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1

Kellner, Douglas. "Engaging Media Spectacle." M/C Journal 6, no. 3 (June 1, 2003). http://dx.doi.org/10.5204/mcj.2202.

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In the contemporary era, media spectacle organizes and mobilizes economic life, political conflict, social interactions, culture, and everyday life. My recently published book Media Spectacle explores a profusion of developments in hi-tech culture, media-driven society, and spectacle politics. Spectacle culture involves everything from film and broadcasting to Internet cyberculture and encompasses phenomena ranging from elections to terrorism and to the media dramas of the moment. For ‘Logo’, I am accordingly sketching out briefly a terrain I probe in detail in the book from which these examples are taken.1 During the past decades, every form of culture and significant forms of social life have become permeated by the logic of the spectacle. Movies are bigger and more spectacular than ever, with high-tech special effects expanding the range of cinematic spectacle. Television channels proliferate endlessly with all-day movies, news, sports, specialty niches, re-runs of the history of television, and whatever else can gain an audience. The rock spectacle reverberates through radio, television, CDs, computers networks, and extravagant concerts. The Internet encircles the world in the spectacle of an interactive and multimedia cyberculture. Media culture excels in creating megaspectacles of sports championships, political conflicts, entertainment, "breaking news" and media events, such as the O.J. Simpson trial, the Death of Princess Diana, or the sex or murder scandal of the moment. Megaspectacle comes as well to dominate party politics, as the political battles of the day, such as the Clinton sex scandals and impeachment, the 36 Day Battle for the White House after Election 2000, and the September 11 terrorist attacks and subsequent Terror War. These dramatic media passion plays define the politics of the time, and attract mass audiences to their programming, hour after hour, day after day. The concept of "spectacle" derives from French Situationist theorist Guy Debord's 1972 book Society of the Spectacle. "Spectacle," in Debord's terms, "unifies and explains a great diversity of apparent phenomena" (Debord 1970: #10). In one sense, it refers to a media and consumer society, organized around the consumption of images, commodities, and spectacles. Spectacles are those phenomena of media culture which embody contemporary society's basic values, and dreams and nightmares, putting on display dominant hopes and fears. They serve to enculturate individuals into its way of life, and dramatize its conflicts and modes of conflict resolution. They include sports events, political campaigns and elections, and media extravaganzas like sensational murder trials, or the Bill Clinton sex scandals and impeachment spectacle (1998-1999). As we enter a new millennium, the media are becoming ever more technologically dazzling and are playing an increasingly central role in everyday life. Under the influence of a postmodern image culture, seductive spectacles fascinate the denizens of the media and consumer society and involve them in the semiotics of a new world of entertainment, information, a semiotics of a new world of entertainment, information, and drama, which deeply influence thought and action. For Debord: "When the real world changes into simple images, simple images become real beings and effective motivations of a hypnotic behavior. The spectacle as a tendency to make one see the world by means of various specialized mediations (it can no longer be grasped directly), naturally finds vision to be the privileged human sense which the sense of touch was for other epochs; the most abstract, the most mystifiable sense corresponds to the generalized abstraction of present day society" (#18). Today, however, I would maintain it is the multimedia spectacle of sight, sound, touch, and, coming to you soon, smell that constitutes the multidimensional sense experience of the new interactive spectacle. For Debord, the spectacle is a tool of pacification and depoliticization; it is a "permanent opium war" (#44) which stupefies social subjects and distracts them from the most urgent task of real life -- recovering the full range of their human powers through creative praxis. The concept of the spectacle is integrally connected to the concept of separation and passivity, for in passively consuming spectacles, one is separated from actively producing one's life. Capitalist society separates workers from the products of their labor, art from life, and consumption from human needs and self-directing activity, as individuals passively observe the spectacles of social life from within the privacy of their homes (#25 and #26). The situationist project by contrast involved an overcoming of all forms of separation, in which individuals would directly produce their own life and modes of self-activity and collective practice. Since Debord's theorization of the society of the spectacle in the 1960s and 1970s, spectacle culture has expanded in every area of life. In the culture of the spectacle, commercial enterprises have to be entertaining to prosper and as Michael J. Wolf (1999) argues, in an "entertainment economy," business and fun fuse, so that the E-factor is becoming major aspect of business.2 Via the "entertainmentization" of the economy, television, film, theme parks, video games, casinos, and so forth become major sectors of the national economy. In the U.S., the entertainment industry is now a $480 billion industry, and consumers spend more on having fun than on clothes or health care (Wolf 1999: 4).3 In a competitive business world, the "fun factor" can give one business the edge over another. Hence, corporations