Academic literature on the topic 'Character playing'
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Journal articles on the topic "Character playing"
Park, Anna E., and Tracy B. Henley. "Personality and Fantasy Game Character Preferences." Imagination, Cognition and Personality 27, no. 1 (September 2007): 37–46. http://dx.doi.org/10.2190/ic.27.1.d.
Full textHeldisari, Hana Permata. "Building Characters of Primary School Students Through Lagu Dolanan Anak (Kid’s Playing Songs) by Using The Role-Playing Method." Journal of Education Research and Evaluation 4, no. 1 (March 9, 2020): 1. http://dx.doi.org/10.23887/jere.v4i1.23324.
Full textKastenmüller, Andreas, Tobias Greitemeyer, Stephen Fairclough, Daniel Waite, and Peter Fischer. "Playing Exergames and Sporting Activity." Social Psychology 44, no. 4 (July 1, 2013): 264–70. http://dx.doi.org/10.1027/1864-9335/a000111.
Full textJames, D. M., M. J. Carré, and S. J. Haake. "Predicting the playing character of cricket pitches." Sports Engineering 8, no. 4 (December 2005): 193–207. http://dx.doi.org/10.1007/bf02844162.
Full textAini, Nur. "Penerapan Metode Bermain Peran Mata Pelajaran Bahasa Indonesia Pada MI Kelas 2." Madrosatuna: Journal of Islamic Elementary School 2, no. 1 (March 1, 2019): 01. http://dx.doi.org/10.21070/madrosatuna.v2i1.1958.
Full textCorredor, Javier Alejandro, and Leonardo Rojas Benavides. "Narrative and Conceptual Expertise in Massively Multiplayer Online Role Playing Games." International Journal of Gaming and Computer-Mediated Simulations 8, no. 1 (January 2016): 44–67. http://dx.doi.org/10.4018/ijgcms.2016010104.
Full textCarlomagno, Nadia, Alfredo Di Tore, and Maurizio Sibilio. "Role Playing and Perspective Taking." International Journal of Digital Literacy and Digital Competence 5, no. 2 (April 2014): 49–58. http://dx.doi.org/10.4018/ijdldc.2014040104.
Full textRustamaji, Devi sofa nurhidayah, and Cahniyo Wijaya Kuswanto. "Implementasi Pendidikan Karakter Anak Usia Dini melalui Metode Bermain Peran Usia 5-6 Tahun di Taman Kanak-Kanak An-Nahl Bandar Lampung." PAUD Lectura: Jurnal Pendidikan Anak Usia Dini 3, no. 01 (October 31, 2019): 1–9. http://dx.doi.org/10.31849/paud-lectura.v3i01.3080.
Full textPoorman, Paula B. "Biography and Role Playing: Fostering Empathy in Abnormal Psychology." Teaching of Psychology 29, no. 1 (January 2002): 32–36. http://dx.doi.org/10.1207/s15328023top2901_08.
Full textPamungkas, Joko, Amir Syamsudin, and Harun Harun. "Gamelan Bocah (GACAH): Penumbuhan Karakter Kebangsaan di TK Sari Asih Yogyakarta." AL-ATHFAL : JURNAL PENDIDIKAN ANAK 4, no. 2 (December 31, 2018): 199–210. http://dx.doi.org/10.14421/al-athfal.2018.42-07.
Full textDissertations / Theses on the topic "Character playing"
Bungard, Christopher William. "Playing with Your Role in Plautine Theater." The Ohio State University, 2008. http://rave.ohiolink.edu/etdc/view?acc_num=osu1211552932.
Full textLindholm, Emil. "Procedurally generating an initial character state for interesting role-playing game experiences." Thesis, Blekinge Tekniska Högskola, Institutionen för datavetenskap, 2020. http://urn.kb.se/resolve?urn=urn:nbn:se:bth-20188.
Full textJeppsson, Bertil. "AI-controlled life in Role-playing games." Thesis, Blekinge Tekniska Högskola, Avdelningen för programvarusystem, 2008. http://urn.kb.se/resolve?urn=urn:nbn:se:bth-5016.
Full textDeHart, Gretchen L. "Out of character : issues of identity, acceptance,and creativity in tabletop role-playing games." Muncie, Ind. : Ball State University, 2008. http://cardinalscholar.bsu.edu/376.
Full textMalm, Karl. "Seven Chunks Of Character Creation : Examining Acceptance of Ranges for Attributes in Role-Playing Games." Thesis, Uppsala universitet, Institutionen för speldesign, 2018. http://urn.kb.se/resolve?urn=urn:nbn:se:uu:diva-355859.
