Academic literature on the topic 'Badminton (Game)'
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Journal articles on the topic "Badminton (Game)"
Bai, YinHui, HuiFeng Li, and XiangWei Guan. "Performance Evaluation of Badminton Trajectory Error Based on Wireless Sensor Network." International Transactions on Electrical Energy Systems 2022 (September 7, 2022): 1–10. http://dx.doi.org/10.1155/2022/5684997.
Full textManihuruk, FransFile, Sumaryanto Sumaryanto, Sigit Nugroho, Ahmad Nasrulloh, Sumarjo Sumarjo, and Sumaryanti Sumaryanti. "Exploration of The Traditional Game of Galah Hadang: Does it Effect The Concentration, Agility and Endurance of Early Age Badminton Players?" JOSSAE (Journal of Sport Science and Education) 8, no. 1 (June 30, 2023): 11–20. http://dx.doi.org/10.26740/jossae.v8n1.p11-20.
Full textMakian, Siti Faratasya, Anaktototy Jacob, and Wilhelmina Unmehopa. "Peningkatan Hasil Belajar Kaki Bulutangkis Melalui Metode Latihan Pada Siswa Kelas VIII SMPN 1 Kabupaten Buru." MANGGUREBE: Journal Physical Education, Health and Recreation 4, no. 2 (September 30, 2023): 48–54. http://dx.doi.org/10.30598/manggurebevol4no2page48-54.
Full textLiu, Yang. "Project Application in the Field of Composite Materials in Badminton." Applied Mechanics and Materials 644-650 (September 2014): 4802–4. http://dx.doi.org/10.4028/www.scientific.net/amm.644-650.4802.
Full textSivamani, S., P. Kumar, and P. Kasthuri Thilagam. "The Basic Facts of Badminton Game: An Overview S. Sivamani1,." Asian Pacific Journal of Health Sciences 9, no. 4 (June 25, 2022): 100–102. http://dx.doi.org/10.21276/apjhs.2022.9.4s.45.
Full textGreen, Ross, Andrew T. West, and Mark E. T. Willems. "Notational Analysis and Physiological and Metabolic Responses of Male Junior Badminton Match Play." Sports 11, no. 2 (February 1, 2023): 35. http://dx.doi.org/10.3390/sports11020035.
Full textMuhammad Hashim Darya, Nisar Ahmed Khaskheli, and Javed Ali Soomro. "Effect of Democratic Coaching Style on the Game Strategy of Badminton Players, at Region, Sukkur-Sindh." sjesr 4, no. 1 (March 16, 2021): 398–404. http://dx.doi.org/10.36902/sjesr-vol4-iss1-2021(398-404).
Full textSaid, Hariadi. "Sosialisasi Teknik Dasar Pukulan pada Permainan Bulutangkis di SMK Negeri Kecamatan Biau." Jambura Arena Pengabdian 1, no. 1 (July 21, 2023): 1–6. http://dx.doi.org/10.37905/jardian.v1i1.21117.
Full textHarahap, Agustin Sastrawan. "OVERVIEW OF ATHLETE BADMINTON GAME PATTERNS." Jurnal Ilmiah STOK Bina Guna Medan 8, no. 1 (March 27, 2020): 37–42. http://dx.doi.org/10.55081/jsbg.v8i1.92.
Full textMOMOT, O., and S. NOVIK. "COURSE SOFTWARE «THEORY AND METHODS OF TEACHING BADMINTON»." Pedagogical Sciences, no. 81 (October 20, 2023): 81–84. http://dx.doi.org/10.33989/2524-2474.2023.81.289391.
Full textDissertations / Theses on the topic "Badminton (Game)"
Currie, Gary. "Optimizing racquethead-shuttle interaction for an effective overhead forehand clear in badminton." Thesis, McGill University, 1989. http://digitool.Library.McGill.CA:80/R/?func=dbin-jump-full&object_id=59550.
Full textShanklin, Jennifer Rae. "The impact of accountability on student response rate in a secondary physical education badminton unit." Virtual Press, 2004. http://www.oregonpdf.org.
Full textJones, Christopher M. T. "An evaluation of tactical transfer from volleyball to badminton using a games classification approach." Thesis, Federation University Australia, 1999. http://researchonline.federation.edu.au/vital/access/HandleResolver/1959.17/164823.