seek to be more entertaining in their commercials, their business environment, their commercial spaces, and their web sites. Budweiser ads, for instance, feature talking frogs who tell us nothing about the beer, but who catch the viewers' attention, while Taco Bell deploys a talking dog, and Pepsi uses Star Wars characters. Buying, shopping, and dining out are coded as an "experience," as businesses adopt a theme-park style. Places like the Hard Rock Cafe and the House of Blues are not renowned for their food, after all; people go there for the ambience, to buy clothing, and to view music and media memorabilia. It is no longer good enough just to have a web site, it has to be an interactive spectacle, featuring not only products to buy, but music and videos to download, games to play, prizes to win, travel information, and "links to other cool sites." To succeed in the ultracompetitive global marketplace, corporations need to circulate their image and brand name so business and advertising combine in the promotion of corporations as media spectacles. Endless promotion circulates the McDonald’s Golden Arches, Nike’s Swoosh, or the logos of Apple, Intel, or Microsoft. In the brand wars between commodities, corporations need to make their logos or “trademarks” a familiar signpost in contemporary culture. Corporations place their logos on their products, in ads, in the spaces of everyday life, and in the midst of media spectacles like important sports events, TV shows, movie product placement, and wherever they can catch consumer eyeballs, to impress their brand name on a potential buyer. Consequently, advertising, marketing, public relations and promotion are an essential part of commodity spectacle in the global marketplace. Celebrity too is manufactured and managed in the world of media spectacle. Celebrities are the icons of media culture, the gods and goddesses of everyday life. To become a celebrity requires recognition as a star player in the field of media spectacle, be it sports, entertainment, or politics. Celebrities have their handlers and image managers to make sure that their celebrities continue to be seen and positively perceived by publics. Just as with corporate brand names, celebrities become brands to sell their Madonna, Michael Jordan, Tom Cruise, or Jennifer Lopez product and image. In a media culture, however, celebrities are always prey to scandal and thus must have at their disposal an entire public relations apparatus to manage their spectacle fortunes, to make sure their clients not only maintain high visibility but keep projecting a positive image. Of course, within limits, “bad” and transgressions can also sell and so media spectacle contains celebrity dramas that attract public attention and can even define an entire period, as when the O.J. Simpson murder trials and Bill Clinton sex scandals dominated the media in the mid and late 1990s. Entertainment has always been a prime field of the spectacle, but in today's infotainment society, entertainment and spectacle have entered into the domains of the economy, politics, society, and everyday life in important new ways. Building on the tradition of spectacle, contemporary forms of entertainment from television to the stage are incorporating spectacle culture into their enterprises, transforming film, television, music, drama, and other domains of culture, as well as producing spectacular new forms of culture such as cyberspace, multimedia, and virtual reality. For Neil Gabler, in an era of media spectacle, life itself is becoming like a movie and we create our own lives as a genre like film, or television, in which we become "at once performance artists in and audiences for a grand, ongoing show" (1998: 4). On Gabler’s view, we star in our own "lifies," making our lives into entertainment acted out for audiences of our peers, following the scripts of media culture, adopting its role models and fashion types, its style and look. Seeing our lives in cinematic terms, entertainment becomes for Gabler "arguably the most pervasive, powerful and ineluctable force of our time--a force so overwhelming that it has metastasized into life" to such an extent that it is impossible to distinguish between the two (1998: 9). As Gabler sees it, Ralph Lauren is our fashion expert; Martha Stewart designs our sets; Jane Fonda models our shaping of our bodies; and Oprah Winfrey advises us on our personal problems.4 Media spectacle is indeed a culture of celebrity who provide dominant role models and icons of fashion, look, and personality. In the world of spectacle, celebrity encompasses every major social domain from entertainment to politics to sports to business. An ever-expanding public relations industry hypes certain figures, elevating them to celebrity status, and protects their positive image in the never-ending image wars and dangers that a celebrity will fall prey to the machinations of negative-image and thus lose celebrity status, and/or become figures of scandal and approbation, as will some of the players and institutions that I examine in Media Spectacle (Kellner 2003). Sports has long been a domain of the spectacle with events like the Olympics, World Series, Super Bowl, World Soccer Cup, and NBA championships attracting massive audiences, while generating sky-high advertising rates. These cultural rituals celebrate society's deepest values (i.e. competition, winning, success, and money), and corporations are willing to pay top dollar to get their products associated with such events. Indeed, it appears that the logic of the commodity spectacle is inexorably permeating professional sports which can no longer be played without the accompaniment of cheerleaders, giant mascots who clown with players and spectators, and raffles, promotions, and contests that feature the products of various sponsors. Sports stadiums themselves contain electronic