Academic literature on the topic 'Beta gages'

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Journal articles on the topic "Beta gages"

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Turpin, F. T., and C. R. Edwards. "The Linnaean Games." Bulletin of the Entomological Society of America 31, no. 3 (September 1, 1985): 4–7. http://dx.doi.org/10.1093/besa/31.3.4.

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Song, Kyungwoo, JoonHo Jang, Seung jae Shin, and Il-Chul Moon. "Bivariate Beta-LSTM." Proceedings of the AAAI Conference on Artificial Intelligence 34, no. 04 (April 3, 2020): 5818–25. http://dx.doi.org/10.1609/aaai.v34i04.6039.

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Long Short-Term Memory (LSTM) infers the long term dependency through a cell state maintained by the input and the forget gate structures, which models a gate output as a value in [0,1] through a sigmoid function. However, due to the graduality of the sigmoid function, the sigmoid gate is not flexible in representing multi-modality or skewness. Besides, the previous models lack modeling on the correlation between the gates, which would be a new method to adopt inductive bias for a relationship between previous and current input. This paper proposes a new gate structure with the bivariate Beta distribution. The proposed gate structure enables probabilistic modeling on the gates within the LSTM cell so that the modelers can customize the cell state flow with priors and distributions. Moreover, we theoretically show the higher upper bound of the gradient compared to the sigmoid function, and we empirically observed that the bivariate Beta distribution gate structure provides higher gradient values in training. We demonstrate the effectiveness of the bivariate Beta gate structure on the sentence classification, image classification, polyphonic music modeling, and image caption generation.
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Barney, R. J. "How to Play the Linnaean Games." Bulletin of the Entomological Society of America 34, no. 1 (March 1, 1988): 8. http://dx.doi.org/10.1093/besa/34.1.8.

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Tumul'kan, A. D. "Typical calibration curves for beta thickness gauges." Measurement Techniques 34, no. 1 (January 1991): 24–27. http://dx.doi.org/10.1007/bf00978285.

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Fischbarg, J., and J. C. Vera. "Multifunctional transporter models: lessons from the transport of water, sugars, and ring compounds by GLUTs." American Journal of Physiology-Cell Physiology 268, no. 5 (May 1, 1995): C1077—C1089. http://dx.doi.org/10.1152/ajpcell.1995.268.5.c1077.

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Facilitative glucose transporters (GLUTs) have recently been shown to be multifunctional, transporting substrates other than sugars, such as water and ring compounds as large as nitrobenzene-diazol-aminoglucose. Other membrane proteins, including transporters and cystic fibrosis transmembrane conductance regulator, have also revealed a finite permeability to water. We compare the alpha-helical and beta-barrel models for the structure of GLUTs, discuss recent evidence, and argue that a beta-barrel fold explains it better. We show a model for GLUTs consisting of a relatively rigid beta-barrel translocation unit ("channel") of diameter ample enough to allow permeation of the above substrates (approximately 20 A) but gated shut by mobile loops at both ends. Such gates would open only after aromatic interactions would lead to binding of the ring substrates for GLUTs; water would, however, traverse crevices in the closed gates. Using the insights gained from GLUTs, we propose that other transporters may share with GLUTs the motif of a beta-barrel channel and would be permeable to water due to the presence of such channels together with similarly behaving gates.
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Hosťovecký, M., and B. Babušiak. "Brain activity: beta wave analysis of 2D and 3D serious games using EEG." Journal of Applied Mathematics, Statistics and Informatics 13, no. 2 (December 20, 2017): 39–53. http://dx.doi.org/10.1515/jamsi-2017-0008.

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Abstract Neuroscience and gaming are among the most rapidly increasing research areas. Today, researchers look for a way to develop a serious game, which would improve some chosen knowledge of participants at schools or work. Therefore, it is very necessary to have some feedback whether a serious game is going to improve chosen knowledge. One of the possibilities is to use a neurofeedback using electroencephalography (EEG). Brainwaves, especially beta waves (12Hz - 30Hz), are very important if we want to evaluate the effectiveness of game methodology. Beta waves are activated just when the participant is concentrated. The main goal of our research was to measure and confirm brain activity of beta waves when playing 3D and 2D serious games and compare them. In the last part of paper, we introduce some benefits and profits of using serious games and neurofeedback.
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García-Monge, Alfonso, Henar Rodríguez-Navarro, Gustavo González-Calvo, and Daniel Bores-García. "Brain Activity during Different Throwing Games: EEG Exploratory Study." International Journal of Environmental Research and Public Health 17, no. 18 (September 17, 2020): 6796. http://dx.doi.org/10.3390/ijerph17186796.

