Journal articles on the topic 'Bamboozle'
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Majdi, Muhammad, and Nur Faizatina. "Development of ICT (Information And Communication Technology) Media of The Bamboozle Type Using The Discovery Learning Model in Indonesian Language Learning at Madrasah Ibtidaiyah." International Journal of Education Management and Sociology 4, no. 2 (2025): 102–8. https://doi.org/10.58818/ijems.v4i2.200.
Full textAmalinda, Rizkyta. "PENGGUNAAN MEDIA INTERAKTIF BAAMBOOZLE PADA PEMBELAJARAN ILMU PENGETAHUAN SOSIAL DI SMP NEGERI 24 MALANG." Jurnal Pembelajaran, Bimbingan, dan Pengelolaan Pendidikan 4, no. 7 (2024): 2. https://doi.org/10.17977/um065.v4.i7.2024.2.
Full textLESTARI, FETI. "GAMIFIED LEARNING ENVIRONMENT BY UTILZING BAMBOOZLE FOR EFL : SECONDARY TEACHER & STUDENTS’ VOICE." LEARNING : Jurnal Inovasi Penelitian Pendidikan dan Pembelajaran 4, no. 4 (2024): 999–1006. http://dx.doi.org/10.51878/learning.v4i4.3456.
Full textZuleha, Jasmin, Nabilah Fitri Aulia, Nazli Fahada, and Surya Kelana Putra. "The Implementation of Bamboozle to Enhance Interaction and Participation of Grade 7 Students in English Subjects at UPT SMPN 37 Medan." Continuous Education: Journal of Science and Research 6, no. 2 (2025): 191–201. https://doi.org/10.51178/ce.v6i2.2628.
Full textMindo . M.J Sinaga and Alexander Samosir. "IMPLEMENTASI MEDIA PEMBELAJARAN BAMBOOZLE MENINGKATKAN MOTIVASI BELAJAR MATA PELAJARAN BAHASA INDONESIA KELAS IX SMP NEGERI 4 PANTAI LABU." MUARA PENDIDIKAN : Jurnal Ilmiah Ilmu Pendidikan & Sosial Humaniora 1, no. 3 (2025): 71–82. https://doi.org/10.64365/muradik.v1i3.30.
Full textAmanah, Navisa Putri, Cinta Amalia Safitri, and Lilia Indriani. "The Use of Bamboozle Website to Improve EYL Vocabulary Mastery." Journal of English Language Teaching and Cultural Studies 8, no. 1 (2025): 1–13. https://doi.org/10.48181/jelts.v8i1.27959.
Full textHandoko, Sidik, Puspa Dianti, and Laili Linda Hartati. "Improving Student Motivation in Learning Pancasila Education with Bamboozle Media Games in Class VII B SMP Negeri 51 Palembang." Jurnal Profesi Pendidikan 4, no. 1 (2025): 175–84. https://doi.org/10.22460/jpp.v4i1.27623.
Full textBakhtiar, Muhamad Rifqi, and Ifan Rikhza Auladi. "Meningkatkan Kemampuan Vocabulary Siswa ECC SMA N Kaliwungu melalui Kompetisi Interaktif dengan Aplikasi Bamboozle." Indonesian Journal of Community Services 7, no. 1 (2025): 52. https://doi.org/10.30659/ijocs.7.1.52-59.
Full textVerawati, Risma Yunita, Mastur Mastur, and Susanti Sufyadi. "Peningkatan Keterampilan Kolaborasi melalui Model Teams Games Tournament (TGT) Berbantuan Bamboozle." EDUKATIF : JURNAL ILMU PENDIDIKAN 6, no. 3 (2024): 2128–36. http://dx.doi.org/10.31004/edukatif.v6i3.6591.
Full textAeni, Nur, Sahril Nur, Sunarlia Limbong, and Muhammad Yunus. "Promoting EFL Students' Engagement by Using Bamboozle: Digital Game-Based Learning in Indonesian Higher Education." Journal of English Education and Teaching 8, no. 3 (2024): 508–27. https://doi.org/10.33369/jeet.8.3.508-527.
Full textAKBARANI, RIZQI, and Firdaus D. Pamungkas. "Students’ Perception of Using Gamification as Media Review in English Learning." New Language Dimensions 5, no. 1 (2024): 23–30. http://dx.doi.org/10.26740/nld.v5n1.p23-30.
Full textNasruddin, Ayyub, Muhammad Nawir, and Mudeing Jais. "Pemanfaatan Bamboozle dalam Meningkatkan Motivasi Belajar Siswa IPS SMPN 2 Sungguminasa Kabupaten Gowa." JKP: Jurnal Khasanah Pendidikan 2, no. 3 (2024): 249–56. https://doi.org/10.58738/jkp.v2i3.534.