reproduction of the action, as well as giant advertisements for various products that rotate for maximum saturation -- previewing environmental advertising in which entire urban sites are becoming scenes to boost consumption spectacles. Arenas, like the United Center in Chicago, America West Arena in Phoenix, on Enron Field in Houston are named after corporate sponsors. Of course, after major corporate scandals or collapse, like the Enron spectacle, the ballparks must be renamed! The Texas Ranger Ballpark in Arlington, Texas supplements its sports arena with a shopping mall, office buildings, and a restaurant in which for a hefty price one can watch the athletic events while eating and drinking.5 The architecture of the Texas Rangers stadium is an example of the implosion of sports and entertainment and postmodern spectacle. A man-made lake surrounds the stadium, the corridor inside is modeled after Chartes Cathedral, and the structure is made of local stone that provides the look of the Texas Capitol in Austin. Inside there are Texas longhorn cattle carvings, panels of Texas and baseball history, and other iconic signifiers of sports and Texas. The merging of sports, entertainment, and local spectacle is now typical in sports palaces. Tropicana Field in Tampa Bay, Florida, for instance, "has a three-level mall that includes places where 'fans can get a trim at the barber shop, do their banking and then grab a cold one at the Budweiser brew pub, whose copper kettles rise three stories. There is even a climbing wall for kids and showroom space for car dealerships'" (Ritzer 1998: 229). Film has long been a fertile field of the spectacle, with "Hollywood" connoting a world of glamour, publicity, fashion, and excess. Hollywood film has exhibited grand movie palaces, spectacular openings with searchlights and camera-popping paparazzi, glamorous Oscars, and stylish hi-tech film. While epic spectacle became a dominant genre of Hollywood film from early versions of The Ten Commandments through Cleopatra and 2001 in the 1960s, contemporary film has incorporated the mechanics of spectacle into its form, style, and special effects. Films are hyped into spectacle through advertising and trailers which are ever louder, more glitzy, and razzle-dazzle. Some of the most popular films of the late 1990s were spectacle films, including Titanic, Star Wars -- Phantom Menace, Three Kings, and Austin Powers, a spoof of spectacle, which became one of the most successful films of summer 1999. During Fall 1999, there was a cycle of spectacles, including Topsy Turvy, Titus, Cradle Will Rock, Sleepy Hollow, The Insider, and Magnolia, with the latter featuring the biblical spectacle of the raining of frogs in the San Fernando Valley, in an allegory of the decadence of the entertainment industry and deserved punishment for its excesses. The 2000 Academy Awards were dominated by the spectacle Gladiator, a mediocre film that captured best picture award and best acting award for Russell Crowe, thus demonstrating the extent to which the logic of the spectacle now dominates Hollywood film. Some of the most critically acclaimed and popular films of 2001 are also hi-tech spectacle, such as Moulin Rouge, a film spectacle that itself is a delirious ode to spectacle, from cabaret and the brothel to can-can dancing, opera, musical comedy, dance, theater, popular music, and film. A postmodern pastiche of popular music styles and hits, the film used songs and music ranging from Madonna and the Beatles to Dolly Parton and Kiss. Other 2001 film spectacles include Pearl Harbor, which re-enacts the Japanese attack on the U.S. that propelled the country to enter World War II, and that provided a ready metaphor for the September 11 terror attacks. Major 2001 film spectacles range from David Lynch’s postmodern surrealism in Mulholland Drive to Steven Spielberg’s blending of his typically sentimental spectacle of the family with the formalist rigor of Stanley Kubrick in A.I. And the popular 2001 military film Black-Hawk Down provided a spectacle of American military heroism which some critics believed sugar-coated the actual problems with the U.S. military intervention in Somalia, causing worries that a future U.S. adventure by the Bush administration and Pentagon would meet similar problems. There were reports, however, that in Somalian cinemas there were loud cheers as the Somalians in the film shot down the U.S. helicopter, and pursued and killed American soldiers, attesting to growing anti-American sentiment in the Muslim world against Bush administration policies. Television has been from its introduction in the 1940s a promoter of consumption spectacle, selling cars, fashion, home appliances, and other commodities along with consumer life-styles and values. It is also the home of sports spectacle like the Super Bowl or World Series, political spectacles like elections (or more recently, scandals), entertainment spectacle like the Oscars or Grammies, and its own spectacles like breaking news or special events. Following the logic of spectacle entertainment, contemporary television exhibits more hi-tech glitter, faster and glitzier editing, computer simulations, and with cable and satellite television, a fantastic array of every conceivable type of show and genre. TV is today a medium of spectacular programs like The X-Files or Buffy, the Vampire Slayer, and spectacles of everyday life such as MTV's The Real World and Road Rules, or the globally popular Survivor and Big Brother series. Real life events, however, took over TV spectacle in 2000-2001 in, first, an intense battle for the White House in a dead-heat election, that arguably constitutes one of the greatest political crimes and scandals in U.S. history (see Kellner 2001). After months of the Bush administration pushing the most hardright political agenda in memory and then deadlocking as the Democrats