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The purpose of this study is to explore the differences in brain activity in various types of throwing games by making encephalographic records. Three conditions of throwing games were compared looking for significant differences (simple throwing, throwing to a goal, and simultaneous throwing with another player). After signal processing, power spectral densities were compared through variance analysis (p ≤ 0.001). Significant differences were found especially in high-beta oscillations (22–30 Hz). “Goal” and “Simultaneous” throwing conditions show significantly higher values than those shown for throws without opponent. This can be explained by the higher demand for motor control and the higher arousal in competition situations. On the other hand, the high-beta records of the “Goal” condition are significantly higher than those of the “Simultaneous” throwing, which could be understood from the association of the beta waves with decision-making processes. These results support the difference in brain activity during similar games. This has several implications: opening up a path to study the effects of each specific game on brain activity and calling into question the transfer of research findings on animal play to all types of human play.
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Chan, S. C., G. A. Torok-Both, D. M. Billay, P. S. Przybylski, C. Y. Gradeen, K. M. Pap, and J. Petruzelka. "Drug analysis at the 1988 Olympic Winter Games in Calgary." Clinical Chemistry 37, no. 7 (July 1, 1991): 1289–96. http://dx.doi.org/10.1093/clinchem/37.7.1289.

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Abstract A comprehensive drug testing program was carried out during the 16 days of the 1988 Olympic Winter Games in Calgary, Canada. State-of-the-art technology was applied, involving high-resolution gas chromatography, high-performance liquid chromatography, gas chromatography/mass spectrometry, fluorescence polarization immunoassay, and radioimmunoassay. Samples from selected athletes were screened for five drug classes: stimulants, narcotic analgesics, anabolic steroids, beta-blockers, and diuretics. In addition, samples were also screened for local anesthetics, corticosteroids, beta-human choriogonadotropin, and cannabinoids. During the 16-day event, 428 urine samples were processed and 3090 screening procedures performed. We describe the methods for analysis at the Olympic Games and present the results.
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Fuentes-García, Juan Pedro, Santos Villafaina, Daniel Collado-Mateo, Ricardo Cano-Plasencia, and Narcis Gusi. "Chess Players Increase the Theta Power Spectrum When the Difficulty of the Opponent Increases: An EEG Study." International Journal of Environmental Research and Public Health 17, no. 1 (December 19, 2019): 46. http://dx.doi.org/10.3390/ijerph17010046.

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The present study aimed to analyze differences in the electroencephalogram (EEG) power spectrum (theta, alpha, and beta) between participants who won (winning group) and those who lost (losing group) in three different chess games: against their same Elo (100% chess games), 25% over their Elo (125% chess games), and 25% under their Elo (75% chess games). EEG was assessed at baseline and during the chess games. Method: 14 male chess players (age: 35.36 ± 13.77 and Elo: 1921 ± 170) played three games of 3 min, plus two additional seconds per move, while EEG was assessed. There were three difficulty levels (75%, 100%, and 125%), with two games (one with white pieces and another with black pieces) per level. The winning group showed higher theta power in the frontal, central, and posterior brain regions when difficulty increased (p-value < 0.05). Besides this, alpha power showed higher values (p-value < 0.05) in 125% games than in 75% chess games in C3, T3, T4, T5, and T6. The losing group showed a significant decrease (p-value < 0.05) in the beta and alpha power spectrum in frontal, central, parietotemporal, and occipital areas, when the opponent’s difficulty increased. Moreover, between groups, analyses showed higher theta power in the losing group than in the winning group, in C3, T5, T6, P4, and Pz (p-value < 0.05). Therefore, the winning group was able to adapt to each difficulty level, increasing theta power in the frontal, central, and posterior brain areas, as the efficiency hypothesis postulated. These changes were not observed in the losing group. Moreover, increases in alpha power during the most difficult games, in comparison with the easier, could have been caused by creative ideation and divergent thinking, as participants looked for alternative solutions against a higher-skilled opponent.
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Licznar, P., C. De Michele, and W. Adamowski. "Precipitation variability within an urban monitoring network in terms of microcanonical cascade generators." Hydrology and Earth System Sciences Discussions 11, no. 5 (May 20, 2014): 5251–85. http://dx.doi.org/10.5194/hessd-11-5251-2014.