Full textSärnbrink, Björn. "Vad kan man när man kan spela badminton? : En kvalitativ studie av elitspelares uppfattning av sina egna förmågor." Thesis, Gymnastik- och idrottshögskolan, GIH, Institutionen för idrotts- och hälsovetenskap, 2019. http://urn.kb.se/resolve?urn=urn:nbn:se:gih:diva-5722.
Full textSammanfattning Syfte och frågeställningar. Målet med studien var att identifiera vad det är för förmågor som Elitspelare i badminton besitter. Syftet med att göra detta, var att få en insikt i de duktigaste spelarnas specifika förmågor. Att utröna vad man ”kan när man kan” är av stor vikt för att utveckla metoder för undervisning i idrottslära. Förhoppningen är att denna studie skall bidra till att vidareutveckla metoder för undervisning i nätspel och i ett större perspektiv även andra kategorier av idrotter. Frågeställningen är därför: Vad kan en spelare som behärskar badminton? Metod. Fyra elitseriespelare i badminton, indelade i två par, har spelat en singelmatch mot varandra över tre set. Deltagarna har därefter fått se det filmade materialet och en semi-strukturerad intervju har genomförts. Vid intervjun var båda spelarna, samt intervjuforskaren deltagande. Data har bearbetats enligt stegvis metod beskriven av Tenenbaum & Driscoll (Tenenbaum & Driscoll 2005). Resultat. Totalt delförmågor identifierades: - Förmåga att bedöma bollens bana och nedslagsplats. - Förmåga att mycket snabbt omvärdera sitt beslut under pågående spel. - Förmåga till bedömning av risk kontra möjlighet under pågående spel, utifrån en bedömning av sina och motståndarens egenskaper. - Förmåga att anpassa sina rörelser med syfte att förändra sin taktik. - Förmåga att utföra handlingar som ger ett mentalt övertag. - Förmåga att värdera och omvärdera ett och flera slag framåt. - Förmåga till sannolikhetsbedömning och att omsätta denna i beslut på banan. Slutsats. Tydlig tonvikt, hos elitspelarna, ligger på taktisk förståelse baserad på erfarenhet av spelet. Det ger oss en indikation på att fokus i träningen bör ligga på spelliknande övningar som tränar de komplexa förmågor som krävs i spelet. Detta pekar mot att man bör minska på mängden repetitiv träning och fokusera mer på övningar som baseras på spelets taktiska idé, s.k. idébaserad träning och ägna sig mycket åt att spela spelet i modifierade övningar, anpassade efter utövarnas nivå. Utvecklingen sker i ständig växelverkan med din motståndare.
WU, FANG-CHIEN, and 吳芳茜. "A case study of women’s doubles game in Badminton." Thesis, 2017. http://ndltd.ncl.edu.tw/handle/68078049743368257917.
Full text國立體育大學
競技與教練科學研究所
105
The purpose of this study is to analyze the skills of women's doubles players during matches by Rasch measurement. The subjects were Wu and Chiang, a pair of women’s doubles from the national team. There are two steps of methods. First, record the tournament on site. Second, observe and analyze based on the statistics from the scorers. The tournament skills were separated into seven stages, including early serving stage, middle serving stage, late serving stages, early receiving stage, middle receiving stage, late receiving stage, and rally. There are three results of this study. First, from the players’ perspective, the Rasch reliability scale is 0.87 with homogeneity and normality test. This indicates that the actual measurement is effective with sample representation. Second, from the scorers’ perspective, there is a consistency of scores from five scorers with homogeneity. Both the information-weighted mean-square fit statistic and the outlier sensitive mean-square fit statistic fit this model. It also indicates that the scores are appropriate for Rasch measurement. Third, from the skill perspective, the Rasch reliability scale is 0.93. Homogeneity and normality test prove that the estimation is effective with sample representation. The conclusion is that multi-stages of Rasch measurement quantify the performance of badminton doubles games, as well as analyze the potential of the overall match and the ability of seven-stages match skills.
Yuan, Yee Ming, and 茹明遠. "Malaysia’s Strategies for Elite Badminton Developmentin 2016 Olympic Game." Thesis, 2017. http://ndltd.ncl.edu.tw/handle/b96m94.