Full textDigitala spelutvecklare måste ofta kämpa med att skapa spel som både lockar nya spelare men samtidigt är svåra nog att klara för att vara utmanande. En utmaning kopplad till detta är skapandet av karaktärer, specifikt i rollspel. Presentationen av karaktärsattribut som spelare kan ändra sker vid ett kritiskt moment av spelande (dess början), oftast innan en spelare har börjat spela huvuddelen av ett spel. Det existerar därför en risk av att förvirra eller skrämma bort de som införskaffat spelet, då de överväldigas av för mycket information om spelelement som har markant effekt, speciellt senare i det nämnda spelets delar. Denna uppsats hade därför som uppgift att bedöma vilka grupper av spelare som söker eller undviker viss numerisk komplexitet inom digitala spel. Uppsatsen föreslog även en skala av det antal val som spelare skulle acceptera när de får en ny spelupplevelse presenterad för sig, med fokus specifikt på karaktärsattribut.
Byun, JaeHwan. "EFFECTS OF CHARACTER VOICE-OVER ON PLAYERS' ENGAGEMENT IN A DIGITAL ROLE-PLAYING GAME ENVIRONMENT." OpenSIUC, 2012. https://opensiuc.lib.siu.edu/dissertations/595.
Full textFizek, Sonia. "Pivoting the player : a methodological toolkit for player character research in offline role-playing games." Thesis, Bangor University, 2012. https://research.bangor.ac.uk/portal/en/theses/pivoting-the-player-a-methodological-toolkit-for-player-character-research-in-offline-roleplaying-games(ea6ece4a-04a4-4d6d-bc01-1191bbe3b56d).html.
Full textPettersson, Fredrik. "Karaktärsskapandets potential och begränsningar." Thesis, Uppsala universitet, Institutionen för speldesign, 2014. http://urn.kb.se/resolve?urn=urn:nbn:se:uu:diva-232025.
Full textLjungqvist, Ylva, and Frida Svensson. "Creating Your Fantasy Self : An Analysis of Ethnicity in Character Creators in Computer Fantasy Role-Playing Games." Thesis, Uppsala universitet, Institutionen för speldesign, 2015. http://urn.kb.se/resolve?urn=urn:nbn:se:uu:diva-254724.
Full textDenna avhandling undersöker om karaktärsskapare i fantasy dator-rollspel tillåter spelare att skapa karaktärer av etnisk mångfald. Vi studerade åtta spel efter bestämda riktlinjer och samlade information om de tillgängliga alternativen, och genomförde intervjuer. Resultaten visar att alternativ för minoritetsetniciteter är vanligtvis antingen mycket få och har ingen variation eller är helt obefintliga. Alla de intervjuade svarade att de var allmänt missnöjda med de alternativ som ges i karaktärsskapare och kan sällan göra en representation av sig själva. Detta belyser behovet av att diversifiera alternativen för att inte utesluta spelare.
Vokes, Elizabeth. "Playing with time: the relationship between theatrical timeframe, dramatic narrative and character development in the plays of Alan Ayckbourn." Thesis, University of the Western Cape, 2006. http://etd.uwc.ac.za/index.php?module=etd&action=viewtitle&id=gen8Srv25Nme4_3786_1255506973.
Full textAlan Ayckbourn claims that he has always been facinated by time as an aid to dramatic story telling. The thesis examined how Ayckbourn manipulates the dramatic timeframe, often in an unconventional manner, as a device to aid both the development of dramatic narrative and the development of characterisation within his plays.
Books on the topic "Character playing"
Field, Barbara. Playing with fire (after Frankenstein). New York, N.Y. (440 Park Ave. South, New York 10016): Dramatists Play Service, 1989.
Find full textBook chapters on the topic "Character playing"
Dowdy, Joanne Kilgour, Martha Abbott-shim, Lynn Briggs, Florence Hardney-hinds, and Tracy Woodhall. "Playing for Character Development." In Teaching Drama in the Classroom, 21–32. Rotterdam: SensePublishers, 2011. http://dx.doi.org/10.1007/978-94-6091-537-6_6.
Full textWinnie, Doug. "The Role-Playing Game Character." In Essential Java for AP CompSci, 247–52. Berkeley, CA: Apress, 2021. http://dx.doi.org/10.1007/978-1-4842-6183-5_52.
Full textBreslow, Sara Jo. "When the Anthropologist becomes a Character." In Playing in a House of Mirrors, 199–217. Rotterdam: SensePublishers, 2015. http://dx.doi.org/10.1007/978-94-6300-118-2_14.
Full textMurray, Peter B. "Character Formation and the Psychology of Role-Playing and Acting." In Shakespeare’s Imagined Persons, 38–56. London: Palgrave Macmillan UK, 1996. http://dx.doi.org/10.1057/9780230376755_3.
Full textLuo, Zhiqiang, Chih-Chung Lin, I.-Ming Chen, Song Huat Yeo, and Tsai-Yen Li. "Puppet Playing: An Interactive Character Animation System with Hand Motion Control." In Lecture Notes in Computer Science, 19–35. Berlin, Heidelberg: Springer Berlin Heidelberg, 2011. http://dx.doi.org/10.1007/978-3-642-22336-5_2.
