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1

Scott, R., E. M. Roth, S. E. Deutsch, E. Malchiodi, T. E. Kazmierczak, R. G. Eggleston, S. R. Kuper, and R. D. Whitaker. "Work-Centered Support Systems: A Human-Centered Approach to Intelligent System Design." IEEE Intelligent Systems 20, no. 2 (March 2005): 73–81. http://dx.doi.org/10.1109/mis.2005.37.

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Houllier, Marc. "Reconfigurability in Decision-centered System Design." INCOSE International Symposium 24, s1 (2014): 127–34. http://dx.doi.org/10.1002/j.2334-5837.2014.00011.x.

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Lee, Kunwoo. "CAD System for Human-Centered Design." Computer-Aided Design and Applications 3, no. 5 (January 2006): 615–28. http://dx.doi.org/10.1080/16864360.2006.10738415.

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Watson, Michael E., Christina F. Rusnock, John M. Colombi, and Michael E. Miller. "Human-Centered Design Using System Modeling Language." Journal of Cognitive Engineering and Decision Making 11, no. 3 (April 13, 2017): 252–69. http://dx.doi.org/10.1177/1555343417705255.

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The human user is important to consider during system design. However, common system design models, such as the system modeling language, typically represent human users and operators as external actors, rather than as internal to the system. This research presents a method for integrating human considerations into system models through human-centered design. A specific system is selected to serve as the case study for demonstrating the methodology. The sample system is analyzed to identify the task and information flow. Then, both system- and human-centered diagrams are separately created to represent different viewpoints of the system. These diagrams are compared and analyzed, and new diagrams are created that incorporate both system and human considerations into one concordant representation of the system model. These new views allow systems engineers and human factors engineers to effectively communicate the role of the user during early system design trades.
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Eggleston, Robert G. "Work-Centered Design: A Cognitiive Engineering Approach to System Design." Proceedings of the Human Factors and Ergonomics Society Annual Meeting 47, no. 3 (October 2003): 263–67. http://dx.doi.org/10.1177/154193120304700303.

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KAWANO, Ryutaro. "System Safety Based on the "Human Centered System" Design Concept." Japanese journal of ergonomics 33, Supplement (1997): 74–75. http://dx.doi.org/10.5100/jje.33.supplement_74.

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Wagner, Kathleen. "Management System Design for a Learner Centered School." Educational Management & Administration 28, no. 4 (October 2000): 373–88. http://dx.doi.org/10.1177/0263211x000284002.

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Szczepkowski, Michael, Kelly Neville, and Ed Popp. "Application of a Work-Centered Design Method to Support Counterspace Operations." Proceedings of the Human Factors and Ergonomics Society Annual Meeting 49, no. 3 (September 2005): 327–31. http://dx.doi.org/10.1177/154193120504900324.

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A number of challenges hinder the development of systems that support users in the conduct of their work. Challenges include the widespread use and acceptance of design methods that are system-centered rather than work-centered; the time required to develop a work-centered system design; the imprecise nature of translating work domain analysis results into a work-centered design; and unsatisfactory means for coordinating design and design-implementation processes. The Work-centered Infomediary Layer (WIL) design model and method have been developed to address challenges such as these and to facilitate work-centered design in general. In this paper, we describe the application of WIL to the design of a work-centered support system for defensive counterspace (DCS) operators. The design model and method are presented, followed by a description of the resulting system design and ways in which it was shaped and defined through use of the WIL method.
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Guffroy, Marine, Vigouroux Nadine, Christophe Kolski, Frédéric Vella, and Philippe Teutsch. "From Human-Centered Design to Disabled User & Ecosystem Centered Design in Case of Assistive Interactive Systems." International Journal of Sociotechnology and Knowledge Development 9, no. 4 (October 2017): 28–42. http://dx.doi.org/10.4018/ijskd.2017100103.

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This article aims to revisit and to adapt the Norman's theory of action by focusing on the design of interactive systems for disabled people. The background section demonstrates that there is a need to include all the stakeholders involved in the environment of the disabled person in the design process, constituting his or her ecosystem. Then the adaptation of the Norman's theory action, considering explicitly the ecosystem is justified; examples of the both role of the disabled people and members of his/her ecosystem are given for the seven components of Norman's model. Two cases studies are after presented to illustrate the crucial role of the ecosystem in case of assistive interactive system design. The benefits of taking into account the ecosystem in the design of interactive systems for disabled persons are discussed. The article ends with a conclusion and research perspectives.
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Aucella, Arlene F., Thomas Kirkham, Susan Barnhart, Lawrence Murphy, and Kris LaConte. "Improving Ultrasound Systems by User-Centered Design." Proceedings of the Human Factors and Ergonomics Society Annual Meeting 38, no. 11 (October 1994): 705–9. http://dx.doi.org/10.1177/154193129403801101.

