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1

Voogt, Alexander J. de. A question of excellence: A century of African masters. Africa World Press, 2005.

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2

Scarpone, Desi. Board games. 2nd ed. Schiffer Pub., 2004.

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3

Dubowski, Cathy East. Board games. HarperEntertainment, 2004.

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4

Voogt, Alexander J. de. Limits of the mind: Towards a characterisation of Bao mastership. Research School CNWS, 1995.

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5

Jama, Jama Musse. Layli goobalay: Variante somala de "gioco nazionale africano". Ponte Invisibile, 2002.

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6

Kovach, Roger P. Oware!, "the national game of Africa": A winning numbers game. Sapient Software, 1995.

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7

Russ, Laurence. The complete mancala games book: How to play the world's oldest board games. Marlowe & Co., 2000.

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8

Voogt, Alexander J. de. Mancala board games. British Museum Press, 1997.

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9

Foundation, Atma Vidya Educational, ed. Educational board games. Sangam Books, 1997.

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10

Scarpone, Desi. More board games. Schiffer Pub., 2000.

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11

Rayner, Shoo. Gruesome games. Beaver Books, 1988.

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12

Shotwell, Peter. Beginning go. Tuttle Pub., 2008.

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13

Jez, Alborough, ed. The Great games book: (fourteen brilliant board games). A. & C. Black, 1985.

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14

Edley, Joe. Everything Scrabble. Pocket Books, 2001.

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15

Goodridge, Michelle, and Matthew J. Rohweder. Librarian’s Guide to Games and Gamers. ABC-CLIO, LLC, 2021. http://dx.doi.org/10.5040/9798400678769.

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Helps librarians who are not themselves seasoned gamers to better understand the plethora of gaming products available and how they might appeal to library users. As games grow ever-more ubiquitous in our culture and communities, they have become popular staples in public library collections and are increasing in prominence in academic ones. Many librarians, especially those who are not themselves gamers or are only acquainted with a handful of games, are ill-prepared to successfully advise patrons who use games. This book provides the tools to help adult and youth services librarians to bette
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16

Casas, Dianne de Las. Stories on Board! ABC-CLIO, LLC, 2010. http://dx.doi.org/10.5040/9798216019176.

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This unique learning tool lets students read and listen to a popular folktale, analyze the structure through story mapping, and create a board game based on their analysis. Ever-popular, board games can be an ideal teaching tool. In Stories on Board!: Creating Board Games from Favorite Tales, award-winning storyteller Dianne de Las Casas shows how it’s done, allowing students to create their own board games with a unique method that integrates learning and fun. With Stories on Board!, students read and listen to popular folktales, analyze the structure of the story through story mapping, and t
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17

Calleja, Gordon. Unboxed. The MIT Press, 2022. http://dx.doi.org/10.7551/mitpress/10863.001.0001.

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An in-depth exploration of the experience of playing board games and how game designers shape that experience. In Unboxed, Gordon Calleja explores the experience of playing board games and how game designers shape that experience. Calleja examines key aspects of board game experience—the nature of play, attention, rules, sociality, imagination, narrative, materiality, and immersion—to offer a theory of board game experience and a model for understanding game involvement that is relevant to the analysis, criticism, and design of board games. Drawing on interviews with thirty-two leading board g
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18

Hall, Mark. Board Games Board Games Board Games Board Games. Independently Published, 2018.

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19

Scordato, Julie, and Ellen Forsyth, eds. Teen Games Rule! ABC-CLIO, LLC, 2013. http://dx.doi.org/10.5040/9798216023661.

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Gaming offers a great way to reach teens. This book gives library staff the tools to deliver game programming that goes beyond the basic video and board game format. Games aren't just for fun; they can also play a critical role in learning. Libraries have an opportunity to integrate a variety of games into the services and collections they provide to the community. This book shows library staff how to do exactly that through a diverse variety of popular games, some that have been around for many years and others that are new. The authors present a comprehensive overview of the topic, supplying
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20

Gfeller, Gavin. Oldest Board Games : Board Games and the History: Board Games Facts. Independently Published, 2021.

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21

O’Bryan, Robin, ed. Games and Game Playing in European Art and Literature, 16th–17th Centuries. Amsterdam University Press, 2019. https://doi.org/10.5040/9789048566716.

