Dissertations / Theses on the topic 'Brand Recal'
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Falsarella, Carla Regina Borges Matias. "O endossamento de celebridades na propaganda sob a ótica do Neuromarketing: um estudo sobre a influência de uma celebridade no processo de atenção visual." Universidade de São Paulo, 2016. http://www.teses.usp.br/teses/disponiveis/96/96132/tde-03052016-112316/.
Full textThis study intend to understand the influence of the use of celebrity Gisele Bundchen in advertising announcements on consumer behavior through one of Neuromarketing techniques: the eye tracking. Thus, this study aimed to analyze whether it is really important the presence of the celebrity in print ad advertisements analyzed from the point of view of Neuromarketing through analysis of visual attention to the stimulus \'celebrity\'. For the verification of goals, hypotheses and proposal arising from these, we used a methodology in which it sought to evaluate the visual attention of consumers about the stimulus \'celebrity\' in relation to other stimulis presents in print ads as the logo, name or symbol is the mark; the product; and non-famous people. This was accomplished by Neuromarketing technique which uses eye tracking device. The participants were divided into three groups (who evaluated the ads of six brands with celebrity, the other evaluating the ads these same brands with the presence of non-famous people and a last group that evaluated the announcements of the marks without the presence of people). At the end was applied a questionnaire to confirm some data and analysis regarding the brand recall. The results in general show, somehow, that the participants paid attencion to celebrity considered in the survey (which was evidenced mainly by heatmaps shown). When celebrities were compared to non-famous people, in some cases (with the confirmation of some hypotheses), the importance of the presence of celebrity was evident, however, in other cases, there was more emphasis on the presence of non-famous person. It was evident, too, that in the search, somehow, the presence of people (celebrity or not) can disrupt the process of attention to the brand and the product and that when not used people, there was more attention from participants to these stimuli.
Luke, Brittany D. "Brand Recall of Advertisements on Twitch.tv." Thesis, University of Louisiana at Lafayette, 2019. http://pqdtopen.proquest.com/#viewpdf?dispub=10813253.
Full textTwitch.tv is a new phenomenon in the world of gaming and online entertainment. Advertising professionals could use Twitch.tv as a new outlet to advertise brands to their audiences. To further understand brand recall of advertisements on Twitch.tv, this thesis examined different variables such as game experience, ad placement, and ad familiarity. The Limited Capacity Model of Motivated Mediated Message Processing (LC4MP) relates to effects on viewer recall of brands in advertisements seen on Twitch.tv, as it is ultimately a new form a television and this model can help understand how its messages are processed (Lang, 2000). A 2x2 factorial design was used to determine interactions between brand familiarity and advertisement placement as well as their effects on brand recall. Game experience was used as a covariate to determine if this variable further made a difference in brand recall of advertisements on Twitch.tv.
Bengtsson, Therese, and Daniel Håkansson. "Real-time marketing effects on brand in social media." Thesis, Högskolan i Halmstad, Akademin för ekonomi, teknik och naturvetenskap, 2015. http://urn.kb.se/resolve?urn=urn:nbn:se:hh:diva-28628.
Full textFayemi, Temitayo. "COLLEGE STUDENTS' RECALL OF AND ATTITUDES TOWARD BRAND PLACEMENT IN REALITY TELEVISION PROGRAMMING." Master's thesis, University of Central Florida, 2006. http://digital.library.ucf.edu/cdm/ref/collection/ETD/id/2743.
Full textM.A.
Nicholson School of Communication
Arts and Sciences
Communication
Anderson, Caitlin. "Recall and Recognition of Brand-Modified Product Placement in Movies." Diss., CLICK HERE for online access, 2006. http://contentdm.lib.byu.edu/ETD/image/etd1580.pdf.
Full textErevelles, Sunil. "The accessibility of brand affect." The Ohio State University, 1992. http://rave.ohiolink.edu/etdc/view?acc_num=osu1272294352.
Full textEdberg, Elinor, and Oscar Sivertzen. "Keeping it Real while Selling Out : How to increase Customer-Based Brand Equity by utilizing Brand Authenticity." Thesis, Uppsala universitet, Företagsekonomiska institutionen, 2015. http://urn.kb.se/resolve?urn=urn:nbn:se:uu:diva-255943.
Full textLozano, Robyn Danielle. "Impact of mood on recall of brand placements in the movies." [Gainesville, Fla.] : University of Florida, 2005. http://purl.fcla.edu/fcla/etd/UFE0010602.
Full textAbrahamsson, Jens, and Niclas Lindblom. "Product Placement : A study about Swedes attitude towards product placements in Movies and TV-shows." Thesis, Linnéuniversitetet, Ekonomihögskolan, ELNU, 2012. http://urn.kb.se/resolve?urn=urn:nbn:se:lnu:diva-19051.
Full textHertzberg, Jennifer, and Louise Rask. "The Impact of Language Barriers on Product Placement : A Qualitative Study Investigating Swedish Consumers’ Brand Recall and Brand Attitude Using Netflix Original Series." Thesis, Jönköping University, 2021. http://urn.kb.se/resolve?urn=urn:nbn:se:hj:diva-52782.
Full textSedněvová, Šárka. "Efektivita product placementu v závislosti na známosti značky." Master's thesis, Vysoká škola ekonomická v Praze, 2012. http://www.nusl.cz/ntk/nusl-162693.
Full textÖstberg, Nils, and Hanna Bergström. "To be or not to be – showing up on the first result page : Search engine marketing’s potential effect on brand awareness." Thesis, Uppsala universitet, Företagsekonomiska institutionen, 2016. http://urn.kb.se/resolve?urn=urn:nbn:se:uu:diva-298344.
Full textRösth, Simon, and Tamim Tabesh. "Betydelsen av att vara Top-of-mind : En kvantitativ studie om Top-of-mind varumärken inom fyra olika produktkategorier." Thesis, Södertörns högskola, Institutionen för samhällsvetenskaper, 2019. http://urn.kb.se/resolve?urn=urn:nbn:se:sh:diva-39984.
Full textJansson, Julia, and Christina Najm. "Är influencers vampyrer? : En studie om influencer-baserad marknadsföring och brand recall." Thesis, Högskolan i Gävle, Avdelningen för ekonomi, 2018. http://urn.kb.se/resolve?urn=urn:nbn:se:hig:diva-27394.