Full text國立臺灣師範大學
運動休閒與餐旅管理研究所
105
This study based on Structural Functionalism, this study explores the process of 2016 Malaysian Olympic gold medal plan. First of all, through the literature analysis to understand the development of the Malaysian badminton, and then explore the relationship between the Malaysian badminton organization and Podium Programme. In this study, the semi-structured interview method, the conclusion is: First, the development of the Malaysian badminton mainly to the Badminton Association in Malaysia, fourteen state associations and seven organ associations to support the development. Second, the Brazil Olympic Games Malaysia won three silver medals, compared to the London Olympics, Malaysia has made great efforts in the development of sports. Third, the Malaysian Badminton Association in the funding, manpower and policies need to seek outside support. Fourth, is regarded as the national ball of Malaysia in the national identity on the recognition, but in the cultivation of talent but there is a fault phenomenon. Therefore, the proposal for the future gold plan is as follows: First, in the organization of the relationship between the network must be a substantial increase in funding and regular members of the General Assembly. Second, schools, associations, clubs must cooperate with each other three aspects. Third, let the athletes to sports as a career. Fourth, attention to the development of female athletes, so that women's sports has become a competitive. Fifth, pay attention to people and people know the link. For the academic recommendations: First, the use of structural functional theory as the theoretical basis for research. Second, Malaysia should focus on competitive management and humanities research. Third, the gold plan to be with the multi-party strategy, participation strategies and all-round resource integration.
xin, cai zhong, and 蔡忠信. "The Possibility of Professionalizing Badminton Game in Taiwan-basing on employed personnel and athletes in badminton field." Thesis, 2007. http://ndltd.ncl.edu.tw/handle/bzxp6h.
Full text國立臺東大學
體育學系碩士班
95
This research is going to study the badminton game development of latest status. It will review the possibility of professionalizing the badminton game policy by the theory of professionalizing and others related cases. In order to understand the strength and weakness of promotion the badminton game as professional activity, we have deep interviews with 10 badminton employed personnel. Also we use questionnaire to survey the intension of professionalizing badminton sport by sampling 250 A&B Group badminton athletes. 250 questionnaires were issued with 236 returned effectively. After the analyzing, we have below conclusions: 1.The performance of athletes in international games, population of badminton goers, Badminton arenas and economy increasing are advantages to professionalize the game. 2.Ineffective regular training and lack of ability compared to other counties’ athletes, the believe of economy inefficiency by private sector, unwell developed associates, and few address of athlete sport policy from public sector are disadvantages to professionalize the game. 3.The disadvantages of professionalizing the game can be turned around by the training of athlete, promotion activities and associates improvement and reinforcement of public sector policy. 4.The athletes of the game realize budget, marketing personnel, unwell developed associates are the major factors which dominate the badminton sport development; the professional sport administration and professionalizing are the main model and goal of current badminton game orgzination. 5.The athletes of the game realize the population of the game, badminton arena, and badminton athletes are advantages for professionalizing; promoting by associates, public sector policy and private sector companies are disadvantages; most needed improvement points are associates, public sector policy and athlete ability. 6.Half of badminton employed personnel and athletes want the game professionalized. However, considering the whole situation, there are lost situation needed to be refurnished. Professionalizing the game can be expected if the situation can be turned around.
Ho, Shu-Jung, and 何淑榕. "A Study on the Badminton Game Integrated with Digital Motion Capture." Thesis, 2015. http://ndltd.ncl.edu.tw/handle/wy6w99.
Full text吳鳳科技大學
應用數位媒體研究所
103
Recently, digital motion detection and interactive instruction are increasingly being used in assisted instructions. This study presents an example of implementing the instruction of Badminton game using digital motion detection and interactive instruction technologies. We compare two learning environments: (1) teaching supported with Wii digital motion detection and interactive instruction technologies, and (2) teaching without explicit support of digital motion detection and interactive instruction. The effects are compared the learning satisfaction between two learning environments. Participants are six classes of students who study Badminton game in a middle school. This study discusses both the practical and theoretical implications of supporting digital motion detection and interactive instruction in learning environments for teaching Badminton game.
CAI, MING-JHE, and 蔡銘哲. "A Study of Badminton Player to Win Olympic Game Champion Strategy." Thesis, 2016. http://ndltd.ncl.edu.tw/handle/59191821775361866050.
Full text聖約翰科技大學
工業工程與管理系碩士在職專班
104
Badminton is a sport that requires speed, strength and tactic varieties. It is very popular in our country. According to Sport Administrations estimation: here is over a million Badminton population. (Taiwan Senior Badminton ssociation website). In the last decade, our country's present players may have won the champion in different international tournaments occasionally, which shows a better record than before. But still, our overall performance is lower than other countries such as China, Korea, Japan, Indonesia, Malaysia and Denmark. Now our junior players are more competitive and better performing, they have won the champion in many different international championships. In order to assist our players on winning the champion in Rio Olympics, how we take this opportunity and strength to assistant our player will be the most important issue. In this paper, we will analyze strengths, weakness, opportunities and threats of our players. By using the four factor approach, we get 2X2 SWOT matrix which can lead us found the feasible strategy, hopefully it can be improving overall capability of our players and win the Champion in 2016 Rio Olympics' Badminton event successfully.
