Academic literature on the topic 'Bowling games'
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Journal articles on the topic "Bowling games"
Fizel, John, and Chris R. McNeil. "Bowling for Dollars." Journal of Sports Economics 18, no. 2 (August 3, 2016): 162–81. http://dx.doi.org/10.1177/1527002514566282.
Full textClevenger, Kimberly A., Aubrey J. Aubrey, Rebecca W. Moore, Karissa L. Peyer, Darijan Suton, Stewart G. Trost, and Karin A. Pfeiffer. "Energy Cost of Children’s Structured and Unstructured Games." Journal of Physical Activity and Health 13, s1 (June 2016): S44—S47. http://dx.doi.org/10.1123/jpah.2016-0005.
Full textSafarina, Eka Sri, and Hani Susanti. "PENANGANAN ANAK KESULITAN BELAJAR DISLEKSIA MELALUI PERMAINAN BOWLING KEBERANIAN." CERIA (Cerdas Energik Responsif Inovatif Adaptif) 1, no. 2 (July 4, 2018): 35. http://dx.doi.org/10.22460/ceria.v1i2.p35-40.
Full textKobayashi, Makoto. "Automatic Pin Counting System for the Blind Bowling." Journal of Advanced Computational Intelligence and Intelligent Informatics 21, no. 1 (January 20, 2017): 119–24. http://dx.doi.org/10.20965/jaciii.2017.p0119.
Full textSit, Cindy H. P., Jessica W. K. Lam, and Thomas L. McKenzie. "Direct Observation of Children’s Preferences and Activity Levels During Interactive and Online Electronic Games." Journal of Physical Activity and Health 7, no. 4 (July 2010): 484–89. http://dx.doi.org/10.1123/jpah.7.4.484.
Full textBoettcher, Bonna J., and William L. Schurk. "From Games to Grunge: Popular Culture Research Collections at Bowling Green State University." Notes 54, no. 4 (June 1998): 849. http://dx.doi.org/10.2307/900059.
Full textPerrier-Melo, Raphael José, Jorge Luis de Brito-Gomes, Matheus Santos de Sousa Fernandes, Sandro Vinicius Vidal de Negreiros Pereira, and Manoel Da Cunha Costa. "INCIDÊNCIA DE LESÕES COM A PRÁTICA DE VIDEOGAMES ATIVOS." Manual Therapy, Posturology & Rehabilitation Journal 13 (May 19, 2015): 211. http://dx.doi.org/10.17784/mtprehabjournal.2015.13.211.
Full textCooper, Curtis N., and Robert E. Kennedy. "A Generating Function for the Distribution of the Scores of all Possible Bowling Games." Mathematics Magazine 63, no. 4 (October 1, 1990): 239. http://dx.doi.org/10.2307/2690945.
Full textCooper, Curtis N., and Robert E. Kennedy. "A Generating Function for the Distribution of the Scores of all Possible Bowling Games." Mathematics Magazine 63, no. 4 (October 1990): 239–43. http://dx.doi.org/10.1080/0025570x.1990.11977528.
Full textAzura Ahmad Fauzy, Fatin, Zuraini Ali Shah, Rd Rohmat Saedudin, Shahreen Kasim, Ayu Alyani Azadin, Ansari Saleh Ahmar, and Rahmat Hidayat. "Registration System and UTM Games Decision Using the Website Application." International Journal of Engineering & Technology 7, no. 2.2 (March 5, 2018): 45. http://dx.doi.org/10.14419/ijet.v7i2.2.12320.
Full textDissertations / Theses on the topic "Bowling games"
Hutchins, Carly. "Balance and Gait Among a Community Dwelling Older Adult Population Using Nintendo Wii Bowling Game." Digital Commons @ East Tennessee State University, 2013. https://dc.etsu.edu/honors/68.
Full textSeo, Hogeun. "Bowling online : smartphones, mobile messengers, and mobile social games for Korean teen girls." Thesis, 2014. http://hdl.handle.net/2152/28510.
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Harding, Kelly. "Documentary games: an investigation into the amalgamation of the filmic mode of 'documentary' and the gaming medium through the case studies on the film Bowling for Columbine (2002) and videogame, Super Columbine Massacre RPG (2005)." Thesis, 2012. http://hdl.handle.net/10539/12092.