Full textTitle: Are influencers vampires? A study about influencer-based marketing and brand recall. Level: Student thesis, final assignment for Bachelor Degree in Business Administration. Authors: Julia Jansson and Christina Najm Supervisor: Jonas Kågström Date: 2018 – may Aim: The purpose of this study is to investigate how influencer-based marketing, in terms of brand recall, is affected by the time aspect, vampire effect, source credibility and match-up hypothesis. Method: Data were collected from two surveys, with 1461 respondents. The respondents answered surveys about two influencers and their collaboration with a company. The data has been analysed and processed with descriptive statistics, T-test, correlation as well as factor and cluster analyses. Results & Conclusion: The study showed the importance for companies to choose an appropriate influencer for marketing. These influencers have the ability to reach a large portion of consumers and it is, therefore, important that they can send accurate information about the brand. Regarding the vampire effect, the study showed that it is not necessarily a threat to brand recall, but if the appropriate influencer is chosen, the brand can benefit from influencer-based marketing. Contribution of the thesis: The contribution of this study to the marketing research area is an increased knowledge about influencer-based marketing, in terms of brand recall and its effects. The study also contributes with different aspects for companies to consider in selecting an appropriate influencer. Suggestions for future research: Future research should examine how the time aspect can affect brand recall, since prior research has been narrowed. We believe that more studies should be done especially about influenced-based marketing and brand recall since it is relatively new and unexplored. Key words: Brand recall, the vampire effect, source credibility, match-up hypothesis, influencers, time aspect
Lundberg, Carl Alexandros, and Lola Smith. "Investigation of Embedded Brand Placement within Esports." Thesis, Jönköping University, JTH, Avdelningen för datateknik och informatik, 2021. http://urn.kb.se/resolve?urn=urn:nbn:se:hj:diva-53886.
Full textScro, Paige. "Slogan Word Count and the Effects on Consumer Behavior." Thesis, University of North Texas, 2017. https://digital.library.unt.edu/ark:/67531/metadc1062865/.
Full textDougherty, Jeffrey S. M. Massachusetts Institute of Technology. "From clicks to bricks : the impact of digital-native consumer brands on retail real estate." Thesis, Massachusetts Institute of Technology, 2019. https://hdl.handle.net/1721.1/123613.
Full textCataloged from PDF version of thesis.
Includes bibliographical references (pages 54-60).
Digital-native retail brands have business models that sit at the intersection of two major narratives in retail: technology and brick-and-mortar stores. Founded online, they rely on technology to attract a Millennial customer base that gets most of their brand information over the internet. Digital-native retailers are also opening, not closing, brick-and-mortar stores at an accelerating pace. Recent studies have suggested that digital-native retail brands will grow from roughly 600 to over 1,400 brick-and-mortar locations in the coming years. However, these projections only consider existing brands, and industry trends suggest that the actual number of physical stores opened by digital-native retail brands will be significantly greater. Real estate owners that develop leasing strategies focused on the specialized needs of digital-native retail brands are positioned to benefit.
The brick-and-mortar store locations of digital-native retail brands provide key insights into their site selection criteria and brand strategies. Store locations are based on customer data from their online stores. As a result, the sites brands select indicate locations with strong target consumer demand. To analyze trends, we identified 58 major digital-native retail brands that have opened a permanent physical store location in the United States. Then, we collected the addresses of the 608 individual stores that they operate. Among other insights, the store location results indicate that digital-native brands concentrate in New York, Los Angeles, and San Francisco before moving into other major metro areas. Within each metro area, digital-native brands agglomerate into both shopping centers and retail streets located within high-income neighborhoods.
Retail property owners have an opportunity to leverage their expertise in physical retail to assist digital-native retail brands in successfully establishing themselves offline. A brand's first few brick-and-mortar locations are a high-stakes bet that falls outside of the company's core competency. Beyond leasing the physical space, landlords can offer support in identifying store locations, completing tenant improvements, and assisting in the store permitting process. Real estate owners and investors that provide low-capital, turnkey spaces and a streamlined leasing process will be attractive to a growing number of digital-native retail brands.
by Jeffrey Dougherty.
S.M. in Real Estate Development
S.M.inRealEstateDevelopment Massachusetts Institute of Technology, Program in Real Estate Development in conjunction with the Center for Real Estate
Hägg, Gustav, and Niklas Jonsson. "Brand building activities in Small Service Firms: A Qualitative Study on Swedish Real Estate Firms." Thesis, Halmstad University, School of Business and Engineering (SET), 2010. http://urn.kb.se/resolve?urn=urn:nbn:se:hh:diva-5220.
Full textBrand building is a highly researched phenomenon when it comes to large enterprises in product oriented industries. However, when it comes to small firms and especially the service industry branding is a relatively new topic. This article explores the field of small service firms and their efforts in building their brand. The starting point rests on the creation of an organizational identity which is the values and beliefs that concurrently creates the foundation for the firm´s internal procedures. The purpose of this study is to get an understanding on how small service firms build their brand. Therefore, this article uses a qualitative approach with multiple cases with responding firms ranging from 2 to 12 employees. This was done in the effort of finding patterns on how brand building is conducted in small service firms. The findings shows that brand building is an important aspect that small service firms place great efforts on and that despite shortages in resources they build their brand by using alternative methods that are less resource intensive. The respondents argue that they have the organization as a base when creating their marketing activities. Important characteristics are consistency, honesty, creativity, integrity and heritage. Together they build a foundation for a unification of the firm that is presented through the brand. A unified organization is then used as a way of branding themselves towards new customers with the help of both reputation gained and word-of-mouth.
Wu, Yifan. "Varumärkesplacering i digitala spel : Inverkan av interaktiv belöning och bestraffning på spelarens inställning till och minnesbilder av varumärken." Thesis, Högskolan i Skövde, Institutionen för informationsteknologi, 2014. http://urn.kb.se/resolve?urn=urn:nbn:se:his:diva-9413.
Full textChávez-Arroyo, Merino Frances María. "Acciones de promoción digital del Real Beauty con relación al posicionamiento basado en imagen de marca del sector de moda en mujeres." Universidad Peruana de Ciencias Aplicadas (UPC), 2020. http://hdl.handle.net/10757/652692.
Full textBrand communication continues to project women as an object of desire, whose purpose is to sell a product, defined by authors as beauty marketing. However, there is an international trend called "Real Beauty", which shows that beauty is not unique and standard, it’s different and special per person. Also, due to the ease of access to information, due to the evolution of media, consumers are becoming more demanding towards brands. Therefore, the objective of the research is to identify which variables of the digital promotion actions, being the use of videos and the use of influencers, have a greater relationship with the positioning based on brand image, focused on Real Beauty in the women's fashion sector. For this, the qualitative analysis will be carried out, making in-depth interviews, being 19 questions divided in 3 blocks to the target and 17 questions divided in 2 blocks to each expert, and the quantitative analysis, making a survey, based on 22 announced, directed to a sample of the population. The sample showed important findings compared to the qualitative study, because indeed, they consider that the Real Beauty concept should be better implemented in the brands of the investigated sector, generating a link beyond the transactional, looking for an emotional link. Therefore, they consider important and effective the use of different strategies for this, such as the use of videos or influencers, generating a good image and positioning in the mind of the consumer. Taking into account that in the quantitative findings, by means of the multiple linear regression, it was possible to land the qualitative results, indicating that the indicated model to analyze includes both variables, that is to say, that the analyzed promotion strategies have relation in front of the brand image, nevertheless, one is more relevant and influential. Because of this, the present research has a practical utility for the women's fashion industry. Likewise, it is functional in relation to decision making in relation to the implementation of digital promotion strategies.