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This collection of essays examines the vogue for games and game playing as expressed in art and literature in sixteenth- and seventeenth-century Europe. Focusing on games as a leitmotif of creative expression, these scholarly inquiries are framed as a response to two main questions: how were games used to convey special meanings in art and literature, and how did games speak to greater issues in European society? In chapters dealing with chess, playing cards, board games, dice, gambling, and outdoor and sportive games, essayists show how games were used by artists, writers, game makers and col
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22

Board Games (Toys & Games). Hodder Wayland, 1991.

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23

Awesome Board Games for Kids : the Collection of Board Gamers Kids Will Love: Games for Kids. Independently Published, 2021.

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24

Skeats, Arthur. Board Games. Independently Published, 2018.

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25

Scarpone, Desi. Board Games. 2nd ed. Schiffer Publishing, 1995.

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26

Butler, James. Board Games. Black Cat Cideb, 2000.

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27

Taylor, Antwan S. Board Games. T.R.U.E Stories Media Corporation, 2018.

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28

Welsh, Garry. Board Games. AuthorHouse UK DS, 2006.

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29

Montford, John T., and Joseph Daniel McCool. Board Games. ABC-CLIO, LLC, 2016. http://dx.doi.org/10.5040/9798400620225.

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Succeeding in today's corporate and not-for-profit boardrooms is tougher than ever before, with new and established board directors facing myriad new and rapidly globalizing governance challenges. Directors and aspiring board candidates need a survival guide to beat the odds and avoid crises—the best credentials and the best of intentions aren't enough. This book is that guide. Board Games: Straight Talk for New Directors and Good Governance is an essential resource for any current or aspiring board director. It identifies the issues directors are most likely to face in today's rapidly changin
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30

Board Games. Lulu Press, Inc., 2017.

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31

Board Games. Bellwether Media, 2022.

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32

Kyppo, Jorma. Board Games: Throughout the History and Multidimensional Spaces. World Scientific Publishing Co Pte Ltd, 2019.

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33

Fairbairn, John. Invitation to Go. Dover Publications, 2004.

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34

King, Samuel, Oscar Korschelt, and George Leckie. Theory and Practice of Go. Tuttle Publishing, 1990.

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35

Bloom, Gina. Games. Edited by Henry S. Turner. Oxford University Press, 2017. http://dx.doi.org/10.1093/oxfordhb/9780199641352.013.10.

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This chapter examines the historical intersections between theatre and games in order to understand the formal dimensions of spectatorship within the specific institution of the early modern theatre and the dramas staged within it. It considers how early modern card and board games would have trained theatre audiences in the performative conventions of a newly commercialized stage, and how theatricality itself becomes a kind of game whose rules are explored, modified, and constantly reinvented through their performance by actors and the audiences who watched them. It shows that staged parlour
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36

Browne, Cameron. Connection Games: Variations on a Theme. A K Peters/CRC Press, 2018.

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37

Connection Games: Variations on a Theme. A K Peters, Ltd., 2005.

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38

Connection Games: Variations on a Theme. CRC Press LLC, 2018.

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39

Connection Games: Variations on a Theme. CRC Press LLC, 2018.

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40

Connection Games: Variations on a Theme. CRC Press LLC, 2018.

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41

Allen, Robert. The official Scrabble quiz game book: Based on the world's leading word game. Barnes & Noble Books, 1998.

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42

Allen, Robert. The Official Scrabble Quiz Game Book: Based on the World's Leading Word Game. Citadel, 2000.

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43

Westrich, Laura. Awesome Board Games for Kids: The Collection of Board Gamers Kids Will Love. Independently Published, 2022.

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44

Cultural Legacy of the Royal Game of the Goose: 400 Years of Printed Board Games. Amsterdam University Press, 2019.

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45

Seville, Adrian. Cultural Legacy of the Royal Game of the Goose: 400 Years of Printed Board Games. Amsterdam University Press, 2019.

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46

Francis, Darryl, Allan Simmons, and Philip Nelkon. OSW Official Scrabble Words. Chambers Harrap Publishers Ltd, 1991.

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47

Fontichiaro, Kristin. Designing Board Games. Cherry Lake Publishing, 2017.

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48

Designing board games. Cherry Lake Publishing, 2017.

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49

Sweet, Stephen, and Irving Finkel. Ancient Board Games. Michael O'Mara Books, 1997.

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50

That!, Top. Great Board Games. Top That Publishing PLC, 2004.

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