曾彥博. "An Action Research of Game Sense on Elementary School Badminton Team Training." Thesis, 2011. http://ndltd.ncl.edu.tw/handle/11513650966128758022.
Full text高雄師範大學
體育學系
99
Using action research, the purpose of this study was to explore the training effects of practicing Game Sense on cognition, emotion, skills and race scores of elementary school badminton team students. It also records the encountered problems and ways of dealing with them during the training process, seeks to understand deeply the opinions and feelings of the participated students and coaches. The participated students were a badminton team in an elementary school in Kaohsiung, including 17 boys and 8 girls (totally 25 students). A pre-test interview was adopted before the training. And after a semester of Game Sense training which was designed for badminton beginners, the students were then interviewed again. For quantitative data, the GPAI values for the class monthly placing race were analyzed using dependency sample T-test and independent sample T-test. For qualitative data, the daily training records and the pre and post-test data were collected and analyzed. The conclusions were stated as following. After the Game Sense training, first, it shows some advancement on the cognition and emotion of the tested students. Second, most students indicate that there is some progression on their professional skills. Third, most students express that they like the training and it makes them to have a more profound understanding for badminton races. Fourth, the coaches find that some training problems may be improved by implementing the results of the Game Sense training and action research. This study shows that the coaches and students have a positive and supportive attitude toward Game Sense training. Game Sense training advances the effects of badminton training. It also offers a new thinking on the training of future badminton teams.
Books on the topic "Badminton (Game)"
Bloss, Margaret Varner. Badminton. 7th ed. Madison, Wis: WCB Brown & Benchmark, 1994.
Find full textChafin, M. B. Badminton everyone. 2nd ed. Winston-Salem, N.C: Hunter Textbooks, 1988.
Find full textBochow, Wolfgang. Badminton optimieren. Ahrensburg bei Hamburg: I. Czwalina, 1989.
Find full textBook chapters on the topic "Badminton (Game)"
Koekoek, Jeroen, Ivo Dokman, and Wytse Walinga. "Badminton." In Game-Based Pedagogy in Physical Education and Sports, 254–70. London: Routledge, 2022. http://dx.doi.org/10.4324/9781003155782-14.
Full textMatsuo, Keita, and Leonard Barolli. "Safety Assurance of Omnidirectional Wheelchair Robot for Playing Badminton Game." In Innovative Mobile and Internet Services in Ubiquitous Computing, 170–78. Cham: Springer Nature Switzerland, 2024. http://dx.doi.org/10.1007/978-3-031-64766-6_17.
Full textZhao, Guanzhe, Zaichao Duan, Chengbo Zhang, Zilong Jin, and Benjamin Kwapong Osibo. "Big Data from Collection to Use in Competitive Games—A Study Case on Badminton." In Communications in Computer and Information Science, 314–26. Singapore: Springer Singapore, 2021. http://dx.doi.org/10.1007/978-981-16-3150-4_27.
Full textHsieh, Pei-Hsuan, Hong Yi Chuah, and Qi-Xian Huang. "Detecting Scoreboard Updates to Increase the Accuracy of ML Automatic Extraction of Highlights in Badminton Games." In Artificial Intelligence in HCI, 467–88. Cham: Springer Nature Switzerland, 2023. http://dx.doi.org/10.1007/978-3-031-35894-4_35.
Full text"The Game." In Skills, Drills & Strategies for Badminton, 9–16. Routledge, 2017. http://dx.doi.org/10.4324/9781315212951-2.
Full text"Game performance and game understanding in badminton of Finnish primary school children." In Science and Racket Sports II, 287–92. Taylor & Francis, 2002. http://dx.doi.org/10.4324/9780203474617-48.
Full textMorgan, J. E. "The design and development of a shuttlecock hitting machine for training badminton players at all levels of the game." In The Engineering of Sport, 103–10. CRC Press, 2020. http://dx.doi.org/10.1201/9781003078098-17.