Tesis
Ribeiro, Catarina Peres. "Event marketing : an innovative promotional tool and its impact on consumer." Master's thesis, reponame:Repositório Institucional do FGV, 2015. http://hdl.handle.net/10400.14/20335.
Full textMarketing em Eventos representa uma estratégia promocional comum que envolve contacto direto entre marcas e consumidores em eventos pontuais, nomeadamente concertos, festivais, eventos desportivos e até feiras. As marcas têm investido em patrocínios como um meio de associação a eventos específicos, principalmente com o objetivo de intensificar a sua imagem e notoriedade. Interessantemente, as reações dos consumidores relativamente ao marketing em eventos não foi ainda inteiramente compreendida. Esta é precisamente a lacuna que esta dissertação tenciona preencher. Mais especificamente, esta pretende determinar em que medida o patrocínio de marcas em eventos favorece verdadeiramente a notoriedade das mesmas, e a correlação com as atitudes do consumidor. Baseados em três festivais de música Portugueses, foram conduzidos dois estudos com o objetivo de averiguar o impacto do patrocínio em eventos na memória do consumidor, particularmente Brand Recall e Brand Recognition, e a correlação com as atitudes para com as marcas, tal como familiaridade e agrado. As principais descobertas destes estudos, mostram que o reconhecimento das marcas (brand recognition) é mais alto para os consumidores que frequentaram os festivais, apresentando um resultado de 73,9%, comparativamente com a lembrança das mesmas (brand recall), apresentando um resultado mais reduzido de 37,5%. Para além disso, e surpreendentemente, sugere que a capacidade de lembrar e reconhecer as marcas patrocinadoras não está associada às atitudes do consumidor para com as marcas, mas sim relacionada com o tempo dedicado a este tipo de eventos, isto é, ao numero de festivais de música em que participa.
Jansson, Wiktor, Ilja Johansson, and Ali Mehrnoosh. "Sponsorship - Attitudinal Effects of Sponsorship." Thesis, Internationella Handelshögskolan, Högskolan i Jönköping, IHH, Företagsekonomi, 2009. http://urn.kb.se/resolve?urn=urn:nbn:se:hj:diva-13462.
Full textPapadopoulos, Savvas. "Effects of in-game advertising on brand awareness in virtual reality game interactions." Thesis, KTH, Skolan för elektroteknik och datavetenskap (EECS), 2020. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-280826.
Full textMarknadsförare letar ständigt efter nya vägar att nå ut till en bredare målgrupp samtidigt som spelutvecklare strävar efter att utveckla spel som genererar inkomster. Denna studie undersöker hur interaktioner i Virtual Reality (VR) påverkar användares känsla av närvaro och medvetenhet gällande varumärken; specifikt vad gäller varumärkesåterkallelse och varumärkesigenkänning. En 2 (kända/okända varumärken) x 2 (hög/låg spelinteraktion) mellan-ämnesdesign har använts i en användarstudie där 40 deltagare rekryterades till att delta i ett egentillverkat VR-spel skapat i Unity. Spelet gick ut på att gå genom en virtuell stad för att hitta Stadion och samtidigt passera skyltar med statisk reklam som användaren inte informerades om i förväg. Data har samlats in genom undersökningar före och efter experimentet och två minnestester har genomförts; varumärkesåterkallelse och varumärkesigenkänning. Resultaten visar att användare som har möjlighet att interagera i större utsträckning med VR-miljön kan ha en ökad känsla av närvaro och igenkänning av kända och okända varumärken. Genom att marknadsföra i VR in-game kan marknadsförare nå ut till nya målgrupper de inte når via vanlig media samtidigt som spelutvecklare kan skapa nya inkomstströmmar i spelsessioner utan att störa användarupplevelsen.
Hsu, Liwu. "The role of social media and brand equity during a product recall crisis: a shareholder value perspective." Thesis, Boston University, 2012. https://hdl.handle.net/2144/12424.
Full textProduct recalls: companies fear them, customers hate them, and investors pay close attention to them. The goals of this dissertation are to examine whether and to what extent social media can hurt or help a company's shareholder value in the event of a product recall crisis and to provide insights into the role of brand equity as a potential moderator of the firm value impact. This study identifies and operationalizes four metrics of online WOM that may moderate the negative product recall effects: volume, valence, spread rate, and breadth. In addition, this study explores whether a company's engagement in online chatter potentially mitigates the negative effects of the social media. Finally, this study assesses whether social media effects are homogeneous across brands. Research to date has not yet considered whether the effects of social media are different for big versus small brands when assessing the negative impact of crisis events on firm value. The author utilizes an event study methodology from a sample of 186 product recall announcements reported in USASearch's product recall data. Online WOM data is collected from a social media company and firm value data is obtained from CRSP, COMPUSTAT, and 1/B/E/S. The findings suggest that product recalls result in significantly negative abnormal returns for firms. Furthermore, negative online WOM exacerbates the negative effects of product recall crises on firm value. The faster spread of online WOM also negatively affects firm value during product recalls. More importantly, such negative effects of the valence of online WOM on firm value are lower for big brands than small brands, indicating an insurance-like protection of shareholder value from big brands. In contrast, small brands benefit from the larger volume of online WOM, possibly due to overall brand awareness building. This dissertation contributes by highlighting the threats and opportunities presented by the new social media environment and the role of brand during a product recall crisis. This study provides practical implications for crisis management as well as theoretical insights for scholars in the field of product recall management and marketing communications.
Tatibana, Cássia Yuri. "Estudo experimental do Linux como plataforma para aplicações de tempo real brando." Florianópolis, SC, 2002. http://repositorio.ufsc.br/xmlui/handle/123456789/84081.
