Academic literature on the topic 'Avatar design types'
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Journal articles on the topic "Avatar design types"
Dinna, N. Mohd Nizam, Nurshakinaz Rudiyansah Dylia, Mohd Tuah Nooralisa, Haslinda Abdullah Sani Zaidatol, and Sungkaew Kornchulee. "Avatar design types and user engagement in digital educational games during evaluation phase." International Journal of Electrical and Computer Engineering (IJECE) 12, no. 6 (2022): 6449–60. https://doi.org/10.11591/ijece.v12i6.pp6449-6460.
Full textMohd Nizam, Dinna N., Dylia Nursakinaz Rudiyansah, Nooralisa Mohd Tuah, Zaidatol Haslinda Abdullah Sani, and Kornchulee Sungkaew. "Avatar design types and user engagement in digital educational games during evaluation phase." International Journal of Electrical and Computer Engineering (IJECE) 12, no. 6 (2022): 6449. http://dx.doi.org/10.11591/ijece.v12i6.pp6449-6460.
Full textMull, Ian, Jamie Wyss, Eunjung Moon, and Seung-Eun Lee. "An exploratory study of using 3D avatars as online salespeople." Journal of Fashion Marketing and Management 19, no. 2 (2015): 154–68. http://dx.doi.org/10.1108/jfmm-05-2014-0033.
Full textMustikasari, Bunga Fefiana, Nuril Kusuma Wardani, and Rachma Yulia Nisa. "VISUAL AVATAR IDENTIFICATION ON ONLINE GAME PLAYERS." JADECS (Journal of Art, Design, Art Education & Cultural Studies) 9, no. 1 (2024): 77. http://dx.doi.org/10.17977/um037v9i12024p77-87.
Full textIchino, Junko, Masahiro Ide, Hitomi Yokoyama, Hirotoshi Asano, Hideo Miyachi, and Daisuke Okabe. ""I've talked without intending to": Self-disclosure and Reciprocity via Embodied Avatar." Proceedings of the ACM on Human-Computer Interaction 6, CSCW2 (2022): 1–23. http://dx.doi.org/10.1145/3555583.
Full textBowman, Nicholas David, Jaime Banks, and Edward Downs. "Mechanisms of identification and social differentiation in player‐avatar relations." Journal of Gaming & Virtual Worlds 13, no. 1 (2021): 55–73. http://dx.doi.org/10.1386/jgvw_00028_1.
Full textBowman, Nicholas David, Jaime Banks, and Edward Downs. "Mechanisms of identification and social differentiation in player‐avatar relations." Journal of Gaming & Virtual Worlds 13, no. 1 (2021): 55–73. http://dx.doi.org/10.1386/jgvw_00028_1.
Full textRakotonirainy, Andry, Frank Feller, and Narelle Haworth. "In-Vehicle Avatars to Elicit Social Response and Change Driving Behaviour." International Journal of Technology and Human Interaction 5, no. 4 (2009): 80–104. http://dx.doi.org/10.4018/jthi.2009062505.
Full textHaehn, Luise, Sabine J. Schlittmeier, and Christian Böffel. "Exploring the Impact of Ambient and Character Sounds on Player Experience in Video Games." Applied Sciences 14, no. 2 (2024): 583. http://dx.doi.org/10.3390/app14020583.
Full textYaşa Özeltürkay, Eda, Murat Gülmez, and Beste Zorlular. "Determining Avatar Consumers Shopping Behavior in Second Life." Sosyal Mucit Academic Review 6, no. 1 (2025): 98–118. https://doi.org/10.54733/smar.1535827.
Full textBooks on the topic "Avatar design types"
Kalaus, Nina. Clarisse of Avalor Coloring Book: Elena of Avalor Build Early Learning Confident and Foundational Skills Through Many Coloring Activity Types with Funny Designs of Elena of Avalor - for Kids of All Ages to Relax, Relief Stress and Have Fun. Independently Published, 2021.
Find full textBook chapters on the topic "Avatar design types"
Chiriac Ionuţ Adrian, Stoicu-Tivadar Lăcrămioara, and Podoleanu Elena. "Comparing video and avatar technology for a health education application for deaf people." In Studies in Health Technology and Informatics. IOS Press, 2015. https://doi.org/10.3233/978-1-61499-512-8-516.
Full text"Visual-Based Character Origination, Design, Development, and Evolution for Learning." In Visual Approaches to Instructional Design, Development, and Deployment. IGI Global, 2021. http://dx.doi.org/10.4018/978-1-7998-3946-0.ch006.
Full textGamidullaeva, Leyla Ayvarovna, Sergey Mikhailovich Vasin, Nadezhda Chernetsova, Elena Shkarupeta, Dina Kharicheva, and Maria Gerasimenko. "Emerging Perspectives on Using Avatar-Based Management Techniques for Internet User Investigations." In Avatar-Based Control, Estimation, Communications, and Development of Neuron Multi-Functional Technology Platforms. IGI Global, 2020. http://dx.doi.org/10.4018/978-1-7998-1581-5.ch014.
Full textChernyshenko, Serge V. "Design of Avatars With “Differential” Logic." In Avatar-Based Control, Estimation, Communications, and Development of Neuron Multi-Functional Technology Platforms. IGI Global, 2020. http://dx.doi.org/10.4018/978-1-7998-1581-5.ch006.
