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Journal articles on the topic 'Badminton'

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1

Fu, Wan Zhong. "Research on Badminton Flight Tracks Based on Aerodynamics." Applied Mechanics and Materials 443 (October 2013): 180–83. http://dx.doi.org/10.4028/www.scientific.net/amm.443.180.

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Badminton is one of the popular sports in the world. Our country is located on the top of the world badminton list. In order to improve the player skills, we have made the following research. We have analyzed the design and the flight track of the badmintons in accordance with the aerodynamics and then establish a model. According to the hydromechanics, the stress the badminton takes when flying is analyzed, then the relation between resistance and the speed can be got. After the curve fitting, the curve fitting figure is shown to us. Finally, we simulate the badminton flight track by using Runge-Kutta method and then get the track figure.
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2

Bai, YinHui, HuiFeng Li, and XiangWei Guan. "Performance Evaluation of Badminton Trajectory Error Based on Wireless Sensor Network." International Transactions on Electrical Energy Systems 2022 (September 7, 2022): 1–10. http://dx.doi.org/10.1155/2022/5684997.

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The successful holding of the Olympic Games has made the attention to sports continue to rise. China’s badminton has always been at the forefront of the world, and since badminton became an Olympic sport, it has been tasked with winning gold medals. Because the entry of badminton is simple, badminton has a solid mass foundation in China. Badminton has a very high fitness, confrontation, and fun, with speed as the core and stability, accuracy, ruthlessness, and liveliness as the main tactical style. In professional competitions, athlete’s prediction of badminton’s trajectory is of great significance to the performance of the game, so the prediction of badminton’s trajectory is very important. This paper aims to study the performance evaluation of badminton trajectory error analysis based on wireless sensor network. It is expected to predict the trajectory of badminton with the help of wireless sensor network technology, reduce the prediction error, and improve the game performance. Sensors in WSN communicate wirelessly, so network settings are flexible, device locations can be changed at any time, and wired or wireless connections to the Internet are possible. This paper analyzes and compares the commonly used dynamic target capture algorithms, compares the advantages and disadvantages of this wireless sensor network, combines the flight characteristics of badminton, and analyzes the error of its trajectory. Aiming at the vision system in badminton monitoring, the application research on the side detection, tracking, and trajectory prediction algorithm of flying badminton in the two-dimensional image plane video stream is completed. The experimental results of this paper show that the error of using the wireless sensor network is 2 cm and the trajectory error of not using the wireless sensor network is 8 cm. It can be seen that the trajectory extraction error using the wireless sensor network strategy is small.
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3

Ping, Wang, Xiaojie Niu, and Zainal Abidin bin Zainuddin. "Identification of male’s badminton talents: A systematic review." Fizjoterapia Polska 24, no. 4 (October 31, 2024): 304–15. http://dx.doi.org/10.56984/8zg01a8v2w7.

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The exploration of athlete selection has posed a significant challenge for sports scientists over numerous years, representing a pivotal factor in the success of training endeavors. With the rising prominence of Badminton, the practicalities of talent identification have gained paramount importance. Presently, the identification of exceptional badminton talents relies heavily on coaches’ subjective evaluation models, each coach employing distinct criteria. The difficulty in pinpointing badminton players stems from two primary factors. Firstly, team coaches often lack the proficiency in applying scientific methods to address talent identification issues. Secondly, the scarcity of international publications on badminton player identification, often limited to domestic studies, hinders a comprehensive understanding. Only a handful of authoritative works delve into the intricacies of genius identification. Hence, grounded in a profound comprehension of badminton’s essential characteristics and the competitive structure of players, there is a need to establish a scientific badminton player talent identification index system. This involves exploring scientific identification methods with practical significance. This article reviews literature on male badminton talent identification from the past decade, concluding that it is a scientific, systematic undertaking necessitating a multidimensional and dynamic understanding of the laws governing success in badminton sports and athletes’ growth and development.
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4

Xie, Xiao Liang, and Kun Jiang. "Research on the Flight Status of Badminton Based on the Method of Mechanics Analysis." Advanced Materials Research 507 (April 2012): 246–51. http://dx.doi.org/10.4028/www.scientific.net/amr.507.246.

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The main purpose of this research is to establish and validate the flight movement equation of a badminton, and found the relationship between the velocity of badminton and the air resistance. The research method is based on the motion laws of aerodynamics,which establish a motion equation of flight trajectory under the influence of the gravity and air resistance by applying the theory of aerodynamics. The results show that the motion equations of flight trajectory of a badminton can be determined through the structure of terminal velocity,and the measured data is quite good fitting with the prediction of badminton movement trajectory. Findings also show, the resistance is proportional to the square of the badminton's speed. In addition, the angle and intensity of the wind may affect the trajectory.
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5

Oishi, Ayame, and Takao Yamasaki. "Benefits of Badminton for Preventing Cognitive Decline and Dementia." Encyclopedia 4, no. 2 (June 17, 2024): 984–96. http://dx.doi.org/10.3390/encyclopedia4020063.

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Badminton is one of the most popular racket sports played by all age groups worldwide. Anyone can practice and play badminton as a leisure or competitive sport, regardless of age, experience, or skill level. It does not require physical contact among players or expensive equipment. Compared with closed-skill exercises (e.g., running and swimming), open-skill exercises (e.g., badminton and table tennis) have been reported to significantly improve cognitive function and prevent cognitive decline. This mini review aimed to investigate the findings related to badminton intervention for cognitive function, with attention to the modifiable risk factors of dementia in adults. Additionally, we outlined the characteristics of badminton’s physical demands. This narrative review encompassed studies reported from 2013 to 2023 from multiple databases, including PubMed and Google Scholar. Keywords such as “badminton”, “dementia”, “cognitive function”, “physical activity”, and “depression” were used to identify relevant articles. Various studies, including randomized controlled trials, cohort studies, and case–control studies, were selected to provide a comprehensive overview of badminton intervention. Quantitative data analysis suggests that at a cognitive level, high-intensity badminton can enhance cognitive function with at least 10 min of play once weekly or 20 min of play once weekly on average, whereas moderate-intensity badminton can be effective when played for at least 30 min once weekly or 35 min twice weekly on average. For modifiable risk factors, recreational badminton for about 3 h weekly could effectively manage blood pressure. For body fat percentage and fasting serum glucose levels, recreational badminton for about 10 h weekly exerted positive effects. For depressive states, a moderate-intensity badminton program for 100 min weekly was effective. For lipid profiles associated with dementia occurrence, prolonged badminton intervention for more than 3 months may be beneficial. The characteristics presented here indicate that intervention with regular badminton exercise could effectively improve cognitive function and prevent cognitive decline in older adults.
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6

Wu, Li, and Xin Feng. "Application of core strength training based on learning control robot technology in Badminton." Molecular & Cellular Biomechanics 21 (September 2, 2024): 88. http://dx.doi.org/10.62617/mcb.v21.88.

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The implementation of core strength training in badminton has received increasing attention as the game and training theories have matured. A single typical strength training session is not the same as core strength training. Strengthening the trunk’s core muscles can help athletes become more adaptable and physically strong, which will have a significant influence on badminton’s future growth. At present, core strength training has been tried to be applied to the routine training of athletes. However, its application has not been scientifically guided and its role cannot be fully exerted, which has adversely affected the improvement of athletes’ skill levels. Consequently, a thorough analysis of badminton’s features was done in this research. The use of core strength training in badminton was thoroughly investigated based on an exploration of the application value of this technique in conjunction with learning and control robot technology. This article examined three levels of special abilities, physical fitness and balancing ability, and compared it with the standard core strength training technology to demonstrate the application impact of the learning control robot’s core strength training in badminton. According to the experimental findings, learning control robot technology may be achieved through core strength training, the average scores of students’ badminton speed quality and strength quality were about 8.10 and 8.45. There was a clear difference between the scores of 6.69 and 7.54 of the traditional training methods, which proved its feasibility.
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7

Torres-Luque, Gema, Juan Carlos Blanca-Torres, David Cabello-Manrique, and Miran Kondric. "Statistical Comparison of Singles Badminton Matches at the London 2012 and Rio De Janeiro 2016 Olympic Games." Journal of Human Kinetics 75, no. 1 (October 31, 2020): 177–84. http://dx.doi.org/10.2478/hukin-2020-0046.

