Journal articles on the topic 'Character animations'
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Yang, Zhijun. "2D animation comic character action generation technology based on biomechanics simulation and artificial intelligence." Molecular & Cellular Biomechanics 21, no. 1 (2024): 338. http://dx.doi.org/10.62617/mcb.v21i1.338.
Full textPelechano, Nuria, Bernhard Spanlang, and Alejandro Beacco. "Avatar Locomotion in Crowd Simulation." International Journal of Virtual Reality 10, no. 1 (2011): 13–19. http://dx.doi.org/10.20870/ijvr.2011.10.1.2796.
Full textQiu, Shanhui. "Generative AI Processes for 2D Platformer Game Character Design and Animation." Lecture Notes in Education Psychology and Public Media 29, no. 1 (2023): 146–60. http://dx.doi.org/10.54254/2753-7048/29/20231440.
Full textLi, Xiangyi, and Soong Hyun Kim. "A Study on Character Development Strategy for 3D Animation Using Chinese Mythology IP : Focusing on the Animation <Ne Zha: Birth of the Demon Child>(2019)." Institute of Art & Design Research 27, no. 1 (2024): 145–54. http://dx.doi.org/10.59386/jadr.2024.27.1.145.
Full textAroisi, Nawawel Sakti, and Rendya Adi Kurniawan. "Metode Desain Karakter Aaron Blaise dengan Penerapan Antropomorfisme dalam Animasi Lakontara sebagai Upaya Pelestarian Ketoprak." CITRAWIRA : Journal of Advertising and Visual Communication 4, no. 1 (2023): 63–78. http://dx.doi.org/10.33153/citrawira.v4i1.5093.
Full textTabiszewski, Marek. "comparative analysis of transitions generated using the Unity game development platform." Journal of Computer Sciences Institute 30 (March 20, 2024): 47–52. http://dx.doi.org/10.35784/jcsi.5442.
Full textIman Ariffin, Dhiya Qayyum, and Siti Nur Ain Abd Rahman. "Exploring Exaggeration in Animation: A Case Study of One Piece (2023)." International Journal of Art and Design 9, no. 1/SI (2025): 1–10. https://doi.org/10.24191/ijad.v9i1/si.3173.
Full textWang, Cheng Yao, Qian Zhou, George Fitzmaurice, and Fraser Anderson. "VideoPoseVR: authoring virtual reality character animations with online videos." Proceedings of the ACM on Human-Computer Interaction 6, ISS (2022): 448–67. http://dx.doi.org/10.1145/3567728.
Full textHuang, Zhihong. "Overview of the application of artificial intelligence in computer animation." Applied and Computational Engineering 40, no. 1 (2024): 1–6. http://dx.doi.org/10.54254/2755-2721/40/20230620.
Full textSeifi, Hasti, Steve DiPaola, and Ali Arya. "Expressive Animated Character Sequences Using Knowledge-Based Painterly Rendering." International Journal of Computer Games Technology 2011 (2011): 1–7. http://dx.doi.org/10.1155/2011/164949.
Full textChoi, Woong, Naoki Hashimoto, Ross Walker, Kozaburo Hachimura, and Makoto Sato. "Generation of Character Motion by Using Reactive Motion Capture System with Force Feedback." Journal of Advanced Computational Intelligence and Intelligent Informatics 12, no. 2 (2008): 116–24. http://dx.doi.org/10.20965/jaciii.2008.p0116.
Full textKim, Jin-Young. "Wang Yang-myeong's Unity of Knowledge and Conduct and Self-Reflection of Nezha, a Traditional Chinese Character: The 『Investiture of the Gads』, <Prince Nezha's Triumph Against Dragon King>, <Nezha: Birth of the Demon Child>." Academic Association of Global Cultural Contents 56 (August 31, 2023): 19–34. http://dx.doi.org/10.32611/jgcc.2023.8.56.19.
Full textAndito, Tegar. "PIXEL ART STYLE CHARACTER DESIGN FOR “PANJI TALES” GAME FROM CHARACTERS DEPICTED IN JAVANESE TEMPLES BAS RELIEF." Journal of Aesthetics, Design, and Art Management 3, no. 2 (2023): 104–12. http://dx.doi.org/10.58982/jadam.v3i2.528.
Full textMoser, Lucio, Chinyu Chien, Mark Williams, Jose Serra, Darren Hendler, and Doug Roble. "Semi-supervised video-driven facial animation transfer for production." ACM Transactions on Graphics 40, no. 6 (2021): 1–18. http://dx.doi.org/10.1145/3478513.3480515.
Full textSwatriani, Rinkapati. "KONSTRUKSI KARAKTER JABO DALAM ANIMASI BINEKON." Narada : Jurnal Desain dan Seni 7, no. 1 (2020): 31. http://dx.doi.org/10.22441/narada.2020.v7.i1.003.
Full textde Aguiar, Edilson, and Norimichi Ukita. "Representing mesh-based character animations." Computers & Graphics 38 (February 2014): 10–17. http://dx.doi.org/10.1016/j.cag.2013.07.007.