took control of the Senate in a dramatic party re-affiliation of Vermont’s Jim Jeffords, the world was treated to the most horrifying spectacle of the new millennium, the September 11 terror attacks and unfolding Terror War that has so far engulfed Afghanistan and Iraq. These events promise an unending series of deadly spectacle for the foreseeable future.6 Hence, we are emerging into a new culture of media spectacle that constitutes a novel configuration of economy, society, politics, and everyday life. It involves new cultural forms, social relations, and modes of experience. It is producing an ever-proliferating and expanding spectacle culture with its proliferating media forms, cultural spaces, and myriad forms of spectacle. It is evident in the U.S. as the new millennium unfolds and may well constitute emergent new forms of global culture. Critical social theory thus faces important challenges in theoretically mapping and analyzing these emergent forms of culture and society and the ways that they may contain novel forms of domination and oppression, as well as potential for democratization and social justice. Works Cited Debord, Guy. Society of the Spectacle. Detroit: Black and Red, 1967. Gabler, Neil. Life the Movie. How Entertainment Conquered Reality. New York: Alfred A. Knopf, 1998. Kellner, Douglas. Grand Theft 2000. Lanham, Md.: Rowman and Littlefield, 2001. Kellner, Douglas. From 9/11 to Terror War: Dangers of the Bush Legacy. Lanham, Md.: Rowman and Littlefield, 2003. Kellner, Douglas. Media Spectacle. London and New York: Routledge, 2003. Ritzer, George. The McDonaldization Thesis: Explorations and Extensions. Thousand Oaks, Cal. and London: Sage, 1998. Wolf, Michael J. Entertainment Economy: How Mega-Media Forces are Transforming Our Lives. New York: Times Books, 1999. Notes 1 See Douglas Kellner, Media Spectacle. London and New York: Routledge, 2003. 2 Wolf's book is a detailed and useful celebration of the "entertainment economy," although he is a shill for the firms and tycoons that he works for and celebrates them in his book. Moreover, while entertainment is certainly an important component of the infotainment economy, it is an exaggeration to say that it drives it and is actually propelling it, as Wolf repeatedly claims. Wolf also downplays the negative aspects of the entertainment economy, such as growing consumer debt and the ups and downs of the infotainment stock market and vicissitudes of the global economy. 3 Another source notes that "the average American household spent $1,813 in 1997 on entertainment -- books, TV, movies, theater, toys -- almost as much as the $1,841 spent on health care per family, according to a survey by the US Labor Department." Moreover, "the price we pay to amuse ourselves has, in some cases, risen at a rate triple that of inflation over the past five years" (USA Today, April 2, 1999: E1). The NPD Group provided a survey that indicated that the amount of time spent on entertainment outside of the home –- such as going to the movies or a sport event – was up 8% from the early to the late 1990s and the amount of time in home entertainment, such as watching television or surfing the Internet, went up 2%. Reports indicate that in a typical American household, people with broadband Internet connections spend 22% more time on all-electronic media and entertainment than the average household without broadband. See “Study: Broadband in homes changes media habits” (PCWORLD.COM, October 11, 2000). 4 Gabler’s book is a synthesis of Daniel Boorstin, Dwight Macdonald, Neil Poster, Marshall McLuhan, and other trendy theorists of media culture, but without the brilliance of a Baudrillard, the incisive criticism of an Adorno, or the understanding of the deeper utopian attraction of media culture of a Bloch or Jameson. Likewise, Gabler does not, a la cultural studies, engage the politics of representation, or its economics and political economy. He thus ignores mergers in the culture industries, new technologies, the restructuring of capitalism, globalization, and shifts in the economy that are driving the impetus toward entertainment. Gabler does get discuss how new technologies are creating new spheres of entertainment and forms of experience and in general describes rather than theorizes the trends he is engaging. 5 The project was designed and sold to the public in part through the efforts of the son of a former President, George W. Bush. Young Bush was bailed out of heavy losses in the Texas oil industry in the 1980s by his father's friends and used his capital gains, gleaned from what some say as illicit insider trading, to purchase part-ownership of a baseball team to keep the wayward son out of trouble and to give him something to do. The soon-to-be Texas governor, and future President of the United States, sold the new stadium to local taxpayers, getting them to agree to a higher sales tax to build the stadium which would then become the property of Bush and his partners. This deal allowed Bush to generate a healthy profit when he sold his interest in the Texas Rangers franchise and to buy his Texas ranch, paid for by Texas tax-payers (for sources on the scandalous life of George W. Bush and his surprising success in politics, see Kellner 2001 and the further discussion of Bush Jr. in Chapter 6). 6 See Douglas Kellner, From 9/11 to Terror War: Dangers of the Bush Legacy. Lanham, Md.: Rowman and Littlefield Citation reference for this article Substitute your date of access for Dn Month Year etc... MLA Style Kellner, Douglas. "Engaging Media Spectacle " M/C: A Journal of Media and Culture< http://www.media-culture.org.au/0306/09-mediaspectacle.php>. APA Style Kellner, D. (2003, Jun 19). Engaging Media Spectacle . M/C: A Journal of Media and Culture, 6,< http://www.media-culture.org.au/0306/09-mediaspectacle.php>
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2