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A series of user-centered design methods were applied during the development of an ultrasound system. The methods included hospital site visits, interviews with sonographers, videotapes of examinations and usability testing with simulations of the console and displays. Based on user feedback and preferences, over one-hundred design changes were made to both the console and control panel. The resulting system accommodates users through an adjustable control panel and display monitor. In addition, the control panel and corresponding operator interface software reflects frequency-of-use and sequencing-of-use of functions, leading to more efficient interaction with the system.
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Lintern, Gavan, Diane Miller, and Keith Baker. "Work Centered Design of a Usaf Mission Planning System." Proceedings of the Human Factors and Ergonomics Society Annual Meeting 46, no. 3 (September 2002): 531–35. http://dx.doi.org/10.1177/154193120204600366.

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In large-scale socio-technical systems such as military command and control, operators must work with complex and dynamic information from many diverse sources. For this project, we used the Cognitive Work Analysis and Ecological Interface Design frameworks to design a virtual workspace for the USAF work domain of Special Assignment Airlift Mission planning. Based on information made available through the analysis, we developed a workspace prototype in which multiple View-Ports house distinct functional requirements and in which options are made available to link various View-Port functionalities in the mission planning process. In this paper we illustrate how we bridged the gap between analysis and design by developing a link from the analytic products of our Cognitive Work Analysis to the design of the ecological workspace.
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Landry, Steven J. "Human centered design in the air traffic control system." Journal of Intelligent Manufacturing 22, no. 1 (July 4, 2009): 65–72. http://dx.doi.org/10.1007/s10845-009-0278-6.

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Rinkus, Susan, Muhammad Walji, Kathy A. Johnson-Throop, Jane T. Malin, James P. Turley, Jack W. Smith, and Jiajie Zhang. "Human-centered design of a distributed knowledge management system." Journal of Biomedical Informatics 38, no. 1 (February 2005): 4–17. http://dx.doi.org/10.1016/j.jbi.2004.11.014.

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Michael, Judith, Agnes Koschmider, Felix Mannhardt, Nathalie Baracaldo, and Bernhard Rumpe. "User Centered and Privacy-Driven Process Mining System Design." Informatik Spektrum 42, no. 5 (August 30, 2019): 347–48. http://dx.doi.org/10.1007/s00287-019-01202-0.

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Wicaksono, P. A., S. Saptadi, D. Nurkertamanda, and R. Rozaq. "Production Machine Maintenance System Design Using Reliability Centered Maintenance." IOP Conference Series: Materials Science and Engineering 1096, no. 1 (March 1, 2021): 012018. http://dx.doi.org/10.1088/1757-899x/1096/1/012018.

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Wanti, Linda Perdana, Kurniawan Yogi Laksono, and Riyadi Purwanto. "Implementasi Metode User Centered Design Pada Sistem Pendukung Keputusan Peramalan Penjualan Ikan Hias." Jurnal ICT : Information Communication & Technology 18, no. 1 (July 26, 2019): 26–33. http://dx.doi.org/10.36054/jict-ikmi.v18i1.39.

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Strategies in sales are needed to increase sales of goods and increase company profits. One of them is sales forecasting that predicts future sales, to avoid mistakes in the supply of goods sold. This study aims to help shop owners make decisions in determining the supply of ornamental fish stocks. The implementation of the user-centered design method for decision support systems used to forecast the sale of ornamental fish by processing ornamental fish sales data in the previous period to obtain sales predictions in the next period. The method implemented is a user-centered design method wherein the process of making a decision support system always involves the user, in this case, the shop owner as of the application user. The user-centered design approach helps in designing technology-based information systems that are user-centered and the goal of user-centered design is not only to create systems /applications that are useful for the user. Data collection was used to create a decision support system using literature studies, interviews with business owners and questionnaires. The results of research on decision support systems are forecasting the sale of ornamental fish with a decision support system using two methods, namely the trend moment method to help shop owners determine the fish stock and user-centered design methods to design a decision support system that suits the needs and wishes of the user
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Nataraj, C., and H. Ashrafiuon. "Optimal Design of Centered Squeeze Film Dampers." Journal of Vibration and Acoustics 115, no. 2 (April 1, 1993): 210–15. http://dx.doi.org/10.1115/1.2930332.

