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1

Albee, Timothy. Lightwave 3D character animation. Wordware Pub., 2002.

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2

Granberg, Carl. Character animation with Direct3D. Charles River Media, 2009.

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3

Roberts, Steve. Character Animation in 3D. Elsevier Science & Technology, 2010.

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4

Granberg, Carl. Character animation with Direct3D. Charles River Media, 2009.

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5

Raju, Purushothaman. Character Rigging and Advanced Animation. Apress, 2019. http://dx.doi.org/10.1007/978-1-4842-5037-2.

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6

Albee, Timothy. LightWave 3D 8 character animation. Wordware Pub., 2005.

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7

Technologies, CADCIM, ed. Character animation: A tutorial approach. CADCIM Technologies, 2010.

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8

Larry, Mitchell. Character animation with Poser Pro. Charles River Media, 2009.

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9

Mullen, Tony. Introducing Character Animation with Blender. John Wiley & Sons, Ltd., 2007.

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10

Lemay, Brian. Designing cartoon characters for animation. [Animated cartoon Factory], 2002.

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11

Mukundan, Ramakrishnan. 3D Mesh Processing and Character Animation. Springer International Publishing, 2022. http://dx.doi.org/10.1007/978-3-030-81354-3.

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12

Purcell, Lee. Flash character animation: Applied studio techniques. Sams, 2002.

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13

Kennedy, Sanford. 3ds max 7 photorealistic character animation. Charles River Media, 2005.

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14

Roberts, Steve. Character Animation Fundamentals: Developing Skills for 2D and 3D Character Animation. CRC Press LLC, 2012.

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15

Roberts, Steve. Character Animation Fundamentals: Developing Skills for 2D and 3D Character Animation. CRC Press LLC, 2012.

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16

Roberts, Steve. Character Animation Fundamentals: Developing Skills for 2D and 3D Character Animation. CRC Press LLC, 2012.

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17

Roberts, Steve. Character Animation Fundamentals: Developing Skills for 2D and 3D Character Animation. CRC Press LLC, 2012.

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18

Character Animation Fundamentals: Developing Skills for 2D and 3D Character Animation. Elsevier Science & Technology Books, 2011.

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19

Character Animation Fundamentals: Developing Skills for 2D and 3D Character Animation. Taylor & Francis Group, 2017.

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20

Tillman, Bryan. Creative Character Design 2e. Taylor & Francis Group, 2019.

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21

Tillman, Bryan. Creative Character Design 2e. Taylor & Francis Group, 2019.

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22

Creative Character Design 2e. CRC Press, 2019.

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23

Tillman, Bryan. Creative Character Design 2e. Taylor & Francis Group, 2019.

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24

Tillman, Bryan. Creative Character Design 2e. Taylor & Francis Group, 2019.

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25

Creative Character Design 2e. Taylor & Francis Group, 2019.

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26

Waddell, Martin. Can't You Sleep, Little Bear? (Candlewick Storybook Animations). Candlewick, 2008.

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27

Giesen, Rolf, and Anna Khan. Acting and Character Animation: The Art of Animated Films, Acting and Visualizing. Taylor & Francis Group, 2017.

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28

Giesen, Rolf, and Anna Khan. Acting and Character Animation: The Art of Animated Films, Acting and Visualizing. Taylor & Francis Group, 2017.

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29

Giesen, Rolf, and Anna Khan. Acting and Character Animation: The Art of Animated Films, Acting and Visualizing. Taylor & Francis Group, 2017.

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30

Giesen, Rolf, and Anna Khan. Acting and Character Animation: The Art of Animated Films, Acting and Visualizing. Taylor & Francis Group, 2017.

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31

Acting and Character Animation: The Art of Animated Films, Acting and Visualizing. Taylor & Francis Group, 2017.

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32

Jin, Dal Yong. Hybrid Local Animation’s Global Appeal. University of Illinois Press, 2017. http://dx.doi.org/10.5406/illinois/9780252039973.003.0005.

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This chapter examines Korea's animation industry, which has not been a major cultural form in Hallyu research. It investigates the historical, cultural, and economic forces that have shaped Korea's animation characters in the context of the debates on globalization utilizing the framework of hybridity. It analyzes the texts of a few animation characters, including Pororo the Little Penguin, in order to understand the major reasons for the sudden growth of the Korean animation industry. In particular, it maps out the hybrid nature of Korean animation, which is the politicization of local popula
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33

Roberts, Steve. Character Animation Fundamentals. Focal Press, 2012. http://dx.doi.org/10.4324/9780240522289.

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34

Choi, Jaejin. Maya Character Animation. Sybex Books, 2002.

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35

Maya character animation. 2nd ed. SYBEX, 2004.

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36

Character Animation 2. Gnomon Workshop, 2004.

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37

Maya character animation. Sybex Inc, 2003.

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38

Digital character animation. New Riders, 1996.

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39

k, Anbazhagan. Basics of Animation: Character Animation In 3Dmax. Independently Published, 2018.

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40

View-Dependent Character Animation. Springer London, 2007. http://dx.doi.org/10.1007/978-1-84628-762-6.

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41

Giesen, Rolf, and Anna Khan. Acting and Character Animation. CRC Press, 2017. http://dx.doi.org/10.4324/9781315155036.

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42

Hood, Cameron. Character Animation 1: Fundamentals. The Gnomon Workshop, 2004.

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43

Roberts, Steve. Character Animation in 3D. Routledge, 2004. http://dx.doi.org/10.4324/9780080476438.

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44

Digital character animation 2. New Riders, 1999.

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45

Maestri, George. Digital Character Animation 3. Pearson Education, Limited, 2021.

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46

Chaudhuri, Parag, Prem Kalra, and Subhashis Banerjee. View-Dependent Character Animation. Springer, 2007.

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47

Publishing, Pearson Custom. Introduction to Character Animation. Pearson Custom Publishing, 2005.

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48

Maestri, George. Digital Character Animation 3. Pearson Education, Limited, 2006.

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49

Albee, Timothy. Fundamentals of Character Animation. Wordware Publishing, Inc., 2008.

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50

Chaudhuri, Parag, Prem Kalra, and Subhashis Banerjee. View-Dependent Character Animation. Springer, 2014.

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