Academic literature on the topic 'Boar games'
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Journal articles on the topic "Boar games"
Richter, Jonas. "Höllfahren: Ein Überblick." Das Blatt. Schriftenreihe der deutschen Spielkartengesellschaft Bube Dame König, no. 64 (March 2, 2022): 51–69. https://doi.org/10.5281/zenodo.6323236.
Full textRogerson, Melissa J., and Martin Gibbs. "Finding Time for Tabletop." Games and Culture 13, no. 3 (2016): 280–300. http://dx.doi.org/10.1177/1555412016656324.
Full textCenci-Goga, Beniamino, Alberto Amicabile, Musafiri Karama, et al. "Effect of Delayed Refrigeration on the Microbial Carcass Contamination of Wild Boars (Sus scrofa)." Animals 11, no. 5 (2021): 1434. http://dx.doi.org/10.3390/ani11051434.
Full textTaufiq, Ainul Uyuni, Asniati Jabbar, and Zulkarnaim Zulkarnaim. "THE DEVELOPMENT OF LEARNING MEDIA OF PANJAT PINANG BIO BOARD GAMES AT THE CLASS XI OF MA GUPPI SAMATA." Lentera Pendidikan : Jurnal Ilmu Tarbiyah dan Keguruan 24, no. 2 (2021): 169. http://dx.doi.org/10.24252/lp.2021v24n2i1.
Full textJay, Prakash Bhatt Kumar Manish. "Hydroelectric projects and wildlife hunting in Northeast India: A conservation perspective." Journal of Wildlife and Biodiversity 8, no. 3 (2024): 134–48. https://doi.org/10.5281/zenodo.11373223.
Full textГабрель, Т. М. "РОЗРОБКА НАСТІЛЬНИХ ІГОР ЯК ПРИ-КЛАДНИЙ МЕТОД НАВЧАННЯ ДИЗАЙНУ ВЗАЄМОДІЇ". Вісник ХДАДМ, № 4 (2 листопада 2018): 13–21. https://doi.org/10.5281/zenodo.1476825.
Full textGatti Junior, Wilian, Emily Marasco, Beaumie Kim, Laleh Behjat, and Marjan Eggermont. "How ChatGPT can inspire and improve serious board game design." International Journal of Serious Games 10, no. 4 (2023): 33–54. http://dx.doi.org/10.17083/ijsg.v10i4.645.
Full textLi, Zhiyuan. "The Success and Failure of “Legends of the Three Kingdoms” From the Perspective of Marketing." Journal of Education, Humanities and Social Sciences 27 (March 5, 2024): 349–56. http://dx.doi.org/10.54097/kpe3dg51.
Full textd'Astous, Alain, and Karine Gagnon. "An inquiry into the factors that impact on consumer appreciation of a board game." Journal of Consumer Marketing 24, no. 2 (2007): 80–89. http://dx.doi.org/10.1108/07363760710737085.
Full textQ Grijaldo, Vicky. "Interactive Digital Color Board Game." International Journal of Science and Research (IJSR) 10, no. 11 (2021): 831–35. https://doi.org/10.21275/sr211110181012.
Full textDissertations / Theses on the topic "Boar games"
Lundmark, Martin. "The dice are still rolling : A study that shows how AR technology can create new gameplay specific qualities." Thesis, Högskolan Kristianstad, Fakulteten för ekonomi, 2021. http://urn.kb.se/resolve?urn=urn:nbn:se:hkr:diva-22065.
Full textRören, Jonas. "Best of Both Worlds: A Platform for Hybrids of Computer Games and Board Games." Thesis, Malmö högskola, Institutionen för konst, kultur och kommunikation (K3), 2007. http://urn.kb.se/resolve?urn=urn:nbn:se:mau:diva-22398.
Full textSareh, Narges. "Effects of Gender and Type of Board Game on 4-year-olds Engagement in Board Games." Digital Commons @ East Tennessee State University, 2017. https://dc.etsu.edu/etsu-works/3033.
Full textRudvi, Emil. "Digital Game Mechanics : to create an analog board game prototype." Thesis, Blekinge Tekniska Högskola, Sektionen för datavetenskap och kommunikation, 2013. http://urn.kb.se/resolve?urn=urn:nbn:se:bth-3282.
Full textBränström, Niclas. "Minimalist design for children’s games." Thesis, Malmö högskola, Fakulteten för kultur och samhälle (KS), 2011. http://urn.kb.se/resolve?urn=urn:nbn:se:mau:diva-22638.
Full textHorta, Miguel Ângelo Dias. "Robot plays board games with human." Master's thesis, Universidade de Aveiro, 2018. http://hdl.handle.net/10773/23800.
Full textUpadhyay, Indrima. "ANALYSIS OF Q- LEARNING BASED GAME PLAYING AGENTS FOR ABSTRACT BOARD GAMES WITH INCREASING STATE-SPACE COMPLEXITY." Miami University / OhioLINK, 2021. http://rave.ohiolink.edu/etdc/view?acc_num=miami1627681408588176.
