: ACM Symposium on Applied Perception 2015. ACM, 2015. http://dx.doi.org/10.1145/2804408.2804421.
Full textMocanu, Irina, Raluca Caciula, and Lorena Gherman. "IMPROVING PHYSICAL ACTIVITY THROUGH EXERGAMES." In eLSE 2018. Carol I National Defence University Publishing House, 2018. http://dx.doi.org/10.12753/2066-026x-18-101.
Full textKerac, Jelena, Neda Milić Keresteš, Gala Golubović, and Tamara Ilić. "EXPLORING THE IMPACT OF STEREOTYPE THREAT AND IDENTIFICATION ON GAMING PERFORMANCE: A PILOT STUDY USING CUSTOM AVATARS." In INTERNATIONAL SYMPOSIUM ON GRAPHIC ENGINEERING AND DESIGN. UNIVERSITY OF NOVI SAD FACULTY OF TECHNICAL SCIENCES DEPARTMENT OF GRAPHIC ENGINEERING AND DESIGN 21000 Novi Sad, Trg Dositeja Obradovića 6, 2024. http://dx.doi.org/10.24867/grid-2024-p29.
Full textde Castro, Josh Hans Christian C., Rodney Janwel Z. Divino, Wallory James Cambe, Bradford Thomas Lati, Bernie S. Fabito, and Marilou N. Jamis. "ALGEbright: Design of an Avatar Customization Game-Based Learning for Algebra." In 2019 IEEE Student Conference on Research and Development (SCOReD). IEEE, 2019. http://dx.doi.org/10.1109/scored.2019.8896229.
Full textLiu, Xuanyu, Hsin-Le Cheng, Guillaume Chastel, Margaret Chastel, and Zhen Bai. "An Educational Game Prototype for Avatar-based Non-Manual Sign Learning in American Sign Language." In CHI EA '25: Extended Abstracts of the CHI Conference on Human Factors in Computing Systems. ACM, 2025. https://doi.org/10.1145/3706599.3719848.
Full textAwada, Imadalex, and Irina Mocanu. "A PLATFORM TO PROMOTE A MORE ACTIVE LIFESTYLE BETWEEN STUDENTS." In eLSE 2020. University Publishing House, 2020. http://dx.doi.org/10.12753/2066-026x-20-217.
Full textBiggs, Brandon, Christopher Toth, Tony Stockman, James M. Coughlan, and Bruce N. Walker. "Evaluation of a Non-Visual Auditory Choropleth and Travel Map Viewer." In ICAD 2022: The 27th International Conference on Auditory Display. International Community for Auditory Display, 2022. http://dx.doi.org/10.21785/icad2022.027.
Full textZhuang, Wenlin, Jinwei Qi, Peng Zhang, Bang Zhang, and Ping Tan. "Text/Speech-Driven Full-Body Animation." In Thirty-First International Joint Conference on Artificial Intelligence {IJCAI-22}. International Joint Conferences on Artificial Intelligence Organization, 2022. http://dx.doi.org/10.24963/ijcai.2022/863.
Full text