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Abstract The aim of this study was to analyse statistical differences in men’s and women’s singles badminton competitions at the London and Rio Olympic Games. Forty-five matches (128 sets in total) played at the 2012 and 2016 Olympics in badminton were analysed. Variables related to the match (6) and each set (13) were determined. The results show the longest rally in sets 1 and 3, the biggest come back to win the game in set 2, and that the duration of set 3 for men was longer in Rio than in London. All of the women’s sets had longer duration, and the rally length and the number of strokes per rally was also longer in Rio versus London. In conclusion, the timing factors of badminton singles were dissimilar in London 2012 and Rio 2016 for both men and women. This information may help players and coaches manage different workout types or, more specifically, competition schedules that are adapted to suit modern badminton’s characteristics.
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8

Sheller, Kathryn E., and Andrea J. Fradkin. "Nintendo Wii Badminton vs Real Sport Badminton." Medicine & Science in Sports & Exercise 46 (May 2014): 496. http://dx.doi.org/10.1249/01.mss.0000494954.71214.f0.

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9

Saromeng, Yusril, Harry Pramono, and Fajar Awang Irawan. "Analisis Keterampilan Teknik Pukulan Backhand Bulutangkis pada Atlet Usia Remaja Klub Pelatkot Kota Gorontalo." Gelanggang Olahraga: Jurnal Pendidikan Jasmani dan Olahraga (JPJO) 7, no. 2 (June 22, 2024): 452–59. http://dx.doi.org/10.31539/jpjo.v7i2.8381.

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This research aims to find out and analyze the level of badminton technique skills at PB Pelatkot Gorotalo City in 2023. The method used in this research uses a quantitative approach with a survey research design to get a systematic, factual, and accurate picture of the facts and characteristics. The data collection technique was done by direct observation, simulating internal matches for Gorontalo Pelatkot athletes. The population and sample in this study were PB Pelatkot Gororntalo City athletes, totaling 20 athletes: 10 male athletes and ten female athletes. The sampling technique in this research was total sampling. This research shows the badminton hitting technique skills in PB Pelatkot Gorontalo athletes. Short serves have a success rate of 95.40% in the "Very Good" category, long serves have a success rate of 94.68% in the "Very Good" category, lob shots have a success rate of 92.32% in the "Very Good" category, smashes have a success rate of 75, 92% are in the "Enough" category, and dropshot shots with a success rate of 67.38% are in the "Poor" category. In conclusion, provide knowledge and understanding regarding hitting techniques in badminton to athletes so that they can help provide appropriate treatment and support Keywords: backhand, badminto, hitting technique
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10

Azis, Abdul. "Pelatihan Keterampilan Teknik Dasar Permainan Bulu Tangkis di Desa Pandan Wangi Kabupaten Lombok Timur." Nuras : Jurnal Pengabdian Kepada Masyarakat 4, no. 2 (April 30, 2024): 48–56. http://dx.doi.org/10.36312/nuras.v4i2.266.

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Badminton is a sport that is the pride of the Indonesian nation. Almost every region has the facilities and infrastructure to do this sport. The popularity of badminton has resulted in badminton players being able to compete at the international level. This should be maintained and developed in order to make the nation proud. There are five categories of badminton played, including men's singles, women's singles, men's doubles, women's doubles and mixed doubles. The game of badminton can not only be played on an open court (outdoor), but can also be played on a closed court (indoor). The shape of a badminton court is rectangular and there is a net in the middle that divides the area between two players or pairs. The aim of this activity is to train basic technical skills for playing badminton in Pandan Wangi Village, Jerowaru District, East Lombok Regency. The results achieved in training on basic techniques for playing badminton in Pandan Wangi Village within ± one and a half months include: 1) children know what the basic techniques for playing badminton are; 2) children already understand how to perform the basic technical movements of playing badminton; 3) develop players' abilities in playing badminton; 4) improve children's ability to perform basic badminton techniques; 5) improve brain cognition; 6) strengthen the muscles and joints of the body; 7) prevent a number of diseases; 8) make children interested in sports from previously often playing online games; 9) develop the quality of children in Pandan Wangi Village in playing badminton; and 10) maintaining body health by exercising, especially playing badminton.
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11

Latifah, Ayu, Wiyoga Baswardono, and Alfin Muhamad Ahdan. "Penerapan Metode Web Engineering dalam Pembangunan Sistem Pengelolaan Gedung Olahraga Badminton Berbasis Web." Jurnal Algoritma 20, no. 2 (October 30, 2023): 364–75. http://dx.doi.org/10.33364/algoritma/v.20-2.1429.

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Saat ini manfaat penggunaan teknologi informasi berpengaruh terhadap lingkungan kehidupan manusia salah satunya pengelolaan gedung olahraga badminton. Pengelolaan gedung olahraga badminton dibutuhkan oleh pengelola gedung olahraga badminton untuk memudahkan dalam pengelolaan keuangan dan kemudahan dalam pemesanan gedung olahraga badminton. Dalam pengelolaan gedung olahraga badminton masih dilakukan secara manual, seperti pengelolaan keuangan yang harus merinci data pemasukan dan pengeluaran, mengakibatkan kurang efisien dalam pengelolaan gedung olahraga badminton. Selain itu, masyarakat tidak mengetahui keberadaan gedung-gedung olahraga badminton dikarenakan kurangnya informasi. Dalam proses pemesanan jadwal, pengguna gedung olahraga harus datang langsung ke tempat, namun pengguna gedung olahraga belum tentu mendapatkan ketersediaan jadwal yang diinginkan sehingga mengakibatkan kurang efektifnya terhadap waktu dan menguras biaya. Penelitian ini bertujuan untuk membangun web sistem pengelolaan gedung olahraga badminton agar memudahkan pengguna olahraga badminton dalam proses penjadwalan dan memudahkan pemilik gedung olahraga dalam pengelolaan keuangan. Metode Web Engineering digunakan dalam pembangunan aplikasi ini dengan tahapan communication, planning, modeling, construction dan deployment, dengan pemodelan sistem menggunakan Unified Modeling Language (UML). Hasil dari penelitian berupa sistem pengelolaan gedung olahraga badminton berbasis web, yang dapat membantu pengelola gedung olahraga badminton dalam pengelolaan gedung serta pemesanan jadwal yang dapat dilakukan secara online.
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12

Edmizal, Eval, and Vega Soniawan. "Badminton Specific Agility Test Development Analysis." Jurnal Performa Olahraga 4, no. 01 (June 8, 2019): 13–18. http://dx.doi.org/10.24036/jpo32019.

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Researchers modified the specific agility test for badminton using the badminton court and its movements resembled badminton games such as forward, right, left and back steps. This study aims to determine the validity and reliability of specific badminton agility tests. The population in this study were 182 people. The sampling technique uses purposive sampling, so it is determined to be a sample of 100 people. Data collection on badminton specific agility test, shuttle run test, and retesting from badminton specific agility test is done by calculating the time. The validity test in this study correlates the results of the badminton specific agility test with the results of the shuttle run test, while the reliability test by correlating the results of the badminton specific agility test with the results of the retest. Based on data analysis, the level of validity of a Badminton Specific Agility Test is 0.78, which means very good, while the reliability level of a Badminton Specific Agility Test is 0.79, which means it can be accepted.
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13

Qin, Guoyou. "The Application of Functional Training in Badminton Teaching: Basis for Induction Program for Beginners." International Journal of Education and Humanities 14, no. 2 (May 30, 2024): 169–73. http://dx.doi.org/10.54097/ppccwq49.

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This study selected 40 students randomly selected from the badminton general training class of Hanjiang Normal College as the experimental subjects, and grouped the sampled students for teaching experiments, the experimental class used the teaching mode of integrating functional training, and the control class used the conventional badminton technical teaching and course organization, and conducted a comparative analysis of the experimental group's and the control group's students' physical fitness, functional status, badminton technical level, and interest in learning the badminton course before and after the experiment to assess the impact of functional training on the learning of basic badminton techniques. After the teaching experiment, the physical quality, functional condition, badminton skill level, badminton course learning interest of the students in the experimental group and the control group were analyzed before and after the experiment, in order to assess the influence of functional training integrated into the teaching of badminton introductory skills on the learning of basic badminton skills.
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Lian, Shuaiyu. "Experimental Research on Badminton Teaching of Physical Education Major Based on Deep Learning in the Multimedia Environment." Computational Intelligence and Neuroscience 2022 (March 16, 2022): 1–8. http://dx.doi.org/10.1155/2022/9249635.