Full textJohn Thomas, Basil, and Salah Alkhafaji. "Gamification of personalized learning through Massive Open Online Courses: learner-to-AI enabled chatbot." In Massive Open Online Courses - Current Practice and Future Trends [Working Title]. IntechOpen, 2023. http://dx.doi.org/10.5772/intechopen.1001113.
Full textLewis, Lundy. "Avatars and Robots as Social Companions in Healthcare." In Healthcare Ethics and Training. IGI Global, 2017. http://dx.doi.org/10.4018/978-1-5225-2237-9.ch026.
Full textEagleson Roy, de Ribaupierre Sandrine, King Sharla, and Stroulia Eleni. "Medical Education through Virtual Worlds: The HLTHSIM Project." In Studies in Health Technology and Informatics. IOS Press, 2011. https://doi.org/10.3233/978-1-60750-706-2-180.
Full textKriegel Johannes and Auinger Klemens. "AAL Service Development Loom – From the Idea to a Marketable Business Model." In Studies in Health Technology and Informatics. IOS Press, 2015. https://doi.org/10.3233/978-1-61499-524-1-125.
Full textBoz, Mikail. "Is Reality Enough for Us?" In Handbook of Research on New Media Applications in Public Relations and Advertising. IGI Global, 2021. http://dx.doi.org/10.4018/978-1-7998-3201-0.ch004.
Full textConference papers on the topic "Avatar design types"
Ueda, Karin, and Yohsuke Yoshioka. "Effects of design around a window on the mental strain of a person working at a desk." In 14th International Conference on Applied Human Factors and Ergonomics (AHFE 2023). AHFE International, 2023. http://dx.doi.org/10.54941/ahfe1003424.
Full textIto, Teruaki, and Tomio Watanabe. "ARM-COMS for Entrainment Effect Enhancement in Remote Communication." In ASME 2015 International Design Engineering Technical Conferences and Computers and Information in Engineering Conference. American Society of Mechanical Engineers, 2015. http://dx.doi.org/10.1115/detc2015-47960.
Full textEffert, Jana-Sophie, Birgitta Esser, Michael Buschermoehle, et al. "Usability Engineering for Medical Apps using the Example of an App for Epilepsy Self-Management with a Neurosensing System." In 8th International Conference on Human Interaction and Emerging Technologies. AHFE International, 2022. http://dx.doi.org/10.54941/ahfe1002713.
Full textSantos - Guevara, Brenda N., and Elvira G. Rincon - Flores. "Gamification: Its Pedagogical Innovations Benefit Internship Seekers." In International Conference on Education. The International Institute of Knowledge Management, 2020. http://dx.doi.org/10.17501/24246700.2020.6202.
Full textKerac, Jelena, Neda Milić Keresteš, Gala Golubović, and Tamara Ilić. "EXPLORING THE IMPACT OF STEREOTYPE THREAT AND IDENTIFICATION ON GAMING PERFORMANCE: A PILOT STUDY USING CUSTOM AVATARS." In INTERNATIONAL SYMPOSIUM ON GRAPHIC ENGINEERING AND DESIGN. UNIVERSITY OF NOVI SAD FACULTY OF TECHNICAL SCIENCES DEPARTMENT OF GRAPHIC ENGINEERING AND DESIGN 21000 Novi Sad, Trg Dositeja Obradovića 6, 2024. http://dx.doi.org/10.24867/grid-2024-p29.
Full textChiriac, Ionut adrian, Lacramioara Stoicu tivadar, and Elena Podoleanu. "BUILDING E-HEALTH APPLICATIONS FOR DEAF PEOPLE - VIDEO AND ANIMATED AVATAR PARALLEL TECHNICAL DEVELOPMENT COMPARISON." In eLSE 2015. Carol I National Defence University Publishing House, 2015. http://dx.doi.org/10.12753/2066-026x-15-049.
Full textChiriac, Ionut adrian, Lacramioara Stoicu tivadar, and Elena Podoleanu. "ROMANIAN SIGN LANGUAGE E-HEALTH APPLICATION FOR DEAF PEOPLE WITH ANIMATED AVATAR TECHNOLOGY." In eLSE 2015. Carol I National Defence University Publishing House, 2015. http://dx.doi.org/10.12753/2066-026x-15-075.
Full textStefanova, Milena, Margherita Pillan, and Alberto Gallace. "Influence of Realistic Virtual Environments and Humanlike Avatars on Patients With Social Phobia." In ASME 2021 International Design Engineering Technical Conferences and Computers and Information in Engineering Conference. American Society of Mechanical Engineers, 2021. http://dx.doi.org/10.1115/detc2021-70265.
Full textWasfy, Ayman M., Tamer M. Wasfy, Hazim El-Mounayri, and Daniel Aw. "Web-Based Multimedia Lecture Delivery System With Text-to-Speech and Virtual Instructors." In ASME 2005 International Design Engineering Technical Conferences and Computers and Information in Engineering Conference. ASMEDC, 2005. http://dx.doi.org/10.1115/detc2005-84692.
Full textSmits, Aletta, Annette Schenk, and Lizet Van Ewijk. "Stealing their beer time: turning studying for medical progress tests into a social game." In CARPE Conference 2019: Horizon Europe and beyond. Universitat Politècnica València, 2019. http://dx.doi.org/10.4995/carpe2019.2019.10189.
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