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Abstract. Understanding the variability of precipitation at small scales is fundamental in urban hydrology. Stochastic models of precipitation are required to feed hydrodynamic models with high resolution data, in order to obtain a probabilistic assessment of urban drainage networks. Microcanonical random cascades are considered here to represent precipitation time series collected in 25 gauges of a monitoring network in Warsaw, Poland. Breakdown coefficients (BDCs) are calculated separately for a hierarchy of subdaily timescales from 5 min (time resolution) to 1280 min, for all gauges. Strong deformations of BDC histograms in form of sharp peaks at small timescales are observed due to the truncation of precipitation depths recorded by gauges. Satisfactory smoothing of empirical BDC histograms is obtained statistically by a slight randomization of nonzero precipitation amounts. The scarce representation of BDCs at large timescales, due to the short period of observation, is solved by the introduction of an algorithm based on overlapping moving windows. BDC histograms are modeled by a 2N-B distribution, which combines two Normal (N) and one Beta (B) distribution. A clear evolution of the distribution from 2N-B at small timescales, to N-B at intermediate timescales, and finally to Beta distribution for large timescales is observed in all gauges. The performance of the microcanonical cascades is evaluated for the considered gauges. Synthetic time series are analyzed with respect to their intermittency and variability of intensity, and compared to observed series. BDC histograms, for each timescale, are compared among the 25 gauges in Warsaw, and with other gauges located in Poland and Germany. The cluster analysis is used to identify patterns of BDC histograms among analyzed set of gauges and timescales, as well as to detect outlier gauges.
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Dissertations / Theses on the topic "Beta gages"

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Saffidine, Abdallah. "Solving Games and All That." Phd thesis, Université Paris Dauphine - Paris IX, 2013. http://tel.archives-ouvertes.fr/tel-01022750.

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Efficient best-first search algorithms have been developed for deterministic two-player games with two-outcome.We present a formal framework to represent such best-first search algorithms.The framework is general enough to express popular algorithms such as Proof Number Search, Monte Carlo Tree Search, and the Product Propagation algorithm.We then show how a similar framework can be devised for two more general settings: two-player games with multiple outcomes, and the model checking problem in modal logic K.This gives rise to new Proof Number and Monte Carlo inspired search algorithms for these settings.Similarly, the alpha-beta pruning technique is known to be very important in games with sequential actions.We propose an extension of this technique for stacked-matrix games, a generalization of zero-sum perfect information two-player games that allows simultaneous moves.
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CARVALHO, MARCOS R. de. "Metodologia para determinacao da eficiencia de um monitor de gases emissores de particulas beta." reponame:Repositório Institucional do IPEN, 1995. http://repositorio.ipen.br:8080/xmlui/handle/123456789/10662.

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Made available in DSpace on 2014-10-09T14:07:53Z (GMT). No. of bitstreams: 1 04994.pdf: 5757270 bytes, checksum: 17538e0c134d27fb78f39d761d00b604 (MD5)
Dissertacao(Mestrado)
IPEN/D
Instituto de Pesquisas Energeticas e Nucleares - IPEN/CNEN-SP
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Öberg, Viktor. "EVOLUTIONARY AI IN BOARD GAMES : An evaluation of the performance of an evolutionary algorithm in two perfect information board games with low branching factor." Thesis, Högskolan i Skövde, Institutionen för informationsteknologi, 2015. http://urn.kb.se/resolve?urn=urn:nbn:se:his:diva-11175.

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It is well known that the branching factor of a computer based board game has an effect on how long a searching AI algorithm takes to search through the game tree of the game. Something that is not as known is that the branching factor may have an additional effect for certain types of AI algorithms. The aim of this work is to evaluate if the win rate of an evolutionary AI algorithm is affected by the branching factor of the board game it is applied to. To do that, an experiment is performed where an evolutionary algorithm known as “Genetic Minimax” is evaluated for the two low branching factor board games Othello and Gomoku (Gomoku is also known as 5 in a row). The performance here is defined as how many times the algorithm manages to win against another algorithm. The results from this experiment showed both some promising data, and some data which could not be as easily interpreted. For the game Othello the hypothesis about this particular evolutionary algorithm appears to be valid, while for the game Gomoku the results were somewhat inconclusive. For the game Othello the performance of the genetic minimax algorithm was comparable to the alpha-beta algorithm it played against up to and including depth 4 in the game tree. After that however, the performance started to decline more and more the deeper the algorithms searched. The branching factor of the game may be an indirect cause of this behaviour, due to the fact that as the depth increases, the search space increases proportionally to the branching factor. This increase in the search space due to the increased depth, in combination with the settings used by the genetic minimax algorithm, may have been the cause of the performance decline after that point.
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Pekar, Jennifer Christina. "The Gas-Phase Ligand Exchange of Palladium Beta-diketonate Complexes." Youngstown State University / OhioLINK, 2014. http://rave.ohiolink.edu/etdc/view?acc_num=ysu1410910663.