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There are many problems in the routine badminton teaching; there are mainly three aspects in college teaching. One is that the hardware equipment related to badminton is not enough; the second is that the badminton teaching does not meet the educational goals; the third is that the participation of college students is not high, which is no longer suitable for the current practical teaching. In order to improve the teaching method of badminton and improve the students’ special performance of badminton, this paper studies the teaching of badminton based on multimedia environment. 82 students majoring in badminton were randomly divided into two classes. The experimental class (n = 41) used multimedia badminton teaching, and the control class (n = 41) used traditional badminton teaching, which lasted for one semester. Before and after the experiment, the students’ physical fitness and badminton performance were tested. And the two classes of students were to send questionnaires to investigate interest in learning badminton and teaching satisfaction. The results of standing long jump, 50 m, and 800 m of the experimental class were improved by 0.2 m, 1.13s, and 16.25s, respectively. This shows that the physical quality and badminton performance of the experimental class under the multimedia environment are better than those of the control class under the general teaching. In the experimental class, 16 students are very interested in learning badminton, and 22 students are very satisfied with the multimedia teaching method; in the control class, only 9 students are very interested in learning badminton, and only 13 students are very satisfied with the traditional teaching method, which shows that the interest and satisfaction of students in the experimental class under the multimedia environment are higher than those in the control class under the traditional teaching.
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15

Li, Menglong, Jingsong Nie, and Yujia Ren. "Student Satisfaction Index Evaluation of the Design of College Badminton Gymnasium." Open House International 41, no. 3 (September 1, 2016): 97–101. http://dx.doi.org/10.1108/ohi-03-2016-b0017.

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College badminton gymnasium is an important place where students take physical exercise. Student satisfaction index for badminton gymnasium is an important factor which influences the design of badminton gymnasium. To improve the design and construction level of college badminton gymnasium, student satisfaction index evaluation system for the design of college badminton gymnasium was constructed, and empirical study of the system was carried out. Delphi method was applied to screen evaluation indicators, and analytical hierarchy process (AHP) was used to confirm the weight of evaluation indicators. Finally, student satisfaction index evaluation system for the design of college badminton gymnasium was constructed, including 3 first-level indicators (external form design, internal layout design and application function design) and 12 second-level indicators. Hunan University of Finance and Economics was taken for example to demonstrate student satisfaction index evaluation system for the design of college badminton gymnasium. Besides, comprehensive evaluation score of the badminton gymnasium was gained. The student satisfaction index evaluation system is an effective tool to evaluate the design of college badminton gymnasium. During the design of college badminton gymnasium in China, the application function and internal layout should mainly be taken into account.
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Wang, Haiyan. "Application Research of Tennis Motion Detection, Tracking and Trajectory Prediction Algorithm Based on Video Stream." Archives des Sciences 74, s1 (August 10, 2024): 141–51. http://dx.doi.org/10.62227/as/74s120.

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One of the most well-liked sports in the world now is badminton. Though their lack of intelligence and feedback mechanism restricts their application, traditional badminton serve machines can offer opportunities for practice. In order to identify, track, and anticipate the trajectory of badminton balls in flight, we therefore concentrate on the vision system of badminton robots. To identify badminton balls, we fuse the classical three-frame differencing with the machine learning technique AdaBoost. We also create a detection-based fast tracking approach for object centers (FTOC). In order to achieve even greater computational efficiency and more precise badminton ball coordinates, we enhance the Tiny YOLOv2 deep learning one-stage detection network and present the M-YOLOv2 and YOLOBR badminton ball detection networks.These enhanced networks perform exceptionally well in terms of memory, accuracy, and real-time badminton ball identification. YOLOBR testing yielded average precision, average recall, and average frame rate of 96.7%, 95.7%, and 29.2 frames/sec for four video streams of flying badminton in easy and challenging circumstances. According to the findings, YOLOBR outperforms Tiny YOLOv2 and M-YOLOv2 in terms of badminton identification accuracy, recall, and real-time performance. It also exhibits great scene robustness.
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Liu, Yang. "Project Application in the Field of Composite Materials in Badminton." Applied Mechanics and Materials 644-650 (September 2014): 4802–4. http://dx.doi.org/10.4028/www.scientific.net/amm.644-650.4802.

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In this article, through the rapid development of badminton, detailed introduces the evolution process of badminton racket, through the use of the badminton racket composites badminton flying speed, also become more and more wonderful and exciting game.
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18

Kroner, K., S. A. Schmidt, A. B. Nielsen, J. Yde, B. W. Jakobsen, B. Moller-Madsen, and J. Jensen. "Badminton injuries." British Journal of Sports Medicine 24, no. 3 (September 1, 1990): 169–72. http://dx.doi.org/10.1136/bjsm.24.3.169.

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19

Feng, Jiankun. "The Effectiveness of Group Cooperative Learning Method in Badminton Teaching in Colleges and Universities." Journal of Contemporary Educational Research 8, no. 4 (April 30, 2024): 290–95. http://dx.doi.org/10.26689/jcer.v8i4.6767.

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In college badminton teaching, teachers utilize the group cooperative learning method, which not only helps to improve students’ badminton skill level but also cultivates their teamwork spirit, communication skills, and self-management ability unconsciously. In view of this, this paper mainly describes the significance of applying the group cooperative learning method in college badminton teaching, analyzes the current problems in college badminton teaching, and aims to discover effective development strategies for group cooperative learning method in college badminton teaching in order to improve the effectiveness of college badminton teaching.
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Arifin Ika Nugroho, Lay Riwu, Hendra J Hiskya, Ronald, Sugeng Purwanto, and Widiyanto. "Department of Elementary School Education Teacher Education, Satya Wiyata Mandala University, Nabire, Indonesia." Technium Social Sciences Journal 49, no. 1 (October 26, 2023): 442–45. http://dx.doi.org/10.47577/tssj.v49i1.9839.

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Based on the problems that occur in badminton athletes for Merauke Regency PBSI, namely the difficulty for athletes to master badminton footwork and stroke movements due to the lack of badminton training facilities and infrastructure owned by PBSI Branch Merauke, so there is a need for a solution to overcome these problems. This research has the meaning: Knowing the effect of the Shadow Lamp Badminton Model as a Footwork and Stroke Training Tool for PBSI Merauke Badminton Athletes. The method in this research uses an experimental method in the form of a Quasi Experiment, namely the Non Randomized Control Group Pretest-Posttest Design. The subjects of this study were 14 PBSI Badminton Athletes in Merauke Regency, with male and female gender criteria. this research will find out the difference in these levels of ability of athletes in using the application of electronic knowledge in badminton sports to help athletes practice footwork and badminton strokes through shadow lamps and using conventional models. The instrument to measure the ability of footwork and stroke is the foot circuit test. the results of this research namely, footwork and stroke skills increased. get a significance result of 0.000 <0.05. This Badminton Model Shadow Lamp is effective as a Footwork and Stroke Training Tool for PBSI Merauke Badminton Athletes.
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Yang, Youfeng, Yin Zhang, and Chang Li. "Badminton striking motion recognition based on dense trajectory algorithm." Molecular & Cellular Biomechanics 22, no. 1 (January 9, 2025): 808. https://doi.org/10.62617/mcb808.