Tyler, Imogen. "Chav Scum." M/C Journal 9, no. 5 (November 1, 2006). http://dx.doi.org/10.5204/mcj.2671.

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In the last three years a new filthy vocabulary of social class has emerged in Britain. The word “chav”, and its various synonyms and regional variations, has become a ubiquitous term of abuse for white working class subjects. An entire slang vocabulary has emerged around chav. Acronyms, such as “Council Housed and Vile” have sprung up to explain the term. Folk etymologies and some scholarly sources suggest that the term chav might derive from a distortion of a Romany word for a child, while others suggests it is a derivative of the term charver, long used in the North East of England to describe the disenfranchised white poor (see Nayak). In current parlance, the term chav is aligned “with stereotypical notions of lower-class” and is above all “a term of intense class-based abhorrence” (Haywood and Yar 16). Routinely demonized within news media, television comedy programmes, and internet sites (such as the chavscum) the level of disgust mobilized by the figure of the chav is suggestive of a heightened class antagonism that marks a new episode of class struggle in Britain. Social class is often represented through highly caricatured figures—the toff, the chav—figures that are referred to in highly emotive terms. One of the ways in which social class is emotionally mediated is through repeated expressions of disgust at the habits and behaviour of those deemed to belong to a lower social class. An everyday definition of disgust would be: an emotion experienced and expressed as a sickening feeling of revulsion, loathing, or nausea. The physicality of disgust reactions means that the communication of disgust draws heavily on metaphors of sensation. As William Miller notes, disgust “needs images of bad taste, foul smells, creepy touchings, ugly sights, bodily secretions and excretions to articulate the judgments it asserts” (218). Our disgust reactions are often revealing of wider social power relations. As Sara Ahmed notes: When thinking about how bodies become objects of disgust, we can see that disgust is crucial to power relations. … Disgust at “that which is below” functions to maintain the power relations between above and below, through which “aboveness” and “belowness” become properties of particular bodies, objects and spaces (89). Ahmed’s account of the connection between disgust and power relations echoes Beverly Skeggs’ influential account of “class making”. As Skeggs suggests, class as a concept, and as a process of classification and social positioning, is not pre-given but is always in production and is continually re-figured (3). Social class virtually disappeared as a central site of analysis within cultural and media studies in the late 1980s, a disappearance that was mirrored by a similar retreat from the taxonomy of class within wider social and political discourse (Skeggs 45). This is not to say that class distinctions, however we measure them, have been eroded or are in decline. On the contrary, class disappeared as a central site of analysis at precisely the same time that “economic polarization” reached “unparalleled depths” in Britain (ibid.). As the term “working class” has been incrementally emptied of meaning, teaching and researching issues of class inequality is now often seen as “paranoid” and felt to be embarrassing and shameful (see Sayer). (Roland Barthes uses the concept of ‘ex-nomination’ to explain how (and why) social class is emptied of meaning in this way. According to Barthes, this process is one of the central mechanisms through which dominant classes naturalise their values.) In the last two decades academics from working class backgrounds and, perhaps most perversely, those who work within disciplines that were founded upon research on class, have increasingly experienced their own class origins as a “filthy secret”. If social class “directly articulated” and as “the object of analysis, has largely disappeared” (Skeggs 46) within the academy and within wider social and political discourses, portrayals of class differences have nevertheless persisted within popular media. In particular, the emergence of the grotesque and comic figure of the chav within a range of contemporary British media, primarily television comedy, reality-genre television, Internet forums and newspapers, has made class differences and antagonisms explicitly visible in contemporary Britain. Class-based discrimination and open snobbery is made socially acceptable through claims that this vicious name-calling has a ‘satirical’ function. Laughing at something is “an act of expulsion” that closely resembles the rejecting movement of disgust reactions (Menninghaus 11). In the case of laughter at those of a lower class, laughter is boundary-forming; it creates a distance between “them” and “us”, and asserts moral judgments and a higher class position. Laughter at chavs is a way of managing and authorizing class disgust, contempt, and anxiety. Popular media can be effective means of communicating class disgust and in so doing, work to produce ‘class communities’ in material, political and affective senses. In the online vocabulary of chav hate, we can further discern the ways in which class disgust is performed in ways that are community-forming. The web site, urbandictionary.com is an online slang dictionary that functions as an unofficial online authority on English language slang. Urbandictionary.com is modelled on an internet forum in which (unregistered) users post definitions of new or existing slang terms, which are then reviewed by volunteer editors. Users vote on definitions by clicking a thumb up or thumb down icon and posts are then ranked according