Full textRezki Sunardi, Nurul, Zulkifli Surahmat, Anirah Anirah, and Rahmaniar Rahmaniar. "PENERAPAN METODE GAME BASED LEARNING MELALUI MEDIA BAAMBOOZLE UNTUK MENINGKATKAN KEMAMPUAN KOSA KATA BAHASA INGGRIS." Al-Irsyad: Journal of Education Science 4, no. 1 (2025): 49–60. https://doi.org/10.58917/aijes.v4i1.153.
Full textFatimah, Dewi, and Agus Purnomo. "Pengaruh Model Pembelajaran Cooperative Learning Tipe Teams Games Tournament Berbasis Media Bamboozle terhadap Hasil Belajar Peserta Didik." Journal of Innovation and Teacher Professionalism 3, no. 3 (2025): 557–63. https://doi.org/10.17977/um084v3i32025p557-563.
Full textWilliams, Lysle W. "AAFP/AAP Otitis Guidelines Bamboozle EPs." Emergency Medicine News 26, no. 10 (2004): 3. http://dx.doi.org/10.1097/00132981-200410000-00003.
Full text&NA;. "AAFP/AAP Otitis Guidelines Bamboozle EPs." Emergency Medicine News 26, no. 10 (2004): 51. http://dx.doi.org/10.1097/00132981-200410000-00004.
Full textNurmawati, Tasya Amelia Putri Siregar, Muhammad Irfansyah Siregar, and Ibnu Alwi Zakrkasih Harahap. "Gamification in Education: Leveraging the Bamboozle App for Effective Summative Assessments in Seventh-Grade of Junior High School." Mimbar Ilmu 29, no. 3 (2025): 467–75. https://doi.org/10.23887/mi.v29i3.90266.
Full textAvci, Dilara. "Creating an Active Classroom Community with Bamboozle." National Teaching & Learning Forum 31, no. 6 (2022): 8–9. http://dx.doi.org/10.1002/ntlf.30344.
Full textNugroho, Sanjayanto, Aprilita Aprilita, Nurlia Eka Damayanti, and Novera Kristianti. "Peningkatan Kapasitas SDM Guru Melalui Pelatihan Penggunaan Bamboozle Dan Quizziz Dalam Pembelajaran Interaktif di SMA Negeri 3 Palangka Raya." I-Com: Indonesian Community Journal 5, no. 1 (2025): 47–57. https://doi.org/10.70609/icom.v5i1.5935.
Full textPratiwi, Irma Eka, Cerianing Putri Pertiwi, and Devie Eka Juli Anita. "Gamification in indonesian language learning: the use of bamboozle to optimize students reading and writing (literacy)." Indonesian Journal of Primary Education 8, no. 2 (2024): 199–206. https://doi.org/10.17509/ijpe.v8i2.75069.
Full textRisnandar, Rihhan Kemia, Farla Octe Kania, Octavia Ramadani, Rifki Survani, and Weni Restu Stirillia. "Analisis Penggunaan Platform Baamboozle dalam Model Pembelajaran Teams Games Tournament (TGT) untuk Meningkatkan Minat Motivasi Belajar Siswa." KATALIS: Jurnal Penelitian Kimia dan Pendidikan Kimia 7, no. 2 (2025): 63–70. https://doi.org/10.33059/katalis.v7i2.10888.
Full textHalim, Abdul, Khoirotun Nisa, and Wiwin Indiarti. "THE EFFECT OF BAMBOOZLE GAME ON VOCABULARY MASTERY OF THE FIFTH GRADE STUDENTS OF SDN 3 KARANGEBENDO IN THE ACADEMIC YEAR 2023/2024." LUNAR 8, no. 2 (2024): 22–30. https://doi.org/10.36526/ln.v8i2.4496.
Full textJunianti Fransiska Sinabang, Y Lsukestiyarno, and Marina Murliani. "Meningkatkan Hasil Belajar Pendidikan Agama Katolik dan Budi Pekerti Menggunakan Model Problem Based Learning Berbantuan Bamboozle Kelas X Fase E SMA Budi Murni 3 Medan." PROSIDING SEMINAR NASIONAL PENDIDIKAN DAN AGAMA 5, no. 2 (2024): 181–95. http://dx.doi.org/10.55606/semnaspa.v5i2.2122.