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With people paying more attention to health and quality of life, more and more people are keen to exercise through various sports, such as badminton, which is suitable for all ages. With the development of the new era, artificial intelligence and robots have gradually entered people’s lives, among which badminton robot is an intelligent robot that can compete with people in real time. The robot can not only capture and track badminton moving at high speed, but also has a high-speed motion control system to accurately complete the striking action. Therefore, the main research content of this paper is based on badminton robot vision system to capture, identify and analyze badminton players’ striking action. The main research work is as follows: A method of obtaining video segments of badminton striking action according to the flying direction and position of badminton is proposed, and a data set containing 8 kinds of common badminton striking action is made. Then, the dense trajectory algorithm is improved to recognize badminton striking action more effectively. Through the experimental study found that the use of dense trajectory algorithm for badminton players hit action recognition by only extracting the trajectory of feature points in a small range of players reduce the complexity of the algorithm but also enhance the robustness of the algorithm. Through the way of experiments to verify the effectiveness of the non-fixed length trajectory, but also improve the recognition rate of badminton striking action.
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Sayuti, Herman, Muhammad Rachmat Kasmad, and Suwardi Suwardi. "Body Structure Of Badminton Athletes Of Makassar City Tarunas Reviewed From Playing Skills." COMPETITOR: Jurnal Pendidikan Kepelatihan Olahraga 16, no. 3 (October 30, 2024): 1162. https://doi.org/10.26858/cjpko.v16i3.69904.

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This study aimed to determine the body structure of badminton athletes in Makassar City in terms of playing skills. This study is correlational, intending to determine the effect of body structure on the playing skills of badminton athletes in Makassar City. The study developed in this study was conducted with a simple field study. The population in this study were all badminton athletes (aged 17-19 years) in Makassar City, totalling 73 people. The sample used in this study was badminton athletes at the cadet level throughout Makassar City using random sampling. The sample used in this study was representative of 8 PBSI clubs in Makassar City from 50 athletes who had good skills. So the total number of samples was 50 athletes from clubs in Makassar City. The test instrument is used to measure body structure (height, arm length, leg length, chest circumference, weight) and badminton playing skills (serve, smash and drop shot). The study used a descriptive analysis design by clarifying the values achieved by each athlete in the test. Then the values are added up and categorized based on the range of values (scores). The results of the study show that: (1) The body structure of the height aspect of the badminton athletes of Makassar City Cadets reviewed from the service, smash and drop shoot in badminton games is in the low category. (2) The body structure of the arm length aspect of the badminton athletes of Makassar City Cadets reviewed from the service, smash and drop shoot in badminton games is in the medium category, (3) The body structure of the chest circumference aspect of the badminton athletes of Makassar City Cadets reviewed from the service, smash and drop shoot in badminton games is in the medium category. (4) The body structure of the leg length aspect of the badminton athletes of Makassar City Cadets reviewed from the service, smash and drop shoot in badminton games is in the high category, and (5) The body structure of the weight aspect of the badminton athletes of Makassar City Cadets reviewed from the service, smash and drop shoot in badminton games is in the medium category.
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Li, Yuda, and Nopporn Tasnaina. "Comprehensive Training Program in Badminton for Students Majoring in Sports Training Program of College." International Journal of Sociologies and Anthropologies Science Reviews 5, no. 2 (March 20, 2025): 671–78. https://doi.org/10.60027/ijsasr.2025.5659.

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Background and Aims: A structured training program in badminton is essential for improving players' technical skills, agility, and endurance, allowing them to perform to their full potential. It also aids in injury prevention and mental conditioning, which are critical for consistent performance and competitive success. The main objective of this study is to construct a comprehensive badminton training program to improve the factors that affect the badminton performance of badminton students majoring in sports training. Methodology: The subjects of this study are badminton students majoring in sports training at Xi'an Physical Education University. The total sample size of this study is 221 people. 60 students were selected by systematic sampling, including 30 males and 30 females, and 21 experts were selected by snowball sampling, including 18 males and 3 females. The main research methods are the literature method, questionnaire survey method, Delphi method, and ANOVA analysis method. The instruments used in this study are:1. Comprehensive badminton training program.2. Expert questionnaire.3. Physical fitness test.4. Badminton skill test.5. Psychological test. Data such as mean, standard deviation, and ANOVA test statistics were used in the study. Results: The results of this study found that: 1. Through the literature method and the questionnaire survey of experts, the factors affecting badminton performance were determined to be physical fitness, skills, tactics, psychology, and warm-up, and the badminton comprehensive training program was determined to consist of five parts: warm-up, physical fitness, skills, tactics, and psychology through the Delphi method. 2. By setting up the experimental analysis results, it was found that the use of traditional training programs did not significantly change the impact of badminton specialty students' performance factors. 3. By setting up the experimental analysis results, it was found that the experimental group had a significant change in the impact of the badminton comprehensive training program on the performance factors of badminton specialty students. Conclusion: The study concluded that a comprehensive badminton training program, which includes warm-up, physical fitness, skills, tactics, and psychology, significantly improves performance factors in badminton students when compared to traditional training programs, which had no significant effect. This demonstrates the effectiveness of a comprehensive, methodologically developed training approach in improving badminton performance.
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Ma, Yong, Shijie Lin, Lin Liu, Zhengye Pan, Haoqiang Chen, and Qian Peng. "Investigation on Indoor Air Quality in the Badminton Hall of Wuhan Sports University in winter Based on Subjective Questionnaire Survey and Field Test." Proceedings 49, no. 1 (June 15, 2020): 148. http://dx.doi.org/10.3390/proceedings2020049148.

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More and more people play badminton and pay close attention to indoor air quality (IAQ) in the badminton hall. In order to get the perception of the reception for IAQ from the badminton players, a subjective questionnaire was done separately in the badminton hall of Wuhan Sports University. A Field Test was done in the badminton hall and testing parameters included carbon monoxide (CO2), PM2.5, Volatile Organic Compounds (TVOC), etc. The results show that the testing result was consistent with the questionnaire and the environmental parameters were within the scope of national standards. The results indicated that, although IAQ in the badminton halls can be accepted currently, there are still many unsatisfactory elements. The air freshness in most indoor badminton halls is relatively low, the ventilation is insufficient and the mugginess is strong.
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Prasetyo, Danar Aji, Dwi Remawati, and Didik Nugroho. "Metode K-Means Clustering Untuk Pemetaan Gedung Olah Raga Badminton Di Soloraya." Jurnal Teknologi Informasi dan Komunikasi (TIKomSiN) 11, no. 1 (April 30, 2023): 43. http://dx.doi.org/10.30646/tikomsin.v11i1.730.

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There are many Badminton Sports Buildings in the Soloraya area, including Sukoharjo Regency, Boyolali Regency, Klaten Regency, Wonogiri Regency, Karanganyar Regency, Sragen and Solo. Each Badminton Gymnasium has different conditions, starting from varying rental prices, as well as the various facilities offered by each Badminton Sports Hall. The purpose of this research is to help people in Soloraya find suitable badminton sports halls, an information system is needed that can explain the mapping of badminton sports halls in Soloraya. This study uses the K-Means and GIS methods to solve the problem of grouping badminton sports halls based on their categories. The result of this research is a geographic mapping information system to make it easier for people to find badminton courts that match the criteria of people in Soloraya.
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Li, Yingda. "Simplified Beam Element Model of Badminton Batting Process Based on Motion Differential Equation." Complexity 2021 (June 24, 2021): 1–10. http://dx.doi.org/10.1155/2021/2071282.

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Badminton is not only a traditional sport in China, but also an advantage sport in China. It has good entertainment, appreciation, and exercise, as well as a very broad mass base in China. Badminton racket as the key equipment of badminton, its production and design has a very critical impact on the development of the sport; the current existing research lacks the analysis of badminton batting moment. In order to more intuitively and clearly understand the force and displacement relationship of the racket net at the moment of badminton hitting, this study is based on the differential equation of motion, combined with the finite element analysis method to build a simplified beam element model. In order to verify the reliability of the model, the displacement of the beam element and the rod element of the badminton racket under the same load is constructed. Through the research results, it can be seen that the beam element model is more reliable for the numerical calculation of badminton batting moment. The in-depth analysis of badminton batting process has a certain reference significance for the production and design of badminton racket.
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van de Water, Tanja, Barbara Huijgen, Irene Faber, and Marije Elferink-Gemser. "Assessing Cognitive Performance in Badminton Players: A Reproducibility and Validity Study." Journal of Human Kinetics 55, no. 1 (January 1, 2017): 149–59. http://dx.doi.org/10.1515/hukin-2017-0014.

