Journal articles on the topic 'Character playing'
Create a spot-on reference in APA, MLA, Chicago, Harvard, and other styles
Consult the top 50 journal articles for your research on the topic 'Character playing.'
Next to every source in the list of references, there is an 'Add to bibliography' button. Press on it, and we will generate automatically the bibliographic reference to the chosen work in the citation style you need: APA, MLA, Harvard, Chicago, Vancouver, etc.
You can also download the full text of the academic publication as pdf and read online its abstract whenever available in the metadata.
Browse journal articles on a wide variety of disciplines and organise your bibliography correctly.
Park, Anna E., and Tracy B. Henley. "Personality and Fantasy Game Character Preferences." Imagination, Cognition and Personality 27, no. 1 (September 2007): 37–46. http://dx.doi.org/10.2190/ic.27.1.d.
Full textHeldisari, Hana Permata. "Building Characters of Primary School Students Through Lagu Dolanan Anak (Kid’s Playing Songs) by Using The Role-Playing Method." Journal of Education Research and Evaluation 4, no. 1 (March 9, 2020): 1. http://dx.doi.org/10.23887/jere.v4i1.23324.
Full textKastenmüller, Andreas, Tobias Greitemeyer, Stephen Fairclough, Daniel Waite, and Peter Fischer. "Playing Exergames and Sporting Activity." Social Psychology 44, no. 4 (July 1, 2013): 264–70. http://dx.doi.org/10.1027/1864-9335/a000111.
Full textJames, D. M., M. J. Carré, and S. J. Haake. "Predicting the playing character of cricket pitches." Sports Engineering 8, no. 4 (December 2005): 193–207. http://dx.doi.org/10.1007/bf02844162.
Full textAini, Nur. "Penerapan Metode Bermain Peran Mata Pelajaran Bahasa Indonesia Pada MI Kelas 2." Madrosatuna: Journal of Islamic Elementary School 2, no. 1 (March 1, 2019): 01. http://dx.doi.org/10.21070/madrosatuna.v2i1.1958.
Full textCorredor, Javier Alejandro, and Leonardo Rojas Benavides. "Narrative and Conceptual Expertise in Massively Multiplayer Online Role Playing Games." International Journal of Gaming and Computer-Mediated Simulations 8, no. 1 (January 2016): 44–67. http://dx.doi.org/10.4018/ijgcms.2016010104.
Full textCarlomagno, Nadia, Alfredo Di Tore, and Maurizio Sibilio. "Role Playing and Perspective Taking." International Journal of Digital Literacy and Digital Competence 5, no. 2 (April 2014): 49–58. http://dx.doi.org/10.4018/ijdldc.2014040104.
Full textRustamaji, Devi sofa nurhidayah, and Cahniyo Wijaya Kuswanto. "Implementasi Pendidikan Karakter Anak Usia Dini melalui Metode Bermain Peran Usia 5-6 Tahun di Taman Kanak-Kanak An-Nahl Bandar Lampung." PAUD Lectura: Jurnal Pendidikan Anak Usia Dini 3, no. 01 (October 31, 2019): 1–9. http://dx.doi.org/10.31849/paud-lectura.v3i01.3080.
Full textPoorman, Paula B. "Biography and Role Playing: Fostering Empathy in Abnormal Psychology." Teaching of Psychology 29, no. 1 (January 2002): 32–36. http://dx.doi.org/10.1207/s15328023top2901_08.
Full textPamungkas, Joko, Amir Syamsudin, and Harun Harun. "Gamelan Bocah (GACAH): Penumbuhan Karakter Kebangsaan di TK Sari Asih Yogyakarta." AL-ATHFAL : JURNAL PENDIDIKAN ANAK 4, no. 2 (December 31, 2018): 199–210. http://dx.doi.org/10.14421/al-athfal.2018.42-07.
Full textUtami, Erma Wahyu. "PENERAPAN METODE BERMAIN PERAN DALAM MENGEMBANGKAN KARAKTER DAN KECERDASAN LINGUISTIK PADA SISWA SMP KELAS VIII DI PASRAMAN PURNA LINGGA PONDOK GEDE." Jurnal PASUPATI 6, no. 1 (February 4, 2020): 88. http://dx.doi.org/10.37428/pspt.v6i1.175.