Full textRahayu, Irma Retno, and Diki Rukmana. "THE EFFECT OF GAME-BASED LEARNING MODEL ASSISTED BY BAMBOOZLE ON THE MULTIPLICATION SKILLS OF ELEMENTARY SCHOOL STUDENTS." Primary: Jurnal Pendidikan Guru Sekolah Dasar 11, no. 3 (2022): 806. http://dx.doi.org/10.33578/jpfkip.v11i3.8964.
Full textRahayu, Irma Retno, and Diki Rukmana. "THE EFFECT OF GAME-BASED LEARNING MODEL ASSISTED BY A BAMBOOZLE ON THE MULTIPLICATION OPERATION SKILLS OF ELEMENTARY SCHOOL STUDENTS." Primary: Jurnal Pendidikan Guru Sekolah Dasar 11, no. 4 (2022): 1265. http://dx.doi.org/10.33578/jpfkip.v11i4.9000.
Full textElmira Yuliana, Aep Saepudin, and Huriah Rachmah. "Efektivitas Model Kooperatif Tipe Teams Games Tournament Berbantu Media Bamboozle dalam Meningkatkan Hasil Belajar Siswa." Bandung Conference Series: Islamic Education 4, no. 2 (2024): 1012–19. http://dx.doi.org/10.29313/bcsied.v4i2.15548.
Full textFitriani Fitriani, Ferri Susanto, and Dedi Efrizal. "The Effect of Using Digital Bamboozle Game Toward Students’ Vocabulary Mastery on Eight Grade Students’ at SMP Negeri 14 Seluma." Jurnal Pendidikan dan Sastra Inggris 5, no. 2 (2025): 68–80. https://doi.org/10.55606/jupensi.v5i2.5166.
Full textMatruglio, Erika. "Beating the Bamboozle: Literacy Pedagogy Design and the Technicality of SFL." Australian Journal of Teacher Education 44, no. 4 (2019): 1–13. http://dx.doi.org/10.14221/ajte.2018v44n4.1.
Full textMelnytska, Олена, and Olha Kudelska. "DEVELOPING GRAMMAR COMPETENCE IN SECONDARY SCHOOL STUDENTS VIA INTERACTIVE APPS (BAMBOOZLE, QUIZZIZ, GENIALLY)." Journal of Cross-Cultural Education, no. 4 (December 30, 2024): 22–29. https://doi.org/10.31652/2786-9083-2024-4-22-29.
Full textBiswas, Rajib. "A brief overview of elusive character of Covid-19." Journal of Bacteriology & Mycology: Open Access 10, no. 1 (2022): 12–13. http://dx.doi.org/10.15406/jbmoa.2022.10.00319.
Full textGarung, Etheldreda Rosari, Yohanis Umbu Kaleka, Melkianus Suluh, Oktavianus Deke, and Yustina Sriyutun Saghu. "Respon Mahasiswa Terhadap Pemanfaatan Elearning Sebagai Media Pembelajaran." Jurnal Ilmiah Profesi Pendidikan 9, no. 2 (2024): 1127–33. http://dx.doi.org/10.29303/jipp.v9i2.2120.
Full textZanuar, Muhammad Rifqi, Pipit Ertika Daristin, and Ummi Maisaroh. "USE OF BAAMBOOZLE GAMES TO TEACH VOCABULARY." Teaching English as Foreign Language, Literature and Linguistics 4, no. 2 (2024): 65–69. https://doi.org/10.33752/teflics.v4i2.7489.
Full textDeClue, Gregory. "Practice Standards and Guidelines for the Evaluation, Treatment, and Management of Sexual Abusers: Bamboozle No More." Journal of Psychiatry & Law 34, no. 2 (2006): 197–223. http://dx.doi.org/10.1177/009318530603400205.
Full textSimangunsong, Irmawati, Erika Sinambela, and Lastri Manurung. "THE EFFECT OF USING WORD WALL AND BAMBOOZLE GAMES IN SPEAKING SKILLS OF SEVENTH-GRADE STUDENTS." Jurnal Pendidikan dan Pengajaran (JUPEJA) 2, no. 2 (2024): 69–76. https://doi.org/10.69820/jupeja.v2i2.239.
Full textCicik Pratiwi, Dwi, Herlysa Saulina, Muhamad Edhi Yusuf, Osa Putra Awal Sabilila, and Yunia Layla Dewi. "PENERAPAN PERMAINAN EDUKATIF PADA PENDEKATAN TARL UNTUK MENINGKATKAN MOTIVASI DAN MINAT BELAJAR PESERTA DIDIK KELAS IV SDN POLEHAN 1 KOTA MALANG." Jurnal Ekonomi, Bisnis dan Pendidikan 3, no. 8 (2024): 4. https://doi.org/10.17977/um066v3i82023p4.