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AbstractFast reaction and good inhibitory control are associated with elite sports performance. To evaluate the reproducibility and validity of a newly developed Badminton Reaction Inhibition Test (BRIT), fifteen elite (25 ± 4 years) and nine non-elite (24 ± 4 years) Dutch male badminton players participated in the study. The BRIT measured four components: domain-general reaction time, badminton-specific reaction time, domain-general inhibitory control and badminton-specific inhibitory control. Five participants were retested within three weeks on the badminton-specific components. Reproducibility was acceptable for badminton-specific reaction time (ICC = 0.626, CV = 6%) and for badminton-specific inhibitory control (ICC = 0.317, CV = 13%). Good construct validity was shown for badminton-specific reaction time discriminating between elite and non-elite players (F = 6.650, p < 0.05). Elite players did not outscore non-elite players on domain-general reaction time nor on both components of inhibitory control (p > 0.05). Concurrent validity for domain-general reaction time was good, as it was associated with a national ranking for elite (p = 0.70, p < 0.01) and non-elite (p = 0.70, p < 0.05) players. No relationship was found between the national ranking and badminton-specific reaction time, nor both components of inhibitory control (p > 0.05). In conclusion, reproducibility and validity of inhibitory control assessment was not confirmed, however, the BRIT appears a reproducible and valid measure of reaction time in badminton players. Reaction time measured with the BRIT may provide input for training programs aiming to improve badminton players’ performance.
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Syahputri, Clara Zuliani, and Errissya Rasywir. "Perancangan Aplikasi Pemesanan Lapangan Badminton Berbasis Web." TIN: Terapan Informatika Nusantara 3, no. 4 (September 30, 2022): 162–71. http://dx.doi.org/10.47065/tin.v3i4.4109.

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Natasya Badminton Hall, located at Jln. Dr. Purwadi No.rt 13, Kenali Besar, Kec. Kota Baru, Kota Jambi, is one of the badminton courts in Jambi city. The current system for booking badminton courts at Natasya Badminton Hall still relies on manual data recording in books and using an order board. Additionally, for proof of court rental payment, they provide payment receipts.This system has proven to be less effective, often leading to errors in booking and payment transactions. To address these issues, data collection was carried out through observation, interviews, and work documentation. The obtained data was then analyzed to find a solution to the existing problems at Natasya Badminton Hall by designing a web-based badminton court booking application. The development method used for the system is the waterfall model, and various modeling techniques such as use case diagram, activity diagram, and class diagram were employed. The research resulted in a web-based platform for booking badminton courts at Natasya Badminton Hall. With this new system, administrators find it easier to manage court bookings and related data effectively
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Xiao, ShiCheng, Pattarapon Mahakhan, and Nopporn Tasnaina. "Development of Optimal Performance Indicators for Chinese Youth Badminton Players." International Journal of Sociologies and Anthropologies Science Reviews 5, no. 2 (March 21, 2025): 761–74. https://doi.org/10.60027/ijsasr.2025.5650.

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Background and aim: The badminton program is one of the strongest sports in China. In recent years, it has been faced with two challenges, such as the problem of cultivating Chinese junior badminton athletes and the pressure of international competition brought by the rapid progress of junior athletes from Thailand, Denmark, India, and other countries. This study aims to establish the evaluation system of youth badminton performance is crucial to providing scientific, systematic, and comparable data and suggestions for the General Administration of Sport of China and the development of badminton in China. Methods: This study used the questionnaire method to investigate and analyze the factors affecting the performance of Chinese junior badminton athletes. The whole population sampling method was used to sample the youth badminton athletes and coaches in Guangdong Province, China. A total of 420 questionnaires were distributed and 400 questionnaires were valid, including 265 males and 135 females. The Delphi method was used to screen and construct the evaluation indexes of the best sports performance of Chinese youth badminton athletes. 19 people, including professors, national coaches, and high-level athletes, formed a panel of experts, and the evaluation indexes were discussed and screened in two rounds. Results: The results showed that the factors affecting the performance of Chinese junior badminton athletes were five aspects, including the length of athletes' training, the level of coaches' training, the level of athletes' grades, the athletes' best performance, and the athletes' situation. The evaluation indexes of Chinese youth badminton athletes' best performance include three primary indexes: physical quality, competitive strength, and game performance; seven secondary indexes: body form, physical function, physical quality, technical ability, tactical ability, psychological ability, and motor intelligence; and seventy-one tertiary indexes, such as lung capacity, one-minute pull-ups, badminton slamming, and self-control ability. Conclusion: The factors affecting the performance of Chinese junior badminton athletes are complex and diverse. A three-level multidimensional evaluation index of the best sports performance of Chinese junior badminton athletes was constructed to provide a scientific basis for the training of Chinese junior badminton athletes and to provide reference data for the General Administration of Sport of China to formulate badminton development policies.
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Gonçalves Dias, Emilly Thais, Guilherme Carvalho Vieira, and Ester Liberato Pereira. "Trajetória sociocultural e histórica do Badminton em Montes Claros (MG)." Caderno de Educação Física e Esporte 18, no. 2 (July 31, 2020): 51–56. http://dx.doi.org/10.36453/2318-5104.2020.v18.n2.p51.

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INTRODUÇÃO: O presente artigo concerne a uma pesquisa inserida no campo da História do Esporte e inter-relacionada com os estudos socioculturais.OBJETIVO: Investigar a emergência da prática esportiva do badminton na cidade de Montes Claros, localizada no Norte de Minas Gerais, desde as suas primeiras manifestações até a sua ascensão na cidade. MÉTODOS: Foi concretizada uma investigação com base em fontes documentais e impressas, como jornais locais que noticiaram vários acontecimentos relacionados ao badminton em Montes Claros, além de documentos impressos fornecidos por alguns professores e profissionais de badminton presentes na cidade. Tais fontes foram submetidas à análise documental.RESULTADOS: Os primeiros vestígios do badminton em Montes Claros datam de 2007. O badminton contou com diferentes periódicos locais como cooperadores, abordando distintos episódios na região e permitindo a conquista de espaço junto ao panorama sociocultural norte-mineiro. A partir desse movimento, surge a Associação de Badminton de Montes Claros (ABdMOC) com o objetivo social de proporcionar e incentivar a prática do badminton e do paradesporto (parabadminton) e de sustentar a oportunidade de uma prática esportiva saudável. Com a sua ampliação, adveio a concepção da Equipe de Badminton da Associação Atlética Banco do Brasil (AABB), com um caráter esportivo competitivo, resultando na contribuição para o desenvolvimento da prática na região.CONCLUSÃO: Localizaram-se indícios das primeiras manifestações e do incremento do badminton em Montes Claros, bem como do quanto o acesso a essa prática cultural foi ampliado no transcorrer dos últimos anos no município, colaborando para o desenvolvimento cultural local. Desvelaram-se, ainda, importantes colaboradores que fizeram e seguem fazendo com que o badminton se amplie e seja apreciado, o que faz com que este estudo consista em um pilar para pesquisas científicas futuras em função do baixo número de artigos históricos e socioculturais a respeito deste esporte.ABSTRACT. Sociocultural and historical trajectory of badminton in Montes Claros, Minas Gerais, Brazil.BACKGROUND: This paper deals with research inserted in the field of Sport History and interrelated with socio-cultural studies.OBJECTIVE: To investigate the emergence of badminton in the city of Montes Claros, located in the north of Minas Gerais, from its first manifestations to its rise in the city.METHODS: An investigation was carried out in documentary and printed sources, such as local newspapers that reported various events related to badminton in Montes Claros, as well as printed documents provided by some badminton teachers and professionals present in the city. Such sources were submitted to documentary analysis. RESULTS: The first vestiges of badminton, in Montes Claros, date from 2007. Badminton had different local newspapers as cooperators for this practice, addressing different episodes in the region and allowing the conquest of space within the socio-cultural panorama of Minas Gerais. From this movement, the Montes Claros Badminton Association (ABdMOC) emerges, with the social objective of providing and encouraging the practice of badminton and parasports (parabadminton), in addition to sustaining the opportunity for a healthy sports practice. Then, with its expansion, the conception of the Badminton Team of the Athletic Association Banco do Brasil (AABB) was carried out, with a competitive sporting character, resulting in the contribution to the development of the practice in the region.CONCLUSION: Evidence of the first manifestations and increase of badminton in Montes Claros were identified, as well as the extent to which access to this cultural practice has been expanded over the last few years in the city, contributing to the local cultural development. Important collaborators who made and continue to make badminton expand and be appreciated have also been unveiled, which makes this study a pillar for future scientific research, due to the low number of historical and socio-cultural articles about badminton.
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Li, Dong Yao, and Jing Jing Huang. "Real-Time Surveillance Systems in Badminton Training." Applied Mechanics and Materials 411-414 (September 2013): 978–84. http://dx.doi.org/10.4028/www.scientific.net/amm.411-414.978.

