Academic literature on the topic 'Beneficial smartphone interactions'

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Journal articles on the topic "Beneficial smartphone interactions"

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Sbarra, David A., Julia L. Briskin, and Richard B. Slatcher. "Smartphones and Close Relationships: The Case for an Evolutionary Mismatch." Perspectives on Psychological Science 14, no. 4 (2019): 596–618. http://dx.doi.org/10.1177/1745691619826535.

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This article introduces and outlines the case for an evolutionary mismatch between smartphones and the social behaviors that help form and maintain close social relationships. As psychological adaptations that enhance human survival and inclusive fitness, self-disclosure and responsiveness evolved in the context of small kin networks to facilitate social bonds, promote trust, and enhance cooperation. These adaptations are central to the development of attachment bonds, and attachment theory is a middle-level evolutionary theory that provides a robust account of the ways human bonding provides
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Kim, Minhyung, Inyeop Kim, and Uichin Lee. "Beneficial Neglect." Proceedings of the ACM on Interactive, Mobile, Wearable and Ubiquitous Technologies 5, no. 1 (2021): 1–26. http://dx.doi.org/10.1145/3448089.

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Smartphone notifications inform users of events to prompt timely engagement. However, there are growing concerns about messaging behaviors in schools because frequent in-class checking and responding may hinder students' learning. This study analyzed a large-scale smartphone usage dataset collected from 81 first-year college students for 14 weeks. We quantified notification arrival and checking patterns in classrooms and analyzed how notification handling behaviors were correlated with students' smartphone usage and academic performance. Our results showed that receiving messages and frequent
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Gao, Yusong, Ang Li, Tingshao Zhu, Xiaoqian Liu, and Xingyun Liu. "How smartphone usage correlates with social anxiety and loneliness." PeerJ 4 (July 12, 2016): e2197. http://dx.doi.org/10.7717/peerj.2197.

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Introduction:Early detection of social anxiety and loneliness might be useful to prevent substantial impairment in personal relationships. Understanding the way people use smartphones can be beneficial for implementing an early detection of social anxiety and loneliness. This paper examines different types of smartphone usage and their relationships with people with different individual levels of social anxiety or loneliness.Methods:A total of 127 Android smartphone volunteers participated in this study, all of which have agreed to install an application (MobileSens) on their smartphones, whic
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Merino, Jordi, Amit Joshi, Long Nguyen, et al. "Adherence to Healthy Diet and Risk and Severity of SARS-CoV-2 Infections: A Community Survey Study Within the COVID Symptom Study Application." Current Developments in Nutrition 5, Supplement_2 (2021): 237. http://dx.doi.org/10.1093/cdn/nzab029_038.

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Abstract Objectives To examine the association of adherence to a healthy diet with risk and severity of SARS-CoV-2 infections. Methods We included participants from the COVID Symptom Study smartphone application enrolled in March 2020 from the UK and the US who provided information about their sociodemographic characteristics and risk factors for COVID-19 at baseline, and subsequently reported any symptoms they were experiencing over follow-up. We administered a supplementary diet and lifestyle survey between August and September 2020 to ascertain diet quality before the pandemic using a valid
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Wang, Yameng, Xiaotong Ren, Xiaoqian Liu, and Tingshao Zhu. "Examining the Correlation Between Depression and Social Behavior on Smartphones Through Usage Metadata: Empirical Study." JMIR mHealth and uHealth 9, no. 1 (2021): e19046. http://dx.doi.org/10.2196/19046.

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Background As smartphone has been widely used, understanding how depression correlates with social behavior on smartphones can be beneficial for early diagnosis of depression. An enormous amount of research relied on self-report questionnaires, which is not objective. Only recently the increased availability of rich data about human behavior in digital space has provided new perspectives for the investigation of individual differences. Objective The objective of this study was to explore depressed Chinese individuals’ social behavior in digital space through metadata collected via smartphones.
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Wu, Pin-Hsiang, and Michael Marek. "Incorporating LINE Smartphone Affordances." International Journal of Computer-Assisted Language Learning and Teaching 6, no. 2 (2016): 56–73. http://dx.doi.org/10.4018/ijcallt.2016040104.

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This study used MALL technology to mediate a collaborative learning environment focused on cross-cultural understanding. Research questions addressed the participants' perceptions about the role of the English language today, the use of technology to assist language learning, their attitudes about studying English via cross-cultural interaction, and their perceptions leading to instructional technology design best practices for English learning activities using LINE. Students from Japan and Taiwan wrote collaborative 700 word essays, collaborating via the LINE smartphone app. Data collection u
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Liu, Jinyi, Youwei Zeng, Tao Gu, Leye Wang, and Daqing Zhang. "WiPhone." Proceedings of the ACM on Interactive, Mobile, Wearable and Ubiquitous Technologies 5, no. 1 (2021): 1–19. http://dx.doi.org/10.1145/3448092.

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Recent years have witnessed a trend of monitoring human respiration using Channel State Information (CSI) retrieved from commodity WiFi devices. Existing approaches essentially leverage signal propagation in a Line-of-Sight (LoS) setting to achieve good performance. However, in real-life environments, LoS can be easily blocked by furniture, home appliances and walls. This paper presents a novel smartphone-based system named WiPhone, aiming to robustly monitor human respiration in NLoS settings. Since a smartphone is usually carried around by one subject, leveraging directly-reflected CSI signa
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Yang, Chenglei, Lu Wang, Bing Sun, et al. "Natural Interaction Based Online Military Boxing Learning System." International Journal of Distance Education Technologies 11, no. 3 (2013): 98–108. http://dx.doi.org/10.4018/jdet.2013070107.