Full text4 Abstract This research report investigates the concept of documentary games, an amalgamation of ‘reality’ (documentary) and ‘escapism’ (gaming), and the way in which these games have evolved into a new, emerging and widely used of storytelling and art. A comparison will be made between two case studies from different mediums: a film, Bowling For Columbine and a videogame, Super Columbine Massacre RPG. By exploring the differences and similarities of these two mediums and how they are defined, I intend to demonstrate how gaming has progressed and merged with documentary (film) to create a new art form. The aim of the research report is to determine whether videogames can in fact be viewed and categorised as ‘documentary’ games by specifically analysing the documentative aspects of one videogame, Super Columbine Massacre RPG! created by documentary filmmaker, Daniel Ledonne.
Su, Shang-Cin, and 蘇上欽. "The Study of Indexing the Bowling Game Video Content." Thesis, 2006. http://ndltd.ncl.edu.tw/handle/85129352060493264627.
Full text國立雲林科技大學
電機工程系碩士班
94
Most of the existing sport game video retrieval systems adopt shot detection technology to cut the video sequence to several pieces then index them by analyzing the video shots. Users query the video content by the indices. For users what interest them are specific events, usually these events either across several shots or just occupy part of one shot. To meet user’s real necessity, we propose an event based approach to analyzing the bowling game video. The specific events include ball throwing, delivery time and results etc. Users can combine these events to query the desired event in the bowling game video.
Books on the topic "Bowling games"
Bolos asturianos: Modalidaes, téunica y estáu actual. Xixón [Spain]: Alborá Llibros, 1992.
Find full textBishop, Tom, Gina Bloom, and Erika T. Lin, eds. Games and Theatre in Shakespeare's England. NL Amsterdam: Amsterdam University Press, 2021. http://dx.doi.org/10.5117/9789463723251.
Full text1672-1769, Hoyle Edmond, ed. The new Hoyle: Standard games including all modern card games : new laws of contract bridge and new scoring rules : chess, checkers, backgammon, Camelot, ping pong, bowling, billiards, pool, etc. Place of publication not identified]: [Literary Licensing], 2013.
Find full textHerbst, Dan. Bowling 300: Top pros share their secrets to rolling the perfect game. Chicago: Contemporary Books, 1993.
Find full textBaker, Mark. The game changer: A simple system for improving your bowling scores. Tucson, Ariz: Wheatmark, 2012.
Find full textPezzano, Chuck. Sports illustrated bowling: Styling your game for success. New York: Sports Illustrated, 1987.
Find full textSimpson, James P. Scottish Bowling Association, founded 23rd November 1892: Centenary, 1892-1992. Aberdeen: Granite City Leisure, 1992.
Find full textBook chapters on the topic "Bowling games"
Seo, Hogeun, and Claire Shinhea Lee. "Bowling Online: Mobile Social Games for Korean Teen Girls." In Transnational Contexts of Development History, Sociality, and Society of Play, 123–49. Cham: Springer International Publishing, 2016. http://dx.doi.org/10.1007/978-3-319-43820-7_5.
Full textHawkes, Rob. "Creating the Space Bowling Game." In Foundation HTML5 Canvas, 209–43. Berkeley, CA: Apress, 2011. http://dx.doi.org/10.1007/978-1-4302-3292-6_8.
Full textConference papers on the topic "Bowling games"
Zhang, Fan, Simone Hausknecht, Robyn Schell, and David Kaufman. "Can a Wii Bowling Tournament Improve Older Adults’ Attitudes towards Digital Games?" In 8th International Conference on Computer Supported Education. SCITEPRESS - Science and and Technology Publications, 2016. http://dx.doi.org/10.5220/0005734602110218.
Full textLee, Jiann-Shu, Shang-Chin Su, and Hsuan-Ting Chang. "The Bowl-Throwing Result Analysis for Bowling Game." In Second International Conference on Innovative Computing, Informatio and Control (ICICIC 2007). IEEE, 2007. http://dx.doi.org/10.1109/icicic.2007.566.
Full textPeiró-Signes, Angel, Oscar Trull-Dominguez, Marival Segarra-Oña, and José Antonio Cabrero. "BOWLING GAME TO LEARN COMMUNICATIONS BETWEEN DIFFERENT DEVICES." In 14th International Technology, Education and Development Conference. IATED, 2020. http://dx.doi.org/10.21125/inted.2020.0493.
Full textAchmadi, Achmadi. "The Bowling Game Can Introduce the Symbol of Numbers for Early Childhood." In 3rd International Conference on Early Childhood Education (ICECE 2016). Paris, France: Atlantis Press, 2017. http://dx.doi.org/10.2991/icece-16.2017.2.
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