Journal articles on the topic 'Brain games'
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Stevens-Smith, Deborah A. "Brain Games." Strategies 19, no. 6 (July 2006): 19–23. http://dx.doi.org/10.1080/08924562.2006.10591222.
Full textHiscott, Rebecca. "Brain Games." Neurology Now 11, no. 6 (2015): 21. http://dx.doi.org/10.1097/01.nnn.0000475907.15696.50.
Full textDenworth, Lydia. "Brain-Changing Games." Scientific American Mind 23, no. 6 (December 19, 2012): 28–35. http://dx.doi.org/10.1038/scientificamericanmind0113-28.
Full textAlcorn, Jenn. "Glimpses: Brain Games." ASHA Leader 19, no. 2 (February 2014): 12. http://dx.doi.org/10.1044/leader.gl.19022014.12.
Full textQuiroga, M. A., A. Diaz, F. J. Román, J. Privado, and R. Colom. "Intelligence and video games: Beyond “brain-games”." Intelligence 75 (July 2019): 85–94. http://dx.doi.org/10.1016/j.intell.2019.05.001.
Full textMurch, W. Spencer, and Luke Clark. "Games in the Brain." Neuroscientist 22, no. 5 (July 9, 2016): 534–45. http://dx.doi.org/10.1177/1073858415591474.
Full textMakin, Simon. "Brain training: Memory games." Nature 531, no. 7592 (March 2016): S10—S11. http://dx.doi.org/10.1038/531s10a.
Full textLiverpool, Layal. "Games for your brain." New Scientist 249, no. 3320 (February 2021): 51. http://dx.doi.org/10.1016/s0262-4079(21)00204-9.
Full textBlott, Jonathan. "Brain Games and Knife Play." Lancet Oncology 18, no. 7 (July 2017): 862. http://dx.doi.org/10.1016/s1470-2045(17)30480-1.
Full textTompkins, Elizabeth K. "Brain Games for Cognitive Improvement." Journal of Consumer Health On the Internet 17, no. 4 (October 2013): 397–409. http://dx.doi.org/10.1080/15398285.2013.833450.
Full textHOLDEN, C. "Brain Food in Computer Games." Science 253, no. 5017 (July 19, 1991): 264. http://dx.doi.org/10.1126/science.253.5017.264.
Full textStephenson, Joan. "No Gain From Brain Games?" JAMA 303, no. 19 (May 19, 2010): 1908. http://dx.doi.org/10.1001/jama.2010.635.
Full textKwak, Ki Hyeon, Hyun Chan Hwang, Sun Mi Kim, and Doug Hyun Han. "Comparison of Behavioral Changes and Brain Activity between Adolescents with Internet Gaming Disorder and Student Pro-Gamers." International Journal of Environmental Research and Public Health 17, no. 2 (January 9, 2020): 441. http://dx.doi.org/10.3390/ijerph17020441.
Full textDunning, Troy. "Happy Neuron Launches Online Brain Games." Activities, Adaptation & Aging 31, no. 4 (September 2007): 59–60. http://dx.doi.org/10.1300/j016v31n04_05.
Full textAndreu-Perez, Ana R., Mehrin Kiani, Javier Andreu-Perez, Pratusha Reddy, Jaime Andreu-Abela, Maria Pinto, and Kurtulus Izzetoglu. "Single-Trial Recognition of Video Gamer’s Expertise from Brain Haemodynamic and Facial Emotion Responses." Brain Sciences 11, no. 1 (January 14, 2021): 106. http://dx.doi.org/10.3390/brainsci11010106.
Full textLevy, David. "From Computer Games to a Global Brain." ICGA Journal 35, no. 4 (December 1, 2012): 220–24. http://dx.doi.org/10.3233/icg-2012-35405.
Full textGUILFORD-BLAKE, ROXANNA. "Brain Fitness Games May Raise Memory Scores." Internal Medicine News 43, no. 8 (May 2010): 22. http://dx.doi.org/10.1016/s1097-8690(10)70424-8.
Full textGUILFORD-BLAKE, ROXANNA. "Brain Fitness Games Jolt Stroke Patients' Memory." Clinical Psychiatry News 38, no. 4 (April 2010): 18. http://dx.doi.org/10.1016/s0270-6644(10)70195-8.
Full textHeyn, Patricia, Pallavi Sood, Hannes Devos, Ahmed Negm, and Sandra Kletzel. "Brain Games for Dementia: Do They Help?" Innovation in Aging 4, Supplement_1 (December 1, 2020): 775. http://dx.doi.org/10.1093/geroni/igaa057.2803.