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Holze, Patrick. "Die Aktivierung von reaktionsträgen kleinen Molekülen an koordinativ ungesättigten Beta-Diketiminato-Nickelkomplexen." Doctoral thesis, Humboldt-Universität zu Berlin, Mathematisch-Naturwissenschaftliche Fakultät, 2016. http://dx.doi.org/10.18452/17594.

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Kleine Moleküle wie Treibhausgase, aber auch Distickstoff und Disauerstoff stehen im Fokus der chemischen Forschung. Solche Moleküle sind durch ihr Vorkommen in der Atmosphäre ubiquitär vorhanden, preiswert und könnten als Synthesebausteine für die Darstellung von komplexeren Molekülen verwendet werden. In dieser Arbeit wurde die Reaktion koordinativ ungesättigter Diketiminato-Nickelkomplexe ([LNi] Komplexe) mit kleinen Molekülen untersucht. Zunächst wurden die Mechanismen der N2-Aktivierung durch reduzierte [LtBuNiI]- und [LMe6NiI] Komplexe miteinander verglichen. Dabei konnte das distickstoffaktivierende Schlüsselintermediat identifiziert und strukturell charakterisiert werden. Weiter wurden die N2-Komplexe [(LtBuNiI)( 1 1 N2)] bzw. K2[(LtBuNiI)( 1 1 N2)], die Vorläufer für [LNiI]- und [LNi0]– Komplexfragmente darstellen, hinsichtlich ihrer Potentials zur Aktivierung der reaktionsträgen Treibhausgase SF6 und NF3 untersucht. Über Reaktionen von Übergangsmetallkomplexen mit NF3 war bis dahin noch nicht berichtet worden; zur Umsetzung von SF6 existierten wenige Publikationen, in denen aber sehr viele mechanistische Fragen offengeblieben sind. Die Mechanismen der SF6- und NF3-Aktivierung wurden durch Kombination einer Vielzahl von ex- und in situ Analysen beleuchtet. Im Falle der SF6 Aktivierung gelang es zudem, ein Nickel(I)-Intermediat zu isolieren. Ein Produkt beider Systeme war der Fluorido-Nickel(II)-Komplex [LtBuNiIIF], dessen Reaktionsverhalten ebenfalls studiert wurde. Doch nicht nur Komplexe mit Nickelatomen in niedrigen Oxidationsstufen erwiesen sich für die Aktivierung kleiner Moleküle geeignet, sondern auch kationische [LtBuNiII(D)]+-Komplexe. Diese Nickel(II)-Komplexe reagierten mit fluorierten Molekülen, N2O sowie O2, was bemerkenswert ist, da Nickel(II)-Komplexe üblicherweise inert gegenüber O2 sind. Im Zuge der O2-Studien wurde ein metastabiler Oranoperoxidkomplex isoliert und strukturell charakterisiert, was beispiellos in der Literatur ist.
Current research focuses on the activation of small molecules like greenhouse gases, thermodynamically stable molecules like N2 and kinetically stabilized molecules like O2, which are all abundant in the atmosphere. Thus, it appears to be alluring to use them as cheap and readily available building blocks for the synthesis of value-added compounds. This dissertation deals with the reaction of low-coordinate diketiminate nickel complexes [LNi] and such small molecules. Initially, the mechanisms of the dinitrogen activation by reduced [LtBuNiI] and [LMe6NiI] complexes were studied. As a result, the key intermediate [(LtBuNiI)x(3 Br)xKx] (x > 1) was identified and structurally characterized. Subsequently, the nickel complexes [(LtBuNiI)( 1 1 N2)] and K2[(LtBuNiI)( 1 1 N2)], which represent sources for [LtBuNiI] and [LtBuNi0]– moieties, were applied to the activation of the inert, but very efficient greenhouse gases SF6 and NF3. Prior to these investigations, no transition metal complex had been reported to react with NF3. Publications dealing with the conversion of SF6 had been scarce, too, while at same time, the mechanisms involving its activation had been speculative. The mechanisms of the NF3 and SF6 activation reactions were deduced combining numerous ex-situ and in situ analytical methods. In case of the SF6 activation, even an intermediate could be isolated. In both systems, the nickel fluoride complex [LtBuNiIIF] was formed and its reaction behaviour was also studied. Furthermore, not only [LtBuNiI]- and [LtBuNi0]– moieties proved to be reactive towards small molecules, but also cationic [LtBuNiII(D)]+ complexes, which were specifically developed for this purpose. The reactions of [LtBuNiII(D)]+ complexes with fluorinated molecules (e. g. PhF, NF3), O2 and N2O were studied. In course of the O2 activation, a metastable organoperoxide complex was isolated and structurally characterized, which is unparalleled in the literature.
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James, Jean-Claude. "La situation des créanciers gagistes dans les procédures collectives." Dijon, 1995. https://nuxeo.u-bourgogne.fr/nuxeo/site/esupversions/1b81e902-8052-4c33-be0a-adda72c69e15.

