Academic literature on the topic 'Characters Design'

Create a spot-on reference in APA, MLA, Chicago, Harvard, and other styles

Select a source type:

Consult the lists of relevant articles, books, theses, conference reports, and other scholarly sources on the topic 'Characters Design.'

Next to every source in the list of references, there is an 'Add to bibliography' button. Press on it, and we will generate automatically the bibliographic reference to the chosen work in the citation style you need: APA, MLA, Harvard, Chicago, Vancouver, etc.

You can also download the full text of the academic publication as pdf and read online its abstract whenever available in the metadata.

Dissertations / Theses on the topic "Characters Design"

1

Aho, Lind Hanna. "How can levels of stylized game-character details contribute to creating representation and relatability in female player characters?" Thesis, Uppsala universitet, Institutionen för speldesign, 2020. http://urn.kb.se/resolve?urn=urn:nbn:se:uu:diva-417309.

Full text
Abstract:
This thesis´ aim is to discuss how different levels of details can contribute to creating perceived levels of representation and relatability. This was firstly done through a pilot study, which was made to gather more intel about female opinions on set player characters in games. Then through the creation of six stylized 3D busts, and finally through a main study, serving to find trends in female informants’ opinions about the levels of details, representation and relatability in said busts. Earlier research is presented and discussed, and notable connections between the earlier research and t
APA, Harvard, Vancouver, ISO, and other styles
2

Firmin, Michael. "Design and integration of controllers for simulated characters." Thesis, University of British Columbia, 2014. http://hdl.handle.net/2429/51128.

Full text
Abstract:
Developing motions for simulated humanoids remains a challenging problem. While there exists a multitude of approaches, few of these are reimplemented or reused by others. The predominant focus of papers in the area remains on algorithmic novelty, due to the difficulty and lack of incentive to more fully explore what can be accomplished within the scope of existing methodologies. We develop a language, based on common features found across physics based character animation research, that facilitates the controller authoring process. By specifying motion primitives over a number of phases, our
APA, Harvard, Vancouver, ISO, and other styles
3

Shen, Shuo. "Design and optimization of control primitives for simulated characters." Thesis, University of British Columbia, 2013. http://hdl.handle.net/2429/45617.

Full text
Abstract:
Physics-based character motion has the potential of achieving realistic motions without laborious work from artists and without needing to use motion capture data. It has potential applications in film, games and humanoid robotics. However, designing a controller for physics motions is a difficult task. It requires expertise in software engineering and understanding of control methods. Researchers typically develop their own dedicated software framework and invent their own sets of control rules to control physics-based characters. This creates an impediment to the non-expert who wants
APA, Harvard, Vancouver, ISO, and other styles
4

Chance, Franklin S. IV. "Hands as characters: designing for a large scale pipeline using limited characteristics." Texas A&M University, 2003. http://hdl.handle.net/1969.1/5734.

Full text
Abstract:
This thesis concentrates on hands and their production as concerns a larger-scale pipeline with multiple secondary or tertiary characters. It establishes a platform from which many unique hands can be produced from a single, rigged hand. Emphasis is given to automating a large amount of the rigging and sculpting processes through use of high and low-level user interfaces so users of varying skill can use this thesis effectively. Systems for sculpting the hand and animating the hand are created for their own specific purposes and linked together through the interface to create a tool for modeli
APA, Harvard, Vancouver, ISO, and other styles
5

Grundström, Petter. "Design and Implementation of an Appraisal Module for Virtual Characters." Thesis, Linköpings universitet, Medie- och Informationsteknik, 2012. http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-78886.

Full text
Abstract:
In the field of artificial intelligence the production of believable emotions are vital to be able to produce believable behavior of virtual agents. This is done with a process called affective appraisal, which means that events and situations are appraised and emotions are produced accordingly. The Artificial Intelligence and Computer Graphics (AICG) lab at Linköpings University has been devel- oping an AI architecture for virtual agents. This architecture had an appraisal module in need of improvement. This M.Sc. thesis had the purpose of doing this. Several approaches to affective appraisa
APA, Harvard, Vancouver, ISO, and other styles
6

Tashfeen, Asheer I. "The Presentation of Spatial Design using Autonomous Characters in Virtual Environments." The Ohio State University, 2009. http://rave.ohiolink.edu/etdc/view?acc_num=osu1243612250.

Full text
APA, Harvard, Vancouver, ISO, and other styles
7

Romanczukiewicz, Renata. "Problems and Issues in Concept Design of Characters : Mapping the process of creative media characters in the first development stages." Thesis, Högskolan Dalarna, Bild, 2014. http://urn.kb.se/resolve?urn=urn:nbn:se:du-15172.

Full text
APA, Harvard, Vancouver, ISO, and other styles
8

Skoglund, Kaj. "Female characters in ten mature rated game trailers according to a sex object test." Thesis, Uppsala universitet, Institutionen för speldesign, 2014. http://urn.kb.se/resolve?urn=urn:nbn:se:uu:diva-233395.

Full text
Abstract:
Sexual objectification is a topic that is frequently discussed but its importance is underestimated by many in the game industry as well as the general public. This thesis examines and analyses ten mature rated game-trailers with the help of a sex object test to determine if the trailers are sexual objectified. The Sex Object Test (SOT) originally was developed by PhD Caroline Heldman (2012) to measure the presence of sexual objectification in images, a research she based of Martha Nussbaum (1995) and Rae Langton (2009) theories on sexual objectification. During the first part of the examinati
APA, Harvard, Vancouver, ISO, and other styles
9

Gatzoulis, Christos. "Application of Learning Algorithms on the Design of Autonomous Adaptive Artificial Characters." Thesis, Teesside University, 2007. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.517475.

Full text
APA, Harvard, Vancouver, ISO, and other styles
10

Wong, Ing Hoo. "Design of a realtime high speed recognizer for unconstrained handprinted alphanumeric characters." Thesis, University of British Columbia, 1985. http://hdl.handle.net/2429/25135.

Full text
Abstract:
This thesis presents the design of a recognizer for unconstrained handprinted alphanumeric characters. The design is based on a thinning process that is capable of producing thinned images with well defined features that are considered essential for character image description and recognition. By choosing the topological points of the thinned ('line') character image as these desired features, the thinning process achieves not only a high degree of data reduction but also transforms a binary image into a discrete form of line drawing that can be represented by graphs. As a result powerful grap
APA, Harvard, Vancouver, ISO, and other styles
More sources
We offer discounts on all premium plans for authors whose works are included in thematic literature selections. Contact us to get a unique promo code!