Full textKeuling, Oliver. "Managing wild boar - Considerations for wild boar management based on game biology data." Doctoral thesis, Saechsische Landesbibliothek- Staats- und Universitaetsbibliothek Dresden, 2010. http://nbn-resolving.de/urn:nbn:de:bsz:14-qucosa-38928.
Full textPujol, Nicolau Gaspar. "Traditional Cosmological Symbolism in Ancient Board Games." Doctoral thesis, Universitat Internacional de Catalunya, 2009. http://hdl.handle.net/10803/387431.
Full textMangolas, Athanassios Anastassios. "An Ada library for positional board games." Thesis, This resource online, 1990. http://scholar.lib.vt.edu/theses/available/etd-06082009-171004/.
Full textBooks on the topic "Boar games"
Voogt, Alexander J. de. A question of excellence: A century of African masters. Africa World Press, 2005.
Find full textVoogt, Alexander J. de. Limits of the mind: Towards a characterisation of Bao mastership. Research School CNWS, 1995.
Find full textJama, Jama Musse. Layli goobalay: Variante somala de "gioco nazionale africano". Ponte Invisibile, 2002.
Find full textKovach, Roger P. Oware!, "the national game of Africa": A winning numbers game. Sapient Software, 1995.
Find full textRuss, Laurence. The complete mancala games book: How to play the world's oldest board games. Marlowe & Co., 2000.
Find full textFoundation, Atma Vidya Educational, ed. Educational board games. Sangam Books, 1997.
Find full textBook chapters on the topic "Boar games"
Paliwal, Shivangi, Patrick Gannon, Ethan Lauricella, Kyle E. Riddett, Fazleena Badurdeen, and Anthony Elam. "Spaceship Earth: A Sustainable Manufacturing Game." In Lecture Notes in Mechanical Engineering. Springer Nature Switzerland, 2025. https://doi.org/10.1007/978-3-031-77429-4_95.
Full textMillington, Ian. "Board Games." In AI for Games. CRC Press, 2019. http://dx.doi.org/10.1201/9781351053303-9.
Full textHurley, Susan, and Monica Phelps-Pineda. "Board games and video games." In Creativity in Counseling Children and Adolescents. Routledge, 2023. http://dx.doi.org/10.4324/9781315213767-10.
Full textSousa, Micael. "Gamifying Serious Games: Modding Modern Board Games to Teach Game Potentials." In Gaming, Simulation and Innovations: Challenges and Opportunities. Springer International Publishing, 2022. http://dx.doi.org/10.1007/978-3-031-09959-5_21.
Full textKim, Jon-Lark. "1258 Board Game." In Mathematicians Playing Games. A K Peters/CRC Press, 2023. http://dx.doi.org/10.1201/9781003268024-11.
Full textGnecco, Giorgio, Chiara Battaglini, Francesco Biancalani, Davide Bottari, Antonio Camurri, and Barbara Leporini. "Increasing Accessibility of Online Board Games to Visually Impaired People via Machine Learning and Textual/Audio Feedback: The Case of “Quantik”." In Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering. Springer Nature Switzerland, 2024. http://dx.doi.org/10.1007/978-3-031-55722-4_12.
Full textAdare-Tasiwoopa Ápi, Sierra, and Nathan K. Silva. "Tabletop Board Games and Card Games." In Gamification in Higher Education. Routledge, 2023. http://dx.doi.org/10.4324/9781003444954-17.
Full textStephenson, Matthew, Dennis J. N. J. Soemers, Éric Piette, and Cameron Browne. "Measuring Board Game Distance." In Computers and Games. Springer Nature Switzerland, 2023. http://dx.doi.org/10.1007/978-3-031-34017-8_11.
Full textHorspool, R. Nigel, and Nikolai Tillmann. "Game Board." In TouchDevelop: Programming on the Go. Apress, 2013. http://dx.doi.org/10.1007/978-1-4302-6137-7_9.
Full textMasukawa, Koichi. "The Origins of Board Games and Ancient Game Boards." In Simulation and Gaming in the Network Society. Springer Singapore, 2016. http://dx.doi.org/10.1007/978-981-10-0575-6_1.
Full textConference papers on the topic "Boar games"
Goodman, James, Diego Perez-Liebana, and Simon Lucas. "Skill Depth in Tabletop Board Games." In 2024 IEEE Conference on Games (CoG). IEEE, 2024. http://dx.doi.org/10.1109/cog60054.2024.10645624.
Full textZhang, Andrew, and Steve Zhang. "Influence of Perspectives on Human Player Decisions in Board Games Online." In 2024 IEEE Conference on Games (CoG). IEEE, 2024. http://dx.doi.org/10.1109/cog60054.2024.10645660.