Full textPrikhod’ko, Violetta Victorovna. "Character’s Imagery in Russian Animation of 1990s." Journal of Flm Arts and Film Studies 6, no. 4 (2014): 61–71. http://dx.doi.org/10.17816/vgik6461-71.
Full textPrudhvi, Y., T. Adinarayana, T. Chandu, S. Musthak, and G. Sireesha. "Vocal Visage: Crafting Lifelike 3D Talking Faces from Static Images and Sound." International Journal of Innovative Research in Computer Science and Technology 11, no. 6 (2023): 13–17. http://dx.doi.org/10.55524/ijircst.2023.11.6.3.
Full textRyu, SunJung. "A Study on Transmedia Storytelling Using the Character of ‘Puss in Boots." Academic Association of Global Cultural Contents 57 (November 30, 2023): 39–60. http://dx.doi.org/10.32611/jgcc.2023.11.57.39.
Full textYang, Lingchen, Gaspard Zoss, Prashanth Chandran, et al. "Learning a Generalized Physical Face Model From Data." ACM Transactions on Graphics 43, no. 4 (2024): 1–14. http://dx.doi.org/10.1145/3658189.
Full textBaihaqi, Iqbal, Hafiz Aziz Ahmad, and Dana Waskita. "Adaptation of Historical Figures into Mobile Game Characters (Case Study: Hijikata Toshizo from Fate/Grand Order)." Journal of Games, Game Art, and Gamification 7, no. 2 (2023): 21–28. http://dx.doi.org/10.21512/jggag.v7i2.9113.
Full textWu, Jinlong. "Enhancing Character Design Education in Animation: Curriculum Reform and Industry Alignment." Pacific International Journal 6, no. 3 (2023): 183–87. http://dx.doi.org/10.55014/pij.v6i3.449.
Full textPutri, Tia Aprilianti. "Viewing Female Depiction in Frozen 2." Language Circle: Journal of Language and Literature 15, no. 2 (2021): 265–74. http://dx.doi.org/10.15294/lc.v15i2.26416.
Full textWang, Tianyi, and Shiguang Liu. "Hierarchical Neural Skinning Deformation with Self-supervised Training for Character Animation." Proceedings of the ACM on Computer Graphics and Interactive Techniques 8, no. 1 (2025): 1–20. https://doi.org/10.1145/3728300.
Full textJin, Chao, Thomas Fevens, and Sudhir Mudur. "Optimized keyframe extraction for 3D character animations." Computer Animation and Virtual Worlds 23, no. 6 (2012): 559–68. http://dx.doi.org/10.1002/cav.1471.
Full textLi, Yuhui, and Wenjing Zhuge. "Application of Animation Control Technology Based on Internet Technology in Digital Media Art." Mobile Information Systems 2022 (April 6, 2022): 1–11. http://dx.doi.org/10.1155/2022/4009053.
Full textWu, Yuhan, and Nobuyuki Umetani. "Two-Way Coupling of Skinning Transformations and Position Based Dynamics." Proceedings of the ACM on Computer Graphics and Interactive Techniques 6, no. 3 (2023): 1–18. http://dx.doi.org/10.1145/3606930.
Full textZhang, Weihua, and Sang-Bing Tsai. "A Corpus-Based and Complex Computing Digital Media System for 3D Animation." Wireless Communications and Mobile Computing 2021 (December 22, 2021): 1–12. http://dx.doi.org/10.1155/2021/7578957.
Full textStres, Sinja, and Helena Gabrijelčič Tomc. "Analysis of emotion recognition through 2D micro-animations of an illustrated character's face." Journal of Graphic Engineering and Design 15, no. 4 (2024): 29–43. https://doi.org/10.24867/jged-2024-4-029.
Full textMohd Khalis, Faryna, Syazliyati Ibrahim, Shafilla Subri, Nurul Atikah Adnan, and Abdullah Kula Ismail. "Japanese and Western Influences on the Local Animation Character Design Identity in Malaysia." Journal of Visual Art and Design 15, no. 2 (2024): 153–64. http://dx.doi.org/10.5614/j.vad.2023.15.2.5.
Full textRafzanjani Bintang, Muhammad Arizafa. "Penciptaan Karya Film Animasi “Sky Land” Dengan Teknik Dua Dimensi." Journal of Animation & Games Studies 3, no. 2 (2018): 151. http://dx.doi.org/10.24821/jags.v3i2.1857.
Full textLee, Jimin, and Seung kwan No. "Directing Motion According to the Type of Animation Character - Based on Walt Disney Animations -." JOURNAL OF THE KOREAN SOCIETY DESIGN CULTURE 27, no. 1 (2021): 323–38. http://dx.doi.org/10.18208/ksdc.2020.27.1.323.
Full textTessler, Chen, Yunrong Guo, Ofir Nabati, Gal Chechik, and Xue Bin Peng. "MaskedMimic: Unified Physics-Based Character Control Through Masked Motion Inpainting." ACM Transactions on Graphics 43, no. 6 (2024): 1–21. http://dx.doi.org/10.1145/3687951.