Full textDEMPSEY, ROBERT. "Video Games Are Good For the Brain?" Neurosurgery 53, no. 4 (October 1, 2003): NA. http://dx.doi.org/10.1227/01.neu.0000309250.94601.4d.
Full textWENDLING, PATRICE. "Violent Video Games Affect Brain, MRIs Show." Pediatric News 41, no. 1 (January 2007): 34. http://dx.doi.org/10.1016/s0031-398x(07)70033-4.
Full textBavelier, Daphne, and C. Shawn Green. "The Brain-Boosting Power of Video Games." Scientific American 315, no. 1 (June 14, 2016): 26–31. http://dx.doi.org/10.1038/scientificamerican0716-26.
Full textBakaoukas, Anastasios G., Florin Coada, and Fotis Liarokapis. "Examining brain activity while playing computer games." Journal on Multimodal User Interfaces 10, no. 1 (November 24, 2015): 13–29. http://dx.doi.org/10.1007/s12193-015-0205-4.
Full textWaweru, B. W., P. S. Joseph Ng, and H. C. Eaw. "Gamesy." International Journal of Business Strategy and Automation 2, no. 3 (July 2021): 36–52. http://dx.doi.org/10.4018/ijbsa.20210701.oa3.
Full textGreen, C. Shawn, and Aaron R. Seitz. "The Impacts of Video Games on Cognition (and How the Government Can Guide the Industry)." Policy Insights from the Behavioral and Brain Sciences 2, no. 1 (October 2015): 101–10. http://dx.doi.org/10.1177/2372732215601121.
Full textAhmad, Faizan, Zeeshan Ahmed, and Sara Muneeb. "Effect of Gaming Mode Upon the Players' Cognitive Performance During Brain Games Play." International Journal of Game-Based Learning 11, no. 1 (January 2021): 67–76. http://dx.doi.org/10.4018/ijgbl.2021010105.
Full textWang, Chaoguang, and Gino Yu. "Investigating the Relationship Between Eye Movement and Brain Wave Activity Using Video Games: Pilot Study." JMIR Serious Games 6, no. 3 (September 13, 2018): e16. http://dx.doi.org/10.2196/games.8908.
Full textMurad, Sadaf S. "Brain involvement in the use of games in nursing education." Journal of Nursing Education and Practice 7, no. 6 (January 21, 2017): 90. http://dx.doi.org/10.5430/jnep.v7n6p90.
Full textBIRK, SUSAN. "Playing Violent Video Games Altered Men's Brain Function." Family Practice News 42, no. 1 (January 2012): 31. http://dx.doi.org/10.1016/s0300-7073(12)70036-1.
Full textBIRK, SUSAN. "Playing Violent Video Games Alters Men's Brain Function." Clinical Psychiatry News 40, no. 1 (January 2012): 16. http://dx.doi.org/10.1016/s0270-6644(12)70010-3.
Full textChen, Chin-Mi, Yueh-Chih Chen, and Joan E. Haase. "Games of Lives in Surviving Childhood Brain Tumors." Western Journal of Nursing Research 30, no. 4 (September 25, 2007): 435–57. http://dx.doi.org/10.1177/0193945907303050.
Full textGariépy, Jean-François, Steve W. C. Chang, and Michael L. Platt. "Brain games: Toward a neuroecology of social behavior." Behavioral and Brain Sciences 36, no. 4 (July 25, 2013): 424–25. http://dx.doi.org/10.1017/s0140525x12001938.
Full textWang, Zhihao, Yiwen Wang, Xiaolin Zhou, and Rongjun Yu. "Interpersonal brain synchronization under bluffing in strategic games." Social Cognitive and Affective Neuroscience 15, no. 12 (November 13, 2020): 1326–35. http://dx.doi.org/10.1093/scan/nsaa154.
Full textZagorski, Nick. "Brain Training Games Offer Specific But Limited Benefits." Psychiatric News 52, no. 19 (October 6, 2017): 1. http://dx.doi.org/10.1176/appi.pn.2017.6a15.
Full textBinSubaih, Ahmed, and Steve Maddock. "Game Portability Using a Service-Oriented Approach." International Journal of Computer Games Technology 2008 (2008): 1–7. http://dx.doi.org/10.1155/2008/378485.
Full textZając, Błażej, and Szczepan Paszkiel. "USING BRAIN-COMPUTER INTERFACE TECHNOLOGY AS A CONTROLLER IN VIDEO GAMES." Informatyka, Automatyka, Pomiary w Gospodarce i Ochronie Środowiska 10, no. 3 (September 30, 2020): 26–31. http://dx.doi.org/10.35784/iapgos.1543.
Full textTalbott, William J., and Alvin I. Goldman. "Games Lawyers Play:Legal Discovery and Social Epistemology." Legal Theory 4, no. 2 (June 1998): 93–163. http://dx.doi.org/10.1017/s1352325200000951.