Full textRahmawati, Anggita, Rasmitadila, and Fikni Mutiara Rachma. "Pengaruh Penggunaan Media Pembelajaran Blooket terhadap Minat Belajar IPAS Siswa Kelas IV Di SDN Tajur 1." Karimah Tauhid 4, no. 5 (2025): 2629–40. https://doi.org/10.30997/karimahtauhid.v4i5.19083.
Full textMay, Bila, Dian Uli Anatasia L. Tobing, Nadila Septiani Ritonga, Jamaludin Jamaludin, and Sri Yunita. "Strategi Pembelajaran Kreativitas Media Bamboozle Untuk Mata Pelajaran Pendidikan Pancasila dan Kewarganegaraan Dalam Meningkatkan Minat Belajar Siswa." IJEDR: Indonesian Journal of Education and Development Research 2, no. 1 (2024): 62–69. http://dx.doi.org/10.57235/ijedr.v2i1.1504.
Full textDo, Ngoc Lan, and Xuan Hong Nguyen. "Applying Baamboozle to teach English vocabulary for pre-starter level at a language center in HCMC." International Journal of Current Science Research and Review 08, no. 06 (2025): 2707–23. https://doi.org/10.5281/zenodo.15574228.
Full textSa'diyah, Ilmatus, Abdul Hamid, Widiwurjani Widiwurjani, Citra Dewi Kirana, and Amelia Febrianti. "Pendampingan Penyusunan Asesmen Interaktif dan Kreatif Berbasis Technoedugames dalam Konteks Kurikulum Merdeka Belajar di SMAN 2 Mojokerto." Sewagati 8, no. 4 (2024): 2004–14. http://dx.doi.org/10.12962/j26139960.v8i4.2095.
Full textWinaningsih, Elis Tuti, F. Syarif, and Pahrurroji Pahrurroji. "Baamboozle's Effectiveness in Increasing Learning Motivation in Islamic Studies." Tarbawiyah : Jurnal Ilmiah Pendidikan 6, no. 2 (2022): 123. http://dx.doi.org/10.32332/tarbawiyah.v6i2.5385.
Full textSakdiyah, Irma Halimatun, Elis Homsini Maolida, and Vina Nurviyani. "Utilizing Game-Based Learning Baamboozle in Developing Students’ English Grammar Mastery." JALL (Journal of Applied Linguistics and Literacy) 8, no. 1 (2024): 132. http://dx.doi.org/10.25157/jall.v8i1.12755.
Full textStopfer, Mark. "Mosquitoes bamboozled." Nature 474, no. 7349 (2011): 40–41. http://dx.doi.org/10.1038/474040a.
Full textLightning, Robert K. "Bamboozled Revisited." Film International 20, no. 3 (2022): 98–106. http://dx.doi.org/10.1386/fint_00177_1.
Full textCox, A. "Bamboozled by cBNF." Archives of Disease in Childhood 91, no. 3 (2006): 279. http://dx.doi.org/10.1136/adc.2005.090464.
Full textDewi, Ifti Luthviana, and Joko Priyana. "The Integration of ICT in ELT of Pre-Service Teacher Professional Education (PPG) Students." International Journal of Multicultural and Multireligious Understanding 11, no. 5 (2024): 341. http://dx.doi.org/10.18415/ijmmu.v11i5.5671.
Full textGhartey-Tagoe Kootin, Amma Y. "ReView Bamboozled: Archival Affects." Performance Philosophy 4, no. 1 (2018): 294–96. http://dx.doi.org/10.21476/pp.2018.41174.
Full textBoyd, Herb. "Bushed, Bothered and Bamboozled." Black Scholar 31, no. 2 (2001): 14–17. http://dx.doi.org/10.1080/00064246.2001.11431137.
Full textKhamroeva, Sanobar Hasan qizi. "THE ROLE OF TECHNOLOGY IN EDUCATIONAL SETTING AND IT'S BENEFITS FOR STUDENTS ." МЕДИЦИНА, ПЕДАГОГИКА И ТЕХНОЛОГИЯ: ТЕОРИЯ И ПРАКТИКА 2, no. 5 (2024): 453–58. https://doi.org/10.5281/zenodo.11238982.
Full textSterritt, David. "Blackface,Bamboozled, and Zoe Saldana." Quarterly Review of Film and Video 33, no. 6 (2016): 580–83. http://dx.doi.org/10.1080/10509208.2016.1185767.
Full textGUBAR, SUSAN. "RACIAL CAMP in The Producers and Bamboozled." Film Quarterly 60, no. 2 (2006): 26–37. http://dx.doi.org/10.1525/fq.2006.60.2.26.
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