Full textPoggiali, Jennifer. "Student responses to an animated character in information literacy instruction." Library Hi Tech 36, no. 1 (2018): 29–42. http://dx.doi.org/10.1108/lht-12-2016-0149.
Full textLi, Cheng, Levi Fussell, and Taku Komura. "Multi-agent reinforcement learning for character control." Visual Computer 37, no. 12 (2021): 3115–23. http://dx.doi.org/10.1007/s00371-021-02269-1.
Full textFathoni, Ahmad Faisal Choiril Anam, and Jehezkiel Christian Ray. "Developing Intellectual Property Character for Games to Teach Music Theory by Using Batik Patterns Inspiration." Humaniora 11, no. 2 (2020): 137–44. http://dx.doi.org/10.21512/humaniora.v11i2.6477.
Full textBrodt, Kirill, and Mikhail Bessmeltsev. "Skeleton-Driven Inbetweening of Bitmap Character Drawings." ACM Transactions on Graphics 43, no. 6 (2024): 1–19. http://dx.doi.org/10.1145/3687955.
Full textDurupinar, Funda, Kuan Wang, Ani Nenkova, and Norman Badler. "An Environment for Transforming Game Character Animations Based on Nationality and Profession Personality Stereotypes." Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment 12, no. 1 (2021): 155–61. http://dx.doi.org/10.1609/aiide.v12i1.12874.
Full textLungu-Stan, Vlad-Constantin, and Irina Georgiana Mocanu. "3D Character Animation and Asset Generation Using Deep Learning." Applied Sciences 14, no. 16 (2024): 7234. http://dx.doi.org/10.3390/app14167234.
Full textTang, Shirui. "Multidimensional Observation of the Development of Chinese Animation Works and the Spiritual Resonance of Youth." Journal of Education, Humanities and Social Sciences 13 (May 11, 2023): 360–65. http://dx.doi.org/10.54097/ehss.v13i.8177.
Full textSuan, Stevie. "Anime’s Performativity: Diversity through Conventionality in a Global Media-Form." Animation 12, no. 1 (2017): 62–79. http://dx.doi.org/10.1177/1746847717691013.
Full textWaspada, Heri Priya, Ismanto Ismanto, and Firman Hidayah. "Penggunaan Hasil Motion Capture (Data Bvh) Untuk Menganimasikan Model Karakter 3d Agar Menghasilkan Animasi Yang Humanoid." JAMI: Jurnal Ahli Muda Indonesia 1, no. 2 (2020): 94–102. http://dx.doi.org/10.46510/jami.v1i2.34.
Full textAbdulah Rosyidouddin El Islami and Charles De Haan. "Sistem Penulangan pada Karakter 3D dalam Film Animasi The Relativity Of Reality." Jurnal Riset Rumpun Seni, Desain dan Media 4, no. 1 (2025): 372–92. https://doi.org/10.55606/jurrsendem.v4i1.5764.
Full textAlsaggaf, Wafaa, Georgios Tsaramirsis, Norah Al-Malki, et al. "Association of Game Events with Facial Animations of Computer-Controlled Virtual Characters Based on Probabilistic Human Reaction Modeling." Applied Sciences 10, no. 16 (2020): 5636. http://dx.doi.org/10.3390/app10165636.
Full textRiyana, Cepi. "THE DEVELOPMENT OF THREE DIMENSIONAL ANIMATION FILM FOR CHARACTER EDUCATION MEDIA IN ELEMENTARY SCHOOL." EDUTECH 14, no. 2 (2015): 218. http://dx.doi.org/10.17509/edutech.v14i2.1379.
Full textYılmaz, Emre. "İlkokulda Değerler Eğitimine Yönelik Çevrimiçi Bir Materyal: "Afacanların Hikâyesi" Animasyonları." Journal of Social Perspective Studies 2, no. 1 (2025): 34–47. https://doi.org/10.5281/zenodo.15133588.
Full textLangga, Fathin Hanifah, Hafiz Aziz Ahmad, and Alvanov Z. Mansoor. "Animated Web Series as Media for Islamic Education in Children." Halaqa: Islamic Education Journal 4, no. 2 (2020): 125–32. http://dx.doi.org/10.21070/halaqa.v4i2.982.
Full textLiu, C. Karen, and Zoran Popović. "Synthesis of complex dynamic character motion from simple animations." ACM Transactions on Graphics 21, no. 3 (2002): 408–16. http://dx.doi.org/10.1145/566654.566596.
Full textJeon, Hyo-Gyoung, and Dong-Min Cho. "How to Leverage AI for Retargeting 3D Character Animations." Cartoon and Animation Studies 74 (March 31, 2024): 239–53. http://dx.doi.org/10.7230/koscas.2024.74.239.
Full textXie, Yuchen. "Performance of NeRF and its optimized models on generating images from 2D to 3D of animation or game character." Applied and Computational Engineering 6, no. 1 (2023): 910–18. http://dx.doi.org/10.54254/2755-2721/6/20230957.
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