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The badminton sports training process surveillance system that this paper purports to build takes over modern information technical media measures to make real-time statistical analysis on the technical and tactical performance during the badminton training process for the diagnosis and evaluation on the badminton technical and tactical levels promptly; actualize online transmission and online forums to solve difficult problems arisen from training by gathering many peoples wisdom, revise and improve tactical arrangement; collect and build a database of excellent badminton players technical movements; check in real-time badminton training and live competitions.
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Hao, Long, Juncai Zhi, Wei Zhu, and Limin Zhou. "Research on Badminton Player’s Step Training Model Based on Big Data and IoT Networks." Security and Communication Networks 2022 (February 26, 2022): 1–9. http://dx.doi.org/10.1155/2022/1972389.

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In view of the poor effect of badminton players’ physical fitness and response training, this paper puts forward the construction method of badminton players’ pace training model based on big data, constructs badminton players’ pace training index by combining big data technology, optimizes the pace training evaluation algorithm, and puts forward the corresponding Badminton Players’ pace training method to achieve the model design goal. Finally, experiments show that the badminton athlete’s pace training model based on big data has high practicability in the process of practical application and fully meets the research requirements.
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Ting, H. Y., K. S. Sim, and F. S. Abas. "Automatic Badminton Action Recognition Using RGB-D Sensor." Advanced Materials Research 1042 (October 2014): 89–93. http://dx.doi.org/10.4028/www.scientific.net/amr.1042.89.

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This paper presents a method to recognize badminton action from depth map sequences acquired by Microsoft Kinect sensor. Badminton is one of Malaysia’s most popular, but there is still lack of research on action recognition focusing on this sport. In this research, bone orientation details of badminton players are computed and extracted in order to form a bag of quaternions feature vectors. After conversion to log-covariance matrix, the system is trained and the badminton actions are classified by a support vector machine classifier. Our experimental dataset of depth map sequences composed of 300 badminton action samples of 10 badminton actions performed by six badminton players. The dataset varies in terms of human body size, clothes, speed, and gender. Experimental result has shown that nearly 92% of average recognition accuracy (ARA) was achieved in inter-class leave one sample out cross validation test. At the same time, 86% of ARA was achieved in inter-class cross subject validation test.
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Shoukat, Iqra, Shehzadi Sanam Roohi Farooqi, and Muhammad Zia ul Haq. "Outcome of Plyometric Training on the Performance of Female Badminton Players of the Islamia University of Bahawalpur." Global Regional Review IX, no. I (March 30, 2024): 92–103. http://dx.doi.org/10.31703/grr.2024(ix-i).08.

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This research determined the differences between two groups of female badminton players. The participants were an experimental (group = 20 and a control group =20). The variables were obtained speed, flexibility, agility, standing jump, sit-ups, push-ups, body mass, height, anthropometric measures, and forehand services. Captured videos of the badminton serves were analyzed to obtain the kinematics measure. The experimental group followed a 6-week plyometric training and the control group continued with the same pattern of badminton practice. Factorial ANOVA with repeated measures was applied for statistical analysis. Findings showed the experimental group players were considerably greater in post-measurements in calf circumference, toe-to-toe distance stance, toe-to-toe distance connect shuttle, right elbow angle, and badminton performances. Therefore, it is concluded that the experimental groups significantly improved in physical fitness and badminton performance. It is suggested that female badminton players should follow plyometric training to enhance their fitness and badminton performance.
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Burhan, Zakir, Taufiq Hidayat, and Herlina Herlina. "HUBUNGAN HASIL AKURASI SMASH FOREHAND PADA BULU TANGKIS PB DAREK." NUSRA: Jurnal Penelitian dan Ilmu Pendidikan 4, no. 4 (November 28, 2023): 1112–22. http://dx.doi.org/10.55681/nusra.v4i4.1757.

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The purpose of this research is to determine the relationship between wrist flexibility and badminton forehand smash accuracy, to determine arm length and badminton forehand smash accuracy, to determine body height and badminton forehand smash accuracy, to find out the relationship between wrist flexibility, arm length and body height. Badminton Forehand Smash Accuracy. This research uses quantitative descriptive methods with a correlational approach, the population in this research are all athletes who take part in the PB Darek badminton club, the sample in this research is 17 athletes. The sampling technique uses total sampling. The results of this research can be seen that the magnitude of the relationship between wrist flexibility (X1) with Badminton Forehand Smash Accuracy of 68.72%. And the variable arm length (X2) gives a relationship of 57.15%. The variable Body Height (X3) gives a relationship of 55.80%. and the magnitude of the relationship between Wrist Flexibility, Arm Length and Body Height together with Badminton Forehand Smash Accuracy is 63.04%.
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Zhou, Xiao, Kazuhiro Imai, Zhuo Chen, Xiaoxuan Liu, Eiji Watanabe, and Hongtao Zeng. "The Characteristics of Badminton-Related Pain in Pre-Adolescent and Adolescent Badminton Players." Children 10, no. 9 (September 2, 2023): 1501. http://dx.doi.org/10.3390/children10091501.

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Body pain, often considered as an early sign of injury in young players, warrants thorough study. This study aimed to examine the distribution of badminton-related pain and prevalence in pre-adolescent and adolescent badminton players. Profiles of badminton-related pain were surveyed using a questionnaire among 366 pre-adolescent and adolescent badminton players aged 7–12 years. The distribution of badminton-related pain was described, and the pain incidence was calculated. Proportions of pain per 1000-training-hour exposures were the main outcome measures. The analysis considered various age groups (7–8, 9–10, and 11–12 years) and years of badminton experience (≤2, 2–3, and > 3 years). In total, 554 cases of badminton-related pain were reported. The ankle was the most common site, followed by knee, plantar, shoulder, and lower back. The overall pain rate per 1000-training-hour exposure was 3.06. The 11–12-year-old group showed the highest pain rate, significantly greater than the 7–8-year-old group and the 9–10-year-old group. Additionally, the prevalence of pain exhibited an increasing trend with age. Finally, regardless of the age groups, participants with 2–3 years of badminton experience had the highest pain rate. These findings might help inform targeted interventions to reduce the high prevalence of pain in various body regions across pre-adolescent and adolescent badminton players.
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Irena, Ririn, Ardila Melati, Vlad Adrian Geanta, ⁠Ayu Mayzura Simbolon, and Retha Foret. "Effects of a 12-Week Skipping Exercise Program on Leg Endurance in Competitive Badminton Players: A Randomized Controlled Trial." INSPIREE: Indonesian Sport Innovation Review 6, no. 01 (January 27, 2025): 44–52. https://doi.org/10.53905/inspiree.v6i01.141.