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A two degree-of-freedom model, consisting of a rigid rotor supported on rigid bearings which are in turn supported on squeeze film dampers, is considered. Isotropic centering springs are assumed resulting in a steady synchronous centered circular response for the rotor. The resulting nonlinear system is modeled in nondimensional form. The transmissibility ratio of the system as well as the power dissipated are minimized for various values of unbalance and at several speeds, with the squeeze film bearing parameter as the primary design variable. Expressions are derived for linear variational stability of the circular orbit, and are imposed as constraints in the optimization process. The dependence of the optimal configuration on speed and unbalance is discussed.
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Eggleston, Robert G., and Randall D. Whitaker. "Work Centered Support System Design: Using Frames to Reduce Work Complexity." Proceedings of the Human Factors and Ergonomics Society Annual Meeting 46, no. 3 (September 2002): 265–69. http://dx.doi.org/10.1177/154193120204600310.

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We have been developing user interface clients as fully integrated support systems. A Work Centered Support System aids work by using direct and indirect, passive and active methods. An important property of WCSS systems is the use of form representations as passive devices to help reduce work complexity while simultaneously aid users in adaptive problem solving. Based on our experience implementing the design of three WCSSs we have distilled a set of three form-based design principles that help insure a work-centered perspective is expressed in the interface and that aid problem solving. These principles connect problem-solving objects with work domain objects at different levels of abstraction, utilize a first-person work ontology, and organize information selection and layout based on problem relationships. This paper describes the principles and uses illustrations from our designs to indicate how they reduce work complexity.
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Contreras-Vidal, Jose L., Atilla Kilicarslan, He (Helen) Huang, and Robert G. Grossman. "Human-Centered Design of Wearable Neuroprostheses and Exoskeletons." AI Magazine 36, no. 4 (December 31, 2015): 12–22. http://dx.doi.org/10.1609/aimag.v36i4.2613.

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Human-centered design of wearable robots involves the development of innovative science and technologies that minimize the mismatch between humans’ and machines’ capabilities, leading to their intuitive integration and confluent interaction. Here, we summarize our human-centered approach to the design of closed-loop brain-machine interfaces (BMI) to powered prostheses and exoskeletons that allow people to act beyond their impaired or diminished physical or sensory-motor capabilities. The goal is to develop multifunctional human-machine interfaces with integrated diagnostic, assistive and therapeutic functions. Moreover, these complex human-machine systems should be effective, reliable, safe and engaging and support the patient in performing intended actions with minimal effort and errors with adequate interaction time. To illustrate our approach, we review an example of a user-in-the-loop, patient-centered, non-invasive BMI system to a powered exoskeleton for persons with paraplegia. We conclude with a summary of challenges to the translation of these complex human-machine systems to the end-user.
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Chen, Peng, Ping Jun Xia, Yue Dong Lang, and Ying Xue Yao. "A Human-Centered Virtual Assembly System." Applied Mechanics and Materials 16-19 (October 2009): 796–800. http://dx.doi.org/10.4028/www.scientific.net/amm.16-19.796.

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Virtual manufacturing technology has become an effective method for decision and planning in manufacturing. Due to ergonomics problems are widely concerned in assembly design planning, a human-centered virtual assembly system framework is proposed for ergonomics analysis for assembly operation in this paper. The six-layer framework integrates virtual human modeling, motion capture and recognition, ergonomics evaluation and virtual assembly process planning as an organic whole. Data exchanging and system function are discussed based on this framework. The work in virtual reality (VR) technology, motion capture technology, ergonomics method and optimization method for implementing the system is also described. The framework would provide a new approach for the combination of virtual manufacturing and ergonomics analysis in the future.
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김남희. "Design of student-centered poetry education in e-Learning system." korean language education research ll, no. 29 (August 2007): 175–204. http://dx.doi.org/10.20880/kler.2007..29.175.

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Giese, Holger, Ekkart Kindler, Florian Klein, and Robert Wagner. "Reconciling scenario-centered controller design with state-based system models." ACM SIGSOFT Software Engineering Notes 30, no. 4 (July 2005): 1–5. http://dx.doi.org/10.1145/1082983.1083187.

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23

Anderson, Nancy S., Donald A. Norman, and Stephen W. Draper. "User Centered System Design: New Perspectives on Human-Computer Interaction." American Journal of Psychology 101, no. 1 (1988): 148. http://dx.doi.org/10.2307/1422802.

