Dissertations / Theses on the topic 'Characters Design'
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Aho, Lind Hanna. "How can levels of stylized game-character details contribute to creating representation and relatability in female player characters?" Thesis, Uppsala universitet, Institutionen för speldesign, 2020. http://urn.kb.se/resolve?urn=urn:nbn:se:uu:diva-417309.
Full textFirmin, Michael. "Design and integration of controllers for simulated characters." Thesis, University of British Columbia, 2014. http://hdl.handle.net/2429/51128.
Full textShen, Shuo. "Design and optimization of control primitives for simulated characters." Thesis, University of British Columbia, 2013. http://hdl.handle.net/2429/45617.
Full textChance, Franklin S. IV. "Hands as characters: designing for a large scale pipeline using limited characteristics." Texas A&M University, 2003. http://hdl.handle.net/1969.1/5734.
Full textGrundström, Petter. "Design and Implementation of an Appraisal Module for Virtual Characters." Thesis, Linköpings universitet, Medie- och Informationsteknik, 2012. http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-78886.
Full textTashfeen, Asheer I. "The Presentation of Spatial Design using Autonomous Characters in Virtual Environments." The Ohio State University, 2009. http://rave.ohiolink.edu/etdc/view?acc_num=osu1243612250.
Full textRomanczukiewicz, Renata. "Problems and Issues in Concept Design of Characters : Mapping the process of creative media characters in the first development stages." Thesis, Högskolan Dalarna, Bild, 2014. http://urn.kb.se/resolve?urn=urn:nbn:se:du-15172.
Full textSkoglund, Kaj. "Female characters in ten mature rated game trailers according to a sex object test." Thesis, Uppsala universitet, Institutionen för speldesign, 2014. http://urn.kb.se/resolve?urn=urn:nbn:se:uu:diva-233395.
Full textGatzoulis, Christos. "Application of Learning Algorithms on the Design of Autonomous Adaptive Artificial Characters." Thesis, Teesside University, 2007. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.517475.
Full textWong, Ing Hoo. "Design of a realtime high speed recognizer for unconstrained handprinted alphanumeric characters." Thesis, University of British Columbia, 1985. http://hdl.handle.net/2429/25135.
Full textMaicher, Kellen R. "Exploring the Relationships between Affective Character Design and Interactive Systems." The Ohio State University, 2013. http://rave.ohiolink.edu/etdc/view?acc_num=osu1385477326.
Full textZhang, Runfang 1975. "Lost calligraphy or reinvented motif : Chinese pictograms in Western fashion." Thesis, McGill University, 2002. http://digitool.Library.McGill.CA:80/R/?func=dbin-jump-full&object_id=33951.
Full textKemppi, Mattias, and Joakim Rand. "Characters of You : En undersökning om identiteter i spelkaraktärer." Thesis, Blekinge Tekniska Högskola, Institutionen för teknik och estetik, 2018. http://urn.kb.se/resolve?urn=urn:nbn:se:bth-16421.
Full textZhao, Zhiyu. "An investigation into a design framework for animated online characters to promote brands effectively to customers in China." Thesis, De Montfort University, 2016. http://hdl.handle.net/2086/13112.
Full textQuennerstedt, Frida. "Konsten att påverka med design : En fallstudie av kampanjen #VÅRTHAV." Thesis, Malmö universitet, Institutionen för konst, kultur och kommunikation (K3), 2021. http://urn.kb.se/resolve?urn=urn:nbn:se:mau:diva-44267.
Full textLu, Yiyi. "ChaScript : a Chinese interactive typographic drawing application /." Online version of thesis, 2009. http://hdl.handle.net/1850/11984.
Full textMarlow, Gregory. "Week 12, Video 02: Character Model." Digital Commons @ East Tennessee State University, 2020. https://dc.etsu.edu/digital-animation-videos-oer/80.
Full textMarlow, Gregory. "Week 12, Video 03: Character Materials." Digital Commons @ East Tennessee State University, 2020. https://dc.etsu.edu/digital-animation-videos-oer/81.
Full textKastemaa, Juho. "Recognizing Compound Facial Expressions of Virtual Characters in Augmented Reality." Thesis, KTH, Beräkningsvetenskap och beräkningsteknik (CST), 2017. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-210233.
Full textMarlow, Gregory. "Week 12, Video 01: Character Concept Timelapse." Digital Commons @ East Tennessee State University, 2020. https://dc.etsu.edu/digital-animation-videos-oer/79.
Full textHsueh, Su-Ling. "Design, Development and Evaluation of Chinese Radical and Character Tutorial by Hypermedia." Diss., CLICK HERE for online access, 2005. http://contentdm.lib.byu.edu/ETD/image/etd834.pdf.
Full textKraft, Benjamin. "Can the Uncanny Valley be bridged? : An evaluation of stylization and design for realistic human characters." Thesis, Luleå tekniska universitet, Institutionen för konst, kommunikation och lärande, 2017. http://urn.kb.se/resolve?urn=urn:nbn:se:ltu:diva-64456.
Full textNilsson, John, and Lars Engström. "Story Through Gameplay : Design Patterns in Journey and Brothers: A Tale of Two Sons." Thesis, Södertörns högskola, Institutionen för naturvetenskap, miljö och teknik, 2013. http://urn.kb.se/resolve?urn=urn:nbn:se:sh:diva-21889.
Full textNg, Chi-chung Vincent. "A project to study the essential characteristics of the design of computer games that motivating for learning." Click to view the E-thesis via HKUTO, 2003. http://sunzi.lib.hku.hk/hkuto/record/B40040082.
Full textMöller, Fredrik. "Step Into My Office!" Thesis, Högskolan i Borås, Akademin för textil, teknik och ekonomi, 2019. http://urn.kb.se/resolve?urn=urn:nbn:se:hb:diva-21995.