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The purpose of the study. Leg endurance is vital for badminton, yet training methods for its enhancement are inadequately explored. This study examined the impact of a skipping exercise regimen on leg endurance and performance metrics among competitive badminton athletes. Materials and methods. A total of sixty competitive badminton athletes enrolled badminton players from regional clubs and university in North Sumatera Indonesia, with a mean age of 21.5 ± 1.7 years, were systematically assigned to either an intervention group (n=30) or a control group (n=30) through a randomization process. The participants in the intervention cohort undertook a 12-week progressive skipping exercise program in conjunction with their regular badminton training, whereas the control group adhered solely to standard training protocols. The primary outcome measures comprised a badminton-specific endurance assessment and the 30-second Wingate test, while secondary outcome parameters included evaluations of agility, jump performance, and movement dynamics on the court. Results. The intervention cohort exhibited significant enhancements across all metrics relative to the control group (p < 0.001). Notable effect sizes were recorded for the badminton-specific endurance test (d = 1.32), Wingate peak power (d = 1.17), and mean power (d = 1.25). Secondary outcomes also reflected considerable advancements, including agility (d = 1.08-1.13), jump performance (d = 1.03-1.10), and on-court movement patterns (d = 1.07-1.16). Strong correlations were identified between leg endurance improvements and badminton-specific performance metrics (r = 0.65-0.73, p < 0.001). Conclusions. The 12-week skipping exercise program markedly improved leg endurance and related performance metrics in competitive badminton players. These results indicate that skipping exercises constitute an effective, versatile, and sport-specific training approach for enhancing physical readiness in badminton. Coaches and athletes are encouraged to integrate structured skipping programs into their training routines to elevate badminton-specific physical performance.
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Chen, TuFa, Wisute Tongdecharoen, and Nopporn Tasnaina. "Construction of an Intensive Training Program for Badminton Reserve Players Before Team Selection Match." International Journal of Sociologies and Anthropologies Science Reviews 4, no. 4 (August 22, 2024): 175–86. http://dx.doi.org/10.60027/ijsasr.2024.4371.

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Background and Aim: This research was an intensive training program for badminton reserve players to select matches. The objective was to 1) construct an intensive training program for badminton reserve players before team selection matches,2) study the effect of an intensive training program for badminton reserve players before team selection matches on physical fitness and badminton skills, 3) compare physical fitness and badminton skill within the experimental group between the pre-test, after week 4, and post-test, and 4) to compare badminton skills and mental fitness between pre-match and post-match competitions. Materials and Methods: This quasi-experimental research involved the purposive sampling method of 26 youth badminton members from the Dongguan Xianghong Badminton Club in Guangzhou, dividing the subjects into specific events of badminton competition, such as men's singles, women's singles, men's doubles, women's doubles, and mixed doubles. The intensive training program was developed by the researcher, content validated with an index of item objective congruence (IOC) of 0.83, that with the first six weeks, they trained in technical, physical fitness, and strength training; in the last 2 weeks, they trained specific techniques and tactics, eight weeks duration, five days per week. All subjects were examined before training on the pre-match competition and mental fitness, then the pre-test on badminton skills and physical fitness. They conducted the training program, the test after week 4, and the post-test. In the final, they were examined on the post-match competition and mental fitness. Data analysis, the mean was compared between the pre-test, after week 4, and post-test with one-way ANOVA repeated measurement, and Bonferroni pairwise post hoc. The mean comparison of match competition between pre-match with post-match competition and mental fitness was conducted by t-test dependent. Results: (1) Mean comparison between pre-match competitions and post-match, all badminton skills and mental fitness showed significant differences. (2) Mean comparison of badminton skills between pre-test, after weeks 4 and post-test, all of pairwise were significant differences. And (3) Mean comparison of physical fitness between the pre-test, after weeks 4 and post-test, all of pairwise were significant differences. Conclusion: An intensive Training program for Badminton can improve badminton skills, physical fitness, and mental fitness for reserve players before a team selection match.
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Sun, Wei, Jianyi Kong, Xingdong Wang, and Huaiguang Liu. "Badminton robot batting mechanism design and badminton trajectory simulation." IOP Conference Series: Materials Science and Engineering 493 (March 22, 2019): 012019. http://dx.doi.org/10.1088/1757-899x/493/1/012019.

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Zhang, Jun. "Study on Dynamics Model of Solid Trajectory Analysis and Pneumatics Based on Space-Time Four-Dimensional Data." Applied Mechanics and Materials 556-562 (May 2014): 3856–59. http://dx.doi.org/10.4028/www.scientific.net/amm.556-562.3856.

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In this paper we use elastic-plastic mechanics and air dynamic to establish the mathematical model of badminton flight trajectory and deformation, and use the ANSYS software to do simulation on badminton flight process, and obtain the flight path and deformation of badminton. In order to analyze the badminton four-dimensional space-time data, we establish the one-dimensional time measurement, and use one-dimensional time transient stress to establish flight trajectory and deformation, and design the four-dimensional space-time steady-state simulation process. Through calculation we eventually get the force of badminton flight process and deformation nephogram. Comparing four times results of numerical simulation results, the mathematical model of this design model meets the design requirements. It provides technical reference for badminton athlete's training and teaching.
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Lin, Min. "Study of Badminton Net Shot Technology Based on Dynamics." Advanced Materials Research 791-793 (September 2013): 1431–35. http://dx.doi.org/10.4028/www.scientific.net/amr.791-793.1431.

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In the sport of badminton, net shot is one of the extremely important technologies. With the continuous development and innovation of badminton sport, net technology has been paid more and more attention to. In addition, in many badminton games, it has become an important technical means to change active to passive by taking effective use of net shot changes. Firstly, this paper elaborates the division of badminton net technology area and technology selection. And then, based on this, combined with the principle of aerodynamics, this paper makes an analysis on the dynamics of badminton net techniques. At the same time, this paper also makes an analysis on the dynamics of net ball chop technique. Thus, to some extent, it provides theoretical basis and technical guidance for the teaching and practice of badminton net shot.
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Rahmat, Ade. "Badminton Smash Basic Training Model." INSPIREE: Indonesian Sport Innovation Review 2, no. 3 (June 27, 2021): 169–78. http://dx.doi.org/10.53905/inspiree.v2i3.49.

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The purpose of the study. This study aims to develop a basic training model for badminton Smash in badminton athletes in West Kalimantan. Materials and methods. The method used in this study is research and development modifying the Brog and Gal model. Results. The results of this study indicate that the badminton smash basic training model can be said to be valid from the study and assessment by experts. Conclusions. And the development of basic badminton smash training model is categorized as feasible to be used in badminton smash training because the developed smash model can be a smash training model that requires hand skills and strength, so the Badminton Smash Basic Training Model is recommended as a training model that can provide new nuances in apply a good smash.
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Novan Bastian Dwi Ardha, Kurnia Eka Sari, and Ari Kamayanti. "How Social Media Enforces Athlete Accountability in Sport?" Indonesian Journal of Sport Management 2, no. 2 (October 24, 2022): 123–34. http://dx.doi.org/10.31949/ijsm.v2i2.2842.

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This study aims to explore how social media enforces athlete accountability through a case study in badminton. This study employed netnography and supported by interpretive approach to understand accountability process in the social media, Twitter. The object of this study is a badminton fanbase account namely Badminton Talk. The finding indicated that this badminton fanbase account in Twitter brings a complete component of accountability into social media. The process of accountability was presented by spreading information regarding the misconduct of Indonesian badminton athletes, posting a clarification video from an athlete, evaluating the athlete’s explanation from the badminton fans, and followed by imposing sanctions for shortfalls in doing sport integrity. This study implies on enriching sport governance strategy to strengthening athlete accountability by using social media as it engages fans involvement.
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Sobko, I. M., V. M. Sterin, and Y. O. Sobko. "Control of the level of technical training of badminton players at the stage of initial and basic training." Health-saving technologies, rehabilitation and physical therapy 3, no. 1 (October 10, 2022): 168–72. http://dx.doi.org/10.58962/hstrpt.2022.3.1.168-172.

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The purpose of the study: to characterize the testing of the technical readiness of young badminton players and select tests for athletes of the initial and basic stages of training. Participants: 30 badminton players (women) aged 10-13 years old who practice badminton in the Kharkiv badminton sports club «KBSK», Kharkov. Research methods: literature data analysis, physical fitness testing. Results: in the study, tests were selected to assess the technical readiness of young badminton players («Stuffing the shuttlecock with the open and closed sides of the racket»; «Beating the shuttlecocks off the wall»; «Accuracy»; «Short serve»; «High serve»;. «High-speed movement»).
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45

Sheng, Ziying, and Kai Wen. "Preparation and Performance Study of Carbon Fiber Composite Electroplated Carbon Badminton Racket." Journal of Nanomaterials 2022 (May 30, 2022): 1–11. http://dx.doi.org/10.1155/2022/7528881.