Full textPertiwi, Eky Prasetya, and Ianatuz Zahro. "OPTIMALISASI PENDIDIKAN KARAKTER ANAK USIA DINI MELALUI SENTRA BERMAIN PERAN DI PAUD LAB SCHOOL IKIP PGRI JEMBER." Jurnal Warna : Pendidikan dan Pembelajaran Anak Usia Dini 3, no. 2 (January 30, 2019): 1–11. http://dx.doi.org/10.24903/jw.v3i2.262.
Full textBurgess, Jacqueline, and Christian Jones. "The Female Video Game Player-character Persona and Emotional Attachment." Persona Studies 6, no. 2 (March 16, 2021): 7–21. http://dx.doi.org/10.21153/psj2020vol6no2art963.
Full textRODRIGUES, Priscila, and Arlene Leite NUNES. "Brincar: um olhar gestáltico." PHENOMENOLOGICAL STUDIES - Revista da Abordagem Gestáltica 16, no. 2 (2010): 189–98. http://dx.doi.org/10.18065/rag.2010v16n2.8.
Full textTalbot, Thomas B. "Playing with Biology." International Journal of Gaming and Computer-Mediated Simulations 5, no. 3 (July 2013): 83–96. http://dx.doi.org/10.4018/jgcms.2013070106.
Full textWiyani, Novan Ardy. "Implementation of Character-Based Central Learning Program in Kindergarten al-Irsyad al-Islamiyyah Purwokerto." International Journal of Emerging Issues in Early Childhood Education 1, no. 2 (March 24, 2020): 74–92. http://dx.doi.org/10.31098/ijeiece.v1i2.26.
Full textWiyani, Novan Ardy. "Implementation of Character-Based Central Learning Program in Kindergarten al-Irsyad al-Islamiyyah Purwokerto." International Journal of Emerging Issues in Early Childhood Education 1, no. 2 (March 25, 2020): 79–93. http://dx.doi.org/10.31098/ijeiece.v1i2.152.
Full textPamungkas, Joko, Suminto A. Suyuti, and Arif Rohman. "Character value that formed through learning the art of playing GACIL in early childhood." Cypriot Journal of Educational Sciences 16, no. 4 (August 31, 2021): 1503–16. http://dx.doi.org/10.18844/cjes.v16i4.6004.
Full textMachfauzia, Ayu Niza, Dr Djohan, and Phakkharawat Sittiprapaporn. "Intellectual character of metacognition in thinking strategies." Asian Journal of Medical Sciences 11, no. 1 (January 1, 2020): 51–56. http://dx.doi.org/10.3126/ajms.v11i1.26519.
Full textKartiko, Ari, and Edy Kurniwan. "Metode Bercerita Dengan Teknik Role Playing untuk Menumbuhkan Akhlak Mulia." Nazhruna: Jurnal Pendidikan Islam 1, no. 2 (August 21, 2018): 201–22. http://dx.doi.org/10.31538/nzh.v1i2.52.
Full textKurniawan, Muhammad Hafiz. "Analyzing Genre of Character-Describing Cards in ‘Clash Royale’ Android Game." NOTION: Journal of Linguistics, Literature, and Culture 2, no. 2 (November 30, 2020): 104. http://dx.doi.org/10.12928/notion.v2i2.3162.
Full textNuryati, Nunung. "OUT DOOR AS LEARNING LEARNING CHARACTER CHILDREN EARLY CHILDREN AGE (Study Case in KB Nur Hidayah District of Kuningan)." Empowerment 7, no. 2 (September 30, 2018): 232. http://dx.doi.org/10.22460/empowerment.v7i2p232-238.773.
Full textKartikawati, Dwi. "DEVELOPING THE NATIONAL CHARACTERS THROUGH STORYTELLING AND ROLE PLAYING ACTIVITIES IN ANNIZOMIYAH KINDERGARTEN LOCATED IN PEJATEN, SOUTH JAKARTA." Sakai Sambayan Jurnal Pengabdian kepada Masyarakat 4, no. 2 (July 15, 2020): 65. http://dx.doi.org/10.23960/jss.v4i2.141.