to the votes they have accrued. Urbandictionary currently hosts 300,000 definitions of slang terms and is ranked as one of the 2000 highest web traffic sites in the world. There were 368 definitions of the term chav posted on the site at the time of writing and I have extracted below a small number of indicative phrases taken from some of the most highly ranked posts. all chavs are filth chavs …. the cancer of the United Kingdom filthy, disgusting, dirty, loud, ugly, stupid arseholes that threaten, fight, cause trouble, impregnate 14 year olds, ask for money, ask for fags, ….steal your phones, wear crap sports wear, drink cheap cider and generally spread their hate. A social underclass par excellence. The absolute dregs of modern civilization The only good chav is dead one. The only thing better than that is a mass grave full of dead chavs and a 24 hour work crew making way for more… This disgust speech generates a set of effects, which adhere to and produce the filthy figure and qualities of chav. The dictionary format is significant here because, like the accompanying veneer of irony, it grants a strange authority to the dehumanising bigotry of the posts. Urbandictionary illustrates how class disgust is actively made through repetition. Through the repetition of disgust reactions, the negative properties attributed to chav make this figure materialize as representative of a group who embodies those disgusting qualities – a group who are “lower than human or civil life” (Ahmed 97). As users add to and build the definition of “the chav” within the urban dictionary site, they interact with one another and a conversational environment emerges. The voting system works on this site as a form of peer authorization that encourages users to invoke more and more intense and affective disgust reactions. As Ngai suggests, disgust involves an expectation of concurrence, and disgust reactions seek “to include or draw others into its exclusion of its object, enabling a strange kind of sociability” (336). This sociability has a particular specificity within online communities in which anonymity gives community members license to express their disgust in extreme and virulent ways. The interactivity of these internet forums, and the real and illusory immediacy they transmit, makes online forums intensely affective communal spaces/places within which disgust reactions can be rapidly shared and accrued. As the web becomes more “writable”, through the development and dissemination of shared annotation software, web users are moving from consuming content to creating it ‘in the form of discussion boards, weblogs, wikis, and other collaborative and conversational media” (Golder 2). Within new media spaces such as urbandictionary, we are not only viewers but active users who can go into, enter and affect representational spaces and places. In the case of chavs, users can not only read about them, but have the power to produce the chav as a knowable figure. The chav thread on urbandictionary and similar chav hate forums work to constitute materially the exaggerated excessive corporeality of the chav figure. These are spaces/places in which class disgust is actively generated – class live. With each new post, there is an accruement of disgust. Each post breathes life into the squalid and thrillingly affective imaginary body of the filthy chav. Class disgust is intimately tied to issues of racial difference. These figures constitute an unclean “sullied urban “underclass”“, “forever placed at the borders of whiteness as the socially excluded, the economically redundant” (Nayak 82, 102-3). Whilst the term chav is a term of abuse directed almost exclusively towards the white poor, chavs are not invisible normative whites, but rather hypervisible “filthy whites”. In a way that bears striking similarities to US white trash figure, and the Australian figure of the Bogan, the chav figure foregrounds a dirty whiteness – a whiteness contaminated with poverty. This borderline whiteness is evidenced through claims that chavs appropriate black American popular culture through their clothing, music, and forms of speech, and have geographical, familial and sexual intimacy with working class blacks and Asians. This intimacy is represented by the areas in which chavs live and their illegitimate mixed race children as well as, more complexly, by their filthy white racism. Metaphors of disease, invasion and excessive breeding that are often invoked within white racist responses to immigrants and ethnic minorities are mobilized by the white middle-class in order to differentiate their “respectable whiteness” from the whiteness of the lower class chavs (see Nayak 84). The process of making white lower class identity filthy is an attempt to differentiate between respectable and non-respectable forms of whiteness (and an attempt to abject the white poor from spheres of white privilege). Disgust reactions work not only to give meaning to the figure of the chav but, more complicatedly, constitute a category of being – chav being. So whilst the figures of the chav and chavette have a virtual existence within newspapers, Internet forums and television shows, the chav nevertheless takes symbolic shape in ways that have felt material and physical effects upon those interpellated as “chav”. We can think here of the way in which” signs of chavness”, such as the wearing of certain items or brands of clothing have been increasingly used to police access to public spaces, such as nightclubs and shopping centres since 2003. The figure of the chav becomes a body imbued with negative affect. This affect travels, it circulates and leaks out into public space and shapes everyday perceptual practices. The social policing of chavs foregrounds the disturbing ease with which imagined “emotional qualities slide into corporeal qualities” (Ngai 573). Chav disgust is felt and lived. Experiencing the frisson of acting like a chav has become a major leisure occupation in Britain where middle class students now regularly hold “chav nites”, in which they dress up as chavs and chavettes. These students dress as chavs, carry plastic bags from the cut-price food superstores, drink cider and listen to ‘chav music’, in order to enjoy the affect of being an imaginary chav. In April 2006 the front page of The Sun featured Prince William dressed up as a chav with the headline, “Future Bling of England”, The story details how the future king: “joined in the fun as his platoon donned chav-themed fancy dress to mark the completion of their first term” at Sandhurst military academy. William, we were told, “went to a lot of trouble thinking up what to wear” (white baseball cap, sweatshirt, two gold chains), and was challenged to “put on a chavvy accent and stop speaking like a royal”. These examples of ironic class–passing represent a new era of ‘slumming it’ that recalls the 19th century Victorian slummers, who descended on the East End of London in their many thousands, in pursuit of abject encounters – touristic tastes of the illicit pleasures associated with the immoral, urban poor. This new chav ‘slumming it’ makes no pretence at any moral imperative, it doesn’t pretend to be sociological, there is no “field work”, no ethnography, no gathering of knowledge about the poor, no charity, no reaching out to touch, and no liberal guilt, there is nothing but ‘filthy pleasure’. The cumulative effect of disgust at chavs is the blocking of the disenfranchised white poor from view; they are rendered invisible and incomprehensible. Nevertheless, chav has become an increasingly complex identity category and some of those interpellated as filthy chavs have now reclaimed the term as an affirmative sub-cultural identity. This trans-coding of chav is visible within popular music acts, such as white teenage rapper Lady Sovereign and the acclaimed pop icon and urban poet Mike Skinner (who releases records as The Streets). Journalist Julie Burchill has repeatedly attempted both to defend, and claim for herself, a chav identity and in 2005, the tabloid newspaper The Sun, a propagator of chav hate, ran a ‘Proud to be Chav’ campaign. Nevertheless, this ‘chav pride’ is deceptive, for like the US term ‘white trash’ – now widely adopted within celebrity culture – this ‘pride’ works as an enabling identity category only for those who have acquired enough cultural capital and social mobility to ‘rise above the filth’. Since the publication in English of Julia Kristeva’s Power’s of Horror: An Essay on Abjection in 1982, an entire theoretical paradigm has emerged that celebrates the ‘transgressive’ potential of encounters with filth. Such theoretical ‘abject encounters’ are rarely subversive but are on the contrary an increasingly normative and problematic feature of a media and cultural studies devoid of political direction. Instead of assuming that confrontations with ‘filth’ are ‘necessarily subversive and disruptive’ we need to rethink abjection as a violent exclusionary social force. As Miller notes, ‘disgust does not so much solve the dilemma of social powerlessness as diagnose it powerfully’ (353). Theoretical accounts of media and culture that invoke ‘the transformative potential of filth’ too often marginalize the real dirty politics of inequality. References Ahmed, Sara. The Cultural Politics of Emotion. Edinburgh: Edinburgh UP and New York: Routledge, 2004. Barthes, Roland. Mythologies. Trans. Annette Lavers. New York: Hill and Wang, 1972 [1949]. Birchill, Julie. “Yeah But, No But, Why I’m Proud to Be a Chav.” The Times 18 Feb. 2005. Chav Scum. 31 Oct. 2006 http://www.chavscum.co.uk>. Golder, Scott. “Webbed Footnotes: Collaborative Annotation on the Web.” MA Thesis 2003. 31 Oct. 2006 http://web.media.mit.edu/~golder/projects/webbedfootnotes/ golder-thesis-2005.pdf>. Hayward, Keith, and Majid Yar. “The ‘Chav’ Phenomenon: Consumption, Media and the Construction of a New Underclass.” Crime, Media, Culture 2.1 (2006): 9-28. Kristeva, Julia. Powers of Horror: An Essay on Abjection. Trans. Leon Roudiez. New York: Columbia UP, 1982. Larcombe, Duncan. “Future Bling of England.” The Sun 10 April 2006. Menninghaus, Winfried. Disgust: Theory and History of a Strong Sensation. Trans. Howard Eiland and Joel Golb. State University of New York Press, 2003. Miller, William. The Anatomy of Disgust. Harvard UP, 1998. Nayak, Anoop. Race, Place and Globalization: Youth Cultures in a Changing World. Oxford: Berg, 2003. Ngai, Sianne. Ugly Feelings: Literature, Affect, and Ideology. Harvard UP, Cambridge, 2005. “Proud to be Chav.” The Sun. 31 Oct. 2006 http://www.thesun.co.uk>. Sayer, Andrew. “What Are You Worth? Why Class Is an Embarrassing Subject.” Sociological Research Online 7.3 (2002). 31 Oct. 2006 http://www.socresonline.org.uk/7/3/sayer.html>. Skeggs, Beverly. Class, Self and Culture. London. Routledge, 2005. Urbandictionary. “Chav.” 31 Oct. 2006 http://www.urbandictionary.com/define.php?term=chav>. Wray, Matt, and Annalee Newitz, eds. White Trash: Race and Class in America. London: Routledge, 1997. Citation reference for this article MLA Style Tyler, Imogen. "Chav Scum: The Filthy Politics of Social Class in Contemporary Britain." M/C Journal 9.5 (2006). echo date('d M. Y'); ?> <http://journal.media-culture.org.au/0610/09-tyler.php>. APA Style Tyler, I. (Nov. 2006) "Chav Scum: The Filthy Politics of Social Class in Contemporary Britain," M/C Journal, 9(5). Retrieved echo date('d M. Y'); ?> from <http://journal.media-culture.org.au/0610/09-tyler.php>.
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Books on the topic "Bad News Baseball"