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La loi du 25 janvier 1985 oriente clairement le droit des procédures collectives vers le sauvetage des entreprises en difficulté. Le législateur s'est donc efforce de réduire les droits des créanciers munis de suretés réelles spéciales, au nombre desquels figurent les créanciers gagistes. Il s'attaque ainsi à l'existence des suretés en favorisant leur annulation ou leur substitution par une autre garantie. Il poursuit en outre l'extinction ou l'amputation systématique des créances garanties. Enfin les créanciers nantis ne peuvent plus exercer librement leur droit de réalisation forcée du gage, encore moins leur droit de préférence, cependant ces atteintes sont compensées par l'éclatement des techniques de réalisation du gage. Celles-ci permettent d'éluder la loi du concours. Mais elles révèlent aussi d'importantes disparités entre les créanciers gagistes
The French 1985 act (loi du 25 janvier 1985) clearly makes the salvage of failing businesses the main concern of the law on bankruptcy proceedings. Parliament attempted to limit the rights of creditors holding securities in the form of land or property, including pledgees. The new legislation seeks to dispense with securities by cancelling them or replacing them by other form of guarantee. The legislation further seeks to wipe out or drastically curtail secured claims. Pledgees can no longer feels exercise the right to compulsory realization of the security, and even less their right to preferential payment. However, these impediments were offset by the wider scope of the techniques for realizing securities. Review of these techniques provides insight into the law concerning the equality of rights to payment on execution but also reveals major disparities among pledgees
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Wang, Jianpu. "Pathophysiology and treatment of chlorine gas-induced lung injury : an experimental study in pigs /." Linköping : Univ, 2004. http://www.bibl.liu.se/liupubl/disp/disp2004/med877s.pdf.

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McDivitt, Anne. "I Play to Beat the Machine: Masculinity and the Video Game Industry in the United States." Master's thesis, University of Central Florida, 2013. http://digital.library.ucf.edu/cdm/ref/collection/ETD/id/5817.

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This thesis examines the video game industry within the United States from the first game that was created in 1958 until the shift to Japanese dominance of the industry in 1985, and how white, middle class masculinity was reflected through the sphere of video gaming. The first section examines the projections of white, middle class masculinity in U.S. culture and how that affected the types of video games that the developers created. The second section examines reflections of this masculine culture that surrounded video gaming in the 1970s and 1980s in the developers, gamers, and the media, while demonstrating how the masculine realm of video gaming was constructed. Lastly, a shift occurred after the 1980 release of Pac-Man, which led to a larger number of women gamers and developers, as well as an industry that embraced a broader audience. It concludes with the crash of the video game industry within the United States in 1983, which allowed Japanese video game companies to gain dominance in video gaming worldwide instead of the U.S. companies, such as Atari.
M.A.
Masters
History
Arts and Humanities
History; Public History
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Gleza, Jan. "Cloud computing v herním průmyslu." Master's thesis, Vysoká škola ekonomická v Praze, 2012. http://www.nusl.cz/ntk/nusl-114054.

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This thesis analyzes current status of software distribution in gaming industry and its biggest challenges. Thesis also includes insight in completely different approach to the software distribution -- Cloud Gaming. In practical part are thoroughly tested existing solutions and done functionality analysis. Practical part also includes experiment which regards to building own platform using currently existing tools and it is followed by discussion of results.
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Vašinová, Kateřina. "Zdanění hazardu z pohledu konkrétní obce." Master's thesis, Vysoké učení technické v Brně. Fakulta podnikatelská, 2013. http://www.nusl.cz/ntk/nusl-224170.

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The thesis discusses legal regulations of lotteries and similar games especially from the tax perspective and according to the state before and after 1 January 2012, when a significant amendment of the Lottery Act and related regulations was carried out. The work explains the development of community income as a result of the amendment and also the development of funds spent on community purposes. Possible changes to the issue are suggested herein.
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Books on the topic "Beta gages"

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Allen, J. Edward. Beat the odds. 4th ed. New York: Cardoza Pub., 2003.