Full textMade available in DSpace on 2012-10-20T06:08:39Z (GMT). No. of bitstreams: 0Bitstream added on 2016-01-08T14:57:18Z : No. of bitstreams: 1 182736.pdf: 30207915 bytes, checksum: e6ab163b44e58278c44b41cf2e98a17c (MD5)
A flexibilidade e o custo do Linux padrão têm atraído desenvolvedores e projetistas de sistemas de tempo real brando. É consenso que o Linux padrão não é apropriado para aplicações de tempo real crítico. Entretanto, não está claro na literatura até que ponto o Linux pode ser utilizado em aplicações com restrições temporais menos rigorosas (soft real-time). O objetivo deste trabalho é a observação do comportamento temporal de aplicações de tempo real brando sobre o Linux convencional. A observação e análise do comportamento foi feita através de tempos de resposta capturados durante a execução de aplicações hipotéticas especialmente projetadas para essas experiências. Durante o processo de construção e execução das aplicações de tempo real, alguns mecanismos capazes de melhorar o comportamento dessas tarefas foram apontados. A análise do resultado destas atividades permitiram a obtenção de informações úteis para desenvolvedores no julgamento da adequação do sistema às necessidades temporais específicas de suas aplicações.
Kuchmaner, Christina A. "ARE YOU FOR REAL? THE CONSUMPTION-DRIVEN SELF-AUTHENTICATION PROCESS AND ITS EFFECTS ON PERCEIVED BRAND AUTHENTICITY." Kent State University / OhioLINK, 2020. http://rave.ohiolink.edu/etdc/view?acc_num=kent1584978108171991.
Full textOlsson, Kristian. "Building a fire propagation system in real-time graphics." Thesis, Luleå tekniska universitet, Institutionen för konst, kommunikation och lärande, 2017. http://urn.kb.se/resolve?urn=urn:nbn:se:ltu:diva-64249.
Full textDen här rapporten täcker skapandet av en metod för dynamisk eldspridning i en realtidsmiljö. Syftet är att se om det är möjligt att skapa ett system som kan kontrollera spridningsbeteendet och den visuella designen av elden baserat på någon sorts simplifierad parametrisering, Syftet härstammar ifrån att det saknas system där man kan kontrollera och designa ett eldspridningsscenario. För att nå resultat så skapas en metod som är baserad på syftet att använda ett parameterbaserat system, denna metoden skapas med hjälp av programmering i en realtidsmotor genom att kontrollera det visuella samt beteendet hos inbyggda partikelsystem. Resultatet visar eldspridning genom ett exempelscenario där elden beter sig olika baserat på vilket material som brinner, baserat på parametrar som är satta av en artist. Slutsatsen av resultatet visar att det är möjligt att skapa ett parameterbaserat eldspridningssystem och att det kan användas för att kontrollera den visuella designen och beteende samt att det kan expanderas för att förse artister med bättre kontroll över systemet. Rapporten föreslår fortsatta studier inom området simplifierade kontrollerade eldsimulationer inom realtidsmotorer, och användarvänlighet.
Sjöström, Josefin, and Anna Symmons. "Att förmedla en dröm : En studie om svenska fastighetsmäklarföretags positioneringsstrategier på den svenska och spanska marknaden." Thesis, Södertörns högskola, Institutionen för samhällsvetenskaper, 2016. http://urn.kb.se/resolve?urn=urn:nbn:se:sh:diva-30649.
Full textFor a company to succeed it must have a strong and recognizable brand, this is the most important tool a company can use to be successful. If a company succeeds with its positioning, the client should be able to connect the company’s brand to their needs. When starting in a new market, it is important to examine the company’s positioning and brand strengths in the home market in order to determine whether they can use similar ideas in the new market, or whether the brand positioning need to be adapted. Real estate brokerage firms have seen their opportunity to internationalize due to that more and more Swedes are choosing to buy a property abroad. Spain is one of the most popular countries for Swedes to buy properties in, because of the climate, the atmosphere, work situations and family relationships. Researchers believe that a company may have difficulties imitating the same image in the international market as the home market, it may depend on factors such as cultural and legal differences. The purpose of this study was to investigate how Swedish real estate brokerage firms have chosen to position their brand in the home market and the Spanish market, as well as investigate whether they adapt their positioning depending on the market they are operating on. Existing theories and models where used and as for the empirical part, we have chosen to use qualitative research method and to limit the data collection to interviews. We believed this provided a greater depth to our study and that it was the most feasible way to get access to the information we sought from the companies that we interviewed. We came to the conclusion that all companies that took part in our study want to convey a united brand to its customers in both markets. However, we found that theychoose to alter the way of working their positioning strategy in their home market compared to the Spanish market.
Bergström, Johnny, and Camilla Sannabo. "The Real Deal : En kvalitativ studie som undersöker hur independent artister tänker kring verktyget autenticitet, och vilka faktorer som kan bidra till att skapa en autentisk grafisk profil." Thesis, Linnéuniversitetet, Institutionen för marknadsföring (MF), 2020. http://urn.kb.se/resolve?urn=urn:nbn:se:lnu:diva-93215.
Full textZhu, Rui. "The Corporate Social Responsibility Orientation as a New Strategy to Build an Efficient Chinese Corporate Brand : The Case of the Real Estate Sector." Thesis, Paris 1, 2020. http://www.theses.fr/2020PA01E051.
Full textAs the pillar industry of the national economy, the real estate enterprise fulfill the social responsibility can make a contribution to the harmonious market environment in China. On September 19, 2004, in the Fourth Plenary Session of the 16th Central Committee of China put forward the concept of "building a harmonious society". The "harmonious society" is the strategic goal of social development which proposed by the Communist Party of China. The meaning of the "harmonious society" is to utilize ail the available and favorable factors as much as possible, tap the innovation capacity of the whole society in order to build up a stable, democratic and vigorous society. ln such society, people can live harmoniously in the nature, the rational social order and legal system can be established, and fairness and justice can be upheld. Although the market economy developed rapidly and prosperously, many emerging enterprises choose to damage the consumers' interests, harsh treat the labors, dishonest cooperate with partners, violate the laws and regulations, pollute the environment, tax evasion, bribery... in order to pursue sudden profits, short-term interests. Therefore, although the slogan of "building a harmonious society" has been pull forward for more than 10 years, but in current market, "building a harmonious economic society" is still an important strategic objectives and leadership program. and it will not outdated. The Chinese government promulgated laws and regulations to promote enterprises fulfill the social responsibilities. Many large-scale real estate enterprises fulfill their social responsibilities actively which contributed to building a harmonious society an1 a harmonious economic market. The real estate enterprises fulfill social responsibilities can promote the healthy development of related industries. The real estate industry plays an important role in China's national economy, it is not only alleviated the housing tension for the residents, but built a more prosperous commercial center for the city, and it also promoted the prosperity and development of the Chinese market economy. At the same time, the real estate industry is closely related to the labor market, raw material market, sales market, financial market. ... The development of real estate industry also promotes, drives and leads the development of the related industries. The positive social influence of the real estate industry can promote the harmony and health development of the relevant industries, and form a good market environment
Julinová, Martina. "Návrh na změnu a rozšíření marketingových aktivit v realitní kanceláři." Master's thesis, Vysoké učení technické v Brně. Ústav soudního inženýrství, 2013. http://www.nusl.cz/ntk/nusl-232794.