Full textHolmlund, Jonas. "Visuellt berättande genom karaktärer." Thesis, Blekinge Tekniska Högskola, Institutionen för teknik och estetik, 2019. http://urn.kb.se/resolve?urn=urn:nbn:se:bth-18678.
Full textLeung, Ngar-ying, and 梁雅盈. "An instructional design for the learning of Q9 Chinese character inputmethod for students with mild intellectual disabilities." Thesis, The University of Hong Kong (Pokfulam, Hong Kong), 2004. http://hub.hku.hk/bib/B30415457.
Full textJohansson, Magnus. "Do Non Player Characters dream of electric sheep? : A thesis about Players, NPCs, Immersion and Believability." Doctoral thesis, Stockholms universitet, Institutionen för data- och systemvetenskap, 2013. http://urn.kb.se/resolve?urn=urn:nbn:se:su:diva-89293.
Full textVilleneuve, Véronique. "À travers l'objet, un récit /." Thèse, Chicoutimi : Université du Québec à Chicoutimi, 2000. http://theses.uqac.ca.
Full textDomingues, Alexandra Rodrigues Barreiros. "Personalidade da marca." Master's thesis, Universidade de Lisboa. Faculdade de Arquitetura, 2014. http://hdl.handle.net/10400.5/12249.
Full textAsk, Alexandra, and Emma Österlund. "Mitt jag och min avatar : Identifikation och emotionella förbindelser genom spelkaraktärer i digitala spel." Thesis, Södertörns högskola, Medieteknik, 2020. http://urn.kb.se/resolve?urn=urn:nbn:se:sh:diva-44481.
Full textHoleksa, David. "Návrh audio-vizuální databáze pro extrakci sekundárních biometrických a ne-biometrických znaků." Master's thesis, Vysoké učení technické v Brně. Fakulta elektrotechniky a komunikačních technologií, 2015. http://www.nusl.cz/ntk/nusl-220544.
Full textNg, Chi-chung Vincent, and 吳志忠. "A project to study the essential characteristics of the design of computer games that motivating for learning." Thesis, The University of Hong Kong (Pokfulam, Hong Kong), 2003. http://hub.hku.hk/bib/B40040082.
Full textTarnoff, David. "Episode 3.08 – Intro to ASCII Character Encoding." Digital Commons @ East Tennessee State University, 2020. https://dc.etsu.edu/computer-organization-design-oer/24.
Full textLouro, Luciana Espíndola Corrêa. "Virtual humano, humano virtual: uma abordagem teórica da personagem em mundos virtuais." Pontifícia Universidade Católica de São Paulo, 2011. https://tede2.pucsp.br/handle/handle/18067.
Full textHoover, Michelle R. "The Fool and the Flood: A Journey." ScholarWorks@UNO, 2018. https://scholarworks.uno.edu/td/2464.
Full textFei, Jackie. "A Character Design Tutorial." Scholarship @ Claremont, 2015. http://scholarship.claremont.edu/scripps_theses/602.
Full textJohansson, Victor. "Character - Lövholmen." Thesis, KTH, Arkitektur, 2020. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-280169.
Full textchiu, shu-yu, and 邱書于. "Characters Design in Game Play." Thesis, 2011. http://ndltd.ncl.edu.tw/handle/97268451142406597428.
Full textHuang, Chi-Che, and 黃啟哲. "The Relationship between Facial Style and Character Personality in Female Animated Characters Design." Thesis, 2014. http://ndltd.ncl.edu.tw/handle/83232609813915536898.
Full textSu, Uh-Li, and 蘇育立. "A Study of Digitalized Chinese Characters Design." Thesis, 2004. http://ndltd.ncl.edu.tw/handle/59k59r.
Full textYou, F., Ian J. Palmer, William I. Godfrey, and Z. B. Zheng. "Creating Emotions by Characters Design for Computer Games." 2006. http://hdl.handle.net/10454/3593.
Full textLin, Yu-Hsien, and 林昱嫻. "The research of the combined Chinese Characters Design." Thesis, 2018. http://ndltd.ncl.edu.tw/handle/vwvm65.
Full textYang, Tzu-huai, and 楊祖懷. "A Study on Villain Character and Form Design--- Taking Characters from PIXAR Movie Animation as Example." Thesis, 2007. http://ndltd.ncl.edu.tw/handle/54900547707872373794.
Full textCHO, HUI-HSIN, and 卓卉芯. "Exploring the Design Between Brother Characters in Animation "BROVE"." Thesis, 2016. http://ndltd.ncl.edu.tw/handle/47772786072321824621.
Full textLian, Jiang-Liang, and 連健良. "The Design study of Auspicious Chinese Characters and drawings." Thesis, 2016. http://ndltd.ncl.edu.tw/handle/05590169397398864524.
Full textHung, Yu-Ting, and 洪于婷. "The Graphic Design of Chinese Characters in Multicultural Phenomena." Thesis, 2011. http://ndltd.ncl.edu.tw/handle/83053864823344289848.
Full textWum, Hsuan-Chen, and 吳璇真. "Guests on the island –Taiwan native species characters design." Thesis, 2010. http://ndltd.ncl.edu.tw/handle/13254429888380896103.
Full textYang, Hsin-Chi, and 楊欣琪. "A Study on Contour Image of fanciful Characters Design." Thesis, 2009. http://ndltd.ncl.edu.tw/handle/60940389670997898079.
Full textWHEI, TU CHI SOU, and 紀壽惠. "Research Design for Chinese Characters Teaching-Western Students as Examples." Thesis, 2010. http://ndltd.ncl.edu.tw/handle/89695782584302505896.
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