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Simpson, Fraser. Beat the clock puzzles. New York: Sterling, 2005.

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Keene, Raymond D. How to beat Kasparov. London: Batsford, 1990.

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How to win games and beat people. New York, NY: Dey St, 2015.

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Graham, Marks, and Andrews Gary ill, eds. Beat the record. Enfield, Middlesex: Guinness, 1986.

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Megan, Stieg, Cupp Ryan, and Thorp Cameron ill, eds. Beat the clock sports. New York: Tangerine Press, 2007.

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How to beat Bobby Fischer. Mineola, N.Y: Dover Publications, 1997.

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Keene, Raymond D. How to beat Gary Kasparov. New York: Collier Books, 1991.

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Feierabend, John Martin. The book of songs & rhymes with beat motion: Keeping the beat. Chicago, Ill: GIA Publications, 2004.

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Allen, J. Edward. Beat the odds: How to win at gambling. New York: Cardoza Pub., 1993.

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Book chapters on the topic "Beta gages"

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Gooch, Jan W. "Beta Gage (Beta-ray Gage)." In Encyclopedic Dictionary of Polymers, 77–78. New York, NY: Springer New York, 2011. http://dx.doi.org/10.1007/978-1-4419-6247-8_1257.

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Björnsson, Yngvi, and Tony Marsland. "Multi-cut Pruning in Alpha-Beta Search." In Computers and Games, 15–24. Berlin, Heidelberg: Springer Berlin Heidelberg, 1999. http://dx.doi.org/10.1007/3-540-48957-6_2.

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Winkelmann, J. "Diffusion of beta-carotene (1); carbon dioxide (2)." In Gases in Gases, Liquids and their Mixtures, 1798–800. Berlin, Heidelberg: Springer Berlin Heidelberg, 2007. http://dx.doi.org/10.1007/978-3-540-49718-9_1363.

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Blocq, Gideon, and Ariel Orda. "“Beat-Your-Rival” Routing Games." In Multilevel Strategic Interaction Game Models for Complex Networks, 167–84. Cham: Springer International Publishing, 2019. http://dx.doi.org/10.1007/978-3-030-24455-2_9.

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Blocq, Gideon, and Ariel Orda. "“Beat-Your-Rival” Routing Games." In Algorithmic Game Theory, 231–43. Berlin, Heidelberg: Springer Berlin Heidelberg, 2015. http://dx.doi.org/10.1007/978-3-662-48433-3_18.

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Winkelmann, Jochen. "Diffusion coefficient of beta-D-fructopyranose in water." In Diffusion in Gases, Liquids and Electrolytes, 917–18. Berlin, Heidelberg: Springer Berlin Heidelberg, 2018. http://dx.doi.org/10.1007/978-3-662-54089-3_572.

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Winkelmann, Jochen. "Diffusion coefficient of beta-D-fructofuranose in water." In Diffusion in Gases, Liquids and Electrolytes, 919–20. Berlin, Heidelberg: Springer Berlin Heidelberg, 2018. http://dx.doi.org/10.1007/978-3-662-54089-3_573.

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Winkelmann, Jochen. "Diffusion coefficient of methyl-beta-D-glucopyranoside in water." In Diffusion in Gases, Liquids and Electrolytes, 1111–13. Berlin, Heidelberg: Springer Berlin Heidelberg, 2018. http://dx.doi.org/10.1007/978-3-662-54089-3_710.

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Wardle, Heather. "When Games and Gambling Collide: Modern Examples and Controversies." In Games Without Frontiers?, 35–77. Cham: Springer International Publishing, 2021. http://dx.doi.org/10.1007/978-3-030-74910-1_3.

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AbstractThe intersection of gaming and gambling has a long lineage. In recent years this process has amplified, arguably accelerated by developing technological infrastructures which facilitate rapid payment purchases and online and real-time systems which allow companies to communicate directly with users and users to communicate with each other. This chapter traces key issues relating to some notable recent examples of the gaming/gambling intersection. It includes controversies about the status of social casino games and loot boxes; the development and expansion of daily fantasy sports markets; the betting and wagering of skins won or bought through digital games, and; rising opportunities to bet on esports. Each exemplifies how these activities are products of a unique set of social and economic circumstances, how corporations are diversifying and becoming part of a more complex gaming/gambling ecosystem and using data to drive growth, all of which raise particular issues for consumer protection.
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Winkelmann, Jochen. "Diffusion coefficient of 4-O-beta-D-galactopyranolyl-alpha-D-glucopyranose in water." In Diffusion in Gases, Liquids and Electrolytes, 1422. Berlin, Heidelberg: Springer Berlin Heidelberg, 2018. http://dx.doi.org/10.1007/978-3-662-54089-3_978.