Full textFidelis, Bruno Tomaselli. "A lembrança da marca em propagandas com apelo sexual: um estudo em anúncios de mídia impressa com a utilização do eye-tracking." Universidade de São Paulo, 2015. http://www.teses.usp.br/teses/disponiveis/96/96132/tde-23102015-111523/.
Full textStudies show that the recall of a particular brand is essential for its value generation . In an attempt to attract visual attention and thus influence the process of fixing the brand in the consumer\'s memory, marketing professionals use, in their ads, content with the presence of sex appeal. Such content suggest, among other forms, the exhibition of nudity (partial or total) of physically attractive models. In this context, this research aims to verify if the presence of sex appeal in advertisements for print media influences brand recall from the perspective of Neuromarketing. The discipline of Neuromarketing can be defined as an area of study that uses clinical analysis tools to better understand physiological reactions of individuals and how such these reactions affect consumer behavior. The tool used in the research was the Eye-Tracking, which consists of a device that captures eye movements and records the points of greatest visual attention. The research was conducted in three stages: initially, were chosen thirty real print media ads and , through a survey with 96 participants, six ads with sex appeal were selected. Then two hundred and one participants watched, for five seconds, six different ads. Of these two hundred participants, 100 of them watched the ads with the presence of sex appeal and the 101 watched ads without the presence of appeal. At this stage, the records of eye movements were captured by the eye-tracking. At the end of the experiment, participants answered a questionnaire that, among other information, mentioned which brands were contained in the ads. The statistical test to prove whether there are differences between the two groups, considering the data collected, was the Mann-Whitney-Wilcoxon test. The results showed that the presence of sex appeal in advertising has no influence in the consumer\'s ability to remember a brand. Under the Neuromarketing vision, the results showed that participants spend more time looking to the sex appeal image comparing with the non sex appeal image. Considering the fixation duration in the brand image, the results presented that there no statistical difference between sex appel and non sex appeal advertising
Roque, Tiago Filipe de Oliveira. "Environment effects on recall and recognition of brands in in-game advertising: a FIFA 15 Study : a FIFA 15 Study." Master's thesis, Universidade de Aveiro, 2016. http://hdl.handle.net/10773/18377.
Full textEstudos mostraram a eficácia geral do Product Placement e como a publicidade in-game evoluiu e como ela se compara à de outros mídias. Com a evolução da tecnologia e de todas as novas formas de consumir a TV, é importante que as marcas e os anunciantes explorem novas formas de atingir o seu público-alvo. Enquanto os videogames existem como uma mídia por muitos anos, eles são capazes de comunicar publicidade com a mesma qualidade de outras mídias devido ao aumento do poder de processamento. O mercado dos videojogos é agora também muito mais atraente para marcas como é uma outra maneira de atingir milhões de consumidores Esta dissertação irá explicar o papel do ambiente na eficácia do Product Placement em termos de recordação e reconhecimento em videojgos. Para responder a esta pergunta, utilizando os princípios de recordação e reconhecimento, bem como a memória implícita e explícita, foi elaborado um estudo onde os participantes foram divididos em quatro grupos diferentes em termos de ruído e distrações presentes na sala, bem como a quantidade de Interações sociais entre eles. Os dados recolhidos foram comparados aos resultados esperados e verificados pela prova empírica. Durante esta fase, foi também feito um inquérito sobre a satisfação do jogador com a publicidade no jogo sobre se as técnicas como publicidade em vídeo, Product Placement e cartazes são bem recebidas pelos jogadores. Verificou-se que um aumento de ruído e distrações diminui a eficiência da publicidade no jogo e que as interações sociais têm um impacto muito negativo sobre a recordação e reconhecimento de anúncios no jogo. Isso pode trazer para os anunciantes uma visão importante sobre onde e quando incluir a sua mensagem de publicidade dentro de um jogo, bem como a forma de apresentar essas mensagens, porque a colocação de produtos em cartazes tem uma aprovação muito maior pelos jogadores.
Studies have shown the effectiveness of product placement in general and how in-game advertising has evolved and how it compares to other media. With the evolution of technology and all the new ways to consume TV it’s important for brands and advertisers to explore new ways to reach their target audience. While video games exist as a media for many years, they are capable of communicate advertising with the same quality of other media due to the increase of computer power. Video games as a market is now also much more appealing to brands as it’s another way to reach millions of consumers This dissertation will explain the role of the room environment in the effectiveness of product placement in terms of recall and recognition in videogames. To answer this question, using the principles of recall and recognition as well as implicit and explicit memory, a study was elaborated where the participants were divided into four groups differing in terms of the noise and distractions present in the room as well as the amount of social interactions between them. The data collected was compared to the expected results and verified by the empirical proof. During this phase it was also made an inquiry on player’s satisfaction with in-game advertising on whether techniques such as video advertising, product placement and billboards are well received by players. It was found that an increase of noise and distractions lowers the efficiency of in-game advertising and that social interactions have a very negative impact on the recall and recognition of in-game ads. This can bring to advertisers an important insight on where and when to include their advertising message inside a game, as well as how to present this messages because product placement in billboards have a much higher approval by the players.
Urrea, Inmaculada. "La Construcción de la marca personal de Coco Chanel a través de sus fotografías: su aportación a la creación de la mujer moderna." Doctoral thesis, Universitat Pompeu Fabra, 2016. http://hdl.handle.net/10803/385858.
Full textThe main objective of this thesis is to investigate how Coco Chanel, the most important designer in the creation of women's fashion and one of the most important women of the twentieth century, built her personal brand through her portraits. For this matter, it has been researched in two different paths. First the brand in all dimensions, from the commercial to the anthropomorphic, through its relationship with emotion and memory, and models of personal brand building. Second semiotics applied to visual field, for unravel the meanings associated with the Chanel corpus analyzed through pictures. Furthermore, the study focuses on the legacy of her character to the construction of modern women and the stories built it on herself, as told by biographers who knew her, and Chanel’s contributions to fashion.
Howell, Patricia Marley. "The Relationship of Preschool Children's Television Viewing, Food/Brand Recognition/Recall, Weight Classification, and Parent's Knowledge of American Academy of Pediatrics' Recommendations of Daily Television Viewing." UNF Digital Commons, 2011. http://digitalcommons.unf.edu/etd/86.
Full textPostica, Doru. "Self-image congruence and brand preference: analysis by product usage role and level of country development." Master's thesis, [s.n.], 2015. http://hdl.handle.net/10284/4805.