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Halim Khoo, Diyana Binti, Afdallyna Fathiyah Harun, and Saiful Izwan Suliman. "Requirements engineering for User-Centered school food ordering system." Indonesian Journal of Electrical Engineering and Computer Science 17, no. 1 (January 1, 2020): 357. http://dx.doi.org/10.11591/ijeecs.v17.i1.pp357-364.

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<span>Understanding user requirement for a technology design is central to user experience. A user-centered technology design should consider user needs and constraints as well as abide to the principles of HCI design heuristics. This paper describes the requirements gathering for Kantin Online System, a school food ordering system where we considered the needs and constraints of different stakeholders involved and elicit a compromise where the needs of all parties can be met. We then applied usability heuristics into the system design to facilitate perceived ease of use and perceived usefulness. We conclude this paper with experts’ evaluations towards the heuristic elements of the system design concept and possible future work.</span>
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Baker, Dian, Lori Anderson, and Jody Johnson. "Building Student and Family-Centered Care Coordination Through Ongoing Delivery System Design." NASN School Nurse 32, no. 1 (August 6, 2016): 42–49. http://dx.doi.org/10.1177/1942602x16654171.

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In 2016 the National Association of School Nurses released an updated framework for school nurse practice. One highlight of the new framework is 21st century care coordination. That is, moving beyond basic case management to a systems-level approach for delivery of school health services. The framework broadly applies the term care coordination to include direct care and communication across systems. School nurses are often engaged in efforts to create school health care homes that serve as an axis of coordination for students and families between primary care offices and the schools. Effective care coordination requires that the school nurses not only know the principles of traditional case management but also understand complex systems that drive effective care coordination. The outcome of a system-level approach is enhanced access to services in an integrated health care delivery system that includes the school nurse as an integral member of the school’s health care team. This article presents a comprehensive, system-level model of care coordination for school nurse leadership and practice.
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Furukawa, Hiroshi, and Raja Parasuraman. "Supporting System-Centered View of Operators Through Ecological Interface Design: Two Experiments on Human-Centered Automation." Proceedings of the Human Factors and Ergonomics Society Annual Meeting 47, no. 3 (October 2003): 567–71. http://dx.doi.org/10.1177/154193120304700366.

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Hermans, Henry, Marco Kalz, and Rob Koper. "Toward a learner-centered system for adult learning." Campus-Wide Information Systems 31, no. 1 (December 20, 2013): 2–13. http://dx.doi.org/10.1108/cwis-07-2013-0029.

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Purpose – The purpose of this paper is to present an e-learning system that integrates the use of concepts of virtual learning environments, personal learning environments, and social network sites. The system is based on a learning model which comprises and integrates three learning contexts for the adult learner: the formal, instructional context, the personal context for learning management, and the social peer context. The paper outlines how the Open University of the Netherlands (OUN) implemented this model in the OpenU system and has piloted this system within the field of a MSc Program in the learning sciences. Design/methodology/approach – The paper describes the design and development of an integrated e-learning system following an ADDIE-based strategy and shows how the resulting system has been piloted. Findings – The result of the design and development process is an integrated e-learning system that was piloted with the OUN. Research limitations/implications – The limitations of the paper are that the paper reports only on the learner perspective. The paper does not report on the implication for faculty and staff. Additionally, a key question that needs further research is how the integrated approach will affect learner dropout rates. Originality/value – The value of the paper is that it provides an integrated e-learning approach, bringing together the personal, formal as well as informal context into one system.
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Asada, Harichiko, Clifford C. Federspiel, and Sheng Liu. "Human Centered Control in Robotics and Consumer Product Design." Journal of Dynamic Systems, Measurement, and Control 115, no. 2B (June 1, 1993): 271–80. http://dx.doi.org/10.1115/1.2899067.

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Human factors in the control and programming of robots and electric appliances are addressed in this paper. Systems and control techniques for the enhancement of human-machine communication as well as learning and adaptation to human needs are described with exemplary case studies. First, fundamental issues and methodologies, as well as historical perspective of relevant fields, are summarized, and two case studies are then discussed. One is user-adaptable control of air conditioners, a new type of adaptive control that allows an air conditioner to learn the thermal preference of the user. The other is a user-friendly programming method for advanced robot control. A task-level adaptive control system is developed by acquiring control skills by direct communication with human experts. The importance of human-machine communication and its impact on product development are addressed from the systems and control point of view.
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Still, Jeremiah D., Ashley Cain, and David Schuster. "Human-centered authentication guidelines." Information & Computer Security 25, no. 4 (October 9, 2017): 437–53. http://dx.doi.org/10.1108/ics-04-2016-0034.