Full textNguyen, Dien, Joshua Kritz, Raluca D. Gaina, and Diego Perez-Liebana. "Unveiling modern board games: an ML-based approach to BoardGameGeek data analysis." In 2024 IEEE Conference on Games (CoG). IEEE, 2024. http://dx.doi.org/10.1109/cog60054.2024.10645644.
Full textOberoi, Sharad, Susan Finger, and Eric Rosé. "Online Implementation of the Delta Design Game for Analyzing Collaborative Team Practices." In ASME 2013 International Design Engineering Technical Conferences and Computers and Information in Engineering Conference. American Society of Mechanical Engineers, 2013. http://dx.doi.org/10.1115/detc2013-13319.
Full textPeteley, Attila, Adrian Nita, Hunor-Flaviu Crisan, Vasile Mara, and Lorant Balint-Balint. "THE DOUBLE SIDED IMPACT OF BEAR WATCHING IN THE GIURGEU BASIN, ROMANIA." In 22nd SGEM International Multidisciplinary Scientific GeoConference 2022. STEF92 Technology, 2022. http://dx.doi.org/10.5593/sgem2022/5.1/s20.059.
Full textUngureanu, Teodora, and Maria Mandea. "URBAN GAMES IN PANDEMIC TIMES." In eLSE 2021. ADL Romania, 2021. http://dx.doi.org/10.12753/2066-026x-21-074.
Full textScher, Steven, Ryan Crabb, and James Davis. "Making real games virtual: Tracking board game pieces." In 2008 19th International Conference on Pattern Recognition (ICPR). IEEE, 2008. http://dx.doi.org/10.1109/icpr.2008.4761307.
Full textSzabo, Katalin, and Bela Szabo. "ARGUMENTS FOR THE PEDAGOGICAL USE OF BOARD GAME IN ELEMENTARY SCHOOL." In 9th SWS International Scientific Conferences on SOCIAL SCIENCES - ISCSS 2022. SGEM WORLD SCIENCE, 2022. http://dx.doi.org/10.35603/sws.iscss.2022/s08.078.
Full textLiu, Tianyu, Zijie Zheng, Hongchang Li, Kaigui Bian, and Lingyang Song. "Playing Card-Based RTS Games with Deep Reinforcement Learning." In Twenty-Eighth International Joint Conference on Artificial Intelligence {IJCAI-19}. International Joint Conferences on Artificial Intelligence Organization, 2019. http://dx.doi.org/10.24963/ijcai.2019/631.
Full textReis Vieira Santos Rauta, Caroline, Isabela Reinhold, and Maria Tereza de Almeida Wippel. "“O caminho delas”: jogos desplugados para fomentar o pensamento computacional entre meninas." In Computer on the Beach. Universidade do Vale do Itajaí, 2022. http://dx.doi.org/10.14210/cotb.v13.p329-334.
Full textReports on the topic "Boar games"
Dimitriou, Panagiotis. CARTEL: a board game for teaching game theory. The Economics Network, 2018. http://dx.doi.org/10.53593/n3132a.
Full textLee, Shaun. How educational board games can make learning genetics fun. Edited by Shahirah Hamid. Monash University, 2024. http://dx.doi.org/10.54377/cac9-44e7.
Full textWilliams, Thomas. Cell Biology Board Game: Cell Survival Drive. University of Dundee, 2023. http://dx.doi.org/10.20933/100001276.
Full textWilliams, Thomas. Cell Biology Board Game: Cell Survival (Home Version). University of Dundee, 2022. http://dx.doi.org/10.20933/100001271.
Full textWilliams, Thomas. Cell Biology Board Game: Cell Survival (School Version). University of Dundee, 2022. http://dx.doi.org/10.20933/100001270.
Full textWilliams, Thomas. Cell Biology Board Game: Cell Life Cycle Top Trumps. University of Dundee, 2023. http://dx.doi.org/10.20933/100001277.
Full textLevy, Vicki. Gaming Research: Perceptions of the Impact of Board Game Playing. AARP Research, 2023. http://dx.doi.org/10.26419/res.00731.001.
Full textKnutsson, Klara, Ella Southin, Philippa Wan, et al. Healthy Plants – How to Grow You Own Crops Quiz. University of Dundee, 2025. https://doi.org/10.20933/100001409.
Full textBermann, M., and J. P. VanDevender. Prosperity Games prototyping with the board of governors of the Electronic Industries Association, January 20--21, 1994. Office of Scientific and Technical Information (OSTI), 1994. http://dx.doi.org/10.2172/10176045.
Full textAlexander, Karin, Ludovico Alcorta, Cecília Robertson dos Santos, Cathy Shutt, and Alex Shankland. Succeeding in the Snakes and Ladders Game of Development in Mozambique: The Role of Collaborative Approaches. Institute of Development Studies, 2025. https://doi.org/10.19088/ids.2025.045.
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