Full textPast research assumed and successfully proved self-image congruity to have a positive impact on product/brand choice, purchase intentions, and brand preference. The purpose of the research is to study the self-concept dimensions (actual and ideal) and their relation to brand preference. Type of product (conspicuous and inconspicuous) and type of country (Moldova as developing country and Portugal as developed country) were examined in the relationship between actual/ideal self-image congruence and brand preference. Hypotheses were formulated and data were collected through survey method. A preliminary questionnaire was designed to test the instrument’s efficiency and choose the most representative brands. Then, data were collected through student surveys, written in Romanian for Moldova, in Portuguese for Portugal and in English for Erasmus students. The perceptions of 208 respondents about their self-congruity and brand preference were obtained for two types of products: clothes and toothpaste, with two brands being compared for each type. An understanding of self-image congruence impact can give clearer directions in developing better marketing programs. These notions are also crucial in determining the relation between the person’s image and the final purchase behavior. It was found that self-image congruence has a significant impact over brand preference, while actual self-image congruence influencing more the inconspicuous products and ideal self-image congruence – conspicuous ones. Other practical and theoretical implications are also discussed. The work’s originality is in the cross-analysis of products and countries.
Investigações anteriores provaram com êxito o impacto positivo da congruidade da auto-imagem sobre a escolha do produto / marca, intenção de compra e preferência de marca. O objetivo desta pesquisa é estudar as dimensões de auto-conceito (real e ideal) e sua relação com a preferência de marca. O tipo de produto (conspícuos e discreto) e do tipo de país (Moldávia como país em vias de desenvolvimento e Portugal como país desenvolvido) foram examinados na relação entre a congruência entre a auto-imagem real/ideal e a preferência da marca. As hipóteses foram formuladas e os dados foram recolhidos por meio de sondagem. Um questionário preliminar foi elaborado para testar a eficiência do instrumento de recolha e para escolher as marcas mais representativas. Em seguida, os dados foram recolhidos por meio de uma sondagem a estudantes, escrita em romeno para a Moldávia, e em português para Portugal, e em inglês para os estudantes Erasmus. As perceções dos 208 inquiridos sobre a sua auto-congruência e a marca foram obtidas através de dois tipos de produtos: roupa e pasta de dentes, com duas marcas utilizadas respetivamente para cada tipo. Uma compreensão do impacto da congruência da auto-imagem pode dar indicações mais claras no desenvolvimento de melhores programas de marketing. Essas noções são também cruciais para determinar a relação entre a imagem do consumidor e do comportamento de compra final. Verificou-se, assim, que a congruência da auto-imagem tem um impacto significativo sobre a preferência de marca, embora a congruência da auto-imagem real influencie mais os produtos discretos e a congruência da auto-imagem ideal, os produtos conspícuos. Outras implicações práticas e teóricas também são discutidos. A originalidade do trabalho reside na análise cruzada de produtos e países.
Coker, Kesha Kenlene. "Social Contextual Influences on Consumer Behavior: The Impact of Group Composition and Coviewing Context on Recall of and Attitude toward Placed Brands." OpenSIUC, 2010. https://opensiuc.lib.siu.edu/dissertations/246.
Full textSakamoto, Thales Roberto Fontes. "Avaliação de marcas em casos de fusões e aquisições: uma aplicação de opções reais para o caso Santander/Real." reponame:Repositório Institucional do FGV, 2016. http://hdl.handle.net/10438/15541.
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This work is based on the discussion of scenarios and models applied to brand valuation. We conducted a review of available literature in order to fully understand the brand definition and its valuation methodologies. The advantages, disadvantages and criteria of which method should be used in each situation were all analyzed. Then a case study is presented, comparing this estimation to others carried out by different evaluators. At the end one can conclude that brand valuation is not objective at all. For a model to be considered really robust, one needs to assess three views of the brand: client, manager, shareholder and still a degree of subjectivity will always be present.
Este trabalho consiste na discussão de contextos e modelos de avaliação de marcas. Ao final é apresentado um estudo de caso aplicado à aquisição de um banco com valiosa marca. Na primeira parte constam: revisão bibliográfica, a evolução da definição de marca e as principais metodologias para sua avaliação. Foram analisadas vantagens, desvantagens e critérios de qual método de avaliação utilizar em cada situação. Em seguida, o modelo de avaliação ilustra uma aplicação em que foi realizada a comparação desta estimativa com outras avaliações realizadas na época. Ao final concluímos que, assim como toda avaliação de ativos, a avaliação da marca não é objetiva. Para que um modelo seja considerado robusto, é preciso conjugar as três visões que a marca agrega: do cliente, do administrador e do acionista e ainda assim um certo grau de subjetividade sempre estará presente.
Zylstra, Andrew. "Transposing the 'real effects of financial markets' perspective onto the marketingfinance interface." Thesis, Paris 1, 2019. https://ecm.univ-paris1.fr/nuxeo/site/esupversions/cc1fc8b2-1794-477f-baba-9be8bf7d855a.
Full textTo obtain deeper insights into the relationship between marketing and equity markets, this thesis investigates whether the ‘real effects of financial markets’ perspective (P. Bond et al., 2012) is suitable for integrating the two streams of the marketing-finance-accounting interface research area. The four studies in this thesis highlight the bidirectional flows of information in stock prices between marketing investments and equity markets. The first two studies (Chapters 3 and 4) show empirically the impact of information flows from marketing investments to equity markets while the third and fourth studies (Chapters 5 and 6) show empirically the inverse flow of information from equity markets to marketing. Together, the four studies suggest that information flows bidirectionally between marketing investments and equity markets, reflecting the contentions of the ‘real effects of financial markets’ perspective. We make two arguments based on this finding. First, we contend that the ‘real effects of financial markets’ perspective should be transposed onto the marketing-finance interface because it enhances our understanding of the two research streams of the marketing-finance interface and provides a suitable theoretical framework to account for how marketing investments both affect and reflect information in equity markets. Second, transposing the 'real effects of financial markets' perspective onto the marketing- finance interface opens up many research possibilities to generate new insights into the two-way interactions between marketing investments and equity markets
Yang, Hongwei. "Lead us into temptation : a survey of college students' media use, materialism, beliefs, and attitudes toward advertising, status consumption tendencies, compulsive buying tendencies, brand recall, and purchase intent of luxury products /." Available to subscribers only, 2006. http://proquest.umi.com/pqdweb?did=1147196381&sid=14&Fmt=2&clientId=1509&RQT=309&VName=PQD.
Full textArmas, Nizama Juan Carlos, and Príncipe Stefany Ortiz. "La relación entre la experiencia de marca y el comportamiento del consumidor durante el proceso de compra en la MAC Store de Real Plaza." Bachelor's thesis, Universidad Peruana de Ciencias Aplicadas (UPC), 2020. http://hdl.handle.net/10757/656547.