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Purpose Despite the widespread use of authentication schemes and the rapid emergence of novel authentication schemes, a general set of domain-specific guidelines has not yet been developed. This paper aims to present and explain a list of human-centered guidelines for developing usable authentication schemes. Design/methodology/approach The guidelines stem from research findings within the fields of psychology, human–computer interaction and information/computer science. Findings Instead of viewing users as the inevitable weak point in the authentication process, this study proposes that authentication interfaces be designed to take advantage of users’ natural abilities. This approach requires that one understands how interactions with authentication interfaces can be improved and what human capabilities can be exploited. A list of six guidelines that designers ought to consider when developing a new usable authentication scheme has been presented. Research limitations/implications This consolidated list of usable authentication guidelines provides system developers with immediate access to common design issues impacting usability. These guidelines ought to assist designers in producing more secure products in fewer costly development cycles. Originality/value Cybersecurity research and development has mainly focused on technical solutions to increase security. However, the greatest weakness of many systems is the user. It is argued that authentication schemes with poor usability are inherently insecure, as users will inadvertently weaken the security in their efforts to use the system. The study proposes that designers need to consider the human factors that impact end-user behavior. Development from this perspective will address the greatest weakness in most security systems by increasing end-user compliance.
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Hottman, Stephen B., and Michael E. Post. "Human Centered Design and Analysis Model for Chemical Defense Shelters." Proceedings of the Human Factors Society Annual Meeting 31, no. 10 (September 1987): 1166–69. http://dx.doi.org/10.1177/154193128703101021.

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This paper presents a human centered computer simulation model for the ingress, egress, and bi-directional processing of personnel through the contamination control area (CCA) of a collective protection system. Collective protection systems are being developed by the Armed Forces to provide an area where individuals may rest, sleep, and eat without the need to wear individual protective clothing in a chemical warfare environment. Individuals enter these collective protection systems through a contamination control area by following a set of procedures for decontamination and removal of their protective clothing. The purpose for developing this computer model was to provide a means for detailed analysis and design of a CCA prior to actual prototype or operational test and evaluation. It can be used to analyze alternative operational scenarios for systems that have already been constructed. The program structure was developed as part of an iterative task analytical approach which was used to design a prototype collective protection system. The model generates a visual representation of the process on the computer monitor. It includes distributions of process times and arrival intervals. The model can be used to determine the effects of variations in process times, variations in process time distributions, training effects, and alternative hardware configurations. This model could be modified to analyze or design almost any process that is comprised of a series of sequential tasks or operations.
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Purnamasari, Fanindia, and Noraidah Sahari Ashaari. "User Centered Design Approach to Redesign Graduate Student Management Information System." Data Science: Journal of Computing and Applied Informatics 2, no. 2 (August 3, 2018): 109–14. http://dx.doi.org/10.32734/jocai.v2.i2-328.

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This study conducted a user centered design approach based on user perception using the Graduate Student Information System. This study start by requirement gathering employs interview method with discussing about its interface design and its available menu. Then following as design, evaluation and delivery to actual user. The proposed design is evaluated by 30 respondent using questionnaire The findings from the analyzed result show that usability factor encountered by user that has high average mean was interface standard. The study prove that the current system needs to improve from functionality aspect. The proposed system is expected to help the administration task.
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Minovic, Miroslav, Velimir Stavljanin, Milos Milovanovic, and Dusan Starcevic. "User-centered Design of m-Learning System: Moodle On The Go." Journal of Computing Science and Engineering 4, no. 1 (March 31, 2010): 80–95. http://dx.doi.org/10.5626/jcse.2010.4.1.080.

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Lim, Sung Man, Yong Jae Joung, and Yang Hwan Sol. "Exploration of an user-centered system design for supporting teaching practicum." Korean Association For Learner-Centered Curriculum And Instruction 20, no. 4 (February 29, 2020): 269–99. http://dx.doi.org/10.22251/jlcci.2020.20.4.269.

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Battou, A., O. Baz, and D. Mammass. "An Interactive Adaptive Learning System Based on Agile Learner-Centered Design." EAI Endorsed Transactions on Smart Cities 2, no. 7 (February 12, 2018): 154106. http://dx.doi.org/10.4108/eai.12-2-2018.154106.