Full textFauzan, Norsiah, Ahmad Sophian Shminan, Aquailla James Anak Binit, and . "The Effects of Minecraft Videogame On Creativity." International Journal of Engineering & Technology 7, no. 3.22 (August 8, 2018): 42. http://dx.doi.org/10.14419/ijet.v7i3.22.17121.
Full textLaine, Matti, and Nadine Martin. "Should we play mind games or brain games in cognitive neuropsychology? A reply to Pulvermüller." Aphasiology 26, no. 12 (December 2012): 1485–87. http://dx.doi.org/10.1080/02687038.2012.745312.
Full textBabusiak, Branko, Marian Hostovecky, Maros Smondrk, and Ladislav Huraj. "Spectral Analysis of Electroencephalographic Data in Serious Games." Applied Sciences 11, no. 6 (March 10, 2021): 2480. http://dx.doi.org/10.3390/app11062480.
Full textGarcía-Monge, Alfonso, Henar Rodríguez-Navarro, Gustavo González-Calvo, and Daniel Bores-García. "Brain Activity during Different Throwing Games: EEG Exploratory Study." International Journal of Environmental Research and Public Health 17, no. 18 (September 17, 2020): 6796. http://dx.doi.org/10.3390/ijerph17186796.
Full textDEL R. MILLÁN, JOSÉ, PIERRE W. FERREZ, FERRAN GALÁN, EILEEN LEW, and RICARDO CHAVARRIAGA. "NON-INVASIVE BRAIN-MACHINE INTERACTION." International Journal of Pattern Recognition and Artificial Intelligence 22, no. 05 (August 2008): 959–72. http://dx.doi.org/10.1142/s0218001408006600.
Full textWENDLING, PATRICE. "Violent Video Games Alter Brain Functioning in Imaging Study." Clinical Psychiatry News 35, no. 1 (January 2007): 39. http://dx.doi.org/10.1016/s0270-6644(07)70041-3.
Full textBajaj, Jasmohan S., Vishwadeep Ahluwalia, Leroy R. Thacker, Andrew Fagan, Edith A. Gavis, Michael Lennon, Douglas M. Heuman, Michael Fuchs, and James B. Wade. "Brain Training with Video Games in Covert Hepatic Encephalopathy." American Journal of Gastroenterology 112, no. 2 (February 2017): 316–24. http://dx.doi.org/10.1038/ajg.2016.544.
Full textAl-Thaqib, Abdulrahman, Fahad Al-Sultan, Abdullah Al-Zahrani, Fahad Al-Kahtani, Khalid Al-Regaiey, Muhammad Iqbal, and Shahid Bashir. "Brain Training Games Enhance Cognitive Function in Healthy Subjects." Medical Science Monitor Basic Research 24 (April 20, 2018): 63–69. http://dx.doi.org/10.12659/msmbr.909022.
Full textSylvester, Chad M. "Brain Games to Reduce Anxiety in High-Risk Children." Journal of the American Academy of Child & Adolescent Psychiatry 57, no. 2 (February 2018): 80–81. http://dx.doi.org/10.1016/j.jaac.2017.12.001.
Full textNijholt, Anton, Danny Plass-Oude Bos, and Boris Reuderink. "Turning shortcomings into challenges: Brain–computer interfaces for games." Entertainment Computing 1, no. 2 (April 2009): 85–94. http://dx.doi.org/10.1016/j.entcom.2009.09.007.
Full textAnderson, Katelyn, and George T. Grossberg. "Brain Games to Slow Cognitive Decline in Alzheimer's Disease." Journal of the American Medical Directors Association 15, no. 8 (August 2014): 536–37. http://dx.doi.org/10.1016/j.jamda.2014.04.014.
Full textZickefoose, Samantha, Karen Hux, Jessica Brown, and Katrina Wulf. "Let the games begin: A preliminary study usingAttention Process Training-3andLumosity™ brain games to remediate attention deficits following traumatic brain injury." Brain Injury 27, no. 6 (April 5, 2013): 707–16. http://dx.doi.org/10.3109/02699052.2013.775484.
Full textSantos, William de Souza, and Lynn Rosalina Gama Alves. "O PENSAMENTO ARITMÉTICO, SUAS RELAÇÕES COM AS FUNÇÕES EXECUTIVAS E AS CONTRIBUIÇÕES DOS JOGOS DIGITAIS: UM ESTUDO COM ALUNOS UNIVERSITÁRIOS." Interfaces Científicas - Educação 9, no. 2 (July 15, 2020): 51–65. http://dx.doi.org/10.17564/2316-3828.2020v9n2p51-65.
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