Full textThe growth of the cosmetic industry and retail in Peru has caused the entry of new brands through specialized stores. Therefore, creating brand experience is a key point in order to differentiate from the competition. In consequence, we chose MAC Cosmetics brand for being a world leader in the cosmetics industry, for its brand influence and for its employees’ professionalism in their point of sale. In this research, it seek to validate four hypotheses like the relationship between “Brand experience” and “Consumer behavior”. As well as the relationship between “Brand experience” and each of the consumer behavior dimensions, such as mouth-to-mouth communication, ongoing purchasing intention and willingness to pay more. To accomplish this, we applied the following research structure: Firstly, we used a qualitative research through three-in-depth interviews in order to learn more about the cosmetic industry, the brand and the consumer behavior. Secondly, the quantitative analysis was a correlational research through a survey for 215 people, both men and women between the range of 18 to 45 years old, who had made at least one purchase during the last year in The Real Plaza Salaverry MAC Store. The results have shown that there exists a relationship between the above-mentioned variables of the hypotheses and the benefit that a good brand experience delivers in a MAC Cosmetics store.
Tesis
Klasson, Caroline. "Fastighetsmäklarbyråer på sociala medier : Varumärkeskommunikation och digitala strategier för mäklarbranschens nischade aktörer." Thesis, KTH, Fastigheter och byggande, 2017. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-214847.
Full textStockholm's brokerage world is characterized by fierce competition. This has forced brokerages to focus on the creation of a strong and unique brand. At the same time, the industry is becoming more diversified by the fact that many smaller niche agencies are entering the market. This study investigates how some of these agencies work in order to reach the public with their brands. Emphasis is placed on their digital strategies as well as their work on social media and is compared to some extent with the work of other brokers. There are four main themes of the thesis: the first theme attends to the creation of brands and its importance to brokerage agencies. Thereafter the discrepancy between identity and image, and the work to reduce it is discussed. These two themes are thereafter connected to expectations upon, and benefits from, digital strategies for brand communication. Lastly is companies and brokerage agencies communication strategies on social media analyzed. The main conclusion of this thesis is that digital strategies require resources, knowledge and energy during the initial phase, and should, in addition to this, be continuously updated. The work which is put in to design the digital strategies will pay off for the brand as well as for the home-owners, whose homes are published on the accounts of the different brokerage agencies.
Cheng, Chuang-Chou, and 程壯洲. "The Differences between Local Brand and Franchising Brand in Real Estate Industry." Thesis, 2013. http://ndltd.ncl.edu.tw/handle/26351103679284913670.
Full text國立雲林科技大學
企業管理系碩士班
101
The real estate industry in Taiwan can be divided into two kinds: (1) local brands and (2) franchising brand. For franchising brands, brand image attract customers, the profits and compensation is relatively high, the local brands brokerage brands to rely on is a more human, profits thin, but relying on local reputation. Therefore, the aim in this study is that competitive advantage between local and franchising brands. To further discuss the development of real estate industry in Taichung, the results were investigated with literature review, KJ method and interview. This study determined 7 items to estimate the differences between local brand and franchising brand including "brand image", "marketing tool", "consumers and customer service ", " trading mechanism", " human recruitment and training "," Information system " and " team Support ". The results showed that franchising rand better than local brand on "marketing tool", "consumers and customer service", " human recruitment and training", " Information system " and " team Support ". But local brands through focusing their product range, visit the local chairman, management and marketing low cost can change disadvantage into opportunity. The suggestion in this study was the real estate industry can use the house sales website to find the customers. In addition, local brand and franchising brand can development the stable and cooperative relations with investors.
Wang, Shao-Yang, and 王少揚. "The Effect of Advermovie on Brand Recall and Brand Attitude-Using the Moderator of Enjoyment." Thesis, 2018. http://ndltd.ncl.edu.tw/handle/dtya2p.
Full text淡江大學
企業管理學系碩士班
106
In current society, many countries regard the film industry as the mean of marketing. Through a series of excellent works, the humanity and customs, as well as local culture of the respective countries can be publicized to the international through the screen and show the soft power of the country to the world. TechOrange Technology News Website (2014) once mentioned that the development of the film industry will undergo great changes in the future, mainly conducting towards three major directions, namely, e-commerce, video and advertising. Advermovie is a new concept of advertising marketing that has emerged in the past decade. It regards the movie media platform as a medium and putting advertisements on it. Chen Siyan and Liu Jianguo (2009) pointed out that with this model, advertisements can have different market influence and publicity effect than before, and the advertising industry and the film industry can complement each other, as well as making progress and development together. The purpose of this study is aimed at exploring the impact of Advermovie on brand recall and brand attitude, and adopting enjoyment as the moderating variable of this study, and to conduct research through experimental method and questionnaire survey. The experiments in this study selects university students as the research samples. The experiment divides the subjects into two groups by using comparative group designing, and respectively watching the edited clips of the movie "Captain America: The Winter Soldier", and asking the subjects to answer relevant questions after the end of the movie. At the same time, a survey of demographic variables has also been added to the questionnaire to see whether the personal characteristics of the subjects would make a differences on some variables and final research results. A total of 417 questionnaires have been distributed in this study. After deleting the missing and invalid questionnaires, the actual valid samples are 384, and the recovery rate of valid questionnaire is 92.0%. Data analysis has been performed by using the statistical software of SPSS version 22 for valid sample data including the descriptive statistics analysis, item analysis, regression analysis, hierarchical regression analysis, t-test and ANOVA to verify each hypothesis. After empirical analysis and discussion, the following important findings have been found: 1. Advermovie has a significantly positive impact on consumers’ brand recollection. 2. Advermovie has a significantly positive impact on consumers’ brand attitude. 3. Enjoyment does not have a significant moderating effect on the impact of advermovie on consumers’ brand recall. 4. Enjoyment has a significant moderating effect on the impact of advermovie on consumers’ brand attitude. 5. Some different demographic variables have significant differences on the impact of advermovie to brand recall and brand attitude. Finally, this study proposes management implications based on the aforementioned research results and verification, and provides for organizations and enterprises as relevant references, including strengthening the function of advermovie, which can effectively enhance brand recall and brand attitude of consumers; as well as to enhance enjoyment of consumers and improve the brand attitude of consumers. Generally speaking, it is hoped that managers can make good use of the degree of advermovie and enjoyment to create excellent achievements in the film industry market and expand market profits.
Pereira, Teresa Viana. "New insights on the importance of real-time marketing on building brand engagement and brand equity." Master's thesis, 2020. http://hdl.handle.net/10071/20560.