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Wu, Zuobao. "FINITE ELEMENT ANALYSIS INTEGRATED INTO A DESIGN-CENTERED VIRTUAL MANUFACTURING SYSTEM." Chinese Journal of Mechanical Engineering 36, no. 08 (2000): 43. http://dx.doi.org/10.3901/jme.2000.08.043.

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Afrianto, Irawan, and Sufa Atin. "The Journal Aggregator System Concept Using User Centered Design (UCD) Approach." International Journal of New Media Technology 5, no. 2 (March 19, 2019): 71–75. http://dx.doi.org/10.31937/ijnmt.v5i2.844.

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Journal as a medium to explain the results of research. It has developed in such a way especially because of the rapid support of information and communication technology today. Various models of online-based journaling management can be easily operated by journals managers as well as writers / researchers who will include research results in the journal. It's just that with the number of journals that exist today, causing difficulties for the manager of journals to be able to promote the journals he managed, in addition to the manager of the journal sometimes difficult to get a researcher who would put his paper into the journal he manages. Meanwhile, with the number of journals that have been online, researchers will find it difficult to get information from the journals. Researchers should open their journal entries, read their profiles and publications, until they are interested to include papers in the journal. This problem is the background of the development of online journals aggregator system, which with this system will facilitate the meeting between journals, journal managers and writers or researchers. In order to develop an online journal aggregator system, a software development method is needed that directly captures the needs of its users. User Centered Design (UCD) is a philosophy in software design that puts users as the center of system development. The UCD approach has been supported by various techniques, methods, tools, procedures, and processes that help design a more user-centered interactive system. With UCD it is expected that the online journals aggregator system can produce a design that will make it easier for its users, both in terms of functionality and from the side of the system interface.
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Johnson, Evelyn S., Angela Crawford, Laura A. Moylan, and Yuzhu Zheng. "Using Evidence-Centered Design to Create a Special Educator Observation System." Educational Measurement: Issues and Practice 37, no. 2 (January 15, 2018): 35–44. http://dx.doi.org/10.1111/emip.12182.

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Swierenga, Sarah J., Fuad Abujarad, Toni A. Dennis, and Lori A. Post. "Improving Patient Safety through User-Centered Healthcare Background Check System Design." Proceedings of the International Symposium on Human Factors and Ergonomics in Health Care 2, no. 1 (June 2013): 21–26. http://dx.doi.org/10.1177/2327857913021005.

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The Michigan Workforce Background Check (MWBC) system is a cost-effective, usable web application for conducting employability screenings for healthcare workers in long-term care settings. This system is an exemplar for demonstrating how a user-centered design process facilitated the flow of critical information, improved applicant data accuracy, and improved patient safety by eliminating access by known abusers and criminals to vulnerable adults in long-term care settings. The redesigned system 1) increases the efficiency in the background check process, 2) collects more accurate and comprehensive applicant data, and 3) ultimately improves patient safety by quickly identifying unfit workers.
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Goodrich, M. A., and E. R. Boer. "Designing human-centered automation: trade-offs in collision avoidance system design." IEEE Transactions on Intelligent Transportation Systems 1, no. 1 (March 2000): 40–54. http://dx.doi.org/10.1109/6979.869020.

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Baecker, R. "A vision of education in user-centered system and interface design." ACM SIGCHI Bulletin 20, no. 3 (January 2, 1989): 10–13. http://dx.doi.org/10.1145/67900.67901.

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Mobedpour, Delnavaz, and Chen Ding. "User-centered design of a QoS-based web service selection system." Service Oriented Computing and Applications 7, no. 2 (October 29, 2011): 117–27. http://dx.doi.org/10.1007/s11761-011-0091-x.

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Oh, Dae-Kyun, and Young-Ki Min. "Basic Design System Centered on Product Structure for Improvement of Naval Ship Acquisition Systems." Journal of the Society of Naval Architects of Korea 48, no. 3 (June 20, 2011): 215–21. http://dx.doi.org/10.3744/snak.2011.48.3.215.

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43

Alyahya, Sultan, and Ohoud Almughram. "Managing User-Centered Design Activities in Distributed Agile Development." Interacting with Computers 32, no. 5-6 (September 2020): 548–68. http://dx.doi.org/10.1093/iwc/iwab010.