Full textGarneli, Varvara, Konstantinos Patiniotis, and Konstantinos Chorianopoulos. "Game Mechanics of a Character Progression Multiplayer Role-Playing Game with Science Content." In Lecture Notes in Computer Science, 415–20. Cham: Springer International Publishing, 2020. http://dx.doi.org/10.1007/978-3-030-63464-3_40.
Full textYou, Manlai, and Yu-Jie Xu. "A Usability Testing of Chinese Character Writing System for Foreign Learners." In Design, User Experience, and Usability. Health, Learning, Playing, Cultural, and Cross-Cultural User Experience, 149–57. Berlin, Heidelberg: Springer Berlin Heidelberg, 2013. http://dx.doi.org/10.1007/978-3-642-39241-2_18.
Full textWilliams, Paul, and Shelley Davidow. "Those Who Speak: Avatars, Characters, Selves." In Playing With Words, 121–37. London: Macmillan Education UK, 2017. http://dx.doi.org/10.1057/978-1-137-53254-1_8.
Full textMerrick, Kathryn E. "Support Characters." In Computational Models of Motivation for Game-Playing Agents, 145–59. Cham: Springer International Publishing, 2016. http://dx.doi.org/10.1007/978-3-319-33459-2_8.
Full textBowman, Sarah Lynne, and Karen Schrier. "Players and Their Characters in Role-Playing Games." In Role-Playing Game Studies, 395–410. New York: Routledge, 2018.: Routledge, 2018. http://dx.doi.org/10.4324/9781315637532-23.
Full textConference papers on the topic "Character playing"
Andini, Yuli Tri, and Farida Agus Setiawati. "Role Playing For Cooperative Skills." In Joint proceedings of the International Conference on Social Science and Character Educations (IcoSSCE 2018) and International Conference on Social Studies, Moral, and Character Education (ICSMC 2018). Paris, France: Atlantis Press, 2019. http://dx.doi.org/10.2991/icossce-icsmc-18.2019.20.
Full textKhan, Umair Azfar, and Yoshihiro Okada. "Evolving story and character generation for role-playing games." In the Workshop at SIGGRAPH Asia. New York, New York, USA: ACM Press, 2012. http://dx.doi.org/10.1145/2425296.2425306.
Full textWeeks, Michael, David Binnion, Andre Chase Randall, and Vibhuti Patel. "Adventure Game with a Neural Network Controlled Non-playing Character." In 2017 16th IEEE International Conference on Machine Learning and Applications (ICMLA). IEEE, 2017. http://dx.doi.org/10.1109/icmla.2017.0-129.
Full textMachfauzia, Ayu Niza, and Djohan. "Intellectual Character of Metacognition: Student Thinking Strategies in Playing Music." In 2019 16th International Conference on Electrical Engineering/Electronics, Computer, Telecommunications and Information Technology (ECTI-CON). IEEE, 2019. http://dx.doi.org/10.1109/ecti-con47248.2019.8955270.
Full textAbdullah, Anzar. "Instilling Values Character Education Through Playing Role Model in Learning History." In International Conference on Ethics in Governance (ICONEG 2016). Paris, France: Atlantis Press, 2017. http://dx.doi.org/10.2991/iconeg-16.2017.9.
Full textAparecido Dim, Cleyton, Marcelle Pereira Mota, Rafael Martins Feitosa, and Jefferson Magalhães de Morais. "Modelo de um Software Robô para Ações Automáticas no Jogo de MMORPG Tibia." In Computer on the Beach. São José: Universidade do Vale do Itajaí, 2021. http://dx.doi.org/10.14210/cotb.v12.p041-048.
Full textWeeks, Michael, and David Binnion. "Training a Neural Network Controlled Non-playing Character with Previous Output Awareness." In the 2019 ACM Southeast Conference. New York, New York, USA: ACM Press, 2019. http://dx.doi.org/10.1145/3299815.3314459.
Full textLouis, Annie, and Charles Sutton. "Deep Dungeons and Dragons: Learning Character-Action Interactions from Role-Playing Game Transcripts." In Proceedings of the 2018 Conference of the North American Chapter of the Association for Computational Linguistics: Human Language Technologies, Volume 2 (Short Papers). Stroudsburg, PA, USA: Association for Computational Linguistics, 2018. http://dx.doi.org/10.18653/v1/n18-2111.
Full textMutasim, Aunnoy K., Ali Shihab Sabbir, and M. Ashraful Amin. "Devising a strategy for playing Bangla Hangman (Jhulonto Manob) based on character frequency distribution." In 2016 International Conference on Informatics, Electronics and Vision (ICIEV). IEEE, 2016. http://dx.doi.org/10.1109/iciev.2016.7759993.
Full textAshar, Mhd, Syafruddin Syafruddin, Gusril Gusril, and Eri Barlian. "PJOK learning model through playing activities to build student character: designing and developing stage." In International Conferences on Educational, Social Sciences and Technology. Padang: Fakultas Ilmu Pendidikan, 2018. http://dx.doi.org/10.29210/201818.
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