Full textA participação do consumidor veio a ganhar mais importância na Web. Este está envolvido na criação e partilha de conteúdo, interagindo através de múltiplas plataformas como os Social Media. Através de Conteúdo Gerado pelo Usuário, este cria e interage com conteúdo através de gostos, comentários e partilhas. Reconhecendo o potencial das redes sociais, muitas marcas têm marcado a sua presença nestas como forma de estabelecer, desenvolver e melhorar as relações com os consumidores – Marketing Relacional – desenvolvendo a Equidade da Marca. Também as comunidades das marcas têm vindo a marcar a sua presença nestas redes sociais – Comunidades Online das Marcas. Muitas vezes os seus membros têm a possibilidade de Co-criar, melhorando as interacções entre estes e o seu envolvimento com a marca. Esta dissertação investiga a importância que Real-Time Marketing tem para as marcas que querem aproveitar o potencial deste sistema. O desafio de um consumidor mais conectado é que interage em conversas online sobre tendências e eventos de público interesse. Para participar nessas conversas, as marcas podem basear a sua estratégia de comunicação em eventos de interesse público e relacionar as suas mensagens com um contexto. O modelo proposto comprova que a possibilidade de co-criar com a marca leva a um aumento de CGU, que impactará a Equidade e o Envolvimento para com a marca. Complementa estudos passados comprovando que Real-Time Marketing leva a situações de maior CGU e pela primeira vez sugere que esta estratégia leva a situações de maior Equidade de Envolvimento com a marca.
Lu, Hsin-I., and 呂信億. "The effect between advertising appeals and consumer brand choice on the real estate agencies:The mediating role of brand attitude and brand trust." Thesis, 2008. http://ndltd.ncl.edu.tw/handle/42222227881261008932.
Full text南台科技大學
企業管理系
96
With the advancement of advertisement industry and internet technology in modern society, most consumers widely utilize the services of real estate agencies for time-conserving purposes, creating a relatively competitive real estate market. Many reality agencies, intending to establish credibility, implement various advertisement effects to develop brand reputation. Recently, instead of using rational advertising strategy, many real estate agencies’ use emotional advertising strategy, establishing affectionate scenes to impress consumers. Therefore, it is important to explore the advertising strategies that can best influence consumer decision/choices. This study is primarily focused on the real estate agencies’ advertising strategies, by using the rational and emotional advertising appeal, to discover the prominent strategy for the consumers. The study establishes the degree of the consumer involvement with the housing as a control variable to examine the effects of consumer attitudes and trusts toward the brand name and furthers the influence on consumer choices. This study employed convenience sampling and Structure equation model to examine the research model. According to the results, the consumers have influence on advertisement’s effects and induced more positive brand attitudes and brand trusts. It also found a mediating effect of brand attitudes and trusts in the relationship between brand choices. In the group of high involvement have influence on advertisement’s effects, but in the group of low involvement must do as services show on the advertising strategies. In the future, this study will be to provide advertising strategies for the real estate agencies.
Groff, Jessica Raine. "Online advertising : the impact of browsing behavior on brand recall." Thesis, 2014. http://hdl.handle.net/2152/28242.
Full textThe average American spends more than twenty hours online each week (EMarketer, 2013, pp. 8). Time online is spent working, browsing social networks, watching videos and consuming news. With so much of consumers’ attention focused on the Internet, advertisers have worked to leverage persuasive tactics within their online display advertising. For example, designers and agencies employed animated ads, gamification, and intrusion as methods to garner attention. Even still, a consumer’s ability to ignore ad space, also known as “banner blindness,” is widespread and well documented (Adotas, 2009, pp. 7-11). This research will consider not only what is on the screen but also what is going on in the head of the consumer to analyze the ways in which online browsing behavior, specifically leisurely information seeking, impacts recall and recognition of web advertisements.
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JEN, HSU YAO, and 許耀仁. "The relationships exploration among brand image, brand loyalty and customer responses For Real Estate Developers In Taiwan." Thesis, 2006. http://ndltd.ncl.edu.tw/handle/70165847538659936531.
Full text國立臺北大學
企業管理學系
94
ABSTRACT The relationships exploration among brand image, brand loyalty and customer responses For Real Estate Developers In Taiwan by HSU, YAO-JEN June 2006 ADVISOR(S): Dr. chen, M-S DEPARTMENT: DEPARTMENT OF BUSINESS ADMINISTRATION MAJOR:BUSINESS ADMINISTRATION DEGREE:MASTER OF BUSINESS ADMINISTRATION During the period time of high density of the advertisement and information . How the Real Estate Developers products to break through among so many competitive products and earn consumer’s trust . The well known brand image and establishment is profit gurantee while the firm own the long-term competition .Superior brand image could transform to the enterprise’s invisible long-term assets and offer higher pontential value of it’s products .Regard it’s brand as the quality of the products and ensure an buy consuming at the same time to reduce buy and pay time as well as labour necessarily and then consolidate the loyalty to this brand of consumer .Increase other to have now or potential firm’s entry barrier. According to this issue ,this article takes the Real Estate Developers on Taipei city as an example .Adopt convenient to sample , using factor and regression analysis to explore and prove the model and Hyposis .This article’s issue is in order to explore the relationship exploration among brand image and brand royalty by the constructor .The main research conclusion are first , the brand image of the symbolic construct is positive influence about the brand loyalty, second the brand image of the experienced construct is insignificant influence about the brand loyalty. Key words: brand image, brand loyalty , consumer response.
Dao, Tien-Anh, and DaoTienAnh. "A Study on Communication Strategy, Brand Strategy, RelationshipTrust, Brand Associations andBrand Performance –an Empirical Real Estate Agents." Thesis, 2012. http://ndltd.ncl.edu.tw/handle/sxk265.
Full text國立臺北科技大學
經營管理系碩士班
100
The rapid growth of Taiwan’s economy leads to the foundation of numerous domestic Real Estate Agents. In particularly, due to many foreign Real Estate Agents have entered Taiwan market after the nation joining WTO, the competition within real estate broking market has became more severe. That why a strong brand is necessary for any company in order to get salient in the market. However, the knowledge about Real Estate Agents brand is deficient for professional in practicing. According the problem mentioned above, this study discusses about the relationship of Communications Strategy, Brands Strategy, Relationship Trust, Brand Associations and Brand Performance, in the theme of Real Estate Agents. The study applies AMOS statistical analysis software to analyze Structural Equation Model (SEM) for building model and making data analysis. This study reveals the Communication strategy affects the Brand Performance with the Brand Associations and Brand Strategy as a mediate variance. Besides, because of the characteristics of output product of Real Estate Agents is high involvement, the Relationship Trust affects the Brand Performance insignificantly in this study.
Kapilakanchana, Montalee. "The Effect of Branding and Firm Size on the Recurrence of Food Recall Events Associated with Pathogenic Contamination in the United States." Thesis, 2012. http://hdl.handle.net/1969.1/ETD-TAMU-2012-05-11091.
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