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Driven by the slogan of “Fitness for All”, more and more people are participating in sports, which also promotes the popularity of the sports equipment market, of which badminton rackets are an important part. With the improvement of people’s economic level, there are higher requirements for the materials of various sports equipment. It is expected that badminton rackets will not only be light, but also bearable, and the electroplated carbon in carbon fiber composites has such properties. Therefore, the purpose of this paper is to study the preparation of badminton rackets by electroplating carbon with carbon fiber composite materials and to study its performance. In this paper, the properties of carbon fiber composites are tested and analyzed, and the relevant chemical formulas are used to explain them. The experimental results of this paper show that after using the same pressure to conduct experiments on wooden, iron, steel, steel-aluminum, carbon-aluminum, and carbon bats, it is found that the bearing capacity of wooden bats is only 28%, the damage degree of badminton racket is 54%, while the bearing capacity of carbon racket is 89%, and the damage degree of badminton racket is 12%. This fully shows that the badminton racket made of electroplated carbon material not only has a much higher bearing capacity than badminton rackets of other materials, but also has a much lower damage degree than badminton rackets of other materials. Therefore, badminton rackets made of electroplated carbon are more durable and more popular.
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46

Long, Jiahuai, and Shuguang Rong. "Application of Machine Learning to Badminton Action Decomposition Teaching." Wireless Communications and Mobile Computing 2022 (April 20, 2022): 1–10. http://dx.doi.org/10.1155/2022/3707407.

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The study was aimed at realizing the identification of athletes’ actions in badminton teaching. The teaching process is segmented into many independent actions to help learners standardize their movements in badminton play, improving the national physical quality. First, the principle and advantages of machine vision sensing are introduced. Second, the images and videos about the action decomposition of badminton teaching are collected, and the image data are extracted by Haar-like. Subsequently, badminton players’ actions are recognized and preprocessed, and a dataset is constructed. Furthermore, a new algorithm model is implemented and trained by using Haar-like and Adaptive Boosting (AdaBoost). Finally, the badminton players’ action recognition algorithm is tested and compared with the traditional hidden Markov model (HMM) and support vector machine (SVM). The results show that action images improved by machine vision can process the captured actions effectively, making the computer better identify different badminton teaching actions. The proposed method has a recognition rate of more than 90% for each action, the average recognition accuracy of actions reaches 95%, the average recognition rate of the same person’s actions is 96.5%, and the average recognition rate of different people’s actions is 94.8%. The badminton teaching action recognition model based on Haar-like and AdaBoost can recognize and classify badminton actions and improve the quality of badminton teaching. This study shows that the image processing technology can effectively process the players’ static images, which gives the direction for physical education (PE) under artificial intelligence (AI).
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Liu, Liou, Liping Wang, and Zhenwen Xu. "Design and implementation of badminton robot perception and control system." International Journal of Advanced Robotic Systems 17, no. 2 (March 1, 2020): 172988142091260. http://dx.doi.org/10.1177/1729881420912606.

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With the rapid development of computer technology, target tracking has become an indispensable technology in the field of image processing. Outline-based matching algorithms are one of the most representative methods in the field of computer vision. The idea is to extract several characteristic vectors from the image and compares them with the characteristic vectors in the corresponding image template. The difference between the image and the template characteristic vector is calculated, and the category is determined by the minimum distance method. The badminton robot collects the depth image of the scene through the depth camera and then uses the machine vision theory to process the acquired depth image. To combine the image depth information to obtain the position of the badminton camera coordinate system in the three-dimensional space, the position of the site coordinate system is achieved. Finally, the position information of the badminton in the multi-frame images is used to predict the falling point of the badminton. The badminton positioning and the analysis of the falling point are completed. The badminton robot quickly runs to the predicted position of the badminton and completes a hitting task. To realize the high-speed continuous and smooth badminton action of the badminton robot manipulator, a new multi-objective manipulator trajectory optimization model is proposed. The experimental results show that the new trajectory optimization model can effectively reduce the energy consumption of the motor and improve the rotational efficiency, thus ensuring the response speed of the arm.
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Donie, Donie, Irfan Arifianto, and Hermanzoni Hermanzoni. "Implementation of Integrated Shuttle Time in Involving and Developing Badminton Sports." Jurnal Humanities Pengabdian Kepada Masyarakat 2, no. 1 (June 19, 2021): 13–18. http://dx.doi.org/10.24036/jha.0201.2021.03.

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Badminton sport coaching which tends to be instant causes a gap between athletes' achievements in Sijunjung Regency and sports activities for potential athletes of elementary school age. It takes a program that can socialize badminton among elementary school students that is able to foster interest and motivation to play badminton and form a coaching forum into the badminton coaching club. The integrated Shuttle Time program is an effort to socialize and increase interest in playing badminton in elementary school students in general in Sijunjung Regency. The partner in this activity is the Sijunjung Regency Sports Facilities Association (ISORI). The key to implementing badminton with Shuttle Time is to provide badminton lessons that are cheaper, more interesting, fun and safe for elementary school students. The method used in this activity is through several stages, namely the first stage of direct field observation and coordination with related parties in this activity. The second stage provides Shuttle Time training for elementary school sports teachers and the third stage the teacher implements the shuttle time for students. The result of this activity is that the training activities will be carried out for 3 days and the teacher will get provisions in implementing this shuttle time in learning badminton in class hours and extracurricular development activities
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de França Bahia Loureiro, Luiz, Mário Oliveira Costa Dias, Felipe Couto Cremasco, Maicon Guimarães da Silva, and Paulo Barbosa de Freitas. "Assessment of Specificity of the Badcamp Agility Test for Badminton Players." Journal of Human Kinetics 57, no. 1 (June 22, 2017): 191–98. http://dx.doi.org/10.1515/hukin-2017-0060.

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AbstractThe Badcamp agility test was created to evaluate agility of badminton players. The Badcamp is a valid and reliable test, however, a doubt about the need for the use of this test exists as simpler tests could provide similar information about agility in badminton players. Thus, the aim of this study was to examine the specificity of the Badcamp, comparing the performance of badminton players and athletes from other sports in the Badcamp and the shuttle run agility test (SRAT). Sixty-four young male and female athletes aged between 14 and 16 years participated in the study. They were divided into 4 groups of 16 according to their sport practices: badminton, tennis, team sport (basketball and volleyball), and track and field. We compared the groups in both tests, the Badcamp and SRAT. The results revealed that the group of badminton players was faster compared to all other groups in the Badcamp. However, in the SRAT there were no differences among groups composed of athletes from open skill sports (e.g., badminton, tennis, and team sports), and a considerable reduction of the difference between badminton players and track and field athletes. Thus, we concluded that the Badcamp test is a specific agility test for badminton players and should be considered in evaluating athletes of this sport modality.
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Malliaras, Peter, Paula J. Richards, Giorgio Garau, and Nicola Maffulli. "Achilles Tendon Doppler Flow May be Associated with Mechanical Loading among Active Athletes." American Journal of Sports Medicine 36, no. 11 (July 1, 2008): 2210–15. http://dx.doi.org/10.1177/0363546508319052.

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Background Tendon Doppler flow may be associated with tendon pain in symptomatic patients, but the relationship between Doppler flow and pain among athletes who are still competing is unclear. Hypothesis Among active athletes, Doppler flow may partly reflect tendon adaptation to increased mechanical load and/or asymptomatic tendinopathy. Study Design Cross-sectional study; Level of evidence, 3. Methods The Achilles tendons of 61 badminton players (24 elite, 37 recreational) were examined with gray-scale and color Doppler ultrasound. Achilles tendon pain and activity level (badminton training, badminton playing, badminton years) were measured. Results Doppler flow was not associated with current Achilles tendon pain but was associated with an increased anteroposterior tendon diameter (an indicator of tendinopathy) ( P = .02). Athletes who had been playing badminton for longer were more likely to have Doppler flow ( P< .01), and there was a trend toward an association between a greater number of badminton playing hours per week and Doppler flow ( P = .07). Conclusion Achilles tendon Doppler flow appears to be a sign of asymptomatic tendinopathy rather than pain among active athletes. The association between weekly badminton hours and badminton years and Doppler flow suggests that Doppler flow may be a response to mechanical load in this cohort.
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