Full textSmahel, David, Lukas Blinka, and Ondrej Ledabyl. "Playing MMORPGs: Connections between Addiction and Identifying with a Character." CyberPsychology & Behavior 11, no. 6 (December 2008): 715–18. http://dx.doi.org/10.1089/cpb.2007.0210.
Full textJennings, Amanda Brooke, and Madeline Messer. "Paying to play: an economic experiment examining children’s avatar preferences and their willingness to pay for them." Young Consumers 20, no. 3 (August 8, 2019): 219–35. http://dx.doi.org/10.1108/yc-12-2018-0910.
Full textTukachinsky, Riva. "Playing a Bad Character but Endorsing a Good Cause: Actor-character Fundamental Attribution Error and Persuasion." Communication Reports 33, no. 1 (November 13, 2019): 1–13. http://dx.doi.org/10.1080/08934215.2019.1691618.
Full textSoviero, Diana. "On Playing Madame Butterfly." New Theatre Quarterly 11, no. 41 (February 1995): 12–16. http://dx.doi.org/10.1017/s0266464x00008836.
Full textBlack, Daniel. "Why Can I See My Avatar? Embodied Visual Engagement in the Third-Person Video Game." Games and Culture 12, no. 2 (May 22, 2016): 179–99. http://dx.doi.org/10.1177/1555412015589175.
Full textHidaya, Nurman, and Yasipin Aisna. "Pendidikan Karakter Anak Usia Dini sebagai Upaya Peningkatan Karakter Bangsa : Literature Review." Jurnal Hawa : Studi Pengarus Utamaan Gender dan Anak 2, no. 1 (June 28, 2020): 11. http://dx.doi.org/10.29300/hawapsga.v2i1.2793.
Full textGoracci, Giada. "Playing it Fashionably Queer: Mae West’s Performing Sexuality." Pólemos 10, no. 1 (April 1, 2016): 63–80. http://dx.doi.org/10.1515/pol-2016-0004.
Full textDore, Rebecca A., Eric D. Smith, and Angeline S. Lillard. "Children Adopt the Traits of Characters in a Narrative." Child Development Research 2017 (February 5, 2017): 1–16. http://dx.doi.org/10.1155/2017/6838079.
Full textArifah, Kurnia Fitri, Riyadi Santosa, and Ngadiso Ngadiso. "ROLE PLAYING AS TECHNIQUE FOR TEACHING SPEAKING TO HELP DEVELOPING THE STUDENTS’ CHARACTER." Research and Innovation in Language Learning 1, no. 2 (May 18, 2018): 67. http://dx.doi.org/10.33603/rill.v1i2.1068.
Full textSmith, Jennifer. "Voices, Combat, and Music." Journal of Sound and Music in Games 2, no. 2 (2021): 42–62. http://dx.doi.org/10.1525/jsmg.2021.2.2.42.
Full textPark, Sung-Wan, and Mi-Jin Kim. "State Change of Clothing by Character Classes in Role-Playing Games." Joural of the Korea Entertainment Industry Association 9, no. 4 (December 31, 2015): 1. http://dx.doi.org/10.21184/jkeia.2015.12.9.4.1.
Full textWucher, Joshua. "“Let's Get Into Character”: Role-Playing in Quentin Tarantino's Postmodern Sandbox." Journal of Popular Culture 48, no. 6 (December 2015): 1287–305. http://dx.doi.org/10.1111/jpcu.12360.
Full textWilliams, Russell Blair. "The Social Facilitation of Performance, Engagement and Affect in a Complex Videogame." International Journal of Gaming and Computer-Mediated Simulations 11, no. 1 (January 2019): 1–17. http://dx.doi.org/10.4018/ijgcms.2019010101.
Full textKusuma, Shinta, Hirwan Kuardhani, and Rukman Rosadi. "Penciptaan Peran Tokoh Xiau Mei dalam Naskah Senja dan Penantian Karya Hernandes Saranela Terinspirasi dari Film The Chinese Widow." Dance and Theatre Review 3, no. 2 (October 20, 2020): 82. http://dx.doi.org/10.24821/dtr.v3i2.4420.