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Military boxing, a kind of Chinese martial arts, is widespread and health beneficial. In this paper, the authors introduce a military boxing learning system realized by 3D motion capture, Web3D and 3D interactive technologies. The interactions with the system are natural and intuitive. Users can observe and learn the details of each action of the military boxing under different views and scales by translating, rotating and zooming the 3D human body models. Smartphones also can be used as the input/output device in the system, which provides natural interactive operations by voice and sensor te
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Wrobetz, Kevin. "Board Games Versus Smartphone Applications: Gaming Media in EFL Contexts." JALT Postconference Publication - Issue 2020.1; August 2021 2020, no. 1 (2021): 349. http://dx.doi.org/10.37546/jaltpcp2020-43.

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Game-based learning (GBL) has many practical applications in the EFL classroom by promoting interaction with the target language. GBL can, through careful game selection, specifically cater to a wide range of pedagogical strategies, instructional goals, student abilities, and interests. With the host of potential benefits that GBL may have in EFL classrooms, research should not only be focused on whether games can be effective in EFL contexts but also on what types of gaming media are most effective for specific contexts. In this research, two types of gaming media are compared, board game and
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Glover, Angela C., Stephen M. Schueller, Dominika A. Winiarski, Dale L. Smith, Niranjan S. Karnik, and Alyson K. Zalta. "Automated Mobile Phone–Based Mental Health Resource for Homeless Youth: Pilot Study Assessing Feasibility and Acceptability." JMIR Mental Health 6, no. 10 (2019): e15144. http://dx.doi.org/10.2196/15144.

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Background Youth experiencing housing instability have higher rates of mental health problems than their housed peers. Few studies have evaluated technological resources for homeless youth to determine how to effectively engage and reach them. Objective The primary aims of this pilot study were to establish the feasibility (as measured by phone retention rates) and acceptability (ie, participant ratings of resources) of delivering automated mental health resources via smartphone technology. Methods Youth aged 16 to 25 years (N=100) were recruited through homeless shelter agencies in the Chicag
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Dissertations / Theses on the topic "Beneficial smartphone interactions"

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Fahlman, Emma. "The benefits of power up the phone while wiring down the mind : Decreasing sleep onset latency through smartphone interaction." Thesis, Umeå universitet, Institutionen för tillämpad fysik och elektronik, 2018. http://urn.kb.se/resolve?urn=urn:nbn:se:umu:diva-151977.

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To be able to sleep is vital for our existence. During the process of falling asleep, many people are struggling and as an outcome, various mental health problems and sleep disorders are occurring among them. Previous studies are blaming the spreading health problems on the smartphone users for bringing their phone into their bedroom. Simultaneously, studies are showing that nocturnal smartphone usage is extremely common, with a huge spike in use during nighttime. Also, findings in studies with a different area of focus are showing that people suffering from sleep difficulties and insomnia ben
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Book chapters on the topic "Beneficial smartphone interactions"

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Wu, Pin-Hsiang Natalie, and Michael Marek. "Incorporating LINE Smartphone Affordances." In Computer-Assisted Language Learning. IGI Global, 2019. http://dx.doi.org/10.4018/978-1-5225-7663-1.ch064.

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This study used MALL technology to mediate a collaborative learning environment focused on cross-cultural understanding. Research questions addressed the participants' perceptions about the role of the English language today, the use of technology to assist language learning, their attitudes about studying English via cross-cultural interaction, and their perceptions leading to instructional technology design best practices for English learning activities using LINE. Students from Japan and Taiwan wrote collaborative 700 word essays, collaborating via the LINE smartphone app. Data collection used a survey, open-ended questions at the conclusion of the study, and analysis of the actual essays. The instructional design was shown to be successful in fostering beneficial responses by the participants and a strong willingness to engage in future international communication. The affordances provided by LINE are analyzed, and best practices offered for using LINE as a platform for learning.
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Singh Senjam, Suraj. "Smartphones for Vision Rehabilitation: Accessible Features and Apps, Opportunity, Challenges, and Usability Evaluation." In Software Usability [Working Title]. IntechOpen, 2021. http://dx.doi.org/10.5772/intechopen.97703.

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In today’s world, digital technology and smartphones have become a part of our everyday lives. Smartphones are one of the most advance forms of digital technology that can be viewed as assistive technology for disabled, including for individual with a visual loss. However, they are often not considered as assistive technology for visual impairment and blind, especially in low middle-income countries. There have been a lot of development in the mobile technology that incorporates computer technology, including electronic information, communication technology as well as touch-screen accessibility. Such an advancement in smart technology of mobile devices leads to the transformation of the interface technique from visual smartphones interaction into a truly eyes-free means interaction by using other body senses, such as haptic, gesture, and sound, etc. These innovative accessible features and applications enhance the accessibility of smartphones significantly to individuals with visual impairment. There are many built-in accessible features and third-party accessible applications that enable to access many useful information and contents in the smartphones. Such aesthetic technology facilitates in performing daily activities, independent functioning, movement, social inclusion and participation, educational activities, accessing information of today’s digital society, sighted help, and finally helps to improve the quality of life. Therefore, these smart technologies make smartphones to serve as assistive technology for people with visual impairment and blindness. The smartphones are visually and physically demanding, and are ubiquitous any time and any place, and user can carry it at everywhere. They are universally design, so less social stigma to the users and less discomfort when using it. To view smartphones as assistive technology universally, healthcare providers, caregivers or rehabilitation professionals need to be informed, and make aware of the beneficial aspect of smartphones and its accessibility. Finally, engineers and developers are continuously fostering to develop more innovative and readily accessible apps for visual impairment. Since single app does not fit all purposes for visual impairment and blind, there is a potential need of developing clinical guidelines on the use of such accessible apps or features that will help to recommend appropriately for various types of functions.
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