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Conference papers on the topic "Beta gages"

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Papadopoulos, Athanasios, Konstantinos Toumpas, Antonios Chrysopoulos, and Pericles A. Mitkas. "Exploring optimization strategies in board game Abalone for Alpha-Beta search." In 2012 IEEE Conference on Computational Intelligence and Games (CIG). IEEE, 2012. http://dx.doi.org/10.1109/cig.2012.6374139.

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Smith, Lachlan J., John T. Martin, Spencer E. Szczesny, Katherine P. Ponder, Mark E. Haskins, and Dawn M. Elliott. "Mucopolysaccharidosis VII and the Developing Lumbar Spine: Consequences for Annulus Fibrosus and Vertebral End Plate Mechanical Properties." In ASME 2009 Summer Bioengineering Conference. American Society of Mechanical Engineers, 2009. http://dx.doi.org/10.1115/sbc2009-206489.

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Mucopolysaccharidosis VII (MPS VII) is a rare pediatric, hereditary disorder characterized by deficient activity of beta-glucuronidase, an enzyme that degrades chondroitin, dermatan and heparan sulfate glycosaminoglycans (GAGs) [1,2]. This deficiency leads to systemic lysosomal accumulation of GAGs, resulting in severely impaired physical and intellectual development, with patients frequently not surviving until adulthood. In the spine, the disease is characterized by poorly formed and aligned vertebral bodies, leading to high incidences of kyphosis and scoliosis [1–3].
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Sato, Naoyuki, and Kokolo Ikeda. "Three types of forward pruning techniques to apply the alpha beta algorithm to turn-based strategy games." In 2016 IEEE Conference on Computational Intelligence and Games (CIG). IEEE, 2016. http://dx.doi.org/10.1109/cig.2016.7860427.

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Sandholm, Tuomas. "Super-Human AI for Strategic Reasoning: Beating Top Pros in Heads-Up No-Limit Texas Hold'em." In Twenty-Sixth International Joint Conference on Artificial Intelligence. California: International Joint Conferences on Artificial Intelligence Organization, 2017. http://dx.doi.org/10.24963/ijcai.2017/4.

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Poker has been a challenge problem in AI and game theory for decades. As a game of imperfect information it involves obstacles not present in games like chess and Go, and requires totally different techniques. No program had been able to beat top players in large poker games. Until now! In January 2017, our AI, Libratus, beat a team of four top specialist professionals in heads-up no-limit Texas hold'em, which has 10^161 decision points. This game is the main benchmark challenge for imperfect-information game solving. Libratus is the only AI that has beat top humans at this game. Libratus is powered by new algorithms in each of its three main modules: 1. computing blueprint (approximate Nash equilibrium) strategies before the event, 2. novel nested endgame solving during play, and 3. fixing its own strategy to play even closer to equilibrium based on what holes the opponents have been able to identify and exploit. These domain-independent algorithms have potential applicability to a variety of real-world imperfect-information games such as negotiation, business strategy, cybersecurity, physical security, military applications, strategic pricing, product portfolio planning, certain areas of finance, auctions, political campaigns, and steering biological adaptation and evolution, for example, for medical treatment planning.
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Steffens Henrique, Alisson, Ricardo Martins Brasil Soares, Rudimar Luis Scaranto Dazzi, and Rodrigo Lyra. "Genetic Algorithm in Survival Shooter Games NPCs." In Computer on the Beach. Itajaí: Universidade do Vale do Itajaí, 2020. http://dx.doi.org/10.14210/cotb.v11n1.p413-418.

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Games must engage players by keeping them in the game flow. Tobetter define the game difficulty according to the player, GeneticAlgorithms can be used. One of the interesting characteristics ofGenetic Algorithm is that it is a non-deterministic algorithm. For theplayer’s vision, it means that enemies are unpredictable. By notknowing which NPCs he will face, the gameplay turns moreinteresting. Another amusing factor for gaming is its adaptability,causing NPCs to slowly struggle to find a way to beat the player. Thesetwo characteristics make Genetic Algorithms good tools to makegames more entertaining. This paper aims to demonstrate thisadaptation capability in the Survival Shooter, developed by Unityenterprise and modified by the author for the algorithmimplementation. As result, it shows that players could stay in the gameflow while playing against genetically modified enemies.
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Zhao, Jingyang, and Mingyu Xiao. "The Traveling Tournament Problem with Maximum Tour Length Two: A Practical Algorithm with An Improved Approximation Bound." In Thirtieth International Joint Conference on Artificial Intelligence {IJCAI-21}. California: International Joint Conferences on Artificial Intelligence Organization, 2021. http://dx.doi.org/10.24963/ijcai.2021/578.