Full textPeña, Jorge, Jannath Ghaznavi, Nicholas Brody, Rui Prada, Carlos Martinho, Pedro A. Santos, Hugo Damas, and Joana Dimas. "Effects of Human vs. Computer-Controlled Characters and Social Identity Cues on Enjoyment." Journal of Media Psychology 31, no. 1 (January 2019): 35–47. http://dx.doi.org/10.1027/1864-1105/a000218.
Full textPramasanti, Rifa, Dhi Bramasta, and Subuh Anggoro. "IMPLEMENTASI PENDIDIKAN KARAKTER TANGGUNG JAWAB DAN KERJA SAMA DI DALAM PEMBELAJARAN TEMATIK KURIKULUM 2013 DI SD NEGERI 2 BERKOH." PENDAS MAHAKAM: Jurnal Pendidikan Dasar 5, no. 1 (June 14, 2020): 35–40. http://dx.doi.org/10.24903/pm.v5i1.457.
Full textDjuanda, Isep, and Hikmah Maryliana. "Implementasi Pendidikan Karakter Pada Anak Usia Dini (Penelitian di Raudhatul Atfaal Nurul Ikhlas Depok)." Alim | Journal of Islamic Education 2, no. 2 (December 25, 2020): 185–98. http://dx.doi.org/10.51275/alim.v2i2.184.
Full textWulandari, Antonina Pantja Juni. "The Description of Resilient and Competitive Characters of The Senior High School Students in Jakarta." Humaniora 7, no. 2 (April 30, 2016): 211. http://dx.doi.org/10.21512/humaniora.v7i2.3524.
Full textSpielvogel, Laura, and Christian Spielvogel. "Play a starring role in your textbook: A digital web platform with an embedded role-playing game." Learning and Teaching 7, no. 2 (June 1, 2014): 72–83. http://dx.doi.org/10.3167/latiss.2014.070205.
Full textYadnyawati, Ida Ayu Gde. "BUILDING CHILDREN’S CHARACTER THROUGH TRADITIONAL BALINESE GAME: MEGALA-GALAAN REVISITED." International Journal of Interreligious and Intercultural Studies 1, no. 1 (October 1, 2018): 62–70. http://dx.doi.org/10.32795/ijiis.vol1.iss1.2018.37.
Full textWilliams, Russell Blair. "The Social Facilitation of Performance, Emotions, and Motivation in a High Challenge Video Game." International Journal of Gaming and Computer-Mediated Simulations 11, no. 3 (July 2019): 38–54. http://dx.doi.org/10.4018/ijgcms.2019070103.
Full textCaloian, Cezarina Florina. "The Hybrid Character - between the Representations of the Middle Ages and Today’s Art." Anastasis. Research in Medieval Culture and Art 7, no. 1 (May 29, 2020): 125–36. http://dx.doi.org/10.35218/armca.2020.1.07.
Full textSulastri, Sulastri, and Fahmi. "Peningkatan Karakter Jujur Melalui Kegiatan Role Play pada Anak di TK Aisyiah 4 Beringin Sakti Pagar Alam Selatan." AL-ATHFAL : JURNAL PENDIDIKAN ANAK 5, no. 1 (June 27, 2019): 69–82. http://dx.doi.org/10.14421/al-athfal.2019.51-05.
Full textSi, Mei, and Stacy C. Marsella. "Encoding Theory of Mind in Character Design for Pedagogical Interactive Narrative." Advances in Human-Computer Interaction 2014 (2014): 1–10. http://dx.doi.org/10.1155/2014/386928.
Full textKowalski, Christopher L., and Wade P. Kooiman. "Comparative Analysis of Coaches’ Self-Efficacy and Parents’ Perception of Coaches’ Efficacy." Journal of Coaching Education 6, no. 1 (May 2013): 4–22. http://dx.doi.org/10.1123/jce.6.1.4.
Full textRaskin, Jonah. "The Master of Nasty." Boom 2, no. 4 (2012): 87–95. http://dx.doi.org/10.1525/boom.2012.2.4.87.
Full textBrown, Steven, Peter Cockett, and Ye Yuan. "The neuroscience of Romeo and Juliet : an fMRI study of acting." Royal Society Open Science 6, no. 3 (March 2019): 181908. http://dx.doi.org/10.1098/rsos.181908.
Full text