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Abstract The integration of user-centered design (UCD) activities into agile information systems development has become more popular recently. Despite the fact that there are many ways the merging of UCD activities into agile development can be carried out, it has been widely recognized that coordinating design activities with development activities is one of the most common problems, especially in distributed environments where designers, developers and users are spread over several sites. The main approach to coordinate UCD activities with distributed agile development is the use of informal methods (e.g. communication through using video conference tools). In addition to the temporal, geographical and socio-cultural barriers associated with this type of methods, a major limitation is a lack of awareness of how UCD activities and development activities affect each other. Furthermore, some agile project management tools are integrated with design platforms but fail to provide the necessary coordination that helps team members understand how the design and development activities affect their daily work. This research aims to support the effective management of integrating UCD activities into distributed agile development by (i) identifying the key activity dependencies between UX design teams and development teams during distributed UCD/agile development and (ii) designing a computer-based system to provide coordination support through managing these activity dependencies. In order to achieve these objectives, two case studies are carried out. Our findings revealed 10 main dependencies between UCD design teams and development teams as shown by six types of activity. In addition, the participatory design approach shows that developing a computer-based system to manage seven of these selected dependencies is achievable.
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Greitzer, Frank L., and Nancy J. Spalding. "Maintaining Stasis: Why Oser Acceptance of Advanced Technology is So Hard to Get (and What to do about it)." Proceedings of the Human Factors Society Annual Meeting 36, no. 4 (October 1992): 384–88. http://dx.doi.org/10.1177/154193129203600426.

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The focus of this paper is on user-centered systems engineering activities supporting the acquisition, requirements gathering, and preliminary design of a major technology advancement for an operating commercial command and control system. Major activities included establishment of user-centered customer and developer organizations, knowledge acquisition, human-machine interface design and prototyping, scenario and system simulation development, and demonstration of the proposed system. Because the system was designed with substantial user input, it received a high degree of user acceptance.
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Stary, Christian. "Digital Twin Generation: Re-Conceptualizing Agent Systems for Behavior-Centered Cyber-Physical System Development." Sensors 21, no. 4 (February 5, 2021): 1096. http://dx.doi.org/10.3390/s21041096.

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Cyber-Physical Systems (CPS) form the new backbone of digital ecosystems. Upcoming CPS will be operated on a unifying basis, the Internet of Behaviors (IoB). It features autonomous while federated CPS architectures and requires corresponding behavior modeling for design and control. CPS design and control involves stakeholders in different roles with different expertise accessing behavior models, termed Digital twins. They mirror the physical CPS part and integrate it with the digital part. Representing role-specific behaviors and provided with automated execution capabilities Digital twins facilitate dynamic adaptation and (re-)configuration. This paper proposes to conceptualize agent-based design for behavior-based Digital twins through subject-oriented models. These models can be executed and, thus, increase the transparency at design and runtime. Patterns recognizing environmental factors and operation details facilitate the configuration of CPS. Subject-oriented runtime support enables dynamic adaptation and the federated use of CPS components.
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Ward, Neil. "Accessible Wayfinding: Empathy, Human-Centered Design, and a Blank Slate." Interdisciplinary Journal of Signage and Wayfinding 1, no. 2 (June 22, 2017): 81. http://dx.doi.org/10.15763/ijsw.v1i2.11.

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Wayfinding and signage are important components of a building’s structure and interior space for visitors with and without a mobile/physical disability, especially on university and college campuses. This paper documents a semester-long project where students in an upper-level design elective course identified a building on campus that had an inconsistent and missing wayfinding system. Documenting their ethnographic research and empathetic experiences, students were able to develop a wayfinding system based on research that focused on individuals with a mobile or physical disability. They produced and installed the system in the fall semester of 2016.
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Wannarumon, Somlak, Erik L. J. Bohez, and Kittinan Annanon. "Aesthetic evolutionary algorithm for fractal-based user-centered jewelry design." Artificial Intelligence for Engineering Design, Analysis and Manufacturing 22, no. 1 (December 12, 2007): 19–39. http://dx.doi.org/10.1017/s0890060408000024.