1

Ritchie, Michael, and Walter Matthau. The bad news Bears. [Hollywood, Calif.]: Paramount, 2001.

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Pearlman, Jeff. The Bad Guys Won. New York: HarperCollins, 2004.

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Schechter, Gabriel. This bad day in Yankees history: A calendar of calamities. Cooperstown, N.Y: Charles April Publications, 2008.

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Searching for heroes: The quest of a Yankee batboy. Mineola, N.Y: Carlyn Publications, 1995.

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William, Cane, ed. Clubhouse confidential: A Yankee bat boy's insider tale of wild nights, gambling, and good times with modern baseball's greatest team. New York: St. Martins Press, 2011.

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Tooke, Wes. The M&M boys: Mickey Mantle, Roger Maris, and me. New York: Simon & Schuster Books for Young Readers, 2010.

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Mcgough, Matthew. Bat Boy. New York: Knopf Doubleday Publishing Group, 2005.

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Inc, Game Counselor. Game Counselor's Answer Book for Nintendo Players. Redmond, USA: Microsoft Pr, 1991.

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Tom, Badgett, ed. Ultimate unauthorized Nintendo game strategies: Winning Strategies for 100 Top Games. New York: Bantam Books, 1989.

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Sepowski, Stephen J., ed. The Ultimate Hint Book. Old Saybrook, CT: The Ultimate Game Club Ltd., 1991.

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Book chapters on the topic "Bad News Baseball"

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Isaac, Richard. "Baseball Cards, The Law of Large Numbers, and Bad News for Gamblers." In Undergraduate Texts in Mathematics, 77–93. New York, NY: Springer New York, 1995. http://dx.doi.org/10.1007/978-1-4612-0819-8_8.

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Shroff, Gautam. "Learn." In The Intelligent Web. Oxford University Press, 2013. http://dx.doi.org/10.1093/oso/9780199646715.003.0008.

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In February 2011, IBM’s Watson computer entered the championship round of the popular TV quiz show Jeopardy!, going on to beat Brad Rutter and Ken Jennings, each long-time champions of the game. Fourteen years earlier, in 1997, IBM’s Deep Blue computer had beaten world chess champion Garry Kasparov. At that time no one ascribed any aspects of human ‘intelligence’ to Deep Blue, even though playing chess well is often considered an indicator of human intelligence. Deep Blue’s feat, while remarkable, relied on using vast amounts of computing power to look ahead and search through many millions of possible move sequences. ‘Brute force, not “intelligence”,’ we all said. Watson’s success certainly appeared similar. Looking at Watson one saw dozens of servers and many terabytes of memory, packed into ‘the equivalent of eight refrigerators’, to quote Dave Ferrucci, the architect of Watson. Why should Watson be a surprise? Consider one of the easier questions that Watson answered during Jeopardy!: ‘Which New Yorker who fought at the Battle of Gettysburg was once considered the inventor of baseball?’ A quick Google search might reveal that Alexander Cartwright wrote the rules of the game; further, he also lived in Manhattan. But what about having fought at Gettysburg? Adding ‘civil war’ or even ‘Gettysburg’ to the query brings us to a Wikipedia page for Abner Doubleday where we find that he ‘is often mistakenly credited with having invented baseball’. ‘Abner Doubleday ’ is indeed the right answer, which Watson guessed correctly. However, if Watson was following these sequence of steps, just as you or I might, how advanced would its abilities to understand natural language have to be? Notice that it would have had to parse the sentence ‘is often mistakenly credited with . . .’ and ‘understand’ it to a sufficient degree and recognize it as providing sufficient evidence to conclude that Abner Doubleday was ‘once considered the inventor of baseball’. Of course, the questions can be tougher: ‘B.I.D. means you take and Rx this many times a day’—what’s your guess? How is Watson supposed to ‘know’ that ‘B.I.D.’ stands for the Latin bis in die, meaning twice a day, and not for ‘B.I.D. Canada Ltd.’, a manufacturer and installer of bulk handling equipment, or even Bid Rx, an internet website? How does it decide that Rx is also a medical abbreviation? If it had to figure all this out from Wikipedia and other public resources it would certainly need farmore sophisticated techniques for processing language than we have seen in Chapter 2.
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Conference papers on the topic "Bad News Baseball"

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Chung, So-Ra, Sangtak Park, Eihab M. Abdel-Rahman, John Yeow, and Mahmoud Khater. "MEMS Demodulator." In ASME 2012 International Mechanical Engineering Congress and Exposition. American Society of Mechanical Engineers, 2012. http://dx.doi.org/10.1115/imece2012-87968.

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This paper presents research focusing on developing and simulating a new way of digital demodulation for the front end Radio frequency (RF) mechanically using MEMS electrostatic actuator by sensing the displacement of a parallel-plates. The operating principle based on the coupling multi-physics of the proposed demodulation device is explained. The analytical modeling and simulation results with experimental data are presented. Recent developments in the Micro Electro Mechanical Systems (MEMS) technology have shown the benefits of reliable mechanical strength that merges with electrical properties. Interest has increased and thus on to improve their performance by applying MEMS technology as to replace existing industrial parts and tools. A typical RF receiver consists of a front end, a band-pass filter, low noise amplifier (LNA), a local oscillator, and a mixer that recovers a baseband signal from a modulated RF signal. In a heterodyne receiver there is more than one intermediate stage. ASK and FSK digital demodulation using electrostatic actuator indicates better feasibility at lower frequency lower than 100 Hz for digital demodulation while indicating wide range of potential baseband range up to 1 kHz.
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