Full textAburachid, Layla Maria Campos, Schelyne Ribas, Caio Corrêa Cortela, and Pablo Juan Greco. "Badminton Escolar: Intervenção Pedagógica Empregando o TGfU + Coordenação Motora Considerando Diferentes Distribuições de Prática." In Pedagogia do Esporte: Ensino, Vivência e Aprendizagem do Esporte na Educação Física Escolar, 326–41. EDITORA UNEMAT, 2022. http://dx.doi.org/10.29327/5194505.1-16.
Full textConference papers on the topic "Badminton (Game)"
Chieh Lee, Yuan, Meng-Cong Zheng, and Li-Jen Wang. "Exploring the impact of visualizing key factors in badminton tournaments on audience experience." In 15th International Conference on Applied Human Factors and Ergonomics (AHFE 2024). AHFE International, 2024. http://dx.doi.org/10.54941/ahfe1005377.
Full textIvanova, Rumyana. "COMPARISON OF PERFORMANCE EFFICIENCY IN THE DISCIPLINE WOMEN’S SINGLES BETWEEN BULGARIAN AND FOREIGN BADMINTON PLAYERS." In INTERNATIONAL SCIENTIFIC CONGRESS “APPLIED SPORTS SCIENCES”. Scientific Publishing House NSA Press, 2022. http://dx.doi.org/10.37393/icass2022/26.
Full textSing Loong Teng and Raveendran Paramesran. "Detection of service activity in a badminton game." In TENCON 2011 - 2011 IEEE Region 10 Conference. IEEE, 2011. http://dx.doi.org/10.1109/tencon.2011.6129115.
Full textWidiastuti, Widiastuti, Imran Imran, and Karisdha Pradityana. "Improving Students` Badminton Smash Skill Through Game Modifications." In Proceedings of the 1st International Conference on Innovation in Education (ICoIE 2018). Paris, France: Atlantis Press, 2019. http://dx.doi.org/10.2991/icoie-18.2019.89.
Full textYudhaprawira, Asrori, Moch Asmawi, and Firmansyah Dlis. "Game-Based Badminton Smash Training Model for Beginner." In 3rd International Scientific Meeting on Public Health and Sports (ISMOPHS 2021). Paris, France: Atlantis Press, 2022. http://dx.doi.org/10.2991/ahsr.k.220108.006.
Full textAnik, Md Ariful Islam, Mehedi Hassan, Hasan Mahmud, and Md Kamrul Hasan. "Activity recognition of a badminton game through accelerometer and gyroscope." In 2016 19th International Conference on Computer and Information Technology (ICCIT). IEEE, 2016. http://dx.doi.org/10.1109/iccitechn.2016.7860197.
Full textDevrilmez, Erhan. "Effects of Situated Game Teaching Through Set Plays on Badminton Tactical Knowledge and Game Performance." In 2024 AERA Annual Meeting. Washington DC: AERA, 2024. http://dx.doi.org/10.3102/2094507.
Full textWibowo, Danang Arif, Agus Dwi Susworo Marhaendro, and Tomoliyus. "Engineering Short Services to Measure Shuttlecock Accuracy in the Badminton Game." In The 3rd Yogyakarta International Seminar on Health, Physical Education, and Sport Science (YISHPESS 2019) in conjunction with The 2nd Conference on Interdisciplinary Approach in Sports (CoIS 2019). SCITEPRESS - Science and Technology Publications, 2019. http://dx.doi.org/10.5220/0009785002910295.
Full textMaftei, Stefan, and Gloria Rata. "STUDY REGARDING THE SPECIFIC OF BADMINTON FOOTWORK, ON DIFFERENT LEVELS OF PERFORMANCE." In eLSE 2018. Carol I National Defence University Publishing House, 2018. http://dx.doi.org/10.12753/2066-026x-18-186.
Full textMaftei, Stefan. "STUDY REGARDING THE SPECIFIC OF BADMINTON FOOTWORK, ON DIFFERENT LEVELS OF PERFORMANCE." In eLSE 2017. Carol I National Defence University Publishing House, 2017. http://dx.doi.org/10.12753/2066-026x-17-197.
Full textReports on the topic "Badminton (Game)"
Mohamed, Amna. Towards Machine Learning Framework for Badminton Game Analysis Using TrackNet and YOLO Models. Ames (Iowa): Iowa State University, May 2023. http://dx.doi.org/10.31274/cc-20240624-1513.
Full textAbdulaziz, Hiba. Towards Machine Learning Framework for Badminton Game Analysis Using: Modified TrackNet FRCNN and MoveNet-RNN. Ames (Iowa): Iowa State University, August 2023. http://dx.doi.org/10.31274/cc-20240624-1514.
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