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The Traveling Tournament Problem is a well-known benchmark problem in tournament timetabling, which asks us to design a schedule of home/away games of n teams (n is even) under some feasibility requirements such that the total traveling distance of all the n teams is minimized. In this paper, we study TTP-2, the traveling tournament problem where at most two consecutive home games or away games are allowed, and give an effective algorithm for n/2 being odd. Experiments on the well-known benchmark sets show that we can beat previously known solutions for all instances with n/2 being odd by an average improvement of 2.66%. Furthermore, we improve the theoretical approximation ratio from 3/2+O(1/n) to 1+O(1/n) for n/2 being odd, answering a challenging open problem in this area.
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Ayodele, Emmanuel, Victoria Ezeagwula, and Precious Igbokwubiri. "Carbon Dioxide Sequestration Using Activated Carbon From Agro Waste-Waste Bamboo." In SPE Nigeria Annual International Conference and Exhibition. SPE, 2021. http://dx.doi.org/10.2118/207182-ms.

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Abstract Bamboo trees are one of the fastest growing trees in tropical rainforests around the world, they have various uses ranging from construction to fly ash generation used in oil and gas cementing, to development of activated carbon which is one of the latest uses of bamboo trees. This paper focuses on development of activated carbon from bamboo trees for carbon capture and sequestration. The need for improved air quality becomes imperative as the SDG Goal 12 and SDG Goal13 implies. One of the major greenhouse gases is CO2 which accounts for over 80% of greenhouse gases in the environment. Eliminating the greenhouse gases without adding another pollutant to the environment is highly sought after in the 21st century. Bamboo trees are mostly seen as agricultural waste with the advent of scaffolding and other support systems being in the construction industry. Instead of burning bamboo trees or using them for cooking in the local communities which in turn generates CO2 and fly ash, an alternative was considered in this research work, which is the usage of bamboo trees to generate activated, moderately porous and high surface area carbon for extracting CO2 from various CO2 discharge sources atmosphere and for water purification. This paper focuses on the quality testing of activated carbon that can effectively absorb CO2. The porosity, pore volume, bulk volume, and BET surface area were measured. The porosity of the activated carbon is 27%, BET surface area as 1260m²/g. Fixed carbon was 11.7%, Volatility 73%, ash content 1.7%.
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Offergelt, Fieke, Frank Berkers, and Gijs Hendrix. "If you can't beat 'em, join 'em cooperative and non-cooperative games in network sharing." In 2011 15th International Conference on Intelligence in Next Generation Networks (ICIN): "From Bits to Data, from Pipes to Clouds". IEEE, 2011. http://dx.doi.org/10.1109/icin.2011.6081073.

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Shaghaghi, Navid, Yu Yang Chee, Edmond Howser, and Richard Mora. "Requirements Analysis and Preliminary Development of SwingBeats: A Real-Time Haptic Beat Tracking System for Dance Education." In 2019 IEEE International Symposium on Haptic, Audio and Visual Environments and Games (HAVE). IEEE, 2019. http://dx.doi.org/10.1109/have.2019.8921326.

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Mangold, Benedikt, and Johannes Stübinger. "Investigating inefficiencies of bookmaker odds in football using machine learning." In CARMA 2020 - 3rd International Conference on Advanced Research Methods and Analytics. Valencia: Universitat Politècnica de València, 2020. http://dx.doi.org/10.4995/carma2020.2020.11619.

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The efficient-market hypothesis states that it is impossible to beat the market, as the price reflects all available information. Applied to bookmaker odds for football games, there should not be a systematic way of winning money on the long run.However, we show that by using simple machine learning models we can systematically outperform the markets belief manifested through the bookmakers odds. The effect of this inefficiency is diminishing over time, which indicates that the knowledge that has been derived from and the pure amount of the data is also reflected in the odds in recent times.We give some insights how this effect differs across major football leagues in Europe, which algorithms are performing best and statistics on the ROI using machine learning in football betting. Additionally, we share how the simulation study has been designed in more detail.
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