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AbstractThis paper proposes an aesthetic-driven evolutionary algorithm for user-centered design. The evolutionary algorithm is based on a genetic algorithm (GA). It is developed to work as an art form generator that enhances user's productivity and creativity through reproduction, evaluation, and selection. Users can input their preferences and guide the generating direction to the system. A two-step fitness function is developed to evaluate morphology and aesthetics of the generated art forms. Fractals created by an iterated function system are used for representing art forms in our process. Algorithmic aesthetics are developed based on the aesthetic measure theory, surveys of human preferences, and popular long-lasting symbols. The algorithmic aesthetics is used for evaluating aesthetics of art forms together with subjective nonquantifiable aspects, and placed in the fitness function. The GA basically creates two-dimensional art forms. However, any two-dimensional image can be included through the property of a condensation set of fractals. The proposed GA can increase design productivity by about 80%. Examples of jewelry designs and physical prototypes created by the proposed system are included.
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Taluğ, Deniz Yeşim. "Designing interaction with a human-centered approach interactive system offered for procrastinators." Global Journal of Arts Education 6, no. 1 (May 30, 2016): 01. http://dx.doi.org/10.18844/gjae.v6i1.612.

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Design, its evolution, discourse and methods are studied in this paper. Design evolved from object-centeredness to human-centeredness in the last few decades. The causes of this change from past object-centered manner to contemporary human-oriented system are briefly summarized. Needs and emotions lead people to make judgments about what they would prefer to keep around themselves. This characteristic of human beings forces them to choose and to involve in the design process. Selecting among variants means designing of the environment. In the study of design, the idea of consumer participation offered new horizons to design. Further, with the new technologies consumer participation became the core of element of the design process. New fields of design arose. Design became a multi-dimensional and cross-disciplinary study. Within its multi-dimensional perspective, every aspect of human life became a subject for design and design solutions offered for otherwise conceptualized as commonplace or challenging problems. Design, as a reflection of human creativity and wisdom, has begun to be nourished from science and technology, humanities, physiology, ecology, etc. and involved them an essential part of design process. Finally, in this study procrastination, which is an obvious behavioural problem, is taken as a design problem and a possible system design is offered.Keywords: Design, interaction design, user-engagement, procrastination.
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Sanger, Patrick C., Andrea Hartzler, Ross J. Lordon, Cheryl AL Armstrong, William B. Lober, Heather L. Evans, and Wanda Pratt. "A patient-centered system in a provider-centered world: challenges of incorporating post-discharge wound data into practice." Journal of the American Medical Informatics Association 23, no. 3 (March 14, 2016): 514–25. http://dx.doi.org/10.1093/jamia/ocv183.

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Objective The proposed Meaningful Use Stage 3 recommendations require healthcare providers to accept patient-generated health data (PGHD) by 2017. Yet, we know little about the tensions that arise in supporting the needs of both patients and providers in this context. We sought to examine these tensions when designing a novel, patient-centered technology – mobile Post-Operative Wound Evaluator (mPOWEr) – that uses PGHD for post-discharge surgical wound monitoring. Materials and Methods As part of the iterative design process of mPOWEr, we conducted semistructured interviews and think-aloud sessions using mockups with surgical patients and providers. We asked participants how mPOWEr could enhance the current post-discharge process for surgical patients, then used grounded theory to develop themes related to conflicts and agreements between patients and providers. Results We identified four areas of agreement: providing contextual metadata, accessible and actionable data presentation, building on existing sociotechnical systems, and process transparency. We identified six areas of conflict, with patients preferring: more flexibility in data input, frequent data transfer, text-based communication, patient input in provider response prioritization, timely and reliable provider responses, and definitive diagnoses. Discussion We present design implications and potential solutions to the identified conflicts for each theme, illustrated using our work on mPOWEr. Our experience highlights the importance of bringing a variety of stakeholders, including patients, into the design process for PGHD applications. Conclusion We have identified critical barriers to integrating PGHD into clinical care and describe design implications to help address these barriers. Our work informs future efforts to ensure the smooth integration of essential PGHD into clinical practice.
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Davis, Bradley M., Samineh C. Gillmore, and Derek Millard. "Sentiment Analysis of Participant Comments in a User Centered Design Study for Degraded Visual Environment Sensor Visualization." Proceedings of the Human Factors and Ergonomics Society Annual Meeting 64, no. 1 (December 2020): 2075–78. http://dx.doi.org/10.1177/1071181320641502.

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Several methodologies in user centered research lead to the collection of large amounts of comments about a product or system. The growth of social media research has led to the development of sentiment analysis algorithms that computationally analyze the meaning of text. This paper utilized the Valence Aware Dictionary for sEntiment Reasoning (VADER) sentiment analysis technique to assess comments from a user centered design study for a rotorcraft degraded visual environment mitigation system. The sentiment analysis findings mirror results from the other measures of the user centered design study. This paper supports the use of sentiment analysis